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-rw-r--r--src/mesa/drivers/glide/fxddtex.c4
-rw-r--r--src/mesa/drivers/glide/fxg.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 073a36d8c6..2715a431e9 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1238,7 +1238,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
#if 0 && FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
- /* [dborca] we should update texture's attribute, then,
+ /* [dBorca] we should update texture's attribute, then,
* because if the application asks us to decompress, we
* have to know the REAL format! Also, DXT3/5 might not
* be correct, since it would mess with "compressedSize".
@@ -1261,7 +1261,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
#endif
#if 1 || FX_COMPRESS_DXT5_AS_DXT3_HACK
- /* [dborca] either VSA is stupid at DXT5,
+ /* [dBorca] either VSA is stupid at DXT5,
* or our compression tool is broken. See
* above for caveats.
*/
diff --git a/src/mesa/drivers/glide/fxg.h b/src/mesa/drivers/glide/fxg.h
index 2841bab16c..cc8c059cd2 100644
--- a/src/mesa/drivers/glide/fxg.h
+++ b/src/mesa/drivers/glide/fxg.h
@@ -320,7 +320,7 @@ typedef struct _TxMip {
void *data[TX_MAX_LEVEL];
FxU32 pal[256];
} TxMip;
-typedef void (*TxErrorCallbackFnc_t) (const char *string, FxBool fatal);
+
#define TX_DITHER_NONE 0x00000000
#define TX_DITHER_4x4 0x00000001
#define TX_DITHER_ERR 0x00000002