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-rw-r--r--src/mesa/drivers/beos/GLView.cpp164
-rw-r--r--src/mesa/drivers/common/driverfuncs.c2
-rw-r--r--src/mesa/drivers/common/driverfuncs.h2
-rw-r--r--src/mesa/drivers/common/meta.c60
-rw-r--r--src/mesa/drivers/common/meta.h36
-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h12
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.c16
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.h4
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c4
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h2
-rw-r--r--src/mesa/drivers/dri/common/spantmp.h14
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h20
-rw-r--r--src/mesa/drivers/dri/common/stenciltmp.h12
-rw-r--r--src/mesa/drivers/dri/common/texmem.c4
-rw-r--r--src/mesa/drivers/dri/common/texmem.h4
-rw-r--r--src/mesa/drivers/dri/common/utils.c4
-rw-r--r--src/mesa/drivers/dri/common/utils.h4
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c10
-rw-r--r--src/mesa/drivers/dri/i810/i810context.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810ioctl.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810render.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810span.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810span.h6
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c54
-rw-r--r--src/mesa/drivers/dri/i810/i810state.h6
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c22
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810texstate.c14
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.c30
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.h4
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.c16
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.h14
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h4
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c54
-rw-r--r--src/mesa/drivers/dri/i915/i830_texblend.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h10
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c14
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.h2
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c64
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c34
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp10
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_queryobj.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_constval.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_surface_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/gen6_cc.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depthstencil.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_scissor_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sf_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_viewport_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_wm_state.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c38
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h12
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions_es2.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c30
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_copy.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_read.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_state.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_syncobj.c12
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.h2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_dd.c6
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.c6
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.h2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.c66
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.h10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.c20
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.h2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texstate.c6
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.c42
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.h4
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vb.c16
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vb.h18
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vbtmp.h12
-rw-r--r--src/mesa/drivers/dri/mga/mga_texcombine.c2
-rw-r--r--src/mesa/drivers/dri/mga/mga_texstate.c16
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c4
-rw-r--r--src/mesa/drivers/dri/mga/mgacontext.h2
-rw-r--r--src/mesa/drivers/dri/mga/mgadd.c2
-rw-r--r--src/mesa/drivers/dri/mga/mgaioctl.c6
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.c26
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.h2
-rw-r--r--src/mesa/drivers/dri/mga/mgarender.c4
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.c6
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.h2
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.c68
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.h8
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.c16
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.h4
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.c26
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.h8
-rw-r--r--src/mesa/drivers/dri/mga/mgavb.c16
-rw-r--r--src/mesa/drivers/dri/mga/mgavb.h16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bo_state.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bo_state.h8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c22
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h12
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.h14
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render_t.c24
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c80
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.h10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.h2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c30
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c52
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_util.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c26
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.h2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_driver.h28
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_render.c26
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_fb.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_frag.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_raster.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_surface.c14
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c22
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_driver.h100
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_render.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_fb.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_frag.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_polygon.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_raster.c24
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c28
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_context.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_driver.h46
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_render.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_fb.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_frag.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_polygon.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_raster.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tex.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c22
-rw-r--r--src/mesa/drivers/dri/r128/r128_context.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_context.h2
-rw-r--r--src/mesa/drivers/dri/r128/r128_dd.c6
-rw-r--r--src/mesa/drivers/dri/r128/r128_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c6
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.h2
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c76
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.h6
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c20
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.h2
-rw-r--r--src/mesa/drivers/dri/r128/r128_texstate.c12
-rw-r--r--src/mesa/drivers/dri/r128/r128_tris.c28
-rw-r--r--src/mesa/drivers/dri/r128/r128_tris.h6
-rw-r--r--src/mesa/drivers/dri/r200/r200_blit.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_blit.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_cmdbuf.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_fragshader.c8
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos_arrays.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c104
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.h18
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c52
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c32
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h22
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c20
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.h10
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.c10
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.h6
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c14
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c16
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_blit.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_blit.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c36
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h8
-rw-r--r--src/mesa/drivers/dri/r300/r300_draw.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h8
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.h4
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c12
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c106
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h6
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.h16
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c6
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.h2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_context.h2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_blit.c4
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_blit.h2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_chip.c38
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_context.c2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_fragprog.c16
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_fragprog.h16
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_oglprog.c10
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_render.c26
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_state.c94
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_state.h12
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_tex.c14
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_tex.h4
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_vertprog.c20
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_vertprog.h18
-rw-r--r--src/mesa/drivers/dri/r600/r600_blit.c4
-rw-r--r--src/mesa/drivers/dri/r600/r600_blit.h2
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.c8
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.h6
-rw-r--r--src/mesa/drivers/dri/r600/r600_emit.c8
-rw-r--r--src/mesa/drivers/dri/r600/r600_emit.h8
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.c6
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.h2
-rw-r--r--src/mesa/drivers/dri/r600/r600_texstate.c10
-rw-r--r--src/mesa/drivers/dri/r600/r700_chip.c82
-rw-r--r--src/mesa/drivers/dri/r600/r700_clear.c2
-rw-r--r--src/mesa/drivers/dri/r600/r700_clear.h2
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.c14
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.h14
-rw-r--r--src/mesa/drivers/dri/r600/r700_oglprog.c10
-rw-r--r--src/mesa/drivers/dri/r600/r700_render.c26
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.c2
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.h2
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c104
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.h10
-rw-r--r--src/mesa/drivers/dri/r600/r700_vertprog.c18
-rw-r--r--src/mesa/drivers/dri/r600/r700_vertprog.h16
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_blit.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_blit.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_buffer_objects.c14
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c28
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.h24
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.h20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_dma.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_dma.h6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c28
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_ioctl.c8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_ioctl.h8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_arrays.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_verts.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_pixel_read.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_queryobj.c20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_queryobj.h8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c98
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.h14
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state_init.c26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.c30
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.h18
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.c20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.h10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex_copy.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex_getimage.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c44
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.h40
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.h2
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c10
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagerender.c8
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c10
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c82
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.h10
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c36
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c38
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.h4
-rw-r--r--src/mesa/drivers/dri/sis/sis6326_clear.c18
-rw-r--r--src/mesa/drivers/dri/sis/sis6326_state.c48
-rw-r--r--src/mesa/drivers/dri/sis/sis_clear.c20
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.c4
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.h4
-rw-r--r--src/mesa/drivers/dri/sis/sis_dd.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_fog.c2
-rw-r--r--src/mesa/drivers/dri/sis/sis_screen.c2
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c6
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.h6
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c46
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.h34
-rw-r--r--src/mesa/drivers/dri/sis/sis_stencil.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_stencil.h2
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.c22
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.h2
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c12
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.c28
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.h4
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c22
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_priv.h4
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_spantemp.h22
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c6
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.h6
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_dd.c10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.c10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.h10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c8
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.c26
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c78
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.h14
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c40
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.h18
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.c20
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.h4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c62
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.c20
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.h12
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c12
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.h6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c10
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_render.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.h6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c50
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.h8
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.c24
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.c34
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.h6
-rw-r--r--src/mesa/drivers/fbdev/glfbdev.c18
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c28
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c80
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h4
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.h4
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.h2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c56
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h92
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c56
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h94
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c58
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h94
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/gld_driver.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/gld_driver.h2
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c60
-rw-r--r--src/mesa/drivers/x11/xm_api.c14
-rw-r--r--src/mesa/drivers/x11/xm_buffer.c6
-rw-r--r--src/mesa/drivers/x11/xm_dd.c58
-rw-r--r--src/mesa/drivers/x11/xm_line.c10
-rw-r--r--src/mesa/drivers/x11/xm_span.c20
-rw-r--r--src/mesa/drivers/x11/xm_tri.c4
-rw-r--r--src/mesa/drivers/x11/xmesaP.h24
451 files changed, 3326 insertions, 3326 deletions
diff --git a/src/mesa/drivers/beos/GLView.cpp b/src/mesa/drivers/beos/GLView.cpp
index 8ccb93d56b..ee3415b3d1 100644
--- a/src/mesa/drivers/beos/GLView.cpp
+++ b/src/mesa/drivers/beos/GLView.cpp
@@ -105,7 +105,7 @@ public:
MesaDriver();
~MesaDriver();
- void Init(BGLView * bglview, GLcontext * c, struct gl_config * v, struct gl_framebuffer * b);
+ void Init(BGLView * bglview, struct gl_context * c, struct gl_config * v, struct gl_framebuffer * b);
void LockGL();
void UnlockGL();
@@ -120,7 +120,7 @@ private:
MesaDriver(const MesaDriver &rhs); // copy constructor illegal
MesaDriver &operator=(const MesaDriver &rhs); // assignment oper. illegal
- GLcontext * m_glcontext;
+ struct gl_context * m_glcontext;
struct gl_config * m_glvisual;
struct gl_framebuffer * m_glframebuffer;
@@ -134,119 +134,119 @@ private:
GLuint m_height;
// Mesa Device Driver callback functions
- static void UpdateState(GLcontext *ctx, GLuint new_state);
- static void ClearIndex(GLcontext *ctx, GLuint index);
- static void ClearColor(GLcontext *ctx, const GLfloat color[4]);
- static void Clear(GLcontext *ctx, GLbitfield mask,
+ static void UpdateState(struct gl_context *ctx, GLuint new_state);
+ static void ClearIndex(struct gl_context *ctx, GLuint index);
+ static void ClearColor(struct gl_context *ctx, const GLfloat color[4]);
+ static void Clear(struct gl_context *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y,
+ static void ClearFront(struct gl_context *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y,
+ static void ClearBack(struct gl_context *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void Index(GLcontext *ctx, GLuint index);
- static void Color(GLcontext *ctx, GLubyte r, GLubyte g,
+ static void Index(struct gl_context *ctx, GLuint index);
+ static void Color(struct gl_context *ctx, GLubyte r, GLubyte g,
GLubyte b, GLubyte a);
- static void SetBuffer(GLcontext *ctx, struct gl_framebuffer *colorBuffer,
+ static void SetBuffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
GLenum mode);
static void GetBufferSize(struct gl_framebuffer * framebuffer, GLuint *width,
GLuint *height);
- static void Error(GLcontext *ctx);
- static const GLubyte * GetString(GLcontext *ctx, GLenum name);
- static void Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ static void Error(struct gl_context *ctx);
+ static const GLubyte * GetString(struct gl_context *ctx, GLenum name);
+ static void Viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
// Front-buffer functions
- static void WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBSpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
- static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
- static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
- static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteCI32SpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
- static void WriteCI8SpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteCI8SpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
- static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCISpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[]);
- static void WriteCI32PixelsFront(const GLcontext *ctx,
+ static void WriteCI32PixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
- static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCIPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
- static void ReadCI32SpanFront(const GLcontext *ctx,
+ static void ReadCI32SpanFront(const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
- static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void ReadRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
- static void ReadCI32PixelsFront(const GLcontext *ctx,
+ static void ReadCI32PixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
- static void ReadRGBAPixelsFront(const GLcontext *ctx,
+ static void ReadRGBAPixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
// Back buffer functions
- static void WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBSpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
- static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
- static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
- static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteCI32SpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
- static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ static void WriteCI8SpanBack(const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
- static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCISpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLuint colorIndex,
const GLubyte mask[]);
- static void WriteCI32PixelsBack(const GLcontext *ctx,
+ static void WriteCI32PixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
- static void WriteMonoCIPixelsBack(const GLcontext *ctx,
+ static void WriteMonoCIPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
- static void ReadCI32SpanBack(const GLcontext *ctx,
+ static void ReadCI32SpanBack(const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
- static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void ReadRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
- static void ReadCI32PixelsBack(const GLcontext *ctx,
+ static void ReadCI32PixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
- static void ReadRGBAPixelsBack(const GLcontext *ctx,
+ static void ReadRGBAPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
@@ -319,7 +319,7 @@ BGLView::BGLView(BRect rect, char *name,
functions.Viewport = md->Viewport;
// create core context
- GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
+ struct gl_context *ctx = _mesa_create_context(visual, NULL, &functions, md);
if (! ctx) {
_mesa_destroy_visual(visual);
delete md;
@@ -668,7 +668,7 @@ MesaDriver::~MesaDriver()
}
-void MesaDriver::Init(BGLView * bglview, GLcontext * ctx, struct gl_config * visual, struct gl_framebuffer * framebuffer)
+void MesaDriver::Init(BGLView * bglview, struct gl_context * ctx, struct gl_config * visual, struct gl_framebuffer * framebuffer)
{
m_bglview = bglview;
m_glcontext = ctx;
@@ -815,14 +815,14 @@ void MesaDriver::Draw(BRect updateRect) const
}
-void MesaDriver::Error(GLcontext *ctx)
+void MesaDriver::Error(struct gl_context *ctx)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
if (md && md->m_bglview)
md->m_bglview->ErrorCallback((unsigned long) ctx->ErrorValue);
}
-void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state )
+void MesaDriver::UpdateState( struct gl_context *ctx, GLuint new_state )
{
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
@@ -868,14 +868,14 @@ void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state )
}
-void MesaDriver::ClearIndex(GLcontext *ctx, GLuint index)
+void MesaDriver::ClearIndex(struct gl_context *ctx, GLuint index)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
md->m_clear_index = index;
}
-void MesaDriver::ClearColor(GLcontext *ctx, const GLfloat color[4])
+void MesaDriver::ClearColor(struct gl_context *ctx, const GLfloat color[4])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_RCOMP], color[0]);
@@ -886,7 +886,7 @@ void MesaDriver::ClearColor(GLcontext *ctx, const GLfloat color[4])
}
-void MesaDriver::Clear(GLcontext *ctx, GLbitfield mask,
+void MesaDriver::Clear(struct gl_context *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -903,7 +903,7 @@ void MesaDriver::Clear(GLcontext *ctx, GLbitfield mask,
}
-void MesaDriver::ClearFront(GLcontext *ctx,
+void MesaDriver::ClearFront(struct gl_context *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -947,7 +947,7 @@ void MesaDriver::ClearFront(GLcontext *ctx,
}
-void MesaDriver::ClearBack(GLcontext *ctx,
+void MesaDriver::ClearBack(struct gl_context *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -984,7 +984,7 @@ void MesaDriver::ClearBack(GLcontext *ctx,
}
-void MesaDriver::SetBuffer(GLcontext *ctx, struct gl_framebuffer *buffer,
+void MesaDriver::SetBuffer(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLenum mode)
{
/* TODO */
@@ -1028,14 +1028,14 @@ void MesaDriver::GetBufferSize(struct gl_framebuffer * framebuffer, GLuint *widt
}
-void MesaDriver::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+void MesaDriver::Viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
/* poll for window size change and realloc software Z/stencil/etc if needed */
_mesa_ResizeBuffersMESA();
}
-const GLubyte *MesaDriver::GetString(GLcontext *ctx, GLenum name)
+const GLubyte *MesaDriver::GetString(struct gl_context *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
@@ -1057,7 +1057,7 @@ inline void Plot(BGLView *bglview, int x, int y)
}
-void MesaDriver::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
@@ -1082,7 +1082,7 @@ void MesaDriver::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBSpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[])
@@ -1107,7 +1107,7 @@ void MesaDriver::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[])
@@ -1131,7 +1131,7 @@ void MesaDriver::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteRGBAPixelsFront(const GLcontext *ctx,
+void MesaDriver::WriteRGBAPixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
@@ -1156,7 +1156,7 @@ void MesaDriver::WriteRGBAPixelsFront(const GLcontext *ctx,
}
-void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
@@ -1181,21 +1181,21 @@ void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void MesaDriver::WriteCI32SpanFront( const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32SpanFront() not implemented yet!\n");
// TODO
}
-void MesaDriver::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void MesaDriver::WriteCI8SpanFront( const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
printf("WriteCI8SpanFront() not implemented yet!\n");
// TODO
}
-void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCISpanFront( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1204,7 +1204,7 @@ void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32PixelsFront( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1212,7 +1212,7 @@ void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCIPixelsFront( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1221,7 +1221,7 @@ void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
+void MesaDriver::ReadCI32SpanFront( const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanFront() not implemented yet!\n");
@@ -1229,7 +1229,7 @@ void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::ReadRGBASpanFront( const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
printf("ReadRGBASpanFront() not implemented yet!\n");
@@ -1237,7 +1237,7 @@ void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
+void MesaDriver::ReadCI32PixelsFront( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1246,7 +1246,7 @@ void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
+void MesaDriver::ReadRGBAPixelsFront( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1257,7 +1257,7 @@ void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
-void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
@@ -1287,7 +1287,7 @@ void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBSpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgb[][3],
const GLubyte mask[])
@@ -1319,7 +1319,7 @@ void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
-void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
@@ -1347,7 +1347,7 @@ void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
+void MesaDriver::WriteRGBAPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
@@ -1394,7 +1394,7 @@ void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
}
-void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
@@ -1437,7 +1437,7 @@ void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32SpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
@@ -1445,7 +1445,7 @@ void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI8SpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
@@ -1453,7 +1453,7 @@ void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCISpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1462,7 +1462,7 @@ void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32PixelsBack( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1470,7 +1470,7 @@ void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCIPixelsBack( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1479,7 +1479,7 @@ void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
+void MesaDriver::ReadCI32SpanBack( const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanBack() not implemented yet!\n");
@@ -1487,7 +1487,7 @@ void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::ReadRGBASpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
@@ -1507,7 +1507,7 @@ void MesaDriver::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
+void MesaDriver::ReadCI32PixelsBack( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1516,7 +1516,7 @@ void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBAPixelsBack( const GLcontext *ctx,
+void MesaDriver::ReadRGBAPixelsBack( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index aee73b53bb..fc67bee98c 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -224,7 +224,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
* Only the Intel drivers use this so far.
*/
void
-_mesa_init_driver_state(GLcontext *ctx)
+_mesa_init_driver_state(struct gl_context *ctx)
{
ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h
index 4c90ed12f6..212f307424 100644
--- a/src/mesa/drivers/common/driverfuncs.h
+++ b/src/mesa/drivers/common/driverfuncs.h
@@ -31,7 +31,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver);
extern void
-_mesa_init_driver_state(GLcontext *ctx);
+_mesa_init_driver_state(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 16ca42f7b5..9946bf1990 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -284,7 +284,7 @@ struct gl_meta_state
* To be called once during context creation.
*/
void
-_mesa_meta_init(GLcontext *ctx)
+_mesa_meta_init(struct gl_context *ctx)
{
ASSERT(!ctx->Meta);
@@ -297,7 +297,7 @@ _mesa_meta_init(GLcontext *ctx)
* To be called once during context destruction.
*/
void
-_mesa_meta_free(GLcontext *ctx)
+_mesa_meta_free(struct gl_context *ctx)
{
/* Note: Any textures, VBOs, etc, that we allocate should get
* freed by the normal context destruction code. But this would be
@@ -316,7 +316,7 @@ _mesa_meta_free(GLcontext *ctx)
* to save and reset to their defaults
*/
static void
-_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
+_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
{
struct save_state *save = &ctx->Meta->Save;
@@ -557,7 +557,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
* Leave meta state. This is like a light-weight version of glPopAttrib().
*/
static void
-_mesa_meta_end(GLcontext *ctx)
+_mesa_meta_end(struct gl_context *ctx)
{
struct save_state *save = &ctx->Meta->Save;
const GLbitfield state = save->SavedState;
@@ -824,7 +824,7 @@ invert_z(GLfloat normZ)
* Choose tex target, compute max tex size, etc.
*/
static void
-init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
+init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
{
/* prefer texture rectangle */
if (ctx->Extensions.NV_texture_rectangle) {
@@ -850,7 +850,7 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
* This does some one-time init if needed.
*/
static struct temp_texture *
-get_temp_texture(GLcontext *ctx)
+get_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->TempTex;
@@ -868,7 +868,7 @@ get_temp_texture(GLcontext *ctx)
* allocation/deallocation.
*/
static struct temp_texture *
-get_bitmap_temp_texture(GLcontext *ctx)
+get_bitmap_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
@@ -984,7 +984,7 @@ setup_copypix_texture(struct temp_texture *tex,
* Setup/load texture for glDrawPixels.
*/
static void
-setup_drawpix_texture(GLcontext *ctx,
+setup_drawpix_texture(struct gl_context *ctx,
struct temp_texture *tex,
GLboolean newTex,
GLenum texIntFormat,
@@ -1035,7 +1035,7 @@ setup_drawpix_texture(GLcontext *ctx,
* One-time init for drawing depth pixels.
*/
static void
-init_blit_depth_pixels(GLcontext *ctx)
+init_blit_depth_pixels(struct gl_context *ctx)
{
static const char *program =
"!!ARBfp1.0\n"
@@ -1072,7 +1072,7 @@ init_blit_depth_pixels(GLcontext *ctx)
* normal path.
*/
static GLbitfield
-blitframebuffer_texture(GLcontext *ctx,
+blitframebuffer_texture(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
@@ -1201,7 +1201,7 @@ blitframebuffer_texture(GLcontext *ctx,
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
@@ -1362,7 +1362,7 @@ _mesa_meta_BlitFramebuffer(GLcontext *ctx,
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
*/
void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
{
struct clear_state *clear = &ctx->Meta->Clear;
struct vertex {
@@ -1480,7 +1480,7 @@ _mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
GLsizei width, GLsizei height,
GLint dstX, GLint dstY, GLenum type)
{
@@ -1594,7 +1594,7 @@ _mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
* into tiles which fit into the max texture size.
*/
static void
-tiled_draw_pixels(GLcontext *ctx,
+tiled_draw_pixels(struct gl_context *ctx,
GLint tileSize,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1630,7 +1630,7 @@ tiled_draw_pixels(GLcontext *ctx,
* One-time init for drawing stencil pixels.
*/
static void
-init_draw_stencil_pixels(GLcontext *ctx)
+init_draw_stencil_pixels(struct gl_context *ctx)
{
/* This program is run eight times, once for each stencil bit.
* The stencil values to draw are found in an 8-bit alpha texture.
@@ -1694,7 +1694,7 @@ init_draw_stencil_pixels(GLcontext *ctx)
* One-time init for drawing depth pixels.
*/
static void
-init_draw_depth_pixels(GLcontext *ctx)
+init_draw_depth_pixels(struct gl_context *ctx)
{
static const char *program =
"!!ARBfp1.0\n"
@@ -1729,7 +1729,7 @@ init_draw_depth_pixels(GLcontext *ctx)
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_DrawPixels(GLcontext *ctx,
+_mesa_meta_DrawPixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1962,7 +1962,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx,
* improve performance a lot.
*/
void
-_mesa_meta_Bitmap(GLcontext *ctx,
+_mesa_meta_Bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap1)
@@ -2111,7 +2111,7 @@ _mesa_meta_Bitmap(GLcontext *ctx,
* \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
*/
GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
const GLuint fboSave = ctx->DrawBuffer->Name;
@@ -2177,7 +2177,7 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
* Note: texture borders and 3D texture support not yet complete.
*/
void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
@@ -2494,7 +2494,7 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
* ReadPixels() and passed to Tex[Sub]Image().
*/
static GLenum
-get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
+get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
{
switch (baseFormat) {
case GL_RGBA:
@@ -2525,7 +2525,7 @@ get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
* Have to be careful with locking and meta state for pixel transfer.
*/
static void
-copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
+copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
@@ -2603,7 +2603,7 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border)
{
@@ -2613,7 +2613,7 @@ _mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
@@ -2628,7 +2628,7 @@ _mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
* Have to be careful with locking and meta state for pixel transfer.
*/
static void
-copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
+copy_tex_sub_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2699,7 +2699,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width)
{
@@ -2709,7 +2709,7 @@ _mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2720,7 +2720,7 @@ _mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2731,7 +2731,7 @@ _mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
@@ -2759,7 +2759,7 @@ _mesa_meta_CopyColorTable(GLcontext *ctx,
void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width)
{
GLfloat *buf;
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 6225b94189..b0797d3d91 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -28,89 +28,89 @@
extern void
-_mesa_meta_init(GLcontext *ctx);
+_mesa_meta_init(struct gl_context *ctx);
extern void
-_mesa_meta_free(GLcontext *ctx);
+_mesa_meta_free(struct gl_context *ctx);
extern void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers);
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type);
extern void
-_mesa_meta_DrawPixels(GLcontext *ctx,
+_mesa_meta_DrawPixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels);
extern void
-_mesa_meta_Bitmap(GLcontext *ctx,
+_mesa_meta_Bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap);
extern GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border);
extern void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
extern void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
+_mesa_meta_CopyConvolutionFilter1D(struct gl_context *ctx, GLenum target,
GLenum internalFormat,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
+_mesa_meta_CopyConvolutionFilter2D(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height);
diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h
index fd2dab3b42..81bec9c5ff 100644
--- a/src/mesa/drivers/dri/common/depthtmp.h
+++ b/src/mesa/drivers/dri/common/depthtmp.h
@@ -21,7 +21,7 @@
#define HAVE_HW_DEPTH_PIXELS 0
#endif
-static void TAG(WriteDepthSpan)( GLcontext *ctx,
+static void TAG(WriteDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values,
@@ -72,7 +72,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
#if HAVE_HW_DEPTH_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
-TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+TAG(WriteMonoDepthSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -84,7 +84,7 @@ TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
}
#else
-static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
+static void TAG(WriteMonoDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -124,7 +124,7 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
#endif
-static void TAG(WriteDepthPixels)( GLcontext *ctx,
+static void TAG(WriteDepthPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
@@ -173,7 +173,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
/* Read depth spans and pixels
*/
-static void TAG(ReadDepthSpan)( GLcontext *ctx,
+static void TAG(ReadDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values )
@@ -207,7 +207,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
-static void TAG(ReadDepthPixels)( GLcontext *ctx,
+static void TAG(ReadDepthPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c
index a2f404b616..e0bc3b88ec 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/src/mesa/drivers/dri/common/dri_metaops.c
@@ -41,7 +41,7 @@
void
meta_set_passthrough_transform(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
meta->saved_vp_x = ctx->Viewport.X;
meta->saved_vp_y = ctx->Viewport.Y;
@@ -87,7 +87,7 @@ meta_restore_transform(struct dri_metaops *meta)
void
meta_set_passthrough_vertex_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
static const char *vp =
"!!ARBvp1.0\n"
"TEMP vertexClip;\n"
@@ -133,7 +133,7 @@ meta_set_passthrough_vertex_program(struct dri_metaops *meta)
void
meta_restore_vertex_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
@@ -155,7 +155,7 @@ meta_set_fragment_program(struct dri_metaops *meta,
struct gl_fragment_program **prog,
const char *prog_string)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
assert(meta->saved_fp == NULL);
_mesa_reference_fragprog(ctx, &meta->saved_fp,
@@ -187,7 +187,7 @@ meta_set_fragment_program(struct dri_metaops *meta,
void
meta_restore_fragment_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
@@ -208,7 +208,7 @@ static const float default_texcoords[4][2] = { { 0.0, 0.0 },
void
meta_set_default_texrect(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
struct gl_client_array *old_texcoord_array;
meta->saved_active_texture = ctx->Texture.CurrentUnit;
@@ -249,7 +249,7 @@ meta_set_default_texrect(struct dri_metaops *meta)
void
meta_restore_texcoords(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
/* Restore the old TexCoordPointer */
if (meta->saved_texcoord_vbo) {
@@ -280,7 +280,7 @@ meta_restore_texcoords(struct dri_metaops *meta)
}
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta)
{
meta->ctx = ctx;
}
diff --git a/src/mesa/drivers/dri/common/dri_metaops.h b/src/mesa/drivers/dri/common/dri_metaops.h
index 2487145326..aa7d4baa6e 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.h
+++ b/src/mesa/drivers/dri/common/dri_metaops.h
@@ -31,7 +31,7 @@
struct dri_metaops {
- GLcontext *ctx;
+ struct gl_context *ctx;
GLboolean internal_viewport_call;
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;
@@ -75,7 +75,7 @@ void meta_set_default_texrect(struct dri_metaops *meta);
void meta_restore_texcoords(struct dri_metaops *meta);
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta);
void meta_destroy_metaops(struct dri_metaops *meta);
#endif
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index c9ce6e3cb6..7ac1ab169e 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -16,7 +16,7 @@
* be used.
*/
static GLboolean
-driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+driRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
@@ -187,7 +187,7 @@ driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
* gl_framebuffer object.
*/
void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv)
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h
index 677511334d..0cae7309df 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -73,7 +73,7 @@ driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
extern void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv);
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv);
#endif /* DRIRENDERBUFFER_H */
diff --git a/src/mesa/drivers/dri/common/spantmp.h b/src/mesa/drivers/dri/common/spantmp.h
index cdc4f422ce..f0af5b1c58 100644
--- a/src/mesa/drivers/dri/common/spantmp.h
+++ b/src/mesa/drivers/dri/common/spantmp.h
@@ -42,7 +42,7 @@
#endif
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -85,7 +85,7 @@ static void TAG(WriteRGBASpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -124,7 +124,7 @@ static void TAG(WriteRGBSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
@@ -170,7 +170,7 @@ static void TAG(WriteRGBAPixels)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -210,7 +210,7 @@ static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -252,7 +252,7 @@ static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
}
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -280,7 +280,7 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx,
}
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h
index 1dab7336b9..abd79562f9 100644
--- a/src/mesa/drivers/dri/common/spantmp2.h
+++ b/src/mesa/drivers/dri/common/spantmp2.h
@@ -460,7 +460,7 @@
#include "x86/common_x86_asm.h"
#endif
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -503,7 +503,7 @@ static void TAG(WriteRGBASpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -542,7 +542,7 @@ static void TAG(WriteRGBSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
@@ -588,7 +588,7 @@ static void TAG(WriteRGBAPixels)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
@@ -627,7 +627,7 @@ static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -669,7 +669,7 @@ static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
}
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
@@ -702,7 +702,7 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx,
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
((SPANTMP_PIXEL_FMT == GL_RGB) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
-static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
@@ -752,7 +752,7 @@ static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -787,7 +787,7 @@ static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -829,7 +829,7 @@ static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
#endif
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/stenciltmp.h b/src/mesa/drivers/dri/common/stenciltmp.h
index 2b10b9ecfe..fef0972089 100644
--- a/src/mesa/drivers/dri/common/stenciltmp.h
+++ b/src/mesa/drivers/dri/common/stenciltmp.h
@@ -13,7 +13,7 @@
#define HAVE_HW_STENCIL_PIXELS 0
#endif
-static void TAG(WriteStencilSpan)( GLcontext *ctx,
+static void TAG(WriteStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -64,7 +64,7 @@ static void TAG(WriteStencilSpan)( GLcontext *ctx,
#if HAVE_HW_STENCIL_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
-TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+TAG(WriteMonoStencilSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -76,7 +76,7 @@ TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
}
#else /* HAVE_HW_STENCIL_SPANS */
-static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
+static void TAG(WriteMonoStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -118,7 +118,7 @@ static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
#endif /* !HAVE_HW_STENCIL_SPANS */
-static void TAG(WriteStencilPixels)( GLcontext *ctx,
+static void TAG(WriteStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -157,7 +157,7 @@ static void TAG(WriteStencilPixels)( GLcontext *ctx,
/* Read stencil spans and pixels
*/
-static void TAG(ReadStencilSpan)( GLcontext *ctx,
+static void TAG(ReadStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -190,7 +190,7 @@ static void TAG(ReadStencilSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
-static void TAG(ReadStencilPixels)( GLcontext *ctx,
+static void TAG(ReadStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index 895139b55b..8eec07d5bc 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -89,7 +89,7 @@ driLog2( GLuint n )
*/
GLboolean
-driIsTextureResident( GLcontext * ctx,
+driIsTextureResident( struct gl_context * ctx,
struct gl_texture_object * texObj )
{
driTextureObject * t;
@@ -1047,7 +1047,7 @@ driCalculateMaxTextureLevels( driTexHeap * const * heaps,
* \param targets Bit-mask of value texture targets
*/
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
GLuint targets )
{
struct gl_texture_object *texObj;
diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h
index 725ba2e119..6dd07b8a1d 100644
--- a/src/mesa/drivers/dri/common/texmem.h
+++ b/src/mesa/drivers/dri/common/texmem.h
@@ -277,7 +277,7 @@ void driDestroyTextureObject( driTextureObject * t );
int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
driTextureObject * t );
-GLboolean driIsTextureResident( GLcontext * ctx,
+GLboolean driIsTextureResident( struct gl_context * ctx,
struct gl_texture_object * texObj );
driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
@@ -309,7 +309,7 @@ driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
GLuint targets );
GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index bb7f07d8f4..c195c4fd8f 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -198,7 +198,7 @@ static const struct dri_extension all_mesa_extensions[] = {
* we need to add entry-points (via \c driInitSingleExtension) for those
* new functions here.
*/
-void driInitExtensions( GLcontext * ctx,
+void driInitExtensions( struct gl_context * ctx,
const struct dri_extension * extensions_to_enable,
GLboolean enable_imaging )
{
@@ -239,7 +239,7 @@ void driInitExtensions( GLcontext * ctx,
*
* \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array
*/
-void driInitSingleExtension( GLcontext * ctx,
+void driInitSingleExtension( struct gl_context * ctx,
const struct dri_extension * ext )
{
if ( ext->functions != NULL ) {
diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h
index 40344a1874..6349fb4b95 100644
--- a/src/mesa/drivers/dri/common/utils.h
+++ b/src/mesa/drivers/dri/common/utils.h
@@ -78,10 +78,10 @@ extern unsigned driParseDebugString( const char * debug,
extern unsigned driGetRendererString( char * buffer,
const char * hardware_name, const char * driver_date, GLuint agp_mode );
-extern void driInitExtensions( GLcontext * ctx,
+extern void driInitExtensions( struct gl_context * ctx,
const struct dri_extension * card_extensions, GLboolean enable_imaging );
-extern void driInitSingleExtension( GLcontext * ctx,
+extern void driInitSingleExtension( struct gl_context * ctx,
const struct dri_extension * ext );
extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
index 35a4898aac..dc58e91e8c 100644
--- a/src/mesa/drivers/dri/i810/i810context.c
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -69,7 +69,7 @@ const GLuint __driNConfigOptions = 0;
#define DRIVER_DATE "20050821"
-static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *i810GetString( struct gl_context *ctx, GLenum name )
{
static char buffer[128];
@@ -170,7 +170,7 @@ i810CreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
i810ContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;
@@ -268,7 +268,7 @@ i810CreateContext( gl_api api,
ctx->Const.PointSizeGranularity = 1.0;
/* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
+ * It depend on constants in __struct gl_contextRec::Const
*/
_mesa_init_point(ctx);
@@ -470,7 +470,7 @@ i810MakeCurrent(__DRIcontext *driContextPriv,
static void
i810UpdatePageFlipping( i810ContextPtr imesa )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
int front = 0;
/* Determine current color drawing buffer */
@@ -552,7 +552,7 @@ i810SwapBuffers( __DRIdrawable *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
i810ContextPtr imesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = imesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h
index 2a09cf88f5..93c7eda7b3 100644
--- a/src/mesa/drivers/dri/i810/i810context.h
+++ b/src/mesa/drivers/dri/i810/i810context.h
@@ -79,7 +79,7 @@ typedef void (*i810_point_func)( i810ContextPtr, i810Vertex * );
struct i810_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Texture object bookkeeping
*/
diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c
index c631543d93..4b004d54c6 100644
--- a/src/mesa/drivers/dri/i810/i810ioctl.c
+++ b/src/mesa/drivers/dri/i810/i810ioctl.c
@@ -47,7 +47,7 @@ static drmBufPtr i810_get_buffer_ioctl( i810ContextPtr imesa )
#define DEPTH_SCALE ((1<<16)-1)
-static void i810Clear( GLcontext *ctx, GLbitfield mask )
+static void i810Clear( struct gl_context *ctx, GLbitfield mask )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
__DRIdrawable *dPriv = imesa->driDrawable;
@@ -499,13 +499,13 @@ int i810_check_copy(int fd)
return(drmCommandNone(fd, DRM_I810_DOCOPY));
}
-static void i810Flush( GLcontext *ctx )
+static void i810Flush( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
I810_FIREVERTICES( imesa );
}
-static void i810Finish( GLcontext *ctx )
+static void i810Finish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
i810DmaFinish( imesa );
diff --git a/src/mesa/drivers/dri/i810/i810render.c b/src/mesa/drivers/dri/i810/i810render.c
index 205f0cebc1..45f0954bbe 100644
--- a/src/mesa/drivers/dri/i810/i810render.c
+++ b/src/mesa/drivers/dri/i810/i810render.c
@@ -124,7 +124,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
/**********************************************************************/
-static GLboolean i810_run_render( GLcontext *ctx,
+static GLboolean i810_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c
index b4cae4e4e0..dddab8bb51 100644
--- a/src/mesa/drivers/dri/i810/i810span.c
+++ b/src/mesa/drivers/dri/i810/i810span.c
@@ -81,7 +81,7 @@ do { \
/* Move locking out to get reasonable span performance.
*/
-void i810SpanRenderStart( GLcontext *ctx )
+void i810SpanRenderStart( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_FIREVERTICES(imesa);
@@ -89,14 +89,14 @@ void i810SpanRenderStart( GLcontext *ctx )
i810RegetLockQuiescent( imesa );
}
-void i810SpanRenderFinish( GLcontext *ctx )
+void i810SpanRenderFinish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
_swrast_flush( ctx );
UNLOCK_HARDWARE( imesa );
}
-void i810InitSpanFuncs( GLcontext *ctx )
+void i810InitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = i810SpanRenderStart;
diff --git a/src/mesa/drivers/dri/i810/i810span.h b/src/mesa/drivers/dri/i810/i810span.h
index c01a2f94ae..184a37a103 100644
--- a/src/mesa/drivers/dri/i810/i810span.h
+++ b/src/mesa/drivers/dri/i810/i810span.h
@@ -3,10 +3,10 @@
#include "drirenderbuffer.h"
-extern void i810InitSpanFuncs( GLcontext *ctx );
+extern void i810InitSpanFuncs( struct gl_context *ctx );
-extern void i810SpanRenderFinish( GLcontext *ctx );
-extern void i810SpanRenderStart( GLcontext *ctx );
+extern void i810SpanRenderFinish( struct gl_context *ctx );
+extern void i810SpanRenderStart( struct gl_context *ctx );
extern void
i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 0c68e120b0..7c3fbb1424 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -43,7 +43,7 @@ static INLINE GLuint i810PackColor(GLuint format,
}
-static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void i810AlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint a = (ZA_UPDATE_ALPHAFUNC|ZA_UPDATE_ALPHAREF);
@@ -70,7 +70,7 @@ static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
imesa->Setup[I810_CTXREG_ZA] |= a;
}
-static void i810BlendEquationSeparate(GLcontext *ctx,
+static void i810BlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -87,7 +87,7 @@ static void i810BlendEquationSeparate(GLcontext *ctx,
ctx->Color.LogicOp != GL_COPY));
}
-static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void i810BlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -156,7 +156,7 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
-static void i810DepthFunc(GLcontext *ctx, GLenum func)
+static void i810DepthFunc(struct gl_context *ctx, GLenum func)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int zmode;
@@ -178,7 +178,7 @@ static void i810DepthFunc(GLcontext *ctx, GLenum func)
imesa->Setup[I810_CTXREG_LCS] |= zmode;
}
-static void i810DepthMask(GLcontext *ctx, GLboolean flag)
+static void i810DepthMask(struct gl_context *ctx, GLboolean flag)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -196,7 +196,7 @@ static void i810DepthMask(GLcontext *ctx, GLboolean flag)
* The i810 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void i810PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -250,7 +250,7 @@ static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
*/
-static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
+static void i810Scissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -267,7 +267,7 @@ static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
}
-static void i810LogicOp( GLcontext *ctx, GLenum opcode )
+static void i810LogicOp( struct gl_context *ctx, GLenum opcode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_LOGICOP,
@@ -276,14 +276,14 @@ static void i810LogicOp( GLcontext *ctx, GLenum opcode )
/* Fallback to swrast for select and feedback.
*/
-static void i810RenderMode( GLcontext *ctx, GLenum mode )
+static void i810RenderMode( struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
-void i810DrawBuffer(GLcontext *ctx, GLenum mode )
+void i810DrawBuffer(struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int front = 0;
@@ -328,13 +328,13 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
}
-static void i810ReadBuffer(GLcontext *ctx, GLenum mode )
+static void i810ReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* XXX anything? */
}
-static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
+static void i810ClearColor(struct gl_context *ctx, const GLfloat color[4] )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLubyte c[4];
@@ -351,7 +351,7 @@ static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
* Culling - the i810 isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void i810CullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint mode = LCS_CULL_BOTH;
@@ -375,7 +375,7 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
-static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
+static void i810LineWidth( struct gl_context *ctx, GLfloat widthf )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -394,7 +394,7 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i810PointSize( GLcontext *ctx, GLfloat sz )
+static void i810PointSize( struct gl_context *ctx, GLfloat sz )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -417,7 +417,7 @@ static void i810PointSize( GLcontext *ctx, GLfloat sz )
* Color masks
*/
-static void i810ColorMask(GLcontext *ctx,
+static void i810ColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -444,7 +444,7 @@ static void i810ColorMask(GLcontext *ctx,
/* Seperate specular not fully implemented on the i810.
*/
-static void i810LightModelfv(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -458,7 +458,7 @@ static void i810LightModelfv(GLcontext *ctx, GLenum pname,
/* But the 815 has it...
*/
-static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv_i815(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -475,7 +475,7 @@ static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
/* In Mesa 3.5 we can reliably do native flatshading.
*/
-static void i810ShadeModel(GLcontext *ctx, GLenum mode)
+static void i810ShadeModel(struct gl_context *ctx, GLenum mode)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -490,7 +490,7 @@ static void i810ShadeModel(GLcontext *ctx, GLenum mode)
/* =============================================================
* Fog
*/
-static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void i810Fogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -508,7 +508,7 @@ static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
/* =============================================================
*/
-static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void i810Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -672,7 +672,7 @@ void i810EmitDrawingRectangle( i810ContextPtr imesa )
-static void i810CalcViewport( GLcontext *ctx )
+static void i810CalcViewport( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -689,14 +689,14 @@ static void i810CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * (1.0 / 0xffff);
}
-static void i810Viewport( GLcontext *ctx,
+static void i810Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
i810CalcViewport( ctx );
}
-static void i810DepthRange( GLcontext *ctx,
+static void i810DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
i810CalcViewport( ctx );
@@ -718,7 +718,7 @@ void i810PrintDirty( const char *msg, GLuint state )
-void i810InitState( GLcontext *ctx )
+void i810InitState( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
i810ScreenPrivate *i810Screen = imesa->i810Screen;
@@ -953,7 +953,7 @@ void i810InitState( GLcontext *ctx )
}
-static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
+static void i810InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -963,7 +963,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
}
-void i810InitStateFuncs(GLcontext *ctx)
+void i810InitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/
diff --git a/src/mesa/drivers/dri/i810/i810state.h b/src/mesa/drivers/dri/i810/i810state.h
index 118b075491..96af123765 100644
--- a/src/mesa/drivers/dri/i810/i810state.h
+++ b/src/mesa/drivers/dri/i810/i810state.h
@@ -3,10 +3,10 @@
#include "i810context.h"
-extern void i810InitState( GLcontext *ctx );
-extern void i810InitStateFuncs( GLcontext *ctx );
+extern void i810InitState( struct gl_context *ctx );
+extern void i810InitStateFuncs( struct gl_context *ctx );
extern void i810PrintDirty( const char *msg, GLuint state );
-extern void i810DrawBuffer(GLcontext *ctx, GLenum mode );
+extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode );
extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode );
#define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index 5c5c80d16d..49364aeb22 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -166,7 +166,7 @@ i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] )
static i810TextureObjectPtr
-i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
+i810AllocTexObj( struct gl_context *ctx, struct gl_texture_object *texObj )
{
i810TextureObjectPtr t;
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -214,7 +214,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
}
-static void i810TexParameter( GLcontext *ctx, GLenum target,
+static void i810TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -285,7 +285,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
* Determine whether or not \c param can be used instead of
* \c texUnit->EnvColor in the \c GL_TEXTURE_ENV_COLOR case.
*/
-static void i810TexEnv( GLcontext *ctx, GLenum target,
+static void i810TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -333,7 +333,7 @@ static void i810TexEnv( GLcontext *ctx, GLenum target,
#if 0
-static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type,
@@ -348,7 +348,7 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
}
-static void i810TexSubImage1D( GLcontext *ctx,
+static void i810TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -363,7 +363,7 @@ static void i810TexSubImage1D( GLcontext *ctx,
#endif
-static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -388,7 +388,7 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
pixels, packing, texObj, texImage );
}
-static void i810TexSubImage2D( GLcontext *ctx,
+static void i810TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -410,14 +410,14 @@ static void i810TexSubImage2D( GLcontext *ctx,
}
-static void i810BindTexture( GLcontext *ctx, GLenum target,
+static void i810BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
}
-static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void i810DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if (t) {
@@ -437,7 +437,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* makes this routine pretty simple.
*/
static gl_format
-i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+i810ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch ( internalFormat ) {
@@ -524,7 +524,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+i810NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h
index 28958dcb4b..b396848b79 100644
--- a/src/mesa/drivers/dri/i810/i810tex.h
+++ b/src/mesa/drivers/dri/i810/i810tex.h
@@ -68,7 +68,7 @@ struct i810_texture_object_t {
};
-void i810UpdateTextureState( GLcontext *ctx );
+void i810UpdateTextureState( struct gl_context *ctx );
void i810InitTextureFuncs( struct dd_function_table *functions );
void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );
diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c
index bff28c11c8..5b505e71a4 100644
--- a/src/mesa/drivers/dri/i810/i810texstate.c
+++ b/src/mesa/drivers/dri/i810/i810texstate.c
@@ -191,7 +191,7 @@ static const unsigned operand_modifiers[] = {
* a reasonable place to make note of it.
*/
static GLboolean
-i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit,
int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -533,7 +533,7 @@ i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
return GL_TRUE;
}
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -570,7 +570,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -590,7 +590,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -610,7 +610,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, GLuint unit )
+static void disable_tex( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -627,7 +627,7 @@ static void disable_tex( GLcontext *ctx, GLuint unit )
* 1D textures should be supported! Just use a 2D texture with the second
* texture coordinate value fixed at 0.0.
*/
-static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit,
int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
}
-void i810UpdateTextureState( GLcontext *ctx )
+void i810UpdateTextureState( struct gl_context *ctx )
{
static const unsigned color_pass[3] = {
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
index 1492f711c9..ec22a3deb3 100644
--- a/src/mesa/drivers/dri/i810/i810tris.c
+++ b/src/mesa/drivers/dri/i810/i810tris.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810vb.h"
#include "i810ioctl.h"
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -407,7 +407,7 @@ i810_fallback_tri( i810ContextPtr imesa,
i810Vertex *v1,
i810Vertex *v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -421,7 +421,7 @@ i810_fallback_line( i810ContextPtr imesa,
i810Vertex *v0,
i810Vertex *v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -433,7 +433,7 @@ static void
i810_fallback_point( i810ContextPtr imesa,
i810Vertex *v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
i810_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -478,7 +478,7 @@ i810_fallback_point( i810ContextPtr imesa,
-static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -502,13 +502,13 @@ static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void i810RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void i810RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -549,7 +549,7 @@ static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
DD_TRI_STIPPLE)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void i810ChooseRenderState(GLcontext *ctx)
+static void i810ChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -640,7 +640,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
* which renders strips as strips, the equivalent calculations are
* performed in i810render.c.
*/
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -656,7 +656,7 @@ static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void i810RunPipeline( GLcontext *ctx )
+static void i810RunPipeline( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -678,7 +678,7 @@ static void i810RunPipeline( GLcontext *ctx )
_tnl_run_pipeline( ctx );
}
-static void i810RenderStart( GLcontext *ctx )
+static void i810RenderStart( struct gl_context *ctx )
{
/* Check for projective textureing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
@@ -686,7 +686,7 @@ static void i810RenderStart( GLcontext *ctx )
i810CheckTexSizes( ctx );
}
-static void i810RenderFinish( GLcontext *ctx )
+static void i810RenderFinish( struct gl_context *ctx )
{
if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -698,7 +698,7 @@ static void i810RenderFinish( GLcontext *ctx )
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void i810RasterPrimitive( GLcontext *ctx,
+void i810RasterPrimitive( struct gl_context *ctx,
GLenum rprim,
GLuint hwprim )
{
@@ -815,7 +815,7 @@ static char *getFallbackString(GLuint bit)
void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = imesa->Fallback;
@@ -853,7 +853,7 @@ void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
/**********************************************************************/
-void i810InitTriFuncs( GLcontext *ctx )
+void i810InitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h
index ab026be0a5..07a0ebf69f 100644
--- a/src/mesa/drivers/dri/i810/i810tris.h
+++ b/src/mesa/drivers/dri/i810/i810tris.h
@@ -29,7 +29,7 @@
#include "main/mtypes.h"
extern void i810PrintRenderState( const char *msg, GLuint state );
-extern void i810InitTriFuncs( GLcontext *ctx );
-extern void i810RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+extern void i810InitTriFuncs( struct gl_context *ctx );
+extern void i810RasterPrimitive( struct gl_context *ctx, GLenum rprim, GLuint hwprim );
#endif
diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c
index 70301a2d2e..333e07c0ea 100644
--- a/src/mesa/drivers/dri/i810/i810vb.c
+++ b/src/mesa/drivers/dri/i810/i810vb.c
@@ -51,10 +51,10 @@
#define I810_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[I810_MAX_SETUP];
@@ -335,7 +335,7 @@ static void i810PrintSetupFlags(const char *msg, GLuint flags )
-void i810CheckTexSizes( GLcontext *ctx )
+void i810CheckTexSizes( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -357,7 +357,7 @@ void i810CheckTexSizes( GLcontext *ctx )
}
}
-void i810BuildVertices( GLcontext *ctx,
+void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -405,7 +405,7 @@ void i810BuildVertices( GLcontext *ctx,
}
}
-void i810ChooseVertexState( GLcontext *ctx )
+void i810ChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -446,7 +446,7 @@ void i810ChooseVertexState( GLcontext *ctx )
-void *i810_emit_contiguous_verts( GLcontext *ctx,
+void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest )
@@ -459,7 +459,7 @@ void *i810_emit_contiguous_verts( GLcontext *ctx,
-void i810InitVB( GLcontext *ctx )
+void i810InitVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -476,7 +476,7 @@ void i810InitVB( GLcontext *ctx )
}
-void i810FreeVB( GLcontext *ctx )
+void i810FreeVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
if (imesa->verts) {
diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h
index 1f704e4569..e321518507 100644
--- a/src/mesa/drivers/dri/i810/i810vb.h
+++ b/src/mesa/drivers/dri/i810/i810vb.h
@@ -36,24 +36,24 @@
_NEW_FOG)
-extern void i810ChooseVertexState( GLcontext *ctx );
-extern void i810CheckTexSizes( GLcontext *ctx );
-extern void i810BuildVertices( GLcontext *ctx,
+extern void i810ChooseVertexState( struct gl_context *ctx );
+extern void i810CheckTexSizes( struct gl_context *ctx );
+extern void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
-extern void *i810_emit_contiguous_verts( GLcontext *ctx,
+extern void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest );
-extern void i810_translate_vertex( GLcontext *ctx,
+extern void i810_translate_vertex( struct gl_context *ctx,
const i810Vertex *src,
SWvertex *dst );
-extern void i810InitVB( GLcontext *ctx );
-extern void i810FreeVB( GLcontext *ctx );
+extern void i810InitVB( struct gl_context *ctx );
+extern void i810FreeVB( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 7783de964f..abfb32be3a 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -55,7 +55,7 @@ i830CreateContext(const struct gl_config * mesaVis,
struct dd_function_table functions;
struct i830_context *i830 = CALLOC_STRUCT(i830_context);
struct intel_context *intel = &i830->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
if (!i830)
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index 87cfa8ff0b..4d568fc0f1 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -205,14 +205,14 @@ extern void i830InitStateFuncs(struct dd_function_table *functions);
extern void i830EmitState(struct i830_context *i830);
extern void i830InitState(struct i830_context *i830);
-extern void i830_update_provoking_vertex(GLcontext *ctx);
+extern void i830_update_provoking_vertex(struct gl_context *ctx);
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct i830_context *
-i830_context(GLcontext * ctx)
+i830_context(struct gl_context * ctx)
{
return (struct i830_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index 38e524e183..147192adc7 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -47,7 +47,7 @@
#define FILE_DEBUG_FLAG DEBUG_STATE
static void
-i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
+i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
struct i830_context *i830 = i830_context(ctx);
@@ -72,7 +72,7 @@ i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
}
static void
-i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
struct i830_context *i830 = i830_context(ctx);
@@ -87,7 +87,7 @@ i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
}
static void
-i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
+i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
struct i830_context *i830 = i830_context(ctx);
@@ -199,7 +199,7 @@ i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
}
static void
-i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
@@ -228,7 +228,7 @@ i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
* I'm not sure which is correct.
*/
static void
-i830EvalLogicOpBlendState(GLcontext * ctx)
+i830EvalLogicOpBlendState(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -255,7 +255,7 @@ i830EvalLogicOpBlendState(GLcontext * ctx)
}
static void
-i830BlendColor(GLcontext * ctx, const GLfloat color[4])
+i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
{
struct i830_context *i830 = i830_context(ctx);
GLubyte r, g, b, a;
@@ -279,7 +279,7 @@ i830BlendColor(GLcontext * ctx, const GLfloat color[4])
* change the interpretation of the blend function.
*/
static void
-i830_set_blend_state(GLcontext * ctx)
+i830_set_blend_state(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
int funcA;
@@ -385,7 +385,7 @@ i830_set_blend_state(GLcontext * ctx)
static void
-i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
+i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
{
DBG("%s -> %s, %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(modeRGB),
@@ -398,7 +398,7 @@ i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
static void
-i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
+i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
@@ -417,7 +417,7 @@ i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
static void
-i830DepthFunc(GLcontext * ctx, GLenum func)
+i830DepthFunc(struct gl_context * ctx, GLenum func)
{
struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
@@ -431,7 +431,7 @@ i830DepthFunc(GLcontext * ctx, GLenum func)
}
static void
-i830DepthMask(GLcontext * ctx, GLboolean flag)
+i830DepthMask(struct gl_context * ctx, GLboolean flag)
{
struct i830_context *i830 = i830_context(ctx);
@@ -449,7 +449,7 @@ i830DepthMask(GLcontext * ctx, GLboolean flag)
/** Called from ctx->Driver.Viewport() */
static void
-i830Viewport(GLcontext * ctx,
+i830Viewport(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
@@ -458,7 +458,7 @@ i830Viewport(GLcontext * ctx,
/** Called from ctx->Driver.DepthRange() */
static void
-i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
@@ -470,7 +470,7 @@ i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
* Fortunately stipple is usually a repeating pattern.
*/
static void
-i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
+i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
{
struct i830_context *i830 = i830_context(ctx);
const GLubyte *m = mask;
@@ -526,7 +526,7 @@ i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
* Hardware clipping
*/
static void
-i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct i830_context *i830 = i830_context(ctx);
int x1, y1, x2, y2;
@@ -566,7 +566,7 @@ i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
}
static void
-i830LogicOp(GLcontext * ctx, GLenum opcode)
+i830LogicOp(struct gl_context * ctx, GLenum opcode)
{
struct i830_context *i830 = i830_context(ctx);
int tmp = intel_translate_logic_op(opcode);
@@ -581,7 +581,7 @@ i830LogicOp(GLcontext * ctx, GLenum opcode)
static void
-i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
+i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
{
struct i830_context *i830 = i830_context(ctx);
GLuint mode;
@@ -609,7 +609,7 @@ i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
}
static void
-i830LineWidth(GLcontext * ctx, GLfloat widthf)
+i830LineWidth(struct gl_context * ctx, GLfloat widthf)
{
struct i830_context *i830 = i830_context(ctx);
int width;
@@ -630,7 +630,7 @@ i830LineWidth(GLcontext * ctx, GLfloat widthf)
}
static void
-i830PointSize(GLcontext * ctx, GLfloat size)
+i830PointSize(struct gl_context * ctx, GLfloat size)
{
struct i830_context *i830 = i830_context(ctx);
GLint point_size = (int) size;
@@ -650,7 +650,7 @@ i830PointSize(GLcontext * ctx, GLfloat size)
*/
static void
-i830ColorMask(GLcontext * ctx,
+i830ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
struct i830_context *i830 = i830_context(ctx);
@@ -672,7 +672,7 @@ i830ColorMask(GLcontext * ctx,
}
static void
-update_specular(GLcontext * ctx)
+update_specular(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -686,7 +686,7 @@ update_specular(GLcontext * ctx)
}
static void
-i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
DBG("%s\n", __FUNCTION__);
@@ -698,7 +698,7 @@ i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
/* In Mesa 3.5 we can reliably do native flatshading.
*/
static void
-i830ShadeModel(GLcontext * ctx, GLenum mode)
+i830ShadeModel(struct gl_context * ctx, GLenum mode)
{
struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -727,7 +727,7 @@ i830ShadeModel(GLcontext * ctx, GLenum mode)
* Fog
*/
static void
-i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
struct i830_context *i830 = i830_context(ctx);
@@ -748,7 +748,7 @@ i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
*/
static void
-i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
struct i830_context *i830 = i830_context(ctx);
@@ -1067,7 +1067,7 @@ i830_init_packets(struct i830_context *i830)
}
void
-i830_update_provoking_vertex(GLcontext * ctx)
+i830_update_provoking_vertex(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -1119,7 +1119,7 @@ i830InitStateFuncs(struct dd_function_table *functions)
void
i830InitState(struct i830_context *i830)
{
- GLcontext *ctx = &i830->intel.ctx;
+ struct gl_context *ctx = &i830->intel.ctx;
i830_init_packets(i830);
diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c
index 3f64be8c96..fec86c56fd 100644
--- a/src/mesa/drivers/dri/i915/i830_texblend.c
+++ b/src/mesa/drivers/dri/i915/i830_texblend.c
@@ -440,7 +440,7 @@ emit_passthrough(struct i830_context *i830)
void
i830EmitTextureBlend(struct i830_context *i830)
{
- GLcontext *ctx = &i830->intel.ctx;
+ struct gl_context *ctx = &i830->intel.ctx;
GLuint unit, last_stage = 0, blendunit = 0;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE);
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index ace44430d9..b3bb8837cc 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -113,7 +113,7 @@ translate_wrap_mode(GLenum wrap)
static GLboolean
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 9f07d7760a..f7fdb78d05 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -69,7 +69,7 @@ i830_render_prevalidate(struct intel_context *intel)
static void
i830_render_start(struct intel_context *intel)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -591,7 +591,7 @@ i830_set_draw_region(struct intel_context *intel,
GLuint num_regions)
{
struct i830_context *i830 = i830_context(&intel->ctx);
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 6688bd8536..f943f81dd0 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -49,7 +49,7 @@
/* Override intel default.
*/
static void
-i915InvalidateState(GLcontext * ctx, GLuint new_state)
+i915InvalidateState(struct gl_context * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
@@ -102,7 +102,7 @@ i915CreateContext(int api,
struct i915_context *i915 =
(struct i915_context *) CALLOC_STRUCT(i915_context);
struct intel_context *intel = &i915->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
if (!i915)
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index 5f3adb3db7..2c80ded075 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -158,7 +158,7 @@ struct i915_fragment_program
/* TODO: split between the stored representation of a program and
* the state used to build that representation.
*/
- GLcontext *ctx;
+ struct gl_context *ctx;
/* declarations contains the packet header. */
GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
@@ -337,9 +337,9 @@ extern void i915_print_ureg(const char *msg, GLuint ureg);
*/
extern void i915InitStateFunctions(struct dd_function_table *functions);
extern void i915InitState(struct i915_context *i915);
-extern void i915_update_fog(GLcontext * ctx);
-extern void i915_update_stencil(GLcontext * ctx);
-extern void i915_update_provoking_vertex(GLcontext *ctx);
+extern void i915_update_fog(struct gl_context * ctx);
+extern void i915_update_stencil(struct gl_context * ctx);
+extern void i915_update_provoking_vertex(struct gl_context *ctx);
/*======================================================================
@@ -359,7 +359,7 @@ extern void i915InitFragProgFuncs(struct dd_function_table *functions);
* macros used previously:
*/
static INLINE struct i915_context *
-i915_context(GLcontext * ctx)
+i915_context(struct gl_context * ctx)
{
return (struct i915_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 31988f3d81..c00ee415b6 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -1186,7 +1186,7 @@ track_params(struct i915_fragment_program *p)
static void
-i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
+i915BindProgram(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1209,7 +1209,7 @@ i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static struct gl_program *
-i915NewProgram(GLcontext * ctx, GLenum target, GLuint id)
+i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
@@ -1237,7 +1237,7 @@ i915NewProgram(GLcontext * ctx, GLenum target, GLuint id)
}
static void
-i915DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+i915DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1252,7 +1252,7 @@ i915DeleteProgram(GLcontext * ctx, struct gl_program *prog)
static GLboolean
-i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+i915IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
@@ -1267,7 +1267,7 @@ i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-i915ProgramStringNotify(GLcontext * ctx,
+i915ProgramStringNotify(struct gl_context * ctx,
GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
@@ -1291,7 +1291,7 @@ i915ProgramStringNotify(GLcontext * ctx,
}
void
-i915_update_program(GLcontext *ctx)
+i915_update_program(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
struct i915_context *i915 = i915_context(&intel->ctx);
@@ -1316,7 +1316,7 @@ i915_update_program(GLcontext *ctx)
void
i915ValidateFragmentProgram(struct i915_context *i915)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c
index 670c713785..ca1949b223 100644
--- a/src/mesa/drivers/dri/i915/i915_program.c
+++ b/src/mesa/drivers/dri/i915/i915_program.c
@@ -457,7 +457,7 @@ i915_program_error(struct i915_fragment_program *p, const char *fmt, ...)
void
i915_init_program(struct i915_context *i915, struct i915_fragment_program *p)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
p->translated = 0;
p->params_uptodate = 0;
diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h
index 0d17d04865..20a1354a41 100644
--- a/src/mesa/drivers/dri/i915/i915_program.h
+++ b/src/mesa/drivers/dri/i915/i915_program.h
@@ -155,6 +155,6 @@ extern void i915_upload_program(struct i915_context *i915,
extern void i915_fini_program(struct i915_fragment_program *p);
-extern void i915_update_program(GLcontext *ctx);
+extern void i915_update_program(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 26d387f383..9508fbaf94 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -49,7 +49,7 @@
#define FILE_DEBUG_FLAG DEBUG_STATE
void
-i915_update_stencil(GLcontext * ctx)
+i915_update_stencil(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint front_ref, front_writemask, front_mask;
@@ -147,24 +147,24 @@ i915_update_stencil(GLcontext * ctx)
}
static void
-i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
+i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
}
static void
-i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
}
static void
-i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
+i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
}
static void
-i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int test = intel_translate_compare_func(func);
@@ -187,7 +187,7 @@ i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
* calls to glEnable.
*/
static void
-i915EvalLogicOpBlendState(GLcontext * ctx)
+i915EvalLogicOpBlendState(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -210,7 +210,7 @@ i915EvalLogicOpBlendState(GLcontext * ctx)
}
static void
-i915BlendColor(GLcontext * ctx, const GLfloat color[4])
+i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLubyte r, g, b, a;
@@ -255,7 +255,7 @@ translate_blend_equation(GLenum mode)
}
static void
-i915UpdateBlendState(GLcontext * ctx)
+i915UpdateBlendState(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
@@ -306,7 +306,7 @@ i915UpdateBlendState(GLcontext * ctx)
static void
-i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
+i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
GLenum dstRGB, GLenum srcA, GLenum dstA)
{
i915UpdateBlendState(ctx);
@@ -314,14 +314,14 @@ i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
static void
-i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
+i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
{
i915UpdateBlendState(ctx);
}
static void
-i915DepthFunc(GLcontext * ctx, GLenum func)
+i915DepthFunc(struct gl_context * ctx, GLenum func)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int test = intel_translate_compare_func(func);
@@ -334,7 +334,7 @@ i915DepthFunc(GLcontext * ctx, GLenum func)
}
static void
-i915DepthMask(GLcontext * ctx, GLboolean flag)
+i915DepthMask(struct gl_context * ctx, GLboolean flag)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -357,7 +357,7 @@ i915DepthMask(GLcontext * ctx, GLboolean flag)
* - window pos/size or FBO size
*/
void
-intelCalcViewport(GLcontext * ctx)
+intelCalcViewport(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -390,7 +390,7 @@ intelCalcViewport(GLcontext * ctx)
/** Called from ctx->Driver.Viewport() */
static void
-i915Viewport(GLcontext * ctx,
+i915Viewport(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
@@ -399,7 +399,7 @@ i915Viewport(GLcontext * ctx,
/** Called from ctx->Driver.DepthRange() */
static void
-i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
@@ -412,7 +412,7 @@ i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
* Fortunately stipple is usually a repeating pattern.
*/
static void
-i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
+i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
const GLubyte *m;
@@ -474,7 +474,7 @@ i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
* Hardware clipping
*/
static void
-i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int x1, y1, x2, y2;
@@ -514,7 +514,7 @@ i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
}
static void
-i915LogicOp(GLcontext * ctx, GLenum opcode)
+i915LogicOp(struct gl_context * ctx, GLenum opcode)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int tmp = intel_translate_logic_op(opcode);
@@ -529,7 +529,7 @@ i915LogicOp(GLcontext * ctx, GLenum opcode)
static void
-i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
+i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint mode;
@@ -560,7 +560,7 @@ i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
}
static void
-i915LineWidth(GLcontext * ctx, GLfloat widthf)
+i915LineWidth(struct gl_context * ctx, GLfloat widthf)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
@@ -579,7 +579,7 @@ i915LineWidth(GLcontext * ctx, GLfloat widthf)
}
static void
-i915PointSize(GLcontext * ctx, GLfloat size)
+i915PointSize(struct gl_context * ctx, GLfloat size)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
@@ -598,7 +598,7 @@ i915PointSize(GLcontext * ctx, GLfloat size)
static void
-i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
+i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -620,7 +620,7 @@ i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
*/
static void
-i915ColorMask(GLcontext * ctx,
+i915ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -645,7 +645,7 @@ i915ColorMask(GLcontext * ctx,
}
static void
-update_specular(GLcontext * ctx)
+update_specular(struct gl_context * ctx)
{
/* A hack to trigger the rebuild of the fragment program.
*/
@@ -653,7 +653,7 @@ update_specular(GLcontext * ctx)
}
static void
-i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
DBG("%s\n", __FUNCTION__);
@@ -663,7 +663,7 @@ i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
}
static void
-i915ShadeModel(GLcontext * ctx, GLenum mode)
+i915ShadeModel(struct gl_context * ctx, GLenum mode)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
@@ -684,7 +684,7 @@ i915ShadeModel(GLcontext * ctx, GLenum mode)
* Fog
*/
void
-i915_update_fog(GLcontext * ctx)
+i915_update_fog(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLenum mode;
@@ -780,7 +780,7 @@ i915_update_fog(GLcontext * ctx)
}
static void
-i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -820,7 +820,7 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
}
static void
-i915Hint(GLcontext * ctx, GLenum target, GLenum state)
+i915Hint(struct gl_context * ctx, GLenum target, GLenum state)
{
switch (target) {
case GL_FOG_HINT:
@@ -834,7 +834,7 @@ i915Hint(GLcontext * ctx, GLenum target, GLenum state)
*/
static void
-i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1093,7 +1093,7 @@ i915_init_packets(struct i915_context *i915)
}
void
-i915_update_provoking_vertex(GLcontext * ctx)
+i915_update_provoking_vertex(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1150,7 +1150,7 @@ i915InitStateFunctions(struct dd_function_table *functions)
void
i915InitState(struct i915_context *i915)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
i915_init_packets(i915);
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index e0e7f3bc3d..c724a21496 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -130,7 +130,7 @@ translate_wrap_mode(GLenum wrap)
static GLboolean
i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i915_context *i915 = i915_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 8fa24e4815..59dfe08563 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -530,7 +530,7 @@ i915_set_draw_region(struct intel_context *intel,
GLuint num_regions)
{
struct i915_context *i915 = i915_context(&intel->ctx);
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index dc6bc9a71c..0d8ab4b507 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -216,7 +216,7 @@ choose_render(struct intel_context *intel, struct vertex_buffer *VB)
static GLboolean
-intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
+intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
{
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index ede111b87a..b9a8aeb12f 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -55,8 +55,8 @@
#include "i830_context.h"
#include "i830_reg.h"
-static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
-static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
+static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim);
+static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim,
GLuint hwprim);
static void
@@ -427,7 +427,7 @@ intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
static void
intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
GLfloat psz[4], col[4], restore_psz, restore_alpha;
_tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
@@ -784,7 +784,7 @@ static void
intel_fallback_tri(struct intel_context *intel,
intelVertex * v0, intelVertex * v1, intelVertex * v2)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[3];
if (0)
@@ -805,7 +805,7 @@ static void
intel_fallback_line(struct intel_context *intel,
intelVertex * v0, intelVertex * v1)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[2];
if (0)
@@ -824,7 +824,7 @@ static void
intel_fallback_point(struct intel_context *intel,
intelVertex * v0)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[1];
if (0)
@@ -877,7 +877,7 @@ intel_fallback_point(struct intel_context *intel,
static void
-intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
+intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
{
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -901,7 +901,7 @@ intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
}
static void
-intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
+intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -909,7 +909,7 @@ intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
}
static void
-intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
+intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
{
struct intel_context *intel = intel_context(ctx);
const GLuint vertsize = intel->vertex_size;
@@ -936,7 +936,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
void
-intelChooseRenderState(GLcontext * ctx)
+intelChooseRenderState(struct gl_context * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -1049,7 +1049,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
static void
-intelRunPipeline(GLcontext * ctx)
+intelRunPipeline(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1079,7 +1079,7 @@ intelRunPipeline(GLcontext * ctx)
}
static void
-intelRenderStart(GLcontext * ctx)
+intelRenderStart(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1089,7 +1089,7 @@ intelRenderStart(GLcontext * ctx)
}
static void
-intelRenderFinish(GLcontext * ctx)
+intelRenderFinish(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1106,7 +1106,7 @@ intelRenderFinish(GLcontext * ctx)
* primitive.
