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-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index aa2035338c..9959da011e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -113,8 +113,8 @@ static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb,
* only 1D tiling is implemented below
*/
#if defined(RADEON_COMMON_FOR_R600)
-static GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y, GLint is_depth, GLint is_stencil)
+static inline GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y, GLint is_depth, GLint is_stencil)
{
GLint element_bytes = rrb->cpp;
GLint num_samples = 1;
@@ -138,7 +138,7 @@ static GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
GLint offset = 0;
tile_bytes = tile_width * tile_height * tile_thickness * element_bytes * num_samples;
- tiles_per_row = pitch_elements /tile_width;
+ tiles_per_row = pitch_elements / tile_width;
tiles_per_slice = tiles_per_row * (height / tile_height);
slice_offset = (z / tile_thickness) * tiles_per_slice * tile_bytes;
tile_row_index = y / tile_height;
@@ -157,7 +157,6 @@ static GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
switch (element_bytes) {
case 2:
pixel_offset = pixel_number * element_bytes * num_samples;
- element_offset = pixel_offset + (sample_number * element_bytes);
break;
case 4:
/* stencil and depth data are stored separately within a tile.