diff options
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 7119 |
1 files changed, 7119 insertions, 0 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml new file mode 100644 index 0000000000..202bbbe48c --- /dev/null +++ b/src/mesa/glapi/gl_API.xml @@ -0,0 +1,7119 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI [ +<!ELEMENT OpenGLAPI (category+)> +<!ELEMENT category (type*, enum*, function*)> +<!ELEMENT type EMPTY> +<!ELEMENT enum EMPTY> +<!ELEMENT function (param*, return?, glx?)> +<!ELEMENT param EMPTY> +<!ELEMENT return EMPTY> +<!ELEMENT glx EMPTY> + +<!ATTLIST category name CDATA #REQUIRED> +<!ATTLIST type name CDATA #REQUIRED + size CDATA #REQUIRED> +<!ATTLIST enum name CDATA #REQUIRED + value CDATA #REQUIRED> +<!ATTLIST function name CDATA #REQUIRED + offset CDATA #REQUIRED + vectorequiv CDATA #IMPLIED> +<!ATTLIST param name CDATA #REQUIRED + type CDATA #REQUIRED + count CDATA #IMPLIED + variable_param CDATA #IMPLIED> +<!ATTLIST return type CDATA #REQUIRED> +<!ATTLIST glx rop CDATA #IMPLIED + sop CDATA #IMPLIED + handcode CDATA #IMPLIED + ignore CDATA #IMPLIED> +]> + +<OpenGLAPI> +<category name="1.0"> + <type name="double" size="8"/> + <type name="clampd" size="8"/> + + <type name="float" size="4"/> + <type name="clampf" size="4"/> + + <type name="int" size="4"/> + <type name="uint" size="4"/> + <type name="sizei" size="4"/> + <type name="enum" size="4"/> + <type name="bitfield" size="4"/> + + <type name="short" size="2"/> + <type name="ushort" size="2"/> + + <type name="byte" size="1"/> + <type name="ubyte" size="1"/> + <type name="boolean" size="1"/> + + <type name="void" size="0"/> + + <enum name="TEXTURE_GEN_MODE" value="0x2500"> + <size name="TexGendv" count="1"/> + <size name="TexGenfv" count="1"/> + <size name="TexGeniv" count="1"/> + </enum> + + <enum name="OBJECT_PLANE" value="0x2501"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + + <enum name="EYE_PLANE" value="0x2502"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + + <function name="NewList" offset="0"> + <param name="list" type="GLuint"/> + <param name="mode" type="GLenum"/> + <glx sop="101"/> + </function> + + <function name="EndList" offset="1"> + <glx sop="102"/> + </function> + + <function name="CallList" offset="2"> + <param name="list" type="GLuint"/> + <glx rop="1"/> + </function> + + <function name="CallLists" offset="3"> + <param name="n" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="lists" type="const GLvoid *" variable_count="n, type"/> + <glx rop="2" handcode="true"/> + </function> + + <function name="DeleteLists" offset="4"> + <param name="list" type="GLuint"/> + <param name="range" type="GLsizei"/> + <glx sop="103"/> + </function> + + <function name="GenLists" offset="5"> + <param name="range" type="GLsizei"/> + <return type="GLuint"/> + <glx sop="104"/> + </function> + + <function name="ListBase" offset="6"> + <param name="base" type="GLuint"/> + <glx rop="3"/> + </function> + + <function name="Begin" offset="7"> + <param name="mode" type="GLenum"/> + <glx rop="4"/> + </function> + + <function name="Bitmap" offset="8"> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="xorig" type="GLfloat"/> + <param name="yorig" type="GLfloat"/> + <param name="xmove" type="GLfloat"/> + <param name="ymove" type="GLfloat"/> + <param name="bitmap" type="const GLubyte *"/> + <glx rop="5" handcode="true"/> + </function> + + <function name="Color3b" offset="9" vectorequiv="Color3bv"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="Color3bv" offset="10"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="6"/> + </function> + + <function name="Color3d" offset="11" vectorequiv="Color3dv"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="Color3dv" offset="12"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="7"/> + </function> + + <function name="Color3f" offset="13" vectorequiv="Color3fv"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="Color3fv" offset="14"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="8"/> + </function> + + <function name="Color3i" offset="15" vectorequiv="Color3iv"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="Color3iv" offset="16"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="9"/> + </function> + + <function name="Color3s" offset="17" vectorequiv="Color3sv"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="Color3sv" offset="18"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="10"/> + </function> + + <function name="Color3ub" offset="19" vectorequiv="Color3ubv"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="Color3ubv" offset="20"> + <param name="v" type="const GLubyte *" count="3"/> + <glx rop="11"/> + </function> + + <function name="Color3ui" offset="21" vectorequiv="Color3uiv"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="Color3uiv" offset="22"> + <param name="v" type="const GLuint *" count="3"/> + <glx rop="12"/> + </function> + + <function name="Color3us" offset="23" vectorequiv="Color3usv"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="Color3usv" offset="24"> + <param name="v" type="const GLushort *" count="3"/> + <glx rop="13"/> + </function> + + <function name="Color4b" offset="25" vectorequiv="Color4bv"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + <param name="alpha" type="GLbyte"/> + </function> + + <function name="Color4bv" offset="26"> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="14"/> + </function> + + <function name="Color4d" offset="27" vectorequiv="Color4dv"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + <param name="alpha" type="GLdouble"/> + </function> + + <function name="Color4dv" offset="28"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="15"/> + </function> + + <function name="Color4f" offset="29" vectorequiv="Color4fv"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + <param name="alpha" type="GLfloat"/> + </function> + + <function name="Color4fv" offset="30"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="16"/> + </function> + + <function name="Color4i" offset="31" vectorequiv="Color4iv"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + <param name="alpha" type="GLint"/> + </function> + + <function name="Color4iv" offset="32"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="17"/> + </function> + + <function name="Color4s" offset="33" vectorequiv="Color4sv"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + <param name="alpha" type="GLshort"/> + </function> + + <function name="Color4sv" offset="34"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="18"/> + </function> + + <function name="Color4ub" offset="35" vectorequiv="Color4ubv"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + <param name="alpha" type="GLubyte"/> + </function> + + <function name="Color4ubv" offset="36"> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="19"/> + </function> + + <function name="Color4ui" offset="37" vectorequiv="Color4uiv"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + <param name="alpha" type="GLuint"/> + </function> + + <function name="Color4uiv" offset="38"> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="20"/> + </function> + + <function name="Color4us" offset="39" vectorequiv="Color4usv"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + <param name="alpha" type="GLushort"/> + </function> + + <function name="Color4usv" offset="40"> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="21"/> + </function> + + <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv"> + <param name="flag" type="GLboolean"/> + </function> + + <function name="EdgeFlagv" offset="42"> + <param name="flag" type="const GLboolean *" count="1"/> + <glx rop="22"/> + </function> + + <function name="End" offset="43"> + <glx rop="23"/> + </function> + + <function name="Indexd" offset="44" vectorequiv="Indexdv"> + <param name="c" type="GLdouble"/> + </function> + + <function name="Indexdv" offset="45"> + <param name="c" type="const GLdouble *" count="1"/> + <glx rop="24"/> + </function> + + <function name="Indexf" offset="46" vectorequiv="Indexfv"> + <param name="c" type="GLfloat"/> + </function> + + <function name="Indexfv" offset="47"> + <param name="c" type="const GLfloat *" count="1"/> + <glx rop="25"/> + </function> + + <function name="Indexi" offset="48" vectorequiv="Indexiv"> + <param name="c" type="GLint"/> + </function> + + <function name="Indexiv" offset="49"> + <param name="c" type="const GLint *" count="1"/> + <glx rop="26"/> + </function> + + <function name="Indexs" offset="50" vectorequiv="Indexsv"> + <param name="c" type="GLshort"/> + </function> + + <function name="Indexsv" offset="51"> + <param name="c" type="const GLshort *" count="1"/> + <glx rop="27"/> + </function> + + <function name="Normal3b" offset="52" vectorequiv="Normal3bv"> + <param name="nx" type="GLbyte"/> + <param name="ny" type="GLbyte"/> + <param name="nz" type="GLbyte"/> + </function> + + <function name="Normal3bv" offset="53"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="28"/> + </function> + + <function name="Normal3d" offset="54" vectorequiv="Normal3dv"> + <param name="nx" type="GLdouble"/> + <param name="ny" type="GLdouble"/> + <param name="nz" type="GLdouble"/> + </function> + + <function name="Normal3dv" offset="55"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="29"/> + </function> + + <function name="Normal3f" offset="56" vectorequiv="Normal3fv"> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + </function> + + <function name="Normal3fv" offset="57"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="30"/> + </function> + + <function name="Normal3i" offset="58" vectorequiv="Normal3iv"> + <param name="nx" type="GLint"/> + <param name="ny" type="GLint"/> + <param name="nz" type="GLint"/> + </function> + + <function name="Normal3iv" offset="59"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="31"/> + </function> + + <function name="Normal3s" offset="60" vectorequiv="Normal3sv"> + <param name="nx" type="GLshort"/> + <param name="ny" type="GLshort"/> + <param name="nz" type="GLshort"/> + </function> + + <function name="Normal3sv" offset="61"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="32"/> + </function> + + <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="RasterPos2dv" offset="63"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="33"/> + </function> + + <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="RasterPos2fv" offset="65"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="34"/> + </function> + + <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="RasterPos2iv" offset="67"> + <param name="v" type="const GLint *" count="2"/> + <glx