diff options
Diffstat (limited to 'src/mesa/es/glapi/headers-es1/glapi/glprocs.h')
-rw-r--r-- | src/mesa/es/glapi/headers-es1/glapi/glprocs.h | 2089 |
1 files changed, 2089 insertions, 0 deletions
diff --git a/src/mesa/es/glapi/headers-es1/glapi/glprocs.h b/src/mesa/es/glapi/headers-es1/glapi/glprocs.h new file mode 100644 index 0000000000..98b2e8078e --- /dev/null +++ b/src/mesa/es/glapi/headers-es1/glapi/glprocs.h @@ -0,0 +1,2089 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +/* OpenGL ES specific prototypes */ +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); +/* category GL_OES_blend_subtract */ +GLAPI void GLAPIENTRY glBlendEquationOES(GLenum mode); +/* category GL_OES_blend_equation_separate */ +GLAPI void GLAPIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeA); +/* category GL_OES_blend_func_separate */ +GLAPI void GLAPIENTRY glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexfvOES(const GLfloat * coords); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexivOES(const GLint * coords); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexsvOES(const GLshort * coords); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +/* category GL_OES_draw_texture */ +GLAPI void GLAPIENTRY glDrawTexxvOES(const GLfixed * coords); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +/* category GL_OES_framebuffer_object */ +GLAPI GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint * framebuffers); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glGenerateMipmapOES(GLenum target); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params); +/* category GL_OES_framebuffer_object */ +GLAPI GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer); +/* category GL_OES_framebuffer_object */ +GLAPI GLboolean GLAPIENTRY glIsRenderbufferOES(GLuint renderbuffer); +/* category GL_OES_framebuffer_object */ +GLAPI void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +/* category GL_OES_point_size_array */ +GLAPI void GLAPIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); +/* category GL_OES_query_matrix */ +GLAPI GLbitfield GLAPIENTRY glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLint param); +/* category GL_OES_texture_cube_map */ +GLAPI void GLAPIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params); +/* category GL_OES_EGL_image */ +GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); +/* category GL_OES_EGL_image */ +GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +/* category GL_OES_mapbuffer */ +GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params); +/* category GL_OES_mapbuffer */ +GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access); +/* category GL_OES_mapbuffer */ +GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target); +/* category es1.0 */ +GLAPI void GLAPIENTRY glAlphaFuncx(GLenum func, GLclampx ref); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glAlphaFuncxOES(GLenum func, GLclampx ref); +/* category es1.0 */ +GLAPI void GLAPIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +/* category es1.0 */ +GLAPI void GLAPIENTRY glClearDepthf(GLclampf depth); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glClearDepthfOES(GLclampf depth); +/* category es1.0 */ +GLAPI void GLAPIENTRY glClearDepthx(GLclampx depth); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glClearDepthxOES(GLclampx depth); +/* category es1.0 */ +GLAPI void GLAPIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +/* category es1.0 */ +GLAPI void GLAPIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glDepthRangexOES(GLclampx zNear, GLclampx zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glFogx(GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glFogxOES(GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glFogxv(GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glFogxvOES(GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLightModelx(GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLightModelxOES(GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLightModelxv(GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLightModelxvOES(GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLightx(GLenum light, GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLightxOES(GLenum light, GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLightxvOES(GLenum light, GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLineWidthx(GLfixed width); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLineWidthxOES(GLfixed width); +/* category es1.0 */ +GLAPI void GLAPIENTRY glLoadMatrixx(const GLfixed * m); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glLoadMatrixxOES(const GLfixed * m); +/* category es1.0 */ +GLAPI void GLAPIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glMaterialxOES(GLenum face, GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glMultMatrixx(const GLfixed * m); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glMultMatrixxOES(const GLfixed * m); +/* category es1.0 */ +GLAPI void GLAPIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +/* category es1.0 */ +GLAPI void GLAPIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); +/* category es1.0 */ +GLAPI void GLAPIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* category es1.0 */ +GLAPI void GLAPIENTRY glPointSizex(GLfixed size); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glPointSizexOES(GLfixed size); +/* category es1.0 */ +GLAPI void GLAPIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glPolygonOffsetxOES(GLfixed factor, GLfixed units); +/* category es1.0 */ +GLAPI void GLAPIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +/* category es1.0 */ +GLAPI void GLAPIENTRY glSampleCoveragex(GLclampx value, GLboolean invert); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glSampleCoveragexOES(GLclampx value, GLboolean invert); +/* category es1.0 */ +GLAPI void GLAPIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glScalexOES(GLfixed x, GLfixed y, GLfixed z); +/* category es1.0 */ +GLAPI void GLAPIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params); +/* category es1.0 */ +GLAPI void GLAPIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); +/* category es1.0 */ +GLAPI void GLAPIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); +/* category es1.1 */ +GLAPI void GLAPIENTRY glClipPlanef(GLenum plane, const GLfloat * equation); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glClipPlanefOES(GLenum plane, const GLfloat * equation); +/* category es1.1 */ +GLAPI void GLAPIENTRY glClipPlanex(GLenum plane, const GLfixed * equation); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glClipPlanexOES(GLenum plane, const GLfixed * equation); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetClipPlanef(GLenum plane, GLfloat * equation); +/* category GL_OES_single_precision */ +GLAPI void GLAPIENTRY glGetClipPlanefOES(GLenum plane, GLfloat * equation); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetClipPlanex(GLenum plane, GLfixed * equation); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetClipPlanexOES(GLenum plane, GLfixed * equation); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetFixedv(GLenum pname, GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetFixedvOES(GLenum pname, GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glPointParameterx(GLenum pname, GLfixed param); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glPointParameterxOES(GLenum pname, GLfixed param); +/* category es1.1 */ +GLAPI void GLAPIENTRY glPointParameterxv(GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glPointParameterxvOES(GLenum pname, const GLfixed * params); +/* category es1.1 */ +GLAPI void GLAPIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); +/* category GL_OES_fixed_point */ +GLAPI void GLAPIENTRY glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params); + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenfOES\0" + "glTexGenfvOES\0" + "glTexGeniOES\0" + "glTexGenivOES\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfvOES\0" + "glGetTexGenivOES\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquationOES\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glBlendEquationSeparateOES\0" + "glBlendFuncSeparateOES\0" + "glDrawTexfOES\0" + "glDrawTexfvOES\0" + "glDrawTexiOES\0" + "glDrawTexivOES\0" + "glDrawTexsOES\0" + "glDrawTexsvOES\0" + "glDrawTexxOES\0" + "glDrawTexxvOES\0" + "glBindFramebufferOES\0" + "glBindRenderbufferOES\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture2DOES\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferOES\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageOES\0" + "glPointSizePointerOES\0" + "glQueryMatrixxOES\0" + "glGetTexGenxvOES\0" + "glTexGenxOES\0" + "glTexGenxvOES\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glGetBufferPointervOES\0" + "glMapBufferOES\0" + "glUnmapBufferOES\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glCompressedTexImage2D\0" + "glCompressedTexSubImage2D\0" + "glSampleCoverage\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glIsBuffer\0" + "glAlphaFuncx\0" + "glClearColorx\0" + "glClearDepthf\0" + "glClearDepthx\0" + "glColor4x\0" + "glDepthRangef\0" + "glDepthRangex\0" + "glFogx\0" + "glFogxv\0" + "glFrustumf\0" + "glFrustumx\0" + "glLightModelx\0" + "glLightModelxv\0" + "glLightx\0" + "glLightxv\0" + "glLineWidthx\0" + "glLoadMatrixx\0" + "glMaterialx\0" + "glMaterialxv\0" + "glMultMatrixx\0" + "glMultiTexCoord4x\0" + "glNormal3x\0" + "glOrthof\0" + "glOrthox\0" + "glPointSizex\0" + "glPolygonOffsetx\0" + "glRotatex\0" + "glSampleCoveragex\0" + "glScalex\0" + "glTexEnvx\0" + "glTexEnvxv\0" + "glTexParameterx\0" + "glTranslatex\0" + "glClipPlanef\0" + "glClipPlanex\0" + "glGetClipPlanef\0" + "glGetClipPlanex\0" + "glGetFixedv\0" + "glGetLightxv\0" + "glGetMaterialxv\0" + "glGetTexEnvxv\0" + "glGetTexParameterxv\0" + "glPointParameterx\0" + "glPointParameterxv\0" + "glTexParameterxv\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glBlendEquation\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord4fARB\0" + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthfOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangefOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_0 mgl_dispatch_stub_0 +#define gl_dispatch_stub_1 mgl_dispatch_stub_1 +#define gl_dispatch_stub_2 mgl_dispatch_stub_2 +#define gl_dispatch_stub_3 mgl_dispatch_stub_3 +#define gl_dispatch_stub_4 mgl_dispatch_stub_4 +#define gl_dispatch_stub_5 mgl_dispatch_stub_5 +#define gl_dispatch_stub_6 mgl_dispatch_stub_6 +#define gl_dispatch_stub_7 mgl_dispatch_stub_7 +#define gl_dispatch_stub_8 mgl_dispatch_stub_8 +#define gl_dispatch_stub_9 mgl_dispatch_stub_9 +#define gl_dispatch_stub_10 mgl_dispatch_stub_10 +#define gl_dispatch_stub_11 mgl_dispatch_stub_11 +#define gl_dispatch_stub_12 mgl_dispatch_stub_12 +#define gl_dispatch_stub_13 mgl_dispatch_stub_13 +#define gl_dispatch_stub_14 mgl_dispatch_stub_14 +#define gl_dispatch_stub_15 mgl_dispatch_stub_15 +#define gl_dispatch_stub_16 mgl_dispatch_stub_16 +#define gl_dispatch_stub_17 mgl_dispatch_stub_17 +#define gl_dispatch_stub_18 mgl_dispatch_stub_18 +#define gl_dispatch_stub_19 mgl_dispatch_stub_19 +#define gl_dispatch_stub_20 mgl_dispatch_stub_20 +#define