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path: root/src/mesa/drivers/glslcompiler/glslcompiler.c
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Diffstat (limited to 'src/mesa/drivers/glslcompiler/glslcompiler.c')
-rw-r--r--src/mesa/drivers/glslcompiler/glslcompiler.c53
1 files changed, 45 insertions, 8 deletions
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
index 34cce977c8..e4527abdec 100644
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ b/src/mesa/drivers/glslcompiler/glslcompiler.c
@@ -72,6 +72,8 @@ struct options {
const char *VertFile;
const char *FragFile;
const char *OutputFile;
+ GLboolean Params;
+ struct gl_sl_pragmas Pragmas;
};
static struct options Options;
@@ -147,6 +149,9 @@ CreateContext(void)
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
_swsetup_Wakeup( ctx );
+ /* Override the context's default pragma settings */
+ ctx->Shader.DefaultPragmas = Options.Pragmas;
+
_mesa_make_current(ctx, buf, buf);
return GL_TRUE;
@@ -227,7 +232,9 @@ PrintShaderInstructions(GLuint shader, FILE *f)
GET_CURRENT_CONTEXT(ctx);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
struct gl_program *prog = sh->Program;
- _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
+ _mesa_fprint_program_opt(stdout, prog, Options.Mode, Options.LineNumbers);
+ if (Options.Params)
+ _mesa_print_program_parameters(ctx, prog);
}
@@ -253,11 +260,15 @@ Usage(void)
printf("Usage:\n");
printf(" --vs FILE vertex shader input filename\n");
printf(" --fs FILE fragment shader input filename\n");
- printf(" --arb emit ARB-style instructions (the default)\n");
+ printf(" --arb emit ARB-style instructions\n");
printf(" --nv emit NV-style instructions\n");
- printf(" --debug emit debug-style instructions\n");
- printf(" --number, -n emit line numbers\n");
+ printf(" --debug force #pragma debug(on)\n");
+ printf(" --nodebug force #pragma debug(off)\n");
+ printf(" --opt force #pragma optimize(on)\n");
+ printf(" --noopt force #pragma optimize(off)\n");
+ printf(" --number, -n emit line numbers (if --arb or --nv)\n");
printf(" --output, -o FILE output filename\n");
+ printf(" --params also emit program parameter info\n");
printf(" --help display this information\n");
}
@@ -268,10 +279,15 @@ ParseOptions(int argc, char *argv[])
int i;
Options.LineNumbers = GL_FALSE;
- Options.Mode = PROG_PRINT_ARB;
+ Options.Mode = PROG_PRINT_DEBUG;
Options.VertFile = NULL;
Options.FragFile = NULL;
Options.OutputFile = NULL;
+ Options.Params = GL_FALSE;
+ Options.Pragmas.IgnoreOptimize = GL_FALSE;
+ Options.Pragmas.IgnoreDebug = GL_FALSE;
+ Options.Pragmas.Debug = GL_FALSE;
+ Options.Pragmas.Optimize = GL_TRUE;
if (argc == 1) {
Usage();
@@ -294,7 +310,20 @@ ParseOptions(int argc, char *argv[])
Options.Mode = PROG_PRINT_NV;
}
else if (strcmp(argv[i], "--debug") == 0) {
- Options.Mode = PROG_PRINT_DEBUG;
+ Options.Pragmas.IgnoreDebug = GL_TRUE;
+ Options.Pragmas.Debug = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "--nodebug") == 0) {
+ Options.Pragmas.IgnoreDebug = GL_TRUE;
+ Options.Pragmas.Debug = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "--opt") == 0) {
+ Options.Pragmas.IgnoreOptimize = GL_TRUE;
+ Options.Pragmas.Optimize = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "--noopt") == 0) {
+ Options.Pragmas.IgnoreOptimize = GL_TRUE;
+ Options.Pragmas.Optimize = GL_FALSE;
}
else if (strcmp(argv[i], "--number") == 0 ||
strcmp(argv[i], "-n") == 0) {
@@ -305,6 +334,9 @@ ParseOptions(int argc, char *argv[])
Options.OutputFile = argv[i + 1];
i++;
}
+ else if (strcmp(argv[i], "--params") == 0) {
+ Options.Params = GL_TRUE;
+ }
else if (strcmp(argv[i], "--help") == 0) {
Usage();
exit(0);
@@ -315,6 +347,11 @@ ParseOptions(int argc, char *argv[])
exit(1);
}
}
+
+ if (Options.Mode == PROG_PRINT_DEBUG) {
+ /* always print line numbers when emitting debug-style output */
+ Options.LineNumbers = GL_TRUE;
+ }
}
@@ -323,13 +360,13 @@ main(int argc, char *argv[])
{
GLuint shader = 0;
+ ParseOptions(argc, argv);
+
if (!CreateContext()) {
fprintf(stderr, "%s: Failed to create compiler context\n", Prog);
exit(1);
}
- ParseOptions(argc, argv);
-
if (Options.VertFile) {
shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER);
}