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+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd">
+
+<!-- OpenGL ES 2.x API -->
+
+<OpenGLAPI>
+
+<xi:include href="base2_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- subset of OpenGL 2.0 defined by OpenGL ES 2.0 -->
+<category name="es2.0core">
+ <!-- addition to base1.0 -->
+ <enum name="NONE" value="0x0"/>
+ <enum name="INT" count="4" value="0x1404">
+ <size name="CallLists"/>
+ </enum>
+ <enum name="UNSIGNED_INT" count="4" value="0x1405">
+ <size name="CallLists"/>
+ </enum>
+ <enum name="STENCIL_INDEX" value="0x1901"/>
+ <enum name="DEPTH_COMPONENT" value="0x1902"/>
+
+ <function name="TexImage2D" offset="183">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/> <!-- XXX the actual type is GLenum... -->
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="110" large="true"/>
+ </function>
+
+ <!-- addition to base1.1 -->
+ <enum name="RGBA4" value="0x8056"/>
+ <enum name="RGB5_A1" value="0x8057"/>
+
+ <!-- addition to base1.2 -->
+ <enum name="CONSTANT_COLOR" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
+ <enum name="BLEND_COLOR" count="4" value="0x8005">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_ADD" value="0x8006"/>
+ <enum name="BLEND_EQUATION" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_SUBTRACT" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT" value="0x800B"/>
+
+ <function name="BlendColor" offset="336">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ <glx rop="4096"/>
+ </function>
+
+ <function name="BlendEquation" offset="337">
+ <param name="mode" type="GLenum"/>
+ <glx rop="4097"/>
+ </function>
+
+ <!-- addition to base1.3 -->
+ <enum name="TEXTURE_CUBE_MAP" count="1" value="0x8513">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_CUBE_MAP" count="1" value="0x8514">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" count="1" value="0x851C">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <!-- addition to base1.4 -->
+ <enum name="BLEND_DST_RGB" count="1" value="0x80C8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_RGB" count="1" value="0x80C9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_DST_ALPHA" count="1" value="0x80CA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_ALPHA" count="1" value="0x80CB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
+ <enum name="MIRRORED_REPEAT" value="0x8370"/>
+ <enum name="INCR_WRAP" value="0x8507"/>
+ <enum name="DECR_WRAP" value="0x8508"/>
+
+ <function name="BlendFuncSeparate" offset="assign">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ <glx rop="4134"/>
+ </function>
+
+ <!-- addition to base1.5 -->
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" count="1" value="0x889F">
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
+ </enum>
+ <enum name="STREAM_DRAW" value="0x88E0"/>
+
+ <!-- addition to base2.0 -->
+ <!-- base2.0 should have everything defined -->
+</category>
+
+<!-- OpenGL ES 2.0 -->
+<category name="es2.0">
+ <!-- addition to es2.0core -->
+ <enum name="LOW_FLOAT" value="0x8DF0"/>
+ <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
+ <enum name="HIGH_FLOAT" value="0x8DF2"/>
+ <enum name="LOW_INT" value="0x8DF3"/>
+ <enum name="MEDIUM_INT" value="0x8DF4"/>
+ <enum name="HIGH_INT" value="0x8DF5"/>
+ <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
+ <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
+ <enum name="SHADER_COMPILER" value="0x8DFA"/>
+ <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
+ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
+
+ <function name="GetShaderPrecisionFormat" offset="assign">
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </function>
+
+ <function name="ReleaseShaderCompiler" offset="assign">
+ </function>
+
+ <function name="ShaderBinary" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+ <type name="fixed" size="4" />
+
+ <!-- from GL_OES_framebuffer_object -->
+ <enum name="INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
+ <enum name="MAX_RENDERBUFFER_SIZE" value="0x84E8"/>
+ <enum name="FRAMEBUFFER_BINDING" value="0x8CA6"/>
+ <enum name="RENDERBUFFER_BINDING" value="0x8CA7"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" value="0x8CD0"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" value="0x8CD1"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" value="0x8CD2"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" value="0x8CD3"/>
+ <enum name="FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS" value="0x8CD9"/>
+ <enum name="FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
+ <enum name="COLOR_ATTACHMENT0" value="0x8CE0"/>
+ <enum name="DEPTH_ATTACHMENT" value="0x8D00"/>
+ <enum name="STENCIL_ATTACHMENT" value="0x8D20"/>
+ <enum name="FRAMEBUFFER" value="0x8D40"/>
+ <enum name="RENDERBUFFER" value="0x8D41"/>
+ <enum name="RENDERBUFFER_WIDTH" value="0x8D42"/>
+ <enum name="RENDERBUFFER_HEIGHT" value="0x8D43"/>
+ <enum name="RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
+ <enum name="STENCIL_INDEX8" value="0x8D48"/>
+ <enum name="RENDERBUFFER_RED_SIZE" value="0x8D50"/>
+ <enum name="RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
+ <enum name="RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
+ <enum name="RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
+ <enum name="RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
+ <enum name="RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
+ <enum name="RGB565" value="0x8D62"/>
+
+ <function name="BindFramebuffer" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="framebuffer" type="GLuint"/>
+ </function>
+
+ <function name="BindRenderbuffer" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="CheckFramebufferStatus" offset="assign">
+ <param name="target" type="GLenum"/>
+ <return type="GLenum"/>
+ </function>
+
+ <function name="DeleteFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="DeleteRenderbuffers" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="FramebufferRenderbuffer" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="renderbuffertarget" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="FramebufferTexture2D" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+
+ <function name="GenerateMipmap" offset="assign">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GenFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="GenRenderbuffers" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="GetFramebufferAttachmentParameteriv" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetRenderbufferParameteriv" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="IsFramebuffer" offset="assign">
+ <param name="framebuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="IsRenderbuffer" offset="assign">
+ <param name="renderbuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="RenderbufferStorage" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_read_format -->
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClearDepthf" offset="assign">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="DepthRangef" offset="assign">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+</category>
+
+<xi:include href="es2_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="es2_COMPAT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+</OpenGLAPI>