gl_dispatch_stub_21 mgl_dispatch_stub_21 +#define gl_dispatch_stub_22 mgl_dispatch_stub_22 +#define gl_dispatch_stub_23 mgl_dispatch_stub_23 +#define gl_dispatch_stub_24 mgl_dispatch_stub_24 +#define gl_dispatch_stub_25 mgl_dispatch_stub_25 +#define gl_dispatch_stub_26 mgl_dispatch_stub_26 +#define gl_dispatch_stub_27 mgl_dispatch_stub_27 +#define gl_dispatch_stub_28 mgl_dispatch_stub_28 +#define gl_dispatch_stub_30 mgl_dispatch_stub_30 +#define gl_dispatch_stub_31 mgl_dispatch_stub_31 +#define gl_dispatch_stub_32 mgl_dispatch_stub_32 +#define gl_dispatch_stub_33 mgl_dispatch_stub_33 +#define gl_dispatch_stub_34 mgl_dispatch_stub_34 +#define gl_dispatch_stub_36 mgl_dispatch_stub_36 +#define gl_dispatch_stub_37 mgl_dispatch_stub_37 +#define gl_dispatch_stub_38 mgl_dispatch_stub_38 +#define gl_dispatch_stub_39 mgl_dispatch_stub_39 +#define gl_dispatch_stub_40 mgl_dispatch_stub_40 +#define gl_dispatch_stub_41 mgl_dispatch_stub_41 +#define gl_dispatch_stub_42 mgl_dispatch_stub_42 +#define gl_dispatch_stub_43 mgl_dispatch_stub_43 +#define gl_dispatch_stub_44 mgl_dispatch_stub_44 +#define gl_dispatch_stub_45 mgl_dispatch_stub_45 +#define gl_dispatch_stub_46 mgl_dispatch_stub_46 +#define gl_dispatch_stub_47 mgl_dispatch_stub_47 +#define gl_dispatch_stub_48 mgl_dispatch_stub_48 +#define gl_dispatch_stub_49 mgl_dispatch_stub_49 +#define gl_dispatch_stub_50 mgl_dispatch_stub_50 +#define gl_dispatch_stub_51 mgl_dispatch_stub_51 +#define gl_dispatch_stub_52 mgl_dispatch_stub_52 +#define gl_dispatch_stub_53 mgl_dispatch_stub_53 +#define gl_dispatch_stub_54 mgl_dispatch_stub_54 +#define gl_dispatch_stub_55 mgl_dispatch_stub_55 +#define gl_dispatch_stub_57 mgl_dispatch_stub_57 +#define gl_dispatch_stub_58 mgl_dispatch_stub_58 +#define gl_dispatch_stub_59 mgl_dispatch_stub_59 +#define gl_dispatch_stub_60 mgl_dispatch_stub_60 +#define gl_dispatch_stub_61 mgl_dispatch_stub_61 +#define gl_dispatch_stub_62 mgl_dispatch_stub_62 +#define gl_dispatch_stub_63 mgl_dispatch_stub_63 +#define gl_dispatch_stub_64 mgl_dispatch_stub_64 +#define gl_dispatch_stub_65 mgl_dispatch_stub_65 +#define gl_dispatch_stub_66 mgl_dispatch_stub_66 +#define gl_dispatch_stub_67 mgl_dispatch_stub_67 +#define gl_dispatch_stub_68 mgl_dispatch_stub_68 +#define gl_dispatch_stub_69 mgl_dispatch_stub_69 +#define gl_dispatch_stub_70 mgl_dispatch_stub_70 +#define gl_dispatch_stub_71 mgl_dispatch_stub_71 +#define gl_dispatch_stub_72 mgl_dispatch_stub_72 +#define gl_dispatch_stub_73 mgl_dispatch_stub_73 +#define gl_dispatch_stub_74 mgl_dispatch_stub_74 +#define gl_dispatch_stub_75 mgl_dispatch_stub_75 +#define gl_dispatch_stub_76 mgl_dispatch_stub_76 +#define gl_dispatch_stub_77 mgl_dispatch_stub_77 +#define gl_dispatch_stub_78 mgl_dispatch_stub_78 +#define gl_dispatch_stub_79 mgl_dispatch_stub_79 +#define gl_dispatch_stub_80 mgl_dispatch_stub_80 +#define gl_dispatch_stub_81 mgl_dispatch_stub_81 +#define gl_dispatch_stub_82 mgl_dispatch_stub_82 +#define gl_dispatch_stub_83 mgl_dispatch_stub_83 +#define gl_dispatch_stub_84 mgl_dispatch_stub_84 +#define gl_dispatch_stub_85 mgl_dispatch_stub_85 +#define gl_dispatch_stub_86 mgl_dispatch_stub_86 +#define gl_dispatch_stub_87 mgl_dispatch_stub_87 +#define gl_dispatch_stub_88 mgl_dispatch_stub_88 +#define gl_dispatch_stub_89 mgl_dispatch_stub_89 +#define gl_dispatch_stub_90 mgl_dispatch_stub_90 +#define gl_dispatch_stub_91 mgl_dispatch_stub_91 +#define gl_dispatch_stub_92 mgl_dispatch_stub_92 +#define gl_dispatch_stub_93 mgl_dispatch_stub_93 +#define gl_dispatch_stub_94 mgl_dispatch_stub_94 +#define gl_dispatch_stub_95 mgl_dispatch_stub_95 +#define gl_dispatch_stub_96 mgl_dispatch_stub_96 +#define gl_dispatch_stub_97 mgl_dispatch_stub_97 +#define gl_dispatch_stub_98 mgl_dispatch_stub_98 +#define gl_dispatch_stub_99 mgl_dispatch_stub_99 +#define gl_dispatch_stub_100 mgl_dispatch_stub_100 +#define gl_dispatch_stub_101 mgl_dispatch_stub_101 +#define gl_dispatch_stub_102 mgl_dispatch_stub_102 +#define gl_dispatch_stub_103 mgl_dispatch_stub_103 +#define gl_dispatch_stub_104 mgl_dispatch_stub_104 +#define gl_dispatch_stub_105 mgl_dispatch_stub_105 +#define gl_dispatch_stub_106 mgl_dispatch_stub_106 +#define gl_dispatch_stub_107 mgl_dispatch_stub_107 +#define gl_dispatch_stub_108 mgl_dispatch_stub_108 +#define gl_dispatch_stub_109 mgl_dispatch_stub_109 +#define gl_dispatch_stub_110 mgl_dispatch_stub_110 +#define gl_dispatch_stub_111 mgl_dispatch_stub_111 +#define gl_dispatch_stub_112 mgl_dispatch_stub_112 +#define gl_dispatch_stub_113 mgl_dispatch_stub_113 +#define gl_dispatch_stub_114 mgl_dispatch_stub_114 +#define gl_dispatch_stub_115 mgl_dispatch_stub_115 +#define gl_dispatch_stub_116 mgl_dispatch_stub_116 +#define gl_dispatch_stub_117 mgl_dispatch_stub_117 +#define gl_dispatch_stub_118 mgl_dispatch_stub_118 +#define gl_dispatch_stub_119 mgl_dispatch_stub_119 +#define gl_dispatch_stub_120 mgl_dispatch_stub_120 +#define gl_dispatch_stub_121 mgl_dispatch_stub_121 +#define gl_dispatch_stub_122 mgl_dispatch_stub_122 +#define gl_dispatch_stub_123 mgl_dispatch_stub_123 +#define gl_dispatch_stub_124 mgl_dispatch_stub_124 +#define gl_dispatch_stub_125 mgl_dispatch_stub_125 +#define gl_dispatch_stub_126 mgl_dispatch_stub_126 +#define gl_dispatch_stub_127 mgl_dispatch_stub_127 +#define gl_dispatch_stub_128 mgl_dispatch_stub_128 +#define gl_dispatch_stub_129 mgl_dispatch_stub_129 +#define gl_dispatch_stub_130 mgl_dispatch_stub_130 +#define gl_dispatch_stub_131 mgl_dispatch_stub_131 +#define gl_dispatch_stub_132 mgl_dispatch_stub_132 +#define gl_dispatch_stub_133 mgl_dispatch_stub_133 +#define gl_dispatch_stub_134 mgl_dispatch_stub_134 +#define gl_dispatch_stub_135 mgl_dispatch_stub_135 +#define gl_dispatch_stub_136 mgl_dispatch_stub_136 +#define gl_dispatch_stub_137 mgl_dispatch_stub_137 +#define gl_dispatch_stub_138 mgl_dispatch_stub_138 +#define gl_dispatch_stub_139 mgl_dispatch_stub_139 +#define gl_dispatch_stub_140 mgl_dispatch_stub_140 +#define gl_dispatch_stub_141 mgl_dispatch_stub_141 +#define gl_dispatch_stub_142 mgl_dispatch_stub_142 +#define gl_dispatch_stub_143 mgl_dispatch_stub_143 +#define gl_dispatch_stub_144 mgl_dispatch_stub_144 +#define gl_dispatch_stub_145 mgl_dispatch_stub_145 +#define gl_dispatch_stub_146 mgl_dispatch_stub_146 +#define gl_dispatch_stub_147 mgl_dispatch_stub_147 +#define gl_dispatch_stub_148 mgl_dispatch_stub_148 +#define gl_dispatch_stub_149 mgl_dispatch_stub_149 +#define gl_dispatch_stub_150 mgl_dispatch_stub_150 +#define gl_dispatch_stub_151 mgl_dispatch_stub_151 +#define gl_dispatch_stub_155 mgl_dispatch_stub_155 +#define gl_dispatch_stub_156 mgl_dispatch_stub_156 +#define gl_dispatch_stub_161 mgl_dispatch_stub_161 +#define gl_dispatch_stub_162 mgl_dispatch_stub_162 +#define gl_dispatch_stub_165 mgl_dispatch_stub_165 +#define gl_dispatch_stub_166 mgl_dispatch_stub_166 +#define gl_dispatch_stub_167 mgl_dispatch_stub_167 +#define gl_dispatch_stub_171 mgl_dispatch_stub_171 +#define gl_dispatch_stub_172 mgl_dispatch_stub_172 +#define gl_dispatch_stub_174 mgl_dispatch_stub_174 +#define gl_dispatch_stub_175 mgl_dispatch_stub_175 +#define gl_dispatch_stub_182 mgl_dispatch_stub_182 +#define gl_dispatch_stub_188 mgl_dispatch_stub_188 +#define gl_dispatch_stub_189 mgl_dispatch_stub_189 +#define gl_dispatch_stub_194 mgl_dispatch_stub_194 +#define gl_dispatch_stub_195 mgl_dispatch_stub_195 +#define gl_dispatch_stub_196 mgl_dispatch_stub_196 +#define gl_dispatch_stub_197 mgl_dispatch_stub_197 +#define gl_dispatch_stub_198 mgl_dispatch_stub_198 +#define gl_dispatch_stub_199 mgl_dispatch_stub_199 +#define gl_dispatch_stub_200 mgl_dispatch_stub_200 +#define gl_dispatch_stub_201 mgl_dispatch_stub_201 +#define gl_dispatch_stub_202 mgl_dispatch_stub_202 +#define gl_dispatch_stub_204 mgl_dispatch_stub_204 +#define gl_dispatch_stub_205 mgl_dispatch_stub_205 +#define gl_dispatch_stub_208 mgl_dispatch_stub_208 +#define gl_dispatch_stub_212 mgl_dispatch_stub_212 +#define gl_dispatch_stub_213 mgl_dispatch_stub_213 +#define gl_dispatch_stub_218 mgl_dispatch_stub_218 +#define gl_dispatch_stub_219 mgl_dispatch_stub_219 +#define gl_dispatch_stub_220 mgl_dispatch_stub_220 +#define gl_dispatch_stub_221 mgl_dispatch_stub_221 +#define gl_dispatch_stub_222 mgl_dispatch_stub_222 +#define gl_dispatch_stub_223 mgl_dispatch_stub_223 +#define gl_dispatch_stub_224 mgl_dispatch_stub_224 +#define gl_dispatch_stub_225 mgl_dispatch_stub_225 +#define gl_dispatch_stub_226 mgl_dispatch_stub_226 +#define gl_dispatch_stub_227 mgl_dispatch_stub_227 +#define gl_dispatch_stub_228 mgl_dispatch_stub_228 +#define gl_dispatch_stub_229 mgl_dispatch_stub_229 +#define gl_dispatch_stub_230 mgl_dispatch_stub_230 +#define gl_dispatch_stub_231 mgl_dispatch_stub_231 +#define gl_dispatch_stub_232 mgl_dispatch_stub_232 +#define gl_dispatch_stub_233 mgl_dispatch_stub_233 +#define gl_dispatch_stub_234 mgl_dispatch_stub_234 +#define gl_dispatch_stub_235 mgl_dispatch_stub_235 +#define gl_dispatch_stub_236 mgl_dispatch_stub_236 +#define gl_dispatch_stub_237 mgl_dispatch_stub_237 +#define gl_dispatch_stub_238 mgl_dispatch_stub_238 +#define gl_dispatch_stub_239 mgl_dispatch_stub_239 +#define gl_dispatch_stub_246 mgl_dispatch_stub_246 +#define gl_dispatch_stub_247 mgl_dispatch_stub_247 +#define gl_dispatch_stub_248 mgl_dispatch_stub_248 +#define gl_dispatch_stub_249 mgl_dispatch_stub_249 +#define gl_dispatch_stub_251 mgl_dispatch_stub_251 +#define gl_dispatch_stub_252 mgl_dispatch_stub_252 +#define gl_dispatch_stub_253 mgl_dispatch_stub_253 +#define gl_dispatch_stub_254 mgl_dispatch_stub_254 +#define gl_dispatch_stub_255 mgl_dispatch_stub_255 +#define gl_dispatch_stub_257 mgl_dispatch_stub_257 +#define gl_dispatch_stub_259 mgl_dispatch_stub_259 +#define gl_dispatch_stub_260 mgl_dispatch_stub_260 +#define gl_dispatch_stub_265 mgl_dispatch_stub_265 +#define gl_dispatch_stub_266 mgl_dispatch_stub_266 +#define gl_dispatch_stub_267 mgl_dispatch_stub_267 +#define gl_dispatch_stub_268 mgl_dispatch_stub_268 +#define gl_dispatch_stub_270 mgl_dispatch_stub_270 +#define gl_dispatch_stub_271 mgl_dispatch_stub_271 +#define gl_dispatch_stub_272 mgl_dispatch_stub_272 +#define gl_dispatch_stub_273 mgl_dispatch_stub_273 +#define gl_dispatch_stub_274 mgl_dispatch_stub_274 +#define gl_dispatch_stub_278 mgl_dispatch_stub_278 +#define gl_dispatch_stub_281 mgl_dispatch_stub_281 +#define gl_dispatch_stub_284 mgl_dispatch_stub_284 +#define gl_dispatch_stub_285 mgl_dispatch_stub_285 +#define gl_dispatch_stub_287 mgl_dispatch_stub_287 +#define gl_dispatch_stub_288 mgl_dispatch_stub_288 +#define gl_dispatch_stub_289 mgl_dispatch_stub_289 +#define gl_dispatch_stub_292 mgl_dispatch_stub_292 +#define gl_dispatch_stub_295 mgl_dispatch_stub_295 +#define gl_dispatch_stub_296 mgl_dispatch_stub_296 +#define gl_dispatch_stub_299 mgl_dispatch_stub_299 +#define gl_dispatch_stub_301 mgl_dispatch_stub_301 +#define gl_dispatch_stub_303 mgl_dispatch_stub_303 +#define gl_dispatch_stub_306 mgl_dispatch_stub_306 +#define gl_dispatch_stub_312 mgl_dispatch_stub_312 +#define gl_dispatch_stub_314 mgl_dispatch_stub_314 +#define gl_dispatch_stub_315 mgl_dispatch_stub_315 +#define gl_dispatch_stub_316 mgl_dispatch_stub_316 +#define gl_dispatch_stub_317 mgl_dispatch_stub_317 +#define gl_dispatch_stub_322 mgl_dispatch_stub_322 +#define gl_dispatch_stub_323 