rop="35"/> + </function> + + <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="RasterPos2sv" offset="69"> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="36"/> + </function> + + <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="RasterPos3dv" offset="71"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="37"/> + </function> + + <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="RasterPos3fv" offset="73"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="38"/> + </function> + + <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="RasterPos3iv" offset="75"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="39"/> + </function> + + <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="RasterPos3sv" offset="77"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="40"/> + </function> + + <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="RasterPos4dv" offset="79"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="41"/> + </function> + + <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="RasterPos4fv" offset="81"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="42"/> + </function> + + <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="RasterPos4iv" offset="83"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="43"/> + </function> + + <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="RasterPos4sv" offset="85"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="44"/> + </function> + + <function name="Rectd" offset="86" vectorequiv="Rectdv"> + <param name="x1" type="GLdouble"/> + <param name="y1" type="GLdouble"/> + <param name="x2" type="GLdouble"/> + <param name="y2" type="GLdouble"/> + </function> + + <function name="Rectdv" offset="87"> + <param name="v1" type="const GLdouble *" count="2"/> + <param name="v2" type="const GLdouble *" count="2"/> + <glx rop="45"/> + </function> + + <function name="Rectf" offset="88" vectorequiv="Rectfv"> + <param name="x1" type="GLfloat"/> + <param name="y1" type="GLfloat"/> + <param name="x2" type="GLfloat"/> + <param name="y2" type="GLfloat"/> + </function> + + <function name="Rectfv" offset="89"> + <param name="v1" type="const GLfloat *" count="2"/> + <param name="v2" type="const GLfloat *" count="2"/> + <glx rop="46"/> + </function> + + <function name="Recti" offset="90" vectorequiv="Rectiv"> + <param name="x1" type="GLint"/> + <param name="y1" type="GLint"/> + <param name="x2" type="GLint"/> + <param name="y2" type="GLint"/> + </function> + + <function name="Rectiv" offset="91"> + <param name="v1" type="const GLint *" count="2"/> + <param name="v2" type="const GLint *" count="2"/> + <glx rop="47"/> + </function> + + <function name="Rects" offset="92" vectorequiv="Rectsv"> + <param name="x1" type="GLshort"/> + <param name="y1" type="GLshort"/> + <param name="x2" type="GLshort"/> + <param name="y2" type="GLshort"/> + </function> + + <function name="Rectsv" offset="93"> + <param name="v1" type="const GLshort *" count="2"/> + <param name="v2" type="const GLshort *" count="2"/> + <glx rop="48"/> + </function> + + <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"> + <param name="s" type="GLdouble"/> + </function> + + <function name="TexCoord1dv" offset="95"> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="49"/> + </function> + + <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"> + <param name="s" type="GLfloat"/> + </function> + + <function name="TexCoord1fv" offset="97"> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="50"/> + </function> + + <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"> + <param name="s" type="GLint"/> + </function> + + <function name="TexCoord1iv" offset="99"> + <param name="v" type="const GLint *" count="1"/> + <glx rop="51"/> + </function> + + <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"> + <param name="s" type="GLshort"/> + </function> + + <function name="TexCoord1sv" offset="101"> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="52"/> + </function> + + <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="TexCoord2dv" offset="103"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="53"/> + </function> + + <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="TexCoord2fv" offset="105"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="54"/> + </function> + + <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="TexCoord2iv" offset="107"> + <param name="v" type="const GLint *" count="2"/> + <glx rop="55"/> + </function> + + <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="TexCoord2sv" offset="109"> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="56"/> + </function> + + <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="TexCoord3dv" offset="111"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="57"/> + </function> + + <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="TexCoord3fv" offset="113"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="58"/> + </function> + + <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="TexCoord3iv" offset="115"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="59"/> + </function> + + <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="TexCoord3sv" offset="117"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="60"/> + </function> + + <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="TexCoord4dv" offset="119"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="61"/> + </function> + + <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="TexCoord4fv" offset="121"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="62"/> + </function> + + <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="TexCoord4iv" offset="123"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="63"/> + </function> + + <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="TexCoord4sv" offset="125"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="64"/> + </function> + + <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="Vertex2dv" offset="127"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="65"/> + </function> + + <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="Vertex2fv" offset="129"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="66"/> + </function> + + <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="Vertex2iv" offset="131"> + <param name="v" type="const GLint *" 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<param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="106"/> + </function> + + <function name="TexParameteri" offset="180"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="107"/> + </function> + + <function name="TexParameteriv" offset="181"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="108"/> + </function> + + <function name="TexImage1D" offset="182"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="109" 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type="GLenum"/> + <param name="params" type="GLint"/> + <glx rop="4105"/> + </function> + + <function name="ConvolutionParameteriv" offset="353"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4106"/> + </function> + + <function name="CopyConvolutionFilter1D" offset="354"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <glx rop="4107"/> + </function> + + <function name="CopyConvolutionFilter2D" offset="355"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="4108"/> + </function> + + <function name="GetConvolutionFilter" offset="356"> + <param 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name="SeparableFilter2D" offset="360"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="const GLvoid *"/> + <param name="column" type="const GLvoid *"/> + <glx rop="4109" handcode="true"/> + </function> + + <function name="GetHistogram" offset="361"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx sop="154" handcode="true"/> + </function> + + <function name="GetHistogramParameterfv" offset="362"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="155"/> + </function> + + <function name="GetHistogramParameteriv" offset="363"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="156"/> + </function> + + <function name="GetMinmax" offset="364"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *"/> + <glx sop="157" handcode="true"/> + </function> + + <function name="GetMinmaxParameterfv" offset="365"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="158"/> + </function> + + <function name="GetMinmaxParameteriv" offset="366"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="159"/> + </function> + + <function name="Histogram" offset="367"> + <param name="target" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + <glx rop="4110"/> + </function> + + <function name="Minmax" offset="368"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + <glx rop="4111"/> + </function> + + <function name="ResetHistogram" offset="369"> + <param name="target" type="GLenum"/> + <glx rop="4112"/> + </function> + + <function name="ResetMinmax" offset="370"> + <param name="target" type="GLenum"/> + <glx rop="4113"/> + </function> + + <function name="TexImage3D" offset="371"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4114" handcode="true"/> + </function> + + <function name="TexSubImage3D" offset="372"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4115" handcode="true"/> + </function> + + <function name="CopyTexSubImage3D" offset="373"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="4123"/> + </function> +</category> + +<category name="GL_ARB_multitexture"> + <function name="ActiveTextureARB" offset="374"> + <param name="texture" type="GLenum"/> + <glx rop="197"/> + </function> + + <function name="ClientActiveTextureARB" offset="375"> + <param name="texture" type="GLenum"/> + <glx handcode="true"/> + </function> + + <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + </function> + + <function name="MultiTexCoord1dvARB" offset="377"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="198"/> + </function> + + <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + </function> + + <function name="MultiTexCoord1fvARB" offset="379"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="199"/> + </function> + + <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + </function> + + <function name="MultiTexCoord1ivARB" offset="381"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="1"/> + <glx rop="200"/> + </function> + + <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + </function> + + <function name="MultiTexCoord1svARB" offset="383"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="201"/> + </function> + + <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="MultiTexCoord2dvARB" offset="385"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="202"/> + </function> + + <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="MultiTexCoord2fvARB" offset="387"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="203"/> + </function> + + <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="MultiTexCoord2ivARB" offset="389"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="2"/> + <glx rop="204"/> + </function> + + <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="MultiTexCoord2svARB" offset="391"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="205"/> + </function> + + <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="MultiTexCoord3dvARB" offset="393"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="206"/> + </function> + + <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="MultiTexCoord3fvARB" offset="395"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="207"/> + </function> + + <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="MultiTexCoord3ivARB" offset="397"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="3"/> + <glx