diff options
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx8')
-rw-r--r-- | src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c index b95351553c..990922580a 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c @@ -189,9 +189,9 @@ GLfloat ex,ey,fx,fy,cc; \ /* Get vars for later */ \ VB = &TNL_CONTEXT(ctx)->vb; \ - vbcolor = (GLchan (*)[4])VB->ColorPtr[1]->data; \ - if (VB->SecondaryColorPtr[1]) { \ - vbspec = (GLchan (*)[4])VB->SecondaryColorPtr[1]->data; \ + vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \ + if (VB->BackfaceSecondaryColorPtr) { \ + vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \ } else { \ vbspec = NULL; \ } \ @@ -247,12 +247,12 @@ pV->Position.z = p4f[##v][2]; #define GLD_SETUP_SMOOTH_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \ + p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); #define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->ColorPtr[0]->data; \ + p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); #define GLD_SETUP_USE_FLAT_COLOUR_3D \ diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c index cafbf4f5c5..265c81fb4a 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c @@ -149,7 +149,7 @@ static GLboolean gld_d3d_render_stage_run( #if 0 // For debugging: Useful to see if an app passes colour data in // an unusual format. - switch (VB->ColorPtr[0]->Type) { + switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) { case GL_FLOAT: ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n"); break; |