*/
static void
-intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
+intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim)
{
struct intel_context *intel = intel_context(ctx);
@@ -1129,7 +1129,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
/*
*/
static void
-intelRenderPrimitive(GLcontext * ctx, GLenum prim)
+intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
{
struct intel_context *intel = intel_context(ctx);
@@ -1201,7 +1201,7 @@ getFallbackString(GLuint bit)
void
intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLbitfield oldfallback = intel->Fallback;
@@ -1253,7 +1253,7 @@ union fi
void
-intelInitTriFuncs(GLcontext * ctx)
+intelInitTriFuncs(struct gl_context * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h
index 55b60a47f9..ad84de828b 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.h
+++ b/src/mesa/drivers/dri/i915/intel_tris.h
@@ -42,9 +42,9 @@
_NEW_PROGRAM | \
_NEW_POLYGONSTIPPLE)
-extern void intelInitTriFuncs(GLcontext * ctx);
+extern void intelInitTriFuncs(struct gl_context * ctx);
-extern void intelChooseRenderState(GLcontext * ctx);
+extern void intelChooseRenderState(struct gl_context * ctx);
void intel_set_prim(struct intel_context *intel, uint32_t prim);
GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count);
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index 8430ee0cfa..00418760da 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -39,7 +39,7 @@
void
brw_update_cc_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_cc_viewport ccv;
memset(&ccv, 0, sizeof(ccv));
@@ -91,7 +91,7 @@ static void prepare_cc_unit(struct brw_context *brw)
static void upload_cc_unit(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_cc_unit_state cc;
void *map;
diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c
index a1e9dae915..15e60bf3ce 100644
--- a/src/mesa/drivers/dri/i965/brw_clip.c
+++ b/src/mesa/drivers/dri/i965/brw_clip.c
@@ -159,7 +159,7 @@ static void compile_clip_prog( struct brw_context *brw,
static void upload_clip_prog(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct brw_clip_prog_key key;
memset(&key, 0, sizeof(key));
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 856d8f0c6c..885167da90 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -49,7 +49,7 @@ struct brw_clip_unit_key {
static void
clip_unit_populate_key(struct brw_context *brw, struct brw_clip_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_CLIP_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index d59ba0e5e8..3c4ae8a7a4 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -64,7 +64,7 @@ GLboolean brwCreateContext( int api,
struct dd_function_table functions;
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
unsigned i;
if (!brw) {
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 700d201f49..f205c07a72 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -763,15 +763,15 @@ void brw_upload_cs_urb_state(struct brw_context *brw);
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
/* brw_state.c */
-void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
-void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+void brw_enable(struct gl_context * ctx, GLenum cap, GLboolean state);
+void brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct brw_context *
-brw_context( GLcontext *ctx )
+brw_context( struct gl_context *ctx )
{
return (struct brw_context *)ctx;
}
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
index 8196d8ca62..9ce0d8decd 100644
--- a/src/mesa/drivers/dri/i965/brw_curbe.c
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -55,7 +55,7 @@
*/
static void calculate_curbe_offsets( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* CACHE_NEW_WM_PROG */
const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
@@ -179,7 +179,7 @@ static GLfloat fixed_plane[6][4] = {
*/
static void prepare_constant_buffer(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
const GLuint sz = brw->curbe.total_size;
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index af5c37583b..46b9120842 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -80,7 +80,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
static GLuint brw_set_prim(struct brw_context *brw,
const struct _mesa_prim *prim)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLenum mode = prim->mode;
if (INTEL_DEBUG & DEBUG_PRIMS)
@@ -201,7 +201,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
const struct _mesa_prim *prim,
GLuint nr_prims )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
/* XXX FIXME */
@@ -300,7 +300,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
-static GLboolean brw_try_draw_prims( GLcontext *ctx,
+static GLboolean brw_try_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -423,7 +423,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
return retval;
}
-void brw_draw_prims( GLcontext *ctx,
+void brw_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -467,7 +467,7 @@ void brw_draw_prims( GLcontext *ctx,
void brw_draw_init( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct vbo_context *vbo = vbo_context(ctx);
/* Register our drawing function:
diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h
index 2a14db217f..1fe417296f 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.h
+++ b/src/mesa/drivers/dri/i965/brw_draw.h
@@ -28,13 +28,13 @@
#ifndef BRW_DRAW_H
#define BRW_DRAW_H
-#include "main/mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for struct gl_context... */
#include "vbo/vbo.h"
struct brw_context;
-void brw_draw_prims( GLcontext *ctx,
+void brw_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prims,
GLuint nr_prims,
@@ -48,7 +48,7 @@ void brw_draw_destroy( struct brw_context *brw );
/* brw_draw_current.c
*/
-void brw_init_current_values(GLcontext *ctx,
+void brw_init_current_values(struct gl_context *ctx,
struct gl_client_array *arrays);
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index f24c4146ad..c4654360d4 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -313,7 +313,7 @@ copy_array_to_vbo_array( struct brw_context *brw,
static void brw_prepare_vertices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
GLuint i;
@@ -451,7 +451,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
static void brw_emit_vertices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -583,7 +583,7 @@ const struct brw_tracked_state brw_vertices = {
static void brw_prepare_indices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
GLuint ib_size;
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index ba401c215c..6796fb208d 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -43,7 +43,7 @@
static GLboolean do_check_fallback(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
if (brw->intel.no_rast) {
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h
index 50dcdacd17..13b18b52e6 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.h
+++ b/src/mesa/drivers/dri/i965/brw_fallback.h
@@ -28,15 +28,15 @@
#ifndef BRW_FALLBACK_H
#define BRW_FALLBACK_H
-#include "main/mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for struct gl_context... */
struct brw_context;
struct vbo_prim;
-void brw_fallback( GLcontext *ctx );
-void brw_unfallback( GLcontext *ctx );
+void brw_fallback( struct gl_context *ctx );
+void brw_unfallback( struct gl_context *ctx );
-void brw_loopback_vertex_list( GLcontext *ctx,
+void brw_loopback_vertex_list( struct gl_context *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
const struct vbo_prim *prim,
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 5e5d17504b..35bb28914e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -52,7 +52,7 @@ static int using_new_fs = -1;
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
-brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
+brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
@@ -67,7 +67,7 @@ brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
}
struct gl_shader_program *
-brw_new_shader_program(GLcontext *ctx, GLuint name)
+brw_new_shader_program(struct gl_context *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
@@ -79,7 +79,7 @@ brw_new_shader_program(GLcontext *ctx, GLuint name)
}
GLboolean
-brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+brw_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
if (!_mesa_ir_compile_shader(ctx, shader))
return GL_FALSE;
@@ -88,7 +88,7 @@ brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
}
GLboolean
-brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct intel_context *intel = intel_context(ctx);
@@ -2958,7 +2958,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
struct brw_compile *p = &c->func;
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct brw_shader *shader = NULL;
struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 93cde7f5ed..929ac682b0 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -375,7 +375,7 @@ public:
struct brw_context *brw;
const struct gl_fragment_program *fp;
struct intel_context *intel;
- GLcontext *ctx;
+ struct gl_context *ctx;
struct brw_wm_compile *c;
struct brw_compile *p;
struct brw_shader *shader;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 8952c9e346..ad178d84b6 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -167,7 +167,7 @@ static const GLenum gs_prim[GL_POLYGON+1] = {
static void populate_key( struct brw_context *brw,
struct brw_gs_prog_key *key )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_VS_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 6eeaba7772..27d161db41 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -48,7 +48,7 @@
static void upload_blend_constant_color(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_blend_constant_color bcc;
memset(&bcc, 0, sizeof(bcc));
@@ -76,7 +76,7 @@ const struct brw_tracked_state brw_blend_constant_color = {
static void upload_drawing_rect(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
@@ -335,7 +335,7 @@ const struct brw_tracked_state brw_depthbuffer = {
static void upload_polygon_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple bps;
GLuint i;
@@ -378,7 +378,7 @@ const struct brw_tracked_state brw_polygon_stipple = {
static void upload_polygon_stipple_offset(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple_offset bpso;
memset(&bpso, 0, sizeof(bpso));
@@ -449,7 +449,7 @@ const struct brw_tracked_state brw_aa_line_parameters = {
static void upload_line_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_line_stipple bls;
GLfloat tmp;
GLint tmpi;
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 3e52be5d4b..8bc255a1c0 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -41,7 +41,7 @@
#include "brw_context.h"
#include "brw_wm.h"
-static void brwBindProgram( GLcontext *ctx,
+static void brwBindProgram( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -57,7 +57,7 @@ static void brwBindProgram( GLcontext *ctx,
}
}
-static struct gl_program *brwNewProgram( GLcontext *ctx,
+static struct gl_program *brwNewProgram( struct gl_context *ctx,
GLenum target,
GLuint id )
{
@@ -93,14 +93,14 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
}
}
-static void brwDeleteProgram( GLcontext *ctx,
+static void brwDeleteProgram( struct gl_context *ctx,
struct gl_program *prog )
{
_mesa_delete_program( ctx, prog );
}
-static GLboolean brwIsProgramNative( GLcontext *ctx,
+static GLboolean brwIsProgramNative( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -108,7 +108,7 @@ static GLboolean brwIsProgramNative( GLcontext *ctx,
}
static void
-shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
+shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
{
struct gl_shader_program *shader;
@@ -120,7 +120,7 @@ shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
}
}
-static GLboolean brwProgramStringNotify( GLcontext *ctx,
+static GLboolean brwProgramStringNotify( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
index 1b183735d7..f28f28663e 100644
--- a/src/mesa/drivers/dri/i965/brw_queryobj.c
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -72,7 +72,7 @@ brw_queryobj_get_results(struct brw_query_object *query)
}
static struct gl_query_object *
-brw_new_query_object(GLcontext *ctx, GLuint id)
+brw_new_query_object(struct gl_context *ctx, GLuint id)
{
struct brw_query_object *query;
@@ -87,7 +87,7 @@ brw_new_query_object(GLcontext *ctx, GLuint id)
}
static void
-brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
+brw_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
@@ -96,7 +96,7 @@ brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
}
static void
-brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
+brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -146,7 +146,7 @@ brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
* Begin the ARB_occlusion_query query on a query object.
*/
static void
-brw_end_query(GLcontext *ctx, struct gl_query_object *q)
+brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -197,7 +197,7 @@ brw_end_query(GLcontext *ctx, struct gl_query_object *q)
}
}
-static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q)
+static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
@@ -205,7 +205,7 @@ static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q)
query->Base.Ready = GL_TRUE;
}
-static void brw_check_query(GLcontext *ctx, struct gl_query_object *q)
+static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index 7d005d278f..7dbd70daae 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -132,7 +132,7 @@ static void compile_sf_prog( struct brw_context *brw,
*/
static void upload_sf_prog(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_sf_prog_key key;
memset(&key, 0, sizeof(key));
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 914f275cc6..6ad9e1b48a 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -38,7 +38,7 @@
static void upload_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
@@ -139,7 +139,7 @@ struct brw_sf_unit_key {
static void
sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_SF_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_state.c b/src/mesa/drivers/dri/i965/brw_state.c
index 1e77e427d3..13b231d5cf 100644
--- a/src/mesa/drivers/dri/i965/brw_state.c
+++ b/src/mesa/drivers/dri/i965/brw_state.c
@@ -28,7 +28,7 @@
#include "brw_context.h"
void
-brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+brw_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct brw_context *brw = brw_context(ctx);
@@ -40,7 +40,7 @@ brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
void
-brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
{
struct brw_context *brw = brw_context(ctx);
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 1aadd5ca61..73940a5156 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -336,7 +336,7 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
*/
void brw_validate_state( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
GLuint i;
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
index e911b105b2..39dfd34f4c 100644
--- a/src/mesa/drivers/dri/i965/brw_tex.c
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -45,7 +45,7 @@
*/
void brw_validate_textures( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
int i;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index b0cfd4fe1e..4a41c7a517 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -43,7 +43,7 @@ static void do_vs_prog( struct brw_context *brw,
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint program_size;
const GLuint *program;
struct brw_vs_compile c;
@@ -115,7 +115,7 @@ static void do_vs_prog( struct brw_context *brw,
static void brw_upload_vs_prog(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c
index 249a800bf4..47cc0a7da7 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_constval.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c
@@ -190,7 +190,7 @@ static GLuint get_input_size(struct brw_context *brw,
*/
static void calc_wm_input_sizes( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* BRW_NEW_VERTEX_PROGRAM */
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 9b2dd5b3d1..ebae94269f 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -51,7 +51,7 @@ struct brw_vs_unit_key {
static void
vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 0250a68d29..eabac51160 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -45,7 +45,7 @@
static void
prepare_vs_constants(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
@@ -101,7 +101,7 @@ const struct brw_tracked_state brw_vs_constants = {
* Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
*/
static void
-brw_update_vs_constant_surface( GLcontext *ctx,
+brw_update_vs_constant_surface( struct gl_context *ctx,
GLuint surf)
{
struct brw_context *brw = brw_context(ctx);
@@ -151,7 +151,7 @@ prepare_vs_surfaces(struct brw_context *brw)
*/
static void upload_vs_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
uint32_t *bind;
int i;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 2ea5967df1..7aad6caf71 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -216,7 +216,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
struct brw_wm_prog_key *key )
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 97bcf3821a..a094c45a7e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -467,10 +467,10 @@ void emit_xpd(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
-GLboolean brw_compile_shader(GLcontext *ctx,
+GLboolean brw_compile_shader(struct gl_context *ctx,
struct gl_shader *shader);
-GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(GLcontext *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(GLcontext *ctx, GLuint name);
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index f9c48140fb..fea96d3538 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -233,7 +233,7 @@ static void
brw_wm_sampler_populate_key(struct brw_context *brw,
struct wm_sampler_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
int unit;
char *last_entry_end = ((char*)&key->sampler_count) +
sizeof(key->sampler_count);
@@ -301,7 +301,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
*/
static void upload_wm_samplers( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct wm_sampler_key key;
int i, sampler_key_size;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 6699d0a73e..8cadedadfd 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -58,7 +58,7 @@ struct brw_wm_unit_key {
static void
wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const struct gl_fragment_program *fp = brw->fragment_program;
const struct brw_fragment_program *bfp = (struct brw_fragment_program *) fp;
struct intel_context *intel = &brw->intel;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 37104f1f23..5588702afc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -209,7 +209,7 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
}
static void
-brw_update_texture_surface( GLcontext *ctx, GLuint unit )
+brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
@@ -315,7 +315,7 @@ brw_create_constant_surface(struct brw_context *brw,
static void
prepare_wm_constants(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
@@ -407,7 +407,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
unsigned int unit)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
drm_intel_bo *region_bo = NULL;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
@@ -572,7 +572,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
static void
prepare_wm_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
int i;
int nr_surfaces = 0;
@@ -619,7 +619,7 @@ prepare_wm_surfaces(struct brw_context *brw)
static void
upload_wm_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c
index 26f1070a16..4a98e26862 100644
--- a/src/mesa/drivers/dri/i965/gen6_cc.c
+++ b/src/mesa/drivers/dri/i965/gen6_cc.c
@@ -49,7 +49,7 @@ static void
blend_state_populate_key(struct brw_context *brw,
struct gen6_blend_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
@@ -181,7 +181,7 @@ static void
color_calc_state_populate_key(struct brw_context *brw,
struct gen6_color_calc_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c
index e8bca83e3a..bf53146f11 100644
--- a/src/mesa/drivers/dri/i965/gen6_clip_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c
@@ -34,7 +34,7 @@ static void
upload_clip_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
uint32_t depth_clamp = 0;
uint32_t provoking;
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
index d9eca9af35..96e6eade6b 100644
--- a/src/mesa/drivers/dri/i965/gen6_depthstencil.c
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -41,7 +41,7 @@ static void
depth_stencil_state_populate_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const unsigned back = ctx->Stencil._BackFace;
memset(key, 0, sizeof(*key));
diff --git a/src/mesa/drivers/dri/i965/gen6_scissor_state.c b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
index 3d483c710c..5684c2e44c 100644
--- a/src/mesa/drivers/dri/i965/gen6_scissor_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
@@ -33,7 +33,7 @@
static void
prepare_scissor_state(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
struct gen6_scissor_rect scissor;
diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c
index ba7f965c11..377b3a41bd 100644
--- a/src/mesa/drivers/dri/i965/gen6_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c
@@ -64,7 +64,7 @@ static void
upload_sf_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
index 84bea323f8..b515e7712e 100644
--- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
@@ -65,7 +65,7 @@ const struct brw_tracked_state gen6_clip_vp = {
static void
prepare_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 50047a33a8..3eca4e971b 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -37,7 +37,7 @@ static void
upload_vs_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
unsigned int nr_params = vp->program.Base.Parameters->NumParameters;
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index 4a9df48ea4..5810266635 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -37,7 +37,7 @@ static void
prepare_wm_constants(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
@@ -81,7 +81,7 @@ static void
upload_wm_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
uint32_t dw2, dw4, dw5, dw6;
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 2c85ad3c36..a74e21720f 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -210,7 +210,7 @@ intelEmitCopyBlit(struct intel_context *intel,
* \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear
*/
void
-intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
+intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h
index 70d277df3c..0163146573 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.h
+++ b/src/mesa/drivers/dri/intel/intel_blit.h
@@ -33,7 +33,7 @@
extern void intelCopyBuffer(const __DRIdrawable * dpriv,
const drm_clip_rect_t * rect);
-extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask);
+extern void intelClearWithBlit(struct gl_context * ctx, GLbitfield mask);
GLboolean
intelEmitCopyBlit(struct intel_context *intel,
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index 117d4daf3b..1e99f9040a 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -40,7 +40,7 @@
#include "intel_regions.h"
static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
GLenum target, struct gl_buffer_object *obj);
/** Allocates a new drm_intel_bo to store the data for the buffer object. */
@@ -59,7 +59,7 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel,
* internal structure where somehow shared.
*/
static struct gl_buffer_object *
-intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
+intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
{
struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
@@ -101,7 +101,7 @@ intel_bufferobj_cow(struct intel_context *intel,
* Called via glDeleteBuffersARB().
*/
static void
-intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
+intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
@@ -136,7 +136,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
-intel_bufferobj_data(GLcontext * ctx,
+intel_bufferobj_data(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
@@ -193,7 +193,7 @@ intel_bufferobj_data(GLcontext * ctx,
* Called via glBufferSubDataARB().
*/
static void
-intel_bufferobj_subdata(GLcontext * ctx,
+intel_bufferobj_subdata(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -239,7 +239,7 @@ intel_bufferobj_subdata(GLcontext * ctx,
* Called via glGetBufferSubDataARB().
*/
static void
-intel_bufferobj_get_subdata(GLcontext * ctx,
+intel_bufferobj_get_subdata(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -260,7 +260,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx,
* Called via glMapBufferARB().
*/
static void *
-intel_bufferobj_map(GLcontext * ctx,
+intel_bufferobj_map(struct gl_context * ctx,
GLenum target,
GLenum access, struct gl_buffer_object *obj)
{
@@ -322,7 +322,7 @@ intel_bufferobj_map(GLcontext * ctx,
* and blit it into the real BO at unmap time.
*/
static void *
-intel_bufferobj_map_range(GLcontext * ctx,
+intel_bufferobj_map_range(struct gl_context * ctx,
GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access, struct gl_buffer_object *obj)
{
@@ -415,7 +415,7 @@ intel_bufferobj_map_range(GLcontext * ctx,
* would defeat the point.
*/
static void
-intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj)
{
@@ -449,7 +449,7 @@ intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
* Called via glUnmapBuffer().
*/
static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
GLenum target, struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
@@ -537,7 +537,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
}
static void
-intel_bufferobj_copy_subdata(GLcontext *ctx,
+intel_bufferobj_copy_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr read_offset, GLintptr write_offset,
@@ -596,7 +596,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
#if FEATURE_APPLE_object_purgeable
static GLenum
-intel_buffer_purgeable(GLcontext * ctx,
+intel_buffer_purgeable(struct gl_context * ctx,
drm_intel_bo *buffer,
GLenum option)
{
@@ -609,7 +609,7 @@ intel_buffer_purgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_object_purgeable(GLcontext * ctx,
+intel_buffer_object_purgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
@@ -636,7 +636,7 @@ intel_buffer_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_texture_object_purgeable(GLcontext * ctx,
+intel_texture_object_purgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
@@ -650,7 +650,7 @@ intel_texture_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_render_object_purgeable(GLcontext * ctx,
+intel_render_object_purgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
@@ -664,7 +664,7 @@ intel_render_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_unpurgeable(GLcontext * ctx,
+intel_buffer_unpurgeable(struct gl_context * ctx,
drm_intel_bo *buffer,
GLenum option)
{
@@ -678,7 +678,7 @@ intel_buffer_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_object_unpurgeable(GLcontext * ctx,
+intel_buffer_object_unpurgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
@@ -686,7 +686,7 @@ intel_buffer_object_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_texture_object_unpurgeable(GLcontext * ctx,
+intel_texture_object_unpurgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
@@ -700,7 +700,7 @@ intel_texture_object_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_render_object_unpurgeable(GLcontext * ctx,
+intel_render_object_unpurgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 1bff344a45..ee551ef60d 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -88,7 +88,7 @@ intel_check_front_buffer_rendering(struct intel_context *intel)
* color buffers.
*/
void
-intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
+intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
@@ -262,7 +262,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
static void
-intelDrawBuffer(GLcontext * ctx, GLenum mode)
+intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
@@ -285,7 +285,7 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
static void
-intelReadBuffer(GLcontext * ctx, GLenum mode)
+intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h
index abb86aade6..2d4613b295 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.h
+++ b/src/mesa/drivers/dri/intel/intel_buffers.h
@@ -41,7 +41,7 @@ extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
extern void intel_check_front_buffer_rendering(struct intel_context *intel);
-extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
+extern void intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb);
extern void intelInitBufferFuncs(struct dd_function_table *functions);
@@ -50,7 +50,7 @@ void intel_get_cliprects(struct intel_context *intel,
unsigned int *num_cliprects,
int *x_off, int *y_off);
#ifdef I915
-void intelCalcViewport(GLcontext * ctx);
+void intelCalcViewport(struct gl_context * ctx);
#endif
#endif /* INTEL_BUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 3c22118866..d7814635b7 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -62,7 +62,7 @@ static const char *buffer_names[] = {
* Called by ctx->Driver.Clear.
*/
static void
-intelClear(GLcontext *ctx, GLbitfield mask)
+intelClear(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index c3b5148fe7..7ace50bde9 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -67,7 +67,7 @@ int INTEL_DEBUG = (0);
static const GLubyte *
-intelGetString(GLcontext * ctx, GLenum name)
+intelGetString(struct gl_context * ctx, GLenum name)
{
const struct intel_context *const intel = intel_context(ctx);
const char *chipset;
@@ -190,7 +190,7 @@ intelGetString(GLcontext * ctx, GLenum name)
}
static void
-intel_flush_front(GLcontext *ctx)
+intel_flush_front(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
__DRIcontext *driContext = intel->driContext;
@@ -478,7 +478,7 @@ intel_prepare_render(struct intel_context *intel)
}
static void
-intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct intel_context *intel = intel_context(ctx);
__DRIcontext *driContext = intel->driContext;
@@ -527,7 +527,7 @@ static const struct dri_debug_control debug_control[] = {
static void
-intelInvalidateState(GLcontext * ctx, GLuint new_state)
+intelInvalidateState(struct gl_context * ctx, GLuint new_state)
{
struct intel_context *intel = intel_context(ctx);
@@ -544,7 +544,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state)
}
void
-intel_flush(GLcontext *ctx)
+intel_flush(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -559,7 +559,7 @@ intel_flush(GLcontext *ctx)
}
static void
-intel_glFlush(GLcontext *ctx)
+intel_glFlush(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -569,7 +569,7 @@ intel_glFlush(GLcontext *ctx)
}
void
-intelFinish(GLcontext * ctx)
+intelFinish(struct gl_context * ctx)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
@@ -621,8 +621,8 @@ intelInitContext(struct intel_context *intel,
void *sharedContextPrivate,
struct dd_function_table *functions)
{
- GLcontext *ctx = &intel->ctx;
- GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct intel_screen *intelScreen = sPriv->private;
int bo_reuse_mode;
@@ -737,7 +737,7 @@ intelInitContext(struct intel_context *intel,
ctx->Const.MaxSamples = 1.0;
/* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
+ * It depend on constants in __struct gl_contextRec::Const
*/
_mesa_init_point(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index e94ba94df2..46d10d74ba 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -106,11 +106,11 @@ struct intel_sync_object {
};
/**
- * intel_context is derived from Mesa's context class: GLcontext.
+ * intel_context is derived from Mesa's context class: struct gl_context.
*/
struct intel_context
{
- GLcontext ctx; /**< base class, must be first field */
+ struct gl_context ctx; /**< base class, must be first field */
struct
{
@@ -256,7 +256,7 @@ struct intel_context
__DRIcontext *driContext;
struct intel_screen *intelScreen;
- void (*saved_viewport)(GLcontext * ctx,
+ void (*saved_viewport)(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height);
/**
@@ -388,8 +388,8 @@ extern GLboolean intelInitContext(struct intel_context *intel,
void *sharedContextPrivate,
struct dd_function_table *functions);
-extern void intelFinish(GLcontext * ctx);
-extern void intel_flush(GLcontext * ctx);
+extern void intelFinish(struct gl_context * ctx);
+extern void intel_flush(struct gl_context * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
@@ -476,7 +476,7 @@ void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
-intel_context(GLcontext * ctx)
+intel_context(struct gl_context * ctx)
{
return (struct intel_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 8d38a28bb8..974045730b 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -217,7 +217,7 @@ get_glsl_version()
* extensions for a context.
*/
void
-intelInitExtensions(GLcontext *ctx)
+intelInitExtensions(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h
index 236442a4d6..fb2a846d39 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.h
+++ b/src/mesa/drivers/dri/intel/intel_extensions.h
@@ -30,10 +30,10 @@
extern void
-intelInitExtensions(GLcontext *ctx);
+intelInitExtensions(struct gl_context *ctx);
extern void
-intelInitExtensionsES2(GLcontext *ctx);
+intelInitExtensionsES2(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_extensions_es2.c b/src/mesa/drivers/dri/intel/intel_extensions_es2.c
index ed5db20e38..71c86339c7 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions_es2.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions_es2.c
@@ -83,7 +83,7 @@ static const char *es2_extensions[] = {
* extensions for a context.
*/
void
-intelInitExtensionsES2(GLcontext *ctx)
+intelInitExtensionsES2(struct gl_context *ctx)
{
int i;
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index a70c83b39d..862a13d2ea 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -50,7 +50,7 @@
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
-intel_new_framebuffer(GLcontext * ctx, GLuint name)
+intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
@@ -81,7 +81,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
-intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
@@ -96,7 +96,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
* storage for a user-created renderbuffer.
*/
static GLboolean
-intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -216,7 +216,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
#if FEATURE_OES_EGL_image
static void
-intel_image_target_renderbuffer_storage(GLcontext *ctx,
+intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
@@ -252,7 +252,7 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx,
* Not used for user-created renderbuffers!
*/
static GLboolean
-intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
@@ -265,7 +265,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
@@ -293,7 +293,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
-intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
@@ -396,7 +396,7 @@ intel_create_renderbuffer(gl_format format)
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
-intel_new_renderbuffer(GLcontext * ctx, GLuint name)
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
@@ -424,7 +424,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name)
* Called via glBindFramebufferEXT().
*/
static void
-intel_bind_framebuffer(GLcontext * ctx, GLenum target,
+intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
@@ -440,7 +440,7 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
* Called via glFramebufferRenderbufferEXT().
*/
static void
-intel_framebuffer_renderbuffer(GLcontext * ctx,
+intel_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
@@ -454,7 +454,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
static GLboolean
-intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
+intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
@@ -535,7 +535,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
-intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
@@ -566,7 +566,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
* before intel_finish_render_texture() is ever called.
*/
static void
-intel_render_texture(GLcontext * ctx,
+intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
@@ -642,7 +642,7 @@ intel_render_texture(GLcontext * ctx,
* Called by Mesa when rendering to a texture is done.
*/
static void
-intel_finish_render_texture(GLcontext * ctx,
+intel_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
@@ -669,7 +669,7 @@ intel_finish_render_texture(GLcontext * ctx,
* Do additional "completeness" testing of a framebuffer object.
*/
static void
-intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index cb088e4032..60583ef4c0 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -55,7 +55,7 @@ effective_func(GLenum func, GLboolean src_alpha_is_one)
* glDraw/CopyPixels.
*/
GLboolean
-intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
+intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one)
{
if (ctx->NewState)
_mesa_update_state(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index 743b6497c5..aef0e609da 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -31,21 +31,21 @@
#include "main/mtypes.h"
void intelInitPixelFuncs(struct dd_function_table *functions);
-GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
+GLboolean intel_check_blit_fragment_ops(struct gl_context * ctx,
GLboolean src_alpha_is_one);
GLboolean intel_check_blit_format(struct intel_region *region,
GLenum format, GLenum type);
-void intelReadPixels(GLcontext * ctx,
+void intelReadPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid * pixels);
-void intelDrawPixels(GLcontext * ctx,
+void intelDrawPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
@@ -53,12 +53,12 @@ void intelDrawPixels(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels);
-void intelCopyPixels(GLcontext * ctx,
+void intelCopyPixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type);
-void intelBitmap(GLcontext * ctx,
+void intelBitmap(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 23410f063c..63fb4b37b1 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -58,7 +58,7 @@
* PBO bitmaps. I think they are probably pretty rare though - I
* wonder if Xgl uses them?
*/
-static const GLubyte *map_pbo( GLcontext *ctx,
+static const GLubyte *map_pbo( struct gl_context *ctx,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
@@ -167,7 +167,7 @@ y_flip(struct gl_framebuffer *fb, int y, int height)
* Render a bitmap.
*/
static GLboolean
-do_blit_bitmap( GLcontext *ctx,
+do_blit_bitmap( struct gl_context *ctx,
GLint dstx, GLint dsty,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
@@ -320,7 +320,7 @@ out:
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
*/
void
-intelBitmap(GLcontext * ctx,
+intelBitmap(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
index 2008a4c2be..c6b36ed429 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
@@ -76,7 +76,7 @@ copypix_src_region(struct intel_context *intel, GLenum type)
* we allow Scissor.
*/
static GLboolean
-intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
+intel_check_copypixel_blit_fragment_ops(struct gl_context * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
@@ -102,7 +102,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
-do_blit_copypixels(GLcontext * ctx,
+do_blit_copypixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
@@ -198,7 +198,7 @@ out:
void
-intelCopyPixels(GLcontext * ctx,
+intelCopyPixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 470c4b9326..2ec7ed8e26 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -39,7 +39,7 @@
#include "intel_pixel.h"
void
-intelDrawPixels(GLcontext * ctx,
+intelDrawPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_read.c b/src/mesa/drivers/dri/intel/intel_pixel_read.c
index 21d2a7a93e..b249f9a5a0 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_read.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_read.c
@@ -65,7 +65,7 @@
*/
static GLboolean
-do_blit_readpixels(GLcontext * ctx,
+do_blit_readpixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
@@ -165,7 +165,7 @@ do_blit_readpixels(GLcontext * ctx,
}
void
-intelReadPixels(GLcontext * ctx,
+intelReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index c8d55c92a0..104cadf0f9 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -246,7 +246,7 @@ intel_map_unmap_framebuffer(struct intel_context *intel,
* Old note: Moved locking out to get reasonable span performance.
*/
void
-intelSpanRenderStart(GLcontext * ctx)
+intelSpanRenderStart(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -273,7 +273,7 @@ intelSpanRenderStart(GLcontext * ctx)
* the above function.
*/
void
-intelSpanRenderFinish(GLcontext * ctx)
+intelSpanRenderFinish(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -294,7 +294,7 @@ intelSpanRenderFinish(GLcontext * ctx)
void
-intelInitSpanFuncs(GLcontext * ctx)
+intelInitSpanFuncs(struct gl_context * ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = intelSpanRenderStart;
@@ -302,7 +302,7 @@ intelInitSpanFuncs(GLcontext * ctx)
}
void
-intel_map_vertex_shader_textures(GLcontext *ctx)
+intel_map_vertex_shader_textures(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
@@ -321,7 +321,7 @@ intel_map_vertex_shader_textures(GLcontext *ctx)
}
void
-intel_unmap_vertex_shader_textures(GLcontext *ctx)
+intel_unmap_vertex_shader_textures(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index bffe109aa5..aa8d08e843 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -28,15 +28,15 @@
#ifndef _INTEL_SPAN_H
#define _INTEL_SPAN_H
-extern void intelInitSpanFuncs(GLcontext * ctx);
+extern void intelInitSpanFuncs(struct gl_context * ctx);
-extern void intelSpanRenderFinish(GLcontext * ctx);
-extern void intelSpanRenderStart(GLcontext * ctx);
+extern void intelSpanRenderFinish(struct gl_context * ctx);
+extern void intelSpanRenderStart(struct gl_context * ctx);
void intel_renderbuffer_map(struct intel_context *intel,
struct gl_renderbuffer *rb);
void intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb);
-void intel_map_vertex_shader_textures(GLcontext *ctx);
-void intel_unmap_vertex_shader_textures(GLcontext *ctx);
+void intel_map_vertex_shader_textures(struct gl_context *ctx);
+void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c
index c5ef909dbf..80598b7ef6 100644
--- a/src/mesa/drivers/dri/intel/intel_state.c
+++ b/src/mesa/drivers/dri/intel/intel_state.c
@@ -197,7 +197,7 @@ intel_translate_logic_op(GLenum opcode)
/* Fallback to swrast for select and feedback.
*/
static void
-intelRenderMode(GLcontext *ctx, GLenum mode)
+intelRenderMode(struct gl_context *ctx, GLenum mode)
{
struct intel_context *intel = intel_context(ctx);
FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
diff --git a/src/mesa/drivers/dri/intel/intel_syncobj.c b/src/mesa/drivers/dri/intel/intel_syncobj.c
index c2d86432ff..bbfac74b60 100644
--- a/src/mesa/drivers/dri/intel/intel_syncobj.c
+++ b/src/mesa/drivers/dri/intel/intel_syncobj.c
@@ -46,7 +46,7 @@
#include "intel_reg.h"
static struct gl_sync_object *
-intel_new_sync_object(GLcontext *ctx, GLuint id)
+intel_new_sync_object(struct gl_context *ctx, GLuint id)
{
struct intel_sync_object *sync;
@@ -56,7 +56,7 @@ intel_new_sync_object(GLcontext *ctx, GLuint id)
}
static void
-intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
+intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
@@ -65,7 +65,7 @@ intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
}
static void
-intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
+intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
{
struct intel_context *intel = intel_context(ctx);
@@ -87,7 +87,7 @@ intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
* The fix would be a new kernel function to do the GTT transition with a
* timeout.
*/
-static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
@@ -105,12 +105,12 @@ static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
* any batchbuffers coming after this waitsync will naturally not occur until
* the previous one is done.
*/
-static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
}
-static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s)
+static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index e2bff0878a..3d9a2549db 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -10,7 +10,7 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static struct gl_texture_image *
-intelNewTextureImage(GLcontext * ctx)
+intelNewTextureImage(struct gl_context * ctx)
{
DBG("%s\n", __FUNCTION__);
(void) ctx;
@@ -19,7 +19,7 @@ intelNewTextureImage(GLcontext * ctx)
static struct gl_texture_object *
-intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
+intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
@@ -30,7 +30,7 @@ intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
}
static void
-intelDeleteTextureObject(GLcontext *ctx,
+intelDeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct intel_context *intel = intel_context(ctx);
@@ -44,7 +44,7 @@ intelDeleteTextureObject(GLcontext *ctx,
static void
-intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
+intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
@@ -150,7 +150,7 @@ timed_memcpy(void *dest, const void *src, size_t n)
* map/unmap the base level texture image.
*/
static void
-intelGenerateMipmap(GLcontext *ctx, GLenum target,
+intelGenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index cd77dd5b8e..7906554e45 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -40,7 +40,7 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
-gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+gl_format intelChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type);
void intelSetTexBuffer(__DRIcontext *pDRICtx,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index d59b8711f2..2d046fd52d 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -101,7 +101,7 @@ do_copy_texsubimage(struct intel_context *intel,
GLint dstx, GLint dsty,
GLint x, GLint y, GLsizei width, GLsizei height)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct intel_region *src = get_teximage_source(intel, internalFormat);
if (!intelImage->mt || !src || !src->buffer) {
@@ -172,7 +172,7 @@ do_copy_texsubimage(struct intel_context *intel,
static void
-intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border)
{
@@ -220,7 +220,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
@@ -269,7 +269,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width)
{
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
@@ -295,7 +295,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
{
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 97b26efcb7..9d73a2fb37 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -15,7 +15,7 @@
* immediately after sampling...
*/
gl_format
-intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 187e537aac..35f3d7d382 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -300,7 +300,7 @@ try_pbo_zcopy(struct intel_context *intel,
static void
-intelTexImage(GLcontext * ctx,
+intelTexImage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
@@ -539,7 +539,7 @@ intelTexImage(GLcontext * ctx,
static void
-intelTexImage3D(GLcontext * ctx,
+intelTexImage3D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -556,7 +556,7 @@ intelTexImage3D(GLcontext * ctx,
static void
-intelTexImage2D(GLcontext * ctx,
+intelTexImage2D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -572,7 +572,7 @@ intelTexImage2D(GLcontext * ctx,
static void
-intelTexImage1D(GLcontext * ctx,
+intelTexImage1D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@@ -588,7 +588,7 @@ intelTexImage1D(GLcontext * ctx,
static void
-intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -606,7 +606,7 @@ intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
* then unmap it.
*/
static void
-intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLboolean compressed)
@@ -666,7 +666,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
static void
-intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -677,7 +677,7 @@ intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
static void
-intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -693,7 +693,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
struct intel_texture_image *intelImage;
struct intel_mipmap_tree *mt;
@@ -774,7 +774,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
#if FEATURE_OES_EGL_image
static void
-intel_image_target_texture_2d(GLcontext *ctx, GLenum target,
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index b7ce50a820..c9b992a21b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -40,7 +40,7 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static void
-intelTexSubimage(GLcontext * ctx,
+intelTexSubimage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -189,7 +189,7 @@ intelTexSubimage(GLcontext * ctx,
static void
-intelTexSubImage3D(GLcontext * ctx,
+intelTexSubImage3D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -209,7 +209,7 @@ intelTexSubImage3D(GLcontext * ctx,
static void
-intelTexSubImage2D(GLcontext * ctx,
+intelTexSubImage2D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -229,7 +229,7 @@ intelTexSubImage2D(GLcontext * ctx,
static void
-intelTexSubImage1D(GLcontext * ctx,
+intelTexSubImage1D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -248,7 +248,7 @@ intelTexSubImage1D(GLcontext * ctx,
}
static void
-intelCompressedTexSubImage2D(GLcontext * ctx,
+intelCompressedTexSubImage2D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c
index 0d4f895dd4..7c989df5ec 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.c
+++ b/src/mesa/drivers/dri/mach64/mach64_context.c
@@ -90,7 +90,7 @@ GLboolean mach64CreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *driScreen = driContextPriv->driScreenPriv;
struct dd_function_table functions;
mach64ContextPtr mmesa;
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h
index 3d7943db01..11e8f53b28 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.h
+++ b/src/mesa/drivers/dri/mach64/mach64_context.h
@@ -161,7 +161,7 @@ struct mach64_texture_object {
typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
struct mach64_context {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Driver and hardware state management
*/
diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.c b/src/mesa/drivers/dri/mach64/mach64_dd.c
index d464f6c518..9cb2c10759 100644
--- a/src/mesa/drivers/dri/mach64/mach64_dd.c
+++ b/src/mesa/drivers/dri/mach64/mach64_dd.c
@@ -55,7 +55,7 @@ static void mach64DDGetBufferSize( struct gl_framebuffer *buffer,
/* Return various strings for glGetString().
*/
-static const GLubyte *mach64DDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *mach64DDGetString( struct gl_context *ctx, GLenum name )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
static char buffer[128];
@@ -84,7 +84,7 @@ static const GLubyte *mach64DDGetString( GLcontext *ctx, GLenum name )
* hardware. All commands that are normally sent to the ring are
* already considered `flushed'.
*/
-static void mach64DDFlush( GLcontext *ctx )
+static void mach64DDFlush( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -107,7 +107,7 @@ static void mach64DDFlush( GLcontext *ctx )
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-static void mach64DDFinish( GLcontext *ctx )
+static void mach64DDFinish( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
index 03587c44fd..0146e0d051 100644
--- a/src/mesa/drivers/dri/mach64/mach64_ioctl.c
+++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
@@ -665,7 +665,7 @@ void mach64PerformanceBoxesLocked( mach64ContextPtr mmesa )
* Buffer clear
*/
-static void mach64DDClear( GLcontext *ctx, GLbitfield mask )
+static void mach64DDClear( struct gl_context *ctx, GLbitfield mask )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
__DRIdrawable *dPriv = mmesa->driDrawable;
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 816682ec5f..d8426ddee1 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -35,7 +35,7 @@
#define LOCALVARS
#endif
-void TAG(translate_vertex)(GLcontext *ctx,
+void TAG(translate_vertex)(struct gl_context *ctx,
const VERTEX *src,
SWvertex *dst)
{
@@ -108,7 +108,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
-void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
+void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
@@ -199,7 +199,7 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
-INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(interp_extras)( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
@@ -230,7 +230,7 @@ INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
-INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(copy_pv_extras)( struct gl_context *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
index 6e5fa3520e..8345f5cdbc 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
@@ -52,7 +52,7 @@
#define LOCALVARS
#endif
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
@@ -312,7 +312,7 @@ static void TAG(emit)( GLcontext *ctx,
#if DO_XYZW && DO_RGBA
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -344,7 +344,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
}
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
@@ -511,7 +511,7 @@ static void TAG(interp)( GLcontext *ctx,
#endif /* DO_RGBA && DO_XYZW */
-static void TAG(copy_pv)( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void TAG(copy_pv)( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
#if DO_SPEC || DO_FOG || DO_RGBA
LOCALVARS
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index b5ed03910c..956bccbcd6 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -379,7 +379,7 @@ mach64SwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
mach64ContextPtr mmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
mmesa = (mach64ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = mmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c
index aff938debf..4b853c2af3 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.c
+++ b/src/mesa/drivers/dri/mach64/mach64_span.c
@@ -128,21 +128,21 @@
#include "depthtmp.h"
-static void mach64SpanRenderStart( GLcontext *ctx )
+static void mach64SpanRenderStart( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
LOCK_HARDWARE( mmesa );
FINISH_DMA_LOCKED( mmesa );
}
-static void mach64SpanRenderFinish( GLcontext *ctx )
+static void mach64SpanRenderFinish( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
_swrast_flush( ctx );
UNLOCK_HARDWARE( mmesa );
}
-void mach64DDInitSpanFuncs( GLcontext *ctx )
+void mach64DDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = mach64SpanRenderStart;
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.h b/src/mesa/drivers/dri/mach64/mach64_span.h
index c0120ce9b0..2742e93c8e 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.h
+++ b/src/mesa/drivers/dri/mach64/mach64_span.h
@@ -33,7 +33,7 @@
#include "drirenderbuffer.h"
-extern void mach64DDInitSpanFuncs( GLcontext *ctx );
+extern void mach64DDInitSpanFuncs( struct gl_context *ctx );
extern void
mach64SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c
index 69a5aea02c..8e795955c2 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.c
+++ b/src/mesa/drivers/dri/mach64/mach64_state.c
@@ -48,7 +48,7 @@
* Alpha blending
*/
-static void mach64UpdateAlphaMode( GLcontext *ctx )
+static void mach64UpdateAlphaMode( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint a = mmesa->setup.alpha_tst_cntl;
@@ -185,7 +185,7 @@ static void mach64UpdateAlphaMode( GLcontext *ctx )
}
}
-static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void mach64DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -193,7 +193,7 @@ static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
mmesa->new_state |= MACH64_NEW_ALPHA;
}
-static void mach64DDBlendEquationSeparate( GLcontext *ctx,
+static void mach64DDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -214,7 +214,7 @@ static void mach64DDBlendEquationSeparate( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_ALPHA;
}
-static void mach64DDBlendFuncSeparate( GLcontext *ctx,
+static void mach64DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -229,7 +229,7 @@ static void mach64DDBlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void mach64UpdateZMode( GLcontext *ctx )
+static void mach64UpdateZMode( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint z = mmesa->setup.z_cntl;
@@ -285,7 +285,7 @@ static void mach64UpdateZMode( GLcontext *ctx )
}
}
-static void mach64DDDepthFunc( GLcontext *ctx, GLenum func )
+static void mach64DDDepthFunc( struct gl_context *ctx, GLenum func )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -293,7 +293,7 @@ static void mach64DDDepthFunc( GLcontext *ctx, GLenum func )
mmesa->new_state |= MACH64_NEW_DEPTH;
}
-static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag )
+static void mach64DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -301,7 +301,7 @@ static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag )
mmesa->new_state |= MACH64_NEW_DEPTH;
}
-static void mach64DDClearDepth( GLcontext *ctx, GLclampd d )
+static void mach64DDClearDepth( struct gl_context *ctx, GLclampd d )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -315,7 +315,7 @@ static void mach64DDClearDepth( GLcontext *ctx, GLclampd d )
* Fog
*/
-static void mach64UpdateFogAttrib( GLcontext *ctx )
+static void mach64UpdateFogAttrib( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -366,7 +366,7 @@ static void mach64UpdateFogAttrib( GLcontext *ctx )
}
-static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void mach64DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Clipping
*/
-static void mach64UpdateClipping( GLcontext *ctx )
+static void mach64UpdateClipping( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64ScreenPtr mach64Screen = mmesa->mach64Screen;
@@ -452,7 +452,7 @@ static void mach64UpdateClipping( GLcontext *ctx )
}
}
-static void mach64DDScissor( GLcontext *ctx,
+static void mach64DDScissor( struct gl_context *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -466,7 +466,7 @@ static void mach64DDScissor( GLcontext *ctx,
* Culling
*/
-static void mach64UpdateCull( GLcontext *ctx )
+static void mach64UpdateCull( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLfloat backface_sign = 1;
@@ -495,7 +495,7 @@ static void mach64UpdateCull( GLcontext *ctx )
}
-static void mach64DDCullFace( GLcontext *ctx, GLenum mode )
+static void mach64DDCullFace( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -503,7 +503,7 @@ static void mach64DDCullFace( GLcontext *ctx, GLenum mode )
mmesa->new_state |= MACH64_NEW_CULL;
}
-static void mach64DDFrontFace( GLcontext *ctx, GLenum mode )
+static void mach64DDFrontFace( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -516,7 +516,7 @@ static void mach64DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void mach64UpdateMasks( GLcontext *ctx )
+static void mach64UpdateMasks( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint mask = 0xffffffff;
@@ -536,7 +536,7 @@ static void mach64UpdateMasks( GLcontext *ctx )
}
}
-static void mach64DDColorMask( GLcontext *ctx,
+static void mach64DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -555,7 +555,7 @@ static void mach64DDColorMask( GLcontext *ctx,
* sense to break them out of the core texture state update routines.
*/
-static void mach64UpdateSpecularLighting( GLcontext *ctx )
+static void mach64UpdateSpecularLighting( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint a = mmesa->setup.alpha_tst_cntl;
@@ -578,7 +578,7 @@ static void mach64UpdateSpecularLighting( GLcontext *ctx )
}
}
-static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname,
+static void mach64DDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -589,7 +589,7 @@ static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void mach64DDShadeModel( GLcontext *ctx, GLenum mode )
+static void mach64DDShadeModel( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint s = mmesa->setup.setup_cntl;
@@ -621,7 +621,7 @@ static void mach64DDShadeModel( GLcontext *ctx, GLenum mode )
*/
-void mach64CalcViewport( GLcontext *ctx )
+void mach64CalcViewport( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -639,14 +639,14 @@ void mach64CalcViewport( GLcontext *ctx )
mmesa->SetupNewInputs = ~0;
}
-static void mach64Viewport( GLcontext *ctx,
+static void mach64Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
mach64CalcViewport( ctx );
}
-static void mach64DepthRange( GLcontext *ctx,
+static void mach64DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
mach64CalcViewport( ctx );
@@ -657,7 +657,7 @@ static void mach64DepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void mach64DDClearColor( GLcontext *ctx,
+static void mach64DDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -672,7 +672,7 @@ static void mach64DDClearColor( GLcontext *ctx,
c[0], c[1], c[2], c[3] );
}
-static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void mach64DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -683,7 +683,7 @@ static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void mach64SetCliprects( GLcontext *ctx, GLenum mode )
+void mach64SetCliprects( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
__DRIdrawable *dPriv = mmesa->driDrawable;
@@ -717,7 +717,7 @@ void mach64SetCliprects( GLcontext *ctx, GLenum mode )
mmesa->dirty |= MACH64_UPLOAD_CLIPRECTS;
}
-static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void mach64DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -755,7 +755,7 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
mmesa->dirty |= MACH64_UPLOAD_DST_OFF_PITCH;
}
-static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode )
+static void mach64DDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -764,7 +764,7 @@ static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode )
* State enable/disable
*/
-static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void mach64DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -867,7 +867,7 @@ static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
* Render mode
*/
-static void mach64DDRenderMode( GLcontext *ctx, GLenum mode )
+static void mach64DDRenderMode( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
FALLBACK( mmesa, MACH64_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -971,7 +971,7 @@ static void mach64DDPrintState( const char *msg, GLuint flags )
}
/* Update the hardware state */
-void mach64DDUpdateHWState( GLcontext *ctx )
+void mach64DDUpdateHWState( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
int new_state = mmesa->new_state;
@@ -1018,7 +1018,7 @@ void mach64DDUpdateHWState( GLcontext *ctx )
}
-static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void mach64DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1152,7 +1152,7 @@ void mach64DDInitState( mach64ContextPtr mmesa )
/* Initialize the driver's state functions.
*/
-void mach64DDInitStateFuncs( GLcontext *ctx )
+void mach64DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = mach64DDInvalidateState;
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.h b/src/mesa/drivers/dri/mach64/mach64_state.h
index 23081cb2fe..41c4d01d1d 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.h
+++ b/src/mesa/drivers/dri/mach64/mach64_state.h
@@ -34,13 +34,13 @@
#include "mach64_context.h"
extern void mach64DDInitState( mach64ContextPtr mmesa );
-extern void mach64DDInitStateFuncs( GLcontext *ctx );
+extern void mach64DDInitStateFuncs( struct gl_context *ctx );
-extern void mach64SetCliprects( GLcontext *ctx, GLenum mode );
-extern void mach64CalcViewport( GLcontext *ctx );
+extern void mach64SetCliprects( struct gl_context *ctx, GLenum mode );
+extern void mach64CalcViewport( struct gl_context *ctx );
-extern void mach64DDUpdateState( GLcontext *ctx );
-extern void mach64DDUpdateHWState( GLcontext *ctx );
+extern void mach64DDUpdateState( struct gl_context *ctx );
+extern void mach64DDUpdateHWState( struct gl_context *ctx );
extern void mach64EmitHwStateLocked( mach64ContextPtr mmesa );
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c
index 09367be5b4..68d273a3e7 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.c
@@ -133,7 +133,7 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+mach64ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -241,7 +241,7 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
}
-static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void mach64TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -271,7 +271,7 @@ static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexSubImage1D( GLcontext *ctx,
+static void mach64TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -304,7 +304,7 @@ static void mach64TexSubImage1D( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void mach64TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -334,7 +334,7 @@ static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexSubImage2D( GLcontext *ctx,
+static void mach64TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -371,7 +371,7 @@ static void mach64TexSubImage2D( GLcontext *ctx,
* Device Driver API texture functions
*/
-static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
+static void mach64DDTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -425,7 +425,7 @@ static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
}
}
-static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
+static void mach64DDTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -489,7 +489,7 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
+static void mach64DDBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -510,7 +510,7 @@ static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64DDDeleteTexture( GLcontext *ctx,
+static void mach64DDDeleteTexture( struct gl_context *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -537,7 +537,7 @@ static void mach64DDDeleteTexture( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+mach64NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h
index 8e0b23ed15..0369982853 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.h
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.h
@@ -32,7 +32,7 @@
#ifndef __MACH64_TEX_H__
#define __MACH64_TEX_H__
-extern void mach64UpdateTextureState( GLcontext *ctx );
+extern void mach64UpdateTextureState( struct gl_context *ctx );
extern void mach64UploadTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c
index adf774ec19..70365c8461 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texstate.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c
@@ -108,7 +108,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
t->maxLog2 = baseImage->MaxLog2;
}
-static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
+static void mach64UpdateTextureEnv( struct gl_context *ctx, int unit )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLint source = mmesa->tmu_source[unit];
@@ -284,7 +284,7 @@ static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
}
-static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
+static void mach64UpdateTextureUnit( struct gl_context *ctx, int unit )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
int source = mmesa->tmu_source[unit];
@@ -427,7 +427,7 @@ static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
/* Update the hardware texture state */
-void mach64UpdateTextureState( GLcontext *ctx )
+void mach64UpdateTextureState( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c
index a81d21afff..024ee2f435 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.c
@@ -59,8 +59,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
MACH64_PRIM_POLYGON,
};
-static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void mach64RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void mach64RenderPrimitive( struct gl_context *ctx, GLenum prim );
/* FIXME: Remove this when native template is finished. */
@@ -120,7 +120,7 @@ static INLINE void mach64_draw_quad( mach64ContextPtr mmesa,
mach64VertexPtr v3 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
GLint a;
GLfloat ooa;
@@ -425,7 +425,7 @@ static INLINE void mach64_draw_triangle( mach64ContextPtr mmesa,
mach64VertexPtr v2 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
GLuint vertsize = mmesa->vertex_size;
GLint a;
GLfloat ooa;
@@ -671,7 +671,7 @@ static INLINE void mach64_draw_line( mach64ContextPtr mmesa,
mach64VertexPtr v1 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
/* 2 fractional bits for hardware: */
const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width,
@@ -959,7 +959,7 @@ static INLINE void mach64_draw_point( mach64ContextPtr mmesa,
mach64VertexPtr v0 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
/* 2 fractional bits for hardware: */
GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size,
@@ -1473,7 +1473,7 @@ mach64_fallback_tri( mach64ContextPtr mmesa,
mach64Vertex *v1,
mach64Vertex *v2 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[3];
mach64_translate_vertex( ctx, v0, &v[0] );
mach64_translate_vertex( ctx, v1, &v[1] );
@@ -1487,7 +1487,7 @@ mach64_fallback_line( mach64ContextPtr mmesa,
mach64Vertex *v0,
mach64Vertex *v1 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[2];
mach64_translate_vertex( ctx, v0, &v[0] );
mach64_translate_vertex( ctx, v1, &v[1] );
@@ -1499,7 +1499,7 @@ static void
mach64_fallback_point( mach64ContextPtr mmesa,
mach64Vertex *v0 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[1];
mach64_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -1549,7 +1549,7 @@ mach64_fallback_point( mach64ContextPtr mmesa,
/* Render clipped primitives */
/**********************************************************************/
-static void mach64RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1573,14 +1573,14 @@ static void mach64RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
-static void mach64RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void mach64RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
#if MACH64_NATIVE_VTXFMT
-static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1675,7 +1675,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
assert( vb == vbchk );
}
#else
-static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1715,7 +1715,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void mach64ChooseRenderState(GLcontext *ctx)
+static void mach64ChooseRenderState(struct gl_context *ctx)
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -1769,7 +1769,7 @@ static void mach64ChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void mach64RunPipeline( GLcontext *ctx )
+static void mach64RunPipeline( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1798,7 +1798,7 @@ static void mach64RunPipeline( GLcontext *ctx )
* and lines, points and bitmaps.
*/
-static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void mach64RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1811,7 +1811,7 @@ static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void mach64RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint hw = hw_prim[prim];
@@ -1825,7 +1825,7 @@ static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim )
}
-static void mach64RenderStart( GLcontext *ctx )
+static void mach64RenderStart( struct gl_context *ctx )
{
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
@@ -1833,7 +1833,7 @@ static void mach64RenderStart( GLcontext *ctx )
mach64CheckTexSizes( ctx );
}
-static void mach64RenderFinish( GLcontext *ctx )
+static void mach64RenderFinish( struct gl_context *ctx )
{
if (MACH64_CONTEXT(ctx)->RenderIndex & MACH64_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -1868,7 +1868,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void mach64Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1908,7 +1908,7 @@ void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void mach64InitTriFuncs( GLcontext *ctx )
+void mach64InitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.h b/src/mesa/drivers/dri/mach64/mach64_tris.h
index 042df42f5b..84f613c4ab 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.h
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.h
@@ -33,10 +33,10 @@
#include "main/mtypes.h"
-extern void mach64InitTriFuncs( GLcontext *ctx );
+extern void mach64InitTriFuncs( struct gl_context *ctx );
-extern void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void mach64Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( mmesa, bit, mode ) mach64Fallback( mmesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.c b/src/mesa/drivers/dri/mach64/mach64_vb.c
index 046aff28a8..d0c04d3d03 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_vb.c
@@ -54,10 +54,10 @@
#define MACH64_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[MACH64_MAX_SETUP];
@@ -491,7 +491,7 @@ void mach64PrintSetupFlags( char *msg, GLuint flags )
-void mach64CheckTexSizes( GLcontext *ctx )
+void mach64CheckTexSizes( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -511,7 +511,7 @@ void mach64CheckTexSizes( GLcontext *ctx )
}
}
-void mach64BuildVertices( GLcontext *ctx,
+void mach64BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -557,7 +557,7 @@ void mach64BuildVertices( GLcontext *ctx,
}
}
-void mach64ChooseVertexState( GLcontext *ctx )
+void mach64ChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -602,7 +602,7 @@ void mach64ChooseVertexState( GLcontext *ctx )
#if 0
-void mach64_emit_contiguous_verts( GLcontext *ctx,
+void mach64_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count )
{
@@ -614,7 +614,7 @@ void mach64_emit_contiguous_verts( GLcontext *ctx,
#endif
-void mach64InitVB( GLcontext *ctx )
+void mach64InitVB( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -631,7 +631,7 @@ void mach64InitVB( GLcontext *ctx )
}
-void mach64FreeVB( GLcontext *ctx )
+void mach64FreeVB( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
if (mmesa->verts) {
diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.h b/src/mesa/drivers/dri/mach64/mach64_vb.h
index e0b366916b..8d9cd5b492 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vb.h
+++ b/src/mesa/drivers/dri/mach64/mach64_vb.h
@@ -46,32 +46,32 @@
_NEW_FOG)
-extern void mach64CheckTexSizes( GLcontext *ctx );
-extern void mach64ChooseVertexState( GLcontext *ctx );
+extern void mach64CheckTexSizes( struct gl_context *ctx );
+extern void mach64ChooseVertexState( struct gl_context *ctx );
-extern void mach64BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void mach64BuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void mach64PrintSetupFlags(char *msg, GLuint flags );
-extern void mach64InitVB( GLcontext *ctx );
-extern void mach64FreeVB( GLcontext *ctx );
+extern void mach64InitVB( struct gl_context *ctx );
+extern void mach64FreeVB( struct gl_context *ctx );
#if 0
-extern void mach64_emit_contiguous_verts( GLcontext *ctx,
+extern void mach64_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
-extern void mach64_emit_indexed_verts( GLcontext *ctx,
+extern void mach64_emit_indexed_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
#endif
-extern void mach64_translate_vertex( GLcontext *ctx,
+extern void mach64_translate_vertex( struct gl_context *ctx,
const mach64Vertex *src,
SWvertex *dst );
-extern void mach64_print_vertex( GLcontext *ctx, const mach64Vertex *v );
+extern void mach64_print_vertex( struct gl_context *ctx, const mach64Vertex *v );
#endif /* __MACH64_VB_H__ */
diff --git a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
index 60bfab8f6d..a126dcae40 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
+++ b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
@@ -118,7 +118,7 @@
#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
@@ -366,7 +366,7 @@ static void TAG(emit)( GLcontext *ctx,
#error "cannot use tiny vertices with hw perspective divide"
#endif
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
@@ -422,7 +422,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
}
}
#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
@@ -466,7 +466,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
#if (HAVE_PTEX_VERTICES)
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -494,7 +494,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
return GL_TRUE;
}
#else
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -535,7 +535,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
#endif /* ptex */
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
diff --git a/src/mesa/drivers/dri/mga/mga_texcombine.c b/src/mesa/drivers/dri/mga/mga_texcombine.c
index 24083d9651..1488a89bb6 100644
--- a/src/mesa/drivers/dri/mga/mga_texcombine.c
+++ b/src/mesa/drivers/dri/mga/mga_texcombine.c
@@ -41,7 +41,7 @@
#define MGA_ARG2 1
#define MGA_ALPHA 2
-GLboolean mgaUpdateTextureEnvCombine( GLcontext *ctx, int unit )
+GLboolean mgaUpdateTextureEnvCombine( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c
index 54eda62a96..33ad8b4256 100644
--- a/src/mesa/drivers/dri/mga/mga_texstate.c
+++ b/src/mesa/drivers/dri/mga/mga_texstate.c
@@ -196,7 +196,7 @@ mgaSetTexImages( mgaContextPtr mmesa,
* Texture unit state management
*/
-static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
+static void mgaUpdateTextureEnvG200( struct gl_context *ctx, GLuint unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
@@ -526,7 +526,7 @@ static const GLuint g400_alpha_combine[][MGA_MAX_COMBFUNC] =
},
};
-static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit )
+static GLboolean mgaUpdateTextureEnvBlend( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -622,7 +622,7 @@ static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
+static void mgaUpdateTextureEnvG400( struct gl_context *ctx, GLuint unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
const int source = mmesa->tmu_source[unit];
@@ -719,7 +719,7 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
}
}
-static void disable_tex( GLcontext *ctx, int unit )
+static void disable_tex( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -747,7 +747,7 @@ static void disable_tex( GLcontext *ctx, int unit )
mmesa->dirty |= MGA_UPLOAD_CONTEXT | (MGA_UPLOAD_TEX0 << unit);
}
-static GLboolean enable_tex( GLcontext *ctx, int unit )
+static GLboolean enable_tex( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -768,7 +768,7 @@ static GLboolean enable_tex( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static GLboolean update_tex_common( GLcontext *ctx, int unit )
+static GLboolean update_tex_common( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -842,7 +842,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
}
-static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean updateTextureUnit( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
const int source = mmesa->tmu_source[unit];
@@ -865,7 +865,7 @@ static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
/* The G400 is now programmed quite differently wrt texture environment.
*/
-void mgaUpdateTextureState( GLcontext *ctx )
+void mgaUpdateTextureState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
GLboolean ok;
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 7e92396370..d1b281a2c0 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -427,7 +427,7 @@ mgaCreateContext( gl_api api,
{
int i;
unsigned maxlevels;
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
mgaContextPtr mmesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
@@ -820,7 +820,7 @@ mgaSwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
mgaContextPtr mmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = mmesa->glCtx;
diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h
index 4141565931..b1fbb3c45d 100644
--- a/src/mesa/drivers/dri/mga/mgacontext.h
+++ b/src/mesa/drivers/dri/mga/mgacontext.h
@@ -179,7 +179,7 @@ struct mga_hw_state {
struct mga_context_t {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp,
* need to shadow it here. */
diff --git a/src/mesa/drivers/dri/mga/mgadd.c b/src/mesa/drivers/dri/mga/mgadd.c
index 2f23c0e514..1b39813e37 100644
--- a/src/mesa/drivers/dri/mga/mgadd.c
+++ b/src/mesa/drivers/dri/mga/mgadd.c
@@ -43,7 +43,7 @@
***************************************/
-static const GLubyte *mgaGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *mgaGetString( struct gl_context *ctx, GLenum name )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
static char buffer[128];
diff --git a/src/mesa/drivers/dri/mga/mgaioctl.c b/src/mesa/drivers/dri/mga/mgaioctl.c
index 259358eaa3..a54d86a178 100644
--- a/src/mesa/drivers/dri/mga/mgaioctl.c
+++ b/src/mesa/drivers/dri/mga/mgaioctl.c
@@ -201,7 +201,7 @@ drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa )
static void
-mgaClear( GLcontext *ctx, GLbitfield mask )
+mgaClear( struct gl_context *ctx, GLbitfield mask )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
__DRIdrawable *dPriv = mmesa->driDrawable;
@@ -479,7 +479,7 @@ void mgaCopyBuffer( __DRIdrawable *dPriv )
*
* \sa glFinish, mgaFlush, mgaFlushDMA
*/
-static void mgaFinish( GLcontext *ctx )
+static void mgaFinish( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
uint32_t fence;
@@ -688,7 +688,7 @@ void mgaGetILoadBufferLocked( mgaContextPtr mmesa )
*
* \sa glFlush, mgaFinish, mgaFlushDMA
*/
-static void mgaFlush( GLcontext *ctx )
+static void mgaFlush( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c
index 1b6fb7d6b3..b8e365c714 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.c
+++ b/src/mesa/drivers/dri/mga/mgapixel.c
@@ -56,7 +56,7 @@
static GLboolean
-check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
+check_depth_stencil_24_8( const struct gl_context *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz,
GLint pitch )
@@ -80,7 +80,7 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
static GLboolean
-check_depth( const GLcontext *ctx, GLenum type,
+check_depth( const struct gl_context *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz, GLint pitch )
{
@@ -100,7 +100,7 @@ check_depth( const GLcontext *ctx, GLenum type,
static GLboolean
-check_color( const GLcontext *ctx, GLenum type, GLenum format,
+check_color( const struct gl_context *ctx, GLenum type, GLenum format,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz, GLint pitch )
{
@@ -125,7 +125,7 @@ check_color( const GLcontext *ctx, GLenum type, GLenum format,
}
static GLboolean
-check_color_per_fragment_ops( const GLcontext *ctx )
+check_color_per_fragment_ops( const struct gl_context *ctx )
{
return (!( ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
@@ -145,7 +145,7 @@ check_color_per_fragment_ops( const GLcontext *ctx )
}
static GLboolean
-check_depth_per_fragment_ops( const GLcontext *ctx )
+check_depth_per_fragment_ops( const struct gl_context *ctx )
{
return ( ctx->Current.RasterPosValid &&
ctx->Color.ColorMask[0][RCOMP] == 0 &&
@@ -160,7 +160,7 @@ check_depth_per_fragment_ops( const GLcontext *ctx )
*/
#if defined(MESA_packed_depth_stencil)
static GLboolean
-check_stencil_per_fragment_ops( const GLcontext *ctx )
+check_stencil_per_fragment_ops( const struct gl_context *ctx )
{
return ( !ctx->Pixel.IndexShift &&
!ctx->Pixel.IndexOffset );
@@ -169,7 +169,7 @@ check_stencil_per_fragment_ops( const GLcontext *ctx )
static GLboolean
-clip_pixelrect( const GLcontext *ctx,
+clip_pixelrect( const struct gl_context *ctx,
const struct gl_framebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height,
@@ -215,7 +215,7 @@ clip_pixelrect( const GLcontext *ctx,
}
static GLboolean
-mgaTryReadPixels( GLcontext *ctx,
+mgaTryReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -373,7 +373,7 @@ mgaTryReadPixels( GLcontext *ctx,
}
static void
-mgaDDReadPixels( GLcontext *ctx,
+mgaDDReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -386,7 +386,7 @@ mgaDDReadPixels( GLcontext *ctx,
-static void do_draw_pix( GLcontext *ctx,
+static void do_draw_pix( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint pitch,
const void *pixels,
@@ -470,7 +470,7 @@ static void do_draw_pix( GLcontext *ctx,
static GLboolean
-mgaTryDrawPixels( GLcontext *ctx,
+mgaTryDrawPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -619,7 +619,7 @@ mgaTryDrawPixels( GLcontext *ctx,
}
static void
-mgaDDDrawPixels( GLcontext *ctx,
+mgaDDDrawPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -637,7 +637,7 @@ mgaDDDrawPixels( GLcontext *ctx,
* the same block of agp space which isn't used for anything else at
* present.
*/
-void mgaDDInitPixelFuncs( GLcontext *ctx )
+void mgaDDInitPixelFuncs( struct gl_context *ctx )
{
#if 0
/* evidently, these functions don't always work */
diff --git a/src/mesa/drivers/dri/mga/mgapixel.h b/src/mesa/drivers/dri/mga/mgapixel.h
index f5f300db56..6241b4b5ef 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.h
+++ b/src/mesa/drivers/dri/mga/mgapixel.h
@@ -30,6 +30,6 @@
#include "main/mtypes.h"
-extern void mgaDDInitPixelFuncs( GLcontext *ctx );
+extern void mgaDDInitPixelFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgarender.c b/src/mesa/drivers/dri/mga/mgarender.c
index cc0cea618d..f10a91adce 100644
--- a/src/mesa/drivers/dri/mga/mgarender.c
+++ b/src/mesa/drivers/dri/mga/mgarender.c
@@ -66,7 +66,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HAVE_ELTS 0 /* for now */
-static void mgaDmaPrimitive( GLcontext *ctx, GLenum prim )
+static void mgaDmaPrimitive( struct gl_context *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint hwprim;
@@ -124,7 +124,7 @@ static void mgaDmaPrimitive( GLcontext *ctx, GLenum prim )
/**********************************************************************/
-static GLboolean mga_run_render( GLcontext *ctx,
+static GLboolean mga_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c
index 1f2fb0c39a..dd9a8d74ed 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.c
+++ b/src/mesa/drivers/dri/mga/mgaspan.c
@@ -169,7 +169,7 @@
static void
-mgaSpanRenderStart( GLcontext *ctx )
+mgaSpanRenderStart( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
FLUSH_BATCH( mmesa );
@@ -177,7 +177,7 @@ mgaSpanRenderStart( GLcontext *ctx )
}
static void
-mgaSpanRenderFinish( GLcontext *ctx )
+mgaSpanRenderFinish( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -192,7 +192,7 @@ mgaSpanRenderFinish( GLcontext *ctx )
* write routines for 888 and 8888. We also need to determine whether or not
* the visual has destination alpha.
