diff options
Diffstat (limited to 'src/mesa/drivers')
| -rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 32 | 
1 files changed, 16 insertions, 16 deletions
| diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 5d07bf3ae0..871143a1c5 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.23 2000/10/29 18:23:28 brianp Exp $ */ +/* $Id: osmesa.c,v 1.24 2000/10/30 16:32:43 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -621,7 +621,7 @@ static void clear_index( GLcontext *ctx, GLuint index )  static void clear_color( GLcontext *ctx, -                         GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +                         GLchan r, GLchan g, GLchan b, GLchan a )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     osmesa->clearpixel = PACK_RGBA( r, g, b, a ); @@ -735,7 +735,7 @@ static void set_index( GLcontext *ctx, GLuint index )  static void set_color( GLcontext *ctx, -                       GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +                       GLchan r, GLchan g, GLchan b, GLchan a )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     osmesa->pixel = PACK_RGBA( r, g, b, a ); @@ -758,7 +758,7 @@ static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )  /* Write RGBA pixels to an RGBA (or permuted) buffer. */  static void write_rgba_span( const GLcontext *ctx,                               GLuint n, GLint x, GLint y, -                             CONST GLubyte rgba[][4], const GLubyte mask[] ) +                             CONST GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint *ptr4 = PIXELADDR4( x, y ); @@ -785,7 +785,7 @@ static void write_rgba_span( const GLcontext *ctx,  /* Write RGBA pixels to an RGBA buffer.  This is the fastest span-writer. */  static void write_rgba_span_rgba( const GLcontext *ctx,                                    GLuint n, GLint x, GLint y, -                                  CONST GLubyte rgba[][4], +                                  CONST GLchan rgba[][4],                                    const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx; @@ -808,7 +808,7 @@ static void write_rgba_span_rgba( const GLcontext *ctx,  /* Write RGB pixels to an RGBA (or permuted) buffer. */  static void write_rgb_span( const GLcontext *ctx,                              GLuint n, GLint x, GLint y, -                            CONST GLubyte rgb[][3], const GLubyte mask[] ) +                            CONST GLchan rgb[][3], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint *ptr4 = PIXELADDR4( x, y ); @@ -851,7 +851,7 @@ static void write_monocolor_span( const GLcontext *ctx,  static void write_rgba_pixels( const GLcontext *ctx,                                 GLuint n, const GLint x[], const GLint y[], -                               CONST GLubyte rgba[][4], const GLubyte mask[] ) +                               CONST GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; @@ -885,7 +885,7 @@ static void write_monocolor_pixels( const GLcontext *ctx,  static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                             GLubyte rgba[][4] ) +                             GLchan rgba[][4] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; @@ -903,17 +903,17 @@ static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,  /* Read RGBA pixels from an RGBA buffer */  static void read_rgba_span_rgba( const GLcontext *ctx,                                   GLuint n, GLint x, GLint y, -                                 GLubyte rgba[][4] ) +                                 GLchan rgba[][4] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint *ptr4 = PIXELADDR4(x,y); -   MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) ); +   MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );  }  static void read_rgba_pixels( const GLcontext *ctx,                                 GLuint n, const GLint x[], const GLint y[], -			       GLubyte rgba[][4], const GLubyte mask[] ) +			       GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; @@ -936,7 +936,7 @@ static void read_rgba_pixels( const GLcontext *ctx,  /* Write RGBA pixels to an RGB or BGR buffer. */  static void write_rgba_span3( const GLcontext *ctx,                                GLuint n, GLint x, GLint y, -                              CONST GLubyte rgba[][4], const GLubyte mask[] ) +                              CONST GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLubyte *ptr3 = PIXELADDR3( x, y); @@ -965,7 +965,7 @@ static void write_rgba_span3( const GLcontext *ctx,  /* Write RGB pixels to an RGB or BGR buffer. */  static void write_rgb_span3( const GLcontext *ctx,                               GLuint n, GLint x, GLint y, -                             CONST GLubyte rgb[][3], const GLubyte mask[] ) +                             CONST GLchan rgb[][3], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLubyte *ptr3 = PIXELADDR3( x, y); @@ -1017,7 +1017,7 @@ static void write_monocolor_span3( const GLcontext *ctx,  static void write_rgba_pixels3( const GLcontext *ctx,                                  GLuint n, const GLint x[], const GLint y[], -                                CONST GLubyte rgba[][4], const GLubyte mask[] ) +                                CONST GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; @@ -1058,7 +1058,7 @@ static void write_monocolor_pixels3( const GLcontext *ctx,  static void read_rgba_span3( const GLcontext *ctx,                               GLuint n, GLint x, GLint y, -                             GLubyte rgba[][4] ) +                             GLchan rgba[][4] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; @@ -1076,7 +1076,7 @@ static void read_rgba_span3( const GLcontext *ctx,  static void read_rgba_pixels3( const GLcontext *ctx,                                 GLuint n, const GLint x[], const GLint y[], -			       GLubyte rgba[][4], const GLubyte mask[] ) +			       GLchan rgba[][4], const GLubyte mask[] )  {     OSMesaContext osmesa = (OSMesaContext) ctx;     GLuint i; | 
