diff options
Diffstat (limited to 'src/mesa/es/state_tracker/st_cb_drawtex.c')
-rw-r--r-- | src/mesa/es/state_tracker/st_cb_drawtex.c | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c index 0a5cba9d92..6d387d5ccf 100644 --- a/src/mesa/es/state_tracker/st_cb_drawtex.c +++ b/src/mesa/es/state_tracker/st_cb_drawtex.c @@ -115,13 +115,17 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; struct cso_context *cso = ctx->st->cso_context; - struct pipe_buffer *vbuffer; + struct pipe_resource *vbuffer; + struct pipe_transfer *vbuffer_transfer; GLuint i, numTexCoords, numAttribs; GLboolean emitColor; uint semantic_names[2 + MAX_TEXTURE_UNITS]; uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; + struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; GLbitfield inputs = VERT_BIT_POS; + st_validate_state(st); + /* determine if we need vertex color */ if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) emitColor = GL_TRUE; @@ -142,7 +146,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, + vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, numAttribs * 4 * 4 * sizeof(GLfloat)); /* load vertex buffer */ @@ -158,8 +162,9 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, } while (0) const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe->screen, vbuffer, - PIPE_BUFFER_USAGE_CPU_WRITE); + GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, + PIPE_TRANSFER_WRITE, + &vbuffer_transfer); GLuint attr; z = CLAMP(z, 0.0f, 1.0f); @@ -224,7 +229,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, } } - pipe_buffer_unmap(pipe->screen, vbuffer); + pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer); #undef SET_ATTRIB } @@ -232,6 +237,7 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, cso_save_viewport(cso); cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); { void *vs = lookup_shader(pipe, numAttribs, @@ -239,6 +245,14 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, cso_set_vertex_shader_handle(cso, vs); } + for (i = 0; i < numAttribs; i++) { + velements[i].src_offset = i * 4 * sizeof(float); + velements[i].instance_divisor = 0; + velements[i].vertex_buffer_index = 0; + velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + cso_set_vertex_elements(cso, numAttribs, velements); + /* viewport state: viewport matching window dims */ { const struct gl_framebuffer *fb = st->ctx->DrawBuffer; @@ -265,11 +279,12 @@ st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, numAttribs); /* attribs/vert */ - pipe_buffer_reference(&vbuffer, NULL); + pipe_resource_reference(&vbuffer, NULL); /* restore state */ cso_restore_viewport(cso); cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); } |