*/
-void mgaDDInitSpanFuncs( GLcontext *ctx )
+void mgaDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = mgaSpanRenderStart;
diff --git a/src/mesa/drivers/dri/mga/mgaspan.h b/src/mesa/drivers/dri/mga/mgaspan.h
index a35a9b8479..48186b46e9 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.h
+++ b/src/mesa/drivers/dri/mga/mgaspan.h
@@ -30,7 +30,7 @@
#include "drirenderbuffer.h"
-extern void mgaDDInitSpanFuncs( GLcontext *ctx );
+extern void mgaDDInitSpanFuncs( struct gl_context *ctx );
extern void
mgaSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c
index 745d5e9852..25d7de28fe 100644
--- a/src/mesa/drivers/dri/mga/mgastate.c
+++ b/src/mesa/drivers/dri/mga/mgastate.c
@@ -51,7 +51,7 @@
#include "drirenderbuffer.h"
-static void updateSpecularLighting( GLcontext *ctx );
+static void updateSpecularLighting( struct gl_context *ctx );
static const GLuint mgarop_NoBLK[16] = {
DC_atype_rpl | 0x00000000, DC_atype_rstr | 0x00080000,
@@ -68,7 +68,7 @@ static const GLuint mgarop_NoBLK[16] = {
* Alpha blending
*/
-static void mgaDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void mgaDDAlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLubyte refByte;
@@ -111,7 +111,7 @@ static void mgaDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
mmesa->hw.alpha_func = a | MGA_FIELD( AC_atref, refByte );
}
-static void updateBlendLogicOp(GLcontext *ctx)
+static void updateBlendLogicOp(struct gl_context *ctx)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLboolean logicOp = RGBA_LOGICOP_ENABLED(ctx);
@@ -126,14 +126,14 @@ static void updateBlendLogicOp(GLcontext *ctx)
mmesa->hw.blend_func == (AC_src_src_alpha_sat | AC_dst_zero) );
}
-static void mgaDDBlendEquationSeparate(GLcontext *ctx,
+static void mgaDDBlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
updateBlendLogicOp( ctx );
}
-static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void mgaDDBlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -205,7 +205,7 @@ static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
* Depth testing
*/
-static void mgaDDDepthFunc(GLcontext *ctx, GLenum func)
+static void mgaDDDepthFunc(struct gl_context *ctx, GLenum func)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
int zmode;
@@ -239,7 +239,7 @@ static void mgaDDDepthFunc(GLcontext *ctx, GLenum func)
mmesa->hw.zmode |= zmode;
}
-static void mgaDDDepthMask(GLcontext *ctx, GLboolean flag)
+static void mgaDDDepthMask(struct gl_context *ctx, GLboolean flag)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -250,7 +250,7 @@ static void mgaDDDepthMask(GLcontext *ctx, GLboolean flag)
}
-static void mgaDDClearDepth(GLcontext *ctx, GLclampd d)
+static void mgaDDClearDepth(struct gl_context *ctx, GLclampd d)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -272,7 +272,7 @@ static void mgaDDClearDepth(GLcontext *ctx, GLclampd d)
*/
-static void mgaDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void mgaDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -292,7 +292,7 @@ static void mgaDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
*/
-void mgaUpdateClipping(const GLcontext *ctx)
+void mgaUpdateClipping(const struct gl_context *ctx)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -319,7 +319,7 @@ void mgaUpdateClipping(const GLcontext *ctx)
}
-static void mgaDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void mgaDDScissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
if ( ctx->Scissor.Enabled ) {
@@ -338,7 +338,7 @@ static void mgaDDScissor( GLcontext *ctx, GLint x, GLint y,
#define _CULL_NEGATIVE ((1<<11)|(1<<5)|(1<<16))
#define _CULL_POSITIVE (1<<11)
-static void mgaDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void mgaDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -368,7 +368,7 @@ static void mgaDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
* Masks
*/
-static void mgaDDColorMask(GLcontext *ctx,
+static void mgaDDColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -421,7 +421,7 @@ static int mgaStipples[16] = {
* \param mask Pointer to the 32x32 stipple mask
*/
-static void mgaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void mgaDDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -478,7 +478,7 @@ static void mgaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* sense to break them out of the core texture state update routines.
*/
-static void updateSpecularLighting( GLcontext *ctx )
+static void updateSpecularLighting( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
unsigned int specen;
@@ -497,7 +497,7 @@ static void updateSpecularLighting( GLcontext *ctx )
*/
-static void mgaDDLightModelfv(GLcontext *ctx, GLenum pname,
+static void mgaDDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
@@ -513,7 +513,7 @@ static void mgaDDLightModelfv(GLcontext *ctx, GLenum pname,
static void
-mgaDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+mgaDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -558,7 +558,7 @@ mgaDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
}
static void
-mgaDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+mgaDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -568,7 +568,7 @@ mgaDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
}
static void
-mgaDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+mgaDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -676,7 +676,7 @@ mgaDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
* Window position and viewport transformation
*/
-void mgaCalcViewport( GLcontext *ctx )
+void mgaCalcViewport( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -694,14 +694,14 @@ void mgaCalcViewport( GLcontext *ctx )
mmesa->SetupNewInputs = ~0;
}
-static void mgaViewport( GLcontext *ctx,
+static void mgaViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
mgaCalcViewport( ctx );
}
-static void mgaDepthRange( GLcontext *ctx,
+static void mgaDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
mgaCalcViewport( ctx );
@@ -712,7 +712,7 @@ static void mgaDepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void mgaDDClearColor(GLcontext *ctx,
+static void mgaDDClearColor(struct gl_context *ctx,
const GLfloat color[4] )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -729,13 +729,13 @@ static void mgaDDClearColor(GLcontext *ctx,
/* Fallback to swrast for select and feedback.
*/
-static void mgaRenderMode( GLcontext *ctx, GLenum mode )
+static void mgaRenderMode( struct gl_context *ctx, GLenum mode )
{
FALLBACK( ctx, MGA_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
-static void mgaDDLogicOp( GLcontext *ctx, GLenum opcode )
+static void mgaDDLogicOp( struct gl_context *ctx, GLenum opcode )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -791,7 +791,7 @@ void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers )
}
-static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
+static void mgaDDDrawBuffer(struct gl_context *ctx, GLenum mode )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -823,7 +823,7 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
}
-static void mgaDDReadBuffer(GLcontext *ctx, GLenum mode )
+static void mgaDDReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -834,7 +834,7 @@ static void mgaDDReadBuffer(GLcontext *ctx, GLenum mode )
*/
-static void mgaDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void mgaDDEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -932,7 +932,7 @@ static void mgaDDPrintDirty( const char *msg, GLuint state )
void mgaEmitHwStateLocked( mgaContextPtr mmesa )
{
drm_mga_sarea_t *sarea = mmesa->sarea;
- GLcontext * ctx = mmesa->glCtx;
+ struct gl_context * ctx = mmesa->glCtx;
if (MGA_DEBUG & DEBUG_VERBOSE_MSG)
mgaDDPrintDirty( __FUNCTION__, mmesa->dirty );
@@ -1009,7 +1009,7 @@ void mgaEmitHwStateLocked( mgaContextPtr mmesa )
*/
-static void mgaDDValidateState( GLcontext *ctx )
+static void mgaDDValidateState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -1033,7 +1033,7 @@ static void mgaDDValidateState( GLcontext *ctx )
}
-static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void mgaDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1043,7 +1043,7 @@ static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
}
-static void mgaRunPipeline( GLcontext *ctx )
+static void mgaRunPipeline( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -1062,7 +1062,7 @@ static void mgaRunPipeline( GLcontext *ctx )
void mgaInitState( mgaContextPtr mmesa )
{
mgaScreenPrivate *mgaScreen = mmesa->mgaScreen;
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
/* use back buffer by default */
@@ -1161,7 +1161,7 @@ void mgaInitState( mgaContextPtr mmesa )
}
-void mgaDDInitStateFuncs( GLcontext *ctx )
+void mgaDDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = mgaDDInvalidateState;
ctx->Driver.Enable = mgaDDEnable;
diff --git a/src/mesa/drivers/dri/mga/mgastate.h b/src/mesa/drivers/dri/mga/mgastate.h
index ec65d4e6cd..6e8a869cf7 100644
--- a/src/mesa/drivers/dri/mga/mgastate.h
+++ b/src/mesa/drivers/dri/mga/mgastate.h
@@ -29,10 +29,10 @@
#define _MGA_STATE_H
extern void mgaInitState( mgaContextPtr mmesa );
-extern void mgaDDInitStateFuncs(GLcontext *ctx);
-extern void mgaUpdateClipping(const GLcontext *ctx);
-extern void mgaUpdateCull( GLcontext *ctx );
-extern void mgaCalcViewport( GLcontext *ctx );
+extern void mgaDDInitStateFuncs(struct gl_context *ctx);
+extern void mgaUpdateClipping(const struct gl_context *ctx);
+extern void mgaUpdateCull( struct gl_context *ctx );
+extern void mgaCalcViewport( struct gl_context *ctx );
extern void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c
index ca3dd4b013..11ab9b6117 100644
--- a/src/mesa/drivers/dri/mga/mgatex.c
+++ b/src/mesa/drivers/dri/mga/mgatex.c
@@ -161,7 +161,7 @@ static void mgaSetTexBorderColor(mgaTextureObjectPtr t, const GLfloat color[4])
static gl_format
-mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+mgaChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -336,7 +336,7 @@ mgaAllocTexObj( struct gl_texture_object *tObj )
}
-static void mgaTexEnv( GLcontext *ctx, GLenum target,
+static void mgaTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
GLuint unit = ctx->Texture.CurrentUnit;
@@ -355,7 +355,7 @@ static void mgaTexEnv( GLcontext *ctx, GLenum target,
}
-static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void mgaTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -384,7 +384,7 @@ static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1UL << level);
}
-static void mgaTexSubImage2D( GLcontext *ctx,
+static void mgaTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -424,7 +424,7 @@ static void mgaTexSubImage2D( GLcontext *ctx,
*/
static void
-mgaTexParameter( GLcontext *ctx, GLenum target,
+mgaTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -480,7 +480,7 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
static void
-mgaBindTexture( GLcontext *ctx, GLenum target,
+mgaBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) ||
@@ -489,7 +489,7 @@ mgaBindTexture( GLcontext *ctx, GLenum target,
static void
-mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+mgaDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
driTextureObject * t = (driTextureObject *) tObj->DriverData;
@@ -516,7 +516,7 @@ mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+mgaNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/mga/mgatex.h b/src/mesa/drivers/dri/mga/mgatex.h
index 789034964a..3827fb0668 100644
--- a/src/mesa/drivers/dri/mga/mgatex.h
+++ b/src/mesa/drivers/dri/mga/mgatex.h
@@ -37,7 +37,7 @@ typedef struct mga_texture_object_s *mgaTextureObjectPtr;
* state is properly setup. Texture residence is checked later
* when we grab the lock.
*/
-void mgaUpdateTextureState( GLcontext *ctx );
+void mgaUpdateTextureState( struct gl_context *ctx );
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t );
@@ -45,6 +45,6 @@ void mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaInitTextureFuncs( struct dd_function_table *functions );
-GLboolean mgaUpdateTextureEnvCombine( GLcontext *ctx, int unit );
+GLboolean mgaUpdateTextureEnvCombine( struct gl_context *ctx, int unit );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c
index 07cf682f6e..7b06774adb 100644
--- a/src/mesa/drivers/dri/mga/mgatris.c
+++ b/src/mesa/drivers/dri/mga/mgatris.c
@@ -40,7 +40,7 @@
#include "mgavb.h"
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void mgaRenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Functions to draw basic primitives *
@@ -285,7 +285,7 @@ mga_fallback_tri( mgaContextPtr mmesa,
mgaVertex *v1,
mgaVertex *v2 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[3];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
@@ -299,7 +299,7 @@ mga_fallback_line( mgaContextPtr mmesa,
mgaVertex *v0,
mgaVertex *v1 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[2];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
@@ -311,7 +311,7 @@ static void
mga_fallback_point( mgaContextPtr mmesa,
mgaVertex *v0 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[1];
mga_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -630,7 +630,7 @@ static void init_rast_tab( void )
-static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
+static void mgaRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -652,13 +652,13 @@ static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void mgaRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mgaFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -687,7 +687,7 @@ static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
DD_TRI_UNFILLED)
-void mgaChooseRenderState(GLcontext *ctx)
+void mgaChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -773,7 +773,7 @@ static GLenum reduced_prim[GL_POLYGON+1] = {
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
-void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
+void mgaRasterPrimitive( struct gl_context *ctx, GLenum prim, GLuint hwprim )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -806,7 +806,7 @@ void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
* which renders strips as strips, the equivalent calculations are
* performed in mgarender.c.
*/
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void mgaRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -821,7 +821,7 @@ static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void mgaRenderFinish( GLcontext *ctx )
+static void mgaRenderFinish( struct gl_context *ctx )
{
if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -856,7 +856,7 @@ static const char *getFallbackString(GLuint bit)
}
-void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void mgaFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -893,7 +893,7 @@ void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
}
-void mgaDDInitTriFuncs( GLcontext *ctx )
+void mgaDDInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mga/mgatris.h b/src/mesa/drivers/dri/mga/mgatris.h
index 43612b80a1..2f574feb93 100644
--- a/src/mesa/drivers/dri/mga/mgatris.h
+++ b/src/mesa/drivers/dri/mga/mgatris.h
@@ -30,11 +30,11 @@
#include "main/mtypes.h"
-extern void mgaDDInitTriFuncs( GLcontext *ctx );
-extern void mgaChooseRenderState( GLcontext *ctx );
-extern void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim );
+extern void mgaDDInitTriFuncs( struct gl_context *ctx );
+extern void mgaChooseRenderState( struct gl_context *ctx );
+extern void mgaRasterPrimitive( struct gl_context *ctx, GLenum prim, GLuint hwprim );
-extern void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void mgaFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) mgaFallback( ctx, bit, mode )
#define _MGA_NEW_RENDERSTATE (_DD_NEW_POINT_SMOOTH | \
diff --git a/src/mesa/drivers/dri/mga/mgavb.c b/src/mesa/drivers/dri/mga/mgavb.c
index 71bbf33f23..f098aa5cbc 100644
--- a/src/mesa/drivers/dri/mga/mgavb.c
+++ b/src/mesa/drivers/dri/mga/mgavb.c
@@ -52,10 +52,10 @@
#define MGA_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[MGA_MAX_SETUP];
@@ -316,7 +316,7 @@ void mgaPrintSetupFlags(char *msg, GLuint flags )
}
-void mgaCheckTexSizes( GLcontext *ctx )
+void mgaCheckTexSizes( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -339,7 +339,7 @@ void mgaCheckTexSizes( GLcontext *ctx )
}
-void mgaBuildVertices( GLcontext *ctx,
+void mgaBuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -386,7 +386,7 @@ void mgaBuildVertices( GLcontext *ctx,
}
-void mgaChooseVertexState( GLcontext *ctx )
+void mgaChooseVertexState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -433,7 +433,7 @@ void mgaChooseVertexState( GLcontext *ctx )
-void *mga_emit_contiguous_verts( GLcontext *ctx,
+void *mga_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest)
@@ -446,7 +446,7 @@ void *mga_emit_contiguous_verts( GLcontext *ctx,
-void mgaInitVB( GLcontext *ctx )
+void mgaInitVB( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -467,7 +467,7 @@ void mgaInitVB( GLcontext *ctx )
}
-void mgaFreeVB( GLcontext *ctx )
+void mgaFreeVB( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
if (mmesa->verts) {
diff --git a/src/mesa/drivers/dri/mga/mgavb.h b/src/mesa/drivers/dri/mga/mgavb.h
index 8d24ab7b5f..20e5d8ba70 100644
--- a/src/mesa/drivers/dri/mga/mgavb.h
+++ b/src/mesa/drivers/dri/mga/mgavb.h
@@ -39,27 +39,27 @@
_NEW_FOG)
-extern void mgaChooseVertexState( GLcontext *ctx );
-extern void mgaCheckTexSizes( GLcontext *ctx );
-extern void mgaBuildVertices( GLcontext *ctx,
+extern void mgaChooseVertexState( struct gl_context *ctx );
+extern void mgaCheckTexSizes( struct gl_context *ctx );
+extern void mgaBuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
extern void mgaPrintSetupFlags(char *msg, GLuint flags );
-extern void mgaInitVB( GLcontext *ctx );
-extern void mgaFreeVB( GLcontext *ctx );
+extern void mgaInitVB( struct gl_context *ctx );
+extern void mgaFreeVB( struct gl_context *ctx );
-extern void *mga_emit_contiguous_verts( GLcontext *ctx,
+extern void *mga_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest );
-extern void mga_translate_vertex(GLcontext *ctx,
+extern void mga_translate_vertex(struct gl_context *ctx,
const mgaVertex *src,
SWvertex *dst);
-extern void mga_print_vertex( GLcontext *ctx, const mgaVertex *v );
+extern void mga_print_vertex( struct gl_context *ctx, const mgaVertex *v );
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
index fc5f77b46a..f31772fe1d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
@@ -28,7 +28,7 @@
#include "nouveau_context.h"
static GLboolean
-nouveau_bo_marker_emit(GLcontext *ctx, struct nouveau_bo_marker *m,
+nouveau_bo_marker_emit(struct gl_context *ctx, struct nouveau_bo_marker *m,
uint32_t flags)
{
struct nouveau_channel *chan = context_chan(ctx);
@@ -136,7 +136,7 @@ nouveau_bo_context_reset(struct nouveau_bo_context *bctx)
}
GLboolean
-nouveau_bo_state_emit(GLcontext *ctx)
+nouveau_bo_state_emit(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
@@ -155,7 +155,7 @@ nouveau_bo_state_emit(GLcontext *ctx)
}
void
-nouveau_bo_state_init(GLcontext *ctx)
+nouveau_bo_state_init(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i;
@@ -165,7 +165,7 @@ nouveau_bo_state_init(GLcontext *ctx)
}
void
-nouveau_bo_state_destroy(GLcontext *ctx)
+nouveau_bo_state_destroy(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
index da0a3a5c6f..6119a8336e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
@@ -52,7 +52,7 @@ struct nouveau_bo_marker {
};
struct nouveau_bo_context {
- GLcontext *ctx;
+ struct gl_context *ctx;
struct nouveau_bo_marker *marker;
int allocated;
@@ -84,13 +84,13 @@ void
nouveau_bo_context_reset(struct nouveau_bo_context *bctx);
GLboolean
-nouveau_bo_state_emit(GLcontext *ctx);
+nouveau_bo_state_emit(struct gl_context *ctx);
void
-nouveau_bo_state_init(GLcontext *ctx);
+nouveau_bo_state_init(struct gl_context *ctx);
void
-nouveau_bo_state_destroy(GLcontext *ctx);
+nouveau_bo_state_destroy(struct gl_context *ctx);
#define __context_bctx(ctx, i) \
({ \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
index 5906ad6d39..ad6e5bd805 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
@@ -31,7 +31,7 @@
#include "main/bufferobj.h"
static struct gl_buffer_object *
-nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
+nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target)
{
struct nouveau_bufferobj *nbo;
@@ -45,7 +45,7 @@ nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
}
static void
-nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
+nouveau_bufferobj_del(struct gl_context *ctx, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
@@ -54,7 +54,7 @@ nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
}
static GLboolean
-nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj)
{
@@ -80,7 +80,7 @@ nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
}
static void
-nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj)
{
@@ -92,7 +92,7 @@ nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
}
static void
-nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid *data,
struct gl_buffer_object *obj)
{
@@ -104,7 +104,7 @@ nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
}
static void *
-nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
+nouveau_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj)
{
return ctx->Driver.MapBufferRange(ctx, target, 0, obj->Size, access,
@@ -112,7 +112,7 @@ nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
}
static void *
-nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
+nouveau_bufferobj_map_range(struct gl_context *ctx, GLenum target, GLintptr offset,
GLsizeiptr length, GLenum access,
struct gl_buffer_object *obj)
{
@@ -142,7 +142,7 @@ nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
}
static GLboolean
-nouveau_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
+nouveau_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index fed0b7a34f..d3e2c0df6c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -69,7 +69,7 @@ static void
nouveau_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_context *nctx = chan->user_private;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
if (nctx->fallback < SWRAST)
nouveau_bo_state_emit(ctx);
@@ -83,7 +83,7 @@ nouveau_context_create(gl_api api,
__DRIscreen *dri_screen = dri_ctx->driScreenPriv;
struct nouveau_screen *screen = dri_screen->private;
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
ctx = screen->driver->context_create(screen, visual, share_ctx);
if (!ctx)
@@ -97,8 +97,8 @@ nouveau_context_create(gl_api api,
}
GLboolean
-nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
- const struct gl_config *visual, GLcontext *share_ctx)
+nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
+ const struct gl_config *visual, struct gl_context *share_ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct dd_function_table functions;
@@ -144,7 +144,7 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
}
void
-nouveau_context_deinit(GLcontext *ctx)
+nouveau_context_deinit(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -171,7 +171,7 @@ void
nouveau_context_destroy(__DRIcontext *dri_ctx)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
context_drv(ctx)->context_destroy(ctx);
}
@@ -179,7 +179,7 @@ nouveau_context_destroy(__DRIcontext *dri_ctx)
void
nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
{
- GLcontext *ctx = dri_ctx->driverPrivate;
+ struct gl_context *ctx = dri_ctx->driverPrivate;
__DRIscreen *screen = dri_ctx->driScreenPriv;
struct gl_framebuffer *fb = draw->driverPrivate;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
@@ -253,7 +253,7 @@ static void
update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
int *stamp)
{
- GLcontext *ctx = dri_ctx->driverPrivate;
+ struct gl_context *ctx = dri_ctx->driverPrivate;
struct gl_framebuffer *fb = draw->driverPrivate;
*stamp = *draw->pStamp;
@@ -273,7 +273,7 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
{
if (dri_ctx) {
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
/* Ask the X server for new renderbuffers. */
if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
@@ -307,7 +307,7 @@ nouveau_context_unbind(__DRIcontext *dri_ctx)
}
void
-nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode)
+nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -339,7 +339,7 @@ validate_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
}
void
-nouveau_validate_framebuffer(GLcontext *ctx)
+nouveau_validate_framebuffer(struct gl_context *ctx)
{
__DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
__DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 8cbfefe85a..23a8725672 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -57,7 +57,7 @@ struct nouveau_hw_state {
};
struct nouveau_context {
- GLcontext base;
+ struct gl_context base;
__DRIcontext *dri_context;
struct nouveau_screen *screen;
@@ -99,11 +99,11 @@ nouveau_context_create(gl_api api,
void *share_ctx);
GLboolean
-nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
- const struct gl_config *visual, GLcontext *share_ctx);
+nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
+ const struct gl_config *visual, struct gl_context *share_ctx);
void
-nouveau_context_deinit(GLcontext *ctx);
+nouveau_context_deinit(struct gl_context *ctx);
void
nouveau_context_destroy(__DRIcontext *dri_ctx);
@@ -119,10 +119,10 @@ GLboolean
nouveau_context_unbind(__DRIcontext *dri_ctx);
void
-nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode);
+nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode);
void
-nouveau_validate_framebuffer(GLcontext *ctx);
+nouveau_validate_framebuffer(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 6452fe218e..27e2892f71 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -32,7 +32,7 @@
#include "drivers/common/meta.h"
static const GLubyte *
-nouveau_get_string(GLcontext *ctx, GLenum name)
+nouveau_get_string(struct gl_context *ctx, GLenum name)
{
static char buffer[128];
char hardware_name[32];
@@ -52,7 +52,7 @@ nouveau_get_string(GLcontext *ctx, GLenum name)
}
static void
-nouveau_flush(GLcontext *ctx)
+nouveau_flush(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -70,13 +70,13 @@ nouveau_flush(GLcontext *ctx)
}
static void
-nouveau_finish(GLcontext *ctx)
+nouveau_finish(struct gl_context *ctx)
{
nouveau_flush(ctx);
}
void
-nouveau_clear(GLcontext *ctx, GLbitfield buffers)
+nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
int x, y, w, h;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
index fa2bc7abd1..8036b18edc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
@@ -51,16 +51,16 @@
#define DRIVER_AUTHOR "Nouveau"
struct nouveau_driver {
- GLcontext *(*context_create)(struct nouveau_screen *screen,
+ struct gl_context *(*context_create)(struct nouveau_screen *screen,
const struct gl_config *visual,
- GLcontext *share_ctx);
- void (*context_destroy)(GLcontext *ctx);
+ struct gl_context *share_ctx);
+ void (*context_destroy)(struct gl_context *ctx);
- void (*surface_copy)(GLcontext *ctx,
+ void (*surface_copy)(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
- void (*surface_fill)(GLcontext *ctx,
+ void (*surface_fill)(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
@@ -73,10 +73,10 @@ struct nouveau_driver {
fprintf(stderr, "%s: " format, __func__, ## __VA_ARGS__)
void
-nouveau_clear(GLcontext *ctx, GLbitfield buffers);
+nouveau_clear(struct gl_context *ctx, GLbitfield buffers);
void
-nouveau_span_functions_init(GLcontext *ctx);
+nouveau_span_functions_init(struct gl_context *ctx);
void
nouveau_driver_functions_init(struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index 397d4ad1eb..079b5d63e4 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -86,7 +86,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
}
static GLboolean
-nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -115,7 +115,7 @@ nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
}
static struct gl_renderbuffer *
-nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
+nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb;
@@ -133,7 +133,7 @@ nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
}
static GLboolean
-nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -166,7 +166,7 @@ nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
}
static struct gl_framebuffer *
-nouveau_framebuffer_new(GLcontext *ctx, GLuint name)
+nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
{
struct nouveau_framebuffer *nfb;
@@ -195,7 +195,7 @@ nouveau_framebuffer_dri_new(const struct gl_config *visual)
}
static void
-nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
+nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *dfb,
struct gl_framebuffer *rfb)
{
@@ -203,7 +203,7 @@ nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
}
static void
-nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
@@ -227,7 +227,7 @@ get_tex_format(struct gl_texture_image *ti)
}
static void
-nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
+nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
@@ -255,7 +255,7 @@ nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
}
static void
-nouveau_finish_render_texture(GLcontext *ctx,
+nouveau_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
texture_dirty(att->Texture);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h
index 29d96eda77..81c6119fcc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render.h
@@ -31,7 +31,7 @@
struct nouveau_array_state;
-typedef void (*dispatch_t)(GLcontext *, unsigned int, int, unsigned int);
+typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int);
typedef unsigned (*extract_u_t)(struct nouveau_array_state *, int, int);
typedef float (*extract_f_t)(struct nouveau_array_state *, int, int);
@@ -40,7 +40,7 @@ struct nouveau_attr_info {
int imm_method;
int imm_fields;
- void (*emit)(GLcontext *, struct nouveau_array_state *, const void *);
+ void (*emit)(struct gl_context *, struct nouveau_array_state *, const void *);
};
struct nouveau_array_state {
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
index 7ccd7e6416..dd38c14aa7 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
@@ -104,9 +104,9 @@ static void
get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
{
if (!a->fields) {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -117,9 +117,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
*dispatch = f;
} else if (a->type == GL_UNSIGNED_INT) {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -130,9 +130,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
*dispatch = f;
} else {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -208,7 +208,7 @@ get_array_extract(struct nouveau_array_state *a,
* always be located right at the beginning of <bo>.
*/
static inline void *
-get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
+get_scratch_vbo(struct gl_context *ctx, unsigned size, struct nouveau_bo **bo,
unsigned *offset)
{
struct nouveau_scratch_state *scratch = &to_render_state(ctx)->scratch;
@@ -253,7 +253,7 @@ get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
* Returns how many vertices you can draw using <n> pushbuf dwords.
*/
static inline unsigned
-get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
int n)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -290,7 +290,7 @@ get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
#include "nouveau_swtnl_t.c"
static void
-TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
+TAG(emit_material)(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v)
{
const int attr = a->attr - VERT_ATTRIB_GENERIC0;
@@ -314,7 +314,7 @@ TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
}
static void
-TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -334,7 +334,7 @@ TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
}
void
-TAG(render_init)(GLcontext *ctx)
+TAG(render_init)(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_scratch_state *scratch = &render->scratch;
@@ -355,7 +355,7 @@ TAG(render_init)(GLcontext *ctx)
}
void
-TAG(render_destroy)(GLcontext *ctx)
+TAG(render_destroy)(struct gl_context *ctx)
{
TAG(swtnl_destroy)(ctx);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index 1bfdecc6a2..761cc769ef 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -131,7 +131,7 @@ renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
}
static void
-texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map)
+texture_unit_map_unmap(struct gl_context *ctx, struct gl_texture_unit *u, GLboolean map)
{
if (!u->_ReallyEnabled)
return;
@@ -157,7 +157,7 @@ framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
}
static void
-span_map_unmap(GLcontext *ctx, GLboolean map)
+span_map_unmap(struct gl_context *ctx, GLboolean map)
{
int i;
@@ -171,21 +171,21 @@ span_map_unmap(GLcontext *ctx, GLboolean map)
}
static void
-nouveau_span_start(GLcontext *ctx)
+nouveau_span_start(struct gl_context *ctx)
{
nouveau_fallback(ctx, SWRAST);
span_map_unmap(ctx, GL_TRUE);
}
static void
-nouveau_span_finish(GLcontext *ctx)
+nouveau_span_finish(struct gl_context *ctx)
{
span_map_unmap(ctx, GL_FALSE);
nouveau_fallback(ctx, HWTNL);
}
void
-nouveau_span_functions_init(GLcontext *ctx)
+nouveau_span_functions_init(struct gl_context *ctx)
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index 01bcbc4b3c..7b7ddd2f54 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -33,45 +33,45 @@
#include "tnl/tnl.h"
static void
-nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref)
+nouveau_alpha_func(struct gl_context *ctx, GLenum func, GLfloat ref)
{
context_dirty(ctx, ALPHA_FUNC);
}
static void
-nouveau_blend_color(GLcontext *ctx, const GLfloat color[4])
+nouveau_blend_color(struct gl_context *ctx, const GLfloat color[4])
{
context_dirty(ctx, BLEND_COLOR);
}
static void
-nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
+nouveau_blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA)
{
context_dirty(ctx, BLEND_EQUATION);
}
static void
-nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB,
+nouveau_blend_func_separate(struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
context_dirty(ctx, BLEND_FUNC);
}
static void
-nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
+nouveau_clip_plane(struct gl_context *ctx, GLenum plane, const GLfloat *equation)
{
context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
}
static void
-nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
+nouveau_color_mask(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask)
{
context_dirty(ctx, COLOR_MASK);
}
static void
-nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
+nouveau_color_material(struct gl_context *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, COLOR_MATERIAL);
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
@@ -83,44 +83,44 @@ nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
}
static void
-nouveau_cull_face(GLcontext *ctx, GLenum mode)
+nouveau_cull_face(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, CULL_FACE);
}
static void
-nouveau_front_face(GLcontext *ctx, GLenum mode)
+nouveau_front_face(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, FRONT_FACE);
}
static void
-nouveau_depth_func(GLcontext *ctx, GLenum func)
+nouveau_depth_func(struct gl_context *ctx, GLenum func)
{
context_dirty(ctx, DEPTH);
}
static void
-nouveau_depth_mask(GLcontext *ctx, GLboolean flag)
+nouveau_depth_mask(struct gl_context *ctx, GLboolean flag)
{
context_dirty(ctx, DEPTH);
}
static void
-nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
{
context_dirty(ctx, VIEWPORT);
}
static void
-nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers)
+nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, const GLenum *buffers)
{
nouveau_validate_framebuffer(ctx);
context_dirty(ctx, FRAMEBUFFER);
}
static void
-nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+nouveau_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
int i;
@@ -242,13 +242,13 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
static void
-nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_fog(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, FOG);
}
static void
-nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
+nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params)
{
switch (pname) {
case GL_AMBIENT:
@@ -276,100 +276,100 @@ nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
}
static void
-nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_light_model(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, LIGHT_MODEL);
context_dirty(ctx, MODELVIEW);
}
static void
-nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern )
+nouveau_line_stipple(struct gl_context *ctx, GLint factor, GLushort pattern )
{
context_dirty(ctx, LINE_STIPPLE);
}
static void
-nouveau_line_width(GLcontext *ctx, GLfloat width)
+nouveau_line_width(struct gl_context *ctx, GLfloat width)
{
context_dirty(ctx, LINE_MODE);
}
static void
-nouveau_logic_opcode(GLcontext *ctx, GLenum opcode)
+nouveau_logic_opcode(struct gl_context *ctx, GLenum opcode)
{
context_dirty(ctx, LOGIC_OPCODE);
}
static void
-nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_point_parameter(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, POINT_PARAMETER);
}
static void
-nouveau_point_size(GLcontext *ctx, GLfloat size)
+nouveau_point_size(struct gl_context *ctx, GLfloat size)
{
context_dirty(ctx, POINT_MODE);
}
static void
-nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode)
+nouveau_polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, POLYGON_MODE);
}
static void
-nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units)
+nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units)
{
context_dirty(ctx, POLYGON_OFFSET);
}
static void
-nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask)
+nouveau_polygon_stipple(struct gl_context *ctx, const GLubyte *mask)
{
context_dirty(ctx, POLYGON_STIPPLE);
}
static void
-nouveau_render_mode(GLcontext *ctx, GLenum mode)
+nouveau_render_mode(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, RENDER_MODE);
}
static void
-nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+nouveau_scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, SCISSOR);
}
static void
-nouveau_shade_model(GLcontext *ctx, GLenum mode)
+nouveau_shade_model(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, SHADE_MODEL);
}
static void
-nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func,
+nouveau_stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
context_dirty(ctx, STENCIL_FUNC);
}
static void
-nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask)
+nouveau_stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
{
context_dirty(ctx, STENCIL_MASK);
}
static void
-nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail,
+nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
context_dirty(ctx, STENCIL_OP);
}
static void
-nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
+nouveau_tex_gen(struct gl_context *ctx, GLenum coord, GLenum pname,
const GLfloat *params)
{
switch (pname) {
@@ -384,7 +384,7 @@ nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
}
static void
-nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
+nouveau_tex_env(struct gl_context *ctx, GLenum target, GLenum pname,
const GLfloat *param)
{
switch (target) {
@@ -398,7 +398,7 @@ nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
}
static void
-nouveau_tex_parameter(GLcontext *ctx, GLenum target,
+nouveau_tex_parameter(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t, GLenum pname,
const GLfloat *params)
{
@@ -424,18 +424,18 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target,
}
static void
-nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+nouveau_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, VIEWPORT);
}
void
-nouveau_emit_nothing(GLcontext *ctx, int emit)
+nouveau_emit_nothing(struct gl_context *ctx, int emit)
{
}
int
-nouveau_next_dirty_state(GLcontext *ctx)
+nouveau_next_dirty_state(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
int i = BITSET_FFS(nctx->dirty) - 1;
@@ -447,7 +447,7 @@ nouveau_next_dirty_state(GLcontext *ctx)
}
void
-nouveau_state_emit(GLcontext *ctx)
+nouveau_state_emit(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
const struct nouveau_driver *drv = context_drv(ctx);
@@ -462,7 +462,7 @@ nouveau_state_emit(GLcontext *ctx)
}
static void
-nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
+nouveau_update_state(struct gl_context *ctx, GLbitfield new_state)
{
int i;
@@ -496,7 +496,7 @@ nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
}
void
-nouveau_state_init(GLcontext *ctx)
+nouveau_state_init(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h
index 38ac9753c8..cc61cf1a52 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h
@@ -105,18 +105,18 @@ enum {
MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16,
};
-typedef void (*nouveau_state_func)(GLcontext *ctx, int emit);
+typedef void (*nouveau_state_func)(struct gl_context *ctx, int emit);
void
-nouveau_state_init(GLcontext *ctx);
+nouveau_state_init(struct gl_context *ctx);
void
-nouveau_emit_nothing(GLcontext *ctx, int emit);
+nouveau_emit_nothing(struct gl_context *ctx, int emit);
int
-nouveau_next_dirty_state(GLcontext *ctx);
+nouveau_next_dirty_state(struct gl_context *ctx);
void
-nouveau_state_emit(GLcontext *ctx);
+nouveau_state_emit(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.c b/src/mesa/drivers/dri/nouveau/nouveau_surface.c
index b6b5c641c0..e6a712095c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.c
@@ -29,7 +29,7 @@
#include "nouveau_util.h"
void
-nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
+nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.h b/src/mesa/drivers/dri/nouveau/nouveau_surface.h
index ebdc89afb4..8915ee4ca0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.h
@@ -46,7 +46,7 @@ struct nouveau_surface {
};
void
-nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
+nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
index a1609a0dd5..b3588e8fd3 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
@@ -99,7 +99,7 @@ static struct swtnl_attr_info {
};
static void
-swtnl_choose_attrs(GLcontext *ctx)
+swtnl_choose_attrs(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -153,7 +153,7 @@ swtnl_choose_attrs(GLcontext *ctx)
}
static void
-swtnl_alloc_vertices(GLcontext *ctx)
+swtnl_alloc_vertices(struct gl_context *ctx)
{
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
@@ -164,7 +164,7 @@ swtnl_alloc_vertices(GLcontext *ctx)
}
static void
-swtnl_bind_vertices(GLcontext *ctx)
+swtnl_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_swtnl_state *swtnl = &render->swtnl;
@@ -182,7 +182,7 @@ swtnl_bind_vertices(GLcontext *ctx)
}
static void
-swtnl_unbind_vertices(GLcontext *ctx)
+swtnl_unbind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -200,7 +200,7 @@ swtnl_unbind_vertices(GLcontext *ctx)
}
static void
-swtnl_flush_vertices(GLcontext *ctx)
+swtnl_flush_vertices(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
@@ -232,25 +232,25 @@ swtnl_flush_vertices(GLcontext *ctx)
/* TnL renderer entry points */
static void
-swtnl_start(GLcontext *ctx)
+swtnl_start(struct gl_context *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
-swtnl_finish(GLcontext *ctx)
+swtnl_finish(struct gl_context *ctx)
{
swtnl_flush_vertices(ctx);
swtnl_unbind_vertices(ctx);
}
static void
-swtnl_primitive(GLcontext *ctx, GLenum mode)
+swtnl_primitive(struct gl_context *ctx, GLenum mode)
{
}
static void
-swtnl_reset_stipple(GLcontext *ctx)
+swtnl_reset_stipple(struct gl_context *ctx)
{
}
@@ -273,7 +273,7 @@ swtnl_reset_stipple(GLcontext *ctx)
} while (0)
static void
-swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
+swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
{
int i, count;
@@ -289,7 +289,7 @@ swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
}
static void
-swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
+swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
{
BEGIN_PRIMITIVE(GL_LINES, 2);
OUT_VERTEX(v1);
@@ -297,7 +297,7 @@ swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
}
static void
-swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
+swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(GL_TRIANGLES, 3);
OUT_VERTEX(v1);
@@ -306,7 +306,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
}
static void
-swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
+swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(GL_QUADS, 4);
OUT_VERTEX(v1);
@@ -317,7 +317,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
/* TnL initialization. */
static void
-TAG(swtnl_init)(GLcontext *ctx)
+TAG(swtnl_init)(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -348,7 +348,7 @@ TAG(swtnl_init)(GLcontext *ctx)
}
static void
-TAG(swtnl_destroy)(GLcontext *ctx)
+TAG(swtnl_destroy)(struct gl_context *ctx)
{
nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 14c7b5f64b..cd063702af 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -41,7 +41,7 @@
#include "drivers/common/meta.h"
static struct gl_texture_object *
-nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
+nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
{
struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
@@ -51,7 +51,7 @@ nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
}
static void
-nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
@@ -63,7 +63,7 @@ nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
}
static struct gl_texture_image *
-nouveau_teximage_new(GLcontext *ctx)
+nouveau_teximage_new(struct gl_context *ctx)
{
struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
@@ -71,7 +71,7 @@ nouveau_teximage_new(GLcontext *ctx)
}
static void
-nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
@@ -79,7 +79,7 @@ nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
}
static void
-nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
@@ -93,7 +93,7 @@ nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
}
static void
-nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
@@ -103,7 +103,7 @@ nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
}
static gl_format
-nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
+nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType)
{
switch (internalFormat) {
@@ -195,7 +195,7 @@ teximage_fits(struct gl_texture_object *t, int level)
}
static GLboolean
-validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
+validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
int level, int x, int y, int z,
int width, int height, int depth)
{
@@ -231,7 +231,7 @@ get_last_level(struct gl_texture_object *t)
}
static void
-relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
+relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
@@ -284,7 +284,7 @@ relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
}
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
@@ -311,7 +311,7 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
}
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
{
if (!teximage_fits(t, t->BaseLevel) ||
!teximage_fits(t, get_last_level(t))) {
@@ -335,7 +335,7 @@ get_teximage_placement(struct gl_texture_image *ti)
}
static void
-nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+nouveau_teximage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -386,7 +386,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
static void
-nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_1d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -400,7 +400,7 @@ nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_2d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -414,7 +414,7 @@ nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_3d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -428,7 +428,7 @@ nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+nouveau_texsubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -462,7 +462,7 @@ nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_3d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -476,7 +476,7 @@ nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_2d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
@@ -490,7 +490,7 @@ nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_1d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -503,7 +503,7 @@ nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
+nouveau_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *t,
struct gl_texture_image *ti)
@@ -515,7 +515,7 @@ nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_bind_texture(GLcontext *ctx, GLenum target,
+nouveau_bind_texture(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
@@ -541,7 +541,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
__DRIdrawable *draw)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
struct gl_framebuffer *fb = draw->driverPrivate;
struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
@@ -574,7 +574,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
}
static void
-nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_map(struct gl_context *ctx, struct gl_texture_object *t)
{
int i;
@@ -585,7 +585,7 @@ nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
}
static void
-nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_unmap(struct gl_context *ctx, struct gl_texture_object *t)
{
int i;
@@ -596,7 +596,7 @@ nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
}
static void
-store_mipmap(GLcontext *ctx, GLenum target, int first, int last,
+store_mipmap(struct gl_context *ctx, GLenum target, int first, int last,
struct gl_texture_object *t)
{
struct gl_pixelstore_attrib packing = {
@@ -624,7 +624,7 @@ store_mipmap(GLcontext *ctx, GLenum target, int first, int last,
}
static void
-nouveau_generate_mipmap(GLcontext *ctx, GLenum target,
+nouveau_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, t)) {
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
index 251f537bba..fc170215f3 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
@@ -49,9 +49,9 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
__DRIdrawable *draw);
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index 584cb80ef6..8df8867d14 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -130,7 +130,7 @@ get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
}
static inline void
-get_viewport_scale(GLcontext *ctx, float a[16])
+get_viewport_scale(struct gl_context *ctx, float a[16])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -147,7 +147,7 @@ get_viewport_scale(GLcontext *ctx, float a[16])
}
static inline void
-get_viewport_translate(GLcontext *ctx, float a[4])
+get_viewport_translate(struct gl_context *ctx, float a[4])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 9373b936ab..394f3c9b50 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -86,7 +86,7 @@ vbo_deinit_array(struct nouveau_array_state *a)
}
static int
-get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
+get_array_stride(struct gl_context *ctx, const struct gl_client_array *a)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -98,7 +98,7 @@ get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
}
static void
-vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -124,7 +124,7 @@ vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
}
static void
-vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -149,7 +149,7 @@ vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
/* Make some rendering decisions from the GL context. */
static void
-vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
+vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -172,7 +172,7 @@ vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
}
static void
-vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
+vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays, int attr)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
@@ -209,7 +209,7 @@ vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
static void
-vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
+vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -251,7 +251,7 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
}
static int
-get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
+get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, s = 0;
@@ -271,14 +271,14 @@ get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
}
static void
-TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index, GLuint max_index);
static GLboolean
-vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index, GLuint max_index)
@@ -316,7 +316,7 @@ vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
/* VBO rendering path. */
static void
-vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
GLint basevertex, GLuint min_index, GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -354,7 +354,7 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
}
static void
-vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -396,7 +396,7 @@ extract_id(struct nouveau_array_state *a, int i, int j)
}
static void
-vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -433,7 +433,7 @@ vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
/* draw_prims entry point when we're doing hw-tnl. */
static void
-TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 9906cac07a..8683343b39 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -46,7 +46,7 @@ texunit_needs_combiners(struct gl_texture_unit *u)
}
struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx)
+nv04_context_engine(struct gl_context *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -90,7 +90,7 @@ static void
nv04_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_context *nctx = chan->user_private;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
if (nctx->fallback < SWRAST) {
nouveau_bo_state_emit(ctx);
@@ -106,7 +106,7 @@ nv04_channel_flush_notify(struct nouveau_channel *chan)
}
static void
-nv04_hwctx_init(GLcontext *ctx)
+nv04_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -136,7 +136,7 @@ nv04_hwctx_init(GLcontext *ctx)
}
static void
-init_dummy_texture(GLcontext *ctx)
+init_dummy_texture(struct gl_context *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
@@ -150,7 +150,7 @@ init_dummy_texture(GLcontext *ctx)
}
static void
-nv04_context_destroy(GLcontext *ctx)
+nv04_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -166,13 +166,13 @@ nv04_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
+static struct gl_context *
nv04_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
- GLcontext *share_ctx)
+ struct gl_context *share_ctx)
{
struct nv04_context *nctx;
struct nouveau_hw_state *hw;
- GLcontext *ctx;
+ struct gl_context *ctx;
int ret;
nctx = CALLOC_STRUCT(nv04_context);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.h b/src/mesa/drivers/dri/nouveau/nv04_context.h
index ccd3b61e26..45e70d2bc3 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.h
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.h
@@ -40,7 +40,7 @@ struct nv04_context {
#define nv04_mtex_engine(obj) ((obj)->grclass == NV04_MULTITEX_TRIANGLE)
struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx);
+nv04_context_engine(struct gl_context *ctx);
extern const struct nouveau_driver nv04_driver;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_driver.h b/src/mesa/drivers/dri/nouveau/nv04_driver.h
index 4d599e683a..554914d1c3 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv04_driver.h
@@ -39,55 +39,55 @@ enum {
/* nv04_render.c */
void
-nv04_render_init(GLcontext *ctx);
+nv04_render_init(struct gl_context *ctx);
void
-nv04_render_destroy(GLcontext *ctx);
+nv04_render_destroy(struct gl_context *ctx);
/* nv04_surface.c */
GLboolean
-nv04_surface_init(GLcontext *ctx);
+nv04_surface_init(struct gl_context *ctx);
void
-nv04_surface_takedown(GLcontext *ctx);
+nv04_surface_takedown(struct gl_context *ctx);
void
-nv04_surface_copy(GLcontext *ctx,
+nv04_surface_copy(struct gl_context *ctx,
struct nouveau_surface *dst, struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
void
-nv04_surface_fill(GLcontext *ctx,
+nv04_surface_fill(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
/* nv04_state_fb.c */
void
-nv04_emit_framebuffer(GLcontext *ctx, int emit);
+nv04_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv04_emit_scissor(GLcontext *ctx, int emit);
+nv04_emit_scissor(struct gl_context *ctx, int emit);
/* nv04_state_raster.c */
void
-nv04_defer_control(GLcontext *ctx, int emit);
+nv04_defer_control(struct gl_context *ctx, int emit);
void
-nv04_emit_control(GLcontext *ctx, int emit);
+nv04_emit_control(struct gl_context *ctx, int emit);
void
-nv04_defer_blend(GLcontext *ctx, int emit);
+nv04_defer_blend(struct gl_context *ctx, int emit);
void
-nv04_emit_blend(GLcontext *ctx, int emit);
+nv04_emit_blend(struct gl_context *ctx, int emit);
/* nv04_state_frag.c */
void
-nv04_emit_tex_env(GLcontext *ctx, int emit);
+nv04_emit_tex_env(struct gl_context *ctx, int emit);
/* nv04_state_tex.c */
void
-nv04_emit_tex_obj(GLcontext *ctx, int emit);
+nv04_emit_tex_obj(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
index 56e396d51f..47bad24f9d 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_render.c
@@ -37,7 +37,7 @@
#define NUM_VERTEX_ATTRS 6
static void
-swtnl_update_viewport(GLcontext *ctx)
+swtnl_update_viewport(struct gl_context *ctx)
{
float *viewport = to_nv04_context(ctx)->viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -51,7 +51,7 @@ swtnl_update_viewport(GLcontext *ctx)
}
static void
-swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
+swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -68,7 +68,7 @@ swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
}
static void
-swtnl_choose_attrs(GLcontext *ctx)
+swtnl_choose_attrs(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
@@ -94,24 +94,24 @@ swtnl_choose_attrs(GLcontext *ctx)
/* TnL renderer entry points */
static void
-swtnl_start(GLcontext *ctx)
+swtnl_start(struct gl_context *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
-swtnl_finish(GLcontext *ctx)
+swtnl_finish(struct gl_context *ctx)
{
FIRE_RING(context_chan(ctx));
}
static void
-swtnl_primitive(GLcontext *ctx, GLenum mode)
+swtnl_primitive(struct gl_context *ctx, GLenum mode)
{
}
static void
-swtnl_reset_stipple(GLcontext *ctx)
+swtnl_reset_stipple(struct gl_context *ctx)
{
}
@@ -146,17 +146,17 @@ swtnl_reset_stipple(GLcontext *ctx)
}
static void
-swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
+swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
{
}
static void
-swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
+swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
{
}
static void
-swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
+swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(3);
OUT_VERTEX(v1);
@@ -166,7 +166,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
}
static void
-swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
+swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(4);
OUT_VERTEX(v1);
@@ -178,7 +178,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
/* TnL initialization. */
void
-nv04_render_init(GLcontext *ctx)
+nv04_render_init(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -207,6 +207,6 @@ nv04_render_init(GLcontext *ctx)
}
void
-nv04_render_destroy(GLcontext *ctx)
+nv04_render_destroy(struct gl_context *ctx)
{
}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index b9d232dbb8..a3e343660f 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -47,7 +47,7 @@ get_rt_format(gl_format format)
}
void
-nv04_emit_framebuffer(GLcontext *ctx, int emit)
+nv04_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -97,7 +97,7 @@ nv04_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv04_emit_scissor(GLcontext *ctx, int emit)
+nv04_emit_scissor(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
index bb5d7dc20f..658b23a4d9 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
@@ -41,7 +41,7 @@
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0
struct combiner_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
int unit;
GLboolean alpha;
GLboolean premodulate;
@@ -234,7 +234,7 @@ setup_combiner(struct combiner_state *rc)
}
void
-nv04_emit_tex_env(GLcontext *ctx, int emit)
+nv04_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index c191571a5f..a114f44b22 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -127,13 +127,13 @@ get_blend_func(unsigned func)
}
void
-nv04_defer_control(GLcontext *ctx, int emit)
+nv04_defer_control(struct gl_context *ctx, int emit)
{
context_dirty(ctx, CONTROL);
}
void
-nv04_emit_control(GLcontext *ctx, int emit)
+nv04_emit_control(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
@@ -247,13 +247,13 @@ nv04_emit_control(GLcontext *ctx, int emit)
}
void
-nv04_defer_blend(GLcontext *ctx, int emit)
+nv04_defer_blend(struct gl_context *ctx, int emit)
{
context_dirty(ctx, BLEND);
}
void
-nv04_emit_blend(GLcontext *ctx, int emit)
+nv04_emit_blend(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index b720089fbf..1fe47a30e4 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -56,7 +56,7 @@ get_tex_format(struct gl_texture_image *ti)
}
void
-nv04_emit_tex_obj(GLcontext *ctx, int emit)
+nv04_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
index ce0103604c..6d3ffa26d3 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c
@@ -191,7 +191,7 @@ sifm_format(gl_format format)
}
static void
-nv04_surface_copy_swizzle(GLcontext *ctx,
+nv04_surface_copy_swizzle(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -269,7 +269,7 @@ nv04_surface_copy_swizzle(GLcontext *ctx,
}
static void
-nv04_surface_copy_m2mf(GLcontext *ctx,
+nv04_surface_copy_m2mf(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -362,7 +362,7 @@ get_swizzled_offset(struct nouveau_surface *s, unsigned x, unsigned y)
}
static void
-nv04_surface_copy_cpu(GLcontext *ctx,
+nv04_surface_copy_cpu(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -393,7 +393,7 @@ nv04_surface_copy_cpu(GLcontext *ctx,
}
void
-nv04_surface_copy(GLcontext *ctx,
+nv04_surface_copy(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -418,7 +418,7 @@ nv04_surface_copy(GLcontext *ctx,
}
void
-nv04_surface_fill(GLcontext *ctx,
+nv04_surface_fill(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h)
@@ -460,7 +460,7 @@ nv04_surface_fill(GLcontext *ctx,
}
void
-nv04_surface_takedown(GLcontext *ctx)
+nv04_surface_takedown(struct gl_context *ctx)
{
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -475,7 +475,7 @@ nv04_surface_takedown(GLcontext *ctx)
}
GLboolean
-nv04_surface_init(GLcontext *ctx)
+nv04_surface_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 04b0fc37a8..fdcb43b771 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -41,7 +41,7 @@ static const struct dri_extension nv10_extensions[] = {
};
static GLboolean
-use_fast_zclear(GLcontext *ctx, GLbitfield buffers)
+use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -62,7 +62,7 @@ use_fast_zclear(GLcontext *ctx, GLbitfield buffers)
}
GLboolean
-nv10_use_viewport_zclear(GLcontext *ctx)
+nv10_use_viewport_zclear(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -74,7 +74,7 @@ nv10_use_viewport_zclear(GLcontext *ctx)
}
float
-nv10_transform_depth(GLcontext *ctx, float z)
+nv10_transform_depth(struct gl_context *ctx, float z)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -85,7 +85,7 @@ nv10_transform_depth(GLcontext *ctx, float z)
}
static void
-nv10_zclear(GLcontext *ctx, GLbitfield *buffers)
+nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
/*
* Pre-nv17 cards don't have native support for fast Z clears,
@@ -145,7 +145,7 @@ nv10_zclear(GLcontext *ctx, GLbitfield *buffers)
}
static void
-nv17_zclear(GLcontext *ctx, GLbitfield *buffers)
+nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -175,7 +175,7 @@ nv17_zclear(GLcontext *ctx, GLbitfield *buffers)
}
static void
-nv10_clear(GLcontext *ctx, GLbitfield buffers)
+nv10_clear(struct gl_context *ctx, GLbitfield buffers)
{
nouveau_validate_framebuffer(ctx);
@@ -190,7 +190,7 @@ nv10_clear(GLcontext *ctx, GLbitfield buffers)
}
static void
-nv10_hwctx_init(GLcontext *ctx)
+nv10_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -402,7 +402,7 @@ nv10_hwctx_init(GLcontext *ctx)
}
static void
-nv10_context_destroy(GLcontext *ctx)
+nv10_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -415,12 +415,12 @@ nv10_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
+static struct gl_context *
nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
- GLcontext *share_ctx)
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned celsius_class;
int ret;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h
index 61dceab7b6..dec3d64e7d 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h
@@ -38,124 +38,124 @@ enum {
extern const struct nouveau_driver nv10_driver;
GLboolean
-nv10_use_viewport_zclear(GLcontext *ctx);
+nv10_use_viewport_zclear(struct gl_context *ctx);
float
-nv10_transform_depth(GLcontext *ctx, float z);
+nv10_transform_depth(struct gl_context *ctx, float z);
/* nv10_render.c */
void
-nv10_render_init(GLcontext *ctx);
+nv10_render_init(struct gl_context *ctx);
void
-nv10_render_destroy(GLcontext *ctx);
+nv10_render_destroy(struct gl_context *ctx);
/* nv10_state_fb.c */
void
-nv10_emit_framebuffer(GLcontext *ctx, int emit);
+nv10_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv10_emit_render_mode(GLcontext *ctx, int emit);
+nv10_emit_render_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_scissor(GLcontext *ctx, int emit);
+nv10_emit_scissor(struct gl_context *ctx, int emit);
void
-nv10_emit_viewport(GLcontext *ctx, int emit);
+nv10_emit_viewport(struct gl_context *ctx, int emit);
void
-nv10_emit_zclear(GLcontext *ctx, int emit);
+nv10_emit_zclear(struct gl_context *ctx, int emit);
/* nv10_state_polygon.c */
void
-nv10_emit_cull_face(GLcontext *ctx, int emit);
+nv10_emit_cull_face(struct gl_context *ctx, int emit);
void
-nv10_emit_front_face(GLcontext *ctx, int emit);
+nv10_emit_front_face(struct gl_context *ctx, int emit);
void
-nv10_emit_line_mode(GLcontext *ctx, int emit);
+nv10_emit_line_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_line_stipple(GLcontext *ctx, int emit);
+nv10_emit_line_stipple(struct gl_context *ctx, int emit);
void
-nv10_emit_point_mode(GLcontext *ctx, int emit);
+nv10_emit_point_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_mode(GLcontext *ctx, int emit);
+nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_offset(GLcontext *ctx, int emit);
+nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_stipple(GLcontext *ctx, int emit);
+nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
/* nv10_state_raster.c */
void
-nv10_emit_alpha_func(GLcontext *ctx, int emit);
+nv10_emit_alpha_func(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_color(GLcontext *ctx, int emit);
+nv10_emit_blend_color(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_equation(GLcontext *ctx, int emit);
+nv10_emit_blend_equation(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_func(GLcontext *ctx, int emit);
+nv10_emit_blend_func(struct gl_context *ctx, int emit);
void
-nv10_emit_color_mask(GLcontext *ctx, int emit);
+nv10_emit_color_mask(struct gl_context *ctx, int emit);
void
-nv10_emit_depth(GLcontext *ctx, int emit);
+nv10_emit_depth(struct gl_context *ctx, int emit);
void
-nv10_emit_dither(GLcontext *ctx, int emit);
+nv10_emit_dither(struct gl_context *ctx, int emit);
void
-nv10_emit_logic_opcode(GLcontext *ctx, int emit);
+nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
void
-nv10_emit_shade_model(GLcontext *ctx, int emit);
+nv10_emit_shade_model(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_func(GLcontext *ctx, int emit);
+nv10_emit_stencil_func(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_mask(GLcontext *ctx, int emit);
+nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_op(GLcontext *ctx, int emit);
+nv10_emit_stencil_op(struct gl_context *ctx, int emit);
/* nv10_state_frag.c */
void
-nv10_get_general_combiner(GLcontext *ctx, int i,
+nv10_get_general_combiner(struct gl_context *ctx, int i,
uint32_t *a_in, uint32_t *a_out,
uint32_t *c_in, uint32_t *c_out, uint32_t *k);
void
-nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n);
+nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
void
-nv10_emit_tex_env(GLcontext *ctx, int emit);
+nv10_emit_tex_env(struct gl_context *ctx, int emit);
void
-nv10_emit_frag(GLcontext *ctx, int emit);
+nv10_emit_frag(struct gl_context *ctx, int emit);
/* nv10_state_tex.c */
void
-nv10_emit_tex_gen(GLcontext *ctx, int emit);
+nv10_emit_tex_gen(struct gl_context *ctx, int emit);
void
-nv10_emit_tex_mat(GLcontext *ctx, int emit);
+nv10_emit_tex_mat(struct gl_context *ctx, int emit);
void
-nv10_emit_tex_obj(GLcontext *ctx, int emit);
+nv10_emit_tex_obj(struct gl_context *ctx, int emit);
/* nv10_state_tnl.c */
void
-nv10_get_fog_coeff(GLcontext *ctx, float k[3]);
+nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
void
nv10_get_spot_coeff(struct gl_light *l, float k[7]);
@@ -164,42 +164,42 @@ void
nv10_get_shininess_coeff(float s, float k[6]);
void
-nv10_emit_clip_plane(GLcontext *ctx, int emit);
+nv10_emit_clip_plane(struct gl_context *ctx, int emit);
void
-nv10_emit_color_material(GLcontext *ctx, int emit);
+nv10_emit_color_material(struct gl_context *ctx, int emit);
void
-nv10_emit_fog(GLcontext *ctx, int emit);
+nv10_emit_fog(struct gl_context *ctx, int emit);
void
-nv10_emit_light_enable(GLcontext *ctx, int emit);
+nv10_emit_light_enable(struct gl_context *ctx, int emit);
void
-nv10_emit_light_model(GLcontext *ctx, int emit);
+nv10_emit_light_model(struct gl_context *ctx, int emit);
void
-nv10_emit_light_source(GLcontext *ctx, int emit);
+nv10_emit_light_source(struct gl_context *ctx, int emit);
void
-nv10_emit_material_ambient(GLcontext *ctx, int emit);
+nv10_emit_material_ambient(struct gl_context *ctx, int emit);
void
-nv10_emit_material_diffuse(GLcontext *ctx, int emit);
+nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
void
-nv10_emit_material_specular(GLcontext *ctx, int emit);
+nv10_emit_material_specular(struct gl_context *ctx, int emit);
void
-nv10_emit_material_shininess(GLcontext *ctx, int emit);
+nv10_emit_material_shininess(struct gl_context *ctx, int emit);
void
-nv10_emit_modelview(GLcontext *ctx, int emit);
+nv10_emit_modelview(struct gl_context *ctx, int emit);
void
-nv10_emit_point_parameter(GLcontext *ctx, int emit);
+nv10_emit_point_parameter(struct gl_context *ctx, int emit);
void
-nv10_emit_projection(GLcontext *ctx, int emit);
+nv10_emit_projection(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c
index e4c51f804c..a03ace3536 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_render.c
@@ -32,7 +32,7 @@
#define NUM_VERTEX_ATTRS 8
static void
-nv10_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
+nv10_emit_material(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
@@ -106,7 +106,7 @@ get_hw_format(int type)
}
static void
-nv10_render_set_format(GLcontext *ctx)
+nv10_render_set_format(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -136,7 +136,7 @@ nv10_render_set_format(GLcontext *ctx)
}
static void
-nv10_render_bind_vertices(GLcontext *ctx)
+nv10_render_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 81edbe8172..d87fe96b1c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -51,7 +51,7 @@ get_rt_format(gl_format format)
}
static void
-setup_lma_buffer(GLcontext *ctx)
+setup_lma_buffer(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -86,7 +86,7 @@ setup_lma_buffer(GLcontext *ctx)
}
void
-nv10_emit_framebuffer(GLcontext *ctx, int emit)
+nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -149,12 +149,12 @@ nv10_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv10_emit_render_mode(GLcontext *ctx, int emit)
+nv10_emit_render_mode(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_scissor(GLcontext *ctx, int emit)
+nv10_emit_scissor(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -168,7 +168,7 @@ nv10_emit_scissor(GLcontext *ctx, int emit)
}
void
-nv10_emit_viewport(GLcontext *ctx, int emit)
+nv10_emit_viewport(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -194,7 +194,7 @@ nv10_emit_viewport(GLcontext *ctx, int emit)
}
void
-nv10_emit_zclear(GLcontext *ctx, int emit)
+nv10_emit_zclear(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
index ab713f9dbf..5138c36df7 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
@@ -61,7 +61,7 @@
#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
struct combiner_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
int unit;
GLboolean premodulate;
@@ -298,7 +298,7 @@ setup_combiner(struct combiner_state *rc)
}
void
-nv10_get_general_combiner(GLcontext *ctx, int i,
+nv10_get_general_combiner(struct gl_context *ctx, int i,
uint32_t *a_in, uint32_t *a_out,
uint32_t *c_in, uint32_t *c_out, uint32_t *k)
{
@@ -328,7 +328,7 @@ nv10_get_general_combiner(GLcontext *ctx, int i,
}
void
-nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
+nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n)
{
struct combiner_state rc = {};
@@ -366,7 +366,7 @@ nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
}
void
-nv10_emit_tex_env(GLcontext *ctx, int emit)
+nv10_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -398,7 +398,7 @@ nv10_emit_tex_env(GLcontext *ctx, int emit)
}
void
-nv10_emit_frag(GLcontext *ctx, int emit)
+nv10_emit_frag(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
index deddca1011..4e49b0278c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
@@ -31,7 +31,7 @@
#include "nv10_driver.h"
void
-nv10_emit_cull_face(GLcontext *ctx, int emit)
+nv10_emit_cull_face(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -47,7 +47,7 @@ nv10_emit_cull_face(GLcontext *ctx, int emit)
}
void
-nv10_emit_front_face(GLcontext *ctx, int emit)
+nv10_emit_front_face(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -58,7 +58,7 @@ nv10_emit_front_face(GLcontext *ctx, int emit)
}
void
-nv10_emit_line_mode(GLcontext *ctx, int emit)
+nv10_emit_line_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -73,12 +73,12 @@ nv10_emit_line_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_line_stipple(GLcontext *ctx, int emit)
+nv10_emit_line_stipple(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_point_mode(GLcontext *ctx, int emit)
+nv10_emit_point_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -91,7 +91,7 @@ nv10_emit_point_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_mode(GLcontext *ctx, int emit)
+nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -105,7 +105,7 @@ nv10_emit_polygon_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_offset(GLcontext *ctx, int emit)
+nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -121,6 +121,6 @@ nv10_emit_polygon_offset(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_stipple(GLcontext *ctx, int emit)
+nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
{
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
index a62cd807a9..99609844a1 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
@@ -31,7 +31,7 @@
#include "nv10_driver.h"
void
-nv10_emit_alpha_func(GLcontext *ctx, int emit)
+nv10_emit_alpha_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -45,7 +45,7 @@ nv10_emit_alpha_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_color(GLcontext *ctx, int emit)
+nv10_emit_blend_color(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -58,7 +58,7 @@ nv10_emit_blend_color(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_equation(GLcontext *ctx, int emit)
+nv10_emit_blend_equation(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -71,7 +71,7 @@ nv10_emit_blend_equation(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_func(GLcontext *ctx, int emit)
+nv10_emit_blend_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -82,7 +82,7 @@ nv10_emit_blend_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_color_mask(GLcontext *ctx, int emit)
+nv10_emit_color_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -95,7 +95,7 @@ nv10_emit_color_mask(GLcontext *ctx, int emit)
}
void
-nv10_emit_depth(GLcontext *ctx, int emit)
+nv10_emit_depth(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -109,7 +109,7 @@ nv10_emit_depth(GLcontext *ctx, int emit)
}
void
-nv10_emit_dither(GLcontext *ctx, int emit)
+nv10_emit_dither(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -119,7 +119,7 @@ nv10_emit_dither(GLcontext *ctx, int emit)
}
void
-nv10_emit_logic_opcode(GLcontext *ctx, int emit)
+nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -133,7 +133,7 @@ nv10_emit_logic_opcode(GLcontext *ctx, int emit)
}
void
-nv10_emit_shade_model(GLcontext *ctx, int emit)
+nv10_emit_shade_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -144,7 +144,7 @@ nv10_emit_shade_model(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_func(GLcontext *ctx, int emit)
+nv10_emit_stencil_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -159,7 +159,7 @@ nv10_emit_stencil_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_mask(GLcontext *ctx, int emit)
+nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -169,7 +169,7 @@ nv10_emit_stencil_mask(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_op(GLcontext *ctx, int emit)
+nv10_emit_stencil_op(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 6961ccbb45..0092ad0c20 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -37,7 +37,7 @@
#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
void
-nv10_emit_tex_gen(GLcontext *ctx, int emit)
+nv10_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -70,7 +70,7 @@ nv10_emit_tex_gen(GLcontext *ctx, int emit)
}
void
-nv10_emit_tex_mat(GLcontext *ctx, int emit)
+nv10_emit_tex_mat(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_MAT0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -151,7 +151,7 @@ get_tex_format_rect(struct gl_texture_image *ti)
}
void
-nv10_emit_tex_obj(GLcontext *ctx, int emit)
+nv10_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index 6b2ede88e6..175abfca5c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -32,7 +32,7 @@
#include "nv10_driver.h"
void
-nv10_emit_clip_plane(GLcontext *ctx, int emit)
+nv10_emit_clip_plane(struct gl_context *ctx, int emit)
{
}
@@ -54,7 +54,7 @@ get_material_bitmask(unsigned m)
}
void
-nv10_emit_color_material(GLcontext *ctx, int emit)
+nv10_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -93,7 +93,7 @@ get_fog_source(unsigned source)
}
void
-nv10_get_fog_coeff(GLcontext *ctx, float k[3])
+nv10_get_fog_coeff(struct gl_context *ctx, float k[3])
{
struct gl_fog_attrib *f = &ctx->Fog;
@@ -121,7 +121,7 @@ nv10_get_fog_coeff(GLcontext *ctx, float k[3])
}
void
-nv10_emit_fog(GLcontext *ctx, int emit)
+nv10_emit_fog(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -161,7 +161,7 @@ get_light_mode(struct gl_light *l)
}
void
-nv10_emit_light_enable(GLcontext *ctx, int emit)
+nv10_emit_light_enable(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -187,7 +187,7 @@ nv10_emit_light_enable(GLcontext *ctx, int emit)
}
void
-nv10_emit_light_model(GLcontext *ctx, int emit)
+nv10_emit_light_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -273,7 +273,7 @@ nv10_get_spot_coeff(struct gl_light *l, float k[7])
}
void
-nv10_emit_light_source(GLcontext *ctx, int emit)
+nv10_emit_light_source(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -313,7 +313,7 @@ nv10_emit_light_source(GLcontext *ctx, int emit)
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
void
-nv10_emit_material_ambient(GLcontext *ctx, int emit)
+nv10_emit_material_ambient(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -355,7 +355,7 @@ nv10_emit_material_ambient(GLcontext *ctx, int emit)
}
void
-nv10_emit_material_diffuse(GLcontext *ctx, int emit)
+nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -377,7 +377,7 @@ nv10_emit_material_diffuse(GLcontext *ctx, int emit)
}
void
-nv10_emit_material_specular(GLcontext *ctx, int emit)
+nv10_emit_material_specular(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -419,7 +419,7 @@ nv10_get_shininess_coeff(float s, float k[6])
}
void
-nv10_emit_material_shininess(GLcontext *ctx, int emit)
+nv10_emit_material_shininess(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -435,7 +435,7 @@ nv10_emit_material_shininess(GLcontext *ctx, int emit)
}
void
-nv10_emit_modelview(GLcontext *ctx, int emit)
+nv10_emit_modelview(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -464,12 +464,12 @@ nv10_emit_modelview(GLcontext *ctx, int emit)
}
void
-nv10_emit_point_parameter(GLcontext *ctx, int emit)
+nv10_emit_point_parameter(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_projection(GLcontext *ctx, int emit)
+nv10_emit_projection(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index bc424f8b28..c6111a2a9a 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -40,7 +40,7 @@ static const struct dri_extension nv20_extensions[] = {
};
static void
-nv20_hwctx_init(GLcontext *ctx)
+nv20_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -371,7 +371,7 @@ nv20_hwctx_init(GLcontext *ctx)
}
static void
-nv20_context_destroy(GLcontext *ctx)
+nv20_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -384,12 +384,12 @@ nv20_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
+static struct gl_context *
nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
- GLcontext *share_ctx)
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned kelvin_class;
int ret;
diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h
index 8adecef2c4..7fbe6ccfa6 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h
@@ -39,78 +39,78 @@ extern const struct nouveau_driver nv20_driver;
/* nv20_render.c */
void
-nv20_render_init(GLcontext *ctx);
+nv20_render_init(struct gl_context *ctx);
void
-nv20_render_destroy(GLcontext *ctx);
+nv20_render_destroy(struct gl_context *ctx);
/* nv20_state_fb.c */
void
-nv20_emit_framebuffer(GLcontext *ctx, int emit);
+nv20_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv20_emit_viewport(GLcontext *ctx, int emit);
+nv20_emit_viewport(struct gl_context *ctx, int emit);
/* nv20_state_polygon.c */
void
-nv20_emit_point_mode(GLcontext *ctx, int emit);
+nv20_emit_point_mode(struct gl_context *ctx, int emit);
/* nv20_state_raster.c */
void
-nv20_emit_logic_opcode(GLcontext *ctx, int emit);
+nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
/* nv20_state_frag.c */
void
-nv20_emit_tex_env(GLcontext *ctx, int emit);
+nv20_emit_tex_env(struct gl_context *ctx, int emit);
void
-nv20_emit_frag(GLcontext *ctx, int emit);
+nv20_emit_frag(struct gl_context *ctx, int emit);
/* nv20_state_tex.c */
void
-nv20_emit_tex_gen(GLcontext *ctx, int emit);
+nv20_emit_tex_gen(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_mat(GLcontext *ctx, int emit);
+nv20_emit_tex_mat(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_obj(GLcontext *ctx, int emit);
+nv20_emit_tex_obj(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_shader(GLcontext *ctx, int emit);
+nv20_emit_tex_shader(struct gl_context *ctx, int emit);
/* nv20_state_tnl.c */
void
-nv20_emit_clip_plane(GLcontext *ctx, int emit);
+nv20_emit_clip_plane(struct gl_context *ctx, int emit);
void
-nv20_emit_color_material(GLcontext *ctx, int emit);
+nv20_emit_color_material(struct gl_context *ctx, int emit);
void
-nv20_emit_fog(GLcontext *ctx, int emit);
+nv20_emit_fog(struct gl_context *ctx, int emit);
void
-nv20_emit_light_model(GLcontext *ctx, int emit);
+nv20_emit_light_model(struct gl_context *ctx, int emit);
void
-nv20_emit_light_source(GLcontext *ctx, int emit);
+nv20_emit_light_source(struct gl_context *ctx, int emit);
void
-nv20_emit_material_ambient(GLcontext *ctx, int emit);
+nv20_emit_material_ambient(struct gl_context *ctx, int emit);
void
-nv20_emit_material_diffuse(GLcontext *ctx, int emit);
+nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
void
-nv20_emit_material_specular(GLcontext *ctx, int emit);
+nv20_emit_material_specular(struct gl_context *ctx, int emit);
void
-nv20_emit_material_shininess(GLcontext *ctx, int emit);
+nv20_emit_material_shininess(struct gl_context *ctx, int emit);
void
-nv20_emit_modelview(GLcontext *ctx, int emit);
+nv20_emit_modelview(struct gl_context *ctx, int emit);
void
-nv20_emit_projection(GLcontext *ctx, int emit);
+nv20_emit_projection(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c
index d7c3e747f0..6b66854462 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -32,7 +32,7 @@
#define NUM_VERTEX_ATTRS 16
static void
-nv20_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
+nv20_emit_material(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
@@ -130,7 +130,7 @@ get_hw_format(int type)
}
static void
-nv20_render_set_format(GLcontext *ctx)
+nv20_render_set_format(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -158,7 +158,7 @@ nv20_render_set_format(GLcontext *ctx)
}
static void
-nv20_render_bind_vertices(GLcontext *ctx)
+nv20_render_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 95691cad04..7822ca2a09 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -52,7 +52,7 @@ get_rt_format(gl_format format)
}
void
-nv20_emit_framebuffer(GLcontext *ctx, int emit)
+nv20_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -103,7 +103,7 @@ nv20_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv20_emit_viewport(GLcontext *ctx, int emit)
+nv20_emit_viewport(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
index 74803d2ae8..f9212d8b39 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_tex_env(GLcontext *ctx, int emit)
+nv20_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -55,7 +55,7 @@ nv20_emit_tex_env(GLcontext *ctx, int emit)
}
void
-nv20_emit_frag(GLcontext *ctx, int emit)
+nv20_emit_frag(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
index 3a320e2dac..a6e237f8c4 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_point_mode(GLcontext *ctx, int emit)
+nv20_emit_point_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
index b43b29bb23..0fc7a3259d 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_logic_opcode(GLcontext *ctx, int emit)
+nv20_emit_logic_opcode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index ea6b9b96db..cfff1fe839 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -37,7 +37,7 @@
#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
void
-nv20_emit_tex_gen(GLcontext *ctx, int emit)
+nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -67,7 +67,7 @@ nv20_emit_tex_gen(GLcontext *ctx, int emit)
}
void
-nv20_emit_tex_mat(GLcontext *ctx, int emit)
+nv20_emit_tex_mat(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_MAT0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -154,7 +154,7 @@ get_tex_format_rect(struct gl_texture_image *ti)
}
void
-nv20_emit_tex_obj(GLcontext *ctx, int emit)
+nv20_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -251,7 +251,7 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit)
}
void
-nv20_emit_tex_shader(GLcontext *ctx, int emit)
+nv20_emit_tex_shader(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index 2daaae260c..b65cd9ad87 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -55,7 +55,7 @@
NV20TCL_FRONT_MATERIAL_SHININESS(0))
void
-nv20_emit_clip_plane(GLcontext *ctx, int emit)
+nv20_emit_clip_plane(struct gl_context *ctx, int emit)
{
}
@@ -86,7 +86,7 @@ get_material_bitmask(unsigned m)
}
void
-nv20_emit_color_material(GLcontext *ctx, int emit)
+nv20_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -140,7 +140,7 @@ get_fog_source(unsigned source)
}
void
-nv20_emit_fog(GLcontext *ctx, int emit)
+nv20_emit_fog(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -165,7 +165,7 @@ nv20_emit_fog(GLcontext *ctx, int emit)
}
void
-nv20_emit_light_model(GLcontext *ctx, int emit)
+nv20_emit_light_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -187,7 +187,7 @@ nv20_emit_light_model(GLcontext *ctx, int emit)
}
void
-nv20_emit_light_source(GLcontext *ctx, int emit)
+nv20_emit_light_source(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -226,7 +226,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit)
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
void
-nv20_emit_material_ambient(GLcontext *ctx, int emit)
+nv20_emit_material_ambient(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT;
struct nouveau_channel *chan = context_chan(ctx);
@@ -269,7 +269,7 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_diffuse(GLcontext *ctx, int emit)
+nv20_emit_material_diffuse(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE;
struct nouveau_channel *chan = context_chan(ctx);
@@ -292,7 +292,7 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_specular(GLcontext *ctx, int emit)
+nv20_emit_material_specular(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR;
struct nouveau_channel *chan = context_chan(ctx);
@@ -311,7 +311,7 @@ nv20_emit_material_specular(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_shininess(GLcontext *ctx, int emit)
+nv20_emit_material_shininess(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS;
struct nouveau_channel *chan = context_chan(ctx);
@@ -328,7 +328,7 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit)
}
void
-nv20_emit_modelview(GLcontext *ctx, int emit)
+nv20_emit_modelview(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -357,7 +357,7 @@ nv20_emit_modelview(GLcontext *ctx, int emit)
}
void
-nv20_emit_projection(GLcontext *ctx, int emit)
+nv20_emit_projection(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c
index accd9a5ddb..274108005f 100644
--- a/src/mesa/drivers/dri/r128/r128_context.c
+++ b/src/mesa/drivers/dri/r128/r128_context.c
@@ -103,7 +103,7 @@ GLboolean r128CreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
r128ContextPtr rmesa;
diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h
index e9ff2fe9de..0a06c43878 100644
--- a/src/mesa/drivers/dri/r128/r128_context.h
+++ b/src/mesa/drivers/dri/r128/r128_context.h
@@ -113,7 +113,7 @@ typedef void (*r128_point_func)( r128ContextPtr,
struct r128_context {
- GLcontext *glCtx; /* Mesa context */
+ struct gl_context *glCtx; /* Mesa context */
/* Driver and hardware state management
*/
diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c
index 7dcfa3b285..0b7005eba6 100644
--- a/src/mesa/drivers/dri/r128/r128_dd.c
+++ b/src/mesa/drivers/dri/r128/r128_dd.c
@@ -59,7 +59,7 @@ static void r128GetBufferSize( struct gl_framebuffer *buffer,
/* Return various strings for glGetString().
