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-rw-r--r--src/mesa/es/sources.mak93
1 files changed, 0 insertions, 93 deletions
diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak
deleted file mode 100644
index e603acd4b1..0000000000
--- a/src/mesa/es/sources.mak
+++ /dev/null
@@ -1,93 +0,0 @@
-# TODO Make core mesa more feature-aware and remove this file
-
-include $(MESA)/sources.mak
-
-LOCAL_ES1_INCLUDES := \
- -I. \
- -I$(TOP)/src/mapi/es1api \
- -I$(MESA)/state_tracker
-
-LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES))
-
-# MESA sources
-
-VBO_OMITTED := \
- vbo/vbo_save.c \
- vbo/vbo_save_api.c \
- vbo/vbo_save_draw.c \
- vbo/vbo_save_loopback.c
-VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
-
-SHADER_OMITTED := \
- shader/atifragshader.c
-SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
-
-MESA_ES1_SOURCES := \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(MATH_XFORM_SOURCES) \
- $(VBO_SOURCES) \
- $(TNL_SOURCES) \
- $(SHADER_SOURCES) \
- $(SWRAST_SOURCES) \
- $(SWRAST_SETUP_SOURCES) \
- $(COMMON_DRIVER_SOURCES) \
- $(ASM_C_SOURCES) \
- $(SLANG_SOURCES)
-
-MESA_ES1_GALLIUM_SOURCES := \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(VBO_SOURCES) \
- $(STATETRACKER_SOURCES) \
- $(SHADER_SOURCES) \
- ppc/common_ppc.c \
- x86/common_x86.c \
- $(SLANG_SOURCES)
-
-MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
-
-# right now es2 and es1 share MESA sources
-MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
-MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
-
-MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES)
-
-# asm is shared by any ES version and any library
-MESA_ES_ASM := $(MESA_ASM_SOURCES)
-
-# collect sources, adjust the pathes
-ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
-ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
-
-ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
-ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES))
-
-# collect includes
-ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES)
-ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES)
-
-# collect objects, including asm
-ES1_OBJECTS := \
- $(MESA_ES1_SOURCES:.c=.o) \
- $(MESA_ES_ASM:.S=.o)
-
-ES1_GALLIUM_OBJECTS := \
- $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \
- $(MESA_ES_ASM:.S=.o)
-
-ES2_OBJECTS := \
- $(MESA_ES2_SOURCES:.c=.o) \
- $(MESA_ES_ASM:.S=.o)
-
-ES2_GALLIUM_OBJECTS := \
- $(MESA_ES2_GALLIUM_SOURCES:.c=.o) \
- $(MESA_ES_ASM:.S=.o)
-
-# collect sources for makedepend
-ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES)
-ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES)
-
-# sort to remove duplicates
-ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES))
-ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))