rop="208"/> + </function> + + <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="MultiTexCoord3svARB" offset="399"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="209"/> + </function> + + <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="MultiTexCoord4dvARB" offset="401"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="210"/> + </function> + + <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="MultiTexCoord4fvARB" offset="403"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="211"/> + </function> + + <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="MultiTexCoord4ivARB" offset="405"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="212"/> + </function> + + <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="MultiTexCoord4svARB" offset="407"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="213"/> + </function> +</category> + +<category name="GL_ARB_transpose_matrix"> + <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/> + <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/> + <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> + <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> + + <function name="LoadTransposeMatrixfARB" offset="408"> + <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="LoadTransposeMatrixdARB" offset="409"> + <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="MultTransposeMatrixfARB" offset="410"> + <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="MultTransposeMatrixdARB" offset="411"> + <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_ARB_multisample"> + <enum name="MULTISAMPLE_ARB" value="0x809D"/> + <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/> + <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/> + <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/> + + <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/> + <enum name="SAMPLES_ARB" value="0x80A9"/> + <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/> + <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/> + + <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> + + <function name="SampleCoverageARB" offset="412"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + <glx rop="229"/> + </function> +</category> + +<category name="unused"> + <function name="__unused413" offset="413"> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_ARB_texture_compression"> + <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/> + <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/> + <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/> + <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/> + <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/> + <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/> + <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/> + <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/> + <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/> + <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/> + <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> + + <function name="CompressedTexImage3DARB" offset="554"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="216" handcode="true"/> + </function> + + <function name="CompressedTexImage2DARB" offset="555"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="215" handcode="true"/> + </function> + + <function name="CompressedTexImage1DARB" offset="556"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="214" handcode="true"/> + </function> + + <function name="CompressedTexSubImage3DARB" offset="557"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="219" handcode="true"/> + </function> + + <function name="CompressedTexSubImage2DARB" offset="558"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="218" handcode="true"/> + </function> + + <function name="CompressedTexSubImage1DARB" offset="559"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="217" handcode="true"/> + </function> + + <function name="GetCompressedTexImageARB" offset="560"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="img" type="GLvoid *"/> + <glx sop="160" handcode="true"/> + </function> +</category> + +<category name="1.3"> + <function name="ActiveTexture" alias="ActiveTextureARB"> + <param name="texture" type="GLenum"/> + </function> + + <function name="ClientActiveTexture" alias="ClientActiveTextureARB"> + <param name="texture" type="GLenum"/> + </function> + + <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + </function> + + <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + </function> + + <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + </function> + + <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + </function> + + <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"> + <param name="m" type="const GLfloat *"/> + </function> + + <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"> + <param name="m" type="const GLdouble *"/> + </function> + + <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"> + <param name="m" type="const GLfloat *"/> + </function> + + <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"> + <param name="m" type="const GLdouble *"/> + </function> + + <function name="SampleCoverage" alias="SampleCoverageARB"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + </function> + + <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="img" type="GLvoid *"/> + </function> +</category> + +<category name="GL_ARB_vertex_blend"> + <function name="WeightbvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLbyte *"/> + </function> + + <function name="WeightsvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLshort *"/> + </function> + + <function name="WeightivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLint *"/> + </function> + + <function name="WeightfvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLfloat *"/> + </function> + + <function name="WeightdvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLdouble *"/> + </function> + + <function name="WeightubvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLubyte *"/> + </function> + + <function name="WeightusvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLushort *"/> + </function> + + <function name="WeightuivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLuint *"/> + </function> + + <function name="WeightPointerARB" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexBlendARB" offset="?"> + <param name="count" type="GLint"/> + </function> +</category> + +<category name="GL_ARB_matrix_palette"> + <function name="CurrentPaletteMatrixARB" offset="?"> + <param name="index" type="GLint"/> + </function> + + <function name="MatrixIndexubvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLubyte *"/> + </function> + + <function name="MatrixIndexusvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLushort *"/> + </function> + + <function name="MatrixIndexuivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLuint *"/> + </function> + + <function name="MatrixIndexPointerARB" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_blend_color"> + <enum name="CONSTANT_COLOR_EXT" value="0x8001"/> + <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/> + <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/> + <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/> + <enum name="BLEND_COLOR_EXT" value="0x8005"/> + + <function name="BlendColorEXT" alias="BlendColor"> + <param name="red" type="GLclampf"/> + <param name="green" type="GLclampf"/> + <param name="blue" type="GLclampf"/> + <param name="alpha" type="GLclampf"/> + </function> +</category> + +<category name="GL_EXT_polygon_offset"> + <function name="PolygonOffsetEXT" offset="414"> + <param name="factor" type="GLfloat"/> + <param name="bias" type="GLfloat"/> + <glx rop="4098"/> + </function> +</category> + +<category name="GL_EXT_texture3D"> + <function name="TexImage3DEXT" alias="TexImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> + + <function name="TexSubImage3DEXT" alias="TexSubImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SGIS_texture_filter4"> + <function name="GetTexFilterFuncSGIS" offset="415"> + <param name="target" type="GLenum"/> + <param name="filter" type="GLenum"/> + <param name="weights" type="GLfloat *" output="true"/> + <glx vendorpriv="4101"/> + </function> + + <function name="TexFilterFuncSGIS" offset="416"> + <param name="target" type="GLenum"/> + <param name="filter" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="weights" type="const GLfloat *"/> + <glx rop="2064" handcode="true"/> + </function> +</category> + +<category name="GL_EXT_subtexture"> + <function name="TexSubImage1DEXT" alias="TexSubImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> + + <function name="TexSubImage2DEXT" alias="TexSubImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_EXT_copy_texture"> + <function name="CopyTexImage1DEXT" alias="CopyTexImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + </function> + + <function name="CopyTexImage2DEXT" alias="CopyTexImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + </function> + + <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> + + <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> +</category> + +<category name="GL_EXT_histogram"> + <function name="GetHistogramEXT" offset="417"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx vendorpriv="5" handcode="true"/> + </function> + + <function name="GetHistogramParameterfvEXT" offset="418"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="6"/> + </function> + + <function name="GetHistogramParameterivEXT" offset="419"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="7"/> + </function> + + <function name="GetMinmaxEXT" offset="420"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx vendorpriv="8" handcode="true"/> + </function> + + <function name="GetMinmaxParameterfvEXT" offset="421"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="9"/> + </function> + + <function name="GetMinmaxParameterivEXT" offset="422"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="10"/> + </function> + + <function name="HistogramEXT" alias="Histogram"> + <param name="target" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + </function> + + <function name="MinmaxEXT" alias="Minmax"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + </function> + + <function name="ResetHistogramEXT" alias="ResetHistogram"> + <param name="target" type="GLenum"/> + </function> + + <function name="ResetMinmaxEXT" alias="ResetMinmax"> + <param name="target" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_convolution"> + <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + </function> + + <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + </function> + + <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat"/> + </function> + + <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint"/> + </function> + + <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> + + <function