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-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c1
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c5
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c16
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.c13
5 files changed, 16 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index e41aa286f2..ba78477f36 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -522,7 +522,6 @@ viaCreateContext(const __GLcontextModes *mesaVis,
vmesa->glBuffer = NULL;
vmesa->texHeap = mmInit(0, viaScreen->textureSize);
- vmesa->stippleInHw = 1;
vmesa->renderIndex = ~0;
make_empty_list(&vmesa->TexObjList);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index 8ae62256e7..9578af3b65 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -251,17 +251,16 @@ static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
/* Move locking out to get reasonable span performance.
*/
-static void viaSpanRenderStart( GLcontext *ctx )
+void viaSpanRenderStart( GLcontext *ctx )
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
VIA_FINISH_PRIM(vmesa);
LOCK_HARDWARE(vmesa);
viaFlushPrimsLocked(vmesa);
WAIT_IDLE(vmesa);
-
}
-static void viaSpanRenderFinish( GLcontext *ctx )
+void viaSpanRenderFinish( GLcontext *ctx )
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
_swrast_flush( ctx );
diff --git a/src/mesa/drivers/dri/unichrome/via_span.h b/src/mesa/drivers/dri/unichrome/via_span.h
index 6045f2ce7e..71b3f82c03 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.h
+++ b/src/mesa/drivers/dri/unichrome/via_span.h
@@ -26,5 +26,7 @@
#define _VIA_SPAN_H
extern void viaInitSpanFuncs(GLcontext *ctx);
+extern void viaSpanRenderStart( GLcontext *ctx );
+extern void viaSpanRenderFinish( GLcontext *ctx );
#endif
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index 92d76dd9b4..e9f0d6682f 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -163,7 +163,7 @@ static void via_emit_state(viaContextPtr vmesa)
ADVANCE_RING();
}
- if (ctx->Line.StippleFlag) {
+ if (0 && ctx->Line.StippleFlag) {
BEGIN_RING(2);
OUT_RING( ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern) );
OUT_RING( ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor) );
@@ -1345,7 +1345,7 @@ static void viaChooseLineState(GLcontext *ctx)
}
}
- if (ctx->Line.StippleFlag) {
+ if (0 && ctx->Line.StippleFlag) {
vmesa->regEnable |= HC_HenLP_MASK;
vmesa->regHLP = ctx->Line.StipplePattern;
vmesa->regHLPRF = ctx->Line.StippleFactor;
@@ -1513,18 +1513,6 @@ void viaValidateState( GLcontext *ctx )
struct gl_texture_unit *texUnit1 = &ctx->Texture.Unit[1];
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-#if 0
- if (!(vmesa->newState & (_NEW_COLOR |
- _NEW_TEXTURE |
- _NEW_DEPTH |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_POLYGON |
- _NEW_POLYGONSTIPPLE |
- _NEW_STENCIL)))
- return;
-#endif
if (texUnit0->_ReallyEnabled || texUnit1->_ReallyEnabled || ctx->Fog.Enabled) {
vmesa->regCmdB |= HC_HVPMSK_Cs;
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c
index 4f9a964771..b936760dc3 100644
--- a/src/mesa/drivers/dri/unichrome/via_tris.c
+++ b/src/mesa/drivers/dri/unichrome/via_tris.c
@@ -411,7 +411,9 @@ via_fallback_tri(viaContextPtr vmesa,
via_translate_vertex(ctx, v0, &v[0]);
via_translate_vertex(ctx, v1, &v[1]);
via_translate_vertex(ctx, v2, &v[2]);
+ viaSpanRenderStart( ctx );
_swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
+ viaSpanRenderFinish( ctx );
}
@@ -424,7 +426,9 @@ via_fallback_line(viaContextPtr vmesa,
SWvertex v[2];
via_translate_vertex(ctx, v0, &v[0]);
via_translate_vertex(ctx, v1, &v[1]);
+ viaSpanRenderStart( ctx );
_swrast_Line(ctx, &v[0], &v[1]);
+ viaSpanRenderFinish( ctx );
}
@@ -435,7 +439,9 @@ via_fallback_point(viaContextPtr vmesa,
GLcontext *ctx = vmesa->glCtx;
SWvertex v[1];
via_translate_vertex(ctx, v0, &v[0]);
+ viaSpanRenderStart( ctx );
_swrast_Point(ctx, &v[0]);
+ viaSpanRenderFinish( ctx );
}
/**********************************************************************/
@@ -540,10 +546,11 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)
+/* Via does support line stipple in hardware, and it is partially
+ * working in the older versions of this driver:
+ */
+#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define POINT_FALLBACK (0)
-/*#define LINE_FALLBACK (DD_LINE_STIPPLE)
-*/
-#define LINE_FALLBACK (0)
#define TRI_FALLBACK (0)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)