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path: root/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
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Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 1c7992ed55..690f68b68f 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -245,7 +245,7 @@ HRESULT _gldCreatePrimitiveBuffer(
// If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
// will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
// We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE;
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
// Now calculate how many vertices to allow for in total
// 1 per point, 2 per line, 6 per quad = 9