*/
-static const GLubyte *r128GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *r128GetString( struct gl_context *ctx, GLenum name )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
static char buffer[128];
@@ -97,7 +97,7 @@ static const GLubyte *r128GetString( GLcontext *ctx, GLenum name )
* hardware. All commands that are normally sent to the ring are
* already considered `flushed'.
*/
-static void r128Flush( GLcontext *ctx )
+static void r128Flush( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -118,7 +118,7 @@ static void r128Flush( GLcontext *ctx )
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-static void r128Finish( GLcontext *ctx )
+static void r128Finish( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c
index 56758d971c..950e1d4fbd 100644
--- a/src/mesa/drivers/dri/r128/r128_ioctl.c
+++ b/src/mesa/drivers/dri/r128/r128_ioctl.c
@@ -398,7 +398,7 @@ void r128PageFlip( __DRIdrawable *dPriv )
* Buffer clear
*/
-static void r128Clear( GLcontext *ctx, GLbitfield mask )
+static void r128Clear( struct gl_context *ctx, GLbitfield mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
__DRIdrawable *dPriv = rmesa->driDrawable;
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index 43ab0fc64d..bbcb6ee180 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -359,7 +359,7 @@ r128SwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
r128ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
rmesa = (r128ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = rmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index d9d109c17e..307de56ee1 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -400,7 +400,7 @@ do { \
#include "stenciltmp.h"
static void
-r128SpanRenderStart( GLcontext *ctx )
+r128SpanRenderStart( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
FLUSH_BATCH(rmesa);
@@ -409,7 +409,7 @@ r128SpanRenderStart( GLcontext *ctx )
}
static void
-r128SpanRenderFinish( GLcontext *ctx )
+r128SpanRenderFinish( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -417,7 +417,7 @@ r128SpanRenderFinish( GLcontext *ctx )
UNLOCK_HARDWARE( rmesa );
}
-void r128DDInitSpanFuncs( GLcontext *ctx )
+void r128DDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = r128SpanRenderStart;
diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h
index 259810ee79..adb571d4d0 100644
--- a/src/mesa/drivers/dri/r128/r128_span.h
+++ b/src/mesa/drivers/dri/r128/r128_span.h
@@ -37,7 +37,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-extern void r128DDInitSpanFuncs( GLcontext *ctx );
+extern void r128DDInitSpanFuncs( struct gl_context *ctx );
extern void
r128SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index 9ad25f7f46..4a49e8fc70 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -125,7 +125,7 @@ static int blend_factor( r128ContextPtr rmesa, GLenum factor, GLboolean is_src )
}
-static void r128UpdateAlphaMode( GLcontext *ctx )
+static void r128UpdateAlphaMode( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint a = rmesa->setup.misc_3d_state_cntl_reg;
@@ -209,7 +209,7 @@ static void r128UpdateAlphaMode( GLcontext *ctx )
}
}
-static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void r128DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -217,7 +217,7 @@ static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->new_state |= R128_NEW_ALPHA;
}
-static void r128DDBlendEquationSeparate( GLcontext *ctx,
+static void r128DDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -239,7 +239,7 @@ static void r128DDBlendEquationSeparate( GLcontext *ctx,
rmesa->new_state |= R128_NEW_ALPHA;
}
-static void r128DDBlendFuncSeparate( GLcontext *ctx,
+static void r128DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -254,7 +254,7 @@ static void r128DDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+r128DDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -302,7 +302,7 @@ r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+r128DDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << 0) |
@@ -315,7 +315,7 @@ r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
}
-static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+static void r128DDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -414,7 +414,7 @@ static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void r128DDClearStencil( GLcontext *ctx, GLint s )
+static void r128DDClearStencil( struct gl_context *ctx, GLint s )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -428,7 +428,7 @@ static void r128DDClearStencil( GLcontext *ctx, GLint s )
* Depth testing
*/
-static void r128UpdateZMode( GLcontext *ctx )
+static void r128UpdateZMode( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint z = rmesa->setup.z_sten_cntl_c;
@@ -485,7 +485,7 @@ static void r128UpdateZMode( GLcontext *ctx )
}
}
-static void r128DDDepthFunc( GLcontext *ctx, GLenum func )
+static void r128DDDepthFunc( struct gl_context *ctx, GLenum func )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -493,7 +493,7 @@ static void r128DDDepthFunc( GLcontext *ctx, GLenum func )
rmesa->new_state |= R128_NEW_DEPTH;
}
-static void r128DDDepthMask( GLcontext *ctx, GLboolean flag )
+static void r128DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -501,7 +501,7 @@ static void r128DDDepthMask( GLcontext *ctx, GLboolean flag )
rmesa->new_state |= R128_NEW_DEPTH;
}
-static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
+static void r128DDClearDepth( struct gl_context *ctx, GLclampd d )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -524,7 +524,7 @@ static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
* Fog
*/
-static void r128UpdateFogAttrib( GLcontext *ctx )
+static void r128UpdateFogAttrib( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint t = rmesa->setup.tex_cntl_c;
@@ -553,7 +553,7 @@ static void r128UpdateFogAttrib( GLcontext *ctx )
}
}
-static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r128DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -566,7 +566,7 @@ static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Clipping
*/
-static void r128UpdateClipping( GLcontext *ctx )
+static void r128UpdateClipping( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -622,7 +622,7 @@ static void r128UpdateClipping( GLcontext *ctx )
}
}
-static void r128DDScissor( GLcontext *ctx,
+static void r128DDScissor( struct gl_context *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -636,7 +636,7 @@ static void r128DDScissor( GLcontext *ctx,
* Culling
*/
-static void r128UpdateCull( GLcontext *ctx )
+static void r128UpdateCull( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint f = rmesa->setup.pm4_vc_fpu_setup;
@@ -675,7 +675,7 @@ static void r128UpdateCull( GLcontext *ctx )
}
}
-static void r128DDCullFace( GLcontext *ctx, GLenum mode )
+static void r128DDCullFace( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -683,7 +683,7 @@ static void r128DDCullFace( GLcontext *ctx, GLenum mode )
rmesa->new_state |= R128_NEW_CULL;
}
-static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
+static void r128DDFrontFace( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -696,7 +696,7 @@ static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void r128UpdateMasks( GLcontext *ctx )
+static void r128UpdateMasks( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -712,7 +712,7 @@ static void r128UpdateMasks( GLcontext *ctx )
}
}
-static void r128DDColorMask( GLcontext *ctx,
+static void r128DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -731,7 +731,7 @@ static void r128DDColorMask( GLcontext *ctx,
* sense to break them out of the core texture state update routines.
*/
-static void updateSpecularLighting( GLcontext *ctx )
+static void updateSpecularLighting( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint t = rmesa->setup.tex_cntl_c;
@@ -761,7 +761,7 @@ static void updateSpecularLighting( GLcontext *ctx )
}
-static void r128DDLightModelfv( GLcontext *ctx, GLenum pname,
+static void r128DDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -777,7 +777,7 @@ static void r128DDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
+static void r128DDShadeModel( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint s = rmesa->setup.pm4_vc_fpu_setup;
@@ -811,7 +811,7 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
* Window position
*/
-static void r128UpdateWindow( GLcontext *ctx )
+static void r128UpdateWindow( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
int x = rmesa->driDrawable->x;
@@ -834,7 +834,7 @@ static void r128UpdateWindow( GLcontext *ctx )
* Viewport
*/
-static void r128CalcViewport( GLcontext *ctx )
+static void r128CalcViewport( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -850,14 +850,14 @@ static void r128CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * rmesa->depth_scale;
}
-static void r128Viewport( GLcontext *ctx,
+static void r128Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
r128CalcViewport( ctx );
}
-static void r128DepthRange( GLcontext *ctx,
+static void r128DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
r128CalcViewport( ctx );
@@ -868,7 +868,7 @@ static void r128DepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void r128DDClearColor( GLcontext *ctx,
+static void r128DDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -883,7 +883,7 @@ static void r128DDClearColor( GLcontext *ctx,
c[0], c[1], c[2], c[3] );
}
-static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void r128DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -894,7 +894,7 @@ static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void r128DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -921,7 +921,7 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
rmesa->new_state |= R128_NEW_WINDOW;
}
-static void r128DDReadBuffer( GLcontext *ctx, GLenum mode )
+static void r128DDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -931,7 +931,7 @@ static void r128DDReadBuffer( GLcontext *ctx, GLenum mode )
* Polygon stipple
*/
-static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void r128DDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint stipple[32], i;
@@ -962,7 +962,7 @@ static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* Render mode
*/
-static void r128DDRenderMode( GLcontext *ctx, GLenum mode )
+static void r128DDRenderMode( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
FALLBACK( rmesa, R128_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -974,7 +974,7 @@ static void r128DDRenderMode( GLcontext *ctx, GLenum mode )
* State enable/disable
*/
-static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void r128DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -1206,7 +1206,7 @@ static void r128DDPrintState( const char *msg, GLuint flags )
(flags & R128_NEW_WINDOW) ? "window, " : "" );
}
-void r128DDUpdateHWState( GLcontext *ctx )
+void r128DDUpdateHWState( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
int new_state = rmesa->new_state;
@@ -1253,7 +1253,7 @@ void r128DDUpdateHWState( GLcontext *ctx )
}
-static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void r128DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1404,7 +1404,7 @@ void r128DDInitState( r128ContextPtr rmesa )
/* Initialize the driver's state functions.
*/
-void r128DDInitStateFuncs( GLcontext *ctx )
+void r128DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = r128DDInvalidateState;
diff --git a/src/mesa/drivers/dri/r128/r128_state.h b/src/mesa/drivers/dri/r128/r128_state.h
index a44327dfb3..55b0cbf4b7 100644
--- a/src/mesa/drivers/dri/r128/r128_state.h
+++ b/src/mesa/drivers/dri/r128/r128_state.h
@@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
extern void r128DDInitState( r128ContextPtr rmesa );
-extern void r128DDInitStateFuncs( GLcontext *ctx );
+extern void r128DDInitStateFuncs( struct gl_context *ctx );
-extern void r128DDUpdateState( GLcontext *ctx );
-extern void r128DDUpdateHWState( GLcontext *ctx );
+extern void r128DDUpdateState( struct gl_context *ctx );
+extern void r128DDUpdateHWState( struct gl_context *ctx );
extern void r128EmitHwStateLocked( r128ContextPtr rmesa );
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index 2dd47b06a5..ba3305e076 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -173,7 +173,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+r128ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -287,7 +287,7 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
-static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void r128TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -317,7 +317,7 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
-static void r128TexSubImage1D( GLcontext *ctx,
+static void r128TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -350,7 +350,7 @@ static void r128TexSubImage1D( GLcontext *ctx,
}
-static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void r128TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -380,7 +380,7 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
-static void r128TexSubImage2D( GLcontext *ctx,
+static void r128TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -412,7 +412,7 @@ static void r128TexSubImage2D( GLcontext *ctx,
}
-static void r128TexEnv( GLcontext *ctx, GLenum target,
+static void r128TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -500,7 +500,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target,
}
-static void r128TexParameter( GLcontext *ctx, GLenum target,
+static void r128TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -551,7 +551,7 @@ static void r128TexParameter( GLcontext *ctx, GLenum target,
}
}
-static void r128BindTexture( GLcontext *ctx, GLenum target,
+static void r128BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -564,7 +564,7 @@ static void r128BindTexture( GLcontext *ctx, GLenum target,
}
-static void r128DeleteTexture( GLcontext *ctx,
+static void r128DeleteTexture( struct gl_context *ctx,
struct gl_texture_object *tObj )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -588,7 +588,7 @@ static void r128DeleteTexture( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+r128NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h
index 7df8decf76..98e9b04ad0 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.h
+++ b/src/mesa/drivers/dri/r128/r128_tex.h
@@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __R128_TEX_H__
#define __R128_TEX_H__
-extern void r128UpdateTextureState( GLcontext *ctx );
+extern void r128UpdateTextureState( struct gl_context *ctx );
extern void r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t );
diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c
index 2505b5cd65..1144163941 100644
--- a/src/mesa/drivers/dri/r128/r128_texstate.c
+++ b/src/mesa/drivers/dri/r128/r128_texstate.c
@@ -192,7 +192,7 @@ static void r128SetTexImages( r128ContextPtr rmesa,
#define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \
R128_INP_FACTOR_A_PREV_ALPHA)
-static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean r128UpdateTextureEnv( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLint source = rmesa->tmu_source[unit];
@@ -476,7 +476,7 @@ static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, int unit )
+static void disable_tex( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -499,7 +499,7 @@ static void disable_tex( GLcontext *ctx, int unit )
rmesa->blend_flags &= ~R128_BLEND_MULTITEX;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -524,7 +524,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static GLboolean update_tex_common( GLcontext *ctx, int unit )
+static GLboolean update_tex_common( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -597,7 +597,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
return r128UpdateTextureEnv( ctx, unit );
}
-static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean updateTextureUnit( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -618,7 +618,7 @@ static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
}
-void r128UpdateTextureState( GLcontext *ctx )
+void r128UpdateTextureState( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c
index 9ea2a9d162..92c8a4eb6b 100644
--- a/src/mesa/drivers/dri/r128/r128_tris.c
+++ b/src/mesa/drivers/dri/r128/r128_tris.c
@@ -62,8 +62,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
};
-static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
@@ -344,7 +344,7 @@ r128_fallback_tri( r128ContextPtr rmesa,
r128Vertex *v1,
r128Vertex *v2 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[3];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -358,7 +358,7 @@ r128_fallback_line( r128ContextPtr rmesa,
r128Vertex *v0,
r128Vertex *v1 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[2];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -370,7 +370,7 @@ static void
r128_fallback_point( r128ContextPtr rmesa,
r128Vertex *v0 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[1];
_swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -426,7 +426,7 @@ r128_fallback_point( r128ContextPtr rmesa,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
-void r128ChooseRenderState(GLcontext *ctx)
+void r128ChooseRenderState(struct gl_context *ctx)
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -479,7 +479,7 @@ void r128ChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void r128RunPipeline( GLcontext *ctx )
+static void r128RunPipeline( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -509,7 +509,7 @@ static void r128RunPipeline( GLcontext *ctx )
* primitives.
*/
-static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -531,7 +531,7 @@ static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void r128SetupAntialias( GLcontext *ctx, GLenum prim )
+static void r128SetupAntialias( struct gl_context *ctx, GLenum prim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -553,7 +553,7 @@ static void r128SetupAntialias( GLcontext *ctx, GLenum prim )
}
}
-static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint hw = hw_prim[prim];
@@ -584,7 +584,7 @@ do { \
offset += (SIZE); \
} while (0)
-static void r128RenderStart( GLcontext *ctx )
+static void r128RenderStart( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -681,7 +681,7 @@ static void r128RenderStart( GLcontext *ctx )
}
}
-static void r128RenderFinish( GLcontext *ctx )
+static void r128RenderFinish( struct gl_context *ctx )
{
if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -717,7 +717,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -768,7 +768,7 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void r128InitTriFuncs( GLcontext *ctx )
+void r128InitTriFuncs( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h
index c0667edb61..a139497765 100644
--- a/src/mesa/drivers/dri/r128/r128_tris.h
+++ b/src/mesa/drivers/dri/r128/r128_tris.h
@@ -37,10 +37,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
-extern void r128InitTriFuncs( GLcontext *ctx );
-extern void r128ChooseRenderState( GLcontext *ctx );
+extern void r128InitTriFuncs( struct gl_context *ctx );
+extern void r128ChooseRenderState( struct gl_context *ctx );
-extern void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) r128Fallback( rmesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/r200/r200_blit.c b/src/mesa/drivers/dri/r200/r200_blit.c
index e187fc0f61..05a15c444c 100644
--- a/src/mesa/drivers/dri/r200/r200_blit.c
+++ b/src/mesa/drivers/dri/r200/r200_blit.c
@@ -444,7 +444,7 @@ static inline void emit_draw_packet(struct r200_context *r200,
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r200_blit(GLcontext *ctx,
+unsigned r200_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r200/r200_blit.h b/src/mesa/drivers/dri/r200/r200_blit.h
index 53206f0b47..56018b9c0e 100644
--- a/src/mesa/drivers/dri/r200/r200_blit.h
+++ b/src/mesa/drivers/dri/r200/r200_blit.h
@@ -32,7 +32,7 @@ void r200_blit_init(struct r200_context *r200);
unsigned r200_check_blit(gl_format mesa_format);
-unsigned r200_blit(GLcontext *ctx,
+unsigned r200_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
index ad43a8ca92..931a9ecf8f 100644
--- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c
+++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -167,7 +167,7 @@ static void r200FireEB(r200ContextPtr rmesa, int vertex_count, int type)
}
}
-void r200FlushElts(GLcontext *ctx)
+void r200FlushElts(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
int nr, elt_used = rmesa->tcl.elt_used;
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 2a35e2d6e4..723e31401d 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -80,7 +80,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Return various strings for glGetString().
*/
-static const GLubyte *r200GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *r200GetString( struct gl_context *ctx, GLenum name )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
static char buffer[128];
@@ -279,7 +279,7 @@ GLboolean r200CreateContext( gl_api api,
radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
struct dd_function_table functions;
r200ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
int i;
int tcl_mode;
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index 2a9268dd34..b1d045c5ca 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -121,7 +121,7 @@ static GLuint dstmask_table[8] =
R200_TXC_OUTPUT_MASK_RGB
};
-static void r200UpdateFSArith( GLcontext *ctx )
+static void r200UpdateFSArith( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint *afs_cmd;
@@ -322,7 +322,7 @@ static void r200UpdateFSArith( GLcontext *ctx )
rmesa->afs_loaded = ctx->ATIFragmentShader.Current;
}
-static void r200UpdateFSRouting( GLcontext *ctx ) {
+static void r200UpdateFSRouting( struct gl_context *ctx ) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
GLuint reg;
@@ -499,7 +499,7 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
}
}
-static void r200UpdateFSConstants( GLcontext *ctx )
+static void r200UpdateFSConstants( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
@@ -537,7 +537,7 @@ static void r200UpdateFSConstants( GLcontext *ctx )
* stored in some DriverData object attached to the mesa atifs object, i.e. binding a
* shader wouldn't force us to "recompile" the shader).
*/
-void r200UpdateFragmentShader( GLcontext *ctx )
+void r200UpdateFragmentShader( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
index df73de5394..02201cb53d 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -54,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TIMEOUT 512
#define R200_IDLE_RETRY 16
-static void r200KernelClear(GLcontext *ctx, GLuint flags)
+static void r200KernelClear(struct gl_context *ctx, GLuint flags)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -180,7 +180,7 @@ static void r200KernelClear(GLcontext *ctx, GLuint flags)
/* ================================================================
* Buffer clear
*/
-static void r200Clear( GLcontext *ctx, GLbitfield mask )
+static void r200Clear( struct gl_context *ctx, GLbitfield mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.h b/src/mesa/drivers/dri/r200/r200_ioctl.h
index c5dca89bc7..f2527189aa 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.h
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.h
@@ -54,7 +54,7 @@ extern void r200EmitVbufPrim( r200ContextPtr rmesa,
GLuint primitive,
GLuint vertex_nr );
-extern void r200FlushElts(GLcontext *ctx);
+extern void r200FlushElts(struct gl_context *ctx);
extern GLushort *r200AllocEltsOpenEnded( r200ContextPtr rmesa,
GLuint primitive,
diff --git a/src/mesa/drivers/dri/r200/r200_maos.h b/src/mesa/drivers/dri/r200/r200_maos.h
index 16a70475e1..f58f77d8db 100644
--- a/src/mesa/drivers/dri/r200/r200_maos.h
+++ b/src/mesa/drivers/dri/r200/r200_maos.h
@@ -37,6 +37,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_context.h"
-extern void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev );
+extern void r200EmitArrays( struct gl_context *ctx, GLubyte *vimap_rev );
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
index aecba7f894..8a047e6419 100644
--- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c
+++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -70,7 +70,7 @@ do { \
} while (0)
#endif
-static void r200_emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
+static void r200_emit_vecfog(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -103,7 +103,7 @@ static void r200_emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
/* Emit any changed arrays to new GART memory, re-emit a packet to
* update the arrays.
*/
-void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev )
+void r200EmitArrays( struct gl_context *ctx, GLubyte *vimap_rev )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 29d7bed8b6..b523edcb5d 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Alpha blending
*/
-static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void r200AlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
@@ -106,7 +106,7 @@ static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void r200BlendColor( GLcontext *ctx, const GLfloat cf[4] )
+static void r200BlendColor( struct gl_context *ctx, const GLfloat cf[4] )
{
GLubyte color[4];
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -199,7 +199,7 @@ static int blend_factor( GLenum factor, GLboolean is_src )
* and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
* unknown reasons.
*/
-static void r200_set_blend_state( GLcontext * ctx )
+static void r200_set_blend_state( struct gl_context * ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
@@ -323,13 +323,13 @@ static void r200_set_blend_state( GLcontext * ctx )
}
-static void r200BlendEquationSeparate( GLcontext *ctx,
+static void r200BlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r200_set_blend_state( ctx );
}
-static void r200BlendFuncSeparate( GLcontext *ctx,
+static void r200BlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -341,7 +341,7 @@ static void r200BlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void r200DepthFunc( GLcontext *ctx, GLenum func )
+static void r200DepthFunc( struct gl_context *ctx, GLenum func )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -376,7 +376,7 @@ static void r200DepthFunc( GLcontext *ctx, GLenum func )
}
}
-static void r200ClearDepth( GLcontext *ctx, GLclampd d )
+static void r200ClearDepth( struct gl_context *ctx, GLclampd d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
@@ -392,7 +392,7 @@ static void r200ClearDepth( GLcontext *ctx, GLclampd d )
}
}
-static void r200DepthMask( GLcontext *ctx, GLboolean flag )
+static void r200DepthMask( struct gl_context *ctx, GLboolean flag )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, ctx );
@@ -410,7 +410,7 @@ static void r200DepthMask( GLcontext *ctx, GLboolean flag )
*/
-static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r200Fogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
union { int i; float f; } c, d;
@@ -526,7 +526,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Culling
*/
-static void r200CullFace( GLcontext *ctx, GLenum unused )
+static void r200CullFace( struct gl_context *ctx, GLenum unused )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -563,7 +563,7 @@ static void r200CullFace( GLcontext *ctx, GLenum unused )
}
}
-static void r200FrontFace( GLcontext *ctx, GLenum mode )
+static void r200FrontFace( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -591,7 +591,7 @@ static void r200FrontFace( GLcontext *ctx, GLenum mode )
/* =============================================================
* Point state
*/
-static void r200PointSize( GLcontext *ctx, GLfloat size )
+static void r200PointSize( struct gl_context *ctx, GLfloat size )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -612,7 +612,7 @@ static void r200PointSize( GLcontext *ctx, GLfloat size )
fcmd[PTP_VPORT_SCALE_PTSIZE] = ctx->Point.Size;
}
-static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *params)
+static void r200PointParameter( struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -680,7 +680,7 @@ static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *par
/* =============================================================
* Line state
*/
-static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
+static void r200LineWidth( struct gl_context *ctx, GLfloat widthf )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -701,7 +701,7 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void r200LineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -714,7 +714,7 @@ static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
/* =============================================================
* Masks
*/
-static void r200ColorMask( GLcontext *ctx,
+static void r200ColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -752,7 +752,7 @@ static void r200ColorMask( GLcontext *ctx,
* Polygon state
*/
-static void r200PolygonOffset( GLcontext *ctx,
+static void r200PolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -770,7 +770,7 @@ static void r200PolygonOffset( GLcontext *ctx,
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200PolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
@@ -797,7 +797,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void r200UpdateSpecular( GLcontext *ctx )
+static void r200UpdateSpecular( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
@@ -871,7 +871,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( glt );
@@ -902,7 +902,7 @@ static void update_global_ambient( GLcontext *ctx )
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
@@ -920,7 +920,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
}
}
-static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200ColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
@@ -1022,7 +1022,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
}
-void r200UpdateMaterial( GLcontext *ctx )
+void r200UpdateMaterial( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
@@ -1117,7 +1117,7 @@ void r200UpdateMaterial( GLcontext *ctx )
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1177,7 +1177,7 @@ static void update_light( GLcontext *ctx )
}
}
-static void r200Lightfv( GLcontext *ctx, GLenum light,
+static void r200Lightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1288,7 +1288,7 @@ static void r200Lightfv( GLcontext *ctx, GLenum light,
}
}
-static void r200UpdateLocalViewer ( GLcontext *ctx )
+static void r200UpdateLocalViewer ( struct gl_context *ctx )
{
/* It looks like for the texgen modes GL_SPHERE_MAP, GL_NORMAL_MAP and
GL_REFLECTION_MAP we need R200_LOCAL_VIEWER set (fglrx does exactly that
@@ -1308,7 +1308,7 @@ static void r200UpdateLocalViewer ( GLcontext *ctx )
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
}
-static void r200LightModelfv( GLcontext *ctx, GLenum pname,
+static void r200LightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1343,7 +1343,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void r200ShadeModel( GLcontext *ctx, GLenum mode )
+static void r200ShadeModel( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -1384,7 +1384,7 @@ static void r200ShadeModel( GLcontext *ctx, GLenum mode )
* User clip planes
*/
-static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r200ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1397,7 +1397,7 @@ static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void r200UpdateClipPlanes( GLcontext *ctx )
+static void r200UpdateClipPlanes( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p;
@@ -1421,7 +1421,7 @@ static void r200UpdateClipPlanes( GLcontext *ctx )
*/
static void
-r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+r200StencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1466,7 +1466,7 @@ r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+r200StencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1477,7 +1477,7 @@ r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
static void
-r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+r200StencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1569,7 +1569,7 @@ r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void r200ClearStencil( GLcontext *ctx, GLint s )
+static void r200ClearStencil( struct gl_context *ctx, GLint s )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1588,7 +1588,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void r200UpdateWindow( GLcontext *ctx )
+void r200UpdateWindow( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1624,7 +1624,7 @@ void r200UpdateWindow( GLcontext *ctx )
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
-void r200_vtbl_update_scissor( GLcontext *ctx )
+void r200_vtbl_update_scissor( struct gl_context *ctx )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
unsigned x1, y1, x2, y2;
@@ -1650,7 +1650,7 @@ void r200_vtbl_update_scissor( GLcontext *ctx )
}
-static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
+static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1662,13 +1662,13 @@ static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
+static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
r200UpdateWindow( ctx );
}
-void r200UpdateViewportOffset( GLcontext *ctx )
+void r200UpdateViewportOffset( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1724,7 +1724,7 @@ void r200UpdateViewportOffset( GLcontext *ctx )
* Miscellaneous
*/
-static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
+static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLubyte color[4];
@@ -1743,7 +1743,7 @@ static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
}
-static void r200RenderMode( GLcontext *ctx, GLenum mode )
+static void r200RenderMode( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
FALLBACK( rmesa, R200_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1769,7 +1769,7 @@ static GLuint r200_rop_tab[] = {
R200_ROP_SET,
};
-static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
+static void r200LogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
@@ -1784,7 +1784,7 @@ static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
* State enable/disable
*/
-static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void r200Enable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p, flag;
@@ -2168,7 +2168,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-void r200LightingSpaceChange( GLcontext *ctx )
+void r200LightingSpaceChange( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean tmp;
@@ -2225,7 +2225,7 @@ static void upload_matrix_t( r200ContextPtr rmesa, const GLfloat *src, int idx )
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0];
@@ -2283,7 +2283,7 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-static GLboolean r200ValidateBuffers(GLcontext *ctx)
+static GLboolean r200ValidateBuffers(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -2333,7 +2333,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx)
return GL_TRUE;
}
-GLboolean r200ValidateState( GLcontext *ctx )
+GLboolean r200ValidateState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
@@ -2405,7 +2405,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
}
-static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
+static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -2420,7 +2420,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
* Should map to inputs just like the generic vertex arrays for vertex progs.
* In theory there could still be too many and we'd still need a fallback.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
@@ -2435,7 +2435,7 @@ static GLboolean check_material( GLcontext *ctx )
return GL_FALSE;
}
-static void r200WrapRunPipeline( GLcontext *ctx )
+static void r200WrapRunPipeline( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean has_material;
@@ -2465,7 +2465,7 @@ static void r200WrapRunPipeline( GLcontext *ctx )
}
-static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void r200PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
GLint i;
@@ -2538,7 +2538,7 @@ void r200InitStateFuncs( radeonContextPtr radeon, struct dd_function_table *func
}
-void r200InitTnlFuncs( GLcontext *ctx )
+void r200InitTnlFuncs( struct gl_context *ctx )
{
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = r200UpdateMaterial;
TNL_CONTEXT(ctx)->Driver.RunPipeline = r200WrapRunPipeline;
diff --git a/src/mesa/drivers/dri/r200/r200_state.h b/src/mesa/drivers/dri/r200/r200_state.h
index 327ba837e2..340bd8234a 100644
--- a/src/mesa/drivers/dri/r200/r200_state.h
+++ b/src/mesa/drivers/dri/r200/r200_state.h
@@ -39,25 +39,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void r200InitState( r200ContextPtr rmesa );
extern void r200InitStateFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
-extern void r200InitTnlFuncs( GLcontext *ctx );
+extern void r200InitTnlFuncs( struct gl_context *ctx );
-extern void r200UpdateMaterial( GLcontext *ctx );
+extern void r200UpdateMaterial( struct gl_context *ctx );
-extern void r200UpdateViewportOffset( GLcontext *ctx );
-extern void r200UpdateWindow( GLcontext *ctx );
-extern void r200UpdateDrawBuffer(GLcontext *ctx);
+extern void r200UpdateViewportOffset( struct gl_context *ctx );
+extern void r200UpdateWindow( struct gl_context *ctx );
+extern void r200UpdateDrawBuffer(struct gl_context *ctx);
-extern GLboolean r200ValidateState( GLcontext *ctx );
+extern GLboolean r200ValidateState( struct gl_context *ctx );
-extern void r200_vtbl_update_scissor( GLcontext *ctx );
+extern void r200_vtbl_update_scissor( struct gl_context *ctx );
-extern void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
__FUNCTION__, bit, mode ); \
r200Fallback( rmesa->radeon.glCtx, bit, mode ); \
} while (0)
-extern void r200LightingSpaceChange( GLcontext *ctx );
+extern void r200LightingSpaceChange( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index 1606553009..f6afb90d59 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -228,7 +228,7 @@ static int cmdscl2( int offset, int stride, int count )
* If it is active check function returns maximum emit size.
*/
#define CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) rmesa; \
@@ -236,21 +236,21 @@ static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
}
#define TCL_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && !ctx->VertexProgram._Enabled && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
}
#define TCL_OR_VP_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
}
#define VP_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) atom; \
@@ -337,7 +337,7 @@ VP_CHECK( tcl_vpp_size_add4, ctx->VertexProgram.Current->Base.NumNativeParameter
OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1)); \
OUT_BATCH_TABLE((data), h.scalars.count); \
} while(0)
-static int check_rrb(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_rrb(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -347,7 +347,7 @@ static int check_rrb(GLcontext *ctx, struct radeon_state_atom *atom)
return atom->cmd_size;
}
-static int check_polygon_stipple(GLcontext *ctx,
+static int check_polygon_stipple(struct gl_context *ctx,
struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
@@ -356,7 +356,7 @@ static int check_polygon_stipple(GLcontext *ctx,
return 0;
}
-static void mtl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void mtl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -368,7 +368,7 @@ static void mtl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -380,7 +380,7 @@ static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ptp_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ptp_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -392,7 +392,7 @@ static void ptp_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void veclinear_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void veclinear_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -401,7 +401,7 @@ static void veclinear_emit(GLcontext *ctx, struct radeon_state_atom *atom)
OUT_VECLINEAR(atom->cmd[0], atom->cmd+1);
}
-static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -413,7 +413,7 @@ static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -424,7 +424,7 @@ static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -491,7 +491,7 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb, *drb;
@@ -516,7 +516,7 @@ static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
return dwords;
}
-static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -600,7 +600,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int get_tex_size(GLcontext* ctx, struct radeon_state_atom *atom)
+static int get_tex_size(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
uint32_t dwords = atom->cmd_size + 2;
@@ -612,7 +612,7 @@ static int get_tex_size(GLcontext* ctx, struct radeon_state_atom *atom)
return dwords;
}
-static int check_tex_pair(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_pair(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
/** XOR is bit flip operation so use it for finding pair */
@@ -622,7 +622,7 @@ static int check_tex_pair(GLcontext* ctx, struct radeon_state_atom *atom)
return get_tex_size(ctx, atom);
}
-static int check_tex(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
if (!(r200->state.texture.unit[atom->idx].unitneeded))
@@ -632,7 +632,7 @@ static int check_tex(GLcontext* ctx, struct radeon_state_atom *atom)
}
-static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -657,7 +657,7 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int get_tex_mm_size(GLcontext* ctx, struct radeon_state_atom *atom)
+static int get_tex_mm_size(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
uint32_t dwords = atom->cmd_size + 2;
@@ -676,7 +676,7 @@ static int get_tex_mm_size(GLcontext* ctx, struct radeon_state_atom *atom)
return dwords;
}
-static int check_tex_pair_mm(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_pair_mm(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
/** XOR is bit flip operation so use it for finding pair */
@@ -686,7 +686,7 @@ static int check_tex_pair_mm(GLcontext* ctx, struct radeon_state_atom *atom)
return get_tex_mm_size(ctx, atom);
}
-static int check_tex_mm(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_mm(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
if (!(r200->state.texture.unit[atom->idx].unitneeded))
@@ -696,7 +696,7 @@ static int check_tex_mm(GLcontext* ctx, struct radeon_state_atom *atom)
}
-static void tex_emit_mm(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit_mm(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -726,7 +726,7 @@ static void tex_emit_mm(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -753,7 +753,7 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -782,7 +782,7 @@ static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
*/
void r200InitState( r200ContextPtr rmesa )
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index effe6fb933..38864162ce 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -75,7 +75,7 @@ do { \
rmesa->radeon.swtcl.vertex_attr_count++; \
} while (0)
-static void r200SetVertexFormat( GLcontext *ctx )
+static void r200SetVertexFormat( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -221,7 +221,7 @@ static void r200_predict_emit_size( r200ContextPtr rmesa )
}
-static void r200RenderStart( GLcontext *ctx )
+static void r200RenderStart( struct gl_context *ctx )
{
r200SetVertexFormat( ctx );
if (RADEON_DEBUG & RADEON_VERTS)
@@ -234,7 +234,7 @@ static void r200RenderStart( GLcontext *ctx )
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
-void r200ChooseVertexState( GLcontext *ctx )
+void r200ChooseVertexState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -286,7 +286,7 @@ void r200ChooseVertexState( GLcontext *ctx )
}
}
-void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_VERTS)
@@ -315,7 +315,7 @@ void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
/**************************************************************************/
-static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
+static INLINE GLuint reduced_hw_prim( struct gl_context *ctx, GLuint prim)
{
switch (prim) {
case GL_POINTS:
@@ -336,9 +336,9 @@ static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
}
-static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void r200ResetLineStipple( GLcontext *ctx );
+static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim );
+static void r200ResetLineStipple( struct gl_context *ctx );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -568,7 +568,7 @@ static void init_rast_tab( void )
/* Choose render functions */
/**********************************************************************/
-void r200ChooseRenderState( GLcontext *ctx )
+void r200ChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -608,7 +608,7 @@ void r200ChooseRenderState( GLcontext *ctx )
/**********************************************************************/
-static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -634,7 +634,7 @@ static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
rmesa->radeon.swtcl.render_primitive = prim;
@@ -642,11 +642,11 @@ static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
}
-static void r200RenderFinish( GLcontext *ctx )
+static void r200RenderFinish( struct gl_context *ctx )
{
}
-static void r200ResetLineStipple( GLcontext *ctx )
+static void r200ResetLineStipple( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, lin );
@@ -678,7 +678,7 @@ static const char *getFallbackString(GLuint bit)
}
-void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -745,7 +745,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
* NV_texture_rectangle).
*/
void
-r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
@@ -920,7 +920,7 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
/* Initialization. */
/**********************************************************************/
-void r200InitSwtcl( GLcontext *ctx )
+void r200InitSwtcl( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index b0905879d7..668e175603 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -38,32 +38,32 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "r200_context.h"
-extern void r200InitSwtcl( GLcontext *ctx );
+extern void r200InitSwtcl( struct gl_context *ctx );
-extern void r200ChooseRenderState( GLcontext *ctx );
-extern void r200ChooseVertexState( GLcontext *ctx );
+extern void r200ChooseRenderState( struct gl_context *ctx );
+extern void r200ChooseVertexState( struct gl_context *ctx );
-extern void r200CheckTexSizes( GLcontext *ctx );
+extern void r200CheckTexSizes( struct gl_context *ctx );
-extern void r200BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void r200BuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void r200PrintSetupFlags(char *msg, GLuint flags );
-extern void r200_translate_vertex( GLcontext *ctx,
+extern void r200_translate_vertex( struct gl_context *ctx,
const radeonVertex *src,
SWvertex *dst );
-extern void r200_print_vertex( GLcontext *ctx, const radeonVertex *v );
+extern void r200_print_vertex( struct gl_context *ctx, const radeonVertex *v );
-extern void r200_import_float_colors( GLcontext *ctx );
-extern void r200_import_float_spec_colors( GLcontext *ctx );
+extern void r200_import_float_colors( struct gl_context *ctx );
+extern void r200_import_float_spec_colors( struct gl_context *ctx );
-extern void r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+extern void r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
-void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index ba54177476..84db7c9d4e 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -177,7 +177,7 @@ while (0)
* discrete and there are no intervening state changes. (Somewhat
* duplicates changes to DrawArrays code)
*/
-static void r200EmitPrim( GLcontext *ctx,
+static void r200EmitPrim( struct gl_context *ctx,
GLenum prim,
GLuint hwprim,
GLuint start,
@@ -241,7 +241,7 @@ static void r200EmitPrim( GLcontext *ctx,
/* External entrypoints */
/**********************************************************************/
-void r200EmitPrimitive( GLcontext *ctx,
+void r200EmitPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -249,7 +249,7 @@ void r200EmitPrimitive( GLcontext *ctx,
tcl_render_tab_verts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void r200EmitEltPrimitive( GLcontext *ctx,
+void r200EmitEltPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -257,7 +257,7 @@ void r200EmitEltPrimitive( GLcontext *ctx,
tcl_render_tab_elts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void r200TclPrimitive( GLcontext *ctx,
+void r200TclPrimitive( struct gl_context *ctx,
GLenum prim,
int hw_prim )
{
@@ -339,7 +339,7 @@ r200InitStaticFogData( void )
* Fog blend factors are in the range [0,1].
*/
float
-r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
+r200ComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
{
GLfloat end = ctx->Fog.End;
GLfloat d, temp;
@@ -374,7 +374,7 @@ r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
* Predict total emit size for next rendering operation so there is no flush in middle of rendering
* Prediction has to aim towards the best possible value that is worse than worst case scenario
*/
-static GLuint r200EnsureEmitSize( GLcontext * ctx , GLubyte* vimap_rev )
+static GLuint r200EnsureEmitSize( struct gl_context * ctx , GLubyte* vimap_rev )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -439,7 +439,7 @@ static GLuint r200EnsureEmitSize( GLcontext * ctx , GLubyte* vimap_rev )
/* TCL render.
*/
-static GLboolean r200_run_tcl_render( GLcontext *ctx,
+static GLboolean r200_run_tcl_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -596,7 +596,7 @@ const struct tnl_pipeline_stage _r200_tcl_stage =
*/
-static void transition_to_swtnl( GLcontext *ctx )
+static void transition_to_swtnl( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -620,7 +620,7 @@ static void transition_to_swtnl( GLcontext *ctx )
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_TCL_ENABLE|R200_VAP_PROG_VTX_SHADER_ENABLE);
}
-static void transition_to_hwtnl( GLcontext *ctx )
+static void transition_to_hwtnl( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -690,7 +690,7 @@ static char *getFallbackString(GLuint bit)
-void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r200TclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint oldfallback = rmesa->radeon.TclFallback;
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.h b/src/mesa/drivers/dri/r200/r200_tcl.h
index f191ddc7eb..53a1f11e9d 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.h
+++ b/src/mesa/drivers/dri/r200/r200_tcl.h
@@ -37,17 +37,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_context.h"
-extern void r200TclPrimitive( GLcontext *ctx, GLenum prim, int hw_prim );
-extern void r200EmitEltPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void r200TclPrimitive( struct gl_context *ctx, GLenum prim, int hw_prim );
+extern void r200EmitEltPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void r200EmitPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void r200EmitPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r200TclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
extern void r200InitStaticFogData( void );
-extern float r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord );
+extern float r200ComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
#define R200_TCL_FALLBACK_RASTER 0x1 /* rasterization */
#define R200_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 6723b12bf4..5207c2901a 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -294,7 +294,7 @@ static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
}
-static void r200TexEnv( GLcontext *ctx, GLenum target,
+static void r200TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -366,7 +366,7 @@ static void r200TexEnv( GLcontext *ctx, GLenum target,
* next UpdateTextureState
*/
-static void r200TexParameter( GLcontext *ctx, GLenum target,
+static void r200TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params )
{
@@ -409,7 +409,7 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
}
-static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -446,7 +446,7 @@ static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* Basically impossible to do this on the fly - just collect some
* basic info & do the checks from ValidateState().
*/
-static void r200TexGen( GLcontext *ctx,
+static void r200TexGen( struct gl_context *ctx,
GLenum coord,
GLenum pname,
const GLfloat *params )
@@ -464,7 +464,7 @@ static void r200TexGen( GLcontext *ctx,
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r200NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h
index 1a1e7038df..8bebf8a037 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.h
+++ b/src/mesa/drivers/dri/r200/r200_tex.h
@@ -42,7 +42,7 @@ extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern void r200UpdateTextureState( GLcontext *ctx );
+extern void r200UpdateTextureState( struct gl_context *ctx );
extern int r200UploadTexImages( r200ContextPtr rmesa, radeonTexObjPtr t, GLuint face );
@@ -50,8 +50,8 @@ extern void r200DestroyTexObj( r200ContextPtr rmesa, radeonTexObjPtr t );
extern void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
-extern void r200UpdateFragmentShader( GLcontext *ctx );
+extern void r200UpdateFragmentShader( struct gl_context *ctx );
-extern void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d );
+extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );
#endif /* __R200_TEX_H__ */
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 9ccf30c3ac..690bec640b 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -302,7 +302,7 @@ do { \
* Texture unit state management
*/
-static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
+static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -869,7 +869,7 @@ void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
#define REF_COLOR 1
#define REF_ALPHA 2
-static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
+static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLint i, j, currslot;
@@ -1203,7 +1203,7 @@ static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
/*
* Returns GL_FALSE if fallback required.
*/
-static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -1385,7 +1385,7 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
+void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1521,7 +1521,7 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
}
-static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean r200_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1564,7 +1564,7 @@ static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object
return !t->border_fallback;
}
-static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
+static GLboolean r200UpdateTextureUnit(struct gl_context *ctx, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
@@ -1588,7 +1588,7 @@ static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
}
-void r200UpdateTextureState( GLcontext *ctx )
+void r200UpdateTextureState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 5d268319f3..5d69012a81 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -100,7 +100,7 @@ static struct{
};
#undef OPN
-static GLboolean r200VertexProgUpdateParams(GLcontext *ctx, struct r200_vertex_program *vp)
+static GLboolean r200VertexProgUpdateParams(struct gl_context *ctx, struct r200_vertex_program *vp)
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
GLfloat *fcmd = (GLfloat *)&rmesa->hw.vpp[0].cmd[VPP_CMD_0 + 1];
@@ -396,7 +396,7 @@ static unsigned long op_operands(enum prog_opcode opcode)
*
* \return GL_TRUE for success, GL_FALSE for failure.
*/
-static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_vertex_program *vp)
+static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r200_vertex_program *vp)
{
struct gl_vertex_program *mesa_vp = &vp->mesa_program;
struct prog_instruction *vpi;
@@ -1098,7 +1098,7 @@ else {
return GL_TRUE;
}
-void r200SetupVertexProg( GLcontext *ctx ) {
+void r200SetupVertexProg( struct gl_context *ctx ) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct r200_vertex_program *vp = (struct r200_vertex_program *)ctx->VertexProgram.Current;
GLboolean fallback;
@@ -1179,7 +1179,7 @@ void r200SetupVertexProg( GLcontext *ctx ) {
static void
-r200BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200BindProgram(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1194,7 +1194,7 @@ r200BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
}
static struct gl_program *
-r200NewProgram(GLcontext *ctx, GLenum target, GLuint id)
+r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id)
{
struct r200_vertex_program *vp;
@@ -1213,13 +1213,13 @@ r200NewProgram(GLcontext *ctx, GLenum target, GLuint id)
static void
-r200DeleteProgram(GLcontext *ctx, struct gl_program *prog)
+r200DeleteProgram(struct gl_context *ctx, struct gl_program *prog)
{
_mesa_delete_program(ctx, prog);
}
static GLboolean
-r200ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200ProgramStringNotify(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct r200_vertex_program *vp = (void *)prog;
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1244,7 +1244,7 @@ r200ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-r200IsProgramNative(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200IsProgramNative(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct r200_vertex_program *vp = (void *)prog;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.h b/src/mesa/drivers/dri/r200/r200_vertprog.h
index 938237680c..4757f4b32b 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.h
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.h
@@ -11,7 +11,7 @@ typedef struct {
} VERTEX_SHADER_INSTRUCTION;
extern void r200InitShaderFuncs(struct dd_function_table *functions);
-extern void r200SetupVertexProg( GLcontext *ctx );
+extern void r200SetupVertexProg( struct gl_context *ctx );
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2
diff --git a/src/mesa/drivers/dri/r300/r300_blit.c b/src/mesa/drivers/dri/r300/r300_blit.c
index 74aef765e3..9fd8e8fde5 100644
--- a/src/mesa/drivers/dri/r300/r300_blit.c
+++ b/src/mesa/drivers/dri/r300/r300_blit.c
@@ -569,7 +569,7 @@ unsigned r300_check_blit(gl_format dst_format)
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r300_blit(GLcontext *ctx,
+unsigned r300_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r300/r300_blit.h b/src/mesa/drivers/dri/r300/r300_blit.h
index 39b157a57b..286dbe1856 100644
--- a/src/mesa/drivers/dri/r300/r300_blit.h
+++ b/src/mesa/drivers/dri/r300/r300_blit.h
@@ -32,7 +32,7 @@ void r300_blit_init(struct r300_context *r300);
unsigned r300_check_blit(gl_format mesa_format);
-unsigned r300_blit(GLcontext *ctx,
+unsigned r300_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index c40802aec6..8a2f5ce021 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -69,7 +69,7 @@ static unsigned packet0_count(r300ContextPtr r300, uint32_t *pkt)
#define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
#define r500fp_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->r500fp.count)
-static int check_vpu(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vpu(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -83,7 +83,7 @@ static int check_vpu(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? (cnt * 4) + extra : 0;
}
-static int check_vpp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vpp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -114,7 +114,7 @@ void r300_emit_vpu(struct r300_context *r300,
END_BATCH();
}
-static void emit_vpu_state(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_vpu_state(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -126,7 +126,7 @@ static void emit_vpu_state(GLcontext *ctx, struct radeon_state_atom * atom)
r300_emit_vpu(r300, &atom->cmd[1], vpu_count(atom->cmd) * 4, addr);
}
-static void emit_vpp_state(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_vpp_state(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -158,7 +158,7 @@ void r500_emit_fp(struct r300_context *r300,
END_BATCH();
}
-static void emit_r500fp_atom(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_r500fp_atom(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -179,7 +179,7 @@ static void emit_r500fp_atom(GLcontext *ctx, struct radeon_state_atom * atom)
r500_emit_fp(r300, &atom->cmd[1], count, addr, type, clamp);
}
-static int check_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_tex_offsets(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int numtmus = packet0_count(r300, r300->hw.tex.offset.cmd);
@@ -200,7 +200,7 @@ static int check_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
return dw;
}
-static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_tex_offsets(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -249,7 +249,7 @@ static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
}
}
-void r300_emit_scissor(GLcontext *ctx)
+void r300_emit_scissor(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -287,7 +287,7 @@ void r300_emit_scissor(GLcontext *ctx)
OUT_BATCH((x2 << R300_SCISSORS_X_SHIFT)|(y2 << R300_SCISSORS_Y_SHIFT));
END_BATCH();
}
-static int check_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_cb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t dw = 6 + 3 + 16;
@@ -411,7 +411,7 @@ void r300_emit_cb_setup(struct r300_context *r300,
END_BATCH();
}
-static void emit_cb_offset_atom(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_cb_offset_atom(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -433,7 +433,7 @@ static void emit_cb_offset_atom(GLcontext *ctx, struct radeon_state_atom * atom)
}
}
-static int check_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_zb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t dw;
@@ -443,7 +443,7 @@ static int check_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
return dw;
}
-static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_zb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -476,7 +476,7 @@ static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
END_BATCH();
}
-static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_zstencil_format(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -504,17 +504,17 @@ static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom
END_BATCH();
}
-static int check_never(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_never(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return 0;
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static int check_variable(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_variable(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -525,7 +525,7 @@ static int check_variable(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? cnt + 1 : 0;
}
-static int check_r500fp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_r500fp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
int cnt;
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -537,7 +537,7 @@ static int check_r500fp(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? (cnt * 6) + extra : 0;
}
-static int check_r500fp_const(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_r500fp_const(struct gl_context *ctx, struct radeon_state_atom *atom)
{
int cnt;
r300ContextPtr r300 = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
index 0e68da928e..7e6b8c5de6 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
@@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SCISSORS_BUFSZ (3)
void r300InitCmdBuf(r300ContextPtr r300);
-void r300_emit_scissor(GLcontext *ctx);
+void r300_emit_scissor(struct gl_context *ctx);
void r300_emit_vpu(struct r300_context *ctx,
uint32_t *data,
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index f3f1a59e6a..9fbd36bfe6 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -219,7 +219,7 @@ static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon)
end_3d(radeon);
}
-static void r300_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void r300_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
if (mode)
@@ -331,7 +331,7 @@ static void r300_init_vtbl(radeonContextPtr radeon)
}
}
-static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
+static void r300InitConstValues(struct gl_context *ctx, radeonScreenPtr screen)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -439,7 +439,7 @@ static void r300ParseOptions(r300ContextPtr r300, radeonScreenPtr screen)
r300->options = options;
}
-static void r300InitGLExtensions(GLcontext *ctx)
+static void r300InitGLExtensions(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -485,7 +485,7 @@ GLboolean r300CreateContext(gl_api api,
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
struct dd_function_table functions;
r300ContextPtr r300;
- GLcontext *ctx;
+ struct gl_context *ctx;
assert(glVisual);
assert(driContextPriv);
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 90933e0af6..349a3d412f 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -463,9 +463,9 @@ struct r300_swtcl_info {
};
struct r300_vtable {
- void (* SetupRSUnit)(GLcontext *ctx);
- void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings);
- void (* SetupPixelShader)(GLcontext *ctx);
+ void (* SetupRSUnit)(struct gl_context *ctx);
+ void (* SetupFragmentShaderTextures)(struct gl_context *ctx, int *tmu_mappings);
+ void (* SetupPixelShader)(struct gl_context *ctx);
};
struct r300_vertex_buffer {
@@ -552,7 +552,7 @@ extern void r300InitShaderFuncs(struct dd_function_table *functions);
extern void r300InitShaderFunctions(r300ContextPtr r300);
-extern void r300InitDraw(GLcontext *ctx);
+extern void r300InitDraw(struct gl_context *ctx);
#define r300PackFloat32 radeonPackFloat32
#define r300PackFloat24 radeonPackFloat24
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c
index 5ae9f49840..81769e1ee5 100644
--- a/src/mesa/drivers/dri/r300/r300_draw.c
+++ b/src/mesa/drivers/dri/r300/r300_draw.c
@@ -75,7 +75,7 @@ static int getTypeSize(GLenum type)
}
}
-static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r300FixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -143,7 +143,7 @@ static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
-static void r300SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r300SetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -219,7 +219,7 @@ static void r300SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void r300ConvertAttrib(GLcontext *ctx, int count, const struct gl_client_array *input, struct vertex_attribute *attr)
+static void r300ConvertAttrib(struct gl_context *ctx, int count, const struct gl_client_array *input, struct vertex_attribute *attr)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
const GLvoid *src_ptr;
@@ -290,7 +290,7 @@ static void r300ConvertAttrib(GLcontext *ctx, int count, const struct gl_client_
}
}
-static void r300AlignDataToDword(GLcontext *ctx, const struct gl_client_array *input, int count, struct vertex_attribute *attr)
+static void r300AlignDataToDword(struct gl_context *ctx, const struct gl_client_array *input, int count, struct vertex_attribute *attr)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
const int dst_stride = (input->StrideB + 3) & ~3;
@@ -328,7 +328,7 @@ static void r300AlignDataToDword(GLcontext *ctx, const struct gl_client_array *i
attr->stride = dst_stride;
}
-static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const struct gl_client_array *input)
+static void r300TranslateAttrib(struct gl_context *ctx, GLuint attr, int count, const struct gl_client_array *input)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -467,7 +467,7 @@ static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const st
++vbuf->num_attribs;
}
-static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+static void r300SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -497,7 +497,7 @@ static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *ar
return;
}
-static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void r300AllocDmaRegions(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -578,7 +578,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
}
-static void r300FreeData(GLcontext *ctx)
+static void r300FreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -604,7 +604,7 @@ static void r300FreeData(GLcontext *ctx)
}
}
-static GLuint r300PredictTryDrawPrimsSize(GLcontext *ctx,
+static GLuint r300PredictTryDrawPrimsSize(struct gl_context *ctx,
GLuint nr_prims, const struct _mesa_prim *prim)
{
struct r300_context *r300 = R300_CONTEXT(ctx);
@@ -641,7 +641,7 @@ static GLuint r300PredictTryDrawPrimsSize(GLcontext *ctx,
return dwords;
}
-static GLboolean r300TryDrawPrims(GLcontext *ctx,
+static GLboolean r300TryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -707,7 +707,7 @@ static GLboolean r300TryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void r300DrawPrims(GLcontext *ctx,
+static void r300DrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -741,7 +741,7 @@ static void r300DrawPrims(GLcontext *ctx,
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
-void r300InitDraw(GLcontext *ctx)
+void r300InitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
index a24d431611..f392006ced 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -48,14 +48,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
-GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl0(struct gl_context * ctx, GLuint InputsRead)
{
/* No idea what this value means. I have seen other values written to
* this register... */
return 0x5555;
}
-GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl1(struct gl_context * ctx, GLuint InputsRead)
{
GLuint i, vic_1 = 0;
@@ -76,7 +76,7 @@ GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
return vic_1;
}
-GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes)
+GLuint r300VAPOutputCntl0(struct gl_context * ctx, GLuint vp_writes)
{
GLuint ret = 0;
@@ -100,7 +100,7 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes)
return ret;
}
-GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes)
+GLuint r300VAPOutputCntl1(struct gl_context * ctx, GLuint vp_writes)
{
GLuint i, ret = 0, first_free_texcoord = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index a456d8867c..8911ab7728 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -220,9 +220,9 @@ extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim);
extern void r300EmitCacheFlush(r300ContextPtr rmesa);
-extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead);
-extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead);
-extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes);
-extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes);
+extern GLuint r300VAPInputCntl0(struct gl_context * ctx, GLuint InputsRead);
+extern GLuint r300VAPInputCntl1(struct gl_context * ctx, GLuint InputsRead);
+extern GLuint r300VAPOutputCntl0(struct gl_context * ctx, GLuint vp_writes);
+extern GLuint r300VAPOutputCntl1(struct gl_context * ctx, GLuint vp_writes);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
index 4af91f114d..4e457b51eb 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
@@ -208,7 +208,7 @@ static void allocate_hw_inputs(
}
-static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
+static void translate_fragment_program(struct gl_context *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_compiler compiler;
@@ -278,7 +278,7 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
rc_destroy(&compiler.Base);
}
-struct r300_fragment_program *r300SelectAndTranslateFragmentShader(GLcontext *ctx)
+struct r300_fragment_program *r300SelectAndTranslateFragmentShader(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_cont *fp_list;
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.h b/src/mesa/drivers/dri/r300/r300_fragprog_common.h
index 3d64c08cee..cfa5acf433 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.h
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.h
@@ -32,6 +32,6 @@
#include "r300_context.h"
-struct r300_fragment_program *r300SelectAndTranslateFragmentShader(GLcontext *ctx);
+struct r300_fragment_program *r300SelectAndTranslateFragmentShader(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index cf89ab7ec3..821318e7a5 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -321,7 +321,7 @@ static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
END_BATCH();
}
-void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
+void r300RunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
BATCH_LOCALS(&rmesa->radeon);
@@ -444,7 +444,7 @@ static const char *getFallbackString(r300ContextPtr rmesa, uint32_t bit)
}
}
-void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode)
+void r300SwitchFallback(struct gl_context *ctx, uint32_t bit, GLboolean mode)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_render.h b/src/mesa/drivers/dri/r300/r300_render.h
index 581e9fa0cc..5a78592c75 100644
--- a/src/mesa/drivers/dri/r300/r300_render.h
+++ b/src/mesa/drivers/dri/r300/r300_render.h
@@ -63,8 +63,8 @@
extern const struct tnl_pipeline_stage _r300_render_stage;
-extern void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode);
+extern void r300SwitchFallback(struct gl_context *ctx, uint32_t bit, GLboolean mode);
-extern void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim);
+extern void r300RunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index a9bddf0577..f2bbac5b85 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -32,7 +32,7 @@
#include "r300_context.h"
#include "r300_fragprog_common.h"
-static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont *cache)
+static void freeFragProgCache(struct gl_context *ctx, struct r300_fragment_program_cont *cache)
{
struct r300_fragment_program *tmp, *fp = cache->progs;
@@ -44,7 +44,7 @@ static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont
}
}
-static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *cache)
+static void freeVertProgCache(struct gl_context *ctx, struct r300_vertex_program_cont *cache)
{
struct r300_vertex_program *tmp, *vp = cache->progs;
@@ -57,7 +57,7 @@ static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *c
}
}
-static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
+static struct gl_program *r300NewProgram(struct gl_context * ctx, GLenum target,
GLuint id)
{
struct r300_vertex_program_cont *vp;
@@ -81,7 +81,7 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
return NULL;
}
-static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void r300DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
@@ -99,7 +99,7 @@ static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r300ProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
@@ -123,7 +123,7 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r300IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct r300_fragment_program *fp = r300SelectAndTranslateFragmentShader(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index bacb8f5e3a..ab8c1df5f7 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -62,7 +62,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_render.h"
#include "r300_vertprog.h"
-static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
+static void r300BlendColor(struct gl_context * ctx, const GLfloat cf[4])
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -204,7 +204,7 @@ static void r300SetBlendCntl(r300ContextPtr r300, int func, int eqn,
}
}
-static void r300SetBlendState(GLcontext * ctx)
+static void r300SetBlendState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int func = (R300_BLEND_GL_ONE << R300_SRC_BLEND_SHIFT) |
@@ -302,13 +302,13 @@ static void r300SetBlendState(GLcontext * ctx)
R300_ALPHA_BLEND_ENABLE), funcA, eqnA);
}
-static void r300BlendEquationSeparate(GLcontext * ctx,
+static void r300BlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA)
{
r300SetBlendState(ctx);
}
-static void r300BlendFuncSeparate(GLcontext * ctx,
+static void r300BlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
@@ -331,7 +331,7 @@ static GLuint translate_logicop(GLenum logicop)
* Used internally to update the r300->hw hardware state to match the
* current OpenGL state.
*/
-static void r300SetLogicOpState(GLcontext *ctx)
+static void r300SetLogicOpState(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, rop);
@@ -347,13 +347,13 @@ static void r300SetLogicOpState(GLcontext *ctx)
* Called by Mesa when an application program changes the LogicOp state
* via glLogicOp.
*/
-static void r300LogicOpcode(GLcontext *ctx, GLenum logicop)
+static void r300LogicOpcode(struct gl_context *ctx, GLenum logicop)
{
if (RGBA_LOGICOP_ENABLED(ctx))
r300SetLogicOpState(ctx);
}
-static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r300ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLint p;
@@ -373,7 +373,7 @@ static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3];
}
-static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r300SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint p;
@@ -395,7 +395,7 @@ static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
/**
* Update our tracked culling state based on Mesa's state.
*/
-static void r300UpdateCulling(GLcontext * ctx)
+static void r300UpdateCulling(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
@@ -435,7 +435,7 @@ static void r300UpdateCulling(GLcontext * ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
+static void r300SetPolygonOffsetState(struct gl_context * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -447,14 +447,14 @@ static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
}
}
-static GLboolean current_fragment_program_writes_depth(GLcontext* ctx)
+static GLboolean current_fragment_program_writes_depth(struct gl_context* ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
return ctx->FragmentProgram._Current && r300->selected_fp->code.writes_depth;
}
-static void r300SetEarlyZState(GLcontext * ctx)
+static void r300SetEarlyZState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint topZ = R300_ZTOP_ENABLE;
@@ -499,7 +499,7 @@ static void r300SetEarlyZState(GLcontext * ctx)
}
}
-static void r300SetAlphaState(GLcontext * ctx)
+static void r300SetAlphaState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
@@ -549,7 +549,7 @@ static void r300SetAlphaState(GLcontext * ctx)
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
}
-static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+static void r300AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
(void)func;
(void)ref;
@@ -579,7 +579,7 @@ static int translate_func(int func)
return 0;
}
-static void r300SetDepthState(GLcontext * ctx)
+static void r300SetDepthState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -598,7 +598,7 @@ static void r300SetDepthState(GLcontext * ctx)
}
}
-static void r300CatchStencilFallback(GLcontext *ctx)
+static void r300CatchStencilFallback(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const unsigned back = ctx->Stencil._BackFace;
@@ -616,7 +616,7 @@ static void r300CatchStencilFallback(GLcontext *ctx)
}
}
-static void r300SetStencilState(GLcontext * ctx, GLboolean state)
+static void r300SetStencilState(struct gl_context * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLboolean hw_stencil = GL_FALSE;
@@ -641,7 +641,7 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state)
}
}
-static void r300UpdatePolygonMode(GLcontext * ctx)
+static void r300UpdatePolygonMode(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t hw_mode = R300_GA_POLY_MODE_DISABLE;
@@ -704,7 +704,7 @@ static void r300UpdatePolygonMode(GLcontext * ctx)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300CullFace(GLcontext * ctx, GLenum mode)
+static void r300CullFace(struct gl_context * ctx, GLenum mode)
{
(void)mode;
@@ -716,7 +716,7 @@ static void r300CullFace(GLcontext * ctx, GLenum mode)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300FrontFace(GLcontext * ctx, GLenum mode)
+static void r300FrontFace(struct gl_context * ctx, GLenum mode)
{
(void)mode;
@@ -729,7 +729,7 @@ static void r300FrontFace(GLcontext * ctx, GLenum mode)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthFunc(GLcontext * ctx, GLenum func)
+static void r300DepthFunc(struct gl_context * ctx, GLenum func)
{
(void)func;
r300SetDepthState(ctx);
@@ -740,7 +740,7 @@ static void r300DepthFunc(GLcontext * ctx, GLenum func)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthMask(GLcontext * ctx, GLboolean mask)
+static void r300DepthMask(struct gl_context * ctx, GLboolean mask)
{
(void)mask;
r300SetDepthState(ctx);
@@ -749,7 +749,7 @@ static void r300DepthMask(GLcontext * ctx, GLboolean mask)
/**
* Handle glColorMask()
*/
-static void r300ColorMask(GLcontext * ctx,
+static void r300ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -767,7 +767,7 @@ static void r300ColorMask(GLcontext * ctx,
/* =============================================================
* Point state
*/
-static void r300PointSize(GLcontext * ctx, GLfloat size)
+static void r300PointSize(struct gl_context * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -784,7 +784,7 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
}
-static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param)
+static void r300PointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -814,7 +814,7 @@ static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
/* =============================================================
* Line state
*/
-static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
+static void r300LineWidth(struct gl_context * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -826,7 +826,7 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
}
-static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
+static void r300PolygonMode(struct gl_context * ctx, GLenum face, GLenum mode)
{
(void)face;
(void)mode;
@@ -864,7 +864,7 @@ static int translate_stencil_op(int op)
return 0;
}
-static void r300ShadeModel(GLcontext * ctx, GLenum mode)
+static void r300ShadeModel(struct gl_context * ctx, GLenum mode)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -885,7 +885,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
rmesa->hw.shade2.cmd[3] = 0x00000000;
}
-static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void r300StencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -932,7 +932,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
}
}
-static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+static void r300StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const unsigned back = ctx->Stencil._BackFace;
@@ -956,7 +956,7 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
}
}
-static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
+static void r300StencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -992,7 +992,7 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
* Window position and viewport transformation
*/
-static void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1028,7 +1028,7 @@ static void r300UpdateWindow(GLcontext * ctx)
rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
}
-static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
+static void r300Viewport(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1040,12 +1040,12 @@ static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+static void r300DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
r300UpdateWindow(ctx);
}
-void r300UpdateViewportOffset(GLcontext * ctx)
+void r300UpdateViewportOffset(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1074,7 +1074,7 @@ void r300UpdateViewportOffset(GLcontext * ctx)
* Update R300's own internal state parameters.