mgl_dispatch_stub_323 +#define gl_dispatch_stub_325 mgl_dispatch_stub_325 +#define gl_dispatch_stub_331 mgl_dispatch_stub_331 +#define gl_dispatch_stub_332 mgl_dispatch_stub_332 +#define gl_dispatch_stub_334 mgl_dispatch_stub_334 +#define gl_dispatch_stub_335 mgl_dispatch_stub_335 +#define gl_dispatch_stub_336 mgl_dispatch_stub_336 +#define gl_dispatch_stub_338 mgl_dispatch_stub_338 +#define gl_dispatch_stub_339 mgl_dispatch_stub_339 +#define gl_dispatch_stub_340 mgl_dispatch_stub_340 +#define gl_dispatch_stub_341 mgl_dispatch_stub_341 +#define gl_dispatch_stub_342 mgl_dispatch_stub_342 +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_346 mgl_dispatch_stub_346 +#define gl_dispatch_stub_347 mgl_dispatch_stub_347 +#define gl_dispatch_stub_348 mgl_dispatch_stub_348 +#define gl_dispatch_stub_349 mgl_dispatch_stub_349 +#define gl_dispatch_stub_350 mgl_dispatch_stub_350 +#define gl_dispatch_stub_351 mgl_dispatch_stub_351 +#define gl_dispatch_stub_352 mgl_dispatch_stub_352 +#define gl_dispatch_stub_353 mgl_dispatch_stub_353 +#define gl_dispatch_stub_354 mgl_dispatch_stub_354 +#define gl_dispatch_stub_355 mgl_dispatch_stub_355 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_360 mgl_dispatch_stub_360 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_367 mgl_dispatch_stub_367 +#define gl_dispatch_stub_368 mgl_dispatch_stub_368 +#define gl_dispatch_stub_369 mgl_dispatch_stub_369 +#define gl_dispatch_stub_370 mgl_dispatch_stub_370 +#define gl_dispatch_stub_371 mgl_dispatch_stub_371 +#define gl_dispatch_stub_372 mgl_dispatch_stub_372 +#define gl_dispatch_stub_373 mgl_dispatch_stub_373 +#define gl_dispatch_stub_376 mgl_dispatch_stub_376 +#define gl_dispatch_stub_377 mgl_dispatch_stub_377 +#define gl_dispatch_stub_378 mgl_dispatch_stub_378 +#define gl_dispatch_stub_379 mgl_dispatch_stub_379 +#define gl_dispatch_stub_380 mgl_dispatch_stub_380 +#define gl_dispatch_stub_381 mgl_dispatch_stub_381 +#define gl_dispatch_stub_382 mgl_dispatch_stub_382 +#define gl_dispatch_stub_383 mgl_dispatch_stub_383 +#define gl_dispatch_stub_384 mgl_dispatch_stub_384 +#define gl_dispatch_stub_385 mgl_dispatch_stub_385 +#define gl_dispatch_stub_386 mgl_dispatch_stub_386 +#define gl_dispatch_stub_387 mgl_dispatch_stub_387 +#define gl_dispatch_stub_388 mgl_dispatch_stub_388 +#define gl_dispatch_stub_389 mgl_dispatch_stub_389 +#define gl_dispatch_stub_390 mgl_dispatch_stub_390 +#define gl_dispatch_stub_391 mgl_dispatch_stub_391 +#define gl_dispatch_stub_392 mgl_dispatch_stub_392 +#define gl_dispatch_stub_393 mgl_dispatch_stub_393 +#define gl_dispatch_stub_394 mgl_dispatch_stub_394 +#define gl_dispatch_stub_395 mgl_dispatch_stub_395 +#define gl_dispatch_stub_396 mgl_dispatch_stub_396 +#define gl_dispatch_stub_397 mgl_dispatch_stub_397 +#define gl_dispatch_stub_398 mgl_dispatch_stub_398 +#define gl_dispatch_stub_399 mgl_dispatch_stub_399 +#define gl_dispatch_stub_400 mgl_dispatch_stub_400 +#define gl_dispatch_stub_401 mgl_dispatch_stub_401 +#define gl_dispatch_stub_403 mgl_dispatch_stub_403 +#define gl_dispatch_stub_404 mgl_dispatch_stub_404 +#define gl_dispatch_stub_405 mgl_dispatch_stub_405 +#define gl_dispatch_stub_406 mgl_dispatch_stub_406 +#define gl_dispatch_stub_407 mgl_dispatch_stub_407 +#define gl_dispatch_stub_443 mgl_dispatch_stub_443 +#define gl_dispatch_stub_444 mgl_dispatch_stub_444 +#define gl_dispatch_stub_445 mgl_dispatch_stub_445 +#define gl_dispatch_stub_446 mgl_dispatch_stub_446 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_1(void); +void GLAPIENTRY gl_dispatch_stub_2(GLuint list); +void GLAPIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid * lists); +void GLAPIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); +GLuint GLAPIENTRY gl_dispatch_stub_5(GLsizei range); +void GLAPIENTRY gl_dispatch_stub_6(GLuint base); +void GLAPIENTRY gl_dispatch_stub_7(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +void GLAPIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); +void GLAPIENTRY gl_dispatch_stub_10(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); +void GLAPIENTRY gl_dispatch_stub_12(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); +void GLAPIENTRY gl_dispatch_stub_14(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); +void GLAPIENTRY gl_dispatch_stub_16(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); +void GLAPIENTRY gl_dispatch_stub_18(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); +void GLAPIENTRY gl_dispatch_stub_20(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); +void GLAPIENTRY gl_dispatch_stub_22(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); +void GLAPIENTRY gl_dispatch_stub_24(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void GLAPIENTRY gl_dispatch_stub_26(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void GLAPIENTRY gl_dispatch_stub_28(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_30(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); +void GLAPIENTRY gl_dispatch_stub_32(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void GLAPIENTRY gl_dispatch_stub_34(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_36(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void GLAPIENTRY gl_dispatch_stub_38(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void GLAPIENTRY gl_dispatch_stub_40(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_41(GLboolean flag); +void GLAPIENTRY gl_dispatch_stub_42(const GLboolean * flag); +void GLAPIENTRY gl_dispatch_stub_43(void); +void GLAPIENTRY gl_dispatch_stub_44(GLdouble c); +void GLAPIENTRY gl_dispatch_stub_45(const GLdouble * c); +void GLAPIENTRY gl_dispatch_stub_46(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_47(const GLfloat * c); +void GLAPIENTRY gl_dispatch_stub_48(GLint c); +void GLAPIENTRY gl_dispatch_stub_49(const GLint * c); +void GLAPIENTRY gl_dispatch_stub_50(GLshort c); +void GLAPIENTRY gl_dispatch_stub_51(const GLshort * c); +void GLAPIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); +void GLAPIENTRY gl_dispatch_stub_53(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); +void GLAPIENTRY gl_dispatch_stub_55(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_57(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); +void GLAPIENTRY gl_dispatch_stub_59(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); +void GLAPIENTRY gl_dispatch_stub_61(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_63(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_65(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_66(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_67(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_69(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_71(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_73(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_75(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_77(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_79(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_81(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_83(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_85(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void GLAPIENTRY gl_dispatch_stub_87(const GLdouble * v1, const GLdouble * v2); +void GLAPIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void GLAPIENTRY gl_dispatch_stub_89(const GLfloat * v1, const GLfloat * v2); +void GLAPIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); +void GLAPIENTRY gl_dispatch_stub_91(const GLint * v1, const GLint * v2); +void GLAPIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void GLAPIENTRY gl_dispatch_stub_93(const GLshort * v1, const GLshort * v2); +void GLAPIENTRY gl_dispatch_stub_94(GLdouble s); +void GLAPIENTRY gl_dispatch_stub_95(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_96(GLfloat s); +void GLAPIENTRY gl_dispatch_stub_97(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_98(GLint s); +void GLAPIENTRY gl_dispatch_stub_99(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_100(GLshort s); +void GLAPIENTRY gl_dispatch_stub_101(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_103(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_105(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_106(GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_107(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_109(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_111(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_113(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_115(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_117(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_119(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void GLAPIENTRY gl_dispatch_stub_121(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_123(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_125(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_127(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_129(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_130(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_131(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_133(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_135(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_137(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_139(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_141(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_143(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_145(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_147(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_149(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_156(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_166(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); +void GLAPIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_175(const GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); +void GLAPIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat * buffer); +void GLAPIENTRY gl_dispatch_stub_195(GLsizei size, GLuint * buffer); +GLint GLAPIENTRY gl_dispatch_stub_196(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_197(void); +void GLAPIENTRY gl_dispatch_stub_198(GLuint name); +void GLAPIENTRY gl_dispatch_stub_199(GLfloat token); +void GLAPIENTRY gl_dispatch_stub_200(void); +void GLAPIENTRY gl_dispatch_stub_201(GLuint name); +void GLAPIENTRY gl_dispatch_stub_202(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void GLAPIENTRY gl_dispatch_stub_205(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_208(GLclampd depth); +void GLAPIENTRY gl_dispatch_stub_212(GLuint mask); +void GLAPIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); +void GLAPIENTRY gl_dispatch_stub_218(void); +void GLAPIENTRY gl_dispatch_stub_219(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); +void GLAPIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); +void GLAPIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void GLAPIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void GLAPIENTRY gl_dispatch_stub_228(GLdouble u); +void GLAPIENTRY gl_dispatch_stub_229(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_230(GLfloat u); +void GLAPIENTRY gl_dispatch_stub_231(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); +void