name="GetConvolutionFilterEXT" offset="423"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="GLvoid *"/> + <glx sop="1" handcode="true"/> + </function> + + <function name="GetConvolutionParameterfvEXT" offset="424"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="2"/> + </function> + + <function name="GetConvolutionParameterivEXT" offset="425"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="3"/> + </function> + + <function name="GetSeparableFilterEXT" offset="426"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="GLvoid *" output="true"/> + <param name="column" type="GLvoid *" output="true"/> + <param name="span" type="GLvoid *" output="true"/> + <glx sop="4" handcode="true"/> + </function> + + <function name="SeparableFilter2DEXT" alias="SeparableFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="const GLvoid *"/> + <param name="column" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SGI_color_table"> + <function name="ColorTableSGI" alias="ColorTable"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="const GLvoid *"/> + </function> + + <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="CopyColorTableSGI" alias="CopyColorTable"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="GetColorTableSGI" offset="427"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="GLvoid *" output="true"/> + <glx vendorpriv="4098" handcode="true"/> + </function> + + <function name="GetColorTableParameterfvSGI" offset="428"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="4099"/> + </function> + + <function name="GetColorTableParameterivSGI" offset="429"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="4100"/> + </function> +</category> + +<category name="GL_SGIX_pixel_texture"> + <function name="PixelTexGenSGIX" offset="430"> + <param name="mode" type="GLenum"/> + <glx rop="2059"/> + </function> +</category> + +<category name="GL_SGIS_pixel_texture"> + <function name="PixelTexGenParameteriSGIS" offset="431"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterivSGIS" offset="432"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterfSGIS" offset="433"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterfvSGIS" offset="434"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetPixelTexGenParameterivSGIS" offset="435"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetPixelTexGenParameterfvSGIS" offset="436"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIS_texture4D"> + <function name="TexImage4DSGIS" offset="437"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="size4d" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="2057" ignore="true"/> + </function> + + <function name="TexSubImage4DSGIS" offset="438"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="woffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="size4d" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="2058" ignore="true"/> + </function> +</category> + +<category name="GL_EXT_texture_object"> + <function name="AreTexturesResidentEXT" offset="439"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="residences" type="GLboolean *" output="true"/> + <return type="GLboolean"/> + <glx vendorpriv="11" handcode="true"/> + </function> + + <function name="BindTextureEXT" alias="BindTexture"> + <param name="target" type="GLenum"/> + <param name="texture" type="GLuint"/> + </function> + + <function name="DeleteTexturesEXT" alias="DeleteTextures"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + </function> + + <function name="GenTexturesEXT" offset="440"> + <param name="n" type="GLsizei"/> + <param name="textures" type="GLuint *" output="true"/> + <glx vendorpriv="13" handcode="true"/> + </function> + + <function name="IsTextureEXT" offset="441"> + <param name="texture" type="GLuint"/> + <return type="GLboolean"/> + <glx vendorpriv="14"/> + </function> + + <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="priorities" type="const GLclampf *"/> + </function> +</category> + +<category name="GL_SGIS_detail_texture"> + <function name="DetailTexFuncSGIS" offset="442"> + <param name="target" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2051" handcode="true"/> + </function> + + <function name="GetDetailTexFuncSGIS" offset="443"> + <param name="target" type="GLenum"/> + <param name="points" type="GLfloat *" output="true"/> + <glx vendorpriv="4096"/> + </function> +</category> + +<category name="GL_SGIS_sharpen_texture"> + <function name="SharpenTexFuncSGIS" offset="444"> + <param name="target" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2052" handcode="true"/> + </function> + + <function name="GetSharpenTexFuncSGIS" offset="445"> + <param name="target" type="GLenum"/> + <param name="points" type="GLfloat *" output="true"/> + <glx vendorpriv="4097"/> + </function> +</category> + +<category name="GL_SGIS_multisample"> + <function name="SampleMaskSGIS" offset="446"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + <glx rop="2048"/> + </function> + + <function name="SamplePatternSGIS" offset="447"> + <param name="pattern" type="GLenum"/> + <glx rop="2049"/> + </function> +</category> + +<category name="GL_EXT_vertex_array"> + <function name="ArrayElementEXT" alias="ArrayElement"> + <param name="i" type="GLint"/> + </function> + + <function name="ColorPointerEXT" offset="448"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="DrawArraysEXT" alias="DrawArrays"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + </function> + + <function name="EdgeFlagPointerEXT" offset="449"> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLboolean *"/> + <glx handcode="true"/> + </function> + + <function name="GetPointervEXT" alias="GetPointerv"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> + + <function name="IndexPointerEXT" offset="450"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="NormalPointerEXT" offset="451"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="TexCoordPointerEXT" offset="452"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexPointerEXT" offset="453"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_blend_minmax"> + <function name="BlendEquationEXT" alias="BlendEquation"> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_sprite"> + <function name="SpriteParameterfSGIX" offset="454"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameterfvSGIX" offset="455"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameteriSGIX" offset="456"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameterivSGIX" offset="457"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_point_parameters"> + <function name="PointParameterfEXT" offset="458"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="2065"/> + </function> + + <function name="PointParameterfvEXT" offset="459"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2066"/> + </function> +</category> + +<category name="GL_ARB_point_parameters"> + <function name="PointParameterfARB" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="2065"/> + </function> + + <function name="PointParameterfvARB" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2066"/> + </function> +</category> + +<category name="GL_SGIS_point_parameters"> + <function name="PointParameterfSGIS" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PointParameterfvSGIS" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_SGIX_instruments"> + <function name="GetInstrumentsSGIX" offset="460"> + <return type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="InstrumentsBufferSGIX" offset="461"> + <param name="size" type="GLsizei"/> + <param name="buffer" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="PollInstrumentsSGIX" offset="462"> + <param name="marker_p" type="GLint *"/> + <return type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="ReadInstrumentsSGIX" offset="463"> + <param name="marker" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="StartInstrumentsSGIX" offset="464"> + <glx ignore="true"/> + </function> + + <function name="StopInstrumentsSGIX" offset="465"> + <param name="marker" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_framezoom"> + <function name="FrameZoomSGIX" offset="466"> + <param name="factor" type="GLint"/> + <glx rop="2072"/> + </function> +</category> + +<category name="GL_SGIX_tag_sample_buffer"> + <function name="TagSampleBufferSGIX" offset="467"> + <glx rop="2050"/> + </function> +</category> + +<category name="GL_SGIX_polynomial_ffd"> + <function name="DeformationMap3dSGIX" offset="?"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLdouble"/> + <param name="v2" type="GLdouble"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="w1" type="GLdouble"/> + <param name="w2" type="GLdouble"/> + <param name="wstride" type="GLint"/> + <param name="worder" type="GLint"/> + <param name="points" type="const GLdouble *"/> + </function> + + <function name="DeformationMap3fSGIX" offset="?"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="w1" type="GLfloat"/> + <param name="w2" type="GLfloat"/> + <param name="wstride" type="GLint"/> + <param name="worder" type="GLint"/> + <param name="points" type="const GLfloat *"/> + </function> + + <function name="DeformSGIX" offset="?"> + <param name="mask" type="GLenum"/> + </function> + + <function name="LoadIdentityDeformationMapSGIX" offset="?"> + <param name="mask" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_reference_plane"> + <function name="ReferencePlaneSGIX" offset="468"> + <param name="equation" type="const GLdouble *" count="4"/> + <glx rop="2071"/> + </function> +</category> + +<category name="GL_SGIX_flush_raster"> + <function name="FlushRasterSGIX" offset="469"> + <glx vendorpriv="4105" ignore="true"/> + </function> +</category> + +<category name="GL_SGIS_fog_function"> + <function name="FogFuncSGIS" offset="?"> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2067" handcode="true"/> + </function> + + <function name="GetFogFuncSGIS" offset="?"> + <param name="points" type="GLfloat *" output="true"/> + <!