* For now just STATE_R300_WINDOW_DIMENSION
*/
-static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
+static void r300UpdateStateParameters(struct gl_context * ctx, GLuint new_state)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_program_parameter_list *paramList;
@@ -1096,7 +1096,7 @@ static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
/* =============================================================
* Polygon state
*/
-static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
+static void r300PolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLfloat constant = units;
@@ -1193,7 +1193,7 @@ static unsigned long gen_fixed_filter(unsigned long f)
return f;
}
-static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
+static void r300SetupFragmentShaderTextures(struct gl_context *ctx, int *tmu_mappings)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
@@ -1235,7 +1235,7 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
R300_US_TEX_INST_0, code->tex.length);
}
-static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
+static void r500SetupFragmentShaderTextures(struct gl_context *ctx, int *tmu_mappings)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
@@ -1280,7 +1280,7 @@ static GLuint translate_lod_bias(GLfloat bias)
}
-static void r300SetupTextures(GLcontext * ctx)
+static void r300SetupTextures(struct gl_context * ctx)
{
int i, mtu;
struct radeon_tex_obj *t;
@@ -1427,7 +1427,7 @@ union r300_outputs_written {
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-static void r300SetupRSUnit(GLcontext * ctx)
+static void r300SetupRSUnit(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
union r300_outputs_written OutputsWritten;
@@ -1521,7 +1521,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
-static void r500SetupRSUnit(GLcontext * ctx)
+static void r500SetupRSUnit(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
union r300_outputs_written OutputsWritten;
@@ -1681,7 +1681,7 @@ void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r300Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_STATE)
@@ -1756,7 +1756,7 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
*/
static void r300ResetHwState(r300ContextPtr r300)
{
- GLcontext *ctx = r300->radeon.glCtx;
+ struct gl_context *ctx = r300->radeon.glCtx;
int has_tcl;
has_tcl = r300->options.hw_tcl_enabled;
@@ -1965,7 +1965,7 @@ static void r300ResetHwState(r300ContextPtr r300)
void r300UpdateShaders(r300ContextPtr rmesa)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
/* should only happenen once, just after context is created */
/* TODO: shouldn't we fallback to sw here? */
@@ -1994,7 +1994,7 @@ void r300UpdateShaders(r300ContextPtr rmesa)
rmesa->radeon.NewGLState = 0;
}
-static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, GLuint index, GLfloat * buffer)
+static const GLfloat *get_fragmentprogram_constant(struct gl_context *ctx, GLuint index, GLfloat * buffer)
{
static const GLfloat dummy[4] = { 0, 0, 0, 0 };
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -2052,7 +2052,7 @@ static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, GLuint index,
}
-static void r300SetupPixelShader(GLcontext *ctx)
+static void r300SetupPixelShader(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = rmesa->selected_fp;
@@ -2109,7 +2109,7 @@ static void r300SetupPixelShader(GLcontext *ctx)
if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\
} while(0)
-static void r500SetupPixelShader(GLcontext *ctx)
+static void r500SetupPixelShader(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = rmesa->selected_fp;
@@ -2158,7 +2158,7 @@ static void r500SetupPixelShader(GLcontext *ctx)
bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, fp->code.constants.Count * 4);
}
-void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten)
+void r300SetupVAP(struct gl_context *ctx, GLuint InputsRead, GLuint OutputsWritten)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
struct vertex_attribute *attrs = rmesa->vbuf.attribs;
@@ -2218,7 +2218,7 @@ void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten)
void r300UpdateShaderStates(r300ContextPtr rmesa)
{
- GLcontext *ctx;
+ struct gl_context *ctx;
ctx = rmesa->radeon.glCtx;
/* should only happenen once, just after context is created */
@@ -2241,7 +2241,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
#define EASY_US_OUT_FMT(comps, c0, c1, c2, c3) \
(R500_OUT_FMT_##comps | R500_C0_SEL_##c0 | R500_C1_SEL_##c1 | \
R500_C2_SEL_##c2 | R500_C3_SEL_##c3)
-static void r300SetupUsOutputFormat(GLcontext *ctx)
+static void r300SetupUsOutputFormat(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
uint32_t hw_format;
@@ -2304,7 +2304,7 @@ static void r300SetupUsOutputFormat(GLcontext *ctx)
/**
* Called by Mesa after an internal state update.
*/
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
+static void r300InvalidateState(struct gl_context * ctx, GLuint new_state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -2347,7 +2347,7 @@ void r300InitState(r300ContextPtr r300)
r300ResetHwState(r300);
}
-static void r300RenderMode(GLcontext * ctx, GLenum mode)
+static void r300RenderMode(struct gl_context * ctx, GLenum mode)
{
r300SwitchFallback(ctx, R300_FALLBACK_RENDER_MODE, ctx->RenderMode != GL_RENDER);
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index e70f84f4e4..e3b0da4cbd 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -50,13 +50,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
r300->radeon.hw.is_dirty = GL_TRUE; \
} while(0)
-void r300UpdateViewportOffset (GLcontext * ctx);
-void r300UpdateDrawBuffer (GLcontext * ctx);
+void r300UpdateViewportOffset (struct gl_context * ctx);
+void r300UpdateDrawBuffer (struct gl_context * ctx);
void r300UpdateShaders (r300ContextPtr rmesa);
void r300UpdateShaderStates (r300ContextPtr rmesa);
void r300InitState (r300ContextPtr r300);
void r300InitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, GLuint output_count, GLuint temp_count);
-void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten);
+void r300SetupVAP(struct gl_context *ctx, GLuint InputsRead, GLuint OutputsWritten);
#endif /* __R300_STATE_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
index 4dcc7cb022..4a6762ff83 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.c
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -68,7 +68,7 @@ do { \
++num_attrs; \
} while (0)
-void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_OutputsWritten)
+void r300ChooseSwtclVertexFormat(struct gl_context *ctx, GLuint *_InputsRead, GLuint *_OutputsWritten)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -226,7 +226,7 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_
RENDERINPUTS_COPY(rmesa->render_inputs_bitset, tnl->render_inputs_bitset);
}
-static void r300PrepareVertices(GLcontext *ctx)
+static void r300PrepareVertices(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint InputsRead, OutputsWritten;
@@ -285,7 +285,7 @@ static GLuint reduced_prim[] = {
GL_TRIANGLES,
};
-static void r300RasterPrimitive( GLcontext *ctx, GLuint prim );
+static void r300RasterPrimitive( struct gl_context *ctx, GLuint prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -497,7 +497,7 @@ static void init_rast_tab( void )
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
-static void r300ChooseRenderState( GLcontext *ctx )
+static void r300ChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -528,7 +528,7 @@ static void r300ChooseRenderState( GLcontext *ctx )
}
}
-void r300RenderStart(GLcontext *ctx)
+void r300RenderStart(struct gl_context *ctx)
{
radeon_print(RADEON_SWRENDER, RADEON_VERBOSE, "%s\n", __func__);
r300ContextPtr rmesa = R300_CONTEXT( ctx );
@@ -550,11 +550,11 @@ void r300RenderStart(GLcontext *ctx)
}
}
-void r300RenderFinish(GLcontext *ctx)
+void r300RenderFinish(struct gl_context *ctx)
{
}
-static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r300RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeon_print(RADEON_SWRENDER, RADEON_TRACE, "%s\n", __func__);
@@ -565,7 +565,7 @@ static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
+void r300RenderPrimitive(struct gl_context *ctx, GLenum prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -578,13 +578,13 @@ void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
r300RasterPrimitive( ctx, reduced_prim[prim] );
}
-void r300ResetLineStipple(GLcontext *ctx)
+void r300ResetLineStipple(struct gl_context *ctx)
{
if (RADEON_DEBUG & RADEON_VERTS)
fprintf(stderr, "%s\n", __func__);
}
-void r300InitSwtcl(GLcontext *ctx)
+void r300InitSwtcl(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -620,7 +620,7 @@ void r300InitSwtcl(GLcontext *ctx)
_tnl_need_projected_coords( ctx, GL_FALSE );
}
-void r300DestroySwtcl(GLcontext *ctx)
+void r300DestroySwtcl(struct gl_context *ctx)
{
}
@@ -656,7 +656,7 @@ static void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vert
END_BATCH();
}
-void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r300_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
radeon_print(RADEON_SWRENDER, RADEON_TRACE, "%s\n", __func__);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h
index c271d26546..51cfffc2af 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.h
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.h
@@ -50,16 +50,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SWTCL_OVM_TEX(n) ((n) + 6)
#define SWTCL_OVM_POINT_SIZE 15
-extern void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *InputsRead, GLuint *OutputsWritten);
+extern void r300ChooseSwtclVertexFormat(struct gl_context *ctx, GLuint *InputsRead, GLuint *OutputsWritten);
-extern void r300InitSwtcl( GLcontext *ctx );
-extern void r300DestroySwtcl( GLcontext *ctx );
+extern void r300InitSwtcl( struct gl_context *ctx );
+extern void r300DestroySwtcl( struct gl_context *ctx );
-extern void r300RenderStart(GLcontext *ctx);
-extern void r300RenderFinish(GLcontext *ctx);
-extern void r300RenderPrimitive(GLcontext *ctx, GLenum prim);
-extern void r300ResetLineStipple(GLcontext *ctx);
+extern void r300RenderStart(struct gl_context *ctx);
+extern void r300RenderFinish(struct gl_context *ctx);
+extern void r300RenderPrimitive(struct gl_context *ctx, GLenum prim);
+extern void r300ResetLineStipple(struct gl_context *ctx);
-extern void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+extern void r300_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index baef206bc2..a6bda0e499 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -185,7 +185,7 @@ static void r300SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
* next UpdateTextureState
*/
-static void r300TexParameter(GLcontext * ctx, GLenum target,
+static void r300TexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
@@ -243,7 +243,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
}
}
-static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r300DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -284,7 +284,7 @@ static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r300NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
index aca44cd766..c44a39cb46 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.h
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -47,7 +47,7 @@ extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern GLboolean r300ValidateBuffers(GLcontext * ctx);
+extern GLboolean r300ValidateBuffers(struct gl_context * ctx);
extern void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 9458869826..0116c5d2fa 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -301,7 +301,7 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
+static GLboolean r300_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -320,7 +320,7 @@ static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
-GLboolean r300ValidateBuffers(GLcontext * ctx)
+GLboolean r300ValidateBuffers(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index a160128091..1daa305e3c 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Write parameter array for the given vertex program into dst.
* Return the total number of components written.
*/
-static int r300VertexProgUpdateParams(GLcontext * ctx, struct r300_vertex_program *vp, float *dst)
+static int r300VertexProgUpdateParams(struct gl_context * ctx, struct r300_vertex_program *vp, float *dst)
{
int i;
@@ -227,7 +227,7 @@ static void initialize_NV_registers(struct radeon_compiler * compiler)
inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
}
-static struct r300_vertex_program *build_program(GLcontext *ctx,
+static struct r300_vertex_program *build_program(struct gl_context *ctx,
struct r300_vertex_program_key *wanted_key,
const struct gl_vertex_program *mesa_vp)
{
@@ -307,7 +307,7 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
return vp;
}
-struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx)
+struct r300_vertex_program * r300SelectAndTranslateVertexShader(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_program_key wanted_key = { 0 };
@@ -386,7 +386,7 @@ static void r300EmitVertexProgram(r300ContextPtr r300, int dest, struct r300_ver
void r300SetupVertexProgram(r300ContextPtr rmesa)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
struct r300_vertex_program *prog = rmesa->selected_vp;
int inst_count = 0;
int param_count = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h
index ccec896be4..ce24dcb353 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.h
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.h
@@ -6,6 +6,6 @@
void r300SetupVertexProgram(r300ContextPtr rmesa);
-struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx);
+struct r300_vertex_program * r300SelectAndTranslateVertexShader(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_context.h b/src/mesa/drivers/dri/r300/radeon_context.h
index e793656dbe..52b7fb91e6 100644
--- a/src/mesa/drivers/dri/r300/radeon_context.h
+++ b/src/mesa/drivers/dri/r300/radeon_context.h
@@ -52,7 +52,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define FALLBACK( radeon, bit, mode ) fprintf(stderr, "%s:%s\n", __LINE__, __FILE__);
/* TCL fallbacks */
-extern void radeonTclFallback(GLcontext * ctx, GLuint bit, GLboolean mode);
+extern void radeonTclFallback(struct gl_context * ctx, GLuint bit, GLboolean mode);
#define TCL_FALLBACK( ctx, bit, mode ) ;
diff --git a/src/mesa/drivers/dri/r600/evergreen_blit.c b/src/mesa/drivers/dri/r600/evergreen_blit.c
index 1ed8a08b78..fc9fa9d22c 100644
--- a/src/mesa/drivers/dri/r600/evergreen_blit.c
+++ b/src/mesa/drivers/dri/r600/evergreen_blit.c
@@ -423,7 +423,7 @@ eg_set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_fo
}
-static inline void eg_load_shaders(GLcontext * ctx)
+static inline void eg_load_shaders(struct gl_context * ctx)
{
radeonContextPtr radeonctx = RADEON_CONTEXT(ctx);
@@ -1688,7 +1688,7 @@ static GLboolean eg_validate_buffers(context_t *rmesa,
return GL_TRUE;
}
-unsigned evergreen_blit(GLcontext *ctx,
+unsigned evergreen_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/evergreen_blit.h b/src/mesa/drivers/dri/r600/evergreen_blit.h
index 68d072ecb0..783f83f089 100644
--- a/src/mesa/drivers/dri/r600/evergreen_blit.h
+++ b/src/mesa/drivers/dri/r600/evergreen_blit.h
@@ -30,7 +30,7 @@
unsigned evergreen_check_blit(gl_format mesa_format);
-unsigned evergreen_blit(GLcontext *ctx,
+unsigned evergreen_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/evergreen_chip.c b/src/mesa/drivers/dri/r600/evergreen_chip.c
index 770e7f91c6..2c9e4e2b84 100644
--- a/src/mesa/drivers/dri/r600/evergreen_chip.c
+++ b/src/mesa/drivers/dri/r600/evergreen_chip.c
@@ -60,7 +60,7 @@ do { \
insert_at_tail(&context->radeon.hw.atomlist, &context->evergreen_atoms.ATOM); \
} while (0)
-static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -74,7 +74,7 @@ static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static void evergreenSendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendQueryBegin(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -114,12 +114,12 @@ static void evergreen_init_query_stateobj(radeonContextPtr radeon, int SZ)
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static void evergreenSendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendTexState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -221,7 +221,7 @@ static void evergreenSendTexState(GLcontext *ctx, struct radeon_state_atom *atom
}
}
-static int check_evergreen_tx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_evergreen_tx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
unsigned int i, count = 0;
@@ -238,7 +238,7 @@ static int check_evergreen_tx(GLcontext *ctx, struct radeon_state_atom *atom)
return count * 37 + 6;
}
-static void evergreenSendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSQConfig(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -269,7 +269,7 @@ static void evergreenSendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom
}
extern int evergreen_getTypeSize(GLenum type);
-static void evergreenSetupVTXConstants(GLcontext * ctx,
+static void evergreenSetupVTXConstants(struct gl_context * ctx,
void * pAos,
StreamDesc * pStreamDesc)
{
@@ -357,7 +357,7 @@ static void evergreenSetupVTXConstants(GLcontext * ctx,
COMMIT_BATCH();
}
-static int check_evergreen_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_evergreen_vtx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
int count = context->radeon.tcl.aos_count * 12;
@@ -369,7 +369,7 @@ static int check_evergreen_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static void evergreenSendVTX(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVTX(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = (struct evergreen_vertex_program *)(context->selected_vp);
@@ -390,7 +390,7 @@ static void evergreenSendVTX(GLcontext *ctx, struct radeon_state_atom *atom)
}
}
}
-static void evergreenSendPA(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendPA(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -511,7 +511,7 @@ static void evergreenSendPA(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendTP(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendTP(struct gl_context *ctx, struct radeon_state_atom *atom)
{
/*
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -523,7 +523,7 @@ static void evergreenSendTP(GLcontext *ctx, struct radeon_state_atom *atom)
*/
}
-static void evergreenSendPSresource(GLcontext *ctx)
+static void evergreenSendPSresource(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -578,7 +578,7 @@ static void evergreenSendPSresource(GLcontext *ctx)
COMMIT_BATCH();
}
-static void evergreenSendVSresource(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVSresource(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -634,7 +634,7 @@ static void evergreenSendVSresource(GLcontext *ctx, struct radeon_state_atom *at
COMMIT_BATCH();
}
-static void evergreenSendSQ(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSQ(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -749,7 +749,7 @@ static void evergreenSendSQ(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendSPI(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSPI(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -821,7 +821,7 @@ static void evergreenSendSPI(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendSX(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSX(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -897,7 +897,7 @@ static void evergreenSetDepthTarget(context_t *context)
}
-static void evergreenSendDB(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendDB(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1366,7 +1366,7 @@ static void evergreenSetRenderTarget(context_t *context, int id)
evergreen->render_target[id].enabled = GL_TRUE;
}
-static void evergreenSendCB(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendCB(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1451,7 +1451,7 @@ static void evergreenSendCB(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendVGT(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVGT(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_context.c b/src/mesa/drivers/dri/r600/evergreen_context.c
index fff7c20031..911775f590 100644
--- a/src/mesa/drivers/dri/r600/evergreen_context.c
+++ b/src/mesa/drivers/dri/r600/evergreen_context.c
@@ -61,7 +61,7 @@ static void evergreen_vtbl_pre_emit_atoms(radeonContextPtr radeon)
r700Start3D((context_t *)radeon);
}
-static void evergreen_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void evergreen_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
if (mode)
diff --git a/src/mesa/drivers/dri/r600/evergreen_fragprog.c b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
index 0e7edf4fbe..cfb923efdd 100644
--- a/src/mesa/drivers/dri/r600/evergreen_fragprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
@@ -44,7 +44,7 @@
#include "evergreen_vertprog.h"
#include "evergreen_fragprog.h"
-void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
@@ -95,7 +95,7 @@ void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fpro
//TODO : Validate FP input with VP output.
void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
unsigned int unBit;
unsigned int i;
@@ -354,7 +354,7 @@ GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_p
GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint number_of_colors_exported;
GLboolean z_enabled = GL_FALSE;
@@ -457,7 +457,7 @@ GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp
return GL_TRUE;
}
-void evergreenSelectFragmentShader(GLcontext *ctx)
+void evergreenSelectFragmentShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
@@ -471,7 +471,7 @@ void evergreenSelectFragmentShader(GLcontext *ctx)
evergreenTranslateFragmentShader(fp, &(fp->mesa_program), ctx);
}
-void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -479,7 +479,7 @@ void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
return fp->shaderbo;
}
-void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -487,7 +487,7 @@ void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
return fp->constbo0;
}
-GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
+GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -737,7 +737,7 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean evergreenSetupFPconstants(GLcontext * ctx)
+GLboolean evergreenSetupFPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_fragprog.h b/src/mesa/drivers/dri/r600/evergreen_fragprog.h
index 0e200bf383..97f06a75fc 100644
--- a/src/mesa/drivers/dri/r600/evergreen_fragprog.h
+++ b/src/mesa/drivers/dri/r600/evergreen_fragprog.h
@@ -51,27 +51,27 @@ struct evergreen_fragment_program
};
/* Internal */
-void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog);
+void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx);
+ struct gl_context *ctx);
GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_fp);
GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_vp,
- GLcontext *ctx);
+ struct gl_context *ctx);
/* Interface */
-extern void evergreenSelectFragmentShader(GLcontext *ctx);
+extern void evergreenSelectFragmentShader(struct gl_context *ctx);
-extern GLboolean evergreenSetupFragmentProgram(GLcontext * ctx);
+extern GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx);
-extern GLboolean evergreenSetupFPconstants(GLcontext * ctx);
+extern GLboolean evergreenSetupFPconstants(struct gl_context * ctx);
-extern void * evergreenGetActiveFpShaderBo(GLcontext * ctx);
+extern void * evergreenGetActiveFpShaderBo(struct gl_context * ctx);
-extern void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx);
+extern void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx);
#endif /*_EVERGREEN_FRAGPROG_H_*/
diff --git a/src/mesa/drivers/dri/r600/evergreen_ioctl.c b/src/mesa/drivers/dri/r600/evergreen_ioctl.c
index 5c1270790d..19f8e6b3ec 100644
--- a/src/mesa/drivers/dri/r600/evergreen_ioctl.c
+++ b/src/mesa/drivers/dri/r600/evergreen_ioctl.c
@@ -40,7 +40,7 @@
#include "r700_clear.h"
-void evergreenClear(GLcontext * ctx, GLbitfield mask)
+void evergreenClear(struct gl_context * ctx, GLbitfield mask)
{
r700Clear(ctx, mask);
}
diff --git a/src/mesa/drivers/dri/r600/evergreen_ioctl.h b/src/mesa/drivers/dri/r600/evergreen_ioctl.h
index 3c663a7083..a41b5b6033 100644
--- a/src/mesa/drivers/dri/r600/evergreen_ioctl.h
+++ b/src/mesa/drivers/dri/r600/evergreen_ioctl.h
@@ -30,7 +30,7 @@
#include "r600_context.h"
#include "radeon_drm.h"
-extern void evergreenClear(GLcontext * ctx, GLbitfield mask);
+extern void evergreenClear(struct gl_context * ctx, GLbitfield mask);
extern void evergreenInitIoctlFuncs(struct dd_function_table *functions);
#endif /* _EVERGREEN_IOCTL_H_ */
diff --git a/src/mesa/drivers/dri/r600/evergreen_oglprog.c b/src/mesa/drivers/dri/r600/evergreen_oglprog.c
index 9fe523234c..a2a361f32e 100644
--- a/src/mesa/drivers/dri/r600/evergreen_oglprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_oglprog.c
@@ -40,7 +40,7 @@
#include "evergreen_vertprog.h"
-static void evergreen_freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *cache)
+static void evergreen_freeVertProgCache(struct gl_context *ctx, struct r700_vertex_program_cont *cache)
{
struct evergreen_vertex_program *tmp, *vp = cache->progs;
@@ -64,7 +64,7 @@ static void evergreen_freeVertProgCache(GLcontext *ctx, struct r700_vertex_progr
}
}
-static struct gl_program *evergreenNewProgram(GLcontext * ctx,
+static struct gl_program *evergreenNewProgram(struct gl_context * ctx,
GLenum target,
GLuint id)
{
@@ -109,7 +109,7 @@ static struct gl_program *evergreenNewProgram(GLcontext * ctx,
return pProgram;
}
-static void evergreenDeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void evergreenDeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct evergreen_vertex_program_cont *vpc = (struct evergreen_vertex_program_cont *)prog;
struct evergreen_fragment_program * fp;
@@ -147,7 +147,7 @@ static void evergreenDeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-evergreenProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+evergreenProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct evergreen_vertex_program_cont *vpc = (struct evergreen_vertex_program_cont *)prog;
struct evergreen_fragment_program * fp = (struct evergreen_fragment_program*)prog;
@@ -178,7 +178,7 @@ evergreenProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *
return GL_TRUE;
}
-static GLboolean evergreenIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+static GLboolean evergreenIsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/r600/evergreen_render.c b/src/mesa/drivers/dri/r600/evergreen_render.c
index 27089bfcf7..0c0eeca1fc 100644
--- a/src/mesa/drivers/dri/r600/evergreen_render.c
+++ b/src/mesa/drivers/dri/r600/evergreen_render.c
@@ -148,7 +148,7 @@ static int evergreenNumVerts(int num_verts, int prim) //same
return num_verts - verts_off;
}
-static void evergreenRunRenderPrimitive(GLcontext * ctx, int start, int end, int prim,
+static void evergreenRunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim,
GLint basevertex) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -219,7 +219,7 @@ static void evergreenRunRenderPrimitive(GLcontext * ctx, int start, int end, int
COMMIT_BATCH();
}
-static void evergreenRunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end, int prim) //same
+static void evergreenRunRenderPrimitiveImmediate(struct gl_context * ctx, int start, int end, int prim) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
@@ -363,7 +363,7 @@ static void evergreenRunRenderPrimitiveImmediate(GLcontext * ctx, int start, int
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void evergreenConvertAttrib(GLcontext *ctx, int count,
+static void evergreenConvertAttrib(struct gl_context *ctx, int count,
const struct gl_client_array *input,
struct StreamDesc *attr)
{
@@ -442,7 +442,7 @@ static void evergreenConvertAttrib(GLcontext *ctx, int count,
}
}
-static void evergreenFixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void evergreenFixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -517,7 +517,7 @@ static void evergreenFixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_b
}
}
-static GLboolean evergreen_check_fallbacks(GLcontext *ctx) //same
+static GLboolean evergreen_check_fallbacks(struct gl_context *ctx) //same
{
if (ctx->RenderMode != GL_RENDER)
return GL_TRUE;
@@ -528,7 +528,7 @@ static GLboolean evergreen_check_fallbacks(GLcontext *ctx) //same
/* start 3d, idle, cb/db flush */
#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14
-static GLuint evergreenPredictRenderSize(GLcontext* ctx,
+static GLuint evergreenPredictRenderSize(struct gl_context* ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint nr_prims)
@@ -567,7 +567,7 @@ static GLuint evergreenPredictRenderSize(GLcontext* ctx,
}
-static void evergreenSetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void evergreenSetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -620,7 +620,7 @@ static void evergreenSetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_b
}
}
-static void evergreenAlignDataToDword(GLcontext *ctx,
+static void evergreenAlignDataToDword(struct gl_context *ctx,
const struct gl_client_array *input,
int count,
struct StreamDesc *attr)
@@ -662,7 +662,7 @@ static void evergreenAlignDataToDword(GLcontext *ctx,
attr->stride = dst_stride;
}
-static void evergreenSetupStreams(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void evergreenSetupStreams(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
GLuint stride;
@@ -763,7 +763,7 @@ static void evergreenSetupStreams(GLcontext *ctx, const struct gl_client_array *
RADEON_GEM_DOMAIN_GTT, 0);
}
-static void evergreenFreeData(GLcontext *ctx)
+static void evergreenFreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -799,7 +799,7 @@ static void evergreenFreeData(GLcontext *ctx)
}
}
-static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
+static GLboolean evergreenTryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -898,7 +898,7 @@ static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void evergreenDrawPrims(GLcontext *ctx,
+static void evergreenDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -932,7 +932,7 @@ static void evergreenDrawPrims(GLcontext *ctx,
}
}
-void evergreenInitDraw(GLcontext *ctx)
+void evergreenInitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r600/evergreen_state.c b/src/mesa/drivers/dri/r600/evergreen_state.c
index 69c5ab656e..a77be183a1 100644
--- a/src/mesa/drivers/dri/r600/evergreen_state.c
+++ b/src/mesa/drivers/dri/r600/evergreen_state.c
@@ -53,9 +53,9 @@
#include "evergreen_fragprog.h"
#include "evergreen_tex.h"
-void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state); //same
+void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state); //same
-void evergreenUpdateShaders(GLcontext * ctx)
+void evergreenUpdateShaders(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -73,7 +73,7 @@ void evergreenUpdateShaders(GLcontext * ctx)
context->radeon.NewGLState = 0;
}
-void evergreeUpdateShaders(GLcontext * ctx)
+void evergreeUpdateShaders(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
@@ -94,7 +94,7 @@ void evergreeUpdateShaders(GLcontext * ctx)
/*
* To correctly position primitives:
*/
-void evergreenUpdateViewportOffset(GLcontext * ctx) //------------------
+void evergreenUpdateViewportOffset(struct gl_context * ctx) //------------------
{
context_t *context = R700_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -120,7 +120,7 @@ void evergreenUpdateViewportOffset(GLcontext * ctx) //------------------
radeonUpdateScissor(ctx);
}
-void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state) //same
+void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state) //same
{
struct evergreen_fragment_program *fp =
(struct evergreen_fragment_program *)ctx->FragmentProgram._Current;
@@ -144,7 +144,7 @@ void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state) //same
/**
* Called by Mesa after an internal state update.
*/
-static void evergreenInvalidateState(GLcontext * ctx, GLuint new_state) //same
+static void evergreenInvalidateState(struct gl_context * ctx, GLuint new_state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -212,7 +212,7 @@ static void evergreenInvalidateState(GLcontext * ctx, GLuint new_state) //same
context->radeon.NewGLState |= new_state;
}
-static void evergreenSetAlphaState(GLcontext * ctx) //same
+static void evergreenSetAlphaState(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -259,14 +259,14 @@ static void evergreenSetAlphaState(GLcontext * ctx) //same
}
}
-static void evergreenAlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //same
+static void evergreenAlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) //same
{
(void)func;
(void)ref;
evergreenSetAlphaState(ctx);
}
-static void evergreenBlendColor(GLcontext * ctx, const GLfloat cf[4]) //same
+static void evergreenBlendColor(struct gl_context * ctx, const GLfloat cf[4]) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -334,7 +334,7 @@ static int evergreenblend_factor(GLenum factor, GLboolean is_src) //same
}
}
-static void evergreenSetBlendState(GLcontext * ctx) //diff : CB_COLOR_CONTROL, CB_BLEND0_CONTROL bits
+static void evergreenSetBlendState(struct gl_context * ctx) //diff : CB_COLOR_CONTROL, CB_BLEND0_CONTROL bits
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -459,13 +459,13 @@ static void evergreenSetBlendState(GLcontext * ctx) //diff : CB_COLOR_CONTROL, C
evergreen->CB_BLEND0_CONTROL.u32All = blend_reg;
}
-static void evergreenBlendEquationSeparate(GLcontext * ctx,
+static void evergreenBlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA) //same
{
evergreenSetBlendState(ctx);
}
-static void evergreenBlendFuncSeparate(GLcontext * ctx,
+static void evergreenBlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) //same
{
@@ -513,7 +513,7 @@ static GLuint evergreen_translate_logicop(GLenum logicop) //same
}
}
-static void evergreenSetLogicOpState(GLcontext *ctx) //diff : CB_COLOR_CONTROL.ROP3 is actually same bits.
+static void evergreenSetLogicOpState(struct gl_context *ctx) //diff : CB_COLOR_CONTROL.ROP3 is actually same bits.
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -531,7 +531,7 @@ static void evergreenSetLogicOpState(GLcontext *ctx) //diff : CB_COLOR_CONTROL.R
EG_CB_COLOR_CONTROL__ROP3_mask);
}
-static void evergreenClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) //same , but PA_CL_UCP_0_ offset diff
+static void evergreenClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq ) //same , but PA_CL_UCP_0_ offset diff
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -549,7 +549,7 @@ static void evergreenClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq
evergreen->ucp[p].PA_CL_UCP_0_W.u32All = ip[3];
}
-static void evergreenSetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state) //diff in func calls
+static void evergreenSetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state) //diff in func calls
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -569,7 +569,7 @@ static void evergreenSetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean st
}
}
-static void evergreenSetDBRenderState(GLcontext * ctx)
+static void evergreenSetDBRenderState(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -629,13 +629,13 @@ static void evergreenSetDBRenderState(GLcontext * ctx)
}
}
-void evergreenUpdateShaderStates(GLcontext * ctx)
+void evergreenUpdateShaderStates(struct gl_context * ctx)
{
evergreenSetDBRenderState(ctx);
evergreenUpdateTextureState(ctx);
}
-static void evergreenSetDepthState(GLcontext * ctx) //same
+static void evergreenSetDepthState(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -701,7 +701,7 @@ static void evergreenSetDepthState(GLcontext * ctx) //same
}
}
-static void evergreenSetStencilState(GLcontext * ctx, GLboolean state) //same
+static void evergreenSetStencilState(struct gl_context * ctx, GLboolean state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -724,7 +724,7 @@ static void evergreenSetStencilState(GLcontext * ctx, GLboolean state) //same
}
}
-static void evergreenUpdateCulling(GLcontext * ctx) //same
+static void evergreenUpdateCulling(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -776,7 +776,7 @@ static void evergreenUpdateCulling(GLcontext * ctx) //same
evergreen->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
-static void evergreenSetPolygonOffsetState(GLcontext * ctx, GLboolean state) //same
+static void evergreenSetPolygonOffsetState(struct gl_context * ctx, GLboolean state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -794,7 +794,7 @@ static void evergreenSetPolygonOffsetState(GLcontext * ctx, GLboolean state) //s
}
}
-static void evergreenUpdateLineStipple(GLcontext * ctx) //diff
+static void evergreenUpdateLineStipple(struct gl_context * ctx) //diff
{
/* TODO */
}
@@ -913,7 +913,7 @@ void evergreenSetScissor(context_t *context) //diff
evergreen->viewport[id].enabled = GL_TRUE;
}
-static void evergreenUpdateWindow(GLcontext * ctx, int id) //diff in calling evergreenSetScissor
+static void evergreenUpdateWindow(struct gl_context * ctx, int id) //diff in calling evergreenSetScissor
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -969,7 +969,7 @@ static void evergreenUpdateWindow(GLcontext * ctx, int id) //diff in calling eve
evergreenSetScissor(context);
}
-static void evergreenEnable(GLcontext * ctx, GLenum cap, GLboolean state) //diff in func calls
+static void evergreenEnable(struct gl_context * ctx, GLenum cap, GLboolean state) //diff in func calls
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1030,7 +1030,7 @@ static void evergreenEnable(GLcontext * ctx, GLenum cap, GLboolean state) //diff
}
-static void evergreenColorMask(GLcontext * ctx,
+static void evergreenColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1046,26 +1046,26 @@ static void evergreenColorMask(GLcontext * ctx,
}
}
-static void evergreenDepthFunc(GLcontext * ctx, GLenum func) //same
+static void evergreenDepthFunc(struct gl_context * ctx, GLenum func) //same
{
evergreenSetDepthState(ctx);
}
-static void evergreenDepthMask(GLcontext * ctx, GLboolean mask) //same
+static void evergreenDepthMask(struct gl_context * ctx, GLboolean mask) //same
{
evergreenSetDepthState(ctx);
}
-static void evergreenCullFace(GLcontext * ctx, GLenum mode) //same
+static void evergreenCullFace(struct gl_context * ctx, GLenum mode) //same
{
evergreenUpdateCulling(ctx);
}
-static void evergreenFogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //same
+static void evergreenFogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) //same
{
}
-static void evergreenUpdatePolygonMode(GLcontext * ctx) //same
+static void evergreenUpdatePolygonMode(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1120,13 +1120,13 @@ static void evergreenUpdatePolygonMode(GLcontext * ctx) //same
}
}
-static void evergreenFrontFace(GLcontext * ctx, GLenum mode) //same
+static void evergreenFrontFace(struct gl_context * ctx, GLenum mode) //same
{
evergreenUpdateCulling(ctx);
evergreenUpdatePolygonMode(ctx);
}
-static void evergreenShadeModel(GLcontext * ctx, GLenum mode) //same
+static void evergreenShadeModel(struct gl_context * ctx, GLenum mode) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1146,13 +1146,13 @@ static void evergreenShadeModel(GLcontext * ctx, GLenum mode) //same
}
}
-static void evergreenLogicOpcode(GLcontext *ctx, GLenum logicop) //diff
+static void evergreenLogicOpcode(struct gl_context *ctx, GLenum logicop) //diff
{
if (RGBA_LOGICOP_ENABLED(ctx))
evergreenSetLogicOpState(ctx);
}
-static void evergreenPointSize(GLcontext * ctx, GLfloat size) //same
+static void evergreenPointSize(struct gl_context * ctx, GLfloat size) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1174,7 +1174,7 @@ static void evergreenPointSize(GLcontext * ctx, GLfloat size) //same
}
-static void evergreenPointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //same
+static void evergreenPointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1225,7 +1225,7 @@ static int evergreen_translate_stencil_func(int func) //same
return 0;
}
-static void evergreenStencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void evergreenStencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1254,7 +1254,7 @@ static void evergreenStencilFuncSeparate(GLcontext * ctx, GLenum face,
STENCILFUNC_BF_shift, STENCILFUNC_BF_mask);
}
-static void evergreenStencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //same
+static void evergreenStencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1298,7 +1298,7 @@ static int evergreen_translate_stencil_op(int op) //same
return 0;
}
-static void evergreenStencilOpSeparate(GLcontext * ctx, GLenum face,
+static void evergreenStencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1322,7 +1322,7 @@ static void evergreenStencilOpSeparate(GLcontext * ctx, GLenum face,
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
-static void evergreenViewport(GLcontext * ctx,
+static void evergreenViewport(struct gl_context * ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1333,12 +1333,12 @@ static void evergreenViewport(GLcontext * ctx,
radeon_viewport(ctx, x, y, width, height);
}
-static void evergreenDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //diff in evergreenUpdateWindow
+static void evergreenDepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) //diff in evergreenUpdateWindow
{
evergreenUpdateWindow(ctx, 0);
}
-static void evergreenLineWidth(GLcontext * ctx, GLfloat widthf) //same
+static void evergreenLineWidth(struct gl_context * ctx, GLfloat widthf) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1352,7 +1352,7 @@ static void evergreenLineWidth(GLcontext * ctx, GLfloat widthf) //same
PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
-static void evergreenLineStipple(GLcontext *ctx, GLint factor, GLushort pattern) //same
+static void evergreenLineStipple(struct gl_context *ctx, GLint factor, GLushort pattern) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1364,7 +1364,7 @@ static void evergreenLineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
SETfield(evergreen->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
}
-static void evergreenPolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //diff :
+static void evergreenPolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units) //diff :
//all register here offset diff, bits same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1395,7 +1395,7 @@ static void evergreenPolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat unit
evergreen->PA_SU_POLY_OFFSET_BACK_OFFSET.f32All = constant;
}
-static void evergreenPolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //same
+static void evergreenPolygonMode(struct gl_context * ctx, GLenum face, GLenum mode) //same
{
(void)face;
(void)mode;
@@ -1403,12 +1403,12 @@ static void evergreenPolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //sa
evergreenUpdatePolygonMode(ctx);
}
-static void evergreenRenderMode(GLcontext * ctx, GLenum mode) //same
+static void evergreenRenderMode(struct gl_context * ctx, GLenum mode) //same
{
}
//TODO : move to kernel.
-static void evergreenInitSQConfig(GLcontext * ctx)
+static void evergreenInitSQConfig(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1608,7 +1608,7 @@ static void evergreenInitSQConfig(GLcontext * ctx)
NUM_CLIP_SEQ_mask);
}
-void evergreenInitState(GLcontext * ctx) //diff
+void evergreenInitState(struct gl_context * ctx) //diff
{
context_t *context = R700_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_state.h b/src/mesa/drivers/dri/r600/evergreen_state.h
index ffdb56b38a..2f350e90fa 100644
--- a/src/mesa/drivers/dri/r600/evergreen_state.h
+++ b/src/mesa/drivers/dri/r600/evergreen_state.h
@@ -31,15 +31,15 @@
#include "r600_context.h"
-extern void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state);
-extern void evergreenUpdateShaders(GLcontext * ctx);
-extern void evergreenUpdateShaderStates(GLcontext * ctx);
+extern void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state);
+extern void evergreenUpdateShaders(struct gl_context * ctx);
+extern void evergreenUpdateShaderStates(struct gl_context * ctx);
-extern void evergreeUpdateShaders(GLcontext * ctx);
+extern void evergreeUpdateShaders(struct gl_context * ctx);
-extern void evergreenUpdateViewportOffset(GLcontext * ctx);
+extern void evergreenUpdateViewportOffset(struct gl_context * ctx);
-extern void evergreenInitState(GLcontext * ctx);
+extern void evergreenInitState(struct gl_context * ctx);
extern void evergreenInitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
extern void evergreenSetScissor(context_t *context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_tex.c b/src/mesa/drivers/dri/r600/evergreen_tex.c
index 8b42045ebb..58420ed123 100644
--- a/src/mesa/drivers/dri/r600/evergreen_tex.c
+++ b/src/mesa/drivers/dri/r600/evergreen_tex.c
@@ -934,7 +934,7 @@ EG_S_FIXED(float value, uint32_t frac_bits)
return value * (1 << frac_bits);
}
-static GLboolean evergreen_setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean evergreen_setup_hardware_state(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1289,7 +1289,7 @@ void evergreenSetTexBuffer(__DRIcontext *pDRICtx, GLint target, GLint glx_textur
return;
}
-void evergreenUpdateTextureState(GLcontext * ctx)
+void evergreenUpdateTextureState(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT * evergreen = GET_EVERGREEN_CHIP(context);
@@ -1311,7 +1311,7 @@ void evergreenUpdateTextureState(GLcontext * ctx)
}
}
-static GLboolean evergreen_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean evergreen_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1327,7 +1327,7 @@ static GLboolean evergreen_validate_texture(GLcontext * ctx, struct gl_texture_o
return GL_TRUE;
}
-GLboolean evergreenValidateBuffers(GLcontext * ctx)
+GLboolean evergreenValidateBuffers(struct gl_context * ctx)
{
context_t *rmesa = EVERGREEN_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -1403,7 +1403,7 @@ GLboolean evergreenValidateBuffers(GLcontext * ctx)
return GL_TRUE;
}
-static struct gl_texture_object *evergreenNewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *evergreenNewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
@@ -1426,7 +1426,7 @@ static struct gl_texture_object *evergreenNewTextureObject(GLcontext * ctx,
return &t->base;
}
-static void evergreenDeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void evergreenDeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
context_t * rmesa = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT * evergreen = GET_EVERGREEN_CHIP(rmesa);
@@ -1456,7 +1456,7 @@ static void evergreenDeleteTexture(GLcontext * ctx, struct gl_texture_object *te
_mesa_delete_texture_object(ctx, texObj);
}
-static void evergreenTexParameter(GLcontext * ctx, GLenum target,
+static void evergreenTexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
diff --git a/src/mesa/drivers/dri/r600/evergreen_tex.h b/src/mesa/drivers/dri/r600/evergreen_tex.h
index b43508a9ea..982a087f8e 100644
--- a/src/mesa/drivers/dri/r600/evergreen_tex.h
+++ b/src/mesa/drivers/dri/r600/evergreen_tex.h
@@ -27,9 +27,9 @@
#ifndef _EVERGREEN_TEX_H_
#define _EVERGREEN_TEX_H_
-extern GLboolean evergreenValidateBuffers(GLcontext * ctx);
+extern GLboolean evergreenValidateBuffers(struct gl_context * ctx);
-extern void evergreenUpdateTextureState(GLcontext * ctx);
+extern void evergreenUpdateTextureState(struct gl_context * ctx);
extern void evergreenInitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
extern void evergreenSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
diff --git a/src/mesa/drivers/dri/r600/evergreen_vertprog.c b/src/mesa/drivers/dri/r600/evergreen_vertprog.c
index 0099cef527..b3371f20b1 100644
--- a/src/mesa/drivers/dri/r600/evergreen_vertprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_vertprog.c
@@ -169,7 +169,7 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions(
}
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -196,7 +196,7 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
return GL_TRUE;
}
-void evergreen_Map_Vertex_Program(GLcontext *ctx,
+void evergreen_Map_Vertex_Program(struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -292,7 +292,7 @@ GLboolean evergreen_Find_Instruction_Dependencies_vp(struct evergreen_vertex_pro
return GL_TRUE;
}
-struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
+struct evergreen_vertex_program* evergreenTranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -374,7 +374,7 @@ struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
return vp;
}
-void evergreenSelectVertexShader(GLcontext *ctx)
+void evergreenSelectVertexShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program_cont *vpc;
@@ -448,7 +448,7 @@ int evergreen_getTypeSize(GLenum type)
}
}
-static void evergreenTranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
+static void evergreenTranslateAttrib(struct gl_context *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -534,7 +534,7 @@ static void evergreenTranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, co
context->nNumActiveAos++;
}
-void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+void evergreenSetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vpc
@@ -563,7 +563,7 @@ void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arra
context->radeon.tcl.aos_count = context->nNumActiveAos;
}
-void * evergreenGetActiveVpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
@@ -574,7 +574,7 @@ void * evergreenGetActiveVpShaderBo(GLcontext * ctx)
return NULL;
}
-void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderConstBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
@@ -585,7 +585,7 @@ void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx)
return NULL;
}
-GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
+GLboolean evergreenSetupVertexProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -646,7 +646,7 @@ GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean evergreenSetupVPconstants(GLcontext * ctx)
+GLboolean evergreenSetupVPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_vertprog.h b/src/mesa/drivers/dri/r600/evergreen_vertprog.h
index 5853902115..8163e36927 100644
--- a/src/mesa/drivers/dri/r600/evergreen_vertprog.h
+++ b/src/mesa/drivers/dri/r600/evergreen_vertprog.h
@@ -80,29 +80,29 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions(
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-void evergreen_Map_Vertex_Program(GLcontext *ctx,
+void evergreen_Map_Vertex_Program(struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Find_Instruction_Dependencies_vp(struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
+struct evergreen_vertex_program* evergreenTranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp);
/* Interface */
-extern void evergreenSelectVertexShader(GLcontext *ctx);
-extern void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
+extern void evergreenSelectVertexShader(struct gl_context *ctx);
+extern void evergreenSetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count);
-extern GLboolean evergreenSetupVertexProgram(GLcontext * ctx);
+extern GLboolean evergreenSetupVertexProgram(struct gl_context * ctx);
-extern GLboolean evergreenSetupVPconstants(GLcontext * ctx);
+extern GLboolean evergreenSetupVPconstants(struct gl_context * ctx);
-extern void * evergreenGetActiveVpShaderBo(GLcontext * ctx);
+extern void * evergreenGetActiveVpShaderBo(struct gl_context * ctx);
-extern void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx);
+extern void * evergreenGetActiveVpShaderConstBo(struct gl_context * ctx);
extern int evergreen_getTypeSize(GLenum type);
diff --git a/src/mesa/drivers/dri/r600/r600_blit.c b/src/mesa/drivers/dri/r600/r600_blit.c
index 3090c9f613..31c32d62f9 100644
--- a/src/mesa/drivers/dri/r600/r600_blit.c
+++ b/src/mesa/drivers/dri/r600/r600_blit.c
@@ -408,7 +408,7 @@ set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_forma
}
-static inline void load_shaders(GLcontext * ctx)
+static inline void load_shaders(struct gl_context * ctx)
{
radeonContextPtr radeonctx = RADEON_CONTEXT(ctx);
@@ -1566,7 +1566,7 @@ static GLboolean validate_buffers(context_t *rmesa,
return GL_TRUE;
}
-unsigned r600_blit(GLcontext *ctx,
+unsigned r600_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/r600_blit.h b/src/mesa/drivers/dri/r600/r600_blit.h
index d56b21ba9b..9dc8e2fec6 100644
--- a/src/mesa/drivers/dri/r600/r600_blit.h
+++ b/src/mesa/drivers/dri/r600/r600_blit.h
@@ -30,7 +30,7 @@
unsigned r600_check_blit(gl_format mesa_format);
-unsigned r600_blit(GLcontext *ctx,
+unsigned r600_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/r600_context.c b/src/mesa/drivers/dri/r600/r600_context.c
index 103f33d39e..c882a9cce9 100644
--- a/src/mesa/drivers/dri/r600/r600_context.c
+++ b/src/mesa/drivers/dri/r600/r600_context.c
@@ -208,7 +208,7 @@ static void r600_vtbl_pre_emit_atoms(radeonContextPtr radeon)
r700Start3D((context_t *)radeon);
}
-static void r600_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void r600_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
context_t *context = R700_CONTEXT(ctx);
if (mode)
@@ -249,7 +249,7 @@ static void r600_init_vtbl(radeonContextPtr radeon)
radeon->vtbl.is_format_renderable = r600IsFormatRenderable;
}
-static void r600InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
+static void r600InitConstValues(struct gl_context *ctx, radeonScreenPtr screen)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -335,7 +335,7 @@ static void r600ParseOptions(context_t *r600, radeonScreenPtr screen)
}
-static void r600InitGLExtensions(GLcontext *ctx)
+static void r600InitGLExtensions(struct gl_context *ctx)
{
context_t *r600 = R700_CONTEXT(ctx);
#ifdef R600_ENABLE_GLSL_TEST
@@ -388,7 +388,7 @@ GLboolean r600CreateContext(gl_api api,
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
struct dd_function_table functions;
context_t *r600;
- GLcontext *ctx;
+ struct gl_context *ctx;
assert(glVisual);
assert(driContextPriv);
diff --git a/src/mesa/drivers/dri/r600/r600_context.h b/src/mesa/drivers/dri/r600/r600_context.h
index 1954d3429a..d3dc901acf 100644
--- a/src/mesa/drivers/dri/r600/r600_context.h
+++ b/src/mesa/drivers/dri/r600/r600_context.h
@@ -188,7 +188,7 @@ struct r600_context {
#define EVERGREEN_CONTEXT(ctx) ((context_t *)(ctx->DriverCtx))
#define R700_CONTEXT(ctx) ((context_t *)(ctx->DriverCtx))
-#define GL_CONTEXT(context) ((GLcontext *)(context->radeon.glCtx))
+#define GL_CONTEXT(context) ((struct gl_context *)(context->radeon.glCtx))
#define GET_EVERGREEN_CHIP(context) ((EVERGREEN_CHIP_CONTEXT*)(context->pChip))
@@ -232,10 +232,10 @@ extern void r700WaitForIdleClean(context_t *context);
extern void r700Start3D(context_t *context);
extern void r600InitAtoms(context_t *context);
-extern void r700InitDraw(GLcontext *ctx);
+extern void r700InitDraw(struct gl_context *ctx);
extern void evergreenInitAtoms(context_t *context);
-extern void evergreenInitDraw(GLcontext *ctx);
+extern void evergreenInitDraw(struct gl_context *ctx);
#define RADEON_D_CAPTURE 0
#define RADEON_D_PLAYBACK 1
diff --git a/src/mesa/drivers/dri/r600/r600_emit.c b/src/mesa/drivers/dri/r600/r600_emit.c
index a840106c14..53ece9a350 100644
--- a/src/mesa/drivers/dri/r600/r600_emit.c
+++ b/src/mesa/drivers/dri/r600/r600_emit.c
@@ -49,7 +49,7 @@ void r600EmitCacheFlush(context_t *rmesa)
{
}
-GLboolean r600AllocShaderConsts(GLcontext * ctx,
+GLboolean r600AllocShaderConsts(struct gl_context * ctx,
void ** constbo,
int sizeinBYTE,
char * szShaderUsage)
@@ -93,7 +93,7 @@ shader_again_alloc:
return GL_TRUE;
}
-GLboolean r600EmitShaderConsts(GLcontext * ctx,
+GLboolean r600EmitShaderConsts(struct gl_context * ctx,
void * constbo,
int bo_offset,
GLvoid * data,
@@ -114,7 +114,7 @@ GLboolean r600EmitShaderConsts(GLcontext * ctx,
return GL_TRUE;
}
-GLboolean r600EmitShader(GLcontext * ctx,
+GLboolean r600EmitShader(struct gl_context * ctx,
void ** shaderbo,
GLvoid * data,
int sizeinDWORD,
@@ -163,7 +163,7 @@ shader_again_alloc:
return GL_TRUE;
}
-GLboolean r600DeleteShader(GLcontext * ctx,
+GLboolean r600DeleteShader(struct gl_context * ctx,
void * shaderbo)
{
struct radeon_bo * pbo = (struct radeon_bo *)shaderbo;
diff --git a/src/mesa/drivers/dri/r600/r600_emit.h b/src/mesa/drivers/dri/r600/r600_emit.h
index 259561539f..c50b6060ca 100644
--- a/src/mesa/drivers/dri/r600/r600_emit.h
+++ b/src/mesa/drivers/dri/r600/r600_emit.h
@@ -43,20 +43,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
void r600EmitCacheFlush(context_t *rmesa);
-extern GLboolean r600EmitShader(GLcontext * ctx,
+extern GLboolean r600EmitShader(struct gl_context * ctx,
void ** shaderbo,
GLvoid * data,
int sizeinDWORD,
char * szShaderUsage);
-extern GLboolean r600DeleteShader(GLcontext * ctx,
+extern GLboolean r600DeleteShader(struct gl_context * ctx,
void * shaderbo);
-extern GLboolean r600AllocShaderConsts(GLcontext * ctx,
+extern GLboolean r600AllocShaderConsts(struct gl_context * ctx,
void ** constbo,
int sizeinBYTE,
char * szShaderUsage);
-GLboolean r600EmitShaderConsts(GLcontext * ctx,
+GLboolean r600EmitShaderConsts(struct gl_context * ctx,
void * constbo,
int bo_offset,
GLvoid * data,
diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c
index 512a52ede3..d6a58f410c 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.c
+++ b/src/mesa/drivers/dri/r600/r600_tex.c
@@ -276,7 +276,7 @@ static void r600SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
* next UpdateTextureState
*/
-static void r600TexParameter(GLcontext * ctx, GLenum target,
+static void r600TexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
@@ -332,7 +332,7 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
}
}
-static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r600DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
context_t* rmesa = R700_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -368,7 +368,7 @@ static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r600NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r600NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r600/r600_tex.h b/src/mesa/drivers/dri/r600/r600_tex.h
index 771affdfa6..256588429e 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.h
+++ b/src/mesa/drivers/dri/r600/r600_tex.h
@@ -56,7 +56,7 @@ extern void r600SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern GLboolean r600ValidateBuffers(GLcontext * ctx);
+extern GLboolean r600ValidateBuffers(struct gl_context * ctx);
extern void r600InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c
index fd928cfe5d..3869768bf0 100644
--- a/src/mesa/drivers/dri/r600/r600_texstate.c
+++ b/src/mesa/drivers/dri/r600/r600_texstate.c
@@ -52,9 +52,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "evergreen_tex.h"
-void r600UpdateTextureState(GLcontext * ctx);
+void r600UpdateTextureState(struct gl_context * ctx);
-void r600UpdateTextureState(GLcontext * ctx)
+void r600UpdateTextureState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -707,7 +707,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj)
* \param rmesa Context pointer
* \param t the r300 texture object
*/
-static GLboolean setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean setup_hardware_state(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
context_t *rmesa = R700_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -803,7 +803,7 @@ static GLboolean setup_hardware_state(GLcontext * ctx, struct gl_texture_object
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean r600_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -822,7 +822,7 @@ static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
-GLboolean r600ValidateBuffers(GLcontext * ctx)
+GLboolean r600ValidateBuffers(struct gl_context * ctx)
{
context_t *rmesa = R700_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c
index 3bb194eb6d..4ec2845ab4 100644
--- a/src/mesa/drivers/dri/r600/r700_chip.c
+++ b/src/mesa/drivers/dri/r600/r700_chip.c
@@ -39,7 +39,7 @@
#include "radeon_mipmap_tree.h"
-static void r700SendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -104,7 +104,7 @@ static void r700SendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
#define SAMPLER_STRIDE 3
-static void r700SendTexSamplerState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexSamplerState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -141,7 +141,7 @@ static void r700SendTexSamplerState(GLcontext *ctx, struct radeon_state_atom *at
}
}
-static void r700SendTexBorderColorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexBorderColorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -167,7 +167,7 @@ static void r700SendTexBorderColorState(GLcontext *ctx, struct radeon_state_atom
}
extern int getTypeSize(GLenum type);
-static void r700SetupVTXConstants(GLcontext * ctx,
+static void r700SetupVTXConstants(struct gl_context * ctx,
void * pAos,
StreamDesc * pStreamDesc)
{
@@ -243,7 +243,7 @@ static void r700SetupVTXConstants(GLcontext * ctx,
}
-static void r700SendVTXState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVTXState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;
@@ -599,7 +599,7 @@ static void r700SetDepthTarget(context_t *context)
/* r700->DB_PREFETCH_LIMIT.bits.DEPTH_HEIGHT_TILE_MAX = (context->currentDraw->h >> 3) - 1; */ /* z buffer sie may much bigger than what need, so use actual used h. */
}
-static void r700SendDepthTargetState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendDepthTargetState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -646,7 +646,7 @@ static void r700SendDepthTargetState(GLcontext *ctx, struct radeon_state_atom *a
}
-static void r700SendRenderTargetState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendRenderTargetState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -724,7 +724,7 @@ static void r700SendRenderTargetState(GLcontext *ctx, struct radeon_state_atom *
}
-static void r700SendPSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -766,7 +766,7 @@ static void r700SendPSState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendVSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -827,7 +827,7 @@ static void r700SendVSState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendFSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendFSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -869,7 +869,7 @@ static void r700SendFSState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendViewportState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendViewportState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -903,7 +903,7 @@ static void r700SendViewportState(GLcontext *ctx, struct radeon_state_atom *atom
}
-static void r700SendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSQConfig(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -940,7 +940,7 @@ static void r700SendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendUCPState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendUCPState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -962,7 +962,7 @@ static void r700SendUCPState(GLcontext *ctx, struct radeon_state_atom *atom)
}
}
-static void r700SendSPIState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSPIState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1037,7 +1037,7 @@ static void r700SendSPIState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendVGTState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVGTState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1083,7 +1083,7 @@ static void r700SendVGTState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendSXState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSXState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1098,7 +1098,7 @@ static void r700SendSXState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendDBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendDBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1124,7 +1124,7 @@ static void r700SendDBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendStencilState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendStencilState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1138,7 +1138,7 @@ static void r700SendStencilState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1168,7 +1168,7 @@ static void r700SendCBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBCLRCMPState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBCLRCMPState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1184,7 +1184,7 @@ static void r700SendCBCLRCMPState(GLcontext *ctx, struct radeon_state_atom *atom
COMMIT_BATCH();
}
-static void r700SendCBBlendState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBBlendState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1216,7 +1216,7 @@ static void r700SendCBBlendState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBBlendColorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBBlendColorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1233,7 +1233,7 @@ static void r700SendCBBlendColorState(GLcontext *ctx, struct radeon_state_atom *
COMMIT_BATCH();
}
-static void r700SendSUState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSUState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1251,7 +1251,7 @@ static void r700SendSUState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendPolyState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPolyState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1271,7 +1271,7 @@ static void r700SendPolyState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendCLState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCLState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1287,7 +1287,7 @@ static void r700SendCLState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendGBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendGBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1303,7 +1303,7 @@ static void r700SendGBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendScissorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendScissorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1336,7 +1336,7 @@ static void r700SendScissorState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendSCState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSCState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1353,7 +1353,7 @@ static void r700SendSCState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendAAState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendAAState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1368,7 +1368,7 @@ static void r700SendAAState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendPSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPSConsts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1392,7 +1392,7 @@ static void r700SendPSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendVSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVSConsts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1417,7 +1417,7 @@ static void r700SendVSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendQueryBegin(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -1443,12 +1443,12 @@ static void r700SendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
query->emitted_begin = GL_TRUE;
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static int check_cb(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_cb(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
int count = 7;
@@ -1460,7 +1460,7 @@ static int check_cb(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_blnd(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_blnd(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1485,7 +1485,7 @@ static int check_blnd(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_ucp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_ucp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1500,7 +1500,7 @@ static int check_ucp(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vtx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
int count = context->radeon.tcl.aos_count * 18;
@@ -1509,7 +1509,7 @@ static int check_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_tx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_tx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
unsigned int i, count = 0;
@@ -1526,7 +1526,7 @@ static int check_tx(GLcontext *ctx, struct radeon_state_atom *atom)
return count * 31;
}
-static int check_ps_consts(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_ps_consts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1539,7 +1539,7 @@ static int check_ps_consts(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_vs_consts(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vs_consts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1552,7 +1552,7 @@ static int check_vs_consts(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
diff --git a/src/mesa/drivers/dri/r600/r700_clear.c b/src/mesa/drivers/dri/r600/r700_clear.c
index d1008f28b9..853dec9233 100644
--- a/src/mesa/drivers/dri/r600/r700_clear.c
+++ b/src/mesa/drivers/dri/r600/r700_clear.c
@@ -45,7 +45,7 @@ static GLboolean r700ClearFast(context_t *context, GLbitfield mask)
return GL_FALSE;
}
-void r700Clear(GLcontext * ctx, GLbitfield mask)
+void r700Clear(struct gl_context * ctx, GLbitfield mask)
{
context_t *context = R700_CONTEXT(ctx);
radeonContextPtr radeon = &context->radeon;
diff --git a/src/mesa/drivers/dri/r600/r700_clear.h b/src/mesa/drivers/dri/r600/r700_clear.h
index bed1d3a90e..de372ee303 100644
--- a/src/mesa/drivers/dri/r600/r700_clear.h
+++ b/src/mesa/drivers/dri/r600/r700_clear.h
@@ -28,6 +28,6 @@
#ifndef __r700_CLEAR_H__
#define __r700_CLEAR_H__
-extern void r700Clear(GLcontext * ctx, GLbitfield mask);
+extern void r700Clear(struct gl_context * ctx, GLbitfield mask);
#endif /* __r700_CLEAR_H__ */
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index 217b0e27a4..2a6a39dfba 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -44,7 +44,7 @@
#include "r700_debug.h"
-void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
@@ -95,7 +95,7 @@ void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
//TODO : Validate FP input with VP output.
void Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
unsigned int unBit;
unsigned int i;
@@ -353,7 +353,7 @@ GLboolean Find_Instruction_Dependencies_fp(struct r700_fragment_program *fp,
GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -466,7 +466,7 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
return GL_TRUE;
}
-void r700SelectFragmentShader(GLcontext *ctx)
+void r700SelectFragmentShader(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_fragment_program *fp = (struct r700_fragment_program *)
@@ -480,7 +480,7 @@ void r700SelectFragmentShader(GLcontext *ctx)
r700TranslateFragmentShader(fp, &(fp->mesa_program), ctx);
}
-void * r700GetActiveFpShaderBo(GLcontext * ctx)
+void * r700GetActiveFpShaderBo(struct gl_context * ctx)
{
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -488,7 +488,7 @@ void * r700GetActiveFpShaderBo(GLcontext * ctx)
return fp->shaderbo;
}
-void * r700GetActiveFpShaderConstBo(GLcontext * ctx)
+void * r700GetActiveFpShaderConstBo(struct gl_context * ctx)
{
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -496,7 +496,7 @@ void * r700GetActiveFpShaderConstBo(GLcontext * ctx)
return fp->constbo0;
}
-GLboolean r700SetupFragmentProgram(GLcontext * ctx)
+GLboolean r700SetupFragmentProgram(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.h b/src/mesa/drivers/dri/r600/r700_fragprog.h
index aaa6043d5d..bdb95ff0e7 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.h
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.h
@@ -51,25 +51,25 @@ struct r700_fragment_program
};
/* Internal */
-void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog);
+void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
void Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx);
+ struct gl_context *ctx);
GLboolean Find_Instruction_Dependencies_fp(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_fp);
GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_vp,
- GLcontext *ctx);
+ struct gl_context *ctx);
/* Interface */
-extern void r700SelectFragmentShader(GLcontext *ctx);
+extern void r700SelectFragmentShader(struct gl_context *ctx);
-extern GLboolean r700SetupFragmentProgram(GLcontext * ctx);
+extern GLboolean r700SetupFragmentProgram(struct gl_context * ctx);
-extern void * r700GetActiveFpShaderBo(GLcontext * ctx);
+extern void * r700GetActiveFpShaderBo(struct gl_context * ctx);
-extern void * r700GetActiveFpShaderConstBo(GLcontext * ctx);
+extern void * r700GetActiveFpShaderConstBo(struct gl_context * ctx);
#endif /*_R700_FRAGPROG_H_*/
diff --git a/src/mesa/drivers/dri/r600/r700_oglprog.c b/src/mesa/drivers/dri/r600/r700_oglprog.c
index e0c9179004..6ca7458003 100644
--- a/src/mesa/drivers/dri/r600/r700_oglprog.c
+++ b/src/mesa/drivers/dri/r600/r700_oglprog.c
@@ -40,7 +40,7 @@
#include "r700_vertprog.h"
-static void freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *cache)
+static void freeVertProgCache(struct gl_context *ctx, struct r700_vertex_program_cont *cache)
{
struct r700_vertex_program *tmp, *vp = cache->progs;
@@ -64,7 +64,7 @@ static void freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *c
}
}
-static struct gl_program *r700NewProgram(GLcontext * ctx,
+static struct gl_program *r700NewProgram(struct gl_context * ctx,
GLenum target,
GLuint id)
{
@@ -109,7 +109,7 @@ static struct gl_program *r700NewProgram(GLcontext * ctx,
return pProgram;
}
-static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void r700DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct r700_vertex_program_cont *vpc = (struct r700_vertex_program_cont *)prog;
struct r700_fragment_program * fp;
@@ -147,7 +147,7 @@ static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r700ProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct r700_vertex_program_cont *vpc = (struct r700_vertex_program_cont *)prog;
struct r700_fragment_program * fp = (struct r700_fragment_program*)prog;
@@ -178,7 +178,7 @@ r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
return GL_TRUE;
}
-static GLboolean r700IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+static GLboolean r700IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c
index f90c69c416..bb14a239b7 100644
--- a/src/mesa/drivers/dri/r600/r700_render.c
+++ b/src/mesa/drivers/dri/r600/r700_render.c
@@ -244,7 +244,7 @@ static int r700NumVerts(int num_verts, int prim)
return num_verts - verts_off;
}
-static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end,
+static void r700RunRenderPrimitive(struct gl_context * ctx, int start, int end,
int prim, GLint basevertex)
{
context_t *context = R700_CONTEXT(ctx);
@@ -315,7 +315,7 @@ static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end,
COMMIT_BATCH();
}
-static void r700RunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end, int prim)
+static void r700RunRenderPrimitiveImmediate(struct gl_context * ctx, int start, int end, int prim)
{
context_t *context = R700_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
@@ -434,7 +434,7 @@ static void r700RunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end,
/* start 3d, idle, cb/db flush */
#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14
-static GLuint r700PredictRenderSize(GLcontext* ctx,
+static GLuint r700PredictRenderSize(struct gl_context* ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint nr_prims)
@@ -501,7 +501,7 @@ static GLuint r700PredictRenderSize(GLcontext* ctx,
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void r700ConvertAttrib(GLcontext *ctx, int count,
+static void r700ConvertAttrib(struct gl_context *ctx, int count,
const struct gl_client_array *input,
struct StreamDesc *attr)
{
@@ -580,7 +580,7 @@ static void r700ConvertAttrib(GLcontext *ctx, int count,
}
}
-static void r700AlignDataToDword(GLcontext *ctx,
+static void r700AlignDataToDword(struct gl_context *ctx,
const struct gl_client_array *input,
int count,
struct StreamDesc *attr)
@@ -622,7 +622,7 @@ static void r700AlignDataToDword(GLcontext *ctx,
attr->stride = dst_stride;
}
-static void r700SetupStreams(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void r700SetupStreams(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
context_t *context = R700_CONTEXT(ctx);
GLuint stride;
@@ -723,7 +723,7 @@ static void r700SetupStreams(GLcontext *ctx, const struct gl_client_array *input
RADEON_GEM_DOMAIN_GTT, 0);
}
-static void r700FreeData(GLcontext *ctx)
+static void r700FreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -748,7 +748,7 @@ static void r700FreeData(GLcontext *ctx)
}
}
-static void r700FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r700FixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = R700_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -823,7 +823,7 @@ static void r700FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
}
-static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r700SetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = R700_CONTEXT(ctx);
@@ -876,7 +876,7 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
}
-static GLboolean check_fallbacks(GLcontext *ctx)
+static GLboolean check_fallbacks(struct gl_context *ctx)
{
if (ctx->RenderMode != GL_RENDER)
return GL_TRUE;
@@ -884,7 +884,7 @@ static GLboolean check_fallbacks(GLcontext *ctx)
return GL_FALSE;
}
-static GLboolean r700TryDrawPrims(GLcontext *ctx,
+static GLboolean r700TryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -972,7 +972,7 @@ static GLboolean r700TryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void r700DrawPrims(GLcontext *ctx,
+static void r700DrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -1011,7 +1011,7 @@ static void r700DrawPrims(GLcontext *ctx,
}
}
-void r700InitDraw(GLcontext *ctx)
+void r700InitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r600/r700_shader.c b/src/mesa/drivers/dri/r600/r700_shader.c
index 8b3ed5cd82..cbbfaed31c 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.c
+++ b/src/mesa/drivers/dri/r600/r700_shader.c
@@ -38,7 +38,7 @@
#include "r700_shader.h"
-void r700ShaderInit(GLcontext * ctx)
+void r700ShaderInit(struct gl_context * ctx)
{
}
diff --git a/src/mesa/drivers/dri/r600/r700_shader.h b/src/mesa/drivers/dri/r600/r700_shader.h
index 0599ffd901..183dd33525 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.h
+++ b/src/mesa/drivers/dri/r600/r700_shader.h
@@ -33,7 +33,7 @@
#include "r700_shaderinst.h"
-void r700ShaderInit(GLcontext * ctx);
+void r700ShaderInit(struct gl_context * ctx);
typedef enum R700ShaderType
{
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 925b4ffe6d..bd04a633b4 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -52,14 +52,14 @@
#include "r700_fragprog.h"
#include "r700_vertprog.h"
-void r600UpdateTextureState(GLcontext * ctx);
-static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
-static void r700UpdatePolygonMode(GLcontext * ctx);
-static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
-static void r700SetStencilState(GLcontext * ctx, GLboolean state);
-static void r700UpdateWindow(GLcontext * ctx, int id);
-
-void r700UpdateShaders(GLcontext * ctx)
+void r600UpdateTextureState(struct gl_context * ctx);
+static void r700SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state);
+static void r700UpdatePolygonMode(struct gl_context * ctx);
+static void r700SetPolygonOffsetState(struct gl_context * ctx, GLboolean state);
+static void r700SetStencilState(struct gl_context * ctx, GLboolean state);
+static void r700UpdateWindow(struct gl_context * ctx, int id);
+
+void r700UpdateShaders(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
@@ -80,7 +80,7 @@ void r700UpdateShaders(GLcontext * ctx)
/*
* To correctly position primitives:
*/
-void r700UpdateViewportOffset(GLcontext * ctx) //------------------
+void r700UpdateViewportOffset(struct gl_context * ctx) //------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -106,7 +106,7 @@ void r700UpdateViewportOffset(GLcontext * ctx) //------------------
radeonUpdateScissor(ctx);
}
-void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //--------------------
+void r700UpdateStateParameters(struct gl_context * ctx, GLuint new_state) //--------------------
{
struct r700_fragment_program *fp =
(struct r700_fragment_program *)ctx->FragmentProgram._Current;
@@ -130,7 +130,7 @@ void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //------------
/**
* Called by Mesa after an internal state update.
