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Diffstat (limited to 'src/mesa/drivers/windows/gdi')
-rw-r--r--src/mesa/drivers/windows/gdi/wgl.c59
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c139
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h4
3 files changed, 114 insertions, 88 deletions
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c
index 197de0743c..dad3dc1160 100644
--- a/src/mesa/drivers/windows/gdi/wgl.c
+++ b/src/mesa/drivers/windows/gdi/wgl.c
@@ -32,10 +32,31 @@
/* We're essentially building part of GDI here, so define this so that
* we get the right export linkage. */
+#ifdef __MINGW32__
+
+#include <stdarg.h>
+#include <windef.h>
+#include <wincon.h>
+#include <winbase.h>
+
+# if defined(BUILD_GL32)
+# define WINGDIAPI __declspec(dllexport)
+# else
+# define __W32API_USE_DLLIMPORT__
+# endif
+
+#include <wingdi.h>
+#include "GL/mesa_wgl.h"
+#include <stdlib.h>
+
+#else
+
#define _GDI32_
#include <windows.h>
-#include "glapi.h"
+#endif
+
+#include "glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
/*
@@ -333,7 +354,7 @@ WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
}
WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
- PIXELFORMATDESCRIPTOR *ppfd)
+ const PIXELFORMATDESCRIPTOR *ppfd)
{
(void) hdc;
@@ -386,12 +407,12 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
bitDevice = CreateCompatibleDC(fontDevice);
- // Swap fore and back colors so the bitmap has the right polarity
+ /* Swap fore and back colors so the bitmap has the right polarity */
tempColor = GetBkColor(bitDevice);
SetBkColor(bitDevice, GetTextColor(bitDevice));
SetTextColor(bitDevice, tempColor);
- // Place chars based on base line
+ /* Place chars based on base line */
VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
for(i = 0; i < (int)numChars; i++) {
@@ -404,36 +425,36 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
curChar = (char)(i + firstChar);
- // Find how high/wide this character is
+ /* Find how high/wide this character is */
VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
- // Create the output bitmap
+ /* Create the output bitmap */
charWidth = size.cx;
charHeight = size.cy;
- // Round up to the next multiple of 32 bits
+ /* Round up to the next multiple of 32 bits */
bmapWidth = ((charWidth + 31) / 32) * 32;
bmapHeight = charHeight;
bitObject = CreateCompatibleBitmap(bitDevice,
bmapWidth,
bmapHeight);
- //VERIFY(bitObject);
+ /* VERIFY(bitObject); */
- // Assign the output bitmap to the device
+ /* Assign the output bitmap to the device */
origBmap = SelectObject(bitDevice, bitObject);
(void) VERIFY(origBmap);
VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
- // Use our source font on the device
+ /* Use our source font on the device */
VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
- // Draw the character
+ /* Draw the character */
VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
- // Unselect our bmap object
+ /* Unselect our bmap object */
VERIFY(SelectObject(bitDevice, origBmap));
- // Convert the display dependant representation to a 1 bit deep DIB
+ /* Convert the display dependant representation to a 1 bit deep DIB */
numBytes = (bmapWidth * bmapHeight) / 8;
bmap = malloc(numBytes);
dibInfo->bmiHeader.biWidth = bmapWidth;
@@ -441,24 +462,24 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
dibInfo,
DIB_RGB_COLORS);
- //VERIFY(res);
+ /* VERIFY(res); */
- // Create the GL object
+ /* Create the GL object */
glNewList(i + listBase, GL_COMPILE);
glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
(GLfloat)charWidth, 0.0,
bmap);
glEndList();
- // CheckGL();
+ /* CheckGL(); */
- // Destroy the bmap object
+ /* Destroy the bmap object */
DeleteObject(bitObject);
- // Deallocate the bitmap data
+ /* Deallocate the bitmap data */
free(bmap);
}
- // Destroy the DC
+ /* Destroy the DC */
VERIFY(DeleteDC(bitDevice));
free(dibInfo);
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index c5cd2c615b..5b67439f0f 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -6,6 +6,7 @@
#include "wmesadef.h"
#include "colors.h"
#include <GL/wmesa.h>
+#include <winuser.h>
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
@@ -114,7 +115,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
{
pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- // Only 16 and 32 bit targets are supported now
+ /* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 32);
@@ -1171,7 +1172,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
/* I do not understand this contributed code */
/* Support memory and device contexts */
if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); // huh ????