GLAPIENTRY gl_dispatch_stub_233(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); +void GLAPIENTRY gl_dispatch_stub_235(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); +void GLAPIENTRY gl_dispatch_stub_237(GLint i); +void GLAPIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void GLAPIENTRY gl_dispatch_stub_239(GLint i, GLint j); +void GLAPIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); +void GLAPIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint * values); +void GLAPIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort * values); +void GLAPIENTRY gl_dispatch_stub_254(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void GLAPIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint * v); +void GLAPIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_271(GLenum map, GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_272(GLenum map, GLuint * values); +void GLAPIENTRY gl_dispatch_stub_273(GLenum map, GLushort * values); +void GLAPIENTRY gl_dispatch_stub_274(GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_287(GLuint list); +void GLAPIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); +void GLAPIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_292(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_295(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_306(GLint i); +void GLAPIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_315(GLubyte c); +void GLAPIENTRY gl_dispatch_stub_316(const GLubyte * c); +void GLAPIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid * pointer); +GLboolean GLAPIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint * textures, GLboolean * residences); +void GLAPIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void GLAPIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint * textures, const GLclampf * priorities); +void GLAPIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_334(void); +void GLAPIENTRY gl_dispatch_stub_335(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_336(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void GLAPIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +void GLAPIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +void GLAPIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); +void GLAPIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); +void GLAPIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_369(GLenum target); +void GLAPIENTRY gl_dispatch_stub_370(GLenum target); +void GLAPIENTRY gl_dispatch_stub_371(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_372(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_373(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void GLAPIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); +void GLAPIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); +void GLAPIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_380(GLenum target, GLint s); +void GLAPIENTRY gl_dispatch_stub_381(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); +void GLAPIENTRY gl_dispatch_stub_383(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_389(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_391(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_397(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_399(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_405(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_407(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_443(GLuint array); +void GLAPIENTRY gl_dispatch_stub_444(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_445(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_446(GLuint array); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, gl_dispatch_stub_0, gl_dispatch_stub_0, NULL, _gloffset_NewList), + NAME_FUNC_OFFSET( 10, gl_dispatch_stub_1, gl_dispatch_stub_1, NULL, _gloffset_EndList), + NAME_FUNC_OFFSET( 20, gl_dispatch_stub_2, gl_dispatch_stub_2, NULL, _gloffset_CallList), + NAME_FUNC_OFFSET( 31, gl_dispatch_stub_3, gl_dispatch_stub_3, NULL, _gloffset_CallLists), + NAME_FUNC_OFFSET( 43, gl_dispatch_stub_4, gl_dispatch_stub_4, NULL, _gloffset_DeleteLists), + NAME_FUNC_OFFSET( 57, gl_dispatch_stub_5, gl_dispatch_stub_5, NULL, _gloffset_GenLists), + NAME_FUNC_OFFSET( 68, gl_dispatch_stub_6, gl_dispatch_stub_6, NULL, _gloffset_ListBase), + NAME_FUNC_OFFSET( 79, gl_dispatch_stub_7, gl_dispatch_stub_7, NULL, _gloffset_Begin), + NAME_FUNC_OFFSET( 87, gl_dispatch_stub_8, gl_dispatch_stub_8, NULL, _gloffset_Bitmap), + NAME_FUNC_OFFSET( 96, gl_dispatch_stub_9, gl_dispatch_stub_9, NULL, _gloffset_Color3b), + NAME_FUNC_OFFSET( 106, gl_dispatch_stub_10, gl_dispatch_stub_10, NULL, _gloffset_Color3bv), + NAME_FUNC_OFFSET( 117, gl_dispatch_stub_11, gl_dispatch_stub_11, NULL, _gloffset_Color3d), + NAME_FUNC_OFFSET( 127, gl_dispatch_stub_12, gl_dispatch_stub_12, NULL, _gloffset_Color3dv), + NAME_FUNC_OFFSET( 138, gl_dispatch_stub_13, gl_dispatch_stub_13, NULL, _gloffset_Color3f), + NAME_FUNC_OFFSET( 148, gl_dispatch_stub_14, gl_dispatch_stub_14, NULL, _gloffset_Color3fv), + NAME_FUNC_OFFSET( 159, gl_dispatch_stub_15, gl_dispatch_stub_15, NULL, _gloffset_Color3i), + NAME_FUNC_OFFSET( 169, gl_dispatch_stub_16, gl_dispatch_stub_16, NULL, _gloffset_Color3iv), + NAME_FUNC_OFFSET( 180, gl_dispatch_stub_17, gl_dispatch_stub_17, NULL, _gloffset_Color3s), + NAME_FUNC_OFFSET( 190, gl_dispatch_stub_18, gl_dispatch_stub_18, NULL, _gloffset_Color3sv), + NAME_FUNC_OFFSET( 201, gl_dispatch_stub_19, gl_dispatch_stub_19, NULL, _gloffset_Color3ub), + NAME_FUNC_OFFSET( 212, gl_dispatch_stub_20, gl_dispatch_stub_20, NULL, _gloffset_Color3ubv), + NAME_FUNC_OFFSET( 224, gl_dispatch_stub_21, gl_dispatch_stub_21, NULL, _gloffset_Color3ui), + NAME_FUNC_OFFSET( 235, gl_dispatch_stub_22, gl_dispatch_stub_22, NULL, _gloffset_Color3uiv), + NAME_FUNC_OFFSET( 247, gl_dispatch_stub_23, gl_dispatch_stub_23, NULL, _gloffset_Color3us), + NAME_FUNC_OFFSET( 258, gl_dispatch_stub_24, gl_dispatch_stub_24, NULL, _gloffset_Color3usv), + NAME_FUNC_OFFSET( 270, gl_dispatch_stub_25, gl_dispatch_stub_25, NULL, _gloffset_Color4b), + NAME_FUNC_OFFSET( 280, gl_dispatch_stub_26, gl_dispatch_stub_26, NULL, _gloffset_Color4bv), + NAME_FUNC_OFFSET( 291, gl_dispatch_stub_27, gl_dispatch_stub_27, NULL, _gloffset_Color4d), + NAME_FUNC_OFFSET( 301, gl_dispatch_stub_28, gl_dispatch_stub_28, NULL, _gloffset_Color4dv), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, _gloffset_Color4f), + NAME_FUNC_OFFSET( 322, gl_dispatch_stub_30, gl_dispatch_stub_30, NULL, _gloffset_Color4fv), + NAME_FUNC_OFFSET( 333, gl_dispatch_stub_31, gl_dispatch_stub_31, NULL, _gloffset_Color4i), + NAME_FUNC_OFFSET( 343, gl_dispatch_stub_32, gl_dispatch_stub_32, NULL, _gloffset_Color4iv), + NAME_FUNC_OFFSET( 354, gl_dispatch_stub_33, gl_dispatch_stub_33, NULL, _gloffset_Color4s), + NAME_FUNC_OFFSET( 364, gl_dispatch_stub_34, gl_dispatch_stub_34, NULL, _gloffset_Color4sv), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, _gloffset_Color4ub), + NAME_FUNC_OFFSET( 386, gl_dispatch_stub_36, gl_dispatch_stub_36, NULL, _gloffset_Color4ubv), + NAME_FUNC_OFFSET( 398, gl_dispatch_stub_37, gl_dispatch_stub_37, NULL, _gloffset_Color4ui), + NAME_FUNC_OFFSET( 409, gl_dispatch_stub_38, gl_dispatch_stub_38, NULL, _gloffset_Color4uiv), + NAME_FUNC_OFFSET( 421, gl_dispatch_stub_39, gl_dispatch_stub_39, NULL, _gloffset_Color4us), + NAME_FUNC_OFFSET( 432, gl_dispatch_stub_40, gl_dispatch_stub_40, NULL, _gloffset_Color4usv), + NAME_FUNC_OFFSET( 444, gl_dispatch_stub_41, gl_dispatch_stub_41, NULL, _gloffset_EdgeFlag), + NAME_FUNC_OFFSET( 455, gl_dispatch_stub_42, gl_dispatch_stub_42, NULL, _gloffset_EdgeFlagv), + NAME_FUNC_OFFSET( 467, gl_dispatch_stub_43, gl_dispatch_stub_43, NULL, _gloffset_End), + NAME_FUNC_OFFSET( 473, gl_dispatch_stub_44, gl_dispatch_stub_44, NULL, _gloffset_Indexd), + NAME_FUNC_OFFSET( 482, gl_dispatch_stub_45, gl_dispatch_stub_45, NULL, _gloffset_Indexdv), + NAME_FUNC_OFFSET( 492, gl_dispatch_stub_46, gl_dispatch_stub_46, NULL, _gloffset_Indexf), + NAME_FUNC_OFFSET( 501, gl_dispatch_stub_47, gl_dispatch_stub_47, NULL, _gloffset_Indexfv), + NAME_FUNC_OFFSET( 511, gl_dispatch_stub_48, gl_dispatch_stub_48, NULL, _gloffset_Indexi), + NAME_FUNC_OFFSET( 520, gl_dispatch_stub_49, gl_dispatch_stub_49, NULL, _gloffset_Indexiv), + NAME_FUNC_OFFSET( 530, gl_dispatch_stub_50, gl_dispatch_stub_50, NULL, _gloffset_Indexs), + NAME_FUNC_OFFSET( 539, gl_dispatch_stub_51, gl_dispatch_stub_51, NULL, _gloffset_Indexsv), + NAME_FUNC_OFFSET( 549, gl_dispatch_stub_52, gl_dispatch_stub_52, NULL, _gloffset_Normal3b), + NAME_FUNC_OFFSET( 560, gl_dispatch_stub_53, gl_dispatch_stub_53, NULL, _gloffset_Normal3bv), + NAME_FUNC_OFFSET( 572, gl_dispatch_stub_54, gl_dispatch_stub_54, NULL, _gloffset_Normal3d), + NAME_FUNC_OFFSET( 583, gl_dispatch_stub_55, gl_dispatch_stub_55, NULL, _gloffset_Normal3dv), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, _gloffset_Normal3f), + NAME_FUNC_OFFSET( 606, gl_dispatch_stub_57, gl_dispatch_stub_57, NULL, _gloffset_Normal3fv), + NAME_FUNC_OFFSET( 618, gl_dispatch_stub_58, gl_dispatch_stub_58, NULL, _gloffset_Normal3i), + NAME_FUNC_OFFSET( 629, gl_dispatch_stub_59, gl_dispatch_stub_59, NULL, _gloffset_Normal3iv), + NAME_FUNC_OFFSET( 641, gl_dispatch_stub_60, gl_dispatch_stub_60, NULL, _gloffset_Normal3s), + NAME_FUNC_OFFSET( 652, gl_dispatch_stub_61, gl_dispatch_stub_61, NULL, _gloffset_Normal3sv), + NAME_FUNC_OFFSET( 664, gl_dispatch_stub_62, gl_dispatch_stub_62, NULL, _gloffset_RasterPos2d), + NAME_FUNC_OFFSET( 678, gl_dispatch_stub_63, gl_dispatch_stub_63, NULL, _gloffset_RasterPos2dv), + NAME_FUNC_OFFSET( 693, gl_dispatch_stub_64, gl_dispatch_stub_64, NULL, _gloffset_RasterPos2f), + NAME_FUNC_OFFSET( 707, gl_dispatch_stub_65, gl_dispatch_stub_65, NULL, _gloffset_RasterPos2fv), + NAME_FUNC_OFFSET( 722, gl_dispatch_stub_66, gl_dispatch_stub_66, NULL, _gloffset_RasterPos2i), + NAME_FUNC_OFFSET( 736, gl_dispatch_stub_67, gl_dispatch_stub_67, NULL, _gloffset_RasterPos2iv), + NAME_FUNC_OFFSET( 751, gl_dispatch_stub_68, gl_dispatch_stub_68, NULL, _gloffset_RasterPos2s), + NAME_FUNC_OFFSET( 765, gl_dispatch_stub_69, gl_dispatch_stub_69, NULL, _gloffset_RasterPos2sv), + NAME_FUNC_OFFSET( 780, gl_dispatch_stub_70, gl_dispatch_stub_70, NULL, _gloffset_RasterPos3d), + NAME_FUNC_OFFSET( 794, gl_dispatch_stub_71, gl_dispatch_stub_71, NULL, _gloffset_RasterPos3dv), + NAME_FUNC_OFFSET( 809, gl_dispatch_stub_72, gl_dispatch_stub_72, NULL, _gloffset_RasterPos3f), + NAME_FUNC_OFFSET( 823, gl_dispatch_stub_73, gl_dispatch_stub_73, NULL, _gloffset_RasterPos3fv), + NAME_FUNC_OFFSET( 838, gl_dispatch_stub_74, gl_dispatch_stub_74, NULL, _gloffset_RasterPos3i), + NAME_FUNC_OFFSET( 852, gl_dispatch_stub_75, gl_dispatch_stub_75, NULL, _gloffset_RasterPos3iv), + NAME_FUNC_OFFSET( 867, gl_dispatch_stub_76, gl_dispatch_stub_76, NULL, _gloffset_RasterPos3s), + NAME_FUNC_OFFSET( 881, gl_dispatch_stub_77, gl_dispatch_stub_77, NULL, _gloffset_RasterPos3sv), + NAME_FUNC_OFFSET( 896, gl_dispatch_stub_78, gl_dispatch_stub_78, NULL, _gloffset_RasterPos4d), + NAME_FUNC_OFFSET( 910, gl_dispatch_stub_79, gl_dispatch_stub_79, NULL, _gloffset_RasterPos4dv), + NAME_FUNC_OFFSET( 925, gl_dispatch_stub_80, gl_dispatch_stub_80, NULL, _gloffset_RasterPos4f), + NAME_FUNC_OFFSET( 