-- GLX protocol for this function is unknown. --> + </function> +</category> + +<category name="GL_HP_image_transform"> + <function name="ImageTransformParameteriHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="ImageTransformParameterfHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="ImageTransformParameterivHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="ImageTransformParameterfvHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetImageTransformParameterivHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetImageTransformParameterfvHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_color_subtable"> + <function name="ColorSubTableEXT" alias="ColorSubTable"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CopyColorSubTableEXT" alias="CopyColorSubTable"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> +</category> + +<category name="GL_PGI_misc_hints"> + <function name="HintPGI" offset="544"> + <param name="target" type="GLenum"/> + <param name="mode" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_paletted_texture"> + <function name="ColorTableEXT" alias="ColorTable"> + <param name="target" type="GLenum"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="const GLvoid *"/> + </function> + + <function name="GetColorTableEXT" offset="550"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="GLvoid *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetColorTableParameterivEXT" offset="551"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetColorTableParameterfvEXT" offset="552"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_list_priority"> + <function name="GetListParameterfvSGIX" offset="470"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetListParameterivSGIX" offset="471"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterfSGIX" offset="472"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterfvSGIX" offset="473"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="ListParameteriSGIX" offset="474"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterivSGIX" offset="475"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_index_material"> + <function name="IndexMaterialEXT" offset="538"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_index_func"> + <function name="IndexFuncEXT" offset="539"> + <param name="func" type="GLenum"/> + <param name="ref" type="GLclampf"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_compiled_vertex_array"> + <function name="LockArraysEXT" offset="540"> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + <glx handcode="true"/> + </function> + + <function name="UnlockArraysEXT" offset="541"> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_cull_vertex"> + <function name="CullParameterdvEXT" offset="542"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *"/> + <glx ignore="true"/> + </function> + + <function name="CullParameterfvEXT" offset="543"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_fragment_lighting"> + <function name="FragmentColorMaterialSGIX" offset="476"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightfSGIX" offset="477"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightfvSGIX" offset="478"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightiSGIX" offset="479"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightivSGIX" offset="480"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelfSGIX" offset="481"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelfvSGIX" offset="482"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModeliSGIX" offset="483"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelivSGIX" offset="484"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialfSGIX" offset="485"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialfvSGIX" offset="486"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialiSGIX" offset="487"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialivSGIX" offset="488"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentLightfvSGIX" offset="489"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentLightivSGIX" offset="490"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentMaterialfvSGIX" offset="491"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentMaterialivSGIX" offset="492"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="LightEnviSGIX" offset="493"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_draw_range_elements"> + <function name="DrawRangeElementsEXT" alias="DrawRangeElements"> + <param name="mode" type="GLenum"/> + <param name="start" type="GLuint"/> + <param name="end" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_light_texture"> + <function name="ApplyTextureEXT" offset="?"> + <param name="mode" type="GLenum"/> + </function> + + <function name="TextureLightEXT" offset="?"> + <param name="pname" type="GLenum"/> + </function> + + <function name="TextureMaterialEXT" offset="?"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_async"> + <function name="AsyncMarkerSGIX" offset="?"> + <param name="marker" type="GLuint"/> + </function> + + <function name="FinishAsyncSGIX" offset="?"> + <param name="markerp" type="GLuint *"/> + <return type="GLint"/> + </function> + + <function name="PollAsyncSGIX" offset="?"> + <param name="markerp" type="GLuint *"/> + <return type="GLint"/> + </function> + + <function name="GenAsyncMarkersSGIX" offset="?"> + <param name="range" type="GLsizei"/> + <return type="GLuint"/> + </function> + + <function name="DeleteAsyncMarkersSGIX" offset="?"> + <param name="marker" type="GLuint"/> + <param name="range" type="GLsizei"/> + </function> + + <function name="IsAsyncMarkerSGIX" offset="?"> + <param name="marker" type="GLuint"/> + <return type="GLboolean"/> + </function> +</category> + +<category name="GL_INTEL_parallel_arrays"> + <function name="VertexPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="NormalPointervINTEL" offset="?"> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="ColorPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="TexCoordPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> +</category> + +<category name="GL_EXT_pixel_transform"> + <function name="PixelTransformParameteriEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="PixelTransformParameterfEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PixelTransformParameterivEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="PixelTransformParameterfvEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_secondary_color"> + <function name="SecondaryColor3bEXT" offset="561" vectorequiv="SecondaryColor3bvEXT"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="SecondaryColor3bvEXT" offset="562"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="4126"/> + </function> + + <function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="SecondaryColor3dvEXT" offset="564"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4130"/> + </function> + + <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="SecondaryColor3fvEXT" offset="566"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="4129"/> + </function> + + <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="SecondaryColor3ivEXT" offset="568"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="4128"/> + </function> + + <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="SecondaryColor3svEXT" offset="570"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4128"/> + </function> + + <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="SecondaryColor3ubvEXT" offset="572"> + <param name="v" type="const GLubyte *" count="3"/> + <glx rop="4131"/> + </function> + + <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="SecondaryColor3uivEXT" offset="574"> + <param name="v" type="const GLuint *" count="3"/> + <glx rop="4133"/> + </function> + + <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="SecondaryColor3usvEXT" offset="576"> + <param name="v" type="const GLushort *" count="3"/> + <glx rop="4132"/> + </function> + + <function name="SecondaryColorPointerEXT" offset="577"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_texture_perturb_normal"> + <function name="TextureNormalEXT" offset="?"> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_multi_draw_arrays"> + <function name="MultiDrawArraysEXT" offset="644"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint *"/> + <param name="count" type="GLsizei *"/> + <param name="primcount" type="GLsizei"/> + <glx handcode="true"/> + </function> + + <function name="MultiDrawElementsEXT" offset="645"> + <param name="mode" type="GLenum"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid **"/> + <param name="primcount" type="GLsizei"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_fog_coord"> + <function name="FogCoordfEXT" offset="545" vectorequiv="FogCoordfvEXT"> + <param name="coord" type="GLfloat"/> + </function> + + 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name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_blend_func_separate"> + <function name="BlendFuncSeparateEXT" offset="537"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + <glx rop="4134"/> + </function> +</category> + +<category name="GL_INGR_blend_func_separate"> + <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_vertex_weighting"> + <function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT"> + <param name="weight" type="GLfloat"/> + </function> + + <function name="VertexWeightfvEXT" offset="495"> + <param name="weight" type="const GLfloat *" count="1"/> + <glx rop="4135"/> + </function> + + <function name="VertexWeightPointerEXT" offset="496"> + <param name="size" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_NV_vertex_array_range"> + <function name="FlushVertexArrayRangeNV" offset="497"> + <glx ignore="true"/> + </function> + + <function name="VertexArrayRangeNV" offset="498"> + <param name="length" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_NV_register_combiners"> + <function name="CombinerParameterfvNV" offset="499"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="4137"/> + </function> + + <function name="CombinerParameterfNV" offset="500"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="4136"/> + </function> + + <function name="CombinerParameterivNV" offset="501"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4139"/> + </function> + + <function name="CombinerParameteriNV" offset="502"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="4138"/> + </function> + + <function name="CombinerInputNV" offset="503"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="input" type="GLenum"/> + <param name="mapping" type="GLenum"/> + <param name="componentUsage" type="GLenum"/> + <glx rop="4140"/> + </function> + + <function name="CombinerOutputNV" offset="504"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="abOutput" type="GLenum"/> + <param name="cdOutput" type="GLenum"/> + <param name="sumOutput" type="GLenum"/> + <param name="scale" type="GLenum"/> + <param name="bias" type="GLenum"/> + <param name="abDotProduct" type="GLboolean"/> + <param name="cdDotProduct" type="GLboolean"/> + <param name="muxSum" type="GLboolean"/> + <glx rop="4141"/> + </function> + + <function name="FinalCombinerInputNV" offset="505"> + <param name="variable" type="GLenum"/> + <param name="input" type="GLenum"/> + <param name="mapping" type="GLenum"/> + <param name="componentUsage" type="GLenum"/> + <glx rop="4142"/> + </function> + + <function name="GetCombinerInputParameterfvNV" offset="506"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1270"/> + </function> + + <function name="GetCombinerInputParameterivNV" offset="507"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1271"/> + </function> + + <function name="GetCombinerOutputParameterfvNV" offset="508"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1272"/> + </function> + + <function name="GetCombinerOutputParameterivNV" offset="509"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1273"/> + </function> + + <function name="GetFinalCombinerInputParameterfvNV" offset="510"> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1274"/> + </function> + + <function