*/
-static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-------------------
+static void r700InvalidateState(struct gl_context * ctx, GLuint new_state) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -190,7 +190,7 @@ static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-----------
context->radeon.NewGLState |= new_state;
}
-static void r700SetDBRenderState(GLcontext * ctx)
+static void r700SetDBRenderState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -245,13 +245,13 @@ static void r700SetDBRenderState(GLcontext * ctx)
}
}
-void r700UpdateShaderStates(GLcontext * ctx)
+void r700UpdateShaderStates(struct gl_context * ctx)
{
r700SetDBRenderState(ctx);
r600UpdateTextureState(ctx);
}
-static void r700SetDepthState(GLcontext * ctx)
+static void r700SetDepthState(struct gl_context * ctx)
{
struct radeon_renderbuffer *rrb;
context_t *context = R700_CONTEXT(ctx);
@@ -320,7 +320,7 @@ static void r700SetDepthState(GLcontext * ctx)
}
}
-static void r700SetAlphaState(GLcontext * ctx)
+static void r700SetAlphaState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -368,7 +368,7 @@ static void r700SetAlphaState(GLcontext * ctx)
}
-static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------------
+static void r700AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) //---------------
{
(void)func;
(void)ref;
@@ -376,7 +376,7 @@ static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------
}
-static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //----------------
+static void r700BlendColor(struct gl_context * ctx, const GLfloat cf[4]) //----------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -444,7 +444,7 @@ static int blend_factor(GLenum factor, GLboolean is_src)
}
}
-static void r700SetBlendState(GLcontext * ctx)
+static void r700SetBlendState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -576,13 +576,13 @@ static void r700SetBlendState(GLcontext * ctx)
}
-static void r700BlendEquationSeparate(GLcontext * ctx,
+static void r700BlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA) //-----------------
{
r700SetBlendState(ctx);
}
-static void r700BlendFuncSeparate(GLcontext * ctx,
+static void r700BlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) //------------------------
{
@@ -637,7 +637,7 @@ static GLuint translate_logicop(GLenum logicop)
* Used internally to update the r300->hw hardware state to match the
* current OpenGL state.
*/
-static void r700SetLogicOpState(GLcontext *ctx)
+static void r700SetLogicOpState(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -655,13 +655,13 @@ static void r700SetLogicOpState(GLcontext *ctx)
* Called by Mesa when an application program changes the LogicOp state
* via glLogicOp.
*/
-static void r700LogicOpcode(GLcontext *ctx, GLenum logicop)
+static void r700LogicOpcode(struct gl_context *ctx, GLenum logicop)
{
if (RGBA_LOGICOP_ENABLED(ctx))
r700SetLogicOpState(ctx);
}
-static void r700UpdateCulling(GLcontext * ctx)
+static void r700UpdateCulling(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -713,7 +713,7 @@ static void r700UpdateCulling(GLcontext * ctx)
r700->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
-static void r700UpdateLineStipple(GLcontext * ctx)
+static void r700UpdateLineStipple(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -730,7 +730,7 @@ static void r700UpdateLineStipple(GLcontext * ctx)
}
}
-static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------
+static void r700Enable(struct gl_context * ctx, GLenum cap, GLboolean state) //------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -794,7 +794,7 @@ static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
/**
* Handle glColorMask()
*/
-static void r700ColorMask(GLcontext * ctx,
+static void r700ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -815,7 +815,7 @@ static void r700ColorMask(GLcontext * ctx,
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
+static void r700DepthFunc(struct gl_context * ctx, GLenum func) //--------------------
{
r700SetDepthState(ctx);
}
@@ -825,7 +825,7 @@ static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
+static void r700DepthMask(struct gl_context * ctx, GLboolean mask) //------------------
{
r700SetDepthState(ctx);
}
@@ -835,7 +835,7 @@ static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
+static void r700CullFace(struct gl_context * ctx, GLenum mode) //-----------------
{
r700UpdateCulling(ctx);
}
@@ -843,7 +843,7 @@ static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
/* =============================================================
* Fog
*/
-static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------
+static void r700Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) //--------------
{
}
@@ -852,13 +852,13 @@ static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------
+static void r700FrontFace(struct gl_context * ctx, GLenum mode) //------------------
{
r700UpdateCulling(ctx);
r700UpdatePolygonMode(ctx);
}
-static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
+static void r700ShadeModel(struct gl_context * ctx, GLenum mode) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -881,7 +881,7 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
/* =============================================================
* Point state
*/
-static void r700PointSize(GLcontext * ctx, GLfloat size)
+static void r700PointSize(struct gl_context * ctx, GLfloat size)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -903,7 +903,7 @@ static void r700PointSize(GLcontext * ctx, GLfloat size)
}
-static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //---------------
+static void r700PointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -980,7 +980,7 @@ static int translate_stencil_op(int op)
return 0;
}
-static void r700SetStencilState(GLcontext * ctx, GLboolean state)
+static void r700SetStencilState(struct gl_context * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1002,7 +1002,7 @@ static void r700SetStencilState(GLcontext * ctx, GLboolean state)
}
}
-static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void r700StencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //---------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -1032,7 +1032,7 @@ static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
}
-static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
+static void r700StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1050,7 +1050,7 @@ static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) /
}
-static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
+static void r700StencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -1074,7 +1074,7 @@ static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
-static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
+static void r700UpdateWindow(struct gl_context * ctx, int id) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1131,7 +1131,7 @@ static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
}
-static void r700Viewport(GLcontext * ctx,
+static void r700Viewport(struct gl_context * ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1142,12 +1142,12 @@ static void r700Viewport(GLcontext * ctx,
radeon_viewport(ctx, x, y, width, height);
}
-static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //-------------
+static void r700DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) //-------------
{
r700UpdateWindow(ctx, 0);
}
-static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
+static void r700LineWidth(struct gl_context * ctx, GLfloat widthf) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1161,7 +1161,7 @@ static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
-static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
+static void r700LineStipple(struct gl_context *ctx, GLint factor, GLushort pattern)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1173,7 +1173,7 @@ static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
}
-static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
+static void r700SetPolygonOffsetState(struct gl_context * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1191,7 +1191,7 @@ static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
}
}
-static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //--------------
+static void r700PolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1221,7 +1221,7 @@ static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //
r700->PA_SU_POLY_OFFSET_BACK_OFFSET.f32All = constant;
}
-static void r700UpdatePolygonMode(GLcontext * ctx)
+static void r700UpdatePolygonMode(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1276,7 +1276,7 @@ static void r700UpdatePolygonMode(GLcontext * ctx)
}
}
-static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------
+static void r700PolygonMode(struct gl_context * ctx, GLenum face, GLenum mode) //------------------
{
(void)face;
(void)mode;
@@ -1284,11 +1284,11 @@ static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //-------
r700UpdatePolygonMode(ctx);
}
-static void r700RenderMode(GLcontext * ctx, GLenum mode) //---------------------
+static void r700RenderMode(struct gl_context * ctx, GLenum mode) //---------------------
{
}
-static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r700ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1306,7 +1306,7 @@ static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
r700->ucp[p].PA_CL_UCP_0_W.u32All = ip[3];
}
-static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r700SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1428,7 +1428,7 @@ void r700SetScissor(context_t *context) //---------------
r700->viewport[id].enabled = GL_TRUE;
}
-static void r700InitSQConfig(GLcontext * ctx)
+static void r700InitSQConfig(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1635,7 +1635,7 @@ static void r700InitSQConfig(GLcontext * ctx)
* Assumes that the command buffer and state atoms have been
* initialized already.
*/
-void r700InitState(GLcontext * ctx) //-------------------
+void r700InitState(struct gl_context * ctx) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_state.h b/src/mesa/drivers/dri/r600/r700_state.h
index 56885e0b15..2d51198c8a 100644
--- a/src/mesa/drivers/dri/r600/r700_state.h
+++ b/src/mesa/drivers/dri/r600/r700_state.h
@@ -33,13 +33,13 @@
#include "r700_chip.h"
-extern void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state);
-extern void r700UpdateShaders (GLcontext * ctx);
-extern void r700UpdateShaderStates(GLcontext * ctx);
+extern void r700UpdateStateParameters(struct gl_context * ctx, GLuint new_state);
+extern void r700UpdateShaders (struct gl_context * ctx);
+extern void r700UpdateShaderStates(struct gl_context * ctx);
-extern void r700UpdateViewportOffset(GLcontext * ctx);
+extern void r700UpdateViewportOffset(struct gl_context * ctx);
-extern void r700InitState (GLcontext * ctx);
+extern void r700InitState (struct gl_context * ctx);
extern void r700InitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
extern void r700SetScissor(context_t *context);
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c
index 2fee5b4433..7ba49d8f98 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.c
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.c
@@ -170,7 +170,7 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
}
GLboolean Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -197,7 +197,7 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions2(
return GL_TRUE;
}
-void Map_Vertex_Program(GLcontext *ctx,
+void Map_Vertex_Program(struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -293,7 +293,7 @@ GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
return GL_TRUE;
}
-struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
+struct r700_vertex_program* r700TranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp)
{
context_t *context = R700_CONTEXT(ctx);
@@ -385,7 +385,7 @@ struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
return vp;
}
-void r700SelectVertexShader(GLcontext *ctx)
+void r700SelectVertexShader(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program_cont *vpc;
@@ -459,7 +459,7 @@ int getTypeSize(GLenum type)
}
}
-static void r700TranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
+static void r700TranslateAttrib(struct gl_context *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
{
context_t *context = R700_CONTEXT(ctx);
@@ -545,7 +545,7 @@ static void r700TranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const s
context->nNumActiveAos++;
}
-void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+void r700SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vpc
@@ -574,7 +574,7 @@ void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[],
context->radeon.tcl.aos_count = context->nNumActiveAos;
}
-void * r700GetActiveVpShaderBo(GLcontext * ctx)
+void * r700GetActiveVpShaderBo(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;;
@@ -585,7 +585,7 @@ void * r700GetActiveVpShaderBo(GLcontext * ctx)
return NULL;
}
-void * r700GetActiveVpShaderConstBo(GLcontext * ctx)
+void * r700GetActiveVpShaderConstBo(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;;
@@ -596,7 +596,7 @@ void * r700GetActiveVpShaderConstBo(GLcontext * ctx)
return NULL;
}
-GLboolean r700SetupVertexProgram(GLcontext * ctx)
+GLboolean r700SetupVertexProgram(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.h b/src/mesa/drivers/dri/r600/r700_vertprog.h
index 9acdc8e350..859afb6e97 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.h
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.h
@@ -80,27 +80,27 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-void Map_Vertex_Program(GLcontext *ctx,
+void Map_Vertex_Program(struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
+struct r700_vertex_program* r700TranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp);
/* Interface */
-extern void r700SelectVertexShader(GLcontext *ctx);
-extern void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
+extern void r700SelectVertexShader(struct gl_context *ctx);
+extern void r700SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count);
-extern GLboolean r700SetupVertexProgram(GLcontext * ctx);
+extern GLboolean r700SetupVertexProgram(struct gl_context * ctx);
-extern void * r700GetActiveVpShaderBo(GLcontext * ctx);
+extern void * r700GetActiveVpShaderBo(struct gl_context * ctx);
-extern void * r700GetActiveVpShaderConstBo(GLcontext * ctx);
+extern void * r700GetActiveVpShaderConstBo(struct gl_context * ctx);
extern int getTypeSize(GLenum type);
diff --git a/src/mesa/drivers/dri/radeon/radeon_blit.c b/src/mesa/drivers/dri/radeon/radeon_blit.c
index 143822361e..fe14540bc2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_blit.c
+++ b/src/mesa/drivers/dri/radeon/radeon_blit.c
@@ -321,7 +321,7 @@ static inline void emit_draw_packet(struct r100_context *r100,
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r100_blit(GLcontext *ctx,
+unsigned r100_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/radeon/radeon_blit.h b/src/mesa/drivers/dri/radeon/radeon_blit.h
index d7d0b5554a..5e5c73481a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_blit.h
+++ b/src/mesa/drivers/dri/radeon/radeon_blit.h
@@ -32,7 +32,7 @@ void r100_blit_init(struct r100_context *r100);
unsigned r100_check_blit(gl_format mesa_format);
-unsigned r100_blit(GLcontext *ctx,
+unsigned r100_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c b/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
index 0897dafbd8..0d1af726c0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
+++ b/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
@@ -40,7 +40,7 @@ get_radeon_buffer_object(struct gl_buffer_object *obj)
}
static struct gl_buffer_object *
-radeonNewBufferObject(GLcontext * ctx,
+radeonNewBufferObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
@@ -57,7 +57,7 @@ radeonNewBufferObject(GLcontext * ctx,
* Called via glDeleteBuffersARB().
*/
static void
-radeonDeleteBufferObject(GLcontext * ctx,
+radeonDeleteBufferObject(struct gl_context * ctx,
struct gl_buffer_object *obj)
{
struct radeon_buffer_object *radeon_obj = get_radeon_buffer_object(obj);
@@ -82,7 +82,7 @@ radeonDeleteBufferObject(GLcontext * ctx,
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
-radeonBufferData(GLcontext * ctx,
+radeonBufferData(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
@@ -129,7 +129,7 @@ radeonBufferData(GLcontext * ctx,
* Called via glBufferSubDataARB().
*/
static void
-radeonBufferSubData(GLcontext * ctx,
+radeonBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -154,7 +154,7 @@ radeonBufferSubData(GLcontext * ctx,
* Called via glGetBufferSubDataARB()
*/
static void
-radeonGetBufferSubData(GLcontext * ctx,
+radeonGetBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -174,7 +174,7 @@ radeonGetBufferSubData(GLcontext * ctx,
* Called via glMapBufferARB()
*/
static void *
-radeonMapBuffer(GLcontext * ctx,
+radeonMapBuffer(struct gl_context * ctx,
GLenum target,
GLenum access,
struct gl_buffer_object *obj)
@@ -204,7 +204,7 @@ radeonMapBuffer(GLcontext * ctx,
* Called via glUnmapBufferARB()
*/
static GLboolean
-radeonUnmapBuffer(GLcontext * ctx,
+radeonUnmapBuffer(struct gl_context * ctx,
GLenum target,
struct gl_buffer_object *obj)
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index c1a660af3d..43a6355ad8 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -201,7 +201,7 @@ void radeonSetCliprects(radeonContextPtr radeon)
-void radeonUpdateScissor( GLcontext *ctx )
+void radeonUpdateScissor( struct gl_context *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLint x = ctx->Scissor.X, y = ctx->Scissor.Y;
@@ -252,7 +252,7 @@ void radeonUpdateScissor( GLcontext *ctx )
* Scissoring
*/
-void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+void radeonScissor(struct gl_context* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
if (ctx->Scissor.Enabled) {
@@ -578,7 +578,7 @@ void radeonSwapBuffers(__DRIdrawable * dPriv)
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
radeonContextPtr radeon;
- GLcontext *ctx;
+ struct gl_context *ctx;
radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = radeon->glCtx;
@@ -620,7 +620,7 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
radeonContextPtr radeon;
- GLcontext *ctx;
+ struct gl_context *ctx;
radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = radeon->glCtx;
@@ -646,7 +646,7 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
* If so, set the intel->front_buffer_dirty field to true.
*/
void
-radeon_check_front_buffer_rendering(GLcontext *ctx)
+radeon_check_front_buffer_rendering(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -662,7 +662,7 @@ radeon_check_front_buffer_rendering(GLcontext *ctx)
}
-void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
+void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL,
@@ -817,7 +817,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
/**
* Called via glDrawBuffer.
*/
-void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
+void radeonDrawBuffer( struct gl_context *ctx, GLenum mode )
{
if (RADEON_DEBUG & RADEON_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
@@ -844,7 +844,7 @@ void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
radeon_draw_buffer(ctx, ctx->DrawBuffer);
}
-void radeonReadBuffer( GLcontext *ctx, GLenum mode )
+void radeonReadBuffer( struct gl_context *ctx, GLenum mode )
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
@@ -891,11 +891,11 @@ void radeon_window_moved(radeonContextPtr radeon)
}
}
-void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
__DRIcontext *driContext = radeon->dri.context;
- void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
+ void (*old_viewport)(struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
if (!driContext->driScreenPriv->dri2.enabled)
@@ -1064,7 +1064,7 @@ static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean emitAll)
COMMIT_BATCH();
}
-static GLboolean radeon_revalidate_bos(GLcontext *ctx)
+static GLboolean radeon_revalidate_bos(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
int ret;
@@ -1104,7 +1104,7 @@ void radeonEmitState(radeonContextPtr radeon)
}
-void radeonFlush(GLcontext *ctx)
+void radeonFlush(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_IOCTL)
@@ -1145,7 +1145,7 @@ flush_front:
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-void radeonFinish(GLcontext * ctx)
+void radeonFinish(struct gl_context * ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -1327,7 +1327,7 @@ void rcommonBeginBatch(radeonContextPtr rmesa, int n,
}
-void radeonUserClear(GLcontext *ctx, GLuint mask)
+void radeonUserClear(struct gl_context *ctx, GLuint mask)
{
_mesa_meta_Clear(ctx, mask);
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h
index 35b3f08fff..85a114623a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common.h
@@ -5,11 +5,11 @@
#include "radeon_dma.h"
#include "radeon_texture.h"
-void radeonUserClear(GLcontext *ctx, GLuint mask);
+void radeonUserClear(struct gl_context *ctx, GLuint mask);
void radeonRecalcScissorRects(radeonContextPtr radeon);
void radeonSetCliprects(radeonContextPtr radeon);
-void radeonUpdateScissor( GLcontext *ctx );
-void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+void radeonUpdateScissor( struct gl_context *ctx );
+void radeonScissor(struct gl_context* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
void radeonWaitForIdleLocked(radeonContextPtr radeon);
extern uint32_t radeonGetAge(radeonContextPtr radeon);
@@ -21,18 +21,18 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
void radeonUpdatePageFlipping(radeonContextPtr rmesa);
-void radeonFlush(GLcontext *ctx);
-void radeonFinish(GLcontext * ctx);
+void radeonFlush(struct gl_context *ctx);
+void radeonFinish(struct gl_context * ctx);
void radeonEmitState(radeonContextPtr radeon);
GLuint radeonCountStateEmitSize(radeonContextPtr radeon);
-void radeon_clear_tris(GLcontext *ctx, GLbitfield mask);
+void radeon_clear_tris(struct gl_context *ctx, GLbitfield mask);
void radeon_window_moved(radeonContextPtr radeon);
-void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb);
-void radeonDrawBuffer( GLcontext *ctx, GLenum mode );
-void radeonReadBuffer( GLcontext *ctx, GLenum mode );
-void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
+void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+void radeonDrawBuffer( struct gl_context *ctx, GLenum mode );
+void radeonReadBuffer( struct gl_context *ctx, GLenum mode );
+void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
void radeon_get_cliprects(radeonContextPtr radeon,
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
@@ -45,12 +45,12 @@ struct radeon_renderbuffer *
radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv);
void
-radeonReadPixels(GLcontext * ctx,
+radeonReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels);
-void radeon_check_front_buffer_rendering(GLcontext *ctx);
+void radeon_check_front_buffer_rendering(struct gl_context *ctx);
static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = (struct radeon_renderbuffer *)rb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c
index 68aacd7f16..40544860b3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c
@@ -105,7 +105,7 @@ static const char* get_chip_family_name(int chip_family)
/* Return various strings for glGetString().
*/
-static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name)
+static const GLubyte *radeonGetString(struct gl_context * ctx, GLenum name)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
static char buffer[128];
@@ -186,8 +186,8 @@ GLboolean radeonInitContext(radeonContextPtr radeon,
{
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
- GLcontext* ctx;
- GLcontext* shareCtx;
+ struct gl_context* ctx;
+ struct gl_context* shareCtx;
int fthrottle_mode;
/* Fill in additional standard functions. */
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.h b/src/mesa/drivers/dri/radeon/radeon_common_context.h
index 5c3299f597..c62913afd0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.h
@@ -159,8 +159,8 @@ struct radeon_state_atom {
GLuint *cmd; /* one or more cmd's */
GLuint *lastcmd; /* one or more cmd's */
GLboolean dirty; /* dirty-mark in emit_state_list */
- int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */
- void (*emit) (GLcontext *, struct radeon_state_atom *atom);
+ int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
+ void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
};
struct radeon_hw_state {
@@ -316,7 +316,7 @@ struct radeon_dma {
* flush must be called before non-active vertex allocations can be
* performed.
*/
- void (*flush) (GLcontext *);
+ void (*flush) (struct gl_context *);
};
/* radeon_swtcl.c
@@ -432,7 +432,7 @@ struct radeon_cmdbuf {
};
struct radeon_context {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
radeonScreenPtr radeonScreen; /* Screen private DRI data */
/* Texture object bookkeeping
@@ -518,17 +518,17 @@ struct radeon_context {
struct {
void (*get_lock)(radeonContextPtr radeon);
- void (*update_viewport_offset)(GLcontext *ctx);
+ void (*update_viewport_offset)(struct gl_context *ctx);
void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
- void (*swtcl_flush)(GLcontext *ctx, uint32_t offset);
+ void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
void (*pre_emit_atoms)(radeonContextPtr rmesa);
void (*pre_emit_state)(radeonContextPtr rmesa);
- void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode);
- void (*free_context)(GLcontext *ctx);
+ void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
+ void (*free_context)(struct gl_context *ctx);
void (*emit_query_finish)(radeonContextPtr radeon);
- void (*update_scissor)(GLcontext *ctx);
+ void (*update_scissor)(struct gl_context *ctx);
unsigned (*check_blit)(gl_format mesa_format);
- unsigned (*blit)(GLcontext *ctx,
+ unsigned (*blit)(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index c0b9a222c4..cc9590213c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -167,7 +167,7 @@ static void r100_vtbl_pre_emit_state(radeonContextPtr radeon)
radeon->hw.is_dirty = 1;
}
-static void r100_vtbl_free_context(GLcontext *ctx)
+static void r100_vtbl_free_context(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
_mesa_vector4f_free( &rmesa->tcl.ObjClean );
@@ -214,7 +214,7 @@ r100CreateContext( gl_api api,
radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
struct dd_function_table functions;
r100ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
int i;
int tcl_mode, fthrottle_mode;
diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.c b/src/mesa/drivers/dri/radeon/radeon_dma.c
index 31a45169da..03d4e9656d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_dma.c
+++ b/src/mesa/drivers/dri/radeon/radeon_dma.c
@@ -133,7 +133,7 @@ void radeonEmitVec16(uint32_t *out, const GLvoid * data, int stride, int count)
}
}
-void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos,
+void rcommon_emit_vector(struct gl_context * ctx, struct radeon_aos *aos,
const GLvoid * data, int size, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -389,7 +389,7 @@ void radeonReleaseDmaRegions(radeonContextPtr rmesa)
/* Flush vertices in the current dma region.
*/
-void rcommon_flush_last_swtcl_prim( GLcontext *ctx )
+void rcommon_flush_last_swtcl_prim( struct gl_context *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_dma *dma = &rmesa->dma;
@@ -462,7 +462,7 @@ rcommonAllocDmaLowVerts( radeonContextPtr rmesa, int nverts, int vsize )
return head;
}
-void radeonReleaseArrays( GLcontext *ctx, GLuint newinputs )
+void radeonReleaseArrays( struct gl_context *ctx, GLuint newinputs )
{
radeonContextPtr radeon = RADEON_CONTEXT( ctx );
int i;
diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.h b/src/mesa/drivers/dri/radeon/radeon_dma.h
index 74e653fd18..ad6a3b8baa 100644
--- a/src/mesa/drivers/dri/radeon/radeon_dma.h
+++ b/src/mesa/drivers/dri/radeon/radeon_dma.h
@@ -38,7 +38,7 @@ void radeonEmitVec8(uint32_t *out, const GLvoid * data, int stride, int count);
void radeonEmitVec12(uint32_t *out, const GLvoid * data, int stride, int count);
void radeonEmitVec16(uint32_t *out, const GLvoid * data, int stride, int count);
-void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos,
+void rcommon_emit_vector(struct gl_context * ctx, struct radeon_aos *aos,
const GLvoid * data, int size, int stride, int count);
void radeonReturnDmaRegion(radeonContextPtr rmesa, int return_bytes);
@@ -50,9 +50,9 @@ void radeonAllocDmaRegion(radeonContextPtr rmesa,
int bytes, int alignment);
void radeonReleaseDmaRegions(radeonContextPtr rmesa);
-void rcommon_flush_last_swtcl_prim(GLcontext *ctx);
+void rcommon_flush_last_swtcl_prim(struct gl_context *ctx);
void *rcommonAllocDmaLowVerts(radeonContextPtr rmesa, int nverts, int vsize);
void radeonFreeDmaRegions(radeonContextPtr rmesa);
-void radeonReleaseArrays( GLcontext *ctx, GLuint newinputs );
+void radeonReleaseArrays( struct gl_context *ctx, GLuint newinputs );
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 0597d4250d..2a6fbaeaf0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -47,7 +47,7 @@
} while(0)
static struct gl_framebuffer *
-radeon_new_framebuffer(GLcontext *ctx, GLuint name)
+radeon_new_framebuffer(struct gl_context *ctx, GLuint name)
{
return _mesa_new_framebuffer(ctx, name);
}
@@ -70,7 +70,7 @@ radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
}
static void *
-radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
+radeon_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -85,7 +85,7 @@ radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
* storage for a user-created renderbuffer.
*/
static GLboolean
-radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -206,7 +206,7 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
* Not used for user-created renderbuffers!
*/
static GLboolean
-radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
@@ -223,7 +223,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+radeon_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb;
@@ -255,7 +255,7 @@ radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
-radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "radeon_op_alloc_storage should never be called.");
@@ -352,7 +352,7 @@ radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv)
}
static struct gl_renderbuffer *
-radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
+radeon_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
struct radeon_renderbuffer *rrb;
@@ -376,7 +376,7 @@ radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
}
static void
-radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
+radeon_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -393,7 +393,7 @@ radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
}
static void
-radeon_framebuffer_renderbuffer(GLcontext * ctx,
+radeon_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
@@ -410,7 +410,7 @@ radeon_framebuffer_renderbuffer(GLcontext * ctx,
}
static GLboolean
-radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
+radeon_update_wrapper(struct gl_context *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -459,7 +459,7 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
static struct radeon_renderbuffer *
-radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct radeon_renderbuffer *rrb;
@@ -488,7 +488,7 @@ radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
}
static void
-radeon_render_texture(GLcontext * ctx,
+radeon_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
@@ -568,13 +568,13 @@ radeon_render_texture(GLcontext * ctx,
}
static void
-radeon_finish_render_texture(GLcontext * ctx,
+radeon_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
}
static void
-radeon_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+radeon_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
gl_format mesa_format;
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
index d08a82f1a5..a91d872779 100644
--- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
@@ -178,7 +178,7 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
#endif
}
-void radeonFlushElts( GLcontext *ctx )
+void radeonFlushElts( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
BATCH_LOCALS(&rmesa->radeon);
@@ -432,7 +432,7 @@ void radeonEmitAOS( r100ContextPtr rmesa,
*/
#define RADEON_MAX_CLEARS 256
-static void radeonKernelClear(GLcontext *ctx, GLuint flags)
+static void radeonKernelClear(struct gl_context *ctx, GLuint flags)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -555,7 +555,7 @@ static void radeonKernelClear(GLcontext *ctx, GLuint flags)
UNLOCK_HARDWARE( &rmesa->radeon );
}
-static void radeonClear( GLcontext *ctx, GLbitfield mask )
+static void radeonClear( struct gl_context *ctx, GLbitfield mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -629,7 +629,7 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask )
}
}
-void radeonInitIoctlFuncs( GLcontext *ctx )
+void radeonInitIoctlFuncs( struct gl_context *ctx )
{
ctx->Driver.Clear = radeonClear;
ctx->Driver.Finish = radeonFinish;
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h
index deb53ae313..790205719b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h
@@ -50,7 +50,7 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
GLuint primitive,
GLuint vertex_nr );
-extern void radeonFlushElts( GLcontext *ctx );
+extern void radeonFlushElts( struct gl_context *ctx );
extern GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa,
@@ -77,9 +77,9 @@ extern void radeonEmitWait( r100ContextPtr rmesa, GLuint flags );
extern void radeonFlushCmdBuf( r100ContextPtr rmesa, const char * );
-extern void radeonFlush( GLcontext *ctx );
-extern void radeonFinish( GLcontext *ctx );
-extern void radeonInitIoctlFuncs( GLcontext *ctx );
+extern void radeonFlush( struct gl_context *ctx );
+extern void radeonFinish( struct gl_context *ctx );
+extern void radeonInitIoctlFuncs( struct gl_context *ctx );
extern void radeonGetAllParams( r100ContextPtr rmesa );
extern void radeonSetUpAtomList( r100ContextPtr rmesa );
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos.h b/src/mesa/drivers/dri/radeon/radeon_maos.h
index b88eb198d5..0feea35815 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos.h
+++ b/src/mesa/drivers/dri/radeon/radeon_maos.h
@@ -37,6 +37,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
-extern void radeonEmitArrays( GLcontext *ctx, GLuint inputs );
+extern void radeonEmitArrays( struct gl_context *ctx, GLuint inputs );
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
index d810e6080e..94fe7e4b9f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
@@ -48,7 +48,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_maos.h"
#include "radeon_tcl.h"
-static void emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
+static void emit_vecfog(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int stride, int count)
{
int i;
@@ -121,7 +121,7 @@ static void emit_stq_vec(uint32_t *out, GLvoid *data, int stride, int count)
-static void emit_tex_vector(GLcontext *ctx, struct radeon_aos *aos,
+static void emit_tex_vector(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int size, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -182,7 +182,7 @@ static void emit_tex_vector(GLcontext *ctx, struct radeon_aos *aos,
/* Emit any changed arrays to new GART memory, re-emit a packet to
* update the arrays.
*/
-void radeonEmitArrays( GLcontext *ctx, GLuint inputs )
+void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h b/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
index d764ccb982..b73fc8abfe 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
@@ -34,7 +34,7 @@
#define TCL_DEBUG 0
#endif
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest )
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
index ad3bc2d23d..5dac2a362b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
@@ -54,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
union emit_union { float f; GLuint ui; radeon_color_t rgba; };
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void * );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void * );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[RADEON_TCL_MAX_SETUP];
@@ -307,7 +307,7 @@ static void init_tcl_verts( void )
}
-void radeonEmitArrays( GLcontext *ctx, GLuint inputs )
+void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index ddfde3edaf..1fadad2756 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -578,7 +578,7 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
* If individual images are stored in different mipmap trees
* use the mipmap tree that has the most of the correct data.
*/
-int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
+int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
diff --git a/src/mesa/drivers/dri/radeon/radeon_pixel_read.c b/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
index 216eb932db..e44d6f2f8f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
+++ b/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
@@ -86,7 +86,7 @@ static gl_format gl_format_and_type_to_mesa_format(GLenum format, GLenum type)
}
static GLboolean
-do_blit_readpixels(GLcontext * ctx,
+do_blit_readpixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
@@ -194,7 +194,7 @@ do_blit_readpixels(GLcontext * ctx,
}
void
-radeonReadPixels(GLcontext * ctx,
+radeonReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
diff --git a/src/mesa/drivers/dri/radeon/radeon_queryobj.c b/src/mesa/drivers/dri/radeon/radeon_queryobj.c
index 5b7178bcca..a45ca7cad0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_queryobj.c
+++ b/src/mesa/drivers/dri/radeon/radeon_queryobj.c
@@ -33,7 +33,7 @@
#include <inttypes.h>
-static void radeonQueryGetResult(GLcontext *ctx, struct gl_query_object *q)
+static void radeonQueryGetResult(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -79,7 +79,7 @@ static void radeonQueryGetResult(GLcontext *ctx, struct gl_query_object *q)
radeon_bo_unmap(query->bo);
}
-static struct gl_query_object * radeonNewQueryObject(GLcontext *ctx, GLuint id)
+static struct gl_query_object * radeonNewQueryObject(struct gl_context *ctx, GLuint id)
{
struct radeon_query_object *query;
@@ -95,7 +95,7 @@ static struct gl_query_object * radeonNewQueryObject(GLcontext *ctx, GLuint id)
return &query->Base;
}
-static void radeonDeleteQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonDeleteQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -108,7 +108,7 @@ static void radeonDeleteQuery(GLcontext *ctx, struct gl_query_object *q)
free(query);
}
-static void radeonWaitQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonWaitQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -125,7 +125,7 @@ static void radeonWaitQuery(GLcontext *ctx, struct gl_query_object *q)
}
-static void radeonBeginQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonBeginQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -148,7 +148,7 @@ static void radeonBeginQuery(GLcontext *ctx, struct gl_query_object *q)
radeon->hw.is_dirty = GL_TRUE;
}
-void radeonEmitQueryEnd(GLcontext *ctx)
+void radeonEmitQueryEnd(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -168,7 +168,7 @@ void radeonEmitQueryEnd(GLcontext *ctx)
radeon->vtbl.emit_query_finish(radeon);
}
-static void radeonEndQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonEndQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
@@ -181,7 +181,7 @@ static void radeonEndQuery(GLcontext *ctx, struct gl_query_object *q)
radeon->query.current = NULL;
}
-static void radeonCheckQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonCheckQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeon_print(RADEON_STATE, RADEON_TRACE, "%s: query id %d\n", __FUNCTION__, q->Id);
@@ -219,7 +219,7 @@ void radeonInitQueryObjFunctions(struct dd_function_table *functions)
functions->WaitQuery = radeonWaitQuery;
}
-int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom)
+int radeon_check_query_active(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -229,7 +229,7 @@ int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom)
return atom->cmd_size;
}
-void radeon_emit_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+void radeon_emit_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
BATCH_LOCALS(radeon);
diff --git a/src/mesa/drivers/dri/radeon/radeon_queryobj.h b/src/mesa/drivers/dri/radeon/radeon_queryobj.h
index 19374dc76b..e506393482 100644
--- a/src/mesa/drivers/dri/radeon/radeon_queryobj.h
+++ b/src/mesa/drivers/dri/radeon/radeon_queryobj.h
@@ -29,15 +29,15 @@
#include "main/simple_list.h"
#include "radeon_common_context.h"
-extern void radeonEmitQueryBegin(GLcontext *ctx);
-extern void radeonEmitQueryEnd(GLcontext *ctx);
+extern void radeonEmitQueryBegin(struct gl_context *ctx);
+extern void radeonEmitQueryEnd(struct gl_context *ctx);
extern void radeonInitQueryObjFunctions(struct dd_function_table *functions);
#define RADEON_QUERY_PAGE_SIZE 4096
-int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom);
-void radeon_emit_queryobj(GLcontext *ctx, struct radeon_state_atom *atom);
+int radeon_check_query_active(struct gl_context *ctx, struct radeon_state_atom *atom);
+void radeon_emit_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom);
static inline void radeon_init_query_stateobj(radeonContextPtr radeon, int SZ)
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 9dfe2dd243..1c5326fe9d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -1015,7 +1015,7 @@ static void map_unmap_rb(struct gl_renderbuffer *rb, int flag)
}
static void
-radeon_map_unmap_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+radeon_map_unmap_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLboolean map)
{
GLuint i, j;
@@ -1060,7 +1060,7 @@ radeon_map_unmap_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
radeon_check_front_buffer_rendering(ctx);
}
-static void radeonSpanRenderStart(GLcontext * ctx)
+static void radeonSpanRenderStart(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
@@ -1087,7 +1087,7 @@ static void radeonSpanRenderStart(GLcontext * ctx)
radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_TRUE);
}
-static void radeonSpanRenderFinish(GLcontext * ctx)
+static void radeonSpanRenderFinish(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
@@ -1108,7 +1108,7 @@ static void radeonSpanRenderFinish(GLcontext * ctx)
}
}
-void radeonInitSpanFuncs(GLcontext * ctx)
+void radeonInitSpanFuncs(struct gl_context * ctx)
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.h b/src/mesa/drivers/dri/radeon/radeon_span.h
index ea6a2e7fb4..64517b5923 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.h
+++ b/src/mesa/drivers/dri/radeon/radeon_span.h
@@ -42,6 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_SPAN_H__
#define __RADEON_SPAN_H__
-extern void radeonInitSpanFuncs(GLcontext * ctx);
+extern void radeonInitSpanFuncs(struct gl_context * ctx);
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 539b067742..cae12f192c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -55,13 +55,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-static void radeonUpdateSpecular( GLcontext *ctx );
+static void radeonUpdateSpecular( struct gl_context *ctx );
/* =============================================================
* Alpha blending
*/
-static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
@@ -104,7 +104,7 @@ static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void radeonBlendEquationSeparate( GLcontext *ctx,
+static void radeonBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -144,7 +144,7 @@ static void radeonBlendEquationSeparate( GLcontext *ctx,
}
}
-static void radeonBlendFuncSeparate( GLcontext *ctx,
+static void radeonBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -256,7 +256,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void radeonDepthFunc( GLcontext *ctx, GLenum func )
+static void radeonDepthFunc( struct gl_context *ctx, GLenum func )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -292,7 +292,7 @@ static void radeonDepthFunc( GLcontext *ctx, GLenum func )
}
-static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
+static void radeonDepthMask( struct gl_context *ctx, GLboolean flag )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
@@ -304,7 +304,7 @@ static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
}
}
-static void radeonClearDepth( GLcontext *ctx, GLclampd d )
+static void radeonClearDepth( struct gl_context *ctx, GLclampd d )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
@@ -326,7 +326,7 @@ static void radeonClearDepth( GLcontext *ctx, GLclampd d )
*/
-static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
union { int i; float f; } c, d;
@@ -411,7 +411,7 @@ static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Culling
*/
-static void radeonCullFace( GLcontext *ctx, GLenum unused )
+static void radeonCullFace( struct gl_context *ctx, GLenum unused )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -448,7 +448,7 @@ static void radeonCullFace( GLcontext *ctx, GLenum unused )
}
}
-static void radeonFrontFace( GLcontext *ctx, GLenum mode )
+static void radeonFrontFace( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -477,7 +477,7 @@ static void radeonFrontFace( GLcontext *ctx, GLenum mode )
/* =============================================================
* Line state
*/
-static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
+static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -494,7 +494,7 @@ static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -507,7 +507,7 @@ static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
/* =============================================================
* Masks
*/
-static void radeonColorMask( GLcontext *ctx,
+static void radeonColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -536,7 +536,7 @@ static void radeonColorMask( GLcontext *ctx,
* Polygon state
*/
-static void radeonPolygonOffset( GLcontext *ctx,
+static void radeonPolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -549,7 +549,7 @@ static void radeonPolygonOffset( GLcontext *ctx,
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipplePreKMS( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint i;
@@ -574,7 +574,7 @@ static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
UNLOCK_HARDWARE( &rmesa->radeon );
}
-static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
@@ -601,7 +601,7 @@ static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void radeonUpdateSpecular( GLcontext *ctx )
+static void radeonUpdateSpecular( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
@@ -689,7 +689,7 @@ static void radeonUpdateSpecular( GLcontext *ctx )
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( glt );
@@ -719,7 +719,7 @@ static void update_global_ambient( GLcontext *ctx )
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
@@ -739,7 +739,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
/* Also fallback for asym colormaterial mode in twoside lighting...
*/
-static void check_twoside_fallback( GLcontext *ctx )
+static void check_twoside_fallback( struct gl_context *ctx )
{
GLboolean fallback = GL_FALSE;
GLint i;
@@ -764,7 +764,7 @@ static void check_twoside_fallback( GLcontext *ctx )
}
-static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
@@ -828,7 +828,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
}
}
-void radeonUpdateMaterial( GLcontext *ctx )
+void radeonUpdateMaterial( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
@@ -893,7 +893,7 @@ void radeonUpdateMaterial( GLcontext *ctx )
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -957,7 +957,7 @@ static void update_light( GLcontext *ctx )
}
}
-static void radeonLightfv( GLcontext *ctx, GLenum light,
+static void radeonLightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1078,7 +1078,7 @@ static void radeonLightfv( GLcontext *ctx, GLenum light,
-static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
+static void radeonLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1120,7 +1120,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void radeonShadeModel( GLcontext *ctx, GLenum mode )
+static void radeonShadeModel( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -1158,7 +1158,7 @@ static void radeonShadeModel( GLcontext *ctx, GLenum mode )
* User clip planes
*/
-static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1171,7 +1171,7 @@ static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void radeonUpdateClipPlanes( GLcontext *ctx )
+static void radeonUpdateClipPlanes( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p;
@@ -1195,7 +1195,7 @@ static void radeonUpdateClipPlanes( GLcontext *ctx )
*/
static void
-radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1240,7 +1240,7 @@ radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1250,7 +1250,7 @@ radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
}
-static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1370,7 +1370,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void radeonClearStencil( GLcontext *ctx, GLint s )
+static void radeonClearStencil( struct gl_context *ctx, GLint s )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1396,7 +1396,7 @@ static void radeonClearStencil( GLcontext *ctx, GLint s )
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void radeonUpdateWindow( GLcontext *ctx )
+void radeonUpdateWindow( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1433,7 +1433,7 @@ void radeonUpdateWindow( GLcontext *ctx )
}
-static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
+static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1445,13 +1445,13 @@ static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
+static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
radeonUpdateWindow( ctx );
}
-void radeonUpdateViewportOffset( GLcontext *ctx )
+void radeonUpdateViewportOffset( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1507,7 +1507,7 @@ void radeonUpdateViewportOffset( GLcontext *ctx )
* Miscellaneous
*/
-static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
+static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLubyte c[4];
@@ -1526,7 +1526,7 @@ static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
}
-static void radeonRenderMode( GLcontext *ctx, GLenum mode )
+static void radeonRenderMode( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1552,7 +1552,7 @@ static GLuint radeon_rop_tab[] = {
RADEON_ROP_SET,
};
-static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
@@ -1567,7 +1567,7 @@ static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
* State enable/disable
*/
-static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p, flag;
@@ -1860,7 +1860,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-static void radeonLightingSpaceChange( GLcontext *ctx )
+static void radeonLightingSpaceChange( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean tmp;
@@ -1995,7 +1995,7 @@ static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
@@ -2061,7 +2061,7 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-static GLboolean r100ValidateBuffers(GLcontext *ctx)
+static GLboolean r100ValidateBuffers(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -2105,7 +2105,7 @@ static GLboolean r100ValidateBuffers(GLcontext *ctx)
return GL_TRUE;
}
-GLboolean radeonValidateState( GLcontext *ctx )
+GLboolean radeonValidateState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
@@ -2163,7 +2163,7 @@ GLboolean radeonValidateState( GLcontext *ctx )
}
-static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
+static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -2176,7 +2176,7 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
/* A hack. Need a faster way to find this out.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
@@ -2192,7 +2192,7 @@ static GLboolean check_material( GLcontext *ctx )
}
-static void radeonWrapRunPipeline( GLcontext *ctx )
+static void radeonWrapRunPipeline( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean has_material;
@@ -2221,7 +2221,7 @@ static void radeonWrapRunPipeline( GLcontext *ctx )
}
}
-static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
GLint i;
@@ -2242,7 +2242,7 @@ static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* Many of the ctx->Driver functions might have been initialized to
* software defaults in the earlier _mesa_init_driver_functions() call.
*/
-void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 )
+void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2 )
{
ctx->Driver.UpdateState = radeonInvalidateState;
ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.h b/src/mesa/drivers/dri/radeon/radeon_state.h
index c780cff0cf..9a011e11b2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.h
+++ b/src/mesa/drivers/dri/radeon/radeon_state.h
@@ -40,20 +40,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
extern void radeonInitState( r100ContextPtr rmesa );
-extern void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2);
+extern void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2);
-extern void radeonUpdateMaterial( GLcontext *ctx );
+extern void radeonUpdateMaterial( struct gl_context *ctx );
-extern void radeonUpdateViewportOffset( GLcontext *ctx );
-extern void radeonUpdateWindow( GLcontext *ctx );
-extern void radeonUpdateDrawBuffer( GLcontext *ctx );
+extern void radeonUpdateViewportOffset( struct gl_context *ctx );
+extern void radeonUpdateWindow( struct gl_context *ctx );
+extern void radeonUpdateDrawBuffer( struct gl_context *ctx );
extern void radeonUploadTexMatrix( r100ContextPtr rmesa,
int unit, GLboolean swapcols );
-extern GLboolean radeonValidateState( GLcontext *ctx );
+extern GLboolean radeonValidateState( struct gl_context *ctx );
-extern void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
__FUNCTION__, bit, mode ); \
diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c
index 91718a4777..698efb145c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state_init.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c
@@ -195,13 +195,13 @@ static int cmdscl( int offset, int stride, int count )
}
#define CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
return FLAG ? atom->cmd_size + (ADD) : 0; \
}
#define TCL_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r100ContextPtr rmesa = R100_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
@@ -294,7 +294,7 @@ CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
OUT_BATCH_TABLE((data), h.scalars.count); \
} while(0)
-static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -306,7 +306,7 @@ static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -318,7 +318,7 @@ static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -330,7 +330,7 @@ static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -395,7 +395,7 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb, *drb;
@@ -417,7 +417,7 @@ static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
return dwords;
}
-static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -512,7 +512,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -540,7 +540,7 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -576,7 +576,7 @@ static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -611,7 +611,7 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -666,7 +666,7 @@ static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
*/
void radeonInitState( r100ContextPtr rmesa )
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
index 29defe73a7..f5b0df6ef5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
@@ -87,7 +87,7 @@ static GLuint radeon_cp_vc_frmts[3][2] =
{ RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
};
-static void radeonSetVertexFormat( GLcontext *ctx )
+static void radeonSetVertexFormat( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -243,7 +243,7 @@ static void radeon_predict_emit_size( r100ContextPtr rmesa )
}
}
-static void radeonRenderStart( GLcontext *ctx )
+static void radeonRenderStart( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
@@ -260,7 +260,7 @@ static void radeonRenderStart( GLcontext *ctx )
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
-void radeonChooseVertexState( GLcontext *ctx )
+void radeonChooseVertexState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -302,7 +302,7 @@ void radeonChooseVertexState( GLcontext *ctx )
}
}
-void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -398,7 +398,7 @@ static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
/**********************************************************************/
-static GLboolean radeon_run_render( GLcontext *ctx,
+static GLboolean radeon_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -467,9 +467,9 @@ static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
};
-static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
-static void radeonResetLineStipple( GLcontext *ctx );
+static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim );
+static void radeonResetLineStipple( struct gl_context *ctx );
/***********************************************************************
@@ -678,7 +678,7 @@ static void init_rast_tab( void )
/* Choose render functions */
/**********************************************************************/
-void radeonChooseRenderState( GLcontext *ctx )
+void radeonChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -718,7 +718,7 @@ void radeonChooseRenderState( GLcontext *ctx )
/**********************************************************************/
-static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -728,7 +728,7 @@ static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
rmesa->radeon.swtcl.render_primitive = prim;
@@ -736,11 +736,11 @@ static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
}
-static void radeonRenderFinish( GLcontext *ctx )
+static void radeonRenderFinish( struct gl_context *ctx )
{
}
-static void radeonResetLineStipple( GLcontext *ctx )
+static void radeonResetLineStipple( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, lin );
@@ -774,7 +774,7 @@ static const char *getFallbackString(GLuint bit)
}
-void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -831,7 +831,7 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void radeonInitSwtcl( GLcontext *ctx )
+void radeonInitSwtcl( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r100ContextPtr rmesa = R100_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
index da89158eeb..ce2aa1e4c3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
@@ -39,28 +39,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "radeon_context.h"
-extern void radeonInitSwtcl( GLcontext *ctx );
+extern void radeonInitSwtcl( struct gl_context *ctx );
-extern void radeonChooseRenderState( GLcontext *ctx );
-extern void radeonChooseVertexState( GLcontext *ctx );
+extern void radeonChooseRenderState( struct gl_context *ctx );
+extern void radeonChooseVertexState( struct gl_context *ctx );
-extern void radeonCheckTexSizes( GLcontext *ctx );
+extern void radeonCheckTexSizes( struct gl_context *ctx );
-extern void radeonBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void radeonBuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void radeonPrintSetupFlags(char *msg, GLuint flags );
-extern void radeon_emit_indexed_verts( GLcontext *ctx,
+extern void radeon_emit_indexed_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
-extern void radeon_translate_vertex( GLcontext *ctx,
+extern void radeon_translate_vertex( struct gl_context *ctx,
const radeonVertex *src,
SWvertex *dst );
-extern void radeon_print_vertex( GLcontext *ctx, const radeonVertex *v );
+extern void radeon_print_vertex( struct gl_context *ctx, const radeonVertex *v );
-extern void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+extern void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c
index 5e1718f9df..c59b413012 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c
@@ -164,7 +164,7 @@ static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr )
* discrete and there are no intervening state changes. (Somewhat
* duplicates changes to DrawArrays code)
*/
-static void radeonEmitPrim( GLcontext *ctx,
+static void radeonEmitPrim( struct gl_context *ctx,
GLenum prim,
GLuint hwprim,
GLuint start,
@@ -228,7 +228,7 @@ static void radeonEmitPrim( GLcontext *ctx,
/* External entrypoints */
/**********************************************************************/
-void radeonEmitPrimitive( GLcontext *ctx,
+void radeonEmitPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -236,7 +236,7 @@ void radeonEmitPrimitive( GLcontext *ctx,
tcl_render_tab_verts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void radeonEmitEltPrimitive( GLcontext *ctx,
+void radeonEmitEltPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -244,7 +244,7 @@ void radeonEmitEltPrimitive( GLcontext *ctx,
tcl_render_tab_elts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void radeonTclPrimitive( GLcontext *ctx,
+void radeonTclPrimitive( struct gl_context *ctx,
GLenum prim,
int hw_prim )
{
@@ -326,7 +326,7 @@ radeonInitStaticFogData( void )
* Fog blend factors are in the range [0,1].
*/
float
-radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
+radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
{
GLfloat end = ctx->Fog.End;
GLfloat d, temp;
@@ -361,7 +361,7 @@ radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
* Predict total emit size for next rendering operation so there is no flush in middle of rendering
* Prediction has to aim towards the best possible value that is worse than worst case scenario
*/
-static GLuint radeonEnsureEmitSize( GLcontext * ctx , GLuint inputs )
+static GLuint radeonEnsureEmitSize( struct gl_context * ctx , GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -432,7 +432,7 @@ static GLuint radeonEnsureEmitSize( GLcontext * ctx , GLuint inputs )
/* TCL render.
*/
-static GLboolean radeon_run_tcl_render( GLcontext *ctx,
+static GLboolean radeon_run_tcl_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -529,7 +529,7 @@ const struct tnl_pipeline_stage _radeon_tcl_stage =
*/
-static void transition_to_swtnl( GLcontext *ctx )
+static void transition_to_swtnl( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -558,7 +558,7 @@ static void transition_to_swtnl( GLcontext *ctx )
}
-static void transition_to_hwtnl( GLcontext *ctx )
+static void transition_to_hwtnl( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -618,7 +618,7 @@ static char *getFallbackString(GLuint bit)
-void radeonTclFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void radeonTclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint oldfallback = rmesa->radeon.TclFallback;
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.h b/src/mesa/drivers/dri/radeon/radeon_tcl.h
index dccbea5fdb..cf19766b9f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.h
@@ -38,16 +38,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
-extern void radeonTclPrimitive( GLcontext *ctx, GLenum prim, int hw_prim );
-extern void radeonEmitEltPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void radeonTclPrimitive( struct gl_context *ctx, GLenum prim, int hw_prim );
+extern void radeonEmitEltPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void radeonEmitPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void radeonEmitPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void radeonTclFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void radeonTclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
extern void radeonInitStaticFogData( void );
-extern float radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord );
+extern float radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
#define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
#define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c
index c66e5d17b1..d5285e24cd 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.c
@@ -253,7 +253,7 @@ static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
#define SCALED_FLOAT_TO_BYTE( x, scale ) \
(((GLuint)((255.0F / scale) * (x))) / 2)
-static void radeonTexEnv( GLcontext *ctx, GLenum target,
+static void radeonTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -316,7 +316,7 @@ static void radeonTexEnv( GLcontext *ctx, GLenum target,
* next UpdateTextureState
*/
-static void radeonTexParameter( GLcontext *ctx, GLenum target,
+static void radeonTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params )
{
@@ -354,7 +354,7 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
}
}
-static void radeonDeleteTexture( GLcontext *ctx,
+static void radeonDeleteTexture( struct gl_context *ctx,
struct gl_texture_object *texObj )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -392,7 +392,7 @@ static void radeonDeleteTexture( GLcontext *ctx,
* Basically impossible to do this on the fly - just collect some
* basic info & do the checks from ValidateState().
*/
-static void radeonTexGen( GLcontext *ctx,
+static void radeonTexGen( struct gl_context *ctx,
GLenum coord,
GLenum pname,
const GLfloat *params )
@@ -409,7 +409,7 @@ static void radeonTexGen( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h
index 0113ffd3da..05729f1e0b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.h
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.h
@@ -45,7 +45,7 @@ extern void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawabl
extern void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
__DRIdrawable *dPriv);
-extern void radeonUpdateTextureState( GLcontext *ctx );
+extern void radeonUpdateTextureState( struct gl_context *ctx );
extern int radeonUploadTexImages( r100ContextPtr rmesa, radeonTexObjPtr t,
GLuint face );
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
index 4cb0bb60c8..f14dfa25d4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
@@ -37,7 +37,7 @@
#include "radeon_mipmap_tree.h"
static GLboolean
-do_copy_texsubimage(GLcontext *ctx,
+do_copy_texsubimage(struct gl_context *ctx,
GLenum target, GLint level,
struct radeon_tex_obj *tobj,
radeon_texture_image *timg,
@@ -141,7 +141,7 @@ do_copy_texsubimage(GLcontext *ctx,
}
void
-radeonCopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+radeonCopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
@@ -196,7 +196,7 @@ fail:
}
void
-radeonCopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+radeonCopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c b/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
index f878b48e5f..4a73089ce1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
@@ -40,7 +40,7 @@
* then unmap it.
*/
static void
-radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+radeon_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, int compressed)
@@ -83,7 +83,7 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
void
-radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -93,7 +93,7 @@ radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
}
void
-radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index f852116dee..dd8ecdd500 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -260,7 +260,7 @@ do { \
* Texture unit state management
*/
-static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -885,7 +885,7 @@ static void set_texgen_matrix( r100ContextPtr rmesa,
/* Returns GL_FALSE if fallback required.
*/
-static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -1085,7 +1085,7 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
return GL_TRUE;
}
-static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1128,7 +1128,7 @@ static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_objec
return !t->border_fallback;
}
-static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1155,7 +1155,7 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
return GL_TRUE;
}
-void radeonUpdateTextureState( GLcontext *ctx )
+void radeonUpdateTextureState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index d1ebd83550..18ccb512d7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -76,7 +76,7 @@ void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
/**
* Allocate an empty texture image object.
*/
-struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
+struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx)
{
return CALLOC(sizeof(radeon_texture_image));
}
@@ -84,7 +84,7 @@ struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
/**
* Free memory associated with this texture image.
*/
-void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
+void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage)
{
radeon_texture_image* image = get_radeon_texture_image(timage);
@@ -154,7 +154,7 @@ void radeon_teximage_unmap(radeon_texture_image *image)
}
}
-static void map_override(GLcontext *ctx, radeonTexObj *t)
+static void map_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
@@ -163,7 +163,7 @@ static void map_override(GLcontext *ctx, radeonTexObj *t)
img->base.Data = t->bo->ptr;
}
-static void unmap_override(GLcontext *ctx, radeonTexObj *t)
+static void unmap_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
@@ -175,7 +175,7 @@ static void unmap_override(GLcontext *ctx, radeonTexObj *t)
/**
* Map a validated texture for reading during software rendering.
*/
-void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
+void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
@@ -213,7 +213,7 @@ void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
}
}
-void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
+void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
@@ -241,7 +241,7 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
* This relies on internal details of _mesa_generate_mipmap, in particular
* the fact that the memory for recreated texture images is always freed.
*/
-static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
+static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -273,7 +273,7 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
}
-void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
+void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_bo *bo;
@@ -338,7 +338,7 @@ static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
return _dri_texformat_argb8888;
}
-gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
@@ -347,7 +347,7 @@ gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
type, 0);
}
-gl_format radeonChooseTextureFormat(GLcontext * ctx,
+gl_format radeonChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo)
@@ -641,7 +641,7 @@ static void teximage_assign_miptree(radeonContextPtr rmesa,
"%s Failed to allocate miptree.\n", __func__);
}
-static GLuint * allocate_image_offsets(GLcontext *ctx,
+static GLuint * allocate_image_offsets(struct gl_context *ctx,
unsigned alignedWidth,
unsigned height,
unsigned depth)
@@ -665,7 +665,7 @@ static GLuint * allocate_image_offsets(GLcontext *ctx,
/**
* Update a subregion of the given texture image.
*/
-static void radeon_store_teximage(GLcontext* ctx, int dims,
+static void radeon_store_teximage(struct gl_context* ctx, int dims,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
@@ -758,7 +758,7 @@ static void radeon_store_teximage(GLcontext* ctx, int dims,
* All glTexImage calls go through this function.
*/
static void radeon_teximage(
- GLcontext *ctx, int dims,
+ struct gl_context *ctx, int dims,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -833,7 +833,7 @@ static void radeon_teximage(
_mesa_unmap_teximage_pbo(ctx, packing);
}
-void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
@@ -845,7 +845,7 @@ void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
0, format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
@@ -858,7 +858,7 @@ void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
0, format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
@@ -869,7 +869,7 @@ void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
-void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
@@ -885,7 +885,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
/**
* All glTexSubImage calls go through this function.
*/
-static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int level,
+static void radeon_texsubimage(struct gl_context* ctx, int dims, GLenum target, int level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
@@ -939,7 +939,7 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
_mesa_unmap_teximage_pbo(ctx, packing);
}
-void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -952,7 +952,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -966,7 +966,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
0);
}
-void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
@@ -979,7 +979,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
}
-void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h
index 4ce639ea34..9138a7d554 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.h
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.h
@@ -35,47 +35,47 @@
void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
GLuint numrows, GLuint rowsize);
-struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx);
-void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage);
+struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx);
+void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage);
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable);
void radeon_teximage_unmap(radeon_texture_image *image);
-void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
-void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
-void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj);
-int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj);
+void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
+void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
+void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj);
+int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj);
-gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type);
-gl_format radeonChooseTextureFormat(GLcontext * ctx,
+gl_format radeonChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo);
-void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
@@ -83,7 +83,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -91,7 +91,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -99,7 +99,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
@@ -107,7 +107,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
@@ -116,21 +116,21 @@ void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+void radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+void radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+void radeonCopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
-void radeonCopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+void radeonCopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index a8ba033411..b3aaa0e504 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -291,7 +291,7 @@ savageCreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
savageContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 6723456ec9..75bec62fa8 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -148,7 +148,7 @@ struct savage_elt_t {
struct savage_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
int lastTexHeap;
driTexHeap *textureHeaps[SAVAGE_NR_TEX_HEAPS];
diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c
index bbf49aec27..3f8d7aafb0 100644
--- a/src/mesa/drivers/dri/savage/savagedd.c
+++ b/src/mesa/drivers/dri/savage/savagedd.c
@@ -45,7 +45,7 @@
***************************************/
-static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *savageDDGetString( struct gl_context *ctx, GLenum name )
{
static char *cardNames[S3_LAST] = {
"Unknown",
@@ -79,7 +79,7 @@ static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
}
}
#if 0
-static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
+static GLint savageGetParameteri(const struct gl_context *ctx, GLint param)
{
switch (param) {
case DD_HAVE_HARDWARE_FOG:
@@ -91,7 +91,7 @@ static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
#endif
-void savageDDInitDriverFuncs( GLcontext *ctx )
+void savageDDInitDriverFuncs( struct gl_context *ctx )
{
ctx->Driver.GetString = savageDDGetString;
}
diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h
index 698a8d5de9..c526141299 100644
--- a/src/mesa/drivers/dri/savage/savagedd.h
+++ b/src/mesa/drivers/dri/savage/savagedd.h
@@ -28,5 +28,5 @@
#include "main/context.h"
-void savageDDInitDriverFuncs( GLcontext *ctx );
+void savageDDInitDriverFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 9e181ce3be..46bbb653b8 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -119,7 +119,7 @@ void savageGetDMABuffer( savageContextPtr imesa )
#if 0
/* Still keeping this around because it demonstrates page flipping and
* automatic z-clear. */
-static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
+static void savage_BCI_clear(struct gl_context *ctx, drm_savage_clear_t *pclear)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
int nbox = imesa->sarea->nbox;
@@ -325,7 +325,7 @@ static GLuint savageIntersectClipRects(drm_clip_rect_t *dest,
}
-static void savageDDClear( GLcontext *ctx, GLbitfield mask )
+static void savageDDClear( struct gl_context *ctx, GLbitfield mask )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
GLuint colorMask, depthMask, clearColor, clearDepth, flags;
@@ -635,7 +635,7 @@ void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard )
}
-static void savageDDFlush( GLcontext *ctx )
+static void savageDDFlush( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -644,7 +644,7 @@ static void savageDDFlush( GLcontext *ctx )
savageFlushCmdBuf(imesa, GL_FALSE);
}
-static void savageDDFinish( GLcontext *ctx )
+static void savageDDFinish( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -654,7 +654,7 @@ static void savageDDFinish( GLcontext *ctx )
WAIT_IDLE_EMPTY(imesa);
}
-void savageDDInitIoctlFuncs( GLcontext *ctx )
+void savageDDInitIoctlFuncs( struct gl_context *ctx )
{
ctx->Driver.Clear = savageDDClear;
ctx->Driver.Flush = savageDDFlush;
diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h
index e7e80816c1..7d34825c29 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.h
+++ b/src/mesa/drivers/dri/savage/savageioctl.h
@@ -37,7 +37,7 @@ void savageWaitEvent( savageContextPtr imesa, unsigned int event);
void savageFlushCmdBufLocked( savageContextPtr imesa, GLboolean discard );
void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard );
-void savageDDInitIoctlFuncs( GLcontext *ctx );
+void savageDDInitIoctlFuncs( struct gl_context *ctx );
void savageSwapBuffers( __DRIdrawable *dPriv );
diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c
index 2d9e80e29c..8cc448ad4f 100644
--- a/src/mesa/drivers/dri/savage/savagerender.c
+++ b/src/mesa/drivers/dri/savage/savagerender.c
@@ -142,7 +142,7 @@
/* Render pipeline stage */
/**********************************************************************/
-static GLboolean savage_run_render( GLcontext *ctx,
+static GLboolean savage_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -234,7 +234,7 @@ struct texnorm_stage_data {
#define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr)
-static GLboolean run_texnorm_stage( GLcontext *ctx,
+static GLboolean run_texnorm_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
@@ -307,7 +307,7 @@ static GLboolean run_texnorm_stage( GLcontext *ctx,
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texnorm_data( GLcontext *ctx,
+static GLboolean alloc_texnorm_data( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -325,7 +325,7 @@ static GLboolean alloc_texnorm_data( GLcontext *ctx,
return GL_TRUE;
}
-static void validate_texnorm( GLcontext *ctx,
+static void validate_texnorm( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 735aac50fd..8542f47fd9 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -187,7 +187,7 @@
* the frame buffer.
*/
static void
-savageCopyPixels( GLcontext *ctx,
+savageCopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
@@ -198,7 +198,7 @@ savageCopyPixels( GLcontext *ctx,
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
static void
-savageDrawPixels( GLcontext *ctx,
+savageDrawPixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -211,7 +211,7 @@ savageDrawPixels( GLcontext *ctx,
_swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
static void
-savageReadPixels( GLcontext *ctx,
+savageReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -226,7 +226,7 @@ savageReadPixels( GLcontext *ctx,
/*
* Make sure the hardware is idle when span-rendering.
*/
-static void savageSpanRenderStart( GLcontext *ctx )
+static void savageSpanRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
@@ -234,7 +234,7 @@ static void savageSpanRenderStart( GLcontext *ctx )
}
-void savageDDInitSpanFuncs( GLcontext *ctx )
+void savageDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = savageSpanRenderStart;
diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h
index 00094e255e..41d6f75cbb 100644
--- a/src/mesa/drivers/dri/savage/savagespan.h
+++ b/src/mesa/drivers/dri/savage/savagespan.h
@@ -28,7 +28,7 @@
#include "drirenderbuffer.h"
-extern void savageDDInitSpanFuncs( GLcontext *ctx );
+extern void savageDDInitSpanFuncs( struct gl_context *ctx );
extern void
savageSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis,
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 84e1b52585..0906f85b1f 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -73,8 +73,8 @@
#define S3D_TR 15
-static void savageBlendFunc_s4(GLcontext *);
-static void savageBlendFunc_s3d(GLcontext *);
+static void savageBlendFunc_s4(struct gl_context *);
+static void savageBlendFunc_s3d(struct gl_context *);
static INLINE GLuint savagePackColor(GLuint format,
GLubyte r, GLubyte g,
@@ -92,16 +92,16 @@ static INLINE GLuint savagePackColor(GLuint format,
}
-static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s4(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s4(ctx);
}
-static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s3d(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s3d(ctx);
}
-static void savageDDBlendEquationSeparate(GLcontext *ctx,
+static void savageDDBlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -119,7 +119,7 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
}
-static void savageBlendFunc_s4(GLcontext *ctx)
+static void savageBlendFunc_s4(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -294,7 +294,7 @@ static void savageBlendFunc_s4(GLcontext *ctx)
drawCtrl1 != imesa->regs.s4.drawCtrl1.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageBlendFunc_s3d(GLcontext *ctx)
+static void savageBlendFunc_s3d(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -465,14 +465,14 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s4( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA);
savageBlendFunc_s4( ctx );
}
-static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s3d( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -482,7 +482,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
-static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s4(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -546,7 +546,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
zWatermarks != imesa->regs.s4.zWatermarks.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s3d(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -600,11 +600,11 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s4(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
}
-static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s3d(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
}
@@ -617,7 +617,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
*/
-static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void savageDDScissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -635,7 +635,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
-static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDDrawBuffer(struct gl_context *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
@@ -667,13 +667,13 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDReadBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
#if 0
-static void savageDDSetColor(GLcontext *ctx,
+static void savageDDSetColor(struct gl_context *ctx,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a )
{
@@ -686,7 +686,7 @@ static void savageDDSetColor(GLcontext *ctx,
* Window position and viewport transformation
*/
-void savageCalcViewport( GLcontext *ctx )
+void savageCalcViewport( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -712,14 +712,14 @@ void savageCalcViewport( GLcontext *ctx )
imesa->SetupNewInputs = ~0;
}
-static void savageViewport( GLcontext *ctx,
+static void savageViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
savageCalcViewport( ctx );
}
-static void savageDepthRange( GLcontext *ctx,
+static void savageDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
savageCalcViewport( ctx );
@@ -730,7 +730,7 @@ static void savageDepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void savageDDClearColor(GLcontext *ctx,
+static void savageDDClearColor(struct gl_context *ctx,
const GLfloat color[4] )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -746,7 +746,7 @@ static void savageDDClearColor(GLcontext *ctx,
/* Fallback to swrast for select and feedback.
*/
-static void savageRenderMode( GLcontext *ctx, GLenum mode )
+static void savageRenderMode( struct gl_context *ctx, GLenum mode )
{
FALLBACK( ctx, SAVAGE_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
@@ -758,7 +758,7 @@ static void savageRenderMode( GLcontext *ctx, GLenum mode )
* Culling - the savage isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void savageDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint cullMode=imesa->LcsCullMode;
@@ -793,7 +793,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
#endif /* end #if HW_CULL */
-static void savageUpdateCull( GLcontext *ctx )
+static void savageUpdateCull( struct gl_context *ctx )
{
#if HW_CULL
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageUpdateCull( GLcontext *ctx )
* to have any effect. If only some channels are masked we need a
* software fallback on all chips.
*/
-static void savageDDColorMask_s4(GLcontext *ctx,
+static void savageDDColorMask_s4(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -855,7 +855,7 @@ static void savageDDColorMask_s4(GLcontext *ctx,
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
}
-static void savageDDColorMask_s3d(GLcontext *ctx,
+static void savageDDColorMask_s3d(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -865,7 +865,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b));
}
-static void savageUpdateSpecular_s4(GLcontext *ctx) {
+static void savageUpdateSpecular_s4(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -879,7 +879,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageUpdateSpecular_s3d(GLcontext *ctx) {
+static void savageUpdateSpecular_s3d(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -893,18 +893,18 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s4(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s4 (ctx);
}
-static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s3d(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s3d (ctx);
}
-static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s4(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -921,7 +921,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s3d(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -946,7 +946,7 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
* on savage3d and savage4. No need for two separate functions.