939, gl_dispatch_stub_81, gl_dispatch_stub_81, NULL, _gloffset_RasterPos4fv), + NAME_FUNC_OFFSET( 954, gl_dispatch_stub_82, gl_dispatch_stub_82, NULL, _gloffset_RasterPos4i), + NAME_FUNC_OFFSET( 968, gl_dispatch_stub_83, gl_dispatch_stub_83, NULL, _gloffset_RasterPos4iv), + NAME_FUNC_OFFSET( 983, gl_dispatch_stub_84, gl_dispatch_stub_84, NULL, _gloffset_RasterPos4s), + NAME_FUNC_OFFSET( 997, gl_dispatch_stub_85, gl_dispatch_stub_85, NULL, _gloffset_RasterPos4sv), + NAME_FUNC_OFFSET( 1012, gl_dispatch_stub_86, gl_dispatch_stub_86, NULL, _gloffset_Rectd), + NAME_FUNC_OFFSET( 1020, gl_dispatch_stub_87, gl_dispatch_stub_87, NULL, _gloffset_Rectdv), + NAME_FUNC_OFFSET( 1029, gl_dispatch_stub_88, gl_dispatch_stub_88, NULL, _gloffset_Rectf), + NAME_FUNC_OFFSET( 1037, gl_dispatch_stub_89, gl_dispatch_stub_89, NULL, _gloffset_Rectfv), + NAME_FUNC_OFFSET( 1046, gl_dispatch_stub_90, gl_dispatch_stub_90, NULL, _gloffset_Recti), + NAME_FUNC_OFFSET( 1054, gl_dispatch_stub_91, gl_dispatch_stub_91, NULL, _gloffset_Rectiv), + NAME_FUNC_OFFSET( 1063, gl_dispatch_stub_92, gl_dispatch_stub_92, NULL, _gloffset_Rects), + NAME_FUNC_OFFSET( 1071, gl_dispatch_stub_93, gl_dispatch_stub_93, NULL, _gloffset_Rectsv), + NAME_FUNC_OFFSET( 1080, gl_dispatch_stub_94, gl_dispatch_stub_94, NULL, _gloffset_TexCoord1d), + NAME_FUNC_OFFSET( 1093, gl_dispatch_stub_95, gl_dispatch_stub_95, NULL, _gloffset_TexCoord1dv), + NAME_FUNC_OFFSET( 1107, gl_dispatch_stub_96, gl_dispatch_stub_96, NULL, _gloffset_TexCoord1f), + NAME_FUNC_OFFSET( 1120, gl_dispatch_stub_97, gl_dispatch_stub_97, NULL, _gloffset_TexCoord1fv), + NAME_FUNC_OFFSET( 1134, gl_dispatch_stub_98, gl_dispatch_stub_98, NULL, _gloffset_TexCoord1i), + NAME_FUNC_OFFSET( 1147, gl_dispatch_stub_99, gl_dispatch_stub_99, NULL, _gloffset_TexCoord1iv), + NAME_FUNC_OFFSET( 1161, gl_dispatch_stub_100, gl_dispatch_stub_100, NULL, _gloffset_TexCoord1s), + NAME_FUNC_OFFSET( 1174, gl_dispatch_stub_101, gl_dispatch_stub_101, NULL, _gloffset_TexCoord1sv), + NAME_FUNC_OFFSET( 1188, gl_dispatch_stub_102, gl_dispatch_stub_102, NULL, _gloffset_TexCoord2d), + NAME_FUNC_OFFSET( 1201, gl_dispatch_stub_103, gl_dispatch_stub_103, NULL, _gloffset_TexCoord2dv), + NAME_FUNC_OFFSET( 1215, gl_dispatch_stub_104, gl_dispatch_stub_104, NULL, _gloffset_TexCoord2f), + NAME_FUNC_OFFSET( 1228, gl_dispatch_stub_105, gl_dispatch_stub_105, NULL, _gloffset_TexCoord2fv), + NAME_FUNC_OFFSET( 1242, gl_dispatch_stub_106, gl_dispatch_stub_106, NULL, _gloffset_TexCoord2i), + NAME_FUNC_OFFSET( 1255, gl_dispatch_stub_107, gl_dispatch_stub_107, NULL, _gloffset_TexCoord2iv), + NAME_FUNC_OFFSET( 1269, gl_dispatch_stub_108, gl_dispatch_stub_108, NULL, _gloffset_TexCoord2s), + NAME_FUNC_OFFSET( 1282, gl_dispatch_stub_109, gl_dispatch_stub_109, NULL, _gloffset_TexCoord2sv), + NAME_FUNC_OFFSET( 1296, gl_dispatch_stub_110, gl_dispatch_stub_110, NULL, _gloffset_TexCoord3d), + NAME_FUNC_OFFSET( 1309, gl_dispatch_stub_111, gl_dispatch_stub_111, NULL, _gloffset_TexCoord3dv), + NAME_FUNC_OFFSET( 1323, gl_dispatch_stub_112, gl_dispatch_stub_112, NULL, _gloffset_TexCoord3f), + NAME_FUNC_OFFSET( 1336, gl_dispatch_stub_113, gl_dispatch_stub_113, NULL, _gloffset_TexCoord3fv), + NAME_FUNC_OFFSET( 1350, gl_dispatch_stub_114, gl_dispatch_stub_114, NULL, _gloffset_TexCoord3i), + NAME_FUNC_OFFSET( 1363, gl_dispatch_stub_115, gl_dispatch_stub_115, NULL, _gloffset_TexCoord3iv), + NAME_FUNC_OFFSET( 1377, gl_dispatch_stub_116, gl_dispatch_stub_116, NULL, _gloffset_TexCoord3s), + NAME_FUNC_OFFSET( 1390, gl_dispatch_stub_117, gl_dispatch_stub_117, NULL, _gloffset_TexCoord3sv), + NAME_FUNC_OFFSET( 1404, gl_dispatch_stub_118, gl_dispatch_stub_118, NULL, _gloffset_TexCoord4d), + NAME_FUNC_OFFSET( 1417, gl_dispatch_stub_119, gl_dispatch_stub_119, NULL, _gloffset_TexCoord4dv), + NAME_FUNC_OFFSET( 1431, gl_dispatch_stub_120, gl_dispatch_stub_120, NULL, _gloffset_TexCoord4f), + NAME_FUNC_OFFSET( 1444, gl_dispatch_stub_121, gl_dispatch_stub_121, NULL, _gloffset_TexCoord4fv), + NAME_FUNC_OFFSET( 1458, gl_dispatch_stub_122, gl_dispatch_stub_122, NULL, _gloffset_TexCoord4i), + NAME_FUNC_OFFSET( 1471, gl_dispatch_stub_123, gl_dispatch_stub_123, NULL, _gloffset_TexCoord4iv), + NAME_FUNC_OFFSET( 1485, gl_dispatch_stub_124, gl_dispatch_stub_124, NULL, _gloffset_TexCoord4s), + NAME_FUNC_OFFSET( 1498, gl_dispatch_stub_125, gl_dispatch_stub_125, NULL, _gloffset_TexCoord4sv), + NAME_FUNC_OFFSET( 1512, gl_dispatch_stub_126, gl_dispatch_stub_126, NULL, _gloffset_Vertex2d), + NAME_FUNC_OFFSET( 1523, gl_dispatch_stub_127, gl_dispatch_stub_127, NULL, _gloffset_Vertex2dv), + NAME_FUNC_OFFSET( 1535, gl_dispatch_stub_128, gl_dispatch_stub_128, NULL, _gloffset_Vertex2f), + NAME_FUNC_OFFSET( 1546, gl_dispatch_stub_129, gl_dispatch_stub_129, NULL, _gloffset_Vertex2fv), + NAME_FUNC_OFFSET( 1558, gl_dispatch_stub_130, gl_dispatch_stub_130, NULL, _gloffset_Vertex2i), + NAME_FUNC_OFFSET( 1569, gl_dispatch_stub_131, gl_dispatch_stub_131, NULL, _gloffset_Vertex2iv), + NAME_FUNC_OFFSET( 1581, gl_dispatch_stub_132, gl_dispatch_stub_132, NULL, _gloffset_Vertex2s), + NAME_FUNC_OFFSET( 1592, gl_dispatch_stub_133, gl_dispatch_stub_133, NULL, _gloffset_Vertex2sv), + NAME_FUNC_OFFSET( 1604, gl_dispatch_stub_134, gl_dispatch_stub_134, NULL, _gloffset_Vertex3d), + NAME_FUNC_OFFSET( 1615, gl_dispatch_stub_135, gl_dispatch_stub_135, NULL, _gloffset_Vertex3dv), + NAME_FUNC_OFFSET( 1627, gl_dispatch_stub_136, gl_dispatch_stub_136, NULL, _gloffset_Vertex3f), + NAME_FUNC_OFFSET( 1638, gl_dispatch_stub_137, gl_dispatch_stub_137, NULL, _gloffset_Vertex3fv), + NAME_FUNC_OFFSET( 1650, gl_dispatch_stub_138, gl_dispatch_stub_138, NULL, _gloffset_Vertex3i), + NAME_FUNC_OFFSET( 1661, gl_dispatch_stub_139, gl_dispatch_stub_139, NULL, _gloffset_Vertex3iv), + NAME_FUNC_OFFSET( 1673, gl_dispatch_stub_140, gl_dispatch_stub_140, NULL, _gloffset_Vertex3s), + NAME_FUNC_OFFSET( 1684, gl_dispatch_stub_141, gl_dispatch_stub_141, NULL, _gloffset_Vertex3sv), + NAME_FUNC_OFFSET( 1696, gl_dispatch_stub_142, gl_dispatch_stub_142, NULL, _gloffset_Vertex4d), + NAME_FUNC_OFFSET( 1707, gl_dispatch_stub_143, gl_dispatch_stub_143, NULL, _gloffset_Vertex4dv), + NAME_FUNC_OFFSET( 1719, gl_dispatch_stub_144, gl_dispatch_stub_144, NULL, _gloffset_Vertex4f), + NAME_FUNC_OFFSET( 1730, gl_dispatch_stub_145, gl_dispatch_stub_145, NULL, _gloffset_Vertex4fv), + NAME_FUNC_OFFSET( 1742, gl_dispatch_stub_146, gl_dispatch_stub_146, NULL, _gloffset_Vertex4i), + NAME_FUNC_OFFSET( 1753, gl_dispatch_stub_147, gl_dispatch_stub_147, NULL, _gloffset_Vertex4iv), + NAME_FUNC_OFFSET( 1765, gl_dispatch_stub_148, gl_dispatch_stub_148, NULL, _gloffset_Vertex4s), + NAME_FUNC_OFFSET( 1776, gl_dispatch_stub_149, gl_dispatch_stub_149, NULL, _gloffset_Vertex4sv), + NAME_FUNC_OFFSET( 1788, gl_dispatch_stub_150, gl_dispatch_stub_150, NULL, _gloffset_ClipPlane), + NAME_FUNC_OFFSET( 1800, gl_dispatch_stub_151, gl_dispatch_stub_151, NULL, _gloffset_ColorMaterial), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, _gloffset_CullFace), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, _gloffset_Fogf), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, _gloffset_Fogfv), + NAME_FUNC_OFFSET( 1842, gl_dispatch_stub_155, gl_dispatch_stub_155, NULL, _gloffset_Fogi), + NAME_FUNC_OFFSET( 1849, gl_dispatch_stub_156, gl_dispatch_stub_156, NULL, _gloffset_Fogiv), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, _gloffset_FrontFace), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, _gloffset_Hint), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, _gloffset_Lightf), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, _gloffset_Lightfv), + NAME_FUNC_OFFSET( 1895, gl_dispatch_stub_161, gl_dispatch_stub_161, NULL, _gloffset_Lighti), + NAME_FUNC_OFFSET( 1904, gl_dispatch_stub_162, gl_dispatch_stub_162, NULL, _gloffset_Lightiv), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, _gloffset_LightModelf), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, _gloffset_LightModelfv), + NAME_FUNC_OFFSET( 1943, gl_dispatch_stub_165, gl_dispatch_stub_165, NULL, _gloffset_LightModeli), + NAME_FUNC_OFFSET( 1957, gl_dispatch_stub_166, gl_dispatch_stub_166, NULL, _gloffset_LightModeliv), + NAME_FUNC_OFFSET( 1972, gl_dispatch_stub_167, gl_dispatch_stub_167, NULL, _gloffset_LineStipple), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, _gloffset_LineWidth), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, _gloffset_Materialf), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, _gloffset_Materialfv), + NAME_FUNC_OFFSET( 2023, gl_dispatch_stub_171, gl_dispatch_stub_171, NULL, _gloffset_Materiali), + NAME_FUNC_OFFSET( 2035, gl_dispatch_stub_172, gl_dispatch_stub_172, NULL, _gloffset_Materialiv), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, _gloffset_PointSize), + NAME_FUNC_OFFSET( 2060, gl_dispatch_stub_174, gl_dispatch_stub_174, NULL, _gloffset_PolygonMode), + NAME_FUNC_OFFSET( 2074, gl_dispatch_stub_175, gl_dispatch_stub_175, NULL, _gloffset_PolygonStipple), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, _gloffset_Scissor), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, _gloffset_ShadeModel), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, _gloffset_TexParameterf), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, _gloffset_TexParameterfv), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, _gloffset_TexParameteri), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, _gloffset_TexParameteriv), + NAME_FUNC_OFFSET( 2180, gl_dispatch_stub_182, gl_dispatch_stub_182, NULL, _gloffset_TexImage1D), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, _gloffset_TexImage2D), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, _gloffset_TexEnvf), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, _gloffset_TexEnvfv), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, _gloffset_TexEnvi), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, _gloffset_TexEnviv), + NAME_FUNC_OFFSET( 2248, gl_dispatch_stub_188, gl_dispatch_stub_188, NULL, _gloffset_TexGend), + NAME_FUNC_OFFSET( 2258, gl_dispatch_stub_189, gl_dispatch_stub_189, NULL, _gloffset_TexGendv), + NAME_FUNC_OFFSET( 2269, glTexGenfOES, glTexGenfOES, NULL, _gloffset_TexGenfOES), + NAME_FUNC_OFFSET( 2282, glTexGenfvOES, glTexGenfvOES, NULL, _gloffset_TexGenfvOES), + NAME_FUNC_OFFSET( 2296, glTexGeniOES, glTexGeniOES, NULL, _gloffset_TexGeniOES), + NAME_FUNC_OFFSET( 2309, glTexGenivOES, glTexGenivOES, NULL, _gloffset_TexGenivOES), + NAME_FUNC_OFFSET( 2323, gl_dispatch_stub_194, gl_dispatch_stub_194, NULL, _gloffset_FeedbackBuffer), + NAME_FUNC_OFFSET( 2340, gl_dispatch_stub_195, gl_dispatch_stub_195, NULL, _gloffset_SelectBuffer), + NAME_FUNC_OFFSET( 2355, gl_dispatch_stub_196, gl_dispatch_stub_196, NULL, _gloffset_RenderMode), + NAME_FUNC_OFFSET( 2368, gl_dispatch_stub_197, gl_dispatch_stub_197, NULL, _gloffset_InitNames), + NAME_FUNC_OFFSET( 2380, gl_dispatch_stub_198, gl_dispatch_stub_198, NULL, _gloffset_LoadName), + NAME_FUNC_OFFSET( 2391, gl_dispatch_stub_199, gl_dispatch_stub_199, NULL, _gloffset_PassThrough), + NAME_FUNC_OFFSET( 2405, gl_dispatch_stub_200, gl_dispatch_stub_200, NULL, _gloffset_PopName), + NAME_FUNC_OFFSET( 2415, gl_dispatch_stub_201, gl_dispatch_stub_201, NULL, _gloffset_PushName), + NAME_FUNC_OFFSET( 