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Diffstat (limited to 'src/mesa/drivers/glide/fxtris.c')
-rw-r--r--src/mesa/drivers/glide/fxtris.c534
1 files changed, 465 insertions, 69 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c
index 9a88e58c47..3c6f51a326 100644
--- a/src/mesa/drivers/glide/fxtris.c
+++ b/src/mesa/drivers/glide/fxtris.c
@@ -1,4 +1,4 @@
-/* $Id: fxtris.c,v 1.23 2003/09/23 14:41:02 brianp Exp $ */
+/* $Id: fxtris.c,v 1.24 2003/10/02 17:36:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -136,10 +136,10 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
dst->win[2] = src->ooz;
dst->win[3] = src->oow;
- dst->color[0] = (GLubyte) src->r;
- dst->color[1] = (GLubyte) src->g;
- dst->color[2] = (GLubyte) src->b;
- dst->color[3] = (GLubyte) src->a;
+ dst->color[0] = src->pargb[2];
+ dst->color[1] = src->pargb[1];
+ dst->color[2] = src->pargb[0];
+ dst->color[3] = src->pargb[3];
dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;
@@ -208,17 +208,14 @@ fx_fallback_point( fxMesaContext fxMesa,
static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
{
- fprintf(stderr, "vertex at %p\n", (void *) v);
+ fprintf(stderr, "%s:\n", __FUNCTION__);
- fprintf(stderr, "x %f y %f z %f oow %f\n",
- v->x, v->y, v->ooz, v->oow);
- fprintf(stderr, "r %f g %f b %f a %f\n",
- v->r,
- v->g,
- v->b,
- v->a);
+ fprintf(stderr, "\tvertex at %p\n", (void *) v);
+
+ fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow);
+ fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]);
- fprintf(stderr, "\n");
+ fprintf(stderr, "\n");
}
#define DO_FALLBACK 0
@@ -233,7 +230,9 @@ static void fx_draw_quad( fxMesaContext fxMesa,
GrVertex *v2,
GrVertex *v3 )
{
+ BEGIN_CLIP_LOOP();
QUAD( v0, v1, v2, v3 );
+ END_CLIP_LOOP();
}
static void fx_draw_triangle( fxMesaContext fxMesa,
@@ -241,7 +240,9 @@ static void fx_draw_triangle( fxMesaContext fxMesa,
GrVertex *v1,
GrVertex *v2 )
{
+ BEGIN_CLIP_LOOP();
TRI( v0, v1, v2 );
+ END_CLIP_LOOP();
}
static void fx_draw_line( fxMesaContext fxMesa,
@@ -250,7 +251,9 @@ static void fx_draw_line( fxMesaContext fxMesa,
{
/* No support for wide lines (avoid wide/aa line fallback).
*/
+ BEGIN_CLIP_LOOP();
LINE(v0, v1);
+ END_CLIP_LOOP();
}
static void fx_draw_point( fxMesaContext fxMesa,
@@ -258,7 +261,9 @@ static void fx_draw_point( fxMesaContext fxMesa,
{
/* No support for wide points.
*/
+ BEGIN_CLIP_LOOP();
POINT( v0 );
+ END_CLIP_LOOP();
}
#undef DO_FALLBACK
@@ -307,41 +312,26 @@ static struct {
#define VERT_SET_RGBA( dst, f ) \
do { \
- dst->r = (GLfloat)f[0]; \
- dst->g = (GLfloat)f[1]; \
- dst->b = (GLfloat)f[2]; \
- dst->a = (GLfloat)f[3]; \
+ dst->pargb[2] = f[0]; \
+ dst->pargb[1] = f[1]; \
+ dst->pargb[0] = f[2]; \
+ dst->pargb[3] = f[3]; \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \
-do { \
- v0->r = v1->r; \
- v0->g = v1->g; \
- v0->b = v1->b; \
- v0->a = v1->a; \
-} while (0)
+ *(GLuint *)&v0->pargb = *(GLuint *)&v1->pargb
#define VERT_SAVE_RGBA( idx ) \
-do { \
- color[idx][0] = v[idx]->r; \
- color[idx][1] = v[idx]->g; \
- color[idx][2] = v[idx]->b; \
- color[idx][3] = v[idx]->a; \
-} while (0)
+ *(GLuint *)&color[idx] = *(GLuint *)&v[idx]->pargb
#define VERT_RESTORE_RGBA( idx ) \
-do { \
- v[idx]->r = color[idx][0]; \
- v[idx]->g = color[idx][1]; \
- v[idx]->b = color[idx][2]; \
- v[idx]->a = color[idx][3]; \
-} while (0)
+ *(GLuint *)&v[idx]->pargb = *(GLuint *)&color[idx]
#define LOCAL_VARS(n) \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
- GLfloat color[n][4]; \
+ GLubyte color[n][4]; \
(void) color;
@@ -534,6 +524,321 @@ static void init_rast_tab( void )
}
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+
+/* Accelerate vertex buffer rendering when renderindex == 0 and
+ * there is no clipping.