*/
-static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void savageDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
@@ -977,7 +977,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
static void
-savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
+savageDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1010,7 +1010,7 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
}
static void
-savageDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+savageDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1039,7 +1039,7 @@ static unsigned get_stencil_op_value( GLenum op )
}
static void
-savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
+savageDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1057,7 +1057,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
/* =============================================================
*/
-static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s4(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
;
}
}
-static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s3d(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1227,7 +1227,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
}
}
-void savageDDUpdateHwState( GLcontext *ctx )
+void savageDDUpdateHwState( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1671,7 +1671,7 @@ void savageDDInitState( savageContextPtr imesa ) {
NEW_TEXTURE_MATRIX|\
NEW_USER_CLIP|NEW_CLIENT_STATE))
-static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void savageDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1681,7 +1681,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
}
-void savageDDInitStateFuncs(GLcontext *ctx)
+void savageDDInitStateFuncs(struct gl_context *ctx)
{
ctx->Driver.UpdateState = savageDDInvalidateState;
ctx->Driver.BlendEquationSeparate = savageDDBlendEquationSeparate;
diff --git a/src/mesa/drivers/dri/savage/savagestate.h b/src/mesa/drivers/dri/savage/savagestate.h
index 5fe718d7a6..dca4fd0c01 100644
--- a/src/mesa/drivers/dri/savage/savagestate.h
+++ b/src/mesa/drivers/dri/savage/savagestate.h
@@ -28,14 +28,14 @@
#include "savagecontext.h"
-void savageCalcViewport( GLcontext *ctx );
+void savageCalcViewport( struct gl_context *ctx );
void savageEmitOldState( savageContextPtr imesa );
void savageEmitChangedState( savageContextPtr imesa );
-extern void savageDDUpdateHwState( GLcontext *ctx );
+extern void savageDDUpdateHwState( struct gl_context *ctx );
extern void savageDDInitState( savageContextPtr imesa );
-extern void savageDDInitStateFuncs( GLcontext *ctx );
-extern void savageDDRenderStart(GLcontext *ctx);
-extern void savageDDRenderEnd(GLcontext *ctx);
+extern void savageDDInitStateFuncs( struct gl_context *ctx );
+extern void savageDDRenderStart(struct gl_context *ctx);
+extern void savageDDRenderEnd(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 89090da5c6..3aece732c9 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -649,7 +649,7 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+savageChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ savage4_set_filter_mode( savageContextPtr imesa, unsigned unit,
}
-static void savageUpdateTex0State_s4( GLcontext *ctx )
+static void savageUpdateTex0State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1392,7 +1392,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
return;
}
-static void savageUpdateTex1State_s4( GLcontext *ctx )
+static void savageUpdateTex1State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1575,7 +1575,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
-static void savageUpdateTexState_s3d( GLcontext *ctx )
+static void savageUpdateTexState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1746,7 +1746,7 @@ static void savageTimestampTextures( savageContextPtr imesa )
}
-static void savageUpdateTextureState_s4( GLcontext *ctx )
+static void savageUpdateTextureState_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1771,7 +1771,7 @@ static void savageUpdateTextureState_s4( GLcontext *ctx )
imesa->dirty |= (SAVAGE_UPLOAD_TEX0 |
SAVAGE_UPLOAD_TEX1);
}
-static void savageUpdateTextureState_s3d( GLcontext *ctx )
+static void savageUpdateTextureState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1789,7 +1789,7 @@ static void savageUpdateTextureState_s3d( GLcontext *ctx )
savageUpdateTexState_s3d( ctx );
imesa->dirty |= (SAVAGE_UPLOAD_TEX0);
}
-void savageUpdateTextureState( GLcontext *ctx)
+void savageUpdateTextureState( struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
@@ -1806,7 +1806,7 @@ void savageUpdateTextureState( GLcontext *ctx)
* DRIVER functions
*****************************************/
-static void savageTexEnv( GLcontext *ctx, GLenum target,
+static void savageTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -1847,7 +1847,7 @@ static void savageTexImageChanged (savageTexObjPtr t) {
}
}
-static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1872,7 +1872,7 @@ static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage1D( GLcontext *ctx,
+static void savageTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -1904,7 +1904,7 @@ static void savageTexSubImage1D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1929,7 +1929,7 @@ static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage2D( GLcontext *ctx,
+static void savageTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -1962,7 +1962,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
}
static void
-savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+savageCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1987,7 +1987,7 @@ savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
static void
-savageCompressedTexSubImage2D( GLcontext *ctx,
+savageCompressedTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -2018,7 +2018,7 @@ savageCompressedTexSubImage2D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexParameter( GLcontext *ctx, GLenum target,
+static void savageTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -2050,7 +2050,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageBindTexture( GLcontext *ctx, GLenum target,
+static void savageBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2061,7 +2061,7 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void savageDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject *t = (driTextureObject *)tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2078,7 +2078,7 @@ static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj
static struct gl_texture_object *
-savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+savageNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h
index e5f8a80f85..6108c1aade 100644
--- a/src/mesa/drivers/dri/savage/savagetex.h
+++ b/src/mesa/drivers/dri/savage/savagetex.h
@@ -75,7 +75,7 @@ typedef struct {
#define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl)
-void savageUpdateTextureState( GLcontext *ctx );
+void savageUpdateTextureState( struct gl_context *ctx );
void savageDDInitTextureFuncs( struct dd_function_table *functions );
void savageDestroyTexObj( savageContextPtr imesa, savageTexObjPtr t );
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 0050485e31..79a951147f 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -53,8 +53,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagetex.h"
#include "savageioctl.h"
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim );
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim );
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
@@ -562,7 +562,7 @@ savage_fallback_tri( savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -578,7 +578,7 @@ savage_fallback_line( savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -592,7 +592,7 @@ static void
savage_fallback_point( savageContextPtr imesa,
savageVertexPtr v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -645,7 +645,7 @@ savage_fallback_point( savageContextPtr imesa,
/* Render clipped primitives */
/**********************************************************************/
-static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -661,13 +661,13 @@ static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
}
-static void savageRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void savageRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
/*
-static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
@@ -711,7 +711,7 @@ static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void savageChooseRenderState(GLcontext *ctx)
+static void savageChooseRenderState(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -781,7 +781,7 @@ static void savageChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void savageRunPipeline( GLcontext *ctx )
+static void savageRunPipeline( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageRunPipeline( GLcontext *ctx )
* primitives.
*/
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -851,7 +851,7 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
#endif
}
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -870,7 +870,7 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
* them. Fallback to swrast we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean savageCheckPTexHack( GLcontext *ctx )
+static GLboolean savageCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -933,7 +933,7 @@ do { \
#define SAVAGE_EMIT_ST1 0x0300
-static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -996,7 +996,7 @@ static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
}
-static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1121,7 +1121,7 @@ static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
}
-static void savageRenderStart( GLcontext *ctx )
+static void savageRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1199,7 +1199,7 @@ static void savageRenderStart( GLcontext *ctx )
}
}
-static void savageRenderFinish( GLcontext *ctx )
+static void savageRenderFinish( struct gl_context *ctx )
{
/* Flush the last primitive now, before any state is changed. */
savageFlushVertices(SAVAGE_CONTEXT(ctx));
@@ -1227,7 +1227,7 @@ static const char * const fallbackStrings[] = {
"Projective texture",
};
-void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1279,7 +1279,7 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void savageInitTriFuncs( GLcontext *ctx )
+void savageInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h
index a2a9375ed5..5dcae78f76 100644
--- a/src/mesa/drivers/dri/savage/savagetris.h
+++ b/src/mesa/drivers/dri/savage/savagetris.h
@@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
-extern void savageInitTriFuncs( GLcontext *ctx );
+extern void savageInitTriFuncs( struct gl_context *ctx );
-extern void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) savageFallback( ctx, bit, mode )
diff --git a/src/mesa/drivers/dri/sis/sis6326_clear.c b/src/mesa/drivers/dri/sis/sis6326_clear.c
index d46ecc9cd2..fba6c7f2d7 100644
--- a/src/mesa/drivers/dri/sis/sis6326_clear.c
+++ b/src/mesa/drivers/dri/sis/sis6326_clear.c
@@ -34,11 +34,11 @@
#include "swrast/swrast.h"
#include "main/macros.h"
-static void sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_front_buffer(struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height);
-static void sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_back_buffer(struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height);
-static void sis_clear_z_buffer(GLcontext * ctx, GLbitfield mask, GLint x,
+static void sis_clear_z_buffer(struct gl_context * ctx, GLbitfield mask, GLint x,
GLint y, GLint width, GLint height );
static void
@@ -69,7 +69,7 @@ sis6326UpdateZPattern(sisContextPtr smesa, GLclampd z)
}
void
-sis6326DDClear(GLcontext *ctx, GLbitfield mask)
+sis6326DDClear(struct gl_context *ctx, GLbitfield mask)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint x1, y1, width1, height1;
@@ -114,7 +114,7 @@ sis6326DDClear(GLcontext *ctx, GLbitfield mask)
void
-sis6326DDClearColor(GLcontext *ctx, const GLfloat color[4])
+sis6326DDClearColor(struct gl_context *ctx, const GLfloat color[4])
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte c[4];
@@ -128,7 +128,7 @@ sis6326DDClearColor(GLcontext *ctx, const GLfloat color[4])
}
void
-sis6326DDClearDepth(GLcontext *ctx, GLclampd d)
+sis6326DDClearDepth(struct gl_context *ctx, GLclampd d)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -136,7 +136,7 @@ sis6326DDClearDepth(GLcontext *ctx, GLclampd d)
}
static void
-sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_back_buffer(struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -160,7 +160,7 @@ sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_front_buffer(struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -211,7 +211,7 @@ sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_z_buffer(GLcontext * ctx, GLbitfield mask, GLint x, GLint y,
+sis_clear_z_buffer(struct gl_context * ctx, GLbitfield mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c
index 52008c7ea3..9708f63912 100644
--- a/src/mesa/drivers/dri/sis/sis6326_state.c
+++ b/src/mesa/drivers/dri/sis/sis6326_state.c
@@ -46,7 +46,7 @@
*/
static void
-sis6326DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+sis6326DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte refbyte;
@@ -91,7 +91,7 @@ sis6326DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
}
static void
-sis6326DDBlendFuncSeparate( GLcontext *ctx,
+sis6326DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -172,7 +172,7 @@ sis6326DDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-sis6326DDDepthFunc( GLcontext *ctx, GLenum func )
+sis6326DDDepthFunc( struct gl_context *ctx, GLenum func )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -214,7 +214,7 @@ sis6326DDDepthFunc( GLcontext *ctx, GLenum func )
}
static void
-sis6326DDDepthMask( GLcontext *ctx, GLboolean flag )
+sis6326DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -230,7 +230,7 @@ sis6326DDDepthMask( GLcontext *ctx, GLboolean flag )
*/
static void
-sis6326DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+sis6326DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -258,7 +258,7 @@ sis6326DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
*/
void
-sis6326UpdateClipping(GLcontext *ctx)
+sis6326UpdateClipping(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -300,7 +300,7 @@ sis6326UpdateClipping(GLcontext *ctx)
}
static void
-sis6326DDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+sis6326DDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
if (ctx->Scissor.Enabled)
sis6326UpdateClipping( ctx );
@@ -311,20 +311,20 @@ sis6326DDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
*/
static void
-sis6326UpdateCull( GLcontext *ctx )
+sis6326UpdateCull( struct gl_context *ctx )
{
/* XXX culling */
}
static void
-sis6326DDCullFace( GLcontext *ctx, GLenum mode )
+sis6326DDCullFace( struct gl_context *ctx, GLenum mode )
{
sis6326UpdateCull( ctx );
}
static void
-sis6326DDFrontFace( GLcontext *ctx, GLenum mode )
+sis6326DDFrontFace( struct gl_context *ctx, GLenum mode )
{
sis6326UpdateCull( ctx );
}
@@ -333,7 +333,7 @@ sis6326DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void sis6326DDColorMask( GLcontext *ctx,
+static void sis6326DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -350,7 +350,7 @@ static void sis6326DDColorMask( GLcontext *ctx,
* Rendering attributes
*/
-static void sis6326UpdateSpecular(GLcontext *ctx)
+static void sis6326UpdateSpecular(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -361,14 +361,14 @@ static void sis6326UpdateSpecular(GLcontext *ctx)
current->hwCapEnable &= ~S_ENABLE_Specular;
}
-static void sis6326DDLightModelfv(GLcontext *ctx, GLenum pname,
+static void sis6326DDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
sis6326UpdateSpecular(ctx);
}
}
-static void sis6326DDShadeModel( GLcontext *ctx, GLenum mode )
+static void sis6326DDShadeModel( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -384,7 +384,7 @@ static void sis6326DDShadeModel( GLcontext *ctx, GLenum mode )
* Viewport
*/
-static void sis6326CalcViewport( GLcontext *ctx )
+static void sis6326CalcViewport( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -400,14 +400,14 @@ static void sis6326CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
}
-static void sis6326DDViewport( GLcontext *ctx,
+static void sis6326DDViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
sis6326CalcViewport( ctx );
}
-static void sis6326DDDepthRange( GLcontext *ctx,
+static void sis6326DDDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
sis6326CalcViewport( ctx );
@@ -418,7 +418,7 @@ static void sis6326DDDepthRange( GLcontext *ctx,
*/
static void
-sis6326DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+sis6326DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -487,7 +487,7 @@ sis6326DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode )
+void sis6326DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -544,7 +544,7 @@ void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode )
*/
static void
-sis6326DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+sis6326DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -617,7 +617,7 @@ sis6326DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
/* Called before beginning of rendering. */
void
-sis6326UpdateHWState( GLcontext *ctx )
+sis6326UpdateHWState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -639,7 +639,7 @@ sis6326UpdateHWState( GLcontext *ctx )
}
static void
-sis6326DDInvalidateState( GLcontext *ctx, GLuint new_state )
+sis6326DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -656,7 +656,7 @@ void sis6326DDInitState( sisContextPtr smesa )
{
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
/* add Texture Perspective Enable */
current->hwCapEnable = S_ENABLE_TextureCache |
@@ -708,7 +708,7 @@ void sis6326DDInitState( sisContextPtr smesa )
/* Initialize the driver's state functions.
*/
-void sis6326DDInitStateFuncs( GLcontext *ctx )
+void sis6326DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = sis6326DDInvalidateState;
diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c
index d358ef62dc..a5d870469d 100644
--- a/src/mesa/drivers/dri/sis/sis_clear.c
+++ b/src/mesa/drivers/dri/sis/sis_clear.c
@@ -38,12 +38,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "main/macros.h"
-static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+static GLbitfield sis_3D_Clear( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width,
GLint height );
-static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height );
-static void sis_clear_z_stencil_buffer( GLcontext * ctx,
+static void sis_clear_z_stencil_buffer( struct gl_context * ctx,
GLbitfield mask, GLint x,
GLint y, GLint width,
GLint height );
@@ -94,7 +94,7 @@ sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil )
}
void
-sisDDClear( GLcontext * ctx, GLbitfield mask )
+sisDDClear( struct gl_context * ctx, GLbitfield mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -148,7 +148,7 @@ sisDDClear( GLcontext * ctx, GLbitfield mask )
void
-sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
+sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte c[4];
@@ -162,7 +162,7 @@ sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
}
void
-sisDDClearDepth( GLcontext * ctx, GLclampd d )
+sisDDClearDepth( struct gl_context * ctx, GLclampd d )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -170,7 +170,7 @@ sisDDClearDepth( GLcontext * ctx, GLclampd d )
}
void
-sisDDClearStencil( GLcontext * ctx, GLint s )
+sisDDClearStencil( struct gl_context * ctx, GLint s )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -178,7 +178,7 @@ sisDDClearStencil( GLcontext * ctx, GLint s )
}
static GLbitfield
-sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+sis_3D_Clear( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -323,7 +323,7 @@ sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
}
static void
-sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -389,7 +389,7 @@ sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask,
+sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c
index 07b363826d..c5a9fdfb2a 100644
--- a/src/mesa/drivers/dri/sis/sis_context.c
+++ b/src/mesa/drivers/dri/sis/sis_context.c
@@ -147,7 +147,7 @@ WaitingFor3dIdle(sisContextPtr smesa, int wLen)
}
}
-void sisReAllocateBuffers(GLcontext *ctx, struct gl_framebuffer *drawbuffer,
+void sisReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -163,7 +163,7 @@ sisCreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
sisContextPtr smesa;
sisScreenPtr sisScreen;
diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h
index 54e98fd00a..a82a659431 100644
--- a/src/mesa/drivers/dri/sis/sis_context.h
+++ b/src/mesa/drivers/dri/sis/sis_context.h
@@ -256,7 +256,7 @@ struct sis_renderbuffer {
struct sis_context
{
/* This must be first in this structure */
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Vertex state */
GLuint vertex_size;
@@ -444,7 +444,7 @@ extern GLboolean sisCreateContext( gl_api api,
void *sharedContextPrivate );
extern void sisDestroyContext( __DRIcontext * );
-void sisReAllocateBuffers(GLcontext *ctx, struct gl_framebuffer *drawbuffer,
+void sisReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height);
extern GLboolean sisMakeCurrent( __DRIcontext *driContextPriv,
diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c
index af1d9ee0ad..90e894b842 100644
--- a/src/mesa/drivers/dri/sis/sis_dd.c
+++ b/src/mesa/drivers/dri/sis/sis_dd.c
@@ -65,7 +65,7 @@ sisGetBufferSize( struct gl_framebuffer *buffer,
/* Return various strings for glGetString().
*/
static const GLubyte *
-sisGetString( GLcontext *ctx, GLenum name )
+sisGetString( struct gl_context *ctx, GLenum name )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
static char buffer[128];
@@ -90,7 +90,7 @@ sisGetString( GLcontext *ctx, GLenum name )
/* Send all commands to the hardware.
*/
static void
-sisFlush( GLcontext *ctx )
+sisFlush( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -101,7 +101,7 @@ sisFlush( GLcontext *ctx )
* completed processing.
*/
static void
-sisFinish( GLcontext *ctx )
+sisFinish( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -118,7 +118,7 @@ sisDeleteRenderbuffer(struct gl_renderbuffer *rb)
}
static GLboolean
-sisRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+sisRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
diff --git a/src/mesa/drivers/dri/sis/sis_fog.c b/src/mesa/drivers/dri/sis/sis_fog.c
index 6c774e010e..a9b84654a3 100644
--- a/src/mesa/drivers/dri/sis/sis_fog.c
+++ b/src/mesa/drivers/dri/sis/sis_fog.c
@@ -40,7 +40,7 @@ static GLint convertFtToFogFt( GLfloat dwInValue );
static GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );
void
-sisDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+sisDDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c
index 7ca5031846..75f6fcf211 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.c
+++ b/src/mesa/drivers/dri/sis/sis_screen.c
@@ -262,7 +262,7 @@ sisSwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
sisContextPtr smesa = (sisContextPtr) dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index ba7f6d0932..01c1fc428d 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -143,7 +143,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
-void sisSpanRenderStart( GLcontext *ctx )
+void sisSpanRenderStart( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -152,7 +152,7 @@ void sisSpanRenderStart( GLcontext *ctx )
WaitEngIdle( smesa );
}
-void sisSpanRenderFinish( GLcontext *ctx )
+void sisSpanRenderFinish( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -161,7 +161,7 @@ void sisSpanRenderFinish( GLcontext *ctx )
}
void
-sisDDInitSpanFuncs( GLcontext *ctx )
+sisDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = sisSpanRenderStart;
diff --git a/src/mesa/drivers/dri/sis/sis_span.h b/src/mesa/drivers/dri/sis/sis_span.h
index eca72027d5..cbe4bbdc55 100644
--- a/src/mesa/drivers/dri/sis/sis_span.h
+++ b/src/mesa/drivers/dri/sis/sis_span.h
@@ -34,10 +34,10 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-extern void sisSpanRenderStart( GLcontext *ctx );
-extern void sisSpanRenderFinish( GLcontext *ctx );
+extern void sisSpanRenderStart( struct gl_context *ctx );
+extern void sisSpanRenderFinish( struct gl_context *ctx );
-extern void sisDDInitSpanFuncs( GLcontext *ctx );
+extern void sisDDInitSpanFuncs( struct gl_context *ctx );
extern void
sisSetSpanFunctions(struct sis_renderbuffer *srb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 6173231a82..e53c326441 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
static void
-sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
+sisDDAlphaFunc( struct gl_context * ctx, GLenum func, GLfloat ref )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte refbyte;
@@ -94,7 +94,7 @@ sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
}
static void
-sisDDBlendFuncSeparate( GLcontext *ctx,
+sisDDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -193,7 +193,7 @@ sisDDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-sisDDDepthFunc( GLcontext * ctx, GLenum func )
+sisDDDepthFunc( struct gl_context * ctx, GLenum func )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -235,7 +235,7 @@ sisDDDepthFunc( GLcontext * ctx, GLenum func )
}
void
-sisDDDepthMask( GLcontext * ctx, GLboolean flag )
+sisDDDepthMask( struct gl_context * ctx, GLboolean flag )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -277,7 +277,7 @@ sisDDDepthMask( GLcontext * ctx, GLboolean flag )
*/
void
-sisUpdateClipping( GLcontext *ctx )
+sisUpdateClipping( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -324,7 +324,7 @@ sisUpdateClipping( GLcontext *ctx )
}
static void
-sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+sisDDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
if (ctx->Scissor.Enabled)
sisUpdateClipping( ctx );
@@ -335,7 +335,7 @@ sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
*/
static void
-sisUpdateCull( GLcontext *ctx )
+sisUpdateCull( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint cullflag, frontface;
@@ -356,13 +356,13 @@ sisUpdateCull( GLcontext *ctx )
static void
-sisDDCullFace( GLcontext *ctx, GLenum mode )
+sisDDCullFace( struct gl_context *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
static void
-sisDDFrontFace( GLcontext *ctx, GLenum mode )
+sisDDFrontFace( struct gl_context *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
@@ -371,7 +371,7 @@ sisDDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void sisDDColorMask( GLcontext *ctx,
+static void sisDDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -402,7 +402,7 @@ static void sisDDColorMask( GLcontext *ctx,
* Rendering attributes
*/
-static void sisUpdateSpecular(GLcontext *ctx)
+static void sisUpdateSpecular(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -413,7 +413,7 @@ static void sisUpdateSpecular(GLcontext *ctx)
current->hwCapEnable &= ~MASK_SpecularEnable;
}
-static void sisDDLightModelfv(GLcontext *ctx, GLenum pname,
+static void sisDDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
@@ -421,7 +421,7 @@ static void sisDDLightModelfv(GLcontext *ctx, GLenum pname,
}
}
-static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
+static void sisDDShadeModel( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -437,7 +437,7 @@ static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
* Viewport
*/
-static void sisCalcViewport( GLcontext *ctx )
+static void sisCalcViewport( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -453,14 +453,14 @@ static void sisCalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
}
-static void sisDDViewport( GLcontext *ctx,
+static void sisDDViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
sisCalcViewport( ctx );
}
-static void sisDDDepthRange( GLcontext *ctx,
+static void sisDDDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
sisCalcViewport( ctx );
@@ -471,7 +471,7 @@ static void sisDDDepthRange( GLcontext *ctx,
*/
static void
-sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
+sisDDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -537,7 +537,7 @@ sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
+void sisDDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -589,7 +589,7 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
*/
static void
-sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
+sisDDEnable( struct gl_context * ctx, GLenum cap, GLboolean state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -672,7 +672,7 @@ sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
/* Called before beginning of rendering. */
void
-sisUpdateHWState( GLcontext *ctx )
+sisUpdateHWState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -698,7 +698,7 @@ sisUpdateHWState( GLcontext *ctx )
}
static void
-sisDDInvalidateState( GLcontext *ctx, GLuint new_state )
+sisDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -715,7 +715,7 @@ void sisDDInitState( sisContextPtr smesa )
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &(smesa->prev);
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
/* add Texture Perspective Enable */
prev->hwCapEnable = MASK_FogPerspectiveEnable | MASK_TextureCacheEnable |
@@ -826,7 +826,7 @@ void sisDDInitState( sisContextPtr smesa )
/* Initialize the driver's state functions.
*/
-void sisDDInitStateFuncs( GLcontext *ctx )
+void sisDDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = sisDDInvalidateState;
diff --git a/src/mesa/drivers/dri/sis/sis_state.h b/src/mesa/drivers/dri/sis/sis_state.h
index 2d0ea9c5fb..dcade4a979 100644
--- a/src/mesa/drivers/dri/sis/sis_state.h
+++ b/src/mesa/drivers/dri/sis/sis_state.h
@@ -34,35 +34,35 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_context.h"
/* sis6326_clear.c */
-extern void sis6326DDClear( GLcontext *ctx, GLbitfield mask );
-extern void sis6326DDClearColor( GLcontext * ctx, const GLfloat color[4] );
-extern void sis6326DDClearDepth( GLcontext * ctx, GLclampd d );
+extern void sis6326DDClear( struct gl_context *ctx, GLbitfield mask );
+extern void sis6326DDClearColor( struct gl_context * ctx, const GLfloat color[4] );
+extern void sis6326DDClearDepth( struct gl_context * ctx, GLclampd d );
extern void sis6326UpdateZPattern(sisContextPtr smesa, GLclampd z);
/* sis_clear.c */
-extern void sisDDClear( GLcontext *ctx, GLbitfield mask );
-extern void sisDDClearColor( GLcontext * ctx, const GLfloat color[4] );
-extern void sisDDClearDepth( GLcontext * ctx, GLclampd d );
-extern void sisDDClearStencil( GLcontext * ctx, GLint s );
+extern void sisDDClear( struct gl_context *ctx, GLbitfield mask );
+extern void sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] );
+extern void sisDDClearDepth( struct gl_context * ctx, GLclampd d );
+extern void sisDDClearStencil( struct gl_context * ctx, GLint s );
extern void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z,
int stencil );
/* sis_fog.c */
-extern void sisDDFogfv( GLcontext * ctx, GLenum pname, const GLfloat * params );
+extern void sisDDFogfv( struct gl_context * ctx, GLenum pname, const GLfloat * params );
/* sis6326_state.c */
extern void sis6326DDInitState( sisContextPtr smesa );
-extern void sis6326DDInitStateFuncs( GLcontext *ctx );
-extern void sis6326UpdateClipping( GLcontext * gc );
-extern void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode );
-extern void sis6326UpdateHWState( GLcontext *ctx );
+extern void sis6326DDInitStateFuncs( struct gl_context *ctx );
+extern void sis6326UpdateClipping( struct gl_context * gc );
+extern void sis6326DDDrawBuffer( struct gl_context *ctx, GLenum mode );
+extern void sis6326UpdateHWState( struct gl_context *ctx );
/* sis_state.c */
extern void sisDDInitState( sisContextPtr smesa );
-extern void sisDDInitStateFuncs( GLcontext *ctx );
-extern void sisDDDepthMask( GLcontext * ctx, GLboolean flag );
-extern void sisUpdateClipping( GLcontext * gc );
-extern void sisDDDrawBuffer( GLcontext *ctx, GLenum mode );
-extern void sisUpdateHWState( GLcontext *ctx );
+extern void sisDDInitStateFuncs( struct gl_context *ctx );
+extern void sisDDDepthMask( struct gl_context * ctx, GLboolean flag );
+extern void sisUpdateClipping( struct gl_context * gc );
+extern void sisDDDrawBuffer( struct gl_context *ctx, GLenum mode );
+extern void sisUpdateHWState( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_stencil.c b/src/mesa/drivers/dri/sis/sis_stencil.c
index 55c0440eba..92eb08f31f 100644
--- a/src/mesa/drivers/dri/sis/sis_stencil.c
+++ b/src/mesa/drivers/dri/sis/sis_stencil.c
@@ -36,7 +36,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_stencil.h"
static void
-sisDDStencilFuncSeparate( GLcontext * ctx, GLenum face,
+sisDDStencilFuncSeparate( struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -85,7 +85,7 @@ sisDDStencilFuncSeparate( GLcontext * ctx, GLenum face,
}
static void
-sisDDStencilMaskSeparate( GLcontext * ctx, GLenum face, GLuint mask )
+sisDDStencilMaskSeparate( struct gl_context * ctx, GLenum face, GLuint mask )
{
if (!ctx->Visual.stencilBits)
return;
@@ -95,7 +95,7 @@ sisDDStencilMaskSeparate( GLcontext * ctx, GLenum face, GLuint mask )
}
static void
-sisDDStencilOpSeparate( GLcontext * ctx, GLenum face, GLenum fail,
+sisDDStencilOpSeparate( struct gl_context * ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -197,7 +197,7 @@ sisDDStencilOpSeparate( GLcontext * ctx, GLenum face, GLenum fail,
}
void
-sisDDInitStencilFuncs( GLcontext *ctx )
+sisDDInitStencilFuncs( struct gl_context *ctx )
{
ctx->Driver.StencilFuncSeparate = sisDDStencilFuncSeparate;
ctx->Driver.StencilMaskSeparate = sisDDStencilMaskSeparate;
diff --git a/src/mesa/drivers/dri/sis/sis_stencil.h b/src/mesa/drivers/dri/sis/sis_stencil.h
index 6b556c4378..9d061e87fd 100644
--- a/src/mesa/drivers/dri/sis/sis_stencil.h
+++ b/src/mesa/drivers/dri/sis/sis_stencil.h
@@ -31,6 +31,6 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __SIS_STENCIL_H__
#define __SIS_STENCIL_H__
-extern void sisDDInitStencilFuncs( GLcontext *ctx );
+extern void sisDDInitStencilFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c
index 31709c3af6..bb4896d9bd 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.c
+++ b/src/mesa/drivers/dri/sis/sis_tex.c
@@ -152,7 +152,7 @@ sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
}
static void
-sisTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
+sisTexEnv( struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -160,7 +160,7 @@ sisTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
}
static void
-sisTexParameter( GLcontext *ctx, GLenum target,
+sisTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj, GLenum pname,
const GLfloat *params )
{
@@ -170,7 +170,7 @@ sisTexParameter( GLcontext *ctx, GLenum target,
}
static void
-sisBindTexture( GLcontext *ctx, GLenum target,
+sisBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -194,7 +194,7 @@ sisBindTexture( GLcontext *ctx, GLenum target,
}
static void
-sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
+sisDeleteTexture( struct gl_context * ctx, struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
@@ -220,14 +220,14 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
_mesa_delete_texture_object(ctx, texObj);
}
-static GLboolean sisIsTextureResident( GLcontext * ctx,
+static GLboolean sisIsTextureResident( struct gl_context * ctx,
struct gl_texture_object *texObj )
{
return (texObj->DriverData != NULL);
}
static gl_format
-sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+sisChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -352,7 +352,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
}
-static void sisTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void sisTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -389,7 +389,7 @@ static void sisTexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
-static void sisTexSubImage1D( GLcontext *ctx,
+static void sisTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -439,7 +439,7 @@ static void sisTexSubImage1D( GLcontext *ctx,
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
-static void sisTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void sisTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -475,7 +475,7 @@ static void sisTexImage2D( GLcontext *ctx, GLenum target, GLint level,
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
-static void sisTexSubImage2D( GLcontext *ctx,
+static void sisTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -544,7 +544,7 @@ static void sisTexSubImage2D( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-sisNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+sisNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/sis/sis_tex.h b/src/mesa/drivers/dri/sis/sis_tex.h
index c499e80e86..f467b7dca9 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.h
+++ b/src/mesa/drivers/dri/sis/sis_tex.h
@@ -32,6 +32,6 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define __SIS_TEX_H__
extern void sisInitTextureFuncs( struct dd_function_table *table );
-extern void sisUpdateTextureState( GLcontext *ctx );
+extern void sisUpdateTextureState( struct gl_context *ctx );
#endif /* __SIS_TEX_H__ */
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index 7b0eebd066..daec239321 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -46,7 +46,7 @@ static GLint TransferTexturePitch (GLint dwPitch);
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env0( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -182,7 +182,7 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env1( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -318,7 +318,7 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
/* Returns 0 if a software fallback is necessary */
static GLboolean
-sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texobj_parm( struct gl_context *ctx, struct gl_texture_object *texObj,
int hw_unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -583,7 +583,7 @@ sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
/* Disable a texture unit, called from validate_texture */
static void
-sis_reset_texture_env (GLcontext *ctx, int hw_unit)
+sis_reset_texture_env (struct gl_context *ctx, int hw_unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -620,7 +620,7 @@ sis_reset_texture_env (GLcontext *ctx, int hw_unit)
}
}
-static void updateTextureUnit( GLcontext *ctx, int unit )
+static void updateTextureUnit( struct gl_context *ctx, int unit )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -656,7 +656,7 @@ static void updateTextureUnit( GLcontext *ctx, int unit )
}
-void sisUpdateTextureState( GLcontext *ctx )
+void sisUpdateTextureState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
int i;
diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c
index d109a8c41e..8db593fb9c 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.c
+++ b/src/mesa/drivers/dri/sis/sis_tris.c
@@ -92,8 +92,8 @@ static const GLuint hw_prim_agp_shade[OP_3D_TRIANGLE_DRAW+1] = {
MASK_PsShadingFlatC
};
-static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void sisRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void sisRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void sisRenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -556,7 +556,7 @@ sis_fallback_tri( sisContextPtr smesa,
sisVertex *v1,
sisVertex *v2 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[3];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -573,7 +573,7 @@ sis_fallback_line( sisContextPtr smesa,
sisVertex *v0,
sisVertex *v1 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[2];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -588,7 +588,7 @@ static void
sis_fallback_point( sisContextPtr smesa,
sisVertex *v0 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[1];
_swsetup_Translate( ctx, v0, &v[0] );
sisSpanRenderStart( ctx );
@@ -643,7 +643,7 @@ sis_fallback_point( sisContextPtr smesa,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _SIS_NEW_RENDER_STATE (ANY_RASTER_FLAGS | ANY_FALLBACK_FLAGS)
-static void sisChooseRenderState(GLcontext *ctx)
+static void sisChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -701,7 +701,7 @@ static void sisChooseRenderState(GLcontext *ctx)
/**********************************************************************/
/* Multipass rendering for front buffering */
/**********************************************************************/
-static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
+static GLboolean multipass_cliprect( struct gl_context *ctx, GLuint pass )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -743,7 +743,7 @@ static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
/* Validate state at pipeline start */
/**********************************************************************/
-static void sisRunPipeline( GLcontext *ctx )
+static void sisRunPipeline( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -776,7 +776,7 @@ static void sisRunPipeline( GLcontext *ctx )
* and lines, points and bitmaps.
*/
-static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void sisRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
if (smesa->hw_primitive != hwprim) {
@@ -810,7 +810,7 @@ static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void sisRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -836,7 +836,7 @@ do { \
smesa->vertex_attr_count++; \
} while (0)
-static void sisRenderStart( GLcontext *ctx )
+static void sisRenderStart( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -927,7 +927,7 @@ static void sisRenderStart( GLcontext *ctx )
}
}
-static void sisRenderFinish( GLcontext *ctx )
+static void sisRenderFinish( struct gl_context *ctx )
{
}
@@ -1039,7 +1039,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void sisFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -1090,7 +1090,7 @@ void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void sisInitTriFuncs( GLcontext *ctx )
+void sisInitTriFuncs( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis_tris.h b/src/mesa/drivers/dri/sis/sis_tris.h
index b34fe8c7c9..d454090607 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.h
+++ b/src/mesa/drivers/dri/sis/sis_tris.h
@@ -34,10 +34,10 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_lock.h"
#include "main/mtypes.h"
-extern void sisInitTriFuncs( GLcontext *ctx );
+extern void sisInitTriFuncs( struct gl_context *ctx );
extern void sisFlushPrims( sisContextPtr smesa );
extern void sisFlushPrimsLocked( sisContextPtr smesa );
-extern void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void sisFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( smesa, bit, mode ) sisFallback( smesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index 5b52135627..52ba3acf65 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -273,7 +273,7 @@ bytes_per_line(unsigned pitch_bits, unsigned mul)
}
static GLboolean
-swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
@@ -290,7 +290,7 @@ swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
}
static GLboolean
-swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
@@ -499,7 +499,7 @@ get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
}
static void
-swrast_check_and_update_window_size( GLcontext *ctx, struct gl_framebuffer *fb )
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
{
GLsizei width, height;
@@ -510,7 +510,7 @@ swrast_check_and_update_window_size( GLcontext *ctx, struct gl_framebuffer *fb )
}
static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
+get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
@@ -524,7 +524,7 @@ get_string(GLcontext *ctx, GLenum pname)
}
static void
-update_state( GLcontext *ctx, GLuint new_state )
+update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
@@ -534,7 +534,7 @@ update_state( GLcontext *ctx, GLuint new_state )
}
static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
struct gl_framebuffer *read = ctx->WinSysReadBuffer;
@@ -543,7 +543,7 @@ viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
swrast_check_and_update_window_size(ctx, read);
}
-static gl_format swrastChooseTextureFormat(GLcontext * ctx,
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
@@ -575,8 +575,8 @@ dri_create_context(gl_api api,
{
struct dri_context *ctx = NULL;
struct dri_context *share = (struct dri_context *)sharedContextPrivate;
- GLcontext *mesaCtx = NULL;
- GLcontext *sharedCtx = NULL;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
struct dd_function_table functions;
TRACE;
@@ -646,7 +646,7 @@ dri_destroy_context(__DRIcontext * cPriv)
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
mesaCtx = &ctx->Base;
@@ -664,7 +664,7 @@ dri_make_current(__DRIcontext * cPriv,
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv)
{
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
struct gl_framebuffer *mesaDraw;
struct gl_framebuffer *mesaRead;
TRACE;
diff --git a/src/mesa/drivers/dri/swrast/swrast_priv.h b/src/mesa/drivers/dri/swrast/swrast_priv.h
index 054bdba27b..bdb52ef26f 100644
--- a/src/mesa/drivers/dri/swrast/swrast_priv.h
+++ b/src/mesa/drivers/dri/swrast/swrast_priv.h
@@ -58,7 +58,7 @@
struct dri_context
{
/* mesa, base class, must be first */
- GLcontext Base;
+ struct gl_context Base;
/* dri */
__DRIcontext *cPriv;
@@ -71,7 +71,7 @@ dri_context(__DRIcontext * driContextPriv)
}
static INLINE struct dri_context *
-swrast_context(GLcontext *ctx)
+swrast_context(struct gl_context *ctx)
{
return (struct dri_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/swrast/swrast_spantemp.h b/src/mesa/drivers/dri/swrast/swrast_spantemp.h
index 1e9405eebf..69f8d9f240 100644
--- a/src/mesa/drivers/dri/swrast/swrast_spantemp.h
+++ b/src/mesa/drivers/dri/swrast/swrast_spantemp.h
@@ -37,7 +37,7 @@
#define _SWRAST_SPANTEMP_ONCE
static INLINE void
-PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLvoid *p )
+PUT_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLvoid *p )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
@@ -51,7 +51,7 @@ PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLvoid *p )
static INLINE void
-GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
+GET_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLubyte *p )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
@@ -63,7 +63,7 @@ GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
}
static INLINE void
-PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+PUT_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
@@ -76,7 +76,7 @@ PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
}
static INLINE void
-GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+GET_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
@@ -118,7 +118,7 @@ GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
static void
-NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y, void *values )
{
#ifdef SPAN_VARS
@@ -138,7 +138,7 @@ NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[], void *values )
{
#ifdef SPAN_VARS
@@ -156,7 +156,7 @@ NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
@@ -189,7 +189,7 @@ NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
@@ -230,7 +230,7 @@ NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_mono_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -263,7 +263,7 @@ NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
@@ -286,7 +286,7 @@ NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_mono_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *value, const GLubyte mask[] )
{
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index adefc1472a..63dfa5ae74 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -124,7 +124,7 @@ static const struct dri_extension napalm_extensions[] =
/*
* Enable/Disable the extensions for this context.
*/
-static void tdfxDDInitExtensions( GLcontext *ctx )
+static void tdfxDDInitExtensions( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -168,7 +168,7 @@ GLboolean tdfxCreateContext( gl_api api,
void *sharedContextPrivate )
{
tdfxContextPtr fxMesa;
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private;
TDFXSAREAPriv *saPriv = (TDFXSAREAPriv *) ((char *) sPriv->pSAREA +
@@ -635,7 +635,7 @@ tdfxMakeCurrent( __DRIcontext *driContextPriv,
if ( driContextPriv ) {
tdfxContextPtr newFx = (tdfxContextPtr) driContextPriv->driverPrivate;
- GLcontext *newCtx = newFx->glCtx;
+ struct gl_context *newCtx = newFx->glCtx;
GET_CURRENT_CONTEXT(curCtx);
if ((newFx->driDrawable != driDrawPriv)
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h
index 2b2807903b..fb38419dcd 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h
@@ -810,7 +810,7 @@ typedef void (*tdfx_point_func)( tdfxContextPtr, tdfxVertex * );
struct tdfx_context {
/* Set once and never changed:
*/
- GLcontext *glCtx; /* The core Mesa context */
+ struct gl_context *glCtx; /* The core Mesa context */
GLuint new_gl_state;
GLuint new_state;
@@ -957,10 +957,10 @@ extern GLboolean
tdfxInitGlide( tdfxContextPtr tmesa );
extern void
-FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4]);
+FX_grColorMaskv(struct gl_context *ctx, const GLboolean rgba[4]);
extern void
-FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4]);
+FX_grColorMaskv_NoLock(struct gl_context *ctx, const GLboolean rgba[4]);
/* Color packing utilities
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
index 101b6da687..d60931ad7f 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
@@ -54,7 +54,7 @@ const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
* Why?
*/
-static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *tdfxDDGetString( struct gl_context *ctx, GLenum name )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
@@ -103,7 +103,7 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
static void
-tdfxBeginQuery(GLcontext *ctx, struct gl_query_object *q)
+tdfxBeginQuery(struct gl_context *ctx, struct gl_query_object *q)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -119,7 +119,7 @@ tdfxBeginQuery(GLcontext *ctx, struct gl_query_object *q)
static void
-tdfxEndQuery(GLcontext *ctx, struct gl_query_object *q)
+tdfxEndQuery(struct gl_context *ctx, struct gl_query_object *q)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FxI32 total_pixels;
@@ -187,7 +187,7 @@ void tdfxDDInitDriverFuncs( const struct gl_config *visual,
*/
void
-FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
+FX_grColorMaskv(struct gl_context *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE(fxMesa);
@@ -207,7 +207,7 @@ FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
}
void
-FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4])
+FX_grColorMaskv_NoLock(struct gl_context *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (ctx->Visual.redBits == 8) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
index 5a7184056d..bbbd0d5740 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
@@ -153,7 +153,7 @@ inClipRects_Region(tdfxContextPtr fxMesa, int x, int y, int width, int height)
#if 0
GLboolean
-tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
+tdfx_bitmap_R5G6B5(struct gl_context * ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * bitmap)
@@ -317,7 +317,7 @@ tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
#if 0
GLboolean
-tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
+tdfx_bitmap_R8G8B8A8(struct gl_context * ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * bitmap)
@@ -475,7 +475,7 @@ tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
#endif
void
-tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
+tdfx_readpixels_R5G6B5(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -532,7 +532,7 @@ tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
}
void
-tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+tdfx_readpixels_R8G8B8A8(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -591,7 +591,7 @@ tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
}
void
-tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+tdfx_drawpixels_R8G8B8A8(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
index f5e5427653..f4cc20fd62 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
@@ -41,33 +41,33 @@
#include "main/context.h"
extern void
-tdfx_bitmap_R5G6B5( GLcontext *ctx, GLint px, GLint py,
+tdfx_bitmap_R5G6B5( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
extern void
-tdfx_bitmap_R8G8B8A8( GLcontext *ctx, GLint px, GLint py,
+tdfx_bitmap_R8G8B8A8( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
extern void
-tdfx_readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
+tdfx_readpixels_R5G6B5( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *dstImage );
extern void
-tdfx_readpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+tdfx_readpixels_R8G8B8A8( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *dstImage );
extern void
-tdfx_drawpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+tdfx_drawpixels_R8G8B8A8( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 979bcd4514..f083756787 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -45,7 +45,7 @@
/* Clear the color and/or depth buffers.
*/
-static void tdfxClear( GLcontext *ctx, GLbitfield mask )
+static void tdfxClear( struct gl_context *ctx, GLbitfield mask )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLbitfield softwareMask = mask & (BUFFER_BIT_ACCUM);
@@ -314,7 +314,7 @@ static void tdfxClear( GLcontext *ctx, GLbitfield mask )
-static void tdfxFinish( GLcontext *ctx )
+static void tdfxFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -325,7 +325,7 @@ static void tdfxFinish( GLcontext *ctx )
UNLOCK_HARDWARE( fxMesa );
}
-static void tdfxFlush( GLcontext *ctx )
+static void tdfxFlush( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -528,7 +528,7 @@ static void uploadTextureSource( tdfxContextPtr fxMesa )
static void uploadTextureImages( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
int unit;
for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c
index 5af4a4602e..12524e2316 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c
@@ -582,7 +582,7 @@ GetFbParams(tdfxContextPtr fxMesa,
static void
-tdfxDDWriteDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, const void *values,
const GLubyte mask[])
{
@@ -819,7 +819,7 @@ tdfxDDWriteDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
}
static void
-tdfxDDWriteMonoDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteMonoDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, const void *value,
const GLubyte mask[])
{
@@ -833,7 +833,7 @@ tdfxDDWriteMonoDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDReadDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDReadDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLuint *depth = (GLuint *) values;
@@ -937,7 +937,7 @@ tdfxDDReadDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDWriteDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteDepthPixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[])
{
@@ -1020,7 +1020,7 @@ tdfxDDWriteDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDReadDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb, GLuint n,
+tdfxDDReadDepthPixels(struct gl_context * ctx, struct gl_renderbuffer *rb, GLuint n,
const GLint x[], const GLint y[], void *values)
{
GLuint *depth = (GLuint *) values;
@@ -1107,7 +1107,7 @@ tdfxDDReadDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb, GLuint n,
#define BUILD_ZS(z, s) (((s) << 24) | (z))
static void
-write_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[])
{
@@ -1166,7 +1166,7 @@ write_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-write_mono_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_mono_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[])
{
@@ -1180,7 +1180,7 @@ write_mono_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-read_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+read_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
{
@@ -1232,7 +1232,7 @@ read_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-write_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_stencil_pixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[])
{
@@ -1271,7 +1271,7 @@ write_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-read_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+read_stencil_pixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values)
{
@@ -1318,13 +1318,13 @@ read_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
/**********************************************************************/
-static void tdfxSpanRenderStart( GLcontext *ctx )
+static void tdfxSpanRenderStart( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE(fxMesa);
}
-static void tdfxSpanRenderFinish( GLcontext *ctx )
+static void tdfxSpanRenderFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -1335,7 +1335,7 @@ static void tdfxSpanRenderFinish( GLcontext *ctx )
/* Initialize swrast device driver */
/**********************************************************************/
-void tdfxDDInitSpanFuncs( GLcontext *ctx )
+void tdfxDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SpanRenderStart = tdfxSpanRenderStart;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h
index cd39191959..ae3d074a58 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h
@@ -40,7 +40,7 @@
#include "main/context.h"
#include "drirenderbuffer.h"
-extern void tdfxDDInitSpanFuncs( GLcontext *ctx );
+extern void tdfxDDInitSpanFuncs( struct gl_context *ctx );
extern void
tdfxSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index dcbc7647f2..3f6822d457 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -60,7 +60,7 @@
* Alpha blending
*/
-static void tdfxUpdateAlphaMode( GLcontext *ctx )
+static void tdfxUpdateAlphaMode( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrCmpFnc_t func;
@@ -283,7 +283,7 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
}
}
-static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void tdfxDDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -291,7 +291,7 @@ static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
fxMesa->new_state |= TDFX_NEW_ALPHA;
}
-static void tdfxDDBlendEquationSeparate( GLcontext *ctx,
+static void tdfxDDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -301,7 +301,7 @@ static void tdfxDDBlendEquationSeparate( GLcontext *ctx,
fxMesa->new_state |= TDFX_NEW_ALPHA;
}
-static void tdfxDDBlendFuncSeparate( GLcontext *ctx,
+static void tdfxDDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -321,7 +321,7 @@ static void tdfxDDBlendFuncSeparate( GLcontext *ctx,
* Stipple
*/
-void tdfxUpdateStipple( GLcontext *ctx )
+void tdfxUpdateStipple( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GrStippleMode_t mode = GR_STIPPLE_DISABLE;
@@ -347,7 +347,7 @@ void tdfxUpdateStipple( GLcontext *ctx )
* Depth testing
*/
-static void tdfxUpdateZMode( GLcontext *ctx )
+static void tdfxUpdateZMode( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GrCmpFnc_t func;
@@ -386,7 +386,7 @@ static void tdfxUpdateZMode( GLcontext *ctx )
}
}
-static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func )
+static void tdfxDDDepthFunc( struct gl_context *ctx, GLenum func )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -394,7 +394,7 @@ static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func )
fxMesa->new_state |= TDFX_NEW_DEPTH;
}
-static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag )
+static void tdfxDDDepthMask( struct gl_context *ctx, GLboolean flag )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -402,7 +402,7 @@ static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag )
fxMesa->new_state |= TDFX_NEW_DEPTH;
}
-static void tdfxDDClearDepth( GLcontext *ctx, GLclampd d )
+static void tdfxDDClearDepth( struct gl_context *ctx, GLclampd d )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -445,7 +445,7 @@ static GrStencil_t convertGLStencilOp( GLenum op )
}
-static void tdfxUpdateStencil( GLcontext *ctx )
+static void tdfxUpdateStencil( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -470,7 +470,7 @@ static void tdfxUpdateStencil( GLcontext *ctx )
static void
-tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+tdfxDDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -480,7 +480,7 @@ tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+tdfxDDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -489,7 +489,7 @@ tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
static void
-tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail,
+tdfxDDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum sfail,
GLenum zfail, GLenum zpass )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -503,7 +503,7 @@ tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail,
* Fog - orthographic fog still not working
*/
-static void tdfxUpdateFogAttrib( GLcontext *ctx )
+static void tdfxUpdateFogAttrib( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrFogMode_t mode;
@@ -562,7 +562,7 @@ static void tdfxUpdateFogAttrib( GLcontext *ctx )
}
}
-static void tdfxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void tdfxDDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -614,7 +614,7 @@ static int intersect_rect( drm_clip_rect_t *out,
* Examine XF86 cliprect list and scissor state to recompute our
* cliprect list.
*/
-void tdfxUpdateClipping( GLcontext *ctx )
+void tdfxUpdateClipping( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
__DRIdrawable *dPriv = fxMesa->driDrawable;
@@ -695,7 +695,7 @@ void tdfxUpdateClipping( GLcontext *ctx )
* Culling
*/
-void tdfxUpdateCull( GLcontext *ctx )
+void tdfxUpdateCull( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrCullMode_t mode = GR_CULL_DISABLE;
@@ -737,7 +737,7 @@ void tdfxUpdateCull( GLcontext *ctx )
}
}
-static void tdfxDDCullFace( GLcontext *ctx, GLenum mode )
+static void tdfxDDCullFace( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -745,7 +745,7 @@ static void tdfxDDCullFace( GLcontext *ctx, GLenum mode )
fxMesa->new_state |= TDFX_NEW_CULL;
}
-static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode )
+static void tdfxDDFrontFace( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -758,7 +758,7 @@ static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode )
* Line drawing.
*/
-static void tdfxUpdateLine( GLcontext *ctx )
+static void tdfxUpdateLine( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -771,7 +771,7 @@ static void tdfxUpdateLine( GLcontext *ctx )
}
-static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width )
+static void tdfxDDLineWidth( struct gl_context *ctx, GLfloat width )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
FLUSH_BATCH( fxMesa );
@@ -783,7 +783,7 @@ static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width )
* Color Attributes
*/
-static void tdfxDDColorMask( GLcontext *ctx,
+static void tdfxDDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -810,7 +810,7 @@ static void tdfxDDColorMask( GLcontext *ctx,
}
-static void tdfxDDClearColor( GLcontext *ctx,
+static void tdfxDDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void tdfxDDClearColor( GLcontext *ctx,
* Light Model
*/
-static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname,
+static void tdfxDDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -841,7 +841,7 @@ static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode )
+static void tdfxDDShadeModel( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -856,7 +856,7 @@ static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode )
*/
static void
-tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+tdfxDDScissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -867,7 +867,7 @@ tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
* Render
*/
-static void tdfxUpdateRenderAttrib( GLcontext *ctx )
+static void tdfxUpdateRenderAttrib( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -878,7 +878,7 @@ static void tdfxUpdateRenderAttrib( GLcontext *ctx )
* Viewport
*/
-void tdfxUpdateViewport( GLcontext *ctx )
+void tdfxUpdateViewport( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -895,7 +895,7 @@ void tdfxUpdateViewport( GLcontext *ctx )
}
-static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
+static void tdfxDDViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -904,7 +904,7 @@ static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
}
-static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal )
+static void tdfxDDDepthRange( struct gl_context *ctx, GLclampd nearVal, GLclampd farVal )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -916,7 +916,7 @@ static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal
* State enable/disable
*/
-static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void tdfxDDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -1017,7 +1017,7 @@ static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
-static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void tdfxDDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1054,7 +1054,7 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
}
-static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode )
+static void tdfxDDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* XXX ??? */
}
@@ -1064,7 +1064,7 @@ static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode )
* Polygon stipple
*/
-static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void tdfxDDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -1119,7 +1119,7 @@ static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
-static void tdfxDDRenderMode( GLcontext *ctx, GLenum mode )
+static void tdfxDDRenderMode( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FALLBACK( fxMesa, TDFX_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1150,7 +1150,7 @@ static void tdfxDDPrintState( const char *msg, GLuint flags )
-void tdfxDDUpdateHwState( GLcontext *ctx )
+void tdfxDDUpdateHwState( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
int new_state = fxMesa->new_state;
@@ -1226,7 +1226,7 @@ void tdfxDDUpdateHwState( GLcontext *ctx )
}
-static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void tdfxDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1242,7 +1242,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state )
*/
void tdfxInitState( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
GLint i;
fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
@@ -1390,7 +1390,7 @@ void tdfxInitState( tdfxContextPtr fxMesa )
-void tdfxDDInitStateFuncs( GLcontext *ctx )
+void tdfxDDInitStateFuncs( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.h b/src/mesa/drivers/dri/tdfx/tdfx_state.h
index 4880b990fc..2e96fcbeb5 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.h
@@ -40,21 +40,21 @@
#include "main/context.h"
#include "tdfx_context.h"
-extern void tdfxDDInitStateFuncs( GLcontext *ctx );
+extern void tdfxDDInitStateFuncs( struct gl_context *ctx );
-extern void tdfxDDUpdateHwState( GLcontext *ctx );
+extern void tdfxDDUpdateHwState( struct gl_context *ctx );
extern void tdfxInitState( tdfxContextPtr fxMesa );
-extern void tdfxUpdateClipping( GLcontext *ctx );
+extern void tdfxUpdateClipping( struct gl_context *ctx );
-extern void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void tdfxFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) tdfxFallback( rmesa->glCtx, bit, mode )
-extern void tdfxUpdateCull( GLcontext *ctx );
-extern void tdfxUpdateStipple( GLcontext *ctx );
-extern void tdfxUpdateViewport( GLcontext *ctx );
+extern void tdfxUpdateCull( struct gl_context *ctx );
+extern void tdfxUpdateStipple( struct gl_context *ctx );
+extern void tdfxUpdateViewport( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index 1c51452c10..0326b847cb 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -52,7 +52,7 @@
/* no borders! can't halve 1x1! (stride > width * comp) not allowed */
static void
-_mesa_halve2x2_teximage2d ( GLcontext *ctx,
+_mesa_halve2x2_teximage2d ( struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint bytesPerPixel,
GLint srcWidth, GLint srcHeight,
@@ -176,7 +176,7 @@ logbase2(int n)
static void
-tdfxGenerateMipmap(GLcontext *ctx, GLenum target,
+tdfxGenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
GLint mipWidth, mipHeight;
@@ -242,7 +242,7 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target,
* 32 32 GR_LOD_LOG2_32 (=5) GR_ASPECT_LOG2_1x1 (=0)
*/
static void
-tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
+tdfxTexGetInfo(const struct gl_context *ctx, int w, int h,
GrLOD_t *lodlevel, GrAspectRatio_t *aspectratio,
float *sscale, float *tscale,
int *wscale, int *hscale)
@@ -307,7 +307,7 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
* We need to call this when a texture object's minification filter
* or texture image sizes change.
*/
-static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
+static void RevalidateTexture(struct gl_context *ctx, struct gl_texture_object *tObj)
{
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
GLint minl, maxl;
@@ -390,7 +390,7 @@ fxAllocTexObjData(tdfxContextPtr fxMesa)
* Called via glBindTexture.
*/
static void
-tdfxBindTexture(GLcontext * ctx, GLenum target,
+tdfxBindTexture(struct gl_context * ctx, GLenum target,
struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -419,7 +419,7 @@ tdfxBindTexture(GLcontext * ctx, GLenum target,
* Called via glTexEnv.
*/
static void
-tdfxTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+tdfxTexEnv(struct gl_context * ctx, GLenum target, GLenum pname,
const GLfloat * param)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -445,7 +445,7 @@ tdfxTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
* Called via glTexParameter.
*/
static void
-tdfxTexParameter(GLcontext * ctx, GLenum target,
+tdfxTexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat * params)
{
@@ -610,7 +610,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
* Here, we delete the Glide data associated with the texture.
*/
static void
-tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxDeleteTexture(struct gl_context * ctx, struct gl_texture_object *tObj)
{
if (ctx && ctx->DriverCtx) {
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -626,7 +626,7 @@ tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
* Return true if texture is resident, false otherwise.
*/
static GLboolean
-tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+tdfxIsTextureResident(struct gl_context *ctx, struct gl_texture_object *tObj)
{
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
return (GLboolean) (ti && ti->isInTM);
@@ -707,7 +707,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
static void
-tdfxUpdateTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxUpdateTexturePalette(struct gl_context * ctx, struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -760,7 +760,7 @@ fxTexusError(const char *string, FxBool fatal)
static gl_format
-tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+tdfxChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1216,7 +1216,7 @@ fxFetchFunction(GLint mesaFormat)
static GLboolean
-adjust2DRatio (GLcontext *ctx,
+adjust2DRatio (struct gl_context *ctx,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1302,7 +1302,7 @@ adjust2DRatio (GLcontext *ctx,
static void
-tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -1454,7 +1454,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
static void
-tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1521,7 +1521,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
static void
-tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -1537,7 +1537,7 @@ tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level,
}
static void
-tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -1561,7 +1561,7 @@ tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
/**********************************************************************/
static void
-tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
+tdfxCompressedTexImage2D (struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1671,7 +1671,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
static void
-tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+tdfxCompressedTexSubImage2D( struct gl_context *ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLint height, GLenum format,
@@ -1752,7 +1752,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data)
GLboolean
-tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
+tdfxTestProxyTexImage(struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
@@ -1840,7 +1840,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-tdfxNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+tdfxNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.h b/src/mesa/drivers/dri/tdfx/tdfx_tex.h
index a445935a01..26885fae3e 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.h
@@ -47,47 +47,47 @@
extern void
-tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
+tdfxTexValidate(struct gl_context * ctx, struct gl_texture_object *tObj);
#if 000 /* DEAD? */
extern void
-fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
+fxDDTexUseGlobalPalette(struct gl_context * ctx, GLboolean state);
#endif
extern GLboolean
-tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
+tdfxTestProxyTexImage(struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
GLint depth, GLint border);
extern GLvoid *
-tdfxDDGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+tdfxDDGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
GLenum * formatOut, GLenum * typeOut,
GLboolean * freeImageOut);
extern void
-tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
+tdfxDDGetCompressedTexImage( struct gl_context *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
extern GLint
-tdfxSpecificCompressedTexFormat(GLcontext *ctx,
+tdfxSpecificCompressedTexFormat(struct gl_context *ctx,
GLint internalFormat,
GLint numDimensions);
extern GLint
-tdfxBaseCompressedTexFormat(GLcontext *ctx,
+tdfxBaseCompressedTexFormat(struct gl_context *ctx,
GLint internalFormat);
extern GLboolean
-tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat);
+tdfxDDIsCompressedFormat(struct gl_context *ctx, GLint internalFormat);
extern GLsizei
-tdfxDDCompressedImageSize(GLcontext *ctx,
+tdfxDDCompressedImageSize(struct gl_context *ctx,
GLenum intFormat,
GLuint numDimensions,
GLuint width,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
index dc46453916..1160ae2d0b 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
@@ -744,7 +744,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
void
-tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj,
+tdfxTMReloadMipMapLevel(struct gl_context *ctx, struct gl_texture_object *tObj,
GLint level)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -964,7 +964,7 @@ tdfxTMFreeTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
*/
void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
struct _mesa_HashTable *textures = fxMesa->glCtx->Shared->TexObjects;
GLuint id;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.h b/src/mesa/drivers/dri/tdfx/tdfx_texman.h
index a9af4cb7c5..87bdc3fea9 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.h
@@ -48,7 +48,7 @@ extern void tdfxTMClose( tdfxContextPtr fxMesa );
extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa,
struct gl_texture_object *tObj);
-extern void tdfxTMReloadMipMapLevel( GLcontext *ctx,
+extern void tdfxTMReloadMipMapLevel( struct gl_context *ctx,
struct gl_texture_object *tObj,
GLint level );
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
index b04f48c7a7..227f36be65 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
@@ -160,7 +160,7 @@
* If we fail, we'll have to use software rendering.
*/
static GLboolean
-SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA,
+SetupTexEnvNapalm(struct gl_context *ctx, GLboolean useIteratedRGBA,
const struct gl_texture_unit *texUnit, GLenum baseFormat,
struct tdfx_texcombine_ext *env)
{
@@ -838,7 +838,7 @@ SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA,
* If failure, we'll use software rendering.
*/
static GLboolean
-SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
+SetupSingleTexEnvVoodoo3(struct gl_context *ctx, int unit,
GLenum envMode, GLenum baseFormat)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1047,7 +1047,7 @@ SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
* If failure, we'll use software rendering.
*/
static GLboolean
-SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
+SetupDoubleTexEnvVoodoo3(struct gl_context *ctx, int tmu0,
GLenum envMode0, GLenum baseFormat0,
GLenum envMode1, GLenum baseFormat1)
{
@@ -1362,7 +1362,7 @@ setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
{
struct tdfxSharedState *shared = (struct tdfxSharedState *) fxMesa->glCtx->Shared->DriverData;
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
- const GLcontext *ctx = fxMesa->glCtx;
+ const struct gl_context *ctx = fxMesa->glCtx;
/* Make sure we're not loaded incorrectly */
if (ti->isInTM && !shared->umaTexMemory) {
@@ -1571,7 +1571,7 @@ selectSingleTMUSrc(tdfxContextPtr fxMesa, GLint tmu, FxBool LODblend)
#if 0
static void print_state(tdfxContextPtr fxMesa)
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
struct gl_texture_object *tObj1 = ctx->Texture.Unit[1]._Current;
GLenum base0 = tObj0->Image[0][tObj0->BaseLevel] ? tObj0->Image[0][tObj0->BaseLevel]->Format : 99;
@@ -1599,7 +1599,7 @@ static void print_state(tdfxContextPtr fxMesa)
* Input: ctx - the context
* unit - the OpenGL texture unit to use.
*/
-static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
+static void setupTextureSingleTMU(struct gl_context * ctx, GLuint unit)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
@@ -1715,7 +1715,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
- const GLcontext *ctx = fxMesa->glCtx;
+ const struct gl_context *ctx = fxMesa->glCtx;
tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
GLuint tstate = 0;
@@ -1914,7 +1914,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
#undef T1_IN_TMU1
}
-static void setupTextureDoubleTMU(GLcontext * ctx)
+static void setupTextureDoubleTMU(struct gl_context * ctx)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current;
@@ -2019,7 +2019,7 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
void
-tdfxUpdateTextureState( GLcontext *ctx )
+tdfxUpdateTextureState( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -2108,7 +2108,7 @@ tdfxUpdateTextureState( GLcontext *ctx )
* This is very common in Quake3.
*/
void
-tdfxUpdateTextureBinding( GLcontext *ctx )
+tdfxUpdateTextureBinding( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
index 0c5c4101ca..92ac3a37eb 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
@@ -37,7 +37,7 @@
#ifndef __TDFX_TEXSTATE_H__
#define __TDFX_TEXSTATE_H__
-extern void tdfxUpdateTextureState( GLcontext *ctx );
-extern void tdfxUpdateTextureBinding( GLcontext *ctx );
+extern void tdfxUpdateTextureState( struct gl_context *ctx );
+extern void tdfxUpdateTextureBinding( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index d65833c20b..1f8cf6cde1 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -49,8 +49,8 @@
#include "tdfx_render.h"
-static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim );
-static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void tdfxRasterPrimitive( struct gl_context *ctx, GLenum prim );
+static void tdfxRenderPrimitive( struct gl_context *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
@@ -136,7 +136,7 @@ do { \
* primitives.
*/
static void
-tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
+tdfx_translate_vertex( struct gl_context *ctx, const tdfxVertex *src, SWvertex *dst)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -193,7 +193,7 @@ tdfx_fallback_tri( tdfxContextPtr fxMesa,
tdfxVertex *v1,
tdfxVertex *v2 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[3];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
@@ -207,7 +207,7 @@ tdfx_fallback_line( tdfxContextPtr fxMesa,
tdfxVertex *v0,
tdfxVertex *v1 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[2];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
@@ -219,7 +219,7 @@ static void
tdfx_fallback_point( tdfxContextPtr fxMesa,
tdfxVertex *v0 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[1];
tdfx_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -229,7 +229,7 @@ tdfx_fallback_point( tdfxContextPtr fxMesa,
* Functions to draw basic primitives *
***********************************************************************/
-static void tdfx_print_vertex( GLcontext *ctx, const tdfxVertex *v )
+static void tdfx_print_vertex( struct gl_context *ctx, const tdfxVertex *v )
{
tdfxContextPtr tmesa = TDFX_CONTEXT( ctx );
@@ -557,7 +557,7 @@ static void init_rast_tab( void )
*/
#define INIT(x) tdfxRenderPrimitive( ctx, x )
-static void tdfx_render_vb_points( GLcontext *ctx,
+static void tdfx_render_vb_points( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -584,7 +584,7 @@ static void tdfx_render_vb_points( GLcontext *ctx,
}
}
-static void tdfx_render_vb_line_strip( GLcontext *ctx,
+static void tdfx_render_vb_line_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -612,7 +612,7 @@ static void tdfx_render_vb_line_strip( GLcontext *ctx,
}
}
-static void tdfx_render_vb_line_loop( GLcontext *ctx,
+static void tdfx_render_vb_line_loop( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -649,7 +649,7 @@ static void tdfx_render_vb_line_loop( GLcontext *ctx,
}
}
-static void tdfx_render_vb_lines( GLcontext *ctx,
+static void tdfx_render_vb_lines( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -677,7 +677,7 @@ static void tdfx_render_vb_lines( GLcontext *ctx,
}
}
-static void tdfx_render_vb_triangles( GLcontext *ctx,
+static void tdfx_render_vb_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -708,7 +708,7 @@ static void tdfx_render_vb_triangles( GLcontext *ctx,
}
-static void tdfx_render_vb_tri_strip( GLcontext *ctx,
+static void tdfx_render_vb_tri_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -730,7 +730,7 @@ static void tdfx_render_vb_tri_strip( GLcontext *ctx,
}
-static void tdfx_render_vb_tri_fan( GLcontext *ctx,
+static void tdfx_render_vb_tri_fan( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -745,7 +745,7 @@ static void tdfx_render_vb_tri_fan( GLcontext *ctx,
fxVB + start, sizeof(tdfxVertex) );
}
-static void tdfx_render_vb_quads( GLcontext *ctx,
+static void tdfx_render_vb_quads( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -771,7 +771,7 @@ static void tdfx_render_vb_quads( GLcontext *ctx,
}
}
-static void tdfx_render_vb_quad_strip( GLcontext *ctx,
+static void tdfx_render_vb_quad_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -788,7 +788,7 @@ static void tdfx_render_vb_quad_strip( GLcontext *ctx,
count-start, fxVB + start, sizeof(tdfxVertex));
}
-static void tdfx_render_vb_poly( GLcontext *ctx,
+static void tdfx_render_vb_poly( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -803,7 +803,7 @@ static void tdfx_render_vb_poly( GLcontext *ctx,
fxVB + start, sizeof(tdfxVertex));
}
-static void tdfx_render_vb_noop( GLcontext *ctx,
+static void tdfx_render_vb_noop( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -811,7 +811,7 @@ static void tdfx_render_vb_noop( GLcontext *ctx,
(void) (ctx && start && count && flags);
}
-static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
+static void (*tdfx_render_tab_verts[GL_POLYGON+2])(struct gl_context *,
GLuint,
GLuint,
GLuint) =
@@ -897,7 +897,7 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
-static void tdfxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void tdfxRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -920,13 +920,13 @@ static void tdfxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void tdfxRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void tdfxRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void tdfxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void tdfxFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
int i;
@@ -974,7 +974,7 @@ static void tdfxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
_NEW_POLYGONSTIPPLE)
-static void tdfxChooseRenderState(GLcontext *ctx)
+static void tdfxChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1061,7 +1061,7 @@ static void tdfxChooseRenderState(GLcontext *ctx)
* TODO: Use single back-buffer cliprect where possible.
* NOTE: <pass> starts at 1, not zero!
*/
-static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
+static GLboolean multipass_cliprect( struct gl_context *ctx, GLuint pass )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (pass >= fxMesa->numClipRects)
@@ -1081,7 +1081,7 @@ static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
/* Runtime render state and callbacks */
/**********************************************************************/
-static void tdfxRunPipeline( GLcontext *ctx )
+static void tdfxRunPipeline( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1103,7 +1103,7 @@ static void tdfxRunPipeline( GLcontext *ctx )
}
-static void tdfxRenderStart( GLcontext *ctx )
+static void tdfxRenderStart( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1138,7 +1138,7 @@ static void tdfxRenderStart( GLcontext *ctx )
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
-static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim )
+static void tdfxRasterPrimitive( struct gl_context *ctx, GLenum prim )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -1170,7 +1170,7 @@ static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim )
* which renders strips as strips, the equivalent calculations are
* performed in tdfx_render.c.