name="GetFinalCombinerInputParameterivNV" offset="511"> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1275"/> + </function> +</category> + +<category name="GL_MESA_resize_buffers"> + <function name="ResizeBuffersMESA" offset="512"> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_MESA_window_pos"> + <function name="WindowPos2dMESA" offset="513"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2dvMESA" offset="514"> + <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2fMESA" offset="515"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2fvMESA" offset="516"> + <param name="v" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2iMESA" offset="517"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2ivMESA" offset="518"> + <param name="v" type="const GLint *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2sMESA" offset="519"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2svMESA" offset="520"> + <param name="v" type="const GLshort *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3dMESA" offset="521"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3dvMESA" offset="522"> + <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3fvMESA" offset="524"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="230"/> + </function> + + <function name="WindowPos3iMESA" offset="525"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3ivMESA" offset="526"> + <param name="v" type="const GLint *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3sMESA" offset="527"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3svMESA" offset="528"> + <param name="v" type="const GLshort *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos4dMESA" offset="529"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4dvMESA" offset="530"> + <param name="v" type="const GLdouble *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4fMESA" offset="531"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4fvMESA" offset="532"> + <param name="v" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4iMESA" offset="533"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4ivMESA" offset="534"> + <param name="v" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4sMESA" offset="535"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4svMESA" offset="536"> + <param name="v" type="const GLshort *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_IBM_multimode_draw_arrays"> + <function name="MultiModeDrawArraysIBM" offset="708"> + <param name="mode" type="const GLenum *"/> + <param name="first" type="const GLint *"/> + <param name="count" type="const GLsizei *"/> + <param name="primcount" type="GLsizei"/> + <param name="modestride" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="MultiModeDrawElementsIBM" offset="709"> + <param name="mode" type="const GLenum *"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid * const *"/> + <param name="primcount" type="GLsizei"/> + <param name="modestride" type="GLint"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_IBM_vertex_array_lists"> + <function name="ColorPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="SecondaryColorPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="EdgeFlagPointerListIBM" offset="?"> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLboolean **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="FogCoordPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="IndexPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="NormalPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="TexCoordPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="VertexPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> +</category> + +<category name="GL_3DFX_tbuffer"> + <function name="TbufferMask3DFX" offset="553"> + <param name="mask" type="GLuint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_multisample"> + <function name="SampleMaskEXT" alias="SampleMaskSGIS"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + </function> + + <function name="SamplePatternEXT" alias="SamplePatternSGIS"> + <param name="pattern" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIS_texture_color_mask"> + <function name="TextureColorMaskSGIS" offset="?"> + <param name="red" type="GLboolean"/> + <param name="green" type="GLboolean"/> + <param name="blue" type="GLboolean"/> + <param name="alpha" type="GLboolean"/> + </function> +</category> + +<category name="GL_SGIX_igloo_interface"> + <function name="IglooInterfaceSGIX" offset="?"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_NV_evaluators"> + <function name="MapControlPointsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="ustride" type="GLsizei"/> + <param name="vstride" type="GLsizei"/> + <param name="uorder" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="packed" type="GLboolean"/> + <param name="points" type="const GLvoid *"/> + </function> + + <function name="MapParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="MapParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetMapControlPointsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="ustride" type="GLsizei"/> + <param name="vstride" type="GLsizei"/> + <param name="packed" type="GLboolean"/> + <param name="points" type="GLvoid *"/> + </function> + + <function name="GetMapParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetMapParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetMapAttribParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetMapAttribParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="EvalMapsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_NV_register_combiners2"> + <function name="CombinerStageParameterfvNV" offset="?"> + <param name="stage" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetCombinerStageParameterfvNV" offset="?"> + <param name="stage" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> +</category> + +<category name="GL_ARB_window_pos"> + <function name="WindowPos2dARB" alias="WindowPos2dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="WindowPos2fARB" alias="WindowPos2fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="WindowPos2iARB" alias="WindowPos2iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="WindowPos2sARB" alias="WindowPos2sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="WindowPos2dvARB" alias="WindowPos2dvMESA"> + <param name="p" type="const GLdouble *"/> + </function> + + <function name="WindowPos2fvARB" alias="WindowPos2fvMESA"> + <param name="p" type="const GLfloat *"/> + </function> + + <function name="WindowPos2ivARB" alias="WindowPos2ivMESA"> + <param name="p" type="const GLint *"/> + </function> + + <function name="WindowPos2svARB" alias="WindowPos2svMESA"> + <param name="p" type="const GLshort *"/> + </function> + + <function name="WindowPos3dARB" alias="WindowPos3dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="WindowPos3fARB" alias="WindowPos3fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="WindowPos3iARB" alias="WindowPos3iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="WindowPos3sARB" alias="WindowPos3sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="WindowPos3dvARB" alias="WindowPos3dvMESA"> + <param name="p" type="const GLdouble *"/> + </function> + + <function name="WindowPos3fvARB" alias="WindowPos3fvMESA"> + <param name="p" type="const GLfloat *"/> + </function> + + <function name="WindowPos3ivARB" alias="WindowPos3ivMESA"> + <param name="p" type="const GLint *"/> + </function> + + <function name="WindowPos3svARB" alias="WindowPos3svMESA"> + <param name="p" type="const GLshort *"/> + </function> +</category> + +<category name="GL_NV_vertex_program"> + <function name="AreProgramsResidentNV" offset="578"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <param name="residences" type="GLboolean *"/> + <return type="GLboolean"/> + <glx vendorpriv="1293" handcode="true"/> + </function> + + <function name="BindProgramNV" offset="579"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <glx rop="4108"/> + </function> + + <function name="DeleteProgramsNV" offset="580"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx vendorpriv="1294" handcode="true"/> + </function> + + <function name="ExecuteProgramNV" offset="581"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <param name="params" type="const GLfloat *" variable_param="target"/> + <glx rop="4181"/> + </function> + + <function name="GenProgramsNV" offset="582"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + <glx vendorpriv="1295" handcode="true"/> + </function> + + <function name="GetProgramParameterdvNV" offset="583"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1297"/> + </function> + + <function name="GetProgramParameterfvNV" offset="584"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1296"/> + </function> + + <function name="GetProgramivNV" offset="585"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1307"/> + </function> + + <function name="GetProgramStringNV" offset="586"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="program" type="GLubyte *" output="true"/> + <glx vendorpriv="1308" handcode="true"/> + </function> + + <function name="GetTrackMatrixivNV" offset="587"> + <param name="target" type="GLenum"/> + <param name="address" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1300"/> + </function> + + <function name="GetVertexAttribdvNV" offset="588"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1301"/> + </function> + + <function name="GetVertexAttribfvNV" offset="589"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1302"/> + </function> + + <function name="GetVertexAttribivNV" offset="590"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1303"/> + </function> + + <function name="GetVertexAttribPointervNV" offset="591"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="pointer" type="GLvoid **" output="true"/> + <glx handcode="true"/> + </function> + + <function name="IsProgramNV" offset="592"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + <glx vendorpriv="1304"/> + </function> + + <function name="LoadProgramNV" offset="593"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="program" type="const GLubyte *"/> + <glx rop="4183" handcode="true"/> + </function> + + <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramParameter4dvNV" offset="595"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4185" doubles_in_order="true"/> + </function> + + <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="ProgramParameter4fvNV" offset="597"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4184"/> + </function> + + <function name="ProgramParameters4dvNV" offset="598"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="num" type="GLuint"/> + <param name="params" type="const GLdouble *"/> + <glx rop="4187" handcode="true"/> + </function> + + <function name="ProgramParameters4fvNV" offset="599"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="num" type="GLuint"/> + <param name="params" type="const GLfloat *"/> + <glx rop="4186" handcode="true"/> + </function> + + <function