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-rw-r--r--src/mesa/drivers/glide/fxapi.c6
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c18
-rw-r--r--src/mesa/drivers/svga/svgamesa.c12
-rw-r--r--src/mesa/drivers/x11/fakeglx.c50
-rw-r--r--src/mesa/drivers/x11/xm_api.c56
-rw-r--r--src/mesa/drivers/x11/xm_line.c4
-rw-r--r--src/mesa/drivers/x11/xm_tri.c151
7 files changed, 172 insertions, 125 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 6470affd9a..667f0fd022 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -509,9 +509,9 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis,
GL_FALSE, /* no software depth */
- fxMesa->glVis->StencilBits > 0,
- fxMesa->glVis->AccumRedBits > 0,
- fxMesa->glVis->AlphaBits > 0 );
+ fxMesa->glVis->stencilBits > 0,
+ fxMesa->glVis->accumRedBits > 0,
+ fxMesa->glVis->alphaBits > 0 );
if (!fxMesa->glBuffer) {
errorstr = "_mesa_create_framebuffer";
goto errorhandler;
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index c1fd7c475d..a5c5859867 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.39 2001/01/16 21:16:56 brianp Exp $ */
+/* $Id: osmesa.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -280,10 +280,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
_mesa_enable_sw_extensions(&(osmesa->gl_ctx));
osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
- osmesa->gl_visual->DepthBits > 0,
- osmesa->gl_visual->StencilBits > 0,
- osmesa->gl_visual->AccumRedBits > 0,
- osmesa->gl_visual->AlphaBits > 0 );
+ osmesa->gl_visual->depthBits > 0,
+ osmesa->gl_visual->stencilBits > 0,
+ osmesa->gl_visual->accumRedBits > 0,
+ osmesa->gl_visual->alphaBits > 0 );
if (!osmesa->gl_buffer) {
_mesa_destroy_visual( osmesa->gl_visual );
@@ -1420,7 +1420,7 @@ osmesa_choose_line_function( GLcontext *ctx )
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
@@ -1445,7 +1445,7 @@ osmesa_choose_line_function( GLcontext *ctx )
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
@@ -1464,7 +1464,7 @@ osmesa_choose_line_function( GLcontext *ctx )
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_FALSE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
@@ -1611,7 +1611,7 @@ osmesa_choose_triangle_function( GLcontext *ctx )
if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& osmesa->format!=OSMESA_COLOR_INDEX) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
return smooth_rgba_z_triangle;
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 2c6895abec..51c6bdc2d9 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.11 2000/12/26 05:09:30 keithw Exp $ */
+/* $Id: svgamesa.c,v 1.12 2001/01/23 23:39:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -422,10 +422,10 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
_mesa_enable_sw_extensions(ctx->gl_ctx);
ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
- ctx->gl_vis->DepthBits > 0,
- ctx->gl_vis->StencilBits > 0,
- ctx->gl_vis->AccumRedBits > 0,
- ctx->gl_vis->AlphaBits > 0 );
+ ctx->gl_vis->depthBits > 0,
+ ctx->gl_vis->stencilBits > 0,
+ ctx->gl_vis->accumRedBits > 0,
+ ctx->gl_vis->alphaBits > 0 );
ctx->width = ctx->height = 0; /* temporary until first "make-current" */
#endif
@@ -491,7 +491,7 @@ void SVGAMesaSwapBuffers( void )
#ifndef DEV
_mesa_swapbuffers( SVGAMesa->gl_ctx );
- if (SVGAMesa->gl_vis->DBflag)
+ if (SVGAMesa->gl_vis->doubleBufferMode)
#endif /* DEV */
{
#ifdef SVGA_DEBUG
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index c0d31f47c0..cd49940305 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -1,4 +1,4 @@
-/* $Id: fakeglx.c,v 1.44 2001/01/08 04:55:22 keithw Exp $ */
+/* $Id: fakeglx.c,v 1.45 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -269,16 +269,16 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
if (v->display == dpy
&& v->level == level
&& v->ximage_flag == ximageFlag
- && v->gl_visual->RGBAflag == rgbFlag
- && v->gl_visual->DBflag == dbFlag
- && v->gl_visual->StereoFlag == stereoFlag
- && (v->gl_visual->AlphaBits > 0) == alphaFlag