+ */
+
+static void fx_render_vb_points( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ GLint i;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_points\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_POINTS);
+
+ /* Adjust point coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x += PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += PNT_Y_OFFSET - TRI_Y_OFFSET;
+ }
+
+ grDrawVertexArrayContiguous( GR_POINTS, count-start,
+ fxVB + start, sizeof(GrVertex));
+ /* restore point coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void fx_render_vb_line_strip( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ GLint i;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_line_strip\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_LINE_STRIP);
+
+ /* adjust line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+
+ grDrawVertexArrayContiguous( GR_LINE_STRIP, count-start,
+ fxVB + start, sizeof(GrVertex));
+
+ /* restore line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void fx_render_vb_line_loop( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ GLint i;
+ GLint j = start;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_line_loop\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_LINE_LOOP);
+
+ if (!(flags & PRIM_BEGIN)) {
+ j++;
+ }
+
+ /* adjust line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+
+ grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j,
+ fxVB + j, sizeof(GrVertex));
+
+ if (flags & PRIM_END)
+ grDrawLine( fxVB + (count - 1),
+ fxVB + start );
+
+ /* restore line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void fx_render_vb_lines( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ GLint i;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_lines\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_LINES);
+
+ /* adjust line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+
+ grDrawVertexArrayContiguous( GR_LINES, count-start,
+ fxVB + start, sizeof(GrVertex));
+
+ /* restore line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void fx_render_vb_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_triangles\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_TRIANGLES);
+
+#if 0
+ /* [dBorca]
+ * apparently, this causes troubles with some programs (GLExcess);
+ * might be a bug in Glide... However, "grDrawVertexArrayContiguous"
+ * eventually calls "grDrawTriangle" for GR_TRIANGLES, so we're better
+ * off doing it by hand...
+ */
+ grDrawVertexArrayContiguous( GR_TRIANGLES, count-start,
+ fxVB + start, sizeof(GrVertex));
+#else
+ {
+ GLuint j;
+ for (j=start+2; j<count; j+=3) {
+ grDrawTriangle(fxVB + (j-2), fxVB + (j-1), fxVB + j);
+ }
+ }
+#endif
+}
+
+
+static void fx_render_vb_tri_strip( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ int mode;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_tri_strip\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_TRIANGLE_STRIP);
+
+ if (flags & PRIM_PARITY)
+ mode = GR_TRIANGLE_STRIP_CONTINUE;
+ else
+ mode = GR_TRIANGLE_STRIP;
+
+ grDrawVertexArrayContiguous( mode, count-start,
+ fxVB + start, sizeof(GrVertex));
+}
+
+
+static void fx_render_vb_tri_fan( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_tri_fan\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_TRIANGLE_FAN);
+
+ grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, count-start,
+ fxVB + start, sizeof(GrVertex) );
+}
+
+static void fx_render_vb_quads( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ GLuint i;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_quads\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_QUADS);
+
+ for (i = start ; i < count-3 ; i += 4 ) {
+#define VERT(x) (fxVB + (x))
+ grDrawTriangle( VERT(i), VERT(i+1), VERT(i+3) );