name="RequestResidentProgramsNV" offset="600"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx rop="4182" handcode="true"/> + </function> + + <function name="TrackMatrixNV" offset="601"> + <param name="target" type="GLenum"/> + <param name="address" type="GLuint"/> + <param name="matrix" type="GLenum"/> + <param name="transform" type="GLenum"/> + <glx rop="4188"/> + </function> + + <function name="VertexAttribPointerNV" offset="602"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="VertexAttrib1dvNV" offset="604"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="4197" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + </function> + + <function name="VertexAttrib1fvNV" offset="606"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="4193"/> + </function> + + <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + </function> + + <function name="VertexAttrib1svNV" offset="608"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="4189"/> + </function> + + <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="VertexAttrib2dvNV" offset="610"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="4198" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="VertexAttrib2fvNV" offset="612"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="4194"/> + </function> + + <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="VertexAttrib2svNV" offset="614"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="4190"/> + </function> + + <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV"> + <param name="index" type="GLuint"/> + <param 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+ </function> + + <function name="VertexAttribs1dvNV" offset="629"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4210" handcode="true"/> + </function> + + <function name="VertexAttribs1fvNV" offset="630"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4206" handcode="true"/> + </function> + + <function name="VertexAttribs1svNV" offset="631"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4202" handcode="true"/> + </function> + + <function name="VertexAttribs2dvNV" offset="632"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4211" handcode="true"/> + </function> + + <function name="VertexAttribs2fvNV" offset="633"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4207" handcode="true"/> + </function> + + <function name="VertexAttribs2svNV" offset="634"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4203" handcode="true"/> + </function> + + <function name="VertexAttribs3dvNV" offset="635"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4212" handcode="true"/> + </function> + + <function name="VertexAttribs3fvNV" offset="636"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4208" handcode="true"/> + </function> + + <function name="VertexAttribs3svNV" offset="637"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4204" handcode="true"/> + </function> + + <function name="VertexAttribs4dvNV" offset="638"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4213" handcode="true"/> + </function> + + <function name="VertexAttribs4fvNV" offset="639"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4209" handcode="true"/> + </function> + + <function name="VertexAttribs4svNV" offset="640"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4205" handcode="true"/> + </function> + + <function name="VertexAttribs4ubvNV" offset="641"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLubyte *"/> + <glx rop="4214" handcode="true"/> + </function> +</category> + +<category name="GL_NV_point_sprite"> + <function name="PointParameteriNV" offset="642"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint"/> + <glx rop="4221"/> + </function> + + <function name="PointParameterivNV" offset="643"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4222"/> + </function> +</category> + +<category name="1.4"> + <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> + + <function name="FogCoordf" alias="FogCoordfEXT"> + <param name="coord" type="GLfloat"/> + </function> + + <function name="FogCoordfv" alias="FogCoordfvEXT"> + <param name="coord" type="const GLfloat *"/> + </function> + + <function name="FogCoordd" alias="FogCoorddEXT"> + <param name="coord" type="GLdouble"/> + </function> + + <function name="FogCoorddv" alias="FogCoorddvEXT"> + <param name="coord" type="const GLdouble *"/> + </function> + + <function name="FogCoordPointer" alias="FogCoordPointerEXT"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="MultiDrawArrays" alias="MultiDrawArraysEXT"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint *"/> + <param name="count" type="GLsizei *"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="MultiDrawElements" alias="MultiDrawElementsEXT"> + <param name="mode" type="GLenum"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid **"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="PointParameterf" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PointParameterfv" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="PointParameteri" alias="PointParameteriNV"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="PointParameteriv" alias="PointParameterivNV"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="SecondaryColor3f" alias="SecondaryColor3fEXT"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"> + <param name="v" type="const GLint *"/> + </function> + + <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"> + <param name="v" type="const GLubyte *"/> + </function> + + <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"> + <param name="v" type="const GLuint *"/> + </function> + + <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"> + <param name="v" type="const GLushort *"/> + </function> + + <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="WindowPos2d" alias="WindowPos2dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="WindowPos2dv" alias="WindowPos2dvMESA"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="WindowPos2f" alias="WindowPos2fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="WindowPos2fv" alias="WindowPos2fvMESA"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="WindowPos2i" alias="WindowPos2iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="WindowPos2iv" alias="WindowPos2ivMESA"> + <param name="v" type="const GLint *"/> + </function> + + <function name="WindowPos2s" alias="WindowPos2sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="WindowPos2sv" alias="WindowPos2svMESA"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="WindowPos3d" alias="WindowPos3dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="WindowPos3dv" alias="WindowPos3dvMESA"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="WindowPos3f" alias="WindowPos3fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="WindowPos3fv" alias="WindowPos3fvMESA"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="WindowPos3i" alias="WindowPos3iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="WindowPos3iv" alias="WindowPos3ivMESA"> + <param name="v" type="const GLint *"/> + </function> + + <function name="WindowPos3s" alias="WindowPos3sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="WindowPos3sv" alias="WindowPos3svMESA"> + <param name="v" type="const GLshort *"/> + </function> +</category> + +<category name="EXT_stencil_two_side"> + <function name="ActiveStencilFaceEXT" offset="646"> + <param name="face" type="GLenum"/> + <glx rop="4220"/> + </function> +</category> + +<category name="GL_NV_fence"> + <function name="DeleteFencesNV" offset="647"> + <param name="n" type="GLsizei"/> + <param name="fences" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GenFencesNV" offset="648"> + <param name="n" type="GLsizei"/> + <param name="fences" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="IsFenceNV" offset="649"> + <param name="fence" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="TestFenceNV" offset="650"> + <param name="fence" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="GetFenceivNV" offset="651"> + <param name="fence" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FinishFenceNV" offset="652"> + <param name="fence" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="SetFenceNV" offset="653"> + <param name="fence" type="GLuint"/> + <param name="condition" type="GLenum"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_ARB_vertex_program"> + <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + </function> + + <function name="VertexAttrib1fARB" alias="VertexAttrib1fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + </function> + + <function name="VertexAttrib1dARB" alias="VertexAttrib1dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="VertexAttrib2sARB" alias="VertexAttrib2sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="VertexAttrib2fARB" alias="VertexAttrib2fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="VertexAttrib2dARB" alias="VertexAttrib2dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="VertexAttrib3sARB" alias="VertexAttrib3sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="VertexAttrib3fARB" alias="VertexAttrib3fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="VertexAttrib3dARB" alias="VertexAttrib3dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="VertexAttrib4sARB" alias="VertexAttrib4sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="VertexAttrib4fARB" alias="VertexAttrib4fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="VertexAttrib4dARB" alias="VertexAttrib4dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="VertexAttrib4NubARB" alias="VertexAttrib4ubNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLubyte"/> + <param name="y" type="GLubyte"/> + <param name="z" type="GLubyte"/> + <param name="w" type="GLubyte"/> + </function> + + <function name="VertexAttrib1svARB" alias="VertexAttrib1svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="1"/> + </function> + + <function name="VertexAttrib1fvARB" alias="VertexAttrib1fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="1"/> + </function> + + <function name="VertexAttrib1dvARB" alias="VertexAttrib1dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="1"/> + </function> + + <function name="VertexAttrib2svARB" alias="VertexAttrib2svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="2"/> + </function> + + <function name="VertexAttrib2fvARB" alias="VertexAttrib2fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="2"/> + </function> + + <function name="VertexAttrib2dvARB" alias="VertexAttrib2dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="2"/> + </function> + + <function name="VertexAttrib3svARB" alias="VertexAttrib3svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="3"/> + </function> + + <function name="VertexAttrib3fvARB" alias="VertexAttrib3fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="3"/> + </function> + + <function name="VertexAttrib3dvARB" alias="VertexAttrib3dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="3"/> + </function> + + <function