- && (v->gl_visual->DepthBits >= depth_size || depth_size == 0)
- && (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0)
- && (v->gl_visual->AccumRedBits >= accumRedSize || accumRedSize == 0)
- && (v->gl_visual->AccumGreenBits >= accumGreenSize || accumGreenSize == 0)
- && (v->gl_visual->AccumBlueBits >= accumBlueSize || accumBlueSize == 0)
- && (v->gl_visual->AccumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
+ && v->gl_visual->rgbMode == rgbFlag
+ && v->gl_visual->doubleBufferMode == dbFlag
+ && v->gl_visual->stereoMode == stereoFlag
+ && (v->gl_visual->alphaBits > 0) == alphaFlag
+ && (v->gl_visual->depthBits >= depth_size || depth_size == 0)
+ && (v->gl_visual->stencilBits >= stencil_size || stencil_size == 0)
+ && (v->gl_visual->accumRedBits >= accumRedSize || accumRedSize == 0)
+ && (v->gl_visual->accumGreenBits >= accumGreenSize || accumGreenSize == 0)
+ && (v->gl_visual->accumBlueBits >= accumBlueSize || accumBlueSize == 0)
+ && (v->gl_visual->accumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
/* now either compare XVisualInfo pointers or visual IDs */
if ((!comparePointers && v->visinfo->visualid == vinfo->visualid)
|| (comparePointers && v->vishandle == vinfo)) {
@@ -1400,7 +1400,7 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
*value = glxvis->level;
return 0;
case GLX_RGBA:
- if (glxvis->gl_visual->RGBAflag) {
+ if (glxvis->gl_visual->rgbMode) {
*value = True;
}
else {
@@ -1408,43 +1408,43 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
}
return 0;
case GLX_DOUBLEBUFFER:
- *value = (int) glxvis->gl_visual->DBflag;
+ *value = (int) glxvis->gl_visual->doubleBufferMode;
return 0;
case GLX_STEREO:
- *value = (int) glxvis->gl_visual->StereoFlag;
+ *value = (int) glxvis->gl_visual->stereoMode;
return 0;
case GLX_AUX_BUFFERS:
*value = (int) False;
return 0;
case GLX_RED_SIZE:
- *value = glxvis->gl_visual->RedBits;
+ *value = glxvis->gl_visual->redBits;
return 0;
case GLX_GREEN_SIZE:
- *value = glxvis->gl_visual->GreenBits;
+ *value = glxvis->gl_visual->greenBits;
return 0;
case GLX_BLUE_SIZE:
- *value = glxvis->gl_visual->BlueBits;
+ *value = glxvis->gl_visual->blueBits;
return 0;
case GLX_ALPHA_SIZE:
- *value = glxvis->gl_visual->AlphaBits;
+ *value = glxvis->gl_visual->alphaBits;
return 0;
case GLX_DEPTH_SIZE:
- *value = glxvis->gl_visual->DepthBits;
+ *value = glxvis->gl_visual->depthBits;
return 0;
case GLX_STENCIL_SIZE:
- *value = glxvis->gl_visual->StencilBits;
+ *value = glxvis->gl_visual->stencilBits;
return 0;
case GLX_ACCUM_RED_SIZE:
- *value = glxvis->gl_visual->AccumRedBits;
+ *value = glxvis->gl_visual->accumRedBits;
return 0;
case GLX_ACCUM_GREEN_SIZE:
- *value = glxvis->gl_visual->AccumGreenBits;
+ *value = glxvis->gl_visual->accumGreenBits;
return 0;
case GLX_ACCUM_BLUE_SIZE:
- *value = glxvis->gl_visual->AccumBlueBits;
+ *value = glxvis->gl_visual->accumBlueBits;
return 0;
case GLX_ACCUM_ALPHA_SIZE:
- *value = glxvis->gl_visual->AccumAlphaBits;
+ *value = glxvis->gl_visual->accumAlphaBits;
return 0;
/*
@@ -1467,7 +1467,7 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
}
else if (glxvis->level>0) {
/* overlay */
- if (glxvis->gl_visual->RGBAflag) {
+ if (glxvis->gl_visual->rgbMode) {
*value = GLX_TRANSPARENT_RGB_EXT;
}
else {
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index e85710e61c..9ef37b54dd 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1,4 +1,4 @@
-/* $Id: xm_api.c,v 1.15 2001/01/08 04:55:22 keithw Exp $ */
+/* $Id: xm_api.c,v 1.16 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -822,8 +822,8 @@ static GLboolean setup_grayscale( int client, XMesaVisual v,
prevBuffer = find_xmesa_buffer(v->display, cmap, buffer);
if (prevBuffer &&
- (buffer->xm_visual->gl_visual->RGBAflag ==
- prevBuffer->xm_visual->gl_visual->RGBAflag)) {
+ (buffer->xm_visual->gl_visual->rgbMode ==
+ prevBuffer->xm_visual->gl_visual->rgbMode)) {
/* Copy colormap stuff from previous XMesaBuffer which uses same
* X colormap. Do this to avoid time spent in noFaultXAllocColor.