2426, gl_dispatch_stub_202, gl_dispatch_stub_202, NULL, _gloffset_DrawBuffer), + NAME_FUNC_OFFSET( 2439, glClear, glClear, NULL, _gloffset_Clear), + NAME_FUNC_OFFSET( 2447, gl_dispatch_stub_204, gl_dispatch_stub_204, NULL, _gloffset_ClearAccum), + NAME_FUNC_OFFSET( 2460, gl_dispatch_stub_205, gl_dispatch_stub_205, NULL, _gloffset_ClearIndex), + NAME_FUNC_OFFSET( 2473, glClearColor, glClearColor, NULL, _gloffset_ClearColor), + NAME_FUNC_OFFSET( 2486, glClearStencil, glClearStencil, NULL, _gloffset_ClearStencil), + NAME_FUNC_OFFSET( 2501, gl_dispatch_stub_208, gl_dispatch_stub_208, NULL, _gloffset_ClearDepth), + NAME_FUNC_OFFSET( 2514, glStencilMask, glStencilMask, NULL, _gloffset_StencilMask), + NAME_FUNC_OFFSET( 2528, glColorMask, glColorMask, NULL, _gloffset_ColorMask), + NAME_FUNC_OFFSET( 2540, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask), + NAME_FUNC_OFFSET( 2552, gl_dispatch_stub_212, gl_dispatch_stub_212, NULL, _gloffset_IndexMask), + NAME_FUNC_OFFSET( 2564, gl_dispatch_stub_213, gl_dispatch_stub_213, NULL, _gloffset_Accum), + NAME_FUNC_OFFSET( 2572, glDisable, glDisable, NULL, _gloffset_Disable), + NAME_FUNC_OFFSET( 2582, glEnable, glEnable, NULL, _gloffset_Enable), + NAME_FUNC_OFFSET( 2591, glFinish, glFinish, NULL, _gloffset_Finish), + NAME_FUNC_OFFSET( 2600, glFlush, glFlush, NULL, _gloffset_Flush), + NAME_FUNC_OFFSET( 2608, gl_dispatch_stub_218, gl_dispatch_stub_218, NULL, _gloffset_PopAttrib), + NAME_FUNC_OFFSET( 2620, gl_dispatch_stub_219, gl_dispatch_stub_219, NULL, _gloffset_PushAttrib), + NAME_FUNC_OFFSET( 2633, gl_dispatch_stub_220, gl_dispatch_stub_220, NULL, _gloffset_Map1d), + NAME_FUNC_OFFSET( 2641, gl_dispatch_stub_221, gl_dispatch_stub_221, NULL, _gloffset_Map1f), + NAME_FUNC_OFFSET( 2649, gl_dispatch_stub_222, gl_dispatch_stub_222, NULL, _gloffset_Map2d), + NAME_FUNC_OFFSET( 2657, gl_dispatch_stub_223, gl_dispatch_stub_223, NULL, _gloffset_Map2f), + NAME_FUNC_OFFSET( 2665, gl_dispatch_stub_224, gl_dispatch_stub_224, NULL, _gloffset_MapGrid1d), + NAME_FUNC_OFFSET( 2677, gl_dispatch_stub_225, gl_dispatch_stub_225, NULL, _gloffset_MapGrid1f), + NAME_FUNC_OFFSET( 2689, gl_dispatch_stub_226, gl_dispatch_stub_226, NULL, _gloffset_MapGrid2d), + NAME_FUNC_OFFSET( 2701, gl_dispatch_stub_227, gl_dispatch_stub_227, NULL, _gloffset_MapGrid2f), + NAME_FUNC_OFFSET( 2713, gl_dispatch_stub_228, gl_dispatch_stub_228, NULL, _gloffset_EvalCoord1d), + NAME_FUNC_OFFSET( 2727, gl_dispatch_stub_229, gl_dispatch_stub_229, NULL, _gloffset_EvalCoord1dv), + NAME_FUNC_OFFSET( 2742, gl_dispatch_stub_230, gl_dispatch_stub_230, NULL, _gloffset_EvalCoord1f), + NAME_FUNC_OFFSET( 2756, gl_dispatch_stub_231, gl_dispatch_stub_231, NULL, _gloffset_EvalCoord1fv), + NAME_FUNC_OFFSET( 2771, gl_dispatch_stub_232, gl_dispatch_stub_232, NULL, _gloffset_EvalCoord2d), + NAME_FUNC_OFFSET( 2785, gl_dispatch_stub_233, gl_dispatch_stub_233, NULL, _gloffset_EvalCoord2dv), + NAME_FUNC_OFFSET( 2800, gl_dispatch_stub_234, gl_dispatch_stub_234, NULL, _gloffset_EvalCoord2f), + NAME_FUNC_OFFSET( 2814, gl_dispatch_stub_235, gl_dispatch_stub_235, NULL, _gloffset_EvalCoord2fv), + NAME_FUNC_OFFSET( 2829, gl_dispatch_stub_236, gl_dispatch_stub_236, NULL, _gloffset_EvalMesh1), + NAME_FUNC_OFFSET( 2841, gl_dispatch_stub_237, gl_dispatch_stub_237, NULL, _gloffset_EvalPoint1), + NAME_FUNC_OFFSET( 2854, gl_dispatch_stub_238, gl_dispatch_stub_238, NULL, _gloffset_EvalMesh2), + NAME_FUNC_OFFSET( 2866, gl_dispatch_stub_239, gl_dispatch_stub_239, NULL, _gloffset_EvalPoint2), + NAME_FUNC_OFFSET( 2879, glAlphaFunc, glAlphaFunc, NULL, _gloffset_AlphaFunc), + NAME_FUNC_OFFSET( 2891, glBlendFunc, glBlendFunc, NULL, _gloffset_BlendFunc), + NAME_FUNC_OFFSET( 2903, glLogicOp, glLogicOp, NULL, _gloffset_LogicOp), + NAME_FUNC_OFFSET( 2913, glStencilFunc, glStencilFunc, NULL, _gloffset_StencilFunc), + NAME_FUNC_OFFSET( 2927, glStencilOp, glStencilOp, NULL, _gloffset_StencilOp), + NAME_FUNC_OFFSET( 2939, glDepthFunc, glDepthFunc, NULL, _gloffset_DepthFunc), + NAME_FUNC_OFFSET( 2951, gl_dispatch_stub_246, gl_dispatch_stub_246, NULL, _gloffset_PixelZoom), + NAME_FUNC_OFFSET( 2963, gl_dispatch_stub_247, gl_dispatch_stub_247, NULL, _gloffset_PixelTransferf), + NAME_FUNC_OFFSET( 2980, gl_dispatch_stub_248, gl_dispatch_stub_248, NULL, _gloffset_PixelTransferi), + NAME_FUNC_OFFSET( 2997, gl_dispatch_stub_249, gl_dispatch_stub_249, NULL, _gloffset_PixelStoref), + NAME_FUNC_OFFSET( 3011, glPixelStorei, glPixelStorei, NULL, _gloffset_PixelStorei), + NAME_FUNC_OFFSET( 3025, gl_dispatch_stub_251, gl_dispatch_stub_251, NULL, _gloffset_PixelMapfv), + NAME_FUNC_OFFSET( 3038, gl_dispatch_stub_252, gl_dispatch_stub_252, NULL, _gloffset_PixelMapuiv), + NAME_FUNC_OFFSET( 3052, gl_dispatch_stub_253, gl_dispatch_stub_253, NULL, _gloffset_PixelMapusv), + NAME_FUNC_OFFSET( 3066, gl_dispatch_stub_254, gl_dispatch_stub_254, NULL, _gloffset_ReadBuffer), + NAME_FUNC_OFFSET( 3079, gl_dispatch_stub_255, gl_dispatch_stub_255, NULL, _gloffset_CopyPixels), + NAME_FUNC_OFFSET( 3092, glReadPixels, glReadPixels, NULL, _gloffset_ReadPixels), + NAME_FUNC_OFFSET( 3105, gl_dispatch_stub_257, gl_dispatch_stub_257, NULL, _gloffset_DrawPixels), + NAME_FUNC_OFFSET( 3118, glGetBooleanv, glGetBooleanv, NULL, _gloffset_GetBooleanv), + NAME_FUNC_OFFSET( 3132, gl_dispatch_stub_259, gl_dispatch_stub_259, NULL, _gloffset_GetClipPlane), + NAME_FUNC_OFFSET( 3147, gl_dispatch_stub_260, gl_dispatch_stub_260, NULL, _gloffset_GetDoublev), + NAME_FUNC_OFFSET( 3160, glGetError, glGetError, NULL, _gloffset_GetError), + NAME_FUNC_OFFSET( 3171, glGetFloatv, glGetFloatv, NULL, _gloffset_GetFloatv), + NAME_FUNC_OFFSET( 3183, glGetIntegerv, glGetIntegerv, NULL, _gloffset_GetIntegerv), + NAME_FUNC_OFFSET( 3197, glGetLightfv, glGetLightfv, NULL, _gloffset_GetLightfv), + NAME_FUNC_OFFSET( 3210, gl_dispatch_stub_265, gl_dispatch_stub_265, NULL, _gloffset_GetLightiv), + NAME_FUNC_OFFSET( 3223, gl_dispatch_stub_266, gl_dispatch_stub_266, NULL, _gloffset_GetMapdv), + NAME_FUNC_OFFSET( 3234, gl_dispatch_stub_267, gl_dispatch_stub_267, NULL, _gloffset_GetMapfv), + NAME_FUNC_OFFSET( 3245, gl_dispatch_stub_268, gl_dispatch_stub_268, NULL, _gloffset_GetMapiv), + NAME_FUNC_OFFSET( 3256, glGetMaterialfv, glGetMaterialfv, NULL, _gloffset_GetMaterialfv), + NAME_FUNC_OFFSET( 3272, gl_dispatch_stub_270, gl_dispatch_stub_270, NULL, _gloffset_GetMaterialiv), + NAME_FUNC_OFFSET( 3288, gl_dispatch_stub_271, gl_dispatch_stub_271, NULL, _gloffset_GetPixelMapfv), + NAME_FUNC_OFFSET( 3304, gl_dispatch_stub_272, gl_dispatch_stub_272, NULL, _gloffset_GetPixelMapuiv), + NAME_FUNC_OFFSET( 3321, gl_dispatch_stub_273, gl_dispatch_stub_273, NULL, _gloffset_GetPixelMapusv), + NAME_FUNC_OFFSET( 3338, gl_dispatch_stub_274, gl_dispatch_stub_274, NULL, _gloffset_GetPolygonStipple), + NAME_FUNC_OFFSET( 3358, glGetString, glGetString, NULL, _gloffset_GetString), + NAME_FUNC_OFFSET( 3370, glGetTexEnvfv, glGetTexEnvfv, NULL, _gloffset_GetTexEnvfv), + NAME_FUNC_OFFSET( 3384, glGetTexEnviv, glGetTexEnviv, NULL, _gloffset_GetTexEnviv), + NAME_FUNC_OFFSET( 3398, gl_dispatch_stub_278, gl_dispatch_stub_278, NULL, _gloffset_GetTexGendv), + NAME_FUNC_OFFSET( 3412, glGetTexGenfvOES, glGetTexGenfvOES, NULL, _gloffset_GetTexGenfvOES), + NAME_FUNC_OFFSET( 3429, glGetTexGenivOES, glGetTexGenivOES, NULL, _gloffset_GetTexGenivOES), + NAME_FUNC_OFFSET( 3446, gl_dispatch_stub_281, gl_dispatch_stub_281, NULL, _gloffset_GetTexImage), + NAME_FUNC_OFFSET( 3460, glGetTexParameterfv, glGetTexParameterfv, NULL, _gloffset_GetTexParameterfv), + NAME_FUNC_OFFSET( 3480, glGetTexParameteriv, glGetTexParameteriv, NULL, _gloffset_GetTexParameteriv), + NAME_FUNC_OFFSET( 3500, gl_dispatch_stub_284, gl_dispatch_stub_284, NULL, _gloffset_GetTexLevelParameterfv), + NAME_FUNC_OFFSET( 3525, gl_dispatch_stub_285, gl_dispatch_stub_285, NULL, _gloffset_GetTexLevelParameteriv), + NAME_FUNC_OFFSET( 3550, glIsEnabled, glIsEnabled, NULL, _gloffset_IsEnabled), + NAME_FUNC_OFFSET( 3562, gl_dispatch_stub_287, gl_dispatch_stub_287, NULL, _gloffset_IsList), + NAME_FUNC_OFFSET( 3571, gl_dispatch_stub_288, gl_dispatch_stub_288, NULL, _gloffset_DepthRange), + NAME_FUNC_OFFSET( 3584, gl_dispatch_stub_289, gl_dispatch_stub_289, NULL, _gloffset_Frustum), + NAME_FUNC_OFFSET( 3594, glLoadIdentity, glLoadIdentity, NULL, _gloffset_LoadIdentity), + NAME_FUNC_OFFSET( 3609, glLoadMatrixf, glLoadMatrixf, NULL, _gloffset_LoadMatrixf), + NAME_FUNC_OFFSET( 3623, gl_dispatch_stub_292, gl_dispatch_stub_292, NULL, _gloffset_LoadMatrixd), + NAME_FUNC_OFFSET( 3637, glMatrixMode, glMatrixMode, NULL, _gloffset_MatrixMode), + NAME_FUNC_OFFSET( 3650, glMultMatrixf, glMultMatrixf, NULL, _gloffset_MultMatrixf), + NAME_FUNC_OFFSET( 3664, gl_dispatch_stub_295, gl_dispatch_stub_295, NULL, _gloffset_MultMatrixd), + NAME_FUNC_OFFSET( 3678, gl_dispatch_stub_296, gl_dispatch_stub_296, NULL, _gloffset_Ortho), + NAME_FUNC_OFFSET( 3686, glPopMatrix, glPopMatrix, NULL, _gloffset_PopMatrix), + NAME_FUNC_OFFSET( 3698, glPushMatrix, glPushMatrix, NULL, _gloffset_PushMatrix), + NAME_FUNC_OFFSET( 3711, gl_dispatch_stub_299, gl_dispatch_stub_299, NULL, _gloffset_Rotated), + NAME_FUNC_OFFSET( 3721, glRotatef, glRotatef, NULL, _gloffset_Rotatef), + NAME_FUNC_OFFSET( 3731, gl_dispatch_stub_301, gl_dispatch_stub_301, NULL, _gloffset_Scaled), + NAME_FUNC_OFFSET( 3740, glScalef, glScalef, NULL, _gloffset_Scalef), + NAME_FUNC_OFFSET( 3749, gl_dispatch_stub_303, gl_dispatch_stub_303, NULL, _gloffset_Translated), + NAME_FUNC_OFFSET( 3762, glTranslatef, glTranslatef, NULL, _gloffset_Translatef), + NAME_FUNC_OFFSET( 3775, glViewport, glViewport, NULL, _gloffset_Viewport), + NAME_FUNC_OFFSET( 3786, gl_dispatch_stub_306, gl_dispatch_stub_306, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET( 3801, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET( 3815, glColorPointer, glColorPointer, NULL, _gloffset_ColorPointer), + NAME_FUNC_OFFSET( 3830, glDisableClientState, glDisableClientState, NULL, _gloffset_DisableClientState), + NAME_FUNC_OFFSET( 3851, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET( 3864, glDrawElements, glDrawElements, NULL, _gloffset_DrawElements), + NAME_FUNC_OFFSET( 3879, gl_dispatch_stub_312, gl_dispatch_stub_312, NULL, _gloffset_EdgeFlagPointer), + NAME_FUNC_OFFSET( 3897, glEnableClientState, glEnableClientState, NULL, _gloffset_EnableClientState), + NAME_FUNC_OFFSET( 3917, gl_dispatch_stub_314, gl_dispatch_stub_314, NULL, _gloffset_IndexPointer), + NAME_FUNC_OFFSET( 3932, gl_dispatch_stub_315, gl_dispatch_stub_315, NULL, _gloffset_Indexub), + NAME_FUNC_OFFSET( 3942, gl_dispatch_stub_316, gl_dispatch_stub_316, NULL, _gloffset_Indexubv), + NAME_FUNC_OFFSET( 3953, gl_dispatch_stub_317, gl_dispatch_stub_317, NULL, _gloffset_InterleavedArrays), + NAME_FUNC_OFFSET( 3973, glNormalPointer, glNormalPointer, NULL, _gloffset_NormalPointer), + NAME_FUNC_OFFSET( 3989, glPolygonOffset, glPolygonOffset, NULL, _gloffset_PolygonOffset), + NAME_FUNC_OFFSET( 4005, glTexCoordPointer, glTexCoordPointer, NULL, _gloffset_TexCoordPointer), + NAME_FUNC_OFFSET( 4023, glVertexPointer, glVertexPointer, NULL, _gloffset_VertexPointer), + NAME_FUNC_OFFSET( 4039, gl_dispatch_stub_322, gl_dispatch_stub_322, NULL, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET( 