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path: root/src/mesa/drivers/windows/wmesa_stereo.c
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Diffstat (limited to 'src/mesa/drivers/windows/wmesa_stereo.c')
-rw-r--r--src/mesa/drivers/windows/wmesa_stereo.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/windows/wmesa_stereo.c b/src/mesa/drivers/windows/wmesa_stereo.c
index 70251ae877..d3787909ee 100644
--- a/src/mesa/drivers/windows/wmesa_stereo.c
+++ b/src/mesa/drivers/windows/wmesa_stereo.c
@@ -419,8 +419,8 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -477,8 +477,8 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -589,9 +589,9 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
{
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.ReallyEnabled) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
- if (ctx->RasterMask==DEPTH_BIT
+ if (ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->RGBAflag) {
@@ -659,8 +659,8 @@ static polygon_func choose_polygon_function( GLcontext* ctx )
{
STARTPROFILE
if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag==GL_TRUE) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag==GL_TRUE) {
ENDPROFILE(choose_polygon_function)
return fast_flat_rgb_polygon;
}