*/
@@ -910,8 +910,8 @@ static GLboolean setup_dithered_color( int client, XMesaVisual v,
prevBuffer = find_xmesa_buffer(v->display, cmap, buffer);
if (prevBuffer &&
- (buffer->xm_visual->gl_visual->RGBAflag ==
- prevBuffer->xm_visual->gl_visual->RGBAflag)) {
+ (buffer->xm_visual->gl_visual->rgbMode ==
+ prevBuffer->xm_visual->gl_visual->rgbMode)) {
/* Copy colormap stuff from previous, matching XMesaBuffer.
* Do this to avoid time spent in noFaultXAllocColor.
*/
@@ -1277,7 +1277,7 @@ static GLboolean initialize_visual_and_buffer( int client,
assert( v->gl_visual );
/* Setup for single/double buffering */
- if (v->gl_visual->DBflag) {
+ if (v->gl_visual->doubleBufferMode) {
/* Double buffered */
#ifndef XFree86Server
b->shm = check_for_xshm( v->display );
@@ -1793,7 +1793,7 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
#endif
/* determine back buffer implementation */
- if (v->gl_visual->DBflag) {
+ if (v->gl_visual->doubleBufferMode) {
if (v->ximage_flag) {
b->db_state = BACK_XIMAGE;
}
@@ -1806,16 +1806,16 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
}
b->gl_buffer = _mesa_create_framebuffer( v->gl_visual,
- v->gl_visual->DepthBits > 0,
- v->gl_visual->StencilBits > 0,
- v->gl_visual->AccumRedBits > 0,
- v->gl_visual->AlphaBits > 0 );
+ v->gl_visual->depthBits > 0,
+ v->gl_visual->stencilBits > 0,
+ v->gl_visual->accumRedBits > 0,
+ v->gl_visual->alphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
}
- if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag,
+ if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->rgbMode,
(XMesaDrawable)w, b->cmap )) {
_mesa_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
@@ -1829,22 +1829,22 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
int attribs[100];
int numAttribs = 0;
int hw;
- if (v->gl_visual->DepthBits > 0) {
+ if (v->gl_visual->depthBits > 0) {
attribs[numAttribs++] = FXMESA_DEPTH_SIZE;
attribs[numAttribs++] = 1;
}
- if (v->gl_visual->DBflag) {
+ if (v->gl_visual->doubleBufferMode) {
attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
}
- if (v->gl_visual->AccumRedBits > 0) {
+ if (v->gl_visual->accumRedBits > 0) {
attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
- attribs[numAttribs++] = v->gl_visual->AccumRedBits;
+ attribs[numAttribs++] = v->gl_visual->accumRedBits;
}
- if (v->gl_visual->StencilBits > 0) {
+ if (v->gl_visual->stencilBits > 0) {
attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
- attribs[numAttribs++] = v->gl_visual->StencilBits;
+ attribs[numAttribs++] = v->gl_visual->stencilBits;
}
- if (v->gl_visual->AlphaBits > 0) {
+ if (v->gl_visual->alphaBits > 0) {
attribs[numAttribs++] = FXMESA_ALPHA_SIZE;
attribs[numAttribs++] = 1;
}
@@ -1935,7 +1935,7 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
b->cmap = cmap;
/* determine back buffer implementation */
- if (v->gl_visual->DBflag) {
+ if (v->gl_visual->doubleBufferMode) {
if (v->ximage_flag) {
b->db_state = BACK_XIMAGE;
}
@@ -1948,18 +1948,18 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
}
b->gl_buffer = _mesa_create_framebuffer( v->gl_visual,
- v->gl_visual->DepthBits > 0,
- v->gl_visual->StencilBits > 0,
- v->gl_visual->AccumRedBits +
- v->gl_visual->AccumGreenBits +
- v->gl_visual->AccumBlueBits > 0,
- v->gl_visual->AlphaBits > 0 );
+ v->gl_visual->depthBits > 0,
+ v->gl_visual->stencilBits > 0,
+ v->gl_visual->accumRedBits +
+ v->gl_visual->accumGreenBits +
+ v->gl_visual->accumBlueBits > 0,
+ v->gl_visual->alphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
}
- if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag,
+ if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->rgbMode,
(XMesaDrawable)p, cmap)) {
_mesa_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
@@ -2087,7 +2087,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
c->gl_ctx->Scissor.Height = drawBuffer->height;
}
- if (c->xm_visual->gl_visual->RGBAflag) {
+ if (c->xm_visual->gl_visual->rgbMode) {
/*
* Must recompute and set these pixel values because colormap
* can be different for different windows.
