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-rw-r--r--src/mesa/drivers/windows/gdi/mesa.def36
-rw-r--r--src/mesa/drivers/windows/gdi/wgl.c33
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c338
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.c1
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c1
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c1
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c1
8 files changed, 343 insertions, 70 deletions
diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def
index c525945426..b386e34aad 100644
--- a/src/mesa/drivers/windows/gdi/mesa.def
+++ b/src/mesa/drivers/windows/gdi/mesa.def
@@ -867,8 +867,7 @@ EXPORTS
_glapi_get_proc_address
_mesa_add_soft_renderbuffers
_mesa_add_renderbuffer
- _mesa_attach_shader
- _mesa_bind_attrib_location
+ _mesa_begin_query
_mesa_buffer_data
_mesa_buffer_get_subdata
_mesa_buffer_map
@@ -877,53 +876,38 @@ EXPORTS
_mesa_bzero
_mesa_calloc
_mesa_choose_tex_format
- _mesa_compile_shader
_mesa_compressed_texture_size
_mesa_create_framebuffer
- _mesa_create_program
- _mesa_create_shader
_mesa_create_visual
_mesa_delete_array_object
_mesa_delete_buffer_object
_mesa_delete_program
- _mesa_delete_program2
- _mesa_delete_shader
+ _mesa_delete_query
_mesa_delete_texture_object
_mesa_destroy_framebuffer
_mesa_destroy_visual
- _mesa_detach_shader
_mesa_enable_1_3_extensions
_mesa_enable_1_4_extensions
_mesa_enable_1_5_extensions
+ _mesa_enable_2_0_extensions
+ _mesa_enable_2_1_extensions
_mesa_enable_sw_extensions
+ _mesa_end_query
_mesa_error
_mesa_finish_render_texture
_mesa_framebuffer_renderbuffer
_mesa_free
_mesa_free_context_data
_mesa_free_texture_image_data
- _mesa_get_active_attrib
- _mesa_get_active_uniform
- _mesa_get_attached_shaders
- _mesa_get_attrib_location
+ _mesa_generate_mipmap
_mesa_get_compressed_teximage
_mesa_get_current_context
- _mesa_get_handle
- _mesa_get_programiv
- _mesa_get_program_info_log
_mesa_get_program_register
- _mesa_get_shaderiv
- _mesa_get_shader_info_log
- _mesa_get_shader_source
_mesa_get_teximage
- _mesa_get_uniformfv
- _mesa_get_uniform_location
_mesa_init_driver_functions
+ _mesa_init_glsl_driver_functions
_mesa_init_renderbuffer
_mesa_initialize_context
- _mesa_is_program
- _mesa_is_shader
- _mesa_link_program
_mesa_make_current
_mesa_memcpy
_mesa_memset
@@ -942,7 +926,6 @@ EXPORTS
_mesa_render_texture
_mesa_ResizeBuffersMESA
_mesa_resize_framebuffer
- _mesa_shader_source
_mesa_store_compressed_teximage1d
_mesa_store_compressed_teximage2d
_mesa_store_compressed_teximage3d
@@ -957,13 +940,11 @@ EXPORTS
_mesa_store_texsubimage3d
_mesa_strcmp
_mesa_test_proxy_teximage
- _mesa_uniform
- _mesa_uniform_matrix
_mesa_unreference_framebuffer
_mesa_update_framebuffer_visual
_mesa_use_program
- _mesa_validate_program
_mesa_Viewport
+ _mesa_wait_query
_swrast_Accum
_swrast_Bitmap
_swrast_BlitFramebuffer
@@ -996,3 +977,4 @@ EXPORTS
_tnl_InvalidateState
_tnl_run_pipeline
_tnl_program_string
+ _tnl_RasterPos \ No newline at end of file
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c
index 6e00d08aba..8d8087067f 100644
--- a/src/mesa/drivers/windows/gdi/wgl.c
+++ b/src/mesa/drivers/windows/gdi/wgl.c
@@ -54,7 +54,7 @@
#include <windows.h>
#endif
-
+#include "config.h"
#include "glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
@@ -69,10 +69,12 @@ struct __pixelformat__
GLboolean doubleBuffered;
};
+
+
/* These are the PFD's supported by this driver. */
struct __pixelformat__ pfd[] =
{
-#if 0
+#if 0
/* Double Buffer, alpha */
{
{
@@ -86,7 +88,7 @@ struct __pixelformat__ pfd[] =
8, 16,
8, 24,
0, 0, 0, 0, 0,
- 16, 8,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
@@ -105,13 +107,13 @@ struct __pixelformat__ pfd[] =
8, 16,
8, 24,
0, 0, 0, 0, 0,
- 16, 8,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
GL_FALSE
},
-#endif
+#endif
/* Double Buffer, no alpha */
{
{
@@ -125,7 +127,7 @@ struct __pixelformat__ pfd[] =
8, 16,
0, 0,
0, 0, 0, 0, 0,
- 16, 8,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
@@ -144,7 +146,7 @@ struct __pixelformat__ pfd[] =
8, 16,
0, 0,
0, 0, 0, 0, 0,
- 16, 8,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
@@ -578,6 +580,13 @@ WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
return success;
}
+WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
+ HGLRC hglrc2)
+{
+ WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2);
+ return(TRUE);
+}
+
/* NOT IMPLEMENTED YET */
@@ -592,18 +601,12 @@ WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,
WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
int iLayerPlane)
{
- (void) hdc; (void) iLayerPlane;
SetLastError(0);
+ if (iLayerPlane == 0)
+ return wglCreateContext( hdc );
return(NULL);
}
-WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
- HGLRC hglrc2)
-{
- (void) hglrc1; (void) hglrc2;
- return(TRUE);
-}
-
WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,
DWORD first,
