diff options
Diffstat (limited to 'src/mesa/drivers')
| -rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.h | 10 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_pass0.c | 14 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 1 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel.c | 3 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 6 |
5 files changed, 25 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index ded079695e..f990bde839 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -60,16 +60,16 @@ struct brw_wm_prog_key { GLuint aa_dest_stencil_reg:3; GLuint dest_depth_reg:3; GLuint nr_depth_regs:3; - GLuint projtex_mask:8; - GLuint shadowtex_mask:8; GLuint computes_depth:1; /* could be derived from program string */ GLuint source_depth_to_render_target:1; GLuint flat_shade:1; GLuint runtime_check_aads_emit:1; - GLuint yuvtex_mask:8; - GLuint yuvtex_swap_mask:8; /* UV swaped */ - GLuint pad1:16; + GLuint projtex_mask:16; + GLuint shadowtex_mask:16; + GLuint yuvtex_mask:16; + GLuint yuvtex_swap_mask:16; /* UV swaped */ + // GLuint pad1:16; GLuint program_string_id:32; GLuint origin_x, origin_y; diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 205a7160d3..fca7b7a50c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -379,14 +379,22 @@ static void pass0_precalc_mov( struct brw_wm_compile *c, { const struct prog_dst_register *dst = &inst->DstReg; GLuint writemask = inst->DstReg.WriteMask; + struct brw_wm_ref *refs[4]; GLuint i; /* Get the effect of a MOV by manipulating our register table: + * First get all refs, then assign refs. This ensures that "in-place" + * swizzles such as: + * MOV t, t.xxyx + * are handled correctly. Previously, these two steps were done in + * one loop and the above case was incorrectly handled. */ for (i = 0; i < 4; i++) { - if (writemask & (1<<i)) { - pass0_set_fpreg_ref( c, dst->File, dst->Index, i, - get_new_ref(c, inst->SrcReg[0], i, NULL)); + refs[i] = get_new_ref(c, inst->SrcReg[0], i, NULL); + } + for (i = 0; i < 4; i++) { + if (writemask & (1 << i)) { + pass0_set_fpreg_ref( c, dst->File, dst->Index, i, refs[i]); } } } diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 048286c196..348da347dd 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -168,6 +168,7 @@ struct intel_context GLint saved_vp_x, saved_vp_y; GLsizei saved_vp_width, saved_vp_height; + GLenum saved_matrix_mode; } meta; GLint refcount; diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index cf2f32d384..5e32288844 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -181,6 +181,7 @@ intel_meta_set_passthrough_transform(struct intel_context *intel) intel->meta.saved_vp_y = ctx->Viewport.Y; intel->meta.saved_vp_width = ctx->Viewport.Width; intel->meta.saved_vp_height = ctx->Viewport.Height; + intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode; _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); @@ -202,6 +203,8 @@ intel_meta_restore_transform(struct intel_context *intel) _mesa_MatrixMode(GL_MODELVIEW); _mesa_PopMatrix(); + _mesa_MatrixMode(intel->meta.saved_matrix_mode); + _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y, intel->meta.saved_vp_width, intel->meta.saved_vp_height); } diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 0e83afa645..bb36649dac 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -92,7 +92,7 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_FALSE; } - /* We don't have a way to generate fragments with stencil values which * + /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ if (format == GL_STENCIL_INDEX) @@ -225,6 +225,10 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_FALSE; } + /* We don't support stencil testing/ops here */ + if (ctx->Stencil.Enabled) + return GL_FALSE; + /* We use FBOs for our wrapping of the depthbuffer into a color * destination. */ |