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index e9bbfbca41..b997f63fdf 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -1,4 +1,4 @@
-/* $Id: xm_line.c,v 1.15 2001/01/05 02:26:48 keithw Exp $ */
+/* $Id: xm_line.c,v 1.16 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -565,7 +565,7 @@ static swrast_line_func get_line_func( GLcontext *ctx )
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 12f1f49a48..4bb33ce66e 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.16 2001/01/05 02:26:48 keithw Exp $ */
+/* $Id: xm_tri.c,v 1.17 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1503,6 +1503,25 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc )
#endif
+#ifdef DEBUG
+
+/* record the current triangle function name */
+static const char *triFuncName = NULL;
+
+#define USE(triFunc) \
+do { \
+ triFuncName = #triFunc; \
+ /*printf("%s\n", triFuncName);*/ \
+ return triFunc; \
+} while (0)
+
+#else
+
+#define USE(triFunc) return triFunc
+
+#endif
+
+
static swrast_tri_func get_triangle_func( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -1511,6 +1530,10 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
(void) kernel1;
+#ifdef DEBUG
+ triFuncName = NULL;
+#endif
+
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
@@ -1520,64 +1543,76 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
- return smooth_TRUECOLOR_z_triangle;
+ USE(smooth_TRUECOLOR_z_triangle);
case PF_8A8B8G8R:
- return smooth_8A8B8G8R_z_triangle;
+ USE(smooth_8A8B8G8R_z_triangle);
case PF_8R8G8B:
- return smooth_8R8G8B_z_triangle;
+ USE(smooth_8R8G8B_z_triangle);
case PF_8R8G8B24:
- return smooth_8R8G8B24_z_triangle;
+ USE(smooth_8R8G8B24_z_triangle);
case PF_TRUEDITHER:
- return smooth_TRUEDITHER_z_triangle;
+ USE(smooth_TRUEDITHER_z_triangle);
case PF_5R6G5B:
- return smooth_5R6G5B_z_triangle;
+ USE(smooth_5R6G5B_z_triangle);
case PF_DITHER_5R6G5B:
- return smooth_DITHER_5R6G5B_z_triangle;
+ USE(smooth_DITHER_5R6G5B_z_triangle);
case PF_HPCR:
- return smooth_HPCR_z_triangle;
+ USE(smooth_HPCR_z_triangle);
case PF_DITHER:
- return (depth==8) ? smooth_DITHER8_z_triangle
- : smooth_DITHER_z_triangle;
+ if (depth == 8)
+ USE(smooth_DITHER8_z_triangle);
+ else
+ USE(smooth_DITHER_z_triangle);
+ break;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
+ if (depth == 8)
+ USE(smooth_LOOKUP8_z_triangle);
+ else
+ return (swrast_tri_func) NULL;
default:
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
- return flat_TRUECOLOR_z_triangle;
+ USE(flat_TRUECOLOR_z_triangle);
case PF_8A8B8G8R:
- return flat_8A8B8G8R_z_triangle;
+ USE(flat_8A8B8G8R_z_triangle);
case PF_8R8G8B:
- return flat_8R8G8B_z_triangle;
+ USE(flat_8R8G8B_z_triangle);
case PF_8R8G8B24:
- return flat_8R8G8B24_z_triangle;
+ USE(flat_8R8G8B24_z_triangle);
case PF_TRUEDITHER:
- return flat_TRUEDITHER_z_triangle;
+ USE(flat_TRUEDITHER_z_triangle);
case PF_5R6G5B:
- return flat_5R6G5B_z_triangle;
+ USE(flat_5R6G5B_z_triangle);