name="VertexAttrib4bvARB" offset="654"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4230"/> + </function> + + <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="4"/> + </function> + + <function name="VertexAttrib4ivARB" offset="655"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="4231"/> + </function> + + <function name="VertexAttrib4ubvARB" offset="656"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="4232"/> + </function> + + <function name="VertexAttrib4usvARB" offset="657"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="4233"/> + </function> + + <function name="VertexAttrib4uivARB" offset="658"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="4234"/> + </function> + + <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="4"/> + </function> + + <function name="VertexAttrib4dvARB" alias="VertexAttrib4dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="4"/> + </function> + + <function name="VertexAttrib4NbvARB" offset="659"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4235"/> + </function> + + <function name="VertexAttrib4NsvARB" offset="660"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4236"/> + </function> + + <function name="VertexAttrib4NivARB" offset="661"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="4237"/> + </function> + + <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + </function> + + <function name="VertexAttrib4NusvARB" offset="662"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="4238"/> + </function> + + <function name="VertexAttrib4NuivARB" offset="663"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="4239"/> + </function> + + <function name="VertexAttribPointerARB" offset="664"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="EnableVertexAttribArrayARB" offset="665"> + <param name="index" type="GLuint"/> + <glx handcode="true"/> + </function> + + <function name="DisableVertexAttribArrayARB" offset="666"> + <param name="index" type="GLuint"/> + <glx handcode="true"/> + </function> + + <function name="ProgramStringARB" offset="667"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="len" type="GLsizei"/> + <param name="string" type="const GLvoid *"/> + <glx rop="4217" handcode="true"/> + </function> + + <function name="BindProgramARB" alias="BindProgramNV"> + <param name="target" type="GLenum"/> + <param name="program" type="GLuint"/> + </function> + + <function name="DeleteProgramsARB" alias="DeleteProgramsNV"> + <param name="n" type="GLsizei"/> + <param name="programs" type="const GLuint *"/> + </function> + + <function name="GenProgramsARB" alias="GenProgramsNV"> + <param name="n" type="GLsizei"/> + <param name="programs" type="GLuint *"/> + </function> + + <function name="IsProgramARB" alias="IsProgramNV"> + <param name="program" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4dARB" offset="668" vectorequiv="ProgramEnvParameter4dvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4dvARB" offset="669"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4185" doubles_in_order="true"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4fARB" offset="670" vectorequiv="ProgramEnvParameter4fvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4fvARB" offset="671"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4184"/> + </function> + + <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramLocalParameter4dvARB" offset="673"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4216" doubles_in_order="true"/> + </function> + + <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="ProgramLocalParameter4fvARB" offset="675"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4215"/> + </function> + + <!-- FIXME: This should alias to GetProgramParameter*NV --> + <function name="GetProgramEnvParameterdvARB" offset="676"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1297" doubles_in_order="true"/> + </function> + + <!-- FIXME: This should alias to GetProgramParameter*NV --> + <function name="GetProgramEnvParameterfvARB" offset="677"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1296"/> + </function> + + <function name="GetProgramLocalParameterdvARB" offset="678"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1306" doubles_in_order="true"/> + </function> + + <function name="GetProgramLocalParameterfvARB" offset="679"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1305"/> + </function> + + <!-- FIXME: This should alias to GetProgramivNV --> + <function name="GetProgramivARB" offset="680"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1307"/> + </function> + + <!-- FIXME: This should alias to GetProgramStringNV --> + <function name="GetProgramStringARB" offset="681"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="string" type="GLvoid *"/> + <glx vendorpriv="1308" handcode="true"/> + </function> + + <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *"/> + </function> + + <function name="GetVertexAttribfvARB" alias="GetVertexAttribfvNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetVertexAttribivARB" alias="GetVertexAttribivNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> +</category> + +<category name="GL_NV_fragment_program"> + <function name="ProgramNamedParameter4fNV" offset="682" vectorequiv="ProgramNamedParameter4fvNV"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + <glx rop="4218" handcode="true"/> + </function> + + <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *" variable_param="len"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramNamedParameter4fvNV" offset="684"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4218" handcode="true"/> + </function> + + <function name="ProgramNamedParameter4dvNV" offset="685"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4219" handcode="true"/> + </function> + + <function name="GetProgramNamedParameterfvNV" offset="686"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="params" type="GLfloat *"/> + <glx vendorpriv="1310" handcode="true"/> + </function> + + <function name="GetProgramNamedParameterdvNV" offset="687"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="params" type="GLdouble *"/> + <glx vendorpriv="1311" handcode="true"/> + </function> +</category> + +<category name="GL_ARB_vertex_buffer_object"> + <function name="BindBufferARB" offset="688"> + <param name="target" type="GLenum"/> + <param name="buffer" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="BufferDataARB" offset="689"> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <param name="usage" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="BufferSubDataARB" offset="690"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="DeleteBuffersARB" offset="691"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GenBuffersARB" offset="692"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferParameterivARB" offset="693"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferPointervARB" offset="694"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferSubDataARB" offset="695"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="IsBufferARB" offset="696"> + <param name="buffer" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="MapBufferARB" offset="697"> + <param name="target" type="GLenum"/> + <param name="access" type="GLenum"/> + <return type="GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="UnmapBufferARB" offset="698"> + <param name="target" type="GLenum"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_depth_bounds_test"> + <function name="DepthBoundsEXT" offset="699"> + <param name="zmin" type="GLclampd"/> + <param name="zmax" type="GLclampd"/> + <glx rop="4229"/> + </function> +</category> + +<category name="GL_ARB_occlusion_query"> + <function name="GenQueriesARB" offset="700"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="DeleteQueriesARB" offset="701"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="IsQueryARB" offset="702"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="BeginQueryARB" offset="703"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="EndQueryARB" offset="704"> + <param name="target" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryivARB" offset="705"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryObjectivARB" offset="706"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryObjectuivARB" offset="707"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="1.5"> + <function name="BindBuffer" alias="BindBufferARB"> + <param name="target" type="GLenum"/> + <param name="buffer" type="GLuint"/> + </function> + + <function name="BufferData" alias="BufferDataARB"> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <param name="usage" type="GLenum"/> + </function> + + <function name="BufferSubData" alias="BufferSubDataARB"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="DeleteBuffers" alias="DeleteBuffersARB"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> + </function> + + <function name="GenBuffers" alias="GenBuffersARB"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + </function> + + <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetBufferPointerv" alias="GetBufferPointervARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> + + <function name="GetBufferSubData" alias="GetBufferSubDataARB"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="GLvoid *"/> + </function> + + <function name="IsBuffer" alias="IsBufferARB"> + <param name="buffer" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <function name="MapBuffer" alias="MapBufferARB"> + <param name="target" type="GLenum"/> + <param name="access" type="GLenum"/> + </function> + + <function name="UnmapBuffer" alias="UnmapBufferARB"> + <param name="target" type="GLenum"/> + <return type="GLboolean"/> + </function> + + <function name="GenQueries" alias="GenQueriesARB"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + </function> + + <function name="DeleteQueries" alias="DeleteQueriesARB"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + </function> + + <function name="IsQuery" alias="IsQueryARB"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <function name="BeginQuery" alias="BeginQueryARB"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + </function> + + <function name="EndQuery" alias="EndQueryARB"> + <param name="target" type="GLenum"/> + </function> + + <function name="GetQueryiv" alias="GetQueryivARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetQueryObjectiv" alias="GetQueryObjectivARB"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + </function> +</category> + +<category name="GL_EXT_blend_equation_separate"> + <function name="BlendEquationSeparateEXT" offset="710"> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + <glx rop="4228"/> + </function> +</category> + +<category name="GL_ATI_blend_equation_separate"> + <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT"> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + </function> +</category> + +<category name="GL_ATI_draw_buffers"> + <function name="DrawBuffersATI" offset="?"> + <param name="n" type="GLsizei"/> + <param name="bufs" type="const GLenum *"/> + <glx handcode="true"/> + </function> +</category> +</OpenGLAPI> |