4061, gl_dispatch_stub_323, gl_dispatch_stub_323, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET( 4078, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET( 4095, gl_dispatch_stub_325, gl_dispatch_stub_325, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET( 4115, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET( 4135, glDeleteTextures, glDeleteTextures, NULL, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET( 4152, glGenTextures, glGenTextures, NULL, _gloffset_GenTextures), + NAME_FUNC_OFFSET( 4166, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET( 4180, glIsTexture, glIsTexture, NULL, _gloffset_IsTexture), + NAME_FUNC_OFFSET( 4192, gl_dispatch_stub_331, gl_dispatch_stub_331, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET( 4213, gl_dispatch_stub_332, gl_dispatch_stub_332, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET( 4229, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET( 4245, gl_dispatch_stub_334, gl_dispatch_stub_334, NULL, _gloffset_PopClientAttrib), + NAME_FUNC_OFFSET( 4263, gl_dispatch_stub_335, gl_dispatch_stub_335, NULL, _gloffset_PushClientAttrib), + NAME_FUNC_OFFSET( 4282, gl_dispatch_stub_336, gl_dispatch_stub_336, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET( 4295, glBlendEquationOES, glBlendEquationOES, NULL, _gloffset_BlendEquationOES), + NAME_FUNC_OFFSET( 4314, gl_dispatch_stub_338, gl_dispatch_stub_338, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET( 4334, gl_dispatch_stub_339, gl_dispatch_stub_339, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET( 4347, gl_dispatch_stub_340, gl_dispatch_stub_340, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET( 4371, gl_dispatch_stub_341, gl_dispatch_stub_341, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET( 4395, gl_dispatch_stub_342, gl_dispatch_stub_342, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET( 4412, gl_dispatch_stub_343, gl_dispatch_stub_343, NULL, _gloffset_GetColorTable), + NAME_FUNC_OFFSET( 4428, gl_dispatch_stub_344, gl_dispatch_stub_344, NULL, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET( 4455, gl_dispatch_stub_345, gl_dispatch_stub_345, NULL, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET( 4482, gl_dispatch_stub_346, gl_dispatch_stub_346, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET( 4498, gl_dispatch_stub_347, gl_dispatch_stub_347, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET( 4518, gl_dispatch_stub_348, gl_dispatch_stub_348, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET( 4540, gl_dispatch_stub_349, gl_dispatch_stub_349, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET( 4562, gl_dispatch_stub_350, gl_dispatch_stub_350, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET( 4586, gl_dispatch_stub_351, gl_dispatch_stub_351, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET( 4611, gl_dispatch_stub_352, gl_dispatch_stub_352, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET( 4635, gl_dispatch_stub_353, gl_dispatch_stub_353, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET( 4660, gl_dispatch_stub_354, gl_dispatch_stub_354, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET( 4686, gl_dispatch_stub_355, gl_dispatch_stub_355, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET( 4712, gl_dispatch_stub_356, gl_dispatch_stub_356, NULL, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET( 4735, gl_dispatch_stub_357, gl_dispatch_stub_357, NULL, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET( 4763, gl_dispatch_stub_358, gl_dispatch_stub_358, NULL, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET( 4791, gl_dispatch_stub_359, gl_dispatch_stub_359, NULL, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET( 4812, gl_dispatch_stub_360, gl_dispatch_stub_360, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET( 4832, gl_dispatch_stub_361, gl_dispatch_stub_361, NULL, _gloffset_GetHistogram), + NAME_FUNC_OFFSET( 4847, gl_dispatch_stub_362, gl_dispatch_stub_362, NULL, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET( 4873, gl_dispatch_stub_363, gl_dispatch_stub_363, NULL, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET( 4899, gl_dispatch_stub_364, gl_dispatch_stub_364, NULL, _gloffset_GetMinmax), + NAME_FUNC_OFFSET( 4911, gl_dispatch_stub_365, gl_dispatch_stub_365, NULL, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET( 4934, gl_dispatch_stub_366, gl_dispatch_stub_366, NULL, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET( 4957, gl_dispatch_stub_367, gl_dispatch_stub_367, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET( 4969, gl_dispatch_stub_368, gl_dispatch_stub_368, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET( 4978, gl_dispatch_stub_369, gl_dispatch_stub_369, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET( 4995, gl_dispatch_stub_370, gl_dispatch_stub_370, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET( 5009, gl_dispatch_stub_371, gl_dispatch_stub_371, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET( 5022, gl_dispatch_stub_372, gl_dispatch_stub_372, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET( 5038, gl_dispatch_stub_373, gl_dispatch_stub_373, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET( 5058, glActiveTexture, glActiveTexture, NULL, _gloffset_ActiveTexture), + NAME_FUNC_OFFSET( 5074, glClientActiveTexture, glClientActiveTexture, NULL, _gloffset_ClientActiveTexture), + NAME_FUNC_OFFSET( 5096, gl_dispatch_stub_376, gl_dispatch_stub_376, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET( 5117, gl_dispatch_stub_377, gl_dispatch_stub_377, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET( 5139, gl_dispatch_stub_378, gl_dispatch_stub_378, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET( 5160, gl_dispatch_stub_379, gl_dispatch_stub_379, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET( 5182, gl_dispatch_stub_380, gl_dispatch_stub_380, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET( 5203, gl_dispatch_stub_381, gl_dispatch_stub_381, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET( 5225, gl_dispatch_stub_382, gl_dispatch_stub_382, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET( 5246, gl_dispatch_stub_383, gl_dispatch_stub_383, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET( 5268, gl_dispatch_stub_384, gl_dispatch_stub_384, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET( 5289, gl_dispatch_stub_385, gl_dispatch_stub_385, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET( 5311, gl_dispatch_stub_386, gl_dispatch_stub_386, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET( 5332, gl_dispatch_stub_387, gl_dispatch_stub_387, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET( 5354, gl_dispatch_stub_388, gl_dispatch_stub_388, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET( 5375, gl_dispatch_stub_389, gl_dispatch_stub_389, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET( 5397, gl_dispatch_stub_390, gl_dispatch_stub_390, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET( 5418, gl_dispatch_stub_391, gl_dispatch_stub_391, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET( 5440, gl_dispatch_stub_392, gl_dispatch_stub_392, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET( 5461, gl_dispatch_stub_393, gl_dispatch_stub_393, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET( 5483, gl_dispatch_stub_394, gl_dispatch_stub_394, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET( 5504, gl_dispatch_stub_395, gl_dispatch_stub_395, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET( 5526, gl_dispatch_stub_396, gl_dispatch_stub_396, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET( 5547, gl_dispatch_stub_397, gl_dispatch_stub_397, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET( 5569, gl_dispatch_stub_398, gl_dispatch_stub_398, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET( 5590, gl_dispatch_stub_399, gl_dispatch_stub_399, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET( 5612, gl_dispatch_stub_400, gl_dispatch_stub_400, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET( 5633, gl_dispatch_stub_401, gl_dispatch_stub_401, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET( 5655, glMultiTexCoord4f, glMultiTexCoord4f, NULL, _gloffset_MultiTexCoord4f), + NAME_FUNC_OFFSET( 5673, gl_dispatch_stub_403, gl_dispatch_stub_403, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET( 5695, gl_dispatch_stub_404, gl_dispatch_stub_404, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET( 5716, gl_dispatch_stub_405, gl_dispatch_stub_405, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET( 5738, gl_dispatch_stub_406, gl_dispatch_stub_406, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET( 5759, gl_dispatch_stub_407, gl_dispatch_stub_407, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET( 5781, glBlendEquationSeparateOES, glBlendEquationSeparateOES, NULL, _gloffset_BlendEquationSeparateOES), + NAME_FUNC_OFFSET( 5808, glBlendFuncSeparateOES, glBlendFuncSeparateOES, NULL, _gloffset_BlendFuncSeparateOES), + NAME_FUNC_OFFSET( 5831, glDrawTexfOES, glDrawTexfOES, NULL, _gloffset_DrawTexfOES), + NAME_FUNC_OFFSET( 5845, glDrawTexfvOES, glDrawTexfvOES, NULL, _gloffset_DrawTexfvOES), + NAME_FUNC_OFFSET( 5860, glDrawTexiOES, glDrawTexiOES, NULL, _gloffset_DrawTexiOES), + NAME_FUNC_OFFSET( 5874, glDrawTexivOES, glDrawTexivOES, NULL, _gloffset_DrawTexivOES), + NAME_FUNC_OFFSET( 5889, glDrawTexsOES, glDrawTexsOES, NULL, _gloffset_DrawTexsOES), + NAME_FUNC_OFFSET( 5903, glDrawTexsvOES, glDrawTexsvOES, NULL, _gloffset_DrawTexsvOES), + NAME_FUNC_OFFSET( 5918, glDrawTexxOES, glDrawTexxOES, NULL, _gloffset_DrawTexxOES), + NAME_FUNC_OFFSET( 5932, glDrawTexxvOES, glDrawTexxvOES, NULL, _gloffset_DrawTexxvOES), + NAME_FUNC_OFFSET( 5947, glBindFramebufferOES, glBindFramebufferOES, NULL, _gloffset_BindFramebufferOES), + NAME_FUNC_OFFSET( 5968, glBindRenderbufferOES, glBindRenderbufferOES, NULL, _gloffset_BindRenderbufferOES), + NAME_FUNC_OFFSET( 5990, glCheckFramebufferStatusOES, glCheckFramebufferStatusOES, NULL, _gloffset_CheckFramebufferStatusOES), + NAME_FUNC_OFFSET( 6018, glDeleteFramebuffersOES, glDeleteFramebuffersOES, NULL, _gloffset_DeleteFramebuffersOES), + NAME_FUNC_OFFSET( 6042, glDeleteRenderbuffersOES, glDeleteRenderbuffersOES, NULL, _gloffset_DeleteRenderbuffersOES), + NAME_FUNC_OFFSET( 6067, glFramebufferRenderbufferOES, glFramebufferRenderbufferOES, NULL, _gloffset_FramebufferRenderbufferOES), + NAME_FUNC_OFFSET( 6096, glFramebufferTexture2DOES, glFramebufferTexture2DOES, NULL, _gloffset_FramebufferTexture2DOES), + NAME_FUNC_OFFSET( 6122, glGenFramebuffersOES, glGenFramebuffersOES, NULL, _gloffset_GenFramebuffersOES), + NAME_FUNC_OFFSET( 6143, glGenRenderbuffersOES, glGenRenderbuffersOES, NULL, _gloffset_GenRenderbuffersOES), + NAME_FUNC_OFFSET( 6165, glGenerateMipmapOES, glGenerateMipmapOES, NULL, _gloffset_GenerateMipmapOES), + NAME_FUNC_OFFSET( 6185, glGetFramebufferAttachmentParameterivOES, glGetFramebufferAttachmentParameterivOES, NULL, _gloffset_GetFramebufferAttachmentParameterivOES), + NAME_FUNC_OFFSET( 6226, glGetRenderbufferParameterivOES, glGetRenderbufferParameterivOES, NULL, _gloffset_GetRenderbufferParameterivOES), + NAME_FUNC_OFFSET( 6258, glIsFramebufferOES, glIsFramebufferOES, NULL, _gloffset_IsFramebufferOES), + NAME_FUNC_OFFSET( 