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
}
else {
c->hDC = hDC;
@@ -1404,70 +1405,72 @@ void WMesaSwapBuffers( HDC hdc )
* table entries. Hopefully, I'll find a better solution. The
* dispatch table generation scripts ought to be making these dummy
* stubs as well. */
-void gl_dispatch_stub_543(void){};
-void gl_dispatch_stub_544(void){};
-void gl_dispatch_stub_545(void){};
-void gl_dispatch_stub_546(void){};
-void gl_dispatch_stub_547(void){};
-void gl_dispatch_stub_548(void){};
-void gl_dispatch_stub_549(void){};
-void gl_dispatch_stub_550(void){};
-void gl_dispatch_stub_551(void){};
-void gl_dispatch_stub_552(void){};
-void gl_dispatch_stub_553(void){};
-void gl_dispatch_stub_554(void){};
-void gl_dispatch_stub_555(void){};
-void gl_dispatch_stub_556(void){};
-void gl_dispatch_stub_557(void){};
-void gl_dispatch_stub_558(void){};
-void gl_dispatch_stub_559(void){};
-void gl_dispatch_stub_560(void){};
-void gl_dispatch_stub_561(void){};
-void gl_dispatch_stub_565(void){};
-void gl_dispatch_stub_566(void){};
-void gl_dispatch_stub_577(void){};
-void gl_dispatch_stub_578(void){};
-void gl_dispatch_stub_603(void){};
-void gl_dispatch_stub_645(void){};
-void gl_dispatch_stub_646(void){};
-void gl_dispatch_stub_647(void){};
-void gl_dispatch_stub_648(void){};
-void gl_dispatch_stub_649(void){};
-void gl_dispatch_stub_650(void){};
-void gl_dispatch_stub_651(void){};
-void gl_dispatch_stub_652(void){};
-void gl_dispatch_stub_653(void){};
-void gl_dispatch_stub_734(void){};
-void gl_dispatch_stub_735(void){};
-void gl_dispatch_stub_736(void){};
-void gl_dispatch_stub_737(void){};
-void gl_dispatch_stub_738(void){};
-void gl_dispatch_stub_745(void){};
-void gl_dispatch_stub_746(void){};
-void gl_dispatch_stub_760(void){};
-void gl_dispatch_stub_761(void){};
-void gl_dispatch_stub_766(void){};
-void gl_dispatch_stub_767(void){};
-void gl_dispatch_stub_768(void){};
-
-void gl_dispatch_stub_562(void){};
-void gl_dispatch_stub_563(void){};
-void gl_dispatch_stub_564(void){};
-void gl_dispatch_stub_567(void){};
-void gl_dispatch_stub_568(void){};
-void gl_dispatch_stub_569(void){};
-void gl_dispatch_stub_580(void){};
-void gl_dispatch_stub_581(void){};
-void gl_dispatch_stub_606(void){};
-void gl_dispatch_stub_654(void){};
-void gl_dispatch_stub_655(void){};
-void gl_dispatch_stub_656(void){};
-void gl_dispatch_stub_739(void){};
-void gl_dispatch_stub_740(void){};
-void gl_dispatch_stub_741(void){};
-void gl_dispatch_stub_748(void){};
-void gl_dispatch_stub_749(void){};
-void gl_dispatch_stub_769(void){};
-void gl_dispatch_stub_770(void){};
-void gl_dispatch_stub_771(void){};
+#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL)
+void gl_dispatch_stub_543(void){}
+void gl_dispatch_stub_544(void){}
+void gl_dispatch_stub_545(void){}
+void gl_dispatch_stub_546(void){}
+void gl_dispatch_stub_547(void){}
+void gl_dispatch_stub_548(void){}
+void gl_dispatch_stub_549(void){}
+void gl_dispatch_stub_550(void){}
+void gl_dispatch_stub_551(void){}
+void gl_dispatch_stub_552(void){}
+void gl_dispatch_stub_553(void){}
+void gl_dispatch_stub_554(void){}
+void gl_dispatch_stub_555(void){}
+void gl_dispatch_stub_556(void){}
+void gl_dispatch_stub_557(void){}
+void gl_dispatch_stub_558(void){}
+void gl_dispatch_stub_559(void){}
+void gl_dispatch_stub_560(void){}
+void gl_dispatch_stub_561(void){}
+void gl_dispatch_stub_565(void){}
+void gl_dispatch_stub_566(void){}
+void gl_dispatch_stub_577(void){}
+void gl_dispatch_stub_578(void){}
+void gl_dispatch_stub_603(void){}
+void gl_dispatch_stub_645(void){}
+void gl_dispatch_stub_646(void){}
+void gl_dispatch_stub_647(void){}
+void gl_dispatch_stub_648(void){}
+void gl_dispatch_stub_649(void){}
+void gl_dispatch_stub_650(void){}
+void gl_dispatch_stub_651(void){}
+void gl_dispatch_stub_652(void){}
+void gl_dispatch_stub_653(void){}
+void gl_dispatch_stub_734(void){}
+void gl_dispatch_stub_735(void){}
+void gl_dispatch_stub_736(void){}
+void gl_dispatch_stub_737(void){}
+void gl_dispatch_stub_738(void){}
+void gl_dispatch_stub_745(void){}
+void gl_dispatch_stub_746(void){}
+void gl_dispatch_stub_760(void){}
+void gl_dispatch_stub_761(void){}
+void gl_dispatch_stub_766(void){}
+void gl_dispatch_stub_767(void){}
+void gl_dispatch_stub_768(void){}
+
+void gl_dispatch_stub_562(void){}
+void gl_dispatch_stub_563(void){}
+void gl_dispatch_stub_564(void){}
+void gl_dispatch_stub_567(void){}
+void gl_dispatch_stub_568(void){}
+void gl_dispatch_stub_569(void){}
+void gl_dispatch_stub_580(void){}
+void gl_dispatch_stub_581(void){}
+void gl_dispatch_stub_606(void){}
+void gl_dispatch_stub_654(void){}
+void gl_dispatch_stub_655(void){}
+void gl_dispatch_stub_656(void){}
+void gl_dispatch_stub_739(void){}
+void gl_dispatch_stub_740(void){}
+void gl_dispatch_stub_741(void){}
+void gl_dispatch_stub_748(void){}
+void gl_dispatch_stub_749(void){}
+void gl_dispatch_stub_769(void){}
+void gl_dispatch_stub_770(void){}
+void gl_dispatch_stub_771(void){}
+#endif
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index 97b063a8ba..83a42e6082 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,6 +1,8 @@
#ifndef WMESADEF_H
#define WMESADEF_H
-
+#ifdef __MINGW32__
+#include <windows.h>
+#endif
#include "context.h"