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Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c224
1 files changed, 224 insertions, 0 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
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index 0000000000..5a3a6776ce
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+++ b/src/mesa/drivers/svga/svgamesa32.c
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+/* $Id: svgamesa32.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * SVGA driver for Mesa.
+ * Original author: Brian Paul
+ * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#ifdef SVGA
+
+#include "svgapix.h"
+#include "svgamesa32.h"
+#include "swrast/swrast.h"
+
+
+#if 0
+/* this doesn't compile with GCC on RedHat 6.1 */
+static inline int RGB2BGR32(int c)
+{
+ asm("rorw $8, %0\n"
+ "rorl $16, %0\n"
+ "rorw $8, %0\n"
+ "shrl $8, %0\n"
+ : "=q"(c):"0"(c));
+ return c;
+}
+#else
+static unsigned long RGB2BGR32(unsigned long color)
+{
+ return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);
+}
+#endif
+
+static void __svga_drawpixel32(int x, int y, unsigned long c)
+{
+ unsigned long offset;
+
+ GLint *intBuffer=(void *)SVGABuffer.DrawBuffer;
+ y = SVGAInfo->height-y-1;
+ offset = y * SVGAInfo->width + x;
+ intBuffer[offset]=c;
+}
+
+static unsigned long __svga_getpixel32(int x, int y)
+{
+ unsigned long offset;
+
+ const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer;
+ y = SVGAInfo->height-y-1;
+ offset = y * SVGAInfo->width + x;
+ return intBuffer[offset];
+}
+
+void __clear_color32( GLcontext *ctx, const GLfloat color[4] )
+{
+ GLubyte col[3];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];
+}
+
+void __clear32( GLcontext *ctx, GLbitfield mask )
+{
+ int i,j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
+
+ if (mask & DD_FRONT_LEFT_BIT) {
+ if (all) {
+ GLint *intBuffer=(void *)SVGABuffer.FrontBuffer;
+ for (i=0;i<SVGABuffer.BufferSize / 4;i++)
+ intBuffer[i]=SVGAMesa->clear_truecolor;
+ }
+ else {
+ GLubyte *tmp = SVGABuffer.DrawBuffer;
+ SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
+ for (i=x;i<width;i++)
+ for (j=y;j<height;j++)
+ __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
+ SVGABuffer.DrawBuffer = tmp;
+ }
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+ if (mask & DD_BACK_LEFT_BIT) {
+ if (all) {
+ GLint *intBuffer=(void *)SVGABuffer.BackBuffer;
+ for (i=0;i<SVGABuffer.BufferSize / 4;i++)
+ intBuffer[i]=SVGAMesa->clear_truecolor;
+ }
+ else {
+ GLubyte *tmp = SVGABuffer.DrawBuffer;
+ SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
+ for (i=x;i<width;i++)
+ for (j=y;j<height;j++)
+ __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
+ SVGABuffer.DrawBuffer = tmp;
+ }
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+
+ if (mask)
+ _swrast_Clear( ctx, mask );
+}
+
+void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ int i;
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++, x++) {
+ if (mask[i]) {
+ __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
+ }
+ }
+ }
+ else {
+ /* draw all pixels */
+ for (i=0; i<n; i++, x++) {
+ __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
+ }
+ }
+}
+
+void __write_mono_rgba_span32( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[])
+{
+ int i;
+ GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
+ for (i=0; i<n; i++, x++) {
+ if (mask[i]) {
+ __svga_drawpixel32( x, y, truecolor);
+ }
+ }
+}
+
+void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ int i;
+ for (i=0; i<n; i++, x++) {
+ *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y ));
+ }
+}
+
+void __write_rgba_pixels32( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ int i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i])));
+ }
+ }
+}
+
+void __write_mono_rgba_pixels32( const GLcontext *ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4], const GLubyte mask[] )
+{
+ GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
+ int i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ __svga_drawpixel32( x[i], y[i], truecolor );
+ }
+ }
+}
+
+void __read_rgba_pixels32( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ int i;
+ for (i=0; i<n; i++,x++) {
+ *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] ));
+ }
+}
+
+
+#else
+
+
+/* silence compiler warning */
+extern void _mesa_svga32_dummy_function(void);
+void _mesa_svga32_dummy_function(void)
+{
+}
+
+
+#endif
+