+ grDrawTriangle( VERT(i+1), VERT(i+2), VERT(i+3) );
+#undef VERT
+ }
+}
+
+static void fx_render_vb_quad_strip( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_quad_strip\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_QUAD_STRIP);
+
+ count -= (count-start)&1;
+
+ grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP,
+ count-start, fxVB + start, sizeof(GrVertex));
+}
+
+static void fx_render_vb_poly( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrVertex *fxVB = fxMesa->verts;
+ (void) flags;
+
+ if (TDFX_DEBUG & VERBOSE_VARRAY) {
+ fprintf(stderr, "fx_render_vb_poly\n");
+ }
+
+ fxRenderPrimitive(ctx, GL_POLYGON);
+
+ grDrawVertexArrayContiguous( GR_POLYGON, count-start,
+ fxVB + start, sizeof(GrVertex));
+}
+
+static void fx_render_vb_noop( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ (void) (ctx && start && count && flags);
+}
+
+static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
+ GLuint,
+ GLuint,
+ GLuint) =
+{
+ fx_render_vb_points,
+ fx_render_vb_lines,
+ fx_render_vb_line_loop,
+ fx_render_vb_line_strip,
+ fx_render_vb_triangles,
+ fx_render_vb_tri_strip,
+ fx_render_vb_tri_fan,
+ fx_render_vb_quads,
+ fx_render_vb_quad_strip,
+ fx_render_vb_poly,
+ fx_render_vb_noop,
+};
+
/**********************************************************************/
/* Render whole (indexed) begin/end objects */
@@ -582,7 +887,7 @@ static void init_rast_tab( void )
#undef TAG
#define TAG(x) fx_##x##_verts
#define ELT(x) x
-#include "../common/t_dd_rendertmp.h"
+/*#include "../common/t_dd_rendertmp.h"*/ /* we have fx_render_vb_* now */
@@ -621,7 +926,7 @@ static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
fxMesaContext fxMesa = FX_CONTEXT( ctx );
- GrVertex *vertptr = fxMesa->verts;
+ GrVertex *vertptr = fxMesa->verts;
const GrVertex *start = VERT(elts[0]);
int i;
for (i = 2 ; i < n ; i++) {
@@ -650,8 +955,6 @@ void fxDDChooseRenderState(GLcontext *ctx)
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
-
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT;
@@ -665,30 +968,31 @@ void fxDDChooseRenderState(GLcontext *ctx)
fxMesa->draw_tri = fx_draw_triangle;
/* Hook in fallbacks for specific primitives.
- *
- *
+ * [dBorca] Hack alert:
+ * If we're in FSAA mode, we always do anti-aliased primitives.
*/
if (flags & (POINT_FALLBACK|
LINE_FALLBACK|
TRI_FALLBACK))
{
+ if (fxMesa->verbose) {
+ fprintf(stderr, "Voodoo ! fallback (%x), raster (%x)\n",
+ flags & ANY_FALLBACK_FLAGS, flags & ANY_RASTER_FLAGS);
+ }
+
if (flags & POINT_FALLBACK)
fxMesa->draw_point = fx_fallback_point;
if (flags & LINE_FALLBACK)
fxMesa->draw_line = fx_fallback_line;
- if (flags & TRI_FALLBACK) {
-/* fprintf(stderr, "tri fallback\n"); */
+ if (flags & TRI_FALLBACK)
fxMesa->draw_tri = fx_fallback_tri;
- }
index |= FX_FALLBACK_BIT;
}
}
-/* fprintf(stderr, "render index %x\n", index); */
-
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
@@ -699,14 +1003,13 @@ void fxDDChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts;
tnl->Driver.Render.PrimTabElts = fx_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly;
-
- tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly;
-
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly;
}
+
+ fxMesa->render_index = index;
}
@@ -714,6 +1017,65 @@ void fxDDChooseRenderState(GLcontext *ctx)
/* Runtime render state and callbacks */
/**********************************************************************/
+static void fxRunPipeline( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint new_gl_state = fxMesa->new_gl_state;
+
+ if (TDFX_DEBUG & VERBOSE_PIPELINE) {
+ fprintf(stderr, "fxRunPipeline()\n");
+ }
+
+ /* Recalculate fog table on projection matrix changes. This used to
+ * be triggered by the NearFar callback.