case PF_DITHER_5R6G5B:
- return flat_DITHER_5R6G5B_z_triangle;
+ USE(flat_DITHER_5R6G5B_z_triangle);
case PF_HPCR:
- return flat_HPCR_z_triangle;
+ USE(flat_HPCR_z_triangle);
case PF_DITHER:
- return (depth==8) ? flat_DITHER8_z_triangle
- : flat_DITHER_z_triangle;
+ if (depth == 8)
+ USE(flat_DITHER8_z_triangle);
+ else
+ USE(flat_DITHER_z_triangle);
+ break;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
+ if (depth == 8)
+ USE(flat_LOOKUP8_z_triangle);
+ else
+ return (swrast_tri_func) NULL;
default:
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
}
if ( swrast->_RasterMask==0 /* no depth test */
@@ -1585,28 +1620,34 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
- return smooth_TRUECOLOR_triangle;
+ USE(smooth_TRUECOLOR_triangle);
case PF_8A8B8G8R:
- return smooth_8A8B8G8R_triangle;
+ USE(smooth_8A8B8G8R_triangle);
case PF_8R8G8B:
- return smooth_8R8G8B_triangle;
+ USE(smooth_8R8G8B_triangle);
case PF_8R8G8B24:
- return smooth_8R8G8B24_triangle;
+ USE(smooth_8R8G8B24_triangle);
case PF_TRUEDITHER:
- return smooth_TRUEDITHER_triangle;
+ USE(smooth_TRUEDITHER_triangle);
case PF_5R6G5B:
- return smooth_5R6G5B_triangle;
+ USE(smooth_5R6G5B_triangle);
case PF_DITHER_5R6G5B:
- return smooth_DITHER_5R6G5B_triangle;
+ USE(smooth_DITHER_5R6G5B_triangle);
case PF_HPCR:
- return smooth_HPCR_triangle;
+ USE(smooth_HPCR_triangle);
case PF_DITHER:
- return (depth==8) ? smooth_DITHER8_triangle
- : smooth_DITHER_triangle;
+ if (depth == 8)
+ USE(smooth_DITHER8_triangle);
+ else
+ USE(smooth_DITHER_triangle);
+ break;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL;
+ if (depth == 8)
+ USE(smooth_LOOKUP8_triangle);
+ else
+ return (swrast_tri_func) NULL;
default:
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
}
@@ -1615,32 +1656,38 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
- return flat_TRUECOLOR_triangle;
+ USE(flat_TRUECOLOR_triangle);
case PF_TRUEDITHER:
- return flat_TRUEDITHER_triangle;
+ USE(flat_TRUEDITHER_triangle);
case PF_8A8B8G8R:
- return flat_8A8B8G8R_triangle;
+ USE(flat_8A8B8G8R_triangle);
case PF_8R8G8B:
- return flat_8R8G8B_triangle;
+ USE(flat_8R8G8B_triangle);
case PF_8R8G8B24:
- return flat_8R8G8B24_triangle;
+ USE(flat_8R8G8B24_triangle);
case PF_5R6G5B:
- return flat_5R6G5B_triangle;
+ USE(flat_5R6G5B_triangle);
case PF_DITHER_5R6G5B:
- return flat_DITHER_5R6G5B_triangle;
+ USE(flat_DITHER_5R6G5B_triangle);
case PF_HPCR:
- return flat_HPCR_triangle;
+ USE(flat_HPCR_triangle);
case PF_DITHER:
- return (depth==8) ? flat_DITHER8_triangle
- : flat_DITHER_triangle;
+ if (depth == 8)
+ USE(flat_DITHER8_triangle);
+ else
+ USE(flat_DITHER_triangle);
+ break;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL;
+ if (depth == 8)
+ USE(flat_LOOKUP8_triangle);
+ else
+ return (swrast_tri_func) NULL;
default:
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
}
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
else {
/* draw to pixmap */