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 5b67439f0f..80746950c7 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -56,11 +56,13 @@ wmesa_free_framebuffer(HDC hdc)
prev = pwfb;
}
if (pwfb) {
+ struct gl_framebuffer *fb;
if (pwfb == FirstFramebuffer)
FirstFramebuffer = pwfb->next;
else
prev->next = pwfb->next;
- free(pwfb);
+ fb = &pwfb->Base;
+ _mesa_unreference_framebuffer(&fb);
}
}
@@ -118,6 +120,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
/* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
pwfb->cColorBits == 32);
switch(pwfb->cColorBits){
@@ -127,6 +130,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
case 16:
pwfb->pixelformat = PF_5R6G5B;
break;
+ case 24:
case 32:
pwfb->pixelformat = PF_8R8G8B;
break;
@@ -458,23 +462,84 @@ static void write_rgba_span_front(const GLcontext *ctx,
const GLubyte rgba[][4],
const GLubyte mask[] )
{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
-
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ int i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
@@ -795,6 +860,195 @@ static void read_rgba_pixels_32(const GLcontext *ctx,
/*********************************************************************/
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
/* DOUBLE BUFFER 16-bit */
#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
@@ -1016,7 +1270,7 @@ wmesa_renderbuffer_storage(GLcontext *ctx,
* on if we're drawing to the front or back color buffer.
*/
void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int double_buffer)
+ BYTE cColorBits, int double_buffer)
{
if (double_buffer) {
/* back buffer */
@@ -1036,16 +1290,32 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
rb->BlueBits = 5;
break;
case PF_8R8G8B:
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
rb->RedBits = 8;
rb->GreenBits = 8;
rb->BlueBits = 8;
+ }
break;
default:
break;
@@ -1235,6 +1505,9 @@ WMesaContext WMesaCreateContext(HDC hDC,
ctx = &c->gl_ctx;
_mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
_mesa_enable_sw_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
_mesa_enable_1_4_extensions(ctx);
@@ -1352,11 +1625,11 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc)
if (visual->doubleBufferMode == 1) {
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 1);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
}
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 0);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
/* Let Mesa own the Depth, Stencil, and Accum buffers */
_mesa_add_soft_renderbuffers(&pwfb->Base,
@@ -1401,6 +1674,11 @@ void WMesaSwapBuffers( HDC hdc )
}
}
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
/* This is hopefully a temporary hack to define some needed dispatch
* table entries. Hopefully, I'll find a better solution. The
* dispatch table generation scripts ought to be making these dummy
@@ -1439,15 +1717,19 @@ void gl_dispatch_stub_650(void){}
void gl_dispatch_stub_651(void){}
void gl_dispatch_stub_652(void){}
void gl_dispatch_stub_653(void){}
+void gl_dispatch_stub_733(void){}
void gl_dispatch_stub_734(void){}
void gl_dispatch_stub_735(void){}
void gl_dispatch_stub_736(void){}
void gl_dispatch_stub_737(void){}
void gl_dispatch_stub_738(void){}
+void gl_dispatch_stub_744(void){}
void gl_dispatch_stub_745(void){}
void gl_dispatch_stub_746(void){}
void gl_dispatch_stub_760(void){}
void gl_dispatch_stub_761(void){}
+void gl_dispatch_stub_763(void){}
+void gl_dispatch_stub_765(void){}
void gl_dispatch_stub_766(void){}
void gl_dispatch_stub_767(void){}
void gl_dispatch_stub_768(void){}
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c
index 4ad7a76e67..e9c23d1ccb 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -1482,6 +1482,7 @@ SkipPrimaryCreate:
#else
lpCtx->glCtx->Const.MaxTextureSize = 1024;
#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
// Setup the Display Driver pointers
dglSetupDDPointers(lpCtx->glCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
index 0f8fe33eb1..fa44a952a0 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
@@ -1422,6 +1422,8 @@ BOOL gldInitialiseMesa_DX(
lpCtx->glCtx->Const.MaxTextureUnits = 1;
}
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
// max texture size
// MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 690f68b68f..011d810e97 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -1204,6 +1204,7 @@ BOOL gldInitialiseMesa_DX(
MaxTextureSize >>= 1;
}
lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
index dc465c5418..a03b865bb4 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -1206,6 +1206,7 @@ BOOL gldInitialiseMesa_DX(
MaxTextureSize >>= 1;
}
lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
index b590dc795a..342a742867 100644
--- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
+++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -1625,6 +1625,7 @@ BOOL gldInitialiseMesa_MesaSW(
// Added this to force max texture diminsion to 256. KeithH
ctx->Const.MaxTextureLevels = 8;
+ ctx->Const.MaxDrawBuffers = 1;
_mesa_enable_sw_extensions(ctx);
_mesa_enable_imaging_extensions(ctx);