diff options
Diffstat (limited to 'src/mesa/drivers/osmesa')
| -rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 36 | 
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 7f79a1f272..11336e5cd9 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.20 2000/09/08 16:41:39 brianp Exp $ */ +/* $Id: osmesa.c,v 1.21 2000/09/26 20:54:12 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -30,7 +30,7 @@   *   * Note on thread safety:  this driver is thread safe.  All   * functions are reentrant.  The notion of current context is - * managed by the core gl_make_current() and gl_get_current_context() + * managed by the core _mesa_make_current() and _mesa_get_current_context()   * functions.  Those functions are thread-safe.   */ @@ -265,15 +265,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,        gl_extensions_enable(&(osmesa->gl_ctx), "GL_ARB_texture_cube_map");        gl_extensions_enable(&(osmesa->gl_ctx), "GL_EXT_texture_env_combine"); -      osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual, -                                           osmesa->gl_visual->DepthBits > 0, -                                           osmesa->gl_visual->StencilBits > 0, -                                           osmesa->gl_visual->AccumRedBits > 0, -                                           osmesa->gl_visual->AlphaBits > 0 ); +      osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual, +                                          osmesa->gl_visual->DepthBits > 0, +                                          osmesa->gl_visual->StencilBits > 0, +                                          osmesa->gl_visual->AccumRedBits > 0, +                                          osmesa->gl_visual->AlphaBits > 0 );        if (!osmesa->gl_buffer) { -         gl_destroy_visual( osmesa->gl_visual ); -         gl_free_context_data( &osmesa->gl_ctx ); +         _mesa_destroy_visual( osmesa->gl_visual ); +         _mesa_free_context_data( &osmesa->gl_ctx );           FREE(osmesa);           return NULL;        } @@ -308,9 +308,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,  void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )  {     if (ctx) { -      gl_destroy_visual( ctx->gl_visual ); -      gl_destroy_framebuffer( ctx->gl_buffer ); -      gl_free_context_data( &ctx->gl_ctx ); +      _mesa_destroy_visual( ctx->gl_visual ); +      _mesa_destroy_framebuffer( ctx->gl_buffer ); +      _mesa_free_context_data( &ctx->gl_ctx );        FREE( ctx );     }  } @@ -414,7 +414,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,     }     osmesa_update_state( &ctx->gl_ctx ); -   gl_make_current( &ctx->gl_ctx, ctx->gl_buffer ); +   _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );     ctx->buffer = buffer;     ctx->width = width; @@ -441,7 +441,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,  OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )  { -   GLcontext *ctx = gl_get_current_context(); +   GLcontext *ctx = _mesa_get_current_context();     if (ctx)        return (OSMesaContext) ctx;     else @@ -1404,7 +1404,7 @@ static line_func choose_line_function( GLcontext *ctx )         if (ctx->RasterMask==DEPTH_BIT             && ctx->Depth.Func==GL_LESS             && ctx->Depth.Mask==GL_TRUE -           && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { +           && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {             switch(osmesa->format) {         		case OSMESA_RGBA:         		case OSMESA_BGRA: @@ -1429,7 +1429,7 @@ static line_func choose_line_function( GLcontext *ctx )         if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)             && ctx->Depth.Func==GL_LESS             && ctx->Depth.Mask==GL_TRUE -           && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS +           && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS             && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA             && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA             && ctx->Color.BlendSrcA==GL_SRC_ALPHA @@ -1448,7 +1448,7 @@ static line_func choose_line_function( GLcontext *ctx )         if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)             && ctx->Depth.Func==GL_LESS             && ctx->Depth.Mask==GL_FALSE -           && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS +           && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS             && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA             && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA             && ctx->Color.BlendSrcA==GL_SRC_ALPHA @@ -1586,7 +1586,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )     if (ctx->RasterMask==DEPTH_BIT         && ctx->Depth.Func==GL_LESS         && ctx->Depth.Mask==GL_TRUE -       && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS +       && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS         && osmesa->format!=OSMESA_COLOR_INDEX) {        if (ctx->Light.ShadeModel==GL_SMOOTH) {           return smooth_rgba_z_triangle;  | 