*/
-static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void tdfxRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -1185,7 +1185,7 @@ static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void tdfxRenderFinish( GLcontext *ctx )
+static void tdfxRenderFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1227,7 +1227,7 @@ static char *getFallbackString(GLuint bit)
}
-void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void tdfxFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1266,7 +1266,7 @@ void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
}
-void tdfxDDInitTriFuncs( GLcontext *ctx )
+void tdfxDDInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.h b/src/mesa/drivers/dri/tdfx/tdfx_tris.h
index ec48a48692..421b8e1c0d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.h
@@ -35,7 +35,7 @@
#include "main/mtypes.h"
-extern void tdfxDDInitTriFuncs( GLcontext *ctx );
+extern void tdfxDDInitTriFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
index 546d89aa84..dafb6eccd9 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
@@ -33,7 +33,7 @@
#include "tdfx_vb.h"
#include "tdfx_render.h"
-static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
tdfxVertex *dst = fxMesa->verts + edst;
@@ -42,10 +42,10 @@ static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
}
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void * );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void * );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_format;
} setup_tab[TDFX_MAX_SETUP];
@@ -55,7 +55,7 @@ static struct {
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
-static void interp_extras( GLcontext *ctx,
+static void interp_extras( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
@@ -79,7 +79,7 @@ static void interp_extras( GLcontext *ctx,
force_boundary);
}
-static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
+static void copy_pv_extras( struct gl_context *ctx, GLuint dst, GLuint src )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -204,7 +204,7 @@ void tdfxPrintSetupFlags(char *msg, GLuint flags )
-void tdfxCheckTexSizes( GLcontext *ctx )
+void tdfxCheckTexSizes( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -234,7 +234,7 @@ void tdfxCheckTexSizes( GLcontext *ctx )
}
-void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
+void tdfxBuildVertices( struct gl_context *ctx, GLuint start, GLuint end,
GLuint newinputs )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -275,7 +275,7 @@ void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
}
-void tdfxChooseVertexState( GLcontext *ctx )
+void tdfxChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -321,7 +321,7 @@ void tdfxChooseVertexState( GLcontext *ctx )
-void tdfxInitVB( GLcontext *ctx )
+void tdfxInitVB( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -337,7 +337,7 @@ void tdfxInitVB( GLcontext *ctx )
}
-void tdfxFreeVB( GLcontext *ctx )
+void tdfxFreeVB( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->verts) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
index 1e190e85f6..238a076d87 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
@@ -48,21 +48,21 @@
_NEW_FOG)
-extern void tdfxValidateBuildProjVerts(GLcontext *ctx,
+extern void tdfxValidateBuildProjVerts(struct gl_context *ctx,
GLuint start, GLuint count,
GLuint newinputs );
extern void tdfxPrintSetupFlags(char *msg, GLuint flags );
-extern void tdfxInitVB( GLcontext *ctx );
+extern void tdfxInitVB( struct gl_context *ctx );
-extern void tdfxFreeVB( GLcontext *ctx );
+extern void tdfxFreeVB( struct gl_context *ctx );
-extern void tdfxCheckTexSizes( GLcontext *ctx );
+extern void tdfxCheckTexSizes( struct gl_context *ctx );
-extern void tdfxChooseVertexState( GLcontext *ctx );
+extern void tdfxChooseVertexState( struct gl_context *ctx );
-extern void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
+extern void tdfxBuildVertices( struct gl_context *ctx, GLuint start, GLuint end,
GLuint newinputs );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
index 19baf7d0d2..c593ce05ea 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
@@ -33,7 +33,7 @@
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest )
{
@@ -157,7 +157,7 @@ static void TAG(emit)( GLcontext *ctx,
}
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
@@ -183,7 +183,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
}
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 5e6e271b45..963609bde4 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -77,7 +77,7 @@ GLuint VIA_DEBUG = 0;
*
* \sa glGetString
*/
-static const GLubyte *viaGetString(GLcontext *ctx, GLenum name)
+static const GLubyte *viaGetString(struct gl_context *ctx, GLenum name)
{
static char buffer[128];
unsigned offset;
@@ -133,7 +133,7 @@ viaDeleteRenderbuffer(struct gl_renderbuffer *rb)
}
static GLboolean
-viaRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+viaRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
@@ -352,7 +352,7 @@ calculate_buffer_parameters(struct via_context *vmesa,
}
-void viaReAllocateBuffers(GLcontext *ctx, struct gl_framebuffer *drawbuffer,
+void viaReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -461,7 +461,7 @@ viaCreateContext(gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate)
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
struct via_context *vmesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;
@@ -830,7 +830,7 @@ viaMakeCurrent(__DRIcontext *driContextPriv,
if (driContextPriv) {
struct via_context *vmesa =
(struct via_context *)driContextPriv->driverPrivate;
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
struct gl_framebuffer *drawBuffer, *readBuffer;
drawBuffer = (struct gl_framebuffer *)driDrawPriv->driverPrivate;
@@ -935,7 +935,7 @@ viaSwapBuffers(__DRIdrawable *drawablePrivate)
dPriv->driContextPriv->driverPrivate) {
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
_mesa_notifySwapBuffers(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h
index 4e3bed342d..660e771407 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.h
+++ b/src/mesa/drivers/dri/unichrome/via_context.h
@@ -153,8 +153,8 @@ struct via_texture_object {
struct via_context {
GLint refcount;
- GLcontext *glCtx;
- GLcontext *shareCtx;
+ struct gl_context *glCtx;
+ struct gl_context *shareCtx;
/* XXX These don't belong here. They should be per-drawable state. */
struct via_renderbuffer front;
@@ -394,7 +394,7 @@ extern void viaEmitHwStateLocked(struct via_context *vmesa);
extern void viaEmitScissorValues(struct via_context *vmesa, int box_nr, int emit);
extern void viaXMesaSetBackClipRects(struct via_context *vmesa);
extern void viaXMesaSetFrontClipRects(struct via_context *vmesa);
-extern void viaReAllocateBuffers(GLcontext *ctx, struct gl_framebuffer *drawbuffer, GLuint width, GLuint height);
+extern void viaReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer, GLuint width, GLuint height);
extern void viaXMesaWindowMoved(struct via_context *vmesa);
extern GLboolean viaTexCombineState(struct via_context *vmesa,
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
index 25aad1b204..116adda18e 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.c
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -201,7 +201,7 @@ static void viaFillBuffer(struct via_context *vmesa,
-static void viaClear(GLcontext *ctx, GLbitfield mask)
+static void viaClear(struct gl_context *ctx, GLbitfield mask)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawable *dPriv = vmesa->driDrawable;
@@ -951,25 +951,25 @@ void viaFlushDma(struct via_context *vmesa)
}
}
-static void viaFlush(GLcontext *ctx)
+static void viaFlush(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
VIA_FLUSH_DMA(vmesa);
}
-static void viaFinish(GLcontext *ctx)
+static void viaFinish(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
VIA_FLUSH_DMA(vmesa);
viaWaitIdle(vmesa, GL_FALSE);
}
-static void viaClearStencil(GLcontext *ctx, int s)
+static void viaClearStencil(struct gl_context *ctx, int s)
{
return;
}
-void viaInitIoctlFuncs(GLcontext *ctx)
+void viaInitIoctlFuncs(struct gl_context *ctx)
{
ctx->Driver.Flush = viaFlush;
ctx->Driver.Clear = viaClear;
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.h b/src/mesa/drivers/dri/unichrome/via_ioctl.h
index c6b32cf085..03df789b52 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.h
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.h
@@ -32,7 +32,7 @@ void viaFinishPrimitive(struct via_context *vmesa);
void viaFlushDma(struct via_context *vmesa);
void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags);
-void viaInitIoctlFuncs(GLcontext *ctx);
+void viaInitIoctlFuncs(struct gl_context *ctx);
void viaCopyBuffer(__DRIdrawable *dpriv);
void viaPageFlip(__DRIdrawable *dpriv);
void viaCheckDma(struct via_context *vmesa, GLuint bytes);
diff --git a/src/mesa/drivers/dri/unichrome/via_render.c b/src/mesa/drivers/dri/unichrome/via_render.c
index 4351f11955..10e2b4eadd 100644
--- a/src/mesa/drivers/dri/unichrome/via_render.c
+++ b/src/mesa/drivers/dri/unichrome/via_render.c
@@ -86,7 +86,7 @@
/**********************************************************************/
/* Fast Render pipeline stage */
/**********************************************************************/
-static GLboolean via_run_fastrender(GLcontext *ctx,
+static GLboolean via_run_fastrender(struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index 31f794ffc8..4ca584261b 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -149,21 +149,21 @@
/* Move locking out to get reasonable span performance.
*/
-void viaSpanRenderStart( GLcontext *ctx )
+void viaSpanRenderStart( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
viaWaitIdle(vmesa, GL_FALSE);
LOCK_HARDWARE(vmesa);
}
-void viaSpanRenderFinish( GLcontext *ctx )
+void viaSpanRenderFinish( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
_swrast_flush( ctx );
UNLOCK_HARDWARE( vmesa );
}
-void viaInitSpanFuncs(GLcontext *ctx)
+void viaInitSpanFuncs(struct gl_context *ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = viaSpanRenderStart;
diff --git a/src/mesa/drivers/dri/unichrome/via_span.h b/src/mesa/drivers/dri/unichrome/via_span.h
index 8830075bff..b7abf68538 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.h
+++ b/src/mesa/drivers/dri/unichrome/via_span.h
@@ -25,9 +25,9 @@
#ifndef _VIA_SPAN_H
#define _VIA_SPAN_H
-extern void viaInitSpanFuncs(GLcontext *ctx);
-extern void viaSpanRenderStart( GLcontext *ctx );
-extern void viaSpanRenderFinish( GLcontext *ctx );
+extern void viaInitSpanFuncs(struct gl_context *ctx);
+extern void viaSpanRenderStart( struct gl_context *ctx );
+extern void viaSpanRenderFinish( struct gl_context *ctx );
extern void
viaSetSpanFunctions(struct via_renderbuffer *vrb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index f7029b9492..033352188d 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -78,7 +78,7 @@ static GLuint viaComputeLodBias(GLfloat bias)
void viaEmitState(struct via_context *vmesa)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
GLuint i = 0;
GLuint j = 0;
RING_VARS;
@@ -523,7 +523,7 @@ static INLINE GLuint viaPackColor(GLuint bpp,
}
}
-static void viaBlendEquationSeparate(GLcontext *ctx,
+static void viaBlendEquationSeparate(struct gl_context *ctx,
GLenum rgbMode,
GLenum aMode)
{
@@ -545,7 +545,7 @@ static void viaBlendEquationSeparate(GLcontext *ctx,
ctx->Color.LogicOp != GL_COPY));
}
-static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLboolean fallback = GL_FALSE;
@@ -580,7 +580,7 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
/* Shouldn't be called as the extension is disabled.
*/
-static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
+static void viaBlendFuncSeparate(struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA)
{
@@ -597,7 +597,7 @@ static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
/* =============================================================
* Hardware clipping
*/
-static void viaScissor(GLcontext *ctx, GLint x, GLint y,
+static void viaScissor(struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -619,7 +619,7 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y,
vmesa->scissorRect.y2 = vmesa->driDrawable->h - y;
}
-static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void viaEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -637,13 +637,13 @@ static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Fallback to swrast for select and feedback.
*/
-static void viaRenderMode(GLcontext *ctx, GLenum mode)
+static void viaRenderMode(struct gl_context *ctx, GLenum mode)
{
FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER));
}
-static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
+static void viaDrawBuffer(struct gl_context *ctx, GLenum mode)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -678,7 +678,7 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
viaXMesaWindowMoved(vmesa);
}
-static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
+static void viaClearColor(struct gl_context *ctx, const GLfloat color[4])
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLubyte pcolor[4];
@@ -696,7 +696,7 @@ static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
#define WRITEMASK_GREEN_SHIFT 29
#define WRITEMASK_BLUE_SHIFT 28
-static void viaColorMask(GLcontext *ctx,
+static void viaColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a)
{
@@ -716,7 +716,7 @@ static void viaColorMask(GLcontext *ctx,
/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
-void viaCalcViewport(GLcontext *ctx)
+void viaCalcViewport(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawable *dPriv = vmesa->driDrawable;
@@ -733,20 +733,20 @@ void viaCalcViewport(GLcontext *ctx)
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}
-static void viaViewport(GLcontext *ctx,
+static void viaViewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
viaCalcViewport(ctx);
}
-static void viaDepthRange(GLcontext *ctx,
+static void viaDepthRange(struct gl_context *ctx,
GLclampd nearval, GLclampd farval)
{
viaCalcViewport(ctx);
}
-void viaInitState(GLcontext *ctx)
+void viaInitState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -865,7 +865,7 @@ get_minmag_filter( GLenum min, GLenum mag )
}
-static GLboolean viaChooseTextureState(GLcontext *ctx)
+static GLboolean viaChooseTextureState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
@@ -950,7 +950,7 @@ static GLboolean viaChooseTextureState(GLcontext *ctx)
return GL_TRUE;
}
-static void viaChooseColorState(GLcontext *ctx)
+static void viaChooseColorState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLenum s = ctx->Color.BlendSrcRGB;
@@ -1246,7 +1246,7 @@ static void viaChooseColorState(GLcontext *ctx)
vmesa->regEnable &= ~HC_HenAW_MASK;
}
-static void viaChooseFogState(GLcontext *ctx)
+static void viaChooseFogState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1271,7 +1271,7 @@ static void viaChooseFogState(GLcontext *ctx)
}
}
-static void viaChooseDepthState(GLcontext *ctx)
+static void viaChooseDepthState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
if (ctx->Depth.Test) {
@@ -1295,7 +1295,7 @@ static void viaChooseDepthState(GLcontext *ctx)
}
}
-static void viaChooseLineState(GLcontext *ctx)
+static void viaChooseLineState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1309,7 +1309,7 @@ static void viaChooseLineState(GLcontext *ctx)
}
}
-static void viaChoosePolygonState(GLcontext *ctx)
+static void viaChoosePolygonState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1335,7 +1335,7 @@ static void viaChoosePolygonState(GLcontext *ctx)
}
}
-static void viaChooseStencilState(GLcontext *ctx)
+static void viaChooseStencilState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1421,7 +1421,7 @@ static void viaChooseStencilState(GLcontext *ctx)
-static void viaChooseTriangle(GLcontext *ctx)
+static void viaChooseTriangle(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1445,7 +1445,7 @@ static void viaChooseTriangle(GLcontext *ctx)
}
}
-void viaValidateState( GLcontext *ctx )
+void viaValidateState( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1492,7 +1492,7 @@ void viaValidateState( GLcontext *ctx )
vmesa->newState = 0;
}
-static void viaInvalidateState(GLcontext *ctx, GLuint newState)
+static void viaInvalidateState(struct gl_context *ctx, GLuint newState)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1505,7 +1505,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState)
_tnl_InvalidateState(ctx, newState);
}
-void viaInitStateFuncs(GLcontext *ctx)
+void viaInitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/
diff --git a/src/mesa/drivers/dri/unichrome/via_state.h b/src/mesa/drivers/dri/unichrome/via_state.h
index 065ec57d33..8a23705520 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.h
+++ b/src/mesa/drivers/dri/unichrome/via_state.h
@@ -27,10 +27,10 @@
#include "via_context.h"
-extern void viaInitState(GLcontext *ctx);
-extern void viaInitStateFuncs(GLcontext *ctx);
-extern void viaCalcViewport(GLcontext *ctx);
-extern void viaValidateState(GLcontext *ctx);
+extern void viaInitState(struct gl_context *ctx);
+extern void viaInitStateFuncs(struct gl_context *ctx);
+extern void viaCalcViewport(struct gl_context *ctx);
+extern void viaValidateState(struct gl_context *ctx);
extern void viaEmitState(struct via_context *vmesa);
extern void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode);
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c
index 49426fef8d..18fb8f33b9 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.c
+++ b/src/mesa/drivers/dri/unichrome/via_tex.c
@@ -45,7 +45,7 @@
#include "via_3d_reg.h"
static gl_format
-viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
+viaChooseTexFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -437,7 +437,7 @@ GLboolean viaSwapOutWork( struct via_context *vmesa )
/* Basically, just collect the image dimensions and addresses for each
* image and update the texture object state accordingly.
*/
-static GLboolean viaSetTexImages(GLcontext *ctx,
+static GLboolean viaSetTexImages(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -624,7 +624,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx,
}
-GLboolean viaUpdateTextureState( GLcontext *ctx )
+GLboolean viaUpdateTextureState( struct gl_context *ctx )
{
struct gl_texture_unit *texUnit = ctx->Texture.Unit;
GLuint i;
@@ -651,7 +651,7 @@ GLboolean viaUpdateTextureState( GLcontext *ctx )
-static void viaTexImage(GLcontext *ctx,
+static void viaTexImage(struct gl_context *ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
@@ -798,7 +798,7 @@ static void viaTexImage(GLcontext *ctx,
_mesa_unmap_teximage_pbo(ctx, packing);
}
-static void viaTexImage2D(GLcontext *ctx,
+static void viaTexImage2D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -813,7 +813,7 @@ static void viaTexImage2D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage2D(GLcontext *ctx,
+static void viaTexSubImage2D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -834,7 +834,7 @@ static void viaTexSubImage2D(GLcontext *ctx,
texImage);
}
-static void viaTexImage1D(GLcontext *ctx,
+static void viaTexImage1D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@@ -849,7 +849,7 @@ static void viaTexImage1D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage1D(GLcontext *ctx,
+static void viaTexSubImage1D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -872,7 +872,7 @@ static void viaTexSubImage1D(GLcontext *ctx,
-static GLboolean viaIsTextureResident(GLcontext *ctx,
+static GLboolean viaIsTextureResident(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_texture_object *viaObj =
@@ -884,14 +884,14 @@ static GLboolean viaIsTextureResident(GLcontext *ctx,
-static struct gl_texture_image *viaNewTextureImage( GLcontext *ctx )
+static struct gl_texture_image *viaNewTextureImage( struct gl_context *ctx )
{
(void) ctx;
return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image);
}
-static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
+static struct gl_texture_object *viaNewTextureObject( struct gl_context *ctx,
GLuint name,
GLenum target )
{
@@ -906,7 +906,7 @@ static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
}
-static void viaFreeTextureImageData( GLcontext *ctx,
+static void viaFreeTextureImageData( struct gl_context *ctx,
struct gl_texture_image *texImage )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.h b/src/mesa/drivers/dri/unichrome/via_tex.h
index 25eeee32f3..9495c956b5 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.h
+++ b/src/mesa/drivers/dri/unichrome/via_tex.h
@@ -30,7 +30,7 @@
struct via_context;
-GLboolean viaUpdateTextureState(GLcontext *ctx);
+GLboolean viaUpdateTextureState(struct gl_context *ctx);
void viaInitTextureFuncs(struct dd_function_table * functions);
GLboolean viaSwapOutWork( struct via_context *vmesa );
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c
index be3c9a770f..51f6af9228 100644
--- a/src/mesa/drivers/dri/unichrome/via_tris.c
+++ b/src/mesa/drivers/dri/unichrome/via_tris.c
@@ -490,7 +490,7 @@ via_fallback_tri(struct via_context *vmesa,
viaVertex *v1,
viaVertex *v2)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[3];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
@@ -506,7 +506,7 @@ via_fallback_line(struct via_context *vmesa,
viaVertex *v0,
viaVertex *v1)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[2];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
@@ -520,7 +520,7 @@ static void
via_fallback_point(struct via_context *vmesa,
viaVertex *v0)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[1];
_swsetup_Translate(ctx, v0, &v[0]);
viaSpanRenderStart( ctx );
@@ -528,7 +528,7 @@ via_fallback_point(struct via_context *vmesa,
viaSpanRenderFinish( ctx );
}
-static void viaResetLineStipple( GLcontext *ctx )
+static void viaResetLineStipple( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
vmesa->regCmdB |= HC_HLPrst_MASK;
@@ -578,7 +578,7 @@ static void viaResetLineStipple( GLcontext *ctx )
-static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -602,13 +602,13 @@ static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void viaRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+static void viaRenderClippedLine(struct gl_context *ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line(ctx, ii, jj);
}
-static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaFastRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -645,7 +645,7 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_NEW_POLYGONSTIPPLE)
-static void viaChooseRenderState(GLcontext *ctx)
+static void viaChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -739,7 +739,7 @@ do { \
-static void viaChooseVertexState( GLcontext *ctx )
+static void viaChooseVertexState( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -822,7 +822,7 @@ static void viaChooseVertexState( GLcontext *ctx )
* them. Fallback to swrast if we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean viaCheckPTexHack( GLcontext *ctx )
+static GLboolean viaCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -853,7 +853,7 @@ static GLboolean viaCheckPTexHack( GLcontext *ctx )
/**********************************************************************/
-static void viaRenderStart(GLcontext *ctx)
+static void viaRenderStart(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -888,7 +888,7 @@ static void viaRenderStart(GLcontext *ctx)
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
}
-static void viaRenderFinish(GLcontext *ctx)
+static void viaRenderFinish(struct gl_context *ctx)
{
VIA_FINISH_PRIM(VIA_CONTEXT(ctx));
}
@@ -897,7 +897,7 @@ static void viaRenderFinish(GLcontext *ctx)
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void viaRasterPrimitive(GLcontext *ctx,
+void viaRasterPrimitive(struct gl_context *ctx,
GLenum glprim,
GLenum hwprim)
{
@@ -1035,7 +1035,7 @@ void viaRasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
-static void viaRenderPrimitive( GLcontext *ctx, GLuint prim )
+static void viaRenderPrimitive( struct gl_context *ctx, GLuint prim )
{
viaRasterPrimitive( ctx, prim, hwPrim[prim] );
}
@@ -1103,7 +1103,7 @@ void viaFinishPrimitive(struct via_context *vmesa)
void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = vmesa->Fallback;
@@ -1148,7 +1148,7 @@ void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
}
}
-static void viaRunPipeline( GLcontext *ctx )
+static void viaRunPipeline( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1166,7 +1166,7 @@ static void viaRunPipeline( GLcontext *ctx )
/**********************************************************************/
-void viaInitTriFuncs(GLcontext *ctx)
+void viaInitTriFuncs(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.h b/src/mesa/drivers/dri/unichrome/via_tris.h
index bc6ef4e4eb..4bc83fc624 100644
--- a/src/mesa/drivers/dri/unichrome/via_tris.h
+++ b/src/mesa/drivers/dri/unichrome/via_tris.h
@@ -28,8 +28,8 @@
#include "main/mtypes.h"
extern void viaPrintRenderState(const char *msg, GLuint state);
-extern void viaInitTriFuncs(GLcontext *ctx);
-extern void viaRasterPrimitive(GLcontext *ctx, GLenum rPrim, GLuint hwPrim);
-extern void viaRasterPrimitiveFinish(GLcontext *ctx);
+extern void viaInitTriFuncs(struct gl_context *ctx);
+extern void viaRasterPrimitive(struct gl_context *ctx, GLenum rPrim, GLuint hwPrim);
+extern void viaRasterPrimitiveFinish(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c
index fd3432a983..5195bca97f 100644
--- a/src/mesa/drivers/fbdev/glfbdev.c
+++ b/src/mesa/drivers/fbdev/glfbdev.c
@@ -95,10 +95,10 @@ struct GLFBDevBufferRec {
};
/**
- * Derived from Mesa's GLcontext class.
+ * Derived from Mesa's struct gl_context class.
*/
struct GLFBDevContextRec {
- GLcontext glcontext; /* base class */
+ struct gl_context glcontext; /* base class */
GLFBDevVisualPtr visual;
GLFBDevBufferPtr drawBuffer;
GLFBDevBufferPtr readBuffer;
@@ -122,7 +122,7 @@ struct GLFBDevRenderbufferRec {
static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
+get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
@@ -135,7 +135,7 @@ get_string(GLcontext *ctx, GLenum pname)
static void
-update_state( GLcontext *ctx, GLuint new_state )
+update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
@@ -159,7 +159,7 @@ get_buffer_size( struct gl_framebuffer *buffer, GLuint *width, GLuint *height )
* framebuffer size has changed (and update corresponding state).
*/
static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
GLuint newWidth, newHeight;
struct gl_framebuffer *buffer;
@@ -463,7 +463,7 @@ delete_renderbuffer(struct gl_renderbuffer *rb)
static GLboolean
-renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
/* no-op: the renderbuffer storage is allocated just once when it's
@@ -706,7 +706,7 @@ GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
{
GLFBDevContextPtr ctx;
- GLcontext *glctx;
+ struct gl_context *glctx;
struct dd_function_table functions;
ASSERT(visual);
@@ -732,7 +732,7 @@ glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
ctx->visual = visual;
/* Create module contexts */
- glctx = (GLcontext *) &ctx->glcontext;
+ glctx = (struct gl_context *) &ctx->glcontext;
_swrast_CreateContext( glctx );
_vbo_CreateContext( glctx );
_tnl_CreateContext( glctx );
@@ -762,7 +762,7 @@ glFBDevDestroyContext( GLFBDevContextPtr context )
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (context) {
- GLcontext *mesaCtx = &context->glcontext;
+ struct gl_context *mesaCtx = &context->glcontext;
_swsetup_DestroyContext( mesaCtx );
_swrast_DestroyContext( mesaCtx );
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 4b264539cb..37dc35cbed 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -57,11 +57,11 @@
/**
- * OSMesa rendering context, derived from core Mesa GLcontext.
+ * OSMesa rendering context, derived from core Mesa struct gl_context.
*/
struct osmesa_context
{
- GLcontext mesa; /*< Base class - this must be first */
+ struct gl_context mesa; /*< Base class - this must be first */
struct gl_config *gl_visual; /*< Describes the buffers */
struct gl_renderbuffer *rb; /*< The user's colorbuffer */
struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
@@ -75,7 +75,7 @@ struct osmesa_context
static INLINE OSMesaContext
-OSMESA_CONTEXT(GLcontext *ctx)
+OSMESA_CONTEXT(struct gl_context *ctx)
{
/* Just cast, since we're using structure containment */
return (OSMesaContext) ctx;
@@ -88,7 +88,7 @@ OSMESA_CONTEXT(GLcontext *ctx)
static const GLubyte *
-get_string( GLcontext *ctx, GLenum name )
+get_string( struct gl_context *ctx, GLenum name )
{
(void) ctx;
switch (name) {
@@ -107,7 +107,7 @@ get_string( GLcontext *ctx, GLenum name )
static void
-osmesa_update_state( GLcontext *ctx, GLuint new_state )
+osmesa_update_state( struct gl_context *ctx, GLuint new_state )
{
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
@@ -557,7 +557,7 @@ do { \
* function. Otherwise, return NULL.
*/
static swrast_line_func
-osmesa_choose_line_function( GLcontext *ctx )
+osmesa_choose_line_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -668,7 +668,7 @@ osmesa_choose_line_function( GLcontext *ctx )
* Return pointer to an optimized triangle function if possible.
*/
static swrast_tri_func
-osmesa_choose_triangle_function( GLcontext *ctx )
+osmesa_choose_triangle_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -708,7 +708,7 @@ osmesa_choose_triangle_function( GLcontext *ctx )
* standard swrast functions.
*/
static void
-osmesa_choose_triangle( GLcontext *ctx )
+osmesa_choose_triangle( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -718,7 +718,7 @@ osmesa_choose_triangle( GLcontext *ctx )
}
static void
-osmesa_choose_line( GLcontext *ctx )
+osmesa_choose_line( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -806,7 +806,7 @@ osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* Just set up all the gl_renderbuffer methods.
*/
static GLboolean
-osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
@@ -994,7 +994,7 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
* Allocate a new renderbuffer to describe the user-provided color buffer.
*/
static struct gl_renderbuffer *
-new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
+new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
{
const GLuint name = 0;
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
@@ -1157,7 +1157,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
if (!_mesa_initialize_context(&osmesa->mesa,
osmesa->gl_visual,
sharelist ? &sharelist->mesa
- : (GLcontext *) NULL,
+ : (struct gl_context *) NULL,
&functions, (void *) osmesa)) {
_mesa_destroy_visual( osmesa->gl_visual );
free(osmesa);
@@ -1202,7 +1202,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/* Initialize the software rasterizer and helper modules. */
{
- GLcontext *ctx = &osmesa->mesa;
+ struct gl_context *ctx = &osmesa->mesa;
SWcontext *swrast;
TNLcontext *tnl;
@@ -1367,7 +1367,7 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext( void )
{
- GLcontext *ctx = _mesa_get_current_context();
+ struct gl_context *ctx = _mesa_get_current_context();
if (ctx)
return (OSMesaContext) ctx;
else
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 39d2704417..833e2526f3 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -92,9 +92,9 @@ static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
/**
- * Given a GLcontext, return the corresponding WMesaContext.
+ * Given a struct gl_context, return the corresponding WMesaContext.
*/
-static WMesaContext wmesa_context(const GLcontext *ctx)
+static WMesaContext wmesa_context(const struct gl_context *ctx)
{
return (WMesaContext) ctx;
}
@@ -104,7 +104,7 @@ static WMesaContext wmesa_context(const GLcontext *ctx)
* Every driver should implement a GetString function in order to
* return a meaningful GL_RENDERER string.
*/
-static const GLubyte *wmesa_get_string(GLcontext *ctx, GLenum name)
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
{
return (name == GL_RENDERER) ?
(GLubyte *) "Mesa Windows GDI Driver" : NULL;
@@ -224,7 +224,7 @@ wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *heig
}
-static void wmesa_flush(GLcontext *ctx)
+static void wmesa_flush(struct gl_context *ctx)
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
@@ -250,7 +250,7 @@ static void wmesa_flush(GLcontext *ctx)
/*
* Set the color used to clear the color buffer.
*/
-static void clear_color(GLcontext *ctx, const GLfloat color[4])
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
@@ -277,7 +277,7 @@ static void clear_color(GLcontext *ctx, const GLfloat color[4])
* Clearing of the other non-color buffers is left to the swrast.
*/
-static void clear(GLcontext *ctx, GLbitfield mask)
+static void clear(struct gl_context *ctx, GLbitfield mask)
{
#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
const GLint x = ctx->DrawBuffer->_Xmin;
@@ -447,7 +447,7 @@ static void clear(GLcontext *ctx, GLbitfield mask)
**/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const GLcontext *ctx,
+static void write_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -534,7 +534,7 @@ static void write_rgba_span_front(const GLcontext *ctx,
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const GLcontext *ctx,
+static void write_rgb_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -563,7 +563,7 @@ static void write_rgb_span_front(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_front(const GLcontext *ctx,
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -588,7 +588,7 @@ static void write_mono_rgba_span_front(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const GLcontext *ctx,
+static void write_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -611,7 +611,7 @@ static void write_rgba_pixels_front(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_front(const GLcontext *ctx,
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -629,7 +629,7 @@ static void write_mono_rgba_pixels_front(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const GLcontext *ctx,
+static void read_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -649,7 +649,7 @@ static void read_rgba_span_front(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const GLcontext *ctx,
+static void read_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -678,7 +678,7 @@ LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const GLcontext *ctx,
+static void write_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -708,7 +708,7 @@ static void write_rgba_span_32(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const GLcontext *ctx,
+static void write_rgb_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -740,7 +740,7 @@ static void write_rgb_span_32(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_32(const GLcontext *ctx,
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -766,7 +766,7 @@ static void write_mono_rgba_span_32(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const GLcontext *ctx,
+static void write_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -785,7 +785,7 @@ static void write_rgba_pixels_32(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_32(const GLcontext *ctx,
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -802,7 +802,7 @@ static void write_mono_rgba_pixels_32(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const GLcontext *ctx,
+static void read_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -826,7 +826,7 @@ static void read_rgba_span_32(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const GLcontext *ctx,
+static void read_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -860,7 +860,7 @@ lpb[1] = (g); \
lpb[2] = (r); }
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const GLcontext *ctx,
+static void write_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -894,7 +894,7 @@ static void write_rgba_span_24(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const GLcontext *ctx,
+static void write_rgb_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -930,7 +930,7 @@ static void write_rgb_span_24(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_24(const GLcontext *ctx,
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -959,7 +959,7 @@ static void write_mono_rgba_span_24(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const GLcontext *ctx,
+static void write_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -978,7 +978,7 @@ static void write_rgba_pixels_24(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_24(const GLcontext *ctx,
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -995,7 +995,7 @@ static void write_mono_rgba_pixels_24(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const GLcontext *ctx,
+static void read_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -1017,7 +1017,7 @@ static void read_rgba_span_24(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const GLcontext *ctx,
+static void read_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -1049,7 +1049,7 @@ LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const GLcontext *ctx,
+static void write_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -1079,7 +1079,7 @@ static void write_rgba_span_16(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const GLcontext *ctx,
+static void write_rgb_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -1111,7 +1111,7 @@ static void write_rgb_span_16(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_16(const GLcontext *ctx,
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -1138,7 +1138,7 @@ static void write_mono_rgba_span_16(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const GLcontext *ctx,
+static void write_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -1158,7 +1158,7 @@ static void write_rgba_pixels_16(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_16(const GLcontext *ctx,
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -1176,7 +1176,7 @@ static void write_mono_rgba_pixels_16(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const GLcontext *ctx,
+static void read_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -1200,7 +1200,7 @@ static void read_rgba_span_16(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const GLcontext *ctx,
+static void read_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -1244,7 +1244,7 @@ wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* has changed. Do whatever's needed to cope with that.
*/
static GLboolean
-wmesa_renderbuffer_storage(GLcontext *ctx,
+wmesa_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width,
@@ -1320,7 +1320,7 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
* Resize the front/back colorbuffers to match the latest window size.
*/
static void
-wmesa_resize_buffers(GLcontext *ctx, struct gl_framebuffer *buffer,
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLuint width, GLuint height)
{
WMesaContext pwc = wmesa_context(ctx);
@@ -1348,7 +1348,7 @@ wmesa_resize_buffers(GLcontext *ctx, struct gl_framebuffer *buffer,
* we get the viewport set correctly, even if the app does not call
* glViewport and relies on the defaults.
*/
-static void wmesa_viewport(GLcontext *ctx,
+static void wmesa_viewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
@@ -1371,7 +1371,7 @@ static void wmesa_viewport(GLcontext *ctx,
* Called when the driver should update it's state, based on the new_state
* flags.
*/
-static void wmesa_update_state(GLcontext *ctx, GLuint new_state)
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
@@ -1403,7 +1403,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
WMesaContext c;
struct dd_function_table functions;
GLint red_bits, green_bits, blue_bits, alpha_bits;
- GLcontext *ctx;
+ struct gl_context *ctx;
struct gl_config *visual;
(void) Pal;
@@ -1511,7 +1511,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
void WMesaDestroyContext( WMesaContext pwc )
{
- GLcontext *ctx = &pwc->gl_ctx;
+ struct gl_context *ctx = &pwc->gl_ctx;
WMesaFramebuffer pwfb;
GET_CURRENT_CONTEXT(cur_ctx);
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index 1c0e245111..a73609b007 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -7,10 +7,10 @@
/**
- * The Windows Mesa rendering context, derived from GLcontext.
+ * The Windows Mesa rendering context, derived from struct gl_context.
*/
struct wmesa_context {
- GLcontext gl_ctx; /* The core GL/Mesa context */
+ struct gl_context gl_ctx; /* The core GL/Mesa context */
HDC hDC;
COLORREF clearColorRef;
HPEN clearPen;
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c
index a420b36ffb..10ea057850 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -42,8 +42,8 @@
#ifdef _USE_GLD3_WGL
#include "gld_driver.h"
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
#endif // _USE_GLD3_WGL
// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.h b/src/mesa/drivers/windows/gldirect/dglcontext.h
index f46d83eab0..ce04603c19 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.h
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.h
@@ -87,7 +87,7 @@ typedef struct {
void *glPriv;
// Mesa vars:
- GLcontext *glCtx; // The core Mesa context
+ struct gl_context *glCtx; // The core Mesa context
struct gl_config *glVis; // Describes the color buffer
struct gl_framebuffer *glBuffer; // Ancillary buffers
@@ -135,7 +135,7 @@ typedef struct {
//
// Mesa context vars:
//
- GLcontext *glCtx; // The core Mesa context
+ struct gl_context *glCtx; // The core Mesa context
struct gl_config *glVis; // Describes the color buffer
struct gl_framebuffer *glBuffer; // Ancillary buffers
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.c b/src/mesa/drivers/windows/gldirect/dglwgl.c
index 74ecb01a5b..c46cfe162f 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.c
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -874,8 +874,8 @@ BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
// Copied from GLD2.x. KeithH
//
static GLboolean _gldShareLists(
- GLcontext *ctx1,
- GLcontext *ctx2)
+ struct gl_context *ctx1,
+ struct gl_context *ctx2)
{
/* Sanity check context pointers */
if (ctx1 == NULL || ctx2 == NULL)
@@ -955,7 +955,7 @@ BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
// either MESA glViewport() or GLD wglMakeCurrent().
BOOL dglWglResizeBuffers(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bDefaultDriver)
{
DGL_ctx *dgl = NULL;
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.h b/src/mesa/drivers/windows/gldirect/dglwgl.h
index aac0410333..3e7e5892ca 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.h
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.h
@@ -118,7 +118,7 @@ BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FL
BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
#endif //_USE_GLD3_WGL
-BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
#ifdef __cplusplus
}
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
index 4a38b35adf..1c43a38557 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX7(
//---------------------------------------------------------------------------
void gld_Error_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX7(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,7 +237,7 @@ static GLboolean gld_set_draw_buffer_DX7(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_framebuffer *buffer,
GLenum mode)
{
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX7(
//---------------------------------------------------------------------------
void gld_Clear_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -342,7 +342,7 @@ void gld_Clear_DX7(
// Mesa 5: Parameter change
static void gld_buffer_size_DX7(
-// GLcontext *ctx,
+// struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
@@ -356,14 +356,14 @@ static void gld_buffer_size_DX7(
//---------------------------------------------------------------------------
static void gld_Finish_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void gld_Flush_DX7(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -404,7 +404,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -438,7 +438,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -451,7 +451,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -516,7 +516,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -571,7 +571,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -591,7 +591,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -639,7 +639,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -718,7 +718,7 @@ void gldOrthoHook_DX7(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -760,7 +760,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -792,7 +792,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx7 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -856,7 +856,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -991,7 +991,7 @@ void gld_update_state_DX7(
//---------------------------------------------------------------------------
void gld_Viewport_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1053,11 +1053,11 @@ void gld_Viewport_DX7(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX7(
-// GLcontext *ctx)
+// struct gl_context *ctx)
struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1069,7 +1069,7 @@ void gldResizeBuffers_DX7(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1082,10 +1082,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
index 6f549c9d19..2e1d136568 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
@@ -225,68 +225,68 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX7(LPCSTR a);
-void gldEnableExtensions_DX7(GLcontext *ctx);
-void gldInstallPipeline_DX7(GLcontext *ctx);
-void gldSetupDriverPointers_DX7(GLcontext *ctx);
+void gldEnableExtensions_DX7(struct gl_context *ctx);
+void gldInstallPipeline_DX7(struct gl_context *ctx);
+void gldSetupDriverPointers_DX7(struct gl_context *ctx);
void gldResizeBuffers_DX7(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX7(GLcontext *ctx);
-void gld_DrawPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX7(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX7(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX7(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX7(GLcontext *ctx);
+void gldCopyTexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX7(struct gl_context *ctx);
+void gld_DrawPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX7(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX7(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX7(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX7(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX7(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX7(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX7(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX7(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
index ba60980bbe..4ed3c3ca05 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
index 9ccec69b98..b801542736 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
index 0b373814fe..7fc50004de 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX7(
//---------------------------------------------------------------------------
void gld_Points2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -358,7 +358,7 @@ void gld_Points2D_DX7(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -391,7 +391,7 @@ void gld_Line2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -422,7 +422,7 @@ void gld_Line2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -461,7 +461,7 @@ void gld_Triangle2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -500,7 +500,7 @@ void gld_Triangle2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -549,7 +549,7 @@ void gld_Triangle2DFlatExtras_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -589,7 +589,7 @@ void gld_Triangle2DSmoothExtras_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -653,7 +653,7 @@ void gld_Quad2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -716,7 +716,7 @@ void gld_Quad2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -793,7 +793,7 @@ void gld_Quad2DFlatExtras_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -860,7 +860,7 @@ void gld_Quad2DSmoothExtras_DX7(
//---------------------------------------------------------------------------
void gld_Points3D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -913,7 +913,7 @@ void gld_Points3D_DX7(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -939,7 +939,7 @@ void gld_Line3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -966,7 +966,7 @@ void gld_Line3DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -999,7 +999,7 @@ void gld_Triangle3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1033,7 +1033,7 @@ void gld_Triangle3DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1085,7 +1085,7 @@ void gld_Quad3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1139,34 +1139,34 @@ void gld_Quad3DSmooth_DX7(
/*
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1231,7 +1231,7 @@ void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1338,7 +1338,7 @@ void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
index bbe673516d..74c3b0d344 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
@@ -817,7 +817,7 @@ void _gldClearSurface(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -829,7 +829,7 @@ void gldCopyTexImage1D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -845,7 +845,7 @@ void gldCopyTexImage2D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -855,7 +855,7 @@ void gldCopyTexSubImage1D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -871,7 +871,7 @@ void gldCopyTexSubImage2D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -903,7 +903,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -1009,7 +1009,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1086,7 +1086,7 @@ void gld_DrawPixels_DX7(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1241,7 +1241,7 @@ gld_ReadPixels_DX7_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1330,7 +1330,7 @@ void gld_CopyPixels_DX7(
//---------------------------------------------------------------------------
void gld_Bitmap_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1475,7 +1475,7 @@ void gld_Bitmap_DX7(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1533,7 +1533,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1622,7 +1622,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1700,7 +1700,7 @@ void gld_TexImage2D_DX7(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1792,7 +1792,7 @@ void gld_TexImage2D_DX7(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1807,7 +1807,7 @@ void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1883,7 +1883,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1963,7 +1963,7 @@ void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX7( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1977,7 +1977,7 @@ void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -2036,7 +2036,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -2145,7 +2145,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
index c39775cad3..0a1b9479ef 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
/*
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
index 72e5e1308c..a8356c0a20 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
@@ -167,7 +167,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -255,7 +255,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -266,7 +266,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -306,7 +306,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
index fa44a952a0..0d860dbe1a 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
@@ -57,8 +57,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -243,7 +243,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx7 *lpCtx,
GLD_pb_dx7 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
index e2793ba557..c4c2e0b567 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX8(
//---------------------------------------------------------------------------
void gld_Error_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX8(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,7 +237,7 @@ static GLboolean gld_set_draw_buffer_DX8(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_framebuffer *buffer,
GLenum mode)
{
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX8(
//---------------------------------------------------------------------------
void gld_Clear_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -342,7 +342,7 @@ void gld_Clear_DX8(
// Mesa 5: Parameter change
static void gld_buffer_size_DX8(
-// GLcontext *ctx,
+// struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
@@ -356,14 +356,14 @@ static void gld_buffer_size_DX8(
//---------------------------------------------------------------------------
static void gld_Finish_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void gld_Flush_DX8(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -404,7 +404,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -436,7 +436,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -449,7 +449,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -514,7 +514,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -569,7 +569,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -589,7 +589,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -621,7 +621,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -700,7 +700,7 @@ void gldOrthoHook_DX8(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -742,7 +742,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -774,7 +774,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -838,7 +838,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -971,7 +971,7 @@ void gld_update_state_DX8(
//---------------------------------------------------------------------------
void gld_Viewport_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1033,11 +1033,11 @@ void gld_Viewport_DX8(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX8(
-// GLcontext *ctx)
+// struct gl_context *ctx)
struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1049,7 +1049,7 @@ void gldResizeBuffers_DX8(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1062,10 +1062,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
index 2446d90636..b207ecc788 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
@@ -256,69 +256,69 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX8(LPCSTR a);
-void gldEnableExtensions_DX8(GLcontext *ctx);
-void gldInstallPipeline_DX8(GLcontext *ctx);
-void gldSetupDriverPointers_DX8(GLcontext *ctx);
-//void gldResizeBuffers_DX8(GLcontext *ctx);
+void gldEnableExtensions_DX8(struct gl_context *ctx);
+void gldInstallPipeline_DX8(struct gl_context *ctx);
+void gldSetupDriverPointers_DX8(struct gl_context *ctx);
+//void gldResizeBuffers_DX8(struct gl_context *ctx);
void gldResizeBuffers_DX8(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX8(GLcontext *ctx);
-void gld_DrawPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX8(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX8(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX8(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX8(GLcontext *ctx);
+void gldCopyTexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX8(struct gl_context *ctx);
+void gld_DrawPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX8(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX8(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX8(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX8(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX8(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
index b51bba9b3c..9218945805 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
index 2baea57443..9113d70345 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
index 990922580a..5b9dac09c6 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX8(
//---------------------------------------------------------------------------
void gld_Points2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX8(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Points3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX8(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX8(
/*
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
index f24b3cfb74..6ea670a88a 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -760,7 +760,7 @@ const struct gl_texture_format* _gldMesaFormatForD3DFormat(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -772,7 +772,7 @@ void gldCopyTexImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -788,7 +788,7 @@ void gldCopyTexImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -798,7 +798,7 @@ void gldCopyTexSubImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -814,7 +814,7 @@ void gldCopyTexSubImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -846,7 +846,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -982,7 +982,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1045,7 +1045,7 @@ void gld_DrawPixels_DX8(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1198,7 +1198,7 @@ gld_ReadPixels_DX8_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1284,7 +1284,7 @@ void gld_CopyPixels_DX8(
//---------------------------------------------------------------------------
void gld_Bitmap_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1389,7 +1389,7 @@ void gld_Bitmap_DX8(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1435,7 +1435,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1524,7 +1524,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1602,7 +1602,7 @@ void gld_TexImage2D_DX8(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1676,7 +1676,7 @@ void gld_TexImage2D_DX8(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1691,7 +1691,7 @@ void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1767,7 +1767,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1828,7 +1828,7 @@ void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1842,7 +1842,7 @@ void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -1894,7 +1894,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -1994,7 +1994,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
index 265c81fb4a..983df9bc09 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
index 9ab562010c..19ffc72c81 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
@@ -167,7 +167,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -255,7 +255,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -266,7 +266,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -306,7 +306,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 011d810e97..73c76c7d4b 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -54,8 +54,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -233,7 +233,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *lpCtx,
GLD_pb_dx8 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
index 0186b26832..aab7085201 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX9(
//---------------------------------------------------------------------------
void gld_Error_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX9(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,7 +237,7 @@ static GLboolean gld_set_draw_buffer_DX9(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_framebuffer *buffer,
GLenum mode)
{
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX9(
//---------------------------------------------------------------------------
void gld_Clear_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -340,7 +340,7 @@ void gld_Clear_DX9(
// Mesa 5: Parameter change
static void gld_buffer_size_DX9(
-// GLcontext *ctx,
+// struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
@@ -354,14 +354,14 @@ static void gld_buffer_size_DX9(
//---------------------------------------------------------------------------
static void gld_Finish_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -377,7 +377,7 @@ static void gld_Flush_DX9(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -402,7 +402,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -434,7 +434,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -447,7 +447,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -513,7 +513,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -568,7 +568,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -588,7 +588,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -620,7 +620,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -699,7 +699,7 @@ void gldOrthoHook_DX9(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -741,7 +741,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
void gld_NEW_SCISSOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -768,7 +768,7 @@ void gld_NEW_SCISSOR(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -800,7 +800,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -864,7 +864,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1001,7 +1001,7 @@ void gld_update_state_DX9(
//---------------------------------------------------------------------------
void gld_Viewport_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1063,11 +1063,11 @@ void gld_Viewport_DX9(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX9(
-// GLcontext *ctx)
+// struct gl_context *ctx)
struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1079,7 +1079,7 @@ void gldResizeBuffers_DX9(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1092,10 +1092,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
index 201595f724..67601da7fb 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
@@ -259,69 +259,69 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX9(LPCSTR a);
-void gldEnableExtensions_DX9(GLcontext *ctx);
-void gldInstallPipeline_DX9(GLcontext *ctx);
-void gldSetupDriverPointers_DX9(GLcontext *ctx);
-//void gldResizeBuffers_DX9(GLcontext *ctx);
+void gldEnableExtensions_DX9(struct gl_context *ctx);
+void gldInstallPipeline_DX9(struct gl_context *ctx);
+void gldSetupDriverPointers_DX9(struct gl_context *ctx);
+//void gldResizeBuffers_DX9(struct gl_context *ctx);
void gldResizeBuffers_DX9(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX9(GLcontext *ctx);
-void gld_DrawPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX9(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX9(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX9(GLcontext *ctx);
+void gldCopyTexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX9(struct gl_context *ctx);
+void gld_DrawPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX9(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX9(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX9(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX9(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
index e8c73a6ff8..667c59c491 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
index 2b272aa628..f9abbdbdfe 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
index fd4dd4ed75..99edd26e9d 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX9(
//---------------------------------------------------------------------------
void gld_Points2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX9(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Points3D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX9(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX9(
/*
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
index 5a82235616..bd7a64f57f 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
@@ -760,7 +760,7 @@ const struct gl_texture_format* _gldMesaFormatForD3DFormat(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -772,7 +772,7 @@ void gldCopyTexImage1D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -788,7 +788,7 @@ void gldCopyTexImage2D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -798,7 +798,7 @@ void gldCopyTexSubImage1D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -814,7 +814,7 @@ void gldCopyTexSubImage2D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -846,7 +846,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -991,7 +991,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1060,7 +1060,7 @@ void gld_DrawPixels_DX9(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1230,7 +1230,7 @@ gld_ReadPixels_DX9_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1329,7 +1329,7 @@ void gld_CopyPixels_DX9(
//---------------------------------------------------------------------------
void gld_Bitmap_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1440,7 +1440,7 @@ void gld_Bitmap_DX9(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1486,7 +1486,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1575,7 +1575,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1653,7 +1653,7 @@ void gld_TexImage2D_DX9(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1727,7 +1727,7 @@ void gld_TexImage2D_DX9(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1742,7 +1742,7 @@ void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1818,7 +1818,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1879,7 +1879,7 @@ void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX9( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1893,7 +1893,7 @@ void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -1945,7 +1945,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -2050,7 +2050,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
index 91a68b3f2d..5f818d9f96 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -237,7 +237,7 @@ static GLboolean gld_d3d_render_stage_run(
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_check(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
index 64acab2d2a..b5e005b25b 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -162,7 +162,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -250,7 +250,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -261,7 +261,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -301,7 +301,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
index a03b865bb4..6cf46fb7a8 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -54,8 +54,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -246,7 +246,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *lpCtx,
GLD_pb_dx9 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.c b/src/mesa/drivers/windows/gldirect/gld_driver.c
index f7c575614b..aa7bc27c99 100644
--- a/src/mesa/drivers/windows/gldirect/gld_driver.c
+++ b/src/mesa/drivers/windows/gldirect/gld_driver.c
@@ -193,7 +193,7 @@ static BOOL _GetDisplayMode_ERROR(
//---------------------------------------------------------------------------
const GLubyte* _gldGetStringGeneric(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum name)
{
if (!ctx)
diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.h b/src/mesa/drivers/windows/gldirect/gld_driver.h
index 01a46a8325..7c393bc4c7 100644
--- a/src/mesa/drivers/windows/gldirect/gld_driver.h
+++ b/src/mesa/drivers/windows/gldirect/gld_driver.h
@@ -83,7 +83,7 @@ typedef struct {
extern GLD_driver _gldDriver;
BOOL gldInitDriverPointers(DWORD dwDriver);
-const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);
+const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name);
#endif // _USE_GLD3_WGL
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
index b3c2026475..7a26df8071 100644
--- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
+++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -610,7 +610,7 @@ BOOL wmFlush(PWMC pwc, HDC hDC)
// Support Functions
//---------------------------------------------------------------------------
-static void flush(GLcontext* ctx)
+static void flush(struct gl_context* ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
@@ -634,10 +634,10 @@ static void flush(GLcontext* ctx)
/*
* Set the color used to clear the color buffer.
*/
-//static void clear_color( GLcontext* ctx, const GLchan color[4] )
+//static void clear_color( struct gl_context* ctx, const GLchan color[4] )
// Changed for Mesa 5.x. KeithH
static void clear_color(
- GLcontext* ctx,
+ struct gl_context* ctx,
const GLfloat color[4])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void clear_color(
* Otherwise, we let swrast do it.
*/
-static clear(GLcontext* ctx, GLbitfield mask,
+static clear(struct gl_context* ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y, GLint width, GLint height)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -787,7 +787,7 @@ static clear(GLcontext* ctx, GLbitfield mask,
//---------------------------------------------------------------------------
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+static void enable( struct gl_context* ctx, GLenum pname, GLboolean enable )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
@@ -814,7 +814,7 @@ static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
//---------------------------------------------------------------------------
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+static GLboolean set_draw_buffer( struct gl_context* ctx, GLenum mode )
{
/* TODO: this could be better */
if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
@@ -828,7 +828,7 @@ static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
//---------------------------------------------------------------------------
-static void set_read_buffer(GLcontext *ctx, struct gl_framebuffer *colorBuffer,
+static void set_read_buffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
GLenum buffer )
{
/* XXX todo */
@@ -840,7 +840,7 @@ static void set_read_buffer(GLcontext *ctx, struct gl_framebuffer *colorBuffer,
/* Return characteristics of the output buffer. */
-//static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+//static void buffer_size( struct gl_context* ctx, GLuint *width, GLuint *height )
// Altered for Mesa 5.x. KeithH
static void buffer_size(
struct gl_framebuffer *buffer,
@@ -888,28 +888,28 @@ static void buffer_size(
/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+static void fast_rgb_points( struct gl_context* ctx, GLuint first, GLuint last )
{
}
//---------------------------------------------------------------------------
/* Return pointer to accelerated points function */
-extern tnl_points_func choose_points_function( GLcontext* ctx )
+extern tnl_points_func choose_points_function( struct gl_context* ctx )
{
return NULL;
}
//---------------------------------------------------------------------------
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
+static void fast_flat_rgb_line( struct gl_context* ctx, GLuint v0,
GLuint v1, GLuint pv )
{
}
//---------------------------------------------------------------------------
-static tnl_line_func choose_line_function( GLcontext* ctx )
+static tnl_line_func choose_line_function( struct gl_context* ctx )
{
}
@@ -920,7 +920,7 @@ static tnl_line_func choose_line_function( GLcontext* ctx )
/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const GLcontext* ctx,
+static void write_ci32_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLuint index[],
const GLubyte mask[] )
@@ -939,7 +939,7 @@ static void write_ci32_span( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const GLcontext* ctx,
+static void write_ci8_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLubyte index[],
const GLubyte mask[] )
@@ -962,7 +962,7 @@ static void write_ci8_span( const GLcontext* ctx,
* Write a horizontal span of pixels with a boolean mask. The current
* color index is used for all pixels.
*/
-static void write_mono_ci_span(const GLcontext* ctx,
+static void write_mono_ci_span(const struct gl_context* ctx,
GLuint n,GLint x,GLint y,
GLuint colorIndex, const GLubyte mask[])
{
@@ -984,7 +984,7 @@ static void write_mono_ci_span(const GLcontext* ctx,
*/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+static void write_rgba_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1035,7 +1035,7 @@ static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
//---------------------------------------------------------------------------
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const GLcontext* ctx,
+static void write_rgb_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[] )
{
@@ -1090,7 +1090,7 @@ static void write_rgb_span( const GLcontext* ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span( const GLcontext* ctx,
+static void write_mono_rgba_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
@@ -1123,7 +1123,7 @@ static void write_mono_rgba_span( const GLcontext* ctx,
/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const GLcontext* ctx,
+static void write_ci32_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1147,7 +1147,7 @@ static void write_ci32_pixels( const GLcontext* ctx,
* Write an array of pixels with a boolean mask. The current color
* index is used for all pixels.
*/
-static void write_mono_ci_pixels( const GLcontext* ctx,
+static void write_mono_ci_pixels( const struct gl_context* ctx,
GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
@@ -1169,7 +1169,7 @@ static void write_mono_ci_pixels( const GLcontext* ctx,
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const GLcontext* ctx,
+static void write_rgba_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1194,7 +1194,7 @@ static void write_rgba_pixels( const GLcontext* ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels( const GLcontext* ctx,
+static void write_mono_rgba_pixels( const struct gl_context* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
@@ -1218,7 +1218,7 @@ static void write_mono_rgba_pixels( const GLcontext* ctx,
/**********************************************************************/
/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+static void read_ci32_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1233,7 +1233,7 @@ static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
//---------------------------------------------------------------------------
/* Read an array of color index pixels. */
-static void read_ci32_pixels( const GLcontext* ctx,
+static void read_ci32_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1251,7 +1251,7 @@ static void read_ci32_pixels( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const GLcontext* ctx,
+static void read_rgba_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
@@ -1275,7 +1275,7 @@ static void read_rgba_span( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Read an array of color pixels. */
-static void read_rgba_pixels( const GLcontext* ctx,
+static void read_rgba_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1301,7 +1301,7 @@ static void read_rgba_pixels( const GLcontext* ctx,
//---------------------------------------------------------------------------
static void wmesa_update_state(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
_swrast_InvalidateState( ctx, new_state );
@@ -1313,7 +1313,7 @@ static void wmesa_update_state(
//---------------------------------------------------------------------------
static void wmesa_viewport(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1325,7 +1325,7 @@ static void wmesa_viewport(
//---------------------------------------------------------------------------
static void wmesa_update_state_first_time(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
@@ -1570,7 +1570,7 @@ BOOL gldBuildPixelformatList_MesaSW(void)
BOOL gldInitialiseMesa_MesaSW(
DGL_ctx *gld)
{
- GLcontext *ctx;
+ struct gl_context *ctx;
if (gld == NULL)
return FALSE;
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index f091c38bc4..cb474f7ce5 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1200,7 +1200,7 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
* Convert an RGBA color to a pixel value.
*/
unsigned long
-xmesa_color_to_pixel(GLcontext *ctx,
+xmesa_color_to_pixel(struct gl_context *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a,
GLuint pixelFormat)
{
@@ -1481,7 +1481,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
static GLboolean firstTime = GL_TRUE;
XMesaContext c;
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
struct dd_function_table functions;
TNLcontext *tnl;
@@ -1490,7 +1490,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
firstTime = GL_FALSE;
}
- /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
+ /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
if (!c)
return NULL;
@@ -1501,7 +1501,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
_mesa_init_driver_functions(&functions);
xmesa_init_driver_functions(v, &functions);
if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
- share_list ? &(share_list->mesa) : (GLcontext *) NULL,
+ share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
&functions, (void *) c)) {
free(c);
return NULL;
@@ -1574,7 +1574,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
PUBLIC
void XMesaDestroyContext( XMesaContext c )
{
- GLcontext *mesaCtx = &c->mesa;
+ struct gl_context *mesaCtx = &c->mesa;
#ifdef FX
FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
@@ -1804,7 +1804,7 @@ xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
if (drawBuffer->mesa_buffer.Width != width ||
drawBuffer->mesa_buffer.Height != height) {
- GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
+ struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
_mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
}
drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
@@ -2252,7 +2252,7 @@ unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
- GLcontext *ctx = &xmesa->mesa;
+ struct gl_context *ctx = &xmesa->mesa;
GLint r = (GLint) (red * 255.0F);
GLint g = (GLint) (green * 255.0F);
GLint b = (GLint) (blue * 255.0F);
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 3a696f7106..2683bd44d1 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -251,7 +251,7 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
-xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+xmesa_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
@@ -278,7 +278,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
-xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+xmesa_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
@@ -323,7 +323,7 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
struct xmesa_renderbuffer *
-xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const struct gl_config *visual,
+xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name, const struct gl_config *visual,
GLboolean backBuffer)
{
struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 5edafb890b..4f43e80722 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -91,7 +91,7 @@ const int xmesa_kernel1[16] = {
static void
-finish_or_flush( GLcontext *ctx )
+finish_or_flush( struct gl_context *ctx )
{
#ifdef XFree86Server
/* NOT_NEEDED */
@@ -107,7 +107,7 @@ finish_or_flush( GLcontext *ctx )
static void
-clear_color( GLcontext *ctx, const GLfloat color[4] )
+clear_color( struct gl_context *ctx, const GLfloat color[4] )
{
if (ctx->DrawBuffer->Name == 0) {
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -134,7 +134,7 @@ clear_color( GLcontext *ctx, const GLfloat color[4] )
/* Implements glColorMask() */
static void
-color_mask(GLcontext *ctx,
+color_mask(struct gl_context *ctx,
GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -173,7 +173,7 @@ color_mask(GLcontext *ctx,
* Clear the front or back color buffer, if it's implemented with a pixmap.
*/
static void
-clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_pixmap(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -193,7 +193,7 @@ clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_8bit_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -206,7 +206,7 @@ clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_HPCR_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -227,7 +227,7 @@ clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_16bit_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -249,7 +249,7 @@ clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
static void
-clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_24bit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -282,7 +282,7 @@ clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_32bit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -326,7 +326,7 @@ clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_nbit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -345,7 +345,7 @@ clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_buffers(GLcontext *ctx, GLbitfield buffers)
+clear_buffers(struct gl_context *ctx, GLbitfield buffers)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
@@ -396,7 +396,7 @@ clear_buffers(GLcontext *ctx, GLbitfield buffers)
* Check if we can do an optimized glDrawPixels into an 8R8G8B visual.
*/
static GLboolean
-can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
+can_do_DrawPixels_8R8G8B(struct gl_context *ctx, GLenum format, GLenum type)
{
if (format == GL_BGRA &&
type == GL_UNSIGNED_BYTE &&
@@ -432,7 +432,7 @@ can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
* The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
*/
static void
-xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
+xmesa_DrawPixels_8R8G8B( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -529,7 +529,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
* Check if we can do an optimized glDrawPixels into an 5R6G5B visual.
*/
static GLboolean
-can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
+can_do_DrawPixels_5R6G5B(struct gl_context *ctx, GLenum format, GLenum type)
{
if (format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
@@ -567,7 +567,7 @@ can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
* match the PF_5R6G5B pixel format.
*/
static void
-xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
+xmesa_DrawPixels_5R6G5B( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -662,7 +662,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
* Determine if we can do an optimized glCopyPixels.
*/
static GLboolean
-can_do_CopyPixels(GLcontext *ctx, GLenum type)
+can_do_CopyPixels(struct gl_context *ctx, GLenum type)
{
if (type == GL_COLOR &&
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
@@ -701,7 +701,7 @@ can_do_CopyPixels(GLcontext *ctx, GLenum type)
* We do support copying from one window to another, ala glXMakeCurrentRead.
*/
static void
-xmesa_CopyPixels( GLcontext *ctx,
+xmesa_CopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type )
{
@@ -740,7 +740,7 @@ xmesa_CopyPixels( GLcontext *ctx,
* return a meaningful GL_RENDERER string.
*/
static const GLubyte *
-get_string( GLcontext *ctx, GLenum name )
+get_string( struct gl_context *ctx, GLenum name )
{
(void) ctx;
switch (name) {
@@ -767,7 +767,7 @@ get_string( GLcontext *ctx, GLenum name )
* dither enable/disable.
*/
static void
-enable( GLcontext *ctx, GLenum pname, GLboolean state )
+enable( struct gl_context *ctx, GLenum pname, GLboolean state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -785,7 +785,7 @@ enable( GLcontext *ctx, GLenum pname, GLboolean state )
static void
-clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
+clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -819,7 +819,7 @@ clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
static void
-clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
+clear_color_HPCR_pixmap( struct gl_context *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -863,7 +863,7 @@ clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
* flags.
*/
void
-xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
+xmesa_update_state( struct gl_context *ctx, GLbitfield new_state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -954,7 +954,7 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
* texels.
*/
static GLboolean
-test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
+test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border)
{
@@ -988,7 +988,7 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
*/
static gl_format
-choose_tex_format( GLcontext *ctx, GLint internalFormat,
+choose_tex_format( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch (internalFormat) {
@@ -1014,7 +1014,7 @@ choose_tex_format( GLcontext *ctx, GLint internalFormat,
* That problem led to the GLX_MESA_resize_buffers extension.
*/
static void
-xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+xmesa_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
XMesaContext xmctx = XMESA_CONTEXT(ctx);
XMesaBuffer xmdrawbuf = XMESA_BUFFER(ctx->WinSysDrawBuffer);
@@ -1044,7 +1044,7 @@ struct xmesa_query_object
static struct gl_query_object *
-xmesa_new_query_object(GLcontext *ctx, GLuint id)
+xmesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct xmesa_query_object *q = CALLOC_STRUCT(xmesa_query_object);
if (q) {
@@ -1056,7 +1056,7 @@ xmesa_new_query_object(GLcontext *ctx, GLuint id)
static void
-xmesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
+xmesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
if (q->Target == GL_TIME_ELAPSED_EXT) {
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
@@ -1083,7 +1083,7 @@ time_diff(const struct timeval *t0, const struct timeval *t1)
static void
-xmesa_end_query(GLcontext *ctx, struct gl_query_object *q)
+xmesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
if (q->Target == GL_TIME_ELAPSED_EXT) {
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
@@ -1175,7 +1175,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
* functions.
* Called during context creation only.
*/
-void xmesa_register_swrast_functions( GLcontext *ctx )
+void xmesa_register_swrast_functions( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index f643b6d3a7..f03f99f918 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -54,7 +54,7 @@
*/
#if 000
/* XXX don't use this, it doesn't dither correctly */
-static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
+static void draw_points_ANY_pixmap( struct gl_context *ctx, const SWvertex *vert )
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -89,7 +89,7 @@ static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
* our internal point functions, otherwise fall back to the standard
* swrast functions.
*/
-void xmesa_choose_point( GLcontext *ctx )
+void xmesa_choose_point( struct gl_context *ctx )
{
#if 0
XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -546,7 +546,7 @@ void xmesa_choose_point( GLcontext *ctx )
* for the XSetLineAttributes() function call.
*/
static void
-xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
+xor_line(struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1)
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -578,7 +578,7 @@ xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
* swrast fallback.
*/
static swrast_line_func
-get_line_func(GLcontext *ctx)
+get_line_func(struct gl_context *ctx)
{
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -682,7 +682,7 @@ get_line_func(GLcontext *ctx)
* standard swrast functions.
*/
void
-xmesa_choose_line(GLcontext *ctx)
+xmesa_choose_line(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xm_span.c b/src/mesa/drivers/x11/xm_span.c
index c39d87c451..ab66c5e1f1 100644
--- a/src/mesa/drivers/x11/xm_span.c
+++ b/src/mesa/drivers/x11/xm_span.c
@@ -163,13 +163,13 @@ static unsigned long read_pixel( XMesaDisplay *dpy,
#define PUT_ROW_ARGS \
- GLcontext *ctx, \
+ struct gl_context *ctx, \
struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, \
const void *values, const GLubyte mask[]
#define RGB_SPAN_ARGS \
- GLcontext *ctx, \
+ struct gl_context *ctx, \
struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, \
const void *values, const GLubyte mask[]
@@ -2242,7 +2242,7 @@ static void put_row_rgb_GRAYSCALE8_ximage( RGB_SPAN_ARGS )
#define PUT_VALUES_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, const GLint x[], const GLint y[], \
const void *values, const GLubyte mask[]
@@ -2829,7 +2829,7 @@ static void put_values_GRAYSCALE8_ximage( PUT_VALUES_ARGS )
/**********************************************************************/
#define PUT_MONO_ROW_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, const void *value, \
const GLubyte mask[]
@@ -3267,7 +3267,7 @@ static void put_mono_row_DITHER_5R6G5B_ximage( PUT_MONO_ROW_ARGS )
/**********************************************************************/
#define PUT_MONO_VALUES_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, const GLint x[], const GLint y[], \
const void *value, const GLubyte mask[]
@@ -3773,7 +3773,7 @@ static void put_values_ci_ximage( PUT_VALUES_ARGS )
* else return number of pixels to skip in the destination array.
*/
static int
-clip_for_xgetimage(GLcontext *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLint *y)
+clip_for_xgetimage(struct gl_context *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLint *y)
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer source = XMESA_BUFFER(ctx->DrawBuffer);
@@ -3813,7 +3813,7 @@ clip_for_xgetimage(GLcontext *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLin
* Read a horizontal span of color-index pixels.
*/
static void
-get_row_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_row_ci(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLuint *index = (GLuint *) values;
@@ -3870,7 +3870,7 @@ get_row_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
* Read a horizontal span of color pixels.
*/
static void
-get_row_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_row_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
@@ -4272,7 +4272,7 @@ get_row_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
* Read an array of color index pixels.
*/
static void
-get_values_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_values_ci(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[], void *values)
{
GLuint *indx = (GLuint *) values;
@@ -4296,7 +4296,7 @@ get_values_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-get_values_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_values_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[], void *values)
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index a6efb35e3c..98dece113d 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1448,7 +1448,7 @@ do { \
* swrast fallback.
*/
static swrast_tri_func
-get_triangle_func(GLcontext *ctx)
+get_triangle_func(struct gl_context *ctx)
{
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -1644,7 +1644,7 @@ get_triangle_func(GLcontext *ctx)
* of our internal tri functions, otherwise fall back to the
* standard swrast functions.
*/
-void xmesa_choose_triangle( GLcontext *ctx )
+void xmesa_choose_triangle( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index 37b7a587de..a24b6a1a96 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -54,7 +54,7 @@ struct xmesa_renderbuffer;
/* Function pointer for clearing color buffers */
-typedef void (*ClearFunc)( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height );
@@ -128,11 +128,11 @@ struct xmesa_visual {
/**
- * Context info, derived from GLcontext.
+ * Context info, derived from struct gl_context.
* Basically corresponds to a GLXContext.
*/
struct xmesa_context {
- GLcontext mesa; /* the core library context (containment) */
+ struct gl_context mesa; /* the core library context (containment) */
XMesaVisual xm_visual; /* Describes the buffers */
XMesaBuffer xm_buffer; /* current span/point/line/triangle buffer */
@@ -495,7 +495,7 @@ extern const int xmesa_kernel1[16];
*/
extern struct xmesa_renderbuffer *
-xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const struct gl_config *visual,
+xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name, const struct gl_config *visual,
GLboolean backBuffer);
extern void
@@ -505,7 +505,7 @@ extern XMesaBuffer
xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
extern unsigned long
-xmesa_color_to_pixel( GLcontext *ctx,
+xmesa_color_to_pixel( struct gl_context *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a,
GLuint pixelFormat );
@@ -521,7 +521,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
struct dd_function_table *driver );
extern void
-xmesa_update_state( GLcontext *ctx, GLbitfield new_state );
+xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
extern void
xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb,
@@ -542,11 +542,11 @@ xmesa_renderbuffer(struct gl_renderbuffer *rb)
/**
- * Return pointer to XMesaContext corresponding to a Mesa GLcontext.
+ * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
* Since we're using structure containment, it's just a cast!.
*/
static INLINE XMesaContext
-XMESA_CONTEXT(GLcontext *ctx)
+XMESA_CONTEXT(struct gl_context *ctx)
{
return (XMesaContext) ctx;
}
@@ -566,12 +566,12 @@ XMESA_BUFFER(struct gl_framebuffer *b)
/* Plugged into the software rasterizer. Try to use internal
* swrast-style point, line and triangle functions.
*/
-extern void xmesa_choose_point( GLcontext *ctx );
-extern void xmesa_choose_line( GLcontext *ctx );
-extern void xmesa_choose_triangle( GLcontext *ctx );
+extern void xmesa_choose_point( struct gl_context *ctx );
+extern void xmesa_choose_line( struct gl_context *ctx );
+extern void xmesa_choose_triangle( struct gl_context *ctx );
-extern void xmesa_register_swrast_functions( GLcontext *ctx );
+extern void xmesa_register_swrast_functions( struct gl_context *ctx );