+ */
+ if (new_gl_state & _NEW_PROJECTION)
+ fxMesa->new_state |= FX_NEW_FOG;
+
+ if (new_gl_state & (_FX_NEW_IS_IN_HARDWARE |
+ _FX_NEW_RENDERSTATE |
+ _FX_NEW_SETUP_FUNCTION |
+ _NEW_TEXTURE)) {
+
+ if (new_gl_state & _FX_NEW_IS_IN_HARDWARE)
+ fxCheckIsInHardware(ctx);
+
+ if (fxMesa->new_state)
+ fxSetupFXUnits(ctx);
+
+ if (!fxMesa->fallback) {
+ if (new_gl_state & _FX_NEW_RENDERSTATE)
+ fxDDChooseRenderState(ctx);
+
+ if (new_gl_state & _FX_NEW_SETUP_FUNCTION)
+ fxChooseVertexState(ctx);
+ }
+
+ if (new_gl_state & _NEW_TEXTURE) {
+ struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]];
+ struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]];
+
+ if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) {
+ fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
+ fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
+ fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale;
+ fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale;
+ }
+
+ if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) {
+ fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
+ fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
+ fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale;
+ fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale;
+ }
+ }
+ }
+
+ fxMesa->new_gl_state = 0;
+
+ _tnl_run_pipeline( ctx );
+}
+
static GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
@@ -735,18 +1097,19 @@ static GLenum reduced_prim[GL_POLYGON+1] = {
*/
static void fxRasterPrimitive( GLcontext *ctx, GLenum prim )
{
+ extern void fxSetupCull (GLcontext *ctx);
+
fxMesaContext fxMesa = FX_CONTEXT( ctx );
fxMesa->raster_primitive = prim;
- if (prim == GL_TRIANGLES)
- grCullMode( fxMesa->cullMode );
- else
- grCullMode( GR_CULL_DISABLE );
+
+ fxSetupCull(ctx);
}
-/* Determine the rasterized primitive when drawing filled polygons.
+/* Determine the rasterized primitive when not drawing unfilled
+ * polygons.
*/
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
{
@@ -755,9 +1118,7 @@ static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
fxMesa->render_primitive = prim;
- if (rprim == GL_TRIANGLES &&
- (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL))
+ if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
if (fxMesa->raster_primitive != rprim) {
@@ -765,35 +1126,66 @@ static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
+static void fxRenderFinish( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ if (fxMesa->render_index & FX_FALLBACK_BIT)
+ _swrast_flush( ctx );
+}
+
/**********************************************************************/
/* Manage total rasterization fallbacks */
/**********************************************************************/
+static char *fallbackStrings[] = {
+ "1D/3D Texture map",
+ "glDrawBuffer(GL_FRONT_AND_BACK)",
+ "Separate specular color",
+ "glEnable/Disable(GL_STENCIL_TEST)",
+ "glRenderMode(selection or feedback)",
+ "glLogicOp()",
+ "Texture env mode",
+ "Texture border",
+ "glColorMask",
+ "blend mode",
+ "line stipple"
+};
+
+
+static char *getFallbackString(GLuint bit)
+{
+ int i = 0;
+ while (bit > 1) {
+ i++;
+ bit >>= 1;
+ }
+ return fallbackStrings[i];
+}
+
void fxCheckIsInHardware( GLcontext *ctx )
{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldfallback = !fxMesa->is_in_hardware;
- GLuint newfallback;
-
- fxMesa->is_in_hardware = fx_check_IsInHardware( ctx );
- newfallback = !fxMesa->is_in_hardware;
+ GLuint oldfallback = fxMesa->fallback;
+ GLuint newfallback = fxMesa->fallback = fx_check_IsInHardware( ctx );
if (newfallback) {
if (oldfallback == 0) {
-/* fprintf(stderr, "goint to fallback\n"); */
+ if (fxMesa->verbose) {
+ fprintf(stderr, "Voodoo ! begin SW 0x08%x %s\n", newfallback, getFallbackString(newfallback));
+ }
_swsetup_Wakeup( ctx );
}
}
else {
if (oldfallback) {
-/* fprintf(stderr, "leaving fallback\n"); */
_swrast_flush( ctx );
tnl->Driver.Render.Start = fxCheckTexSizes;
- tnl->Driver.Render.Finish = _swrast_flush;
+ tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
@@ -804,6 +1196,9 @@ void fxCheckIsInHardware( GLcontext *ctx )
tnl->Driver.Render.Multipass = 0;
fxChooseVertexState(ctx);
fxDDChooseRenderState(ctx);
+ if (fxMesa->verbose) {
+ fprintf(stderr, "Voodoo ! end SW 0x08%x %s\n", oldfallback, getFallbackString(oldfallback));
+ }
}
}
}
@@ -818,8 +1213,9 @@ void fxDDInitTriFuncs( GLcontext *ctx )
firsttime = 0;
}
+ tnl->Driver.RunPipeline = fxRunPipeline;
tnl->Driver.Render.Start = fxCheckTexSizes;
- tnl->Driver.Render.Finish = _swrast_flush;
+ tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;