6277, glIsRenderbufferOES, glIsRenderbufferOES, NULL, _gloffset_IsRenderbufferOES), + NAME_FUNC_OFFSET( 6297, glRenderbufferStorageOES, glRenderbufferStorageOES, NULL, _gloffset_RenderbufferStorageOES), + NAME_FUNC_OFFSET( 6322, glPointSizePointerOES, glPointSizePointerOES, NULL, _gloffset_PointSizePointerOES), + NAME_FUNC_OFFSET( 6344, glQueryMatrixxOES, glQueryMatrixxOES, NULL, _gloffset_QueryMatrixxOES), + NAME_FUNC_OFFSET( 6362, glGetTexGenxvOES, glGetTexGenxvOES, NULL, _gloffset_GetTexGenxvOES), + NAME_FUNC_OFFSET( 6379, glTexGenxOES, glTexGenxOES, NULL, _gloffset_TexGenxOES), + NAME_FUNC_OFFSET( 6392, glTexGenxvOES, glTexGenxvOES, NULL, _gloffset_TexGenxvOES), + NAME_FUNC_OFFSET( 6406, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES), + NAME_FUNC_OFFSET( 6445, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES), + NAME_FUNC_OFFSET( 6474, glGetBufferPointervOES, glGetBufferPointervOES, NULL, _gloffset_GetBufferPointervOES), + NAME_FUNC_OFFSET( 6497, glMapBufferOES, glMapBufferOES, NULL, _gloffset_MapBufferOES), + NAME_FUNC_OFFSET( 6512, glUnmapBufferOES, glUnmapBufferOES, NULL, _gloffset_UnmapBufferOES), + NAME_FUNC_OFFSET( 6529, gl_dispatch_stub_443, gl_dispatch_stub_443, NULL, _gloffset_BindVertexArrayAPPLE), + NAME_FUNC_OFFSET( 6552, gl_dispatch_stub_444, gl_dispatch_stub_444, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET( 6578, gl_dispatch_stub_445, gl_dispatch_stub_445, NULL, _gloffset_GenVertexArraysAPPLE), + NAME_FUNC_OFFSET( 6601, gl_dispatch_stub_446, gl_dispatch_stub_446, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET( 6622, glCompressedTexImage2D, glCompressedTexImage2D, NULL, _gloffset_CompressedTexImage2D), + NAME_FUNC_OFFSET( 6645, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, _gloffset_CompressedTexSubImage2D), + NAME_FUNC_OFFSET( 6671, glSampleCoverage, glSampleCoverage, NULL, _gloffset_SampleCoverage), + NAME_FUNC_OFFSET( 6688, glBindBuffer, glBindBuffer, NULL, _gloffset_BindBuffer), + NAME_FUNC_OFFSET( 6701, glBufferData, glBufferData, NULL, _gloffset_BufferData), + NAME_FUNC_OFFSET( 6714, glBufferSubData, glBufferSubData, NULL, _gloffset_BufferSubData), + NAME_FUNC_OFFSET( 6730, glDeleteBuffers, glDeleteBuffers, NULL, _gloffset_DeleteBuffers), + NAME_FUNC_OFFSET( 6746, glGenBuffers, glGenBuffers, NULL, _gloffset_GenBuffers), + NAME_FUNC_OFFSET( 6759, glGetBufferParameteriv, glGetBufferParameteriv, NULL, _gloffset_GetBufferParameteriv), + NAME_FUNC_OFFSET( 6782, glIsBuffer, glIsBuffer, NULL, _gloffset_IsBuffer), + NAME_FUNC_OFFSET( 6793, glAlphaFuncx, glAlphaFuncx, NULL, _gloffset_AlphaFuncx), + NAME_FUNC_OFFSET( 6806, glClearColorx, glClearColorx, NULL, _gloffset_ClearColorx), + NAME_FUNC_OFFSET( 6820, glClearDepthf, glClearDepthf, NULL, _gloffset_ClearDepthf), + NAME_FUNC_OFFSET( 6834, glClearDepthx, glClearDepthx, NULL, _gloffset_ClearDepthx), + NAME_FUNC_OFFSET( 6848, glColor4x, glColor4x, NULL, _gloffset_Color4x), + NAME_FUNC_OFFSET( 6858, glDepthRangef, glDepthRangef, NULL, _gloffset_DepthRangef), + NAME_FUNC_OFFSET( 6872, glDepthRangex, glDepthRangex, NULL, _gloffset_DepthRangex), + NAME_FUNC_OFFSET( 6886, glFogx, glFogx, NULL, _gloffset_Fogx), + NAME_FUNC_OFFSET( 6893, glFogxv, glFogxv, NULL, _gloffset_Fogxv), + NAME_FUNC_OFFSET( 6901, glFrustumf, glFrustumf, NULL, _gloffset_Frustumf), + NAME_FUNC_OFFSET( 6912, glFrustumx, glFrustumx, NULL, _gloffset_Frustumx), + NAME_FUNC_OFFSET( 6923, glLightModelx, glLightModelx, NULL, _gloffset_LightModelx), + NAME_FUNC_OFFSET( 6937, glLightModelxv, glLightModelxv, NULL, _gloffset_LightModelxv), + NAME_FUNC_OFFSET( 6952, glLightx, glLightx, NULL, _gloffset_Lightx), + NAME_FUNC_OFFSET( 6961, glLightxv, glLightxv, NULL, _gloffset_Lightxv), + NAME_FUNC_OFFSET( 6971, glLineWidthx, glLineWidthx, NULL, _gloffset_LineWidthx), + NAME_FUNC_OFFSET( 6984, glLoadMatrixx, glLoadMatrixx, NULL, _gloffset_LoadMatrixx), + NAME_FUNC_OFFSET( 6998, glMaterialx, glMaterialx, NULL, _gloffset_Materialx), + NAME_FUNC_OFFSET( 7010, glMaterialxv, glMaterialxv, NULL, _gloffset_Materialxv), + NAME_FUNC_OFFSET( 7023, glMultMatrixx, glMultMatrixx, NULL, _gloffset_MultMatrixx), + NAME_FUNC_OFFSET( 7037, glMultiTexCoord4x, glMultiTexCoord4x, NULL, _gloffset_MultiTexCoord4x), + NAME_FUNC_OFFSET( 7055, glNormal3x, glNormal3x, NULL, _gloffset_Normal3x), + NAME_FUNC_OFFSET( 7066, glOrthof, glOrthof, NULL, _gloffset_Orthof), + NAME_FUNC_OFFSET( 7075, glOrthox, glOrthox, NULL, _gloffset_Orthox), + NAME_FUNC_OFFSET( 7084, glPointSizex, glPointSizex, NULL, _gloffset_PointSizex), + NAME_FUNC_OFFSET( 7097, glPolygonOffsetx, glPolygonOffsetx, NULL, _gloffset_PolygonOffsetx), + NAME_FUNC_OFFSET( 7114, glRotatex, glRotatex, NULL, _gloffset_Rotatex), + NAME_FUNC_OFFSET( 7124, glSampleCoveragex, glSampleCoveragex, NULL, _gloffset_SampleCoveragex), + NAME_FUNC_OFFSET( 7142, glScalex, glScalex, NULL, _gloffset_Scalex), + NAME_FUNC_OFFSET( 7151, glTexEnvx, glTexEnvx, NULL, _gloffset_TexEnvx), + NAME_FUNC_OFFSET( 7161, glTexEnvxv, glTexEnvxv, NULL, _gloffset_TexEnvxv), + NAME_FUNC_OFFSET( 7172, glTexParameterx, glTexParameterx, NULL, _gloffset_TexParameterx), + NAME_FUNC_OFFSET( 7188, glTranslatex, glTranslatex, NULL, _gloffset_Translatex), + NAME_FUNC_OFFSET( 7201, glClipPlanef, glClipPlanef, NULL, _gloffset_ClipPlanef), + NAME_FUNC_OFFSET( 7214, glClipPlanex, glClipPlanex, NULL, _gloffset_ClipPlanex), + NAME_FUNC_OFFSET( 7227, glGetClipPlanef, glGetClipPlanef, NULL, _gloffset_GetClipPlanef), + NAME_FUNC_OFFSET( 7243, glGetClipPlanex, glGetClipPlanex, NULL, _gloffset_GetClipPlanex), + NAME_FUNC_OFFSET( 7259, glGetFixedv, glGetFixedv, NULL, _gloffset_GetFixedv), + NAME_FUNC_OFFSET( 7271, glGetLightxv, glGetLightxv, NULL, _gloffset_GetLightxv), + NAME_FUNC_OFFSET( 7284, glGetMaterialxv, glGetMaterialxv, NULL, _gloffset_GetMaterialxv), + NAME_FUNC_OFFSET( 7300, glGetTexEnvxv, glGetTexEnvxv, NULL, _gloffset_GetTexEnvxv), + NAME_FUNC_OFFSET( 7314, glGetTexParameterxv, glGetTexParameterxv, NULL, _gloffset_GetTexParameterxv), + NAME_FUNC_OFFSET( 7334, glPointParameterx, glPointParameterx, NULL, _gloffset_PointParameterx), + NAME_FUNC_OFFSET( 7352, glPointParameterxv, glPointParameterxv, NULL, _gloffset_PointParameterxv), + NAME_FUNC_OFFSET( 7371, glTexParameterxv, glTexParameterxv, NULL, _gloffset_TexParameterxv), + NAME_FUNC_OFFSET( 7388, glPointParameterf, glPointParameterf, NULL, _gloffset_PointParameterf), + NAME_FUNC_OFFSET( 7406, glPointParameterfv, glPointParameterfv, NULL, _gloffset_PointParameterfv), + NAME_FUNC_OFFSET( 7425, glTexGenfOES, glTexGenfOES, NULL, _gloffset_TexGenfOES), + NAME_FUNC_OFFSET( 7435, glTexGenfvOES, glTexGenfvOES, NULL, _gloffset_TexGenfvOES), + NAME_FUNC_OFFSET( 7446, glTexGeniOES, glTexGeniOES, NULL, _gloffset_TexGeniOES), + NAME_FUNC_OFFSET( 7456, glTexGenivOES, glTexGenivOES, NULL, _gloffset_TexGenivOES), + NAME_FUNC_OFFSET( 7467, glGetTexGenfvOES, glGetTexGenfvOES, NULL, _gloffset_GetTexGenfvOES), + NAME_FUNC_OFFSET( 7481, glGetTexGenivOES, glGetTexGenivOES, NULL, _gloffset_GetTexGenivOES), + NAME_FUNC_OFFSET( 7495, glBlendEquationOES, glBlendEquationOES, NULL, _gloffset_BlendEquationOES), + NAME_FUNC_OFFSET( 7511, glActiveTexture, glActiveTexture, NULL, _gloffset_ActiveTexture), + NAME_FUNC_OFFSET( 7530, glClientActiveTexture, glClientActiveTexture, NULL, _gloffset_ClientActiveTexture), + NAME_FUNC_OFFSET( 7555, glMultiTexCoord4f, glMultiTexCoord4f, NULL, _gloffset_MultiTexCoord4f), + NAME_FUNC_OFFSET( 7576, glAlphaFuncx, glAlphaFuncx, NULL, _gloffset_AlphaFuncx), + NAME_FUNC_OFFSET( 7592, glClearColorx, glClearColorx, NULL, _gloffset_ClearColorx), + NAME_FUNC_OFFSET( 7609, glClearDepthf, glClearDepthf, NULL, _gloffset_ClearDepthf), + NAME_FUNC_OFFSET( 7626, glClearDepthx, glClearDepthx, NULL, _gloffset_ClearDepthx), + NAME_FUNC_OFFSET( 7643, glColor4x, glColor4x, NULL, _gloffset_Color4x), + NAME_FUNC_OFFSET( 7656, glDepthRangef, glDepthRangef, NULL, _gloffset_DepthRangef), + NAME_FUNC_OFFSET( 7673, glDepthRangex, glDepthRangex, NULL, _gloffset_DepthRangex), + NAME_FUNC_OFFSET( 7690, glFogx, glFogx, NULL, _gloffset_Fogx), + NAME_FUNC_OFFSET( 7700, glFogxv, glFogxv, NULL, _gloffset_Fogxv), + NAME_FUNC_OFFSET( 7711, glFrustumf, glFrustumf, NULL, _gloffset_Frustumf), + NAME_FUNC_OFFSET( 7725, glFrustumx, glFrustumx, NULL, _gloffset_Frustumx), + NAME_FUNC_OFFSET( 7739, glLightModelx, glLightModelx, NULL, _gloffset_LightModelx), + NAME_FUNC_OFFSET( 7756, glLightModelxv, glLightModelxv, NULL, _gloffset_LightModelxv), + NAME_FUNC_OFFSET( 7774, glLightx, glLightx, NULL, _gloffset_Lightx), + NAME_FUNC_OFFSET( 7786, glLightxv, glLightxv, NULL, _gloffset_Lightxv), + NAME_FUNC_OFFSET( 7799, glLineWidthx, glLineWidthx, NULL, _gloffset_LineWidthx), + NAME_FUNC_OFFSET( 7815, glLoadMatrixx, glLoadMatrixx, NULL, _gloffset_LoadMatrixx), + NAME_FUNC_OFFSET( 7832, glMaterialx, glMaterialx, NULL, _gloffset_Materialx), + NAME_FUNC_OFFSET( 7847, glMaterialxv, glMaterialxv, NULL, _gloffset_Materialxv), + NAME_FUNC_OFFSET( 7863, glMultMatrixx, glMultMatrixx, NULL, _gloffset_MultMatrixx), + NAME_FUNC_OFFSET( 7880, glMultiTexCoord4x, glMultiTexCoord4x, NULL, _gloffset_MultiTexCoord4x), + NAME_FUNC_OFFSET( 7901, glNormal3x, glNormal3x, NULL, _gloffset_Normal3x), + NAME_FUNC_OFFSET( 7915, glOrthof, glOrthof, NULL, _gloffset_Orthof), + NAME_FUNC_OFFSET( 7927, glOrthox, glOrthox, NULL, _gloffset_Orthox), + NAME_FUNC_OFFSET( 7939, glPointSizex, glPointSizex, NULL, _gloffset_PointSizex), + NAME_FUNC_OFFSET( 7955, glPolygonOffsetx, glPolygonOffsetx, NULL, _gloffset_PolygonOffsetx), + NAME_FUNC_OFFSET( 7975, glRotatex, glRotatex, NULL, _gloffset_Rotatex), + NAME_FUNC_OFFSET( 7988, glSampleCoveragex, glSampleCoveragex, NULL, _gloffset_SampleCoveragex), + NAME_FUNC_OFFSET( 8009, glScalex, glScalex, NULL, _gloffset_Scalex), + NAME_FUNC_OFFSET( 8021, glTexEnvx, glTexEnvx, NULL, _gloffset_TexEnvx), + NAME_FUNC_OFFSET( 8034, glTexEnvxv, glTexEnvxv, NULL, _gloffset_TexEnvxv), + NAME_FUNC_OFFSET( 8048, glTexParameterx, glTexParameterx, NULL, _gloffset_TexParameterx), + NAME_FUNC_OFFSET( 8067, glTranslatex, glTranslatex, NULL, _gloffset_Translatex), + NAME_FUNC_OFFSET( 8083, glClipPlanef, glClipPlanef, NULL, _gloffset_ClipPlanef), + NAME_FUNC_OFFSET( 8099, glClipPlanex, glClipPlanex, NULL, _gloffset_ClipPlanex), + NAME_FUNC_OFFSET( 8115, glGetClipPlanef, glGetClipPlanef, NULL, _gloffset_GetClipPlanef), + NAME_FUNC_OFFSET( 8134, glGetClipPlanex, glGetClipPlanex, NULL, _gloffset_GetClipPlanex), + NAME_FUNC_OFFSET( 8153, glGetFixedv, glGetFixedv, NULL, _gloffset_GetFixedv), + NAME_FUNC_OFFSET( 8168, glGetLightxv, glGetLightxv, NULL, _gloffset_GetLightxv), + NAME_FUNC_OFFSET( 8184, glGetMaterialxv, glGetMaterialxv, NULL, _gloffset_GetMaterialxv), + NAME_FUNC_OFFSET( 8203, glGetTexEnvxv, glGetTexEnvxv, NULL, _gloffset_GetTexEnvxv), + NAME_FUNC_OFFSET( 8220, glGetTexParameterxv, glGetTexParameterxv, NULL, _gloffset_GetTexParameterxv), + NAME_FUNC_OFFSET( 8243, glPointParameterx, glPointParameterx, NULL, _gloffset_PointParameterx), + NAME_FUNC_OFFSET( 8264, glPointParameterxv, glPointParameterxv, NULL, _gloffset_PointParameterxv), + NAME_FUNC_OFFSET( 8286, glTexParameterxv, glTexParameterxv, NULL, _gloffset_TexParameterxv), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET |