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path: root/src/mesa/main/api_exec_es2.c
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Diffstat (limited to 'src/mesa/main/api_exec_es2.c')
-rw-r--r--src/mesa/main/api_exec_es2.c2548
1 files changed, 2548 insertions, 0 deletions
diff --git a/src/mesa/main/api_exec_es2.c b/src/mesa/main/api_exec_es2.c
new file mode 100644
index 0000000000..4c53e99f22
--- /dev/null
+++ b/src/mesa/main/api_exec_es2.c
@@ -0,0 +1,2548 @@
+/* DO NOT EDIT *************************************************
+ * THIS FILE AUTOMATICALLY GENERATED BY THE es_generator.py SCRIPT
+ * API specification file: main/APIspec.xml
+ * GLES version: GLES2.0
+ * date: 2011-03-16 14:46:40
+ */
+
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "main/mfeatures.h"
+#include "main/compiler.h"
+#include "main/api_exec.h"
+
+#if FEATURE_ES2
+
+
+/* These types are needed for the Mesa veneer, but are not defined in
+ * the standard GLES headers.
+ */
+typedef double GLdouble;
+typedef double GLclampd;
+
+/* Mesa error handling requires these */
+extern void *_mesa_get_current_context(void);
+extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
+
+/*************************************************************
+ * Generated functions begin here
+ */
+
+extern void GL_APIENTRY _mesa_ActiveTextureARB(GLenum texture);
+static void GL_APIENTRY _es_ActiveTexture(GLenum texture)
+{
+ switch(texture) {
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ case GL_TEXTURE6:
+ case GL_TEXTURE7:
+ case GL_TEXTURE8:
+ case GL_TEXTURE9:
+ case GL_TEXTURE10:
+ case GL_TEXTURE11:
+ case GL_TEXTURE12:
+ case GL_TEXTURE13:
+ case GL_TEXTURE14:
+ case GL_TEXTURE15:
+ case GL_TEXTURE16:
+ case GL_TEXTURE17:
+ case GL_TEXTURE18:
+ case GL_TEXTURE19:
+ case GL_TEXTURE20:
+ case GL_TEXTURE21:
+ case GL_TEXTURE22:
+ case GL_TEXTURE23:
+ case GL_TEXTURE24:
+ case GL_TEXTURE25:
+ case GL_TEXTURE26:
+ case GL_TEXTURE27:
+ case GL_TEXTURE28:
+ case GL_TEXTURE29:
+ case GL_TEXTURE30:
+ case GL_TEXTURE31:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glActiveTexture(texture=0x%x)", texture);
+ return;
+ }
+
+ _mesa_ActiveTextureARB(texture);
+}
+
+extern void GL_APIENTRY _mesa_AttachShader(GLuint program, GLuint shader);
+#define _es_AttachShader _mesa_AttachShader
+
+extern void GL_APIENTRY _mesa_BindAttribLocationARB(GLuint program, GLuint index, const char * name);
+#define _es_BindAttribLocation _mesa_BindAttribLocationARB
+
+extern void GL_APIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer);
+static void GL_APIENTRY _es_BindBuffer(GLenum target, GLuint buffer)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBindBuffer(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_BindBufferARB(target, buffer);
+}
+
+extern void GL_APIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
+static void GL_APIENTRY _es_BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBindFramebuffer(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_BindFramebufferEXT(target, framebuffer);
+}
+
+extern void GL_APIENTRY _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+static void GL_APIENTRY _es_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ switch(target) {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBindRenderbuffer(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_BindRenderbufferEXT(target, renderbuffer);
+}
+
+extern void GL_APIENTRY _mesa_BindTexture(GLenum target, GLuint texture);
+static void GL_APIENTRY _es_BindTexture(GLenum target, GLuint texture)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBindTexture(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_BindTexture(target, texture);
+}
+
+extern void GL_APIENTRY _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#define _es_BlendColor _mesa_BlendColor
+
+extern void GL_APIENTRY _mesa_BlendEquation(GLenum mode);
+static void GL_APIENTRY _es_BlendEquation(GLenum mode)
+{
+ switch(mode) {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendEquation(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_BlendEquation(mode);
+}
+
+extern void GL_APIENTRY _mesa_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha);
+static void GL_APIENTRY _es_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ switch(modeRGB) {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendEquationSeparate(modeRGB=0x%x)", modeRGB);
+ return;
+ }
+ switch(modeAlpha) {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN_EXT:
+ case GL_MAX_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendEquationSeparate(modeAlpha=0x%x)", modeAlpha);
+ return;
+ }
+
+ _mesa_BlendEquationSeparateEXT(modeRGB, modeAlpha);
+}
+
+extern void GL_APIENTRY _mesa_BlendFunc(GLenum sfactor, GLenum dfactor);
+static void GL_APIENTRY _es_BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ switch(sfactor) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFunc(sfactor=0x%x)", sfactor);
+ return;
+ }
+ switch(dfactor) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFunc(dfactor=0x%x)", dfactor);
+ return;
+ }
+
+ _mesa_BlendFunc(sfactor, dfactor);
+}
+
+extern void GL_APIENTRY _mesa_BlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+static void GL_APIENTRY _es_BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ switch(srcRGB) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFuncSeparate(srcRGB=0x%x)", srcRGB);
+ return;
+ }
+ switch(dstRGB) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFuncSeparate(dstRGB=0x%x)", dstRGB);
+ return;
+ }
+ switch(srcAlpha) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFuncSeparate(srcAlpha=0x%x)", srcAlpha);
+ return;
+ }
+ switch(dstAlpha) {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBlendFuncSeparate(dstAlpha=0x%x)", dstAlpha);
+ return;
+ }
+
+ _mesa_BlendFuncSeparateEXT(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+extern void GL_APIENTRY _mesa_BufferDataARB(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+static void GL_APIENTRY _es_BufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBufferData(target=0x%x)", target);
+ return;
+ }
+ switch(usage) {
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ case GL_STREAM_DRAW:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBufferData(usage=0x%x)", usage);
+ return;
+ }
+
+ _mesa_BufferDataARB(target, size, data, usage);
+}
+
+extern void GL_APIENTRY _mesa_BufferSubDataARB(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+static void GL_APIENTRY _es_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glBufferSubData(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_BufferSubDataARB(target, offset, size, data);
+}
+
+extern GLenum GL_APIENTRY _mesa_CheckFramebufferStatusEXT(GLenum target);
+static GLenum GL_APIENTRY _es_CheckFramebufferStatus(GLenum target)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCheckFramebufferStatus(target=0x%x)", target);
+ return (GLenum) 0;
+ }
+
+ return _mesa_CheckFramebufferStatusEXT(target);
+}
+
+extern void GL_APIENTRY _mesa_Clear(GLbitfield mask);
+static void GL_APIENTRY _es_Clear(GLbitfield mask)
+{
+ switch(mask) {
+ case 0:
+ case (GL_COLOR_BUFFER_BIT):
+ case (GL_DEPTH_BUFFER_BIT):
+ case (GL_STENCIL_BUFFER_BIT):
+ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT):
+ case (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT):
+ case (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT):
+ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT):
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glClear(mask=0x%x)", mask);
+ return;
+ }
+
+ _mesa_Clear(mask);
+}
+
+extern void GL_APIENTRY _mesa_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#define _es_ClearColor _mesa_ClearColor
+
+extern void GL_APIENTRY _mesa_ClearDepthf(GLclampf depth);
+#define _es_ClearDepthf _mesa_ClearDepthf
+
+extern void GL_APIENTRY _mesa_ClearStencil(GLint s);
+#define _es_ClearStencil _mesa_ClearStencil
+
+extern void GL_APIENTRY _mesa_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#define _es_ColorMask _mesa_ColorMask
+
+extern void GL_APIENTRY _mesa_CompileShaderARB(GLuint shader);
+#define _es_CompileShader _mesa_CompileShaderARB
+
+extern void GL_APIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+static void GL_APIENTRY _es_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexImage2D(target=0x%x)", target);
+ return;
+ }
+ switch(internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ switch(border) {
+ case 0:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glCompressedTexImage2D(border=%d)", border);
+ return;
+ }
+
+ _mesa_CompressedTexImage2DARB(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+extern void GL_APIENTRY _mesa_CompressedTexImage3DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imagesize, const GLvoid * data);
+static void GL_APIENTRY _es_CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imagesize, const GLvoid *data)
+{
+ switch(target) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexImage3DOES(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_CompressedTexImage3DARB(target, level, internalFormat, width, height, depth, border, imagesize, data);
+}
+
+extern void GL_APIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+static void GL_APIENTRY _es_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexSubImage2D(target=0x%x)", target);
+ return;
+ }
+ switch(format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_CompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+extern void GL_APIENTRY _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imagesize, const GLvoid * data);
+static void GL_APIENTRY _es_CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imagesize, const GLvoid *data)
+{
+ switch(target) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCompressedTexSubImage3DOES(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_CompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imagesize, data);
+}
+
+extern void GL_APIENTRY _mesa_CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+static void GL_APIENTRY _es_CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCopyTexImage2D(target=0x%x)", target);
+ return;
+ }
+ switch(internalFormat) {
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glCopyTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ switch(border) {
+ case 0:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glCopyTexImage2D(border=%d)", border);
+ return;
+ }
+
+ _mesa_CopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+extern void GL_APIENTRY _mesa_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+static void GL_APIENTRY _es_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCopyTexSubImage2D(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+extern void GL_APIENTRY _mesa_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+static void GL_APIENTRY _es_CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ switch(target) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCopyTexSubImage3DOES(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+extern GLuint GL_APIENTRY _mesa_CreateProgram(void);
+#define _es_CreateProgram _mesa_CreateProgram
+
+extern GLuint GL_APIENTRY _mesa_CreateShader(GLenum type);
+static GLuint GL_APIENTRY _es_CreateShader(GLenum type)
+{
+ switch(type) {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCreateShader(type=0x%x)", type);
+ return (GLuint) 0;
+ }
+
+ return _mesa_CreateShader(type);
+}
+
+extern void GL_APIENTRY _mesa_CullFace(GLenum mode);
+static void GL_APIENTRY _es_CullFace(GLenum mode)
+{
+ switch(mode) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glCullFace(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_CullFace(mode);
+}
+
+extern void GL_APIENTRY _mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
+#define _es_DeleteBuffers _mesa_DeleteBuffersARB
+
+extern void GL_APIENTRY _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
+#define _es_DeleteFramebuffers _mesa_DeleteFramebuffersEXT
+
+extern void GL_APIENTRY _mesa_DeleteProgram(GLuint program);
+#define _es_DeleteProgram _mesa_DeleteProgram
+
+extern void GL_APIENTRY _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
+#define _es_DeleteRenderbuffers _mesa_DeleteRenderbuffersEXT
+
+extern void GL_APIENTRY _mesa_DeleteShader(GLuint shader);
+#define _es_DeleteShader _mesa_DeleteShader
+
+extern void GL_APIENTRY _mesa_DeleteTextures(GLsizei n, const GLuint * textures);
+#define _es_DeleteTextures _mesa_DeleteTextures
+
+extern void GL_APIENTRY _mesa_DepthFunc(GLenum func);
+static void GL_APIENTRY _es_DepthFunc(GLenum func)
+{
+ switch(func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glDepthFunc(func=0x%x)", func);
+ return;
+ }
+
+ _mesa_DepthFunc(func);
+}
+
+extern void GL_APIENTRY _mesa_DepthMask(GLboolean flag);
+#define _es_DepthMask _mesa_DepthMask
+
+extern void GL_APIENTRY _mesa_DepthRangef(GLclampf zNear, GLclampf zFar);
+#define _es_DepthRangef _mesa_DepthRangef
+
+extern void GL_APIENTRY _mesa_DetachShader(GLuint program, GLuint shader);
+#define _es_DetachShader _mesa_DetachShader
+
+extern void GL_APIENTRY _mesa_Disable(GLenum cap);
+static void GL_APIENTRY _es_Disable(GLenum cap)
+{
+ switch(cap) {
+ case GL_CULL_FACE:
+ case GL_SCISSOR_TEST:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_DITHER:
+ case GL_BLEND:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glDisable(cap=0x%x)", cap);
+ return;
+ }
+
+ _mesa_Disable(cap);
+}
+
+extern void GL_APIENTRY _mesa_DisableVertexAttribArrayARB(GLuint index);
+#define _es_DisableVertexAttribArray _mesa_DisableVertexAttribArrayARB
+
+extern void GL_APIENTRY _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+static void GL_APIENTRY _es_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glDrawArrays(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_DrawArrays(mode, first, count);
+}
+
+extern void GL_APIENTRY _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
+static void GL_APIENTRY _es_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glDrawElements(mode=0x%x)", mode);
+ return;
+ }
+ switch(type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glDrawElements(type=0x%x)", type);
+ return;
+ }
+
+ _mesa_DrawElements(mode, count, type, indices);
+}
+
+extern void GL_APIENTRY _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+static void GL_APIENTRY _es_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ switch(target) {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glEGLImageTargetRenderbufferStorageOES(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_EGLImageTargetRenderbufferStorageOES(target, image);
+}
+
+extern void GL_APIENTRY _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+static void GL_APIENTRY _es_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glEGLImageTargetTexture2DOES(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_EGLImageTargetTexture2DOES(target, image);
+}
+
+extern void GL_APIENTRY _mesa_Enable(GLenum cap);
+static void GL_APIENTRY _es_Enable(GLenum cap)
+{
+ switch(cap) {
+ case GL_CULL_FACE:
+ case GL_SCISSOR_TEST:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_DITHER:
+ case GL_BLEND:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glEnable(cap=0x%x)", cap);
+ return;
+ }
+
+ _mesa_Enable(cap);
+}
+
+extern void GL_APIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index);
+#define _es_EnableVertexAttribArray _mesa_EnableVertexAttribArrayARB
+
+extern void GL_APIENTRY _mesa_Finish(void);
+#define _es_Finish _mesa_Finish
+
+extern void GL_APIENTRY _mesa_Flush(void);
+#define _es_Flush _mesa_Flush
+
+extern void GL_APIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+static void GL_APIENTRY _es_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferRenderbuffer(target=0x%x)", target);
+ return;
+ }
+ switch(attachment) {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferRenderbuffer(attachment=0x%x)", attachment);
+ return;
+ }
+ switch(renderbuffertarget) {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferRenderbuffer(renderbuffertarget=0x%x)", renderbuffertarget);
+ return;
+ }
+
+ _mesa_FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+extern void GL_APIENTRY _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+static void GL_APIENTRY _es_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferTexture2D(target=0x%x)", target);
+ return;
+ }
+ switch(attachment) {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferTexture2D(attachment=0x%x)", attachment);
+ return;
+ }
+ switch(textarget) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glFramebufferTexture2D(textarget=0x%x)", textarget);
+ return;
+ }
+
+ _mesa_FramebufferTexture2DEXT(target, attachment, textarget, texture, level);
+}
+
+extern void GL_APIENTRY _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+static void GL_APIENTRY _es_FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferTexture3DOES(target=0x%x)", target);
+ return;
+ }
+ switch(attachment) {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFramebufferTexture3DOES(attachment=0x%x)", attachment);
+ return;
+ }
+ switch(textarget) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glFramebufferTexture3DOES(textarget=0x%x)", textarget);
+ return;
+ }
+
+ _mesa_FramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);
+}
+
+extern void GL_APIENTRY _mesa_FrontFace(GLenum mode);
+static void GL_APIENTRY _es_FrontFace(GLenum mode)
+{
+ switch(mode) {
+ case GL_CW:
+ case GL_CCW:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glFrontFace(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_FrontFace(mode);
+}
+
+extern void GL_APIENTRY _mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
+#define _es_GenBuffers _mesa_GenBuffersARB
+
+extern void GL_APIENTRY _mesa_GenFramebuffersEXT(GLsizei n, GLuint * ids);
+#define _es_GenFramebuffers _mesa_GenFramebuffersEXT
+
+extern void GL_APIENTRY _mesa_GenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
+#define _es_GenRenderbuffers _mesa_GenRenderbuffersEXT
+
+extern void GL_APIENTRY _mesa_GenTextures(GLsizei n, GLuint * textures);
+#define _es_GenTextures _mesa_GenTextures
+
+extern void GL_APIENTRY _mesa_GenerateMipmapEXT(GLenum target);
+static void GL_APIENTRY _es_GenerateMipmap(GLenum target)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGenerateMipmap(target=0x%x)", target);
+ return;
+ }
+
+ _mesa_GenerateMipmapEXT(target);
+}
+
+extern void GL_APIENTRY _mesa_GetActiveAttribARB(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+#define _es_GetActiveAttrib _mesa_GetActiveAttribARB
+
+extern void GL_APIENTRY _mesa_GetActiveUniformARB(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+#define _es_GetActiveUniform _mesa_GetActiveUniformARB
+
+extern void GL_APIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+#define _es_GetAttachedShaders _mesa_GetAttachedShaders
+
+extern GLint GL_APIENTRY _mesa_GetAttribLocationARB(GLuint program, const char * name);
+#define _es_GetAttribLocation _mesa_GetAttribLocationARB
+
+extern void GL_APIENTRY _mesa_GetBooleanv(GLenum pname, GLboolean * params);
+#define _es_GetBooleanv _mesa_GetBooleanv
+
+extern void GL_APIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetBufferParameteriv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_BUFFER_SIZE:
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_ACCESS_OES:
+ case GL_BUFFER_MAPPED_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetBufferParameteriv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetBufferParameterivARB(target, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid ** params);
+static void GL_APIENTRY _es_GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetBufferPointervOES(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_BUFFER_MAP_POINTER_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetBufferPointervOES(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetBufferPointervARB(target, pname, params);
+}
+
+extern GLenum GL_APIENTRY _mesa_GetError(void);
+#define _es_GetError _mesa_GetError
+
+extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat * params);
+#define _es_GetFloatv _mesa_GetFloatv
+
+extern void GL_APIENTRY _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ switch(target) {
+ case GL_FRAMEBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetFramebufferAttachmentParameteriv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: /* size 1 */
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: /* size 1 */
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: /* size 1 */
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: /* size 1 */
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetFramebufferAttachmentParameteriv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint * params);
+#define _es_GetIntegerv _mesa_GetIntegerv
+
+extern void GL_APIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+#define _es_GetProgramInfoLog _mesa_GetProgramInfoLog
+
+extern void GL_APIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ switch(pname) {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetProgramiv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetProgramiv(program, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ switch(target) {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetRenderbufferParameteriv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_RENDERBUFFER_WIDTH: /* size 1 */
+ case GL_RENDERBUFFER_HEIGHT: /* size 1 */
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: /* size 1 */
+ case GL_RENDERBUFFER_RED_SIZE: /* size 1 */
+ case GL_RENDERBUFFER_GREEN_SIZE: /* size 1 */
+ case GL_RENDERBUFFER_BLUE_SIZE: /* size 1 */
+ case GL_RENDERBUFFER_ALPHA_SIZE: /* size 1 */
+ case GL_RENDERBUFFER_DEPTH_SIZE: /* size 1 */
+ case GL_RENDERBUFFER_STENCIL_SIZE: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetRenderbufferParameteriv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetRenderbufferParameterivEXT(target, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+#define _es_GetShaderInfoLog _mesa_GetShaderInfoLog
+
+extern void GL_APIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+static void GL_APIENTRY _es_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ switch(shadertype) {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetShaderPrecisionFormat(shadertype=0x%x)", shadertype);
+ return;
+ }
+ switch(precisiontype) {
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetShaderPrecisionFormat(precisiontype=0x%x)", precisiontype);
+ return;
+ }
+
+ _mesa_GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+extern void GL_APIENTRY _mesa_GetShaderSourceARB(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+#define _es_GetShaderSource _mesa_GetShaderSourceARB
+
+extern void GL_APIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ switch(pname) {
+ case GL_SHADER_TYPE:
+ case GL_COMPILE_STATUS:
+ case GL_DELETE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetShaderiv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetShaderiv(shader, pname, params);
+}
+
+extern const GLubyte * GL_APIENTRY _mesa_GetString(GLenum name);
+static const GLubyte * GL_APIENTRY _es_GetString(GLenum name)
+{
+ switch(name) {
+ case GL_VENDOR:
+ case GL_RENDERER:
+ case GL_VERSION:
+ case GL_EXTENSIONS:
+ case GL_SHADING_LANGUAGE_VERSION:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetString(name=0x%x)", name);
+ return (const GLubyte *) 0;
+ }
+
+ return _mesa_GetString(name);
+}
+
+extern void GL_APIENTRY _mesa_GetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
+static void GL_APIENTRY _es_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetTexParameterfv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S: /* size 1 */
+ case GL_TEXTURE_WRAP_T: /* size 1 */
+ case GL_TEXTURE_WRAP_R_OES: /* size 1 */
+ case GL_TEXTURE_MIN_FILTER: /* size 1 */
+ case GL_TEXTURE_MAG_FILTER: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetTexParameterfv(target, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetTexParameteriv(GLenum target, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetTexParameteriv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S: /* size 1 */
+ case GL_TEXTURE_WRAP_T: /* size 1 */
+ case GL_TEXTURE_WRAP_R_OES: /* size 1 */
+ case GL_TEXTURE_MIN_FILTER: /* size 1 */
+ case GL_TEXTURE_MAG_FILTER: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetTexParameteriv(target, pname, params);
+}
+
+extern GLint GL_APIENTRY _mesa_GetUniformLocationARB(GLuint program, const char * name);
+#define _es_GetUniformLocation _mesa_GetUniformLocationARB
+
+extern void GL_APIENTRY _mesa_GetUniformfvARB(GLuint program, GLint location, GLfloat * params);
+#define _es_GetUniformfv _mesa_GetUniformfvARB
+
+extern void GL_APIENTRY _mesa_GetUniformivARB(GLuint program, GLint location, GLint * params);
+#define _es_GetUniformiv _mesa_GetUniformivARB
+
+extern void GL_APIENTRY _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid ** pointer);
+static void GL_APIENTRY _es_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ switch(pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetVertexAttribPointerv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetVertexAttribPointervARB(index, pname, pointer);
+}
+
+extern void GL_APIENTRY _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
+static void GL_APIENTRY _es_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ switch(pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: /* size 1 */
+ case GL_CURRENT_VERTEX_ATTRIB: /* size 16? */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetVertexAttribfv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetVertexAttribfvARB(index, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
+static void GL_APIENTRY _es_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ switch(pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: /* size 1 */
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: /* size 1 */
+ case GL_CURRENT_VERTEX_ATTRIB: /* size 16? */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glGetVertexAttribiv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_GetVertexAttribivARB(index, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_Hint(GLenum target, GLenum mode);
+static void GL_APIENTRY _es_Hint(GLenum target, GLenum mode)
+{
+ switch(target) {
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ case GL_GENERATE_MIPMAP_HINT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glHint(target=0x%x)", target);
+ return;
+ }
+ switch(mode) {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glHint(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_Hint(target, mode);
+}
+
+extern GLboolean GL_APIENTRY _mesa_IsBufferARB(GLuint buffer);
+#define _es_IsBuffer _mesa_IsBufferARB
+
+extern GLboolean GL_APIENTRY _mesa_IsEnabled(GLenum cap);
+static GLboolean GL_APIENTRY _es_IsEnabled(GLenum cap)
+{
+ switch(cap) {
+ case GL_CULL_FACE:
+ case GL_SCISSOR_TEST:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_DITHER:
+ case GL_BLEND:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glIsEnabled(cap=0x%x)", cap);
+ return GL_FALSE;
+ }
+
+ return _mesa_IsEnabled(cap);
+}
+
+extern GLboolean GL_APIENTRY _mesa_IsFramebufferEXT(GLuint framebuffer);
+#define _es_IsFramebuffer _mesa_IsFramebufferEXT
+
+extern GLboolean GL_APIENTRY _mesa_IsProgram(GLuint program);
+#define _es_IsProgram _mesa_IsProgram
+
+extern GLboolean GL_APIENTRY _mesa_IsRenderbufferEXT(GLuint renderbuffer);
+#define _es_IsRenderbuffer _mesa_IsRenderbufferEXT
+
+extern GLboolean GL_APIENTRY _mesa_IsShader(GLuint shader);
+#define _es_IsShader _mesa_IsShader
+
+extern GLboolean GL_APIENTRY _mesa_IsTexture(GLuint texture);
+#define _es_IsTexture _mesa_IsTexture
+
+extern void GL_APIENTRY _mesa_LineWidth(GLfloat width);
+#define _es_LineWidth _mesa_LineWidth
+
+extern void GL_APIENTRY _mesa_LinkProgramARB(GLuint program);
+#define _es_LinkProgram _mesa_LinkProgramARB
+
+extern void * GL_APIENTRY _mesa_MapBufferARB(GLenum target, GLenum access);
+static void * GL_APIENTRY _es_MapBufferOES(GLenum target, GLenum access)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glMapBufferOES(target=0x%x)", target);
+ return (void *) 0;
+ }
+ switch(access) {
+ case GL_WRITE_ONLY_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glMapBufferOES(access=0x%x)", access);
+ return (void *) 0;
+ }
+
+ return _mesa_MapBufferARB(target, access);
+}
+
+extern void GL_APIENTRY _mesa_MultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+static void GL_APIENTRY _es_MultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glMultiDrawArraysEXT(mode=0x%x)", mode);
+ return;
+ }
+
+ _mesa_MultiDrawArraysEXT(mode, first, count, primcount);
+}
+
+extern void GL_APIENTRY _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+static void GL_APIENTRY _es_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glMultiDrawElementsEXT(mode=0x%x)", mode);
+ return;
+ }
+ switch(type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glMultiDrawElementsEXT(type=0x%x)", type);
+ return;
+ }
+
+ _mesa_MultiDrawElementsEXT(mode, count, type, indices, primcount);
+}
+
+extern void GL_APIENTRY _mesa_PixelStorei(GLenum pname, GLint param);
+static void GL_APIENTRY _es_PixelStorei(GLenum pname, GLint param)
+{
+ switch(pname) {
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glPixelStorei(pname=0x%x)", pname);
+ return;
+ }
+ switch(param) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glPixelStorei(param=%d)", param);
+ return;
+ }
+
+ _mesa_PixelStorei(pname, param);
+}
+
+extern void GL_APIENTRY _mesa_PolygonOffset(GLfloat factor, GLfloat units);
+#define _es_PolygonOffset _mesa_PolygonOffset
+
+extern void GL_APIENTRY _mesa_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
+static void GL_APIENTRY _es_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ switch(format) {
+ case GL_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glReadPixels(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_5_6_5) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glReadPixels(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && type != GL_UNSIGNED_SHORT_5_5_5_1) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glReadPixels(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glReadPixels(format=0x%x)", format);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glReadPixels(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+extern void GL_APIENTRY _mesa_ReleaseShaderCompiler(void);
+#define _es_ReleaseShaderCompiler _mesa_ReleaseShaderCompiler
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+static void GL_APIENTRY _check_RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ switch(target) {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glRenderbufferStorage(target=0x%x)", target);
+ return;
+ }
+ switch(internalFormat) {
+ case GL_DEPTH_COMPONENT16:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_STENCIL_INDEX8:
+ case GL_DEPTH_COMPONENT24_OES:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ case GL_STENCIL_INDEX1_OES:
+ case GL_STENCIL_INDEX4_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glRenderbufferStorage(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+
+ _es_RenderbufferStorageEXT(target, internalFormat, width, height);
+}
+
+extern void GL_APIENTRY _mesa_SampleCoverageARB(GLclampf value, GLboolean invert);
+#define _es_SampleCoverage _mesa_SampleCoverageARB
+
+extern void GL_APIENTRY _mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+#define _es_Scissor _mesa_Scissor
+
+extern void GL_APIENTRY _mesa_ShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
+#define _es_ShaderBinary _mesa_ShaderBinary
+
+extern void GL_APIENTRY _mesa_ShaderSourceARB(GLuint shader, GLsizei count, const GLchar ** string, const int * length);
+#define _es_ShaderSource _mesa_ShaderSourceARB
+
+extern void GL_APIENTRY _mesa_StencilFunc(GLenum func, GLint ref, GLuint mask);
+static void GL_APIENTRY _es_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ switch(func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilFunc(func=0x%x)", func);
+ return;
+ }
+
+ _mesa_StencilFunc(func, ref, mask);
+}
+
+extern void GL_APIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+static void GL_APIENTRY _es_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ switch(face) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilFuncSeparate(face=0x%x)", face);
+ return;
+ }
+ switch(func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilFuncSeparate(func=0x%x)", func);
+ return;
+ }
+
+ _mesa_StencilFuncSeparate(face, func, ref, mask);
+}
+
+extern void GL_APIENTRY _mesa_StencilMask(GLuint mask);
+#define _es_StencilMask _mesa_StencilMask
+
+extern void GL_APIENTRY _mesa_StencilMaskSeparate(GLenum face, GLuint mask);
+static void GL_APIENTRY _es_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ switch(face) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilMaskSeparate(face=0x%x)", face);
+ return;
+ }
+
+ _mesa_StencilMaskSeparate(face, mask);
+}
+
+extern void GL_APIENTRY _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+static void GL_APIENTRY _es_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ switch(fail) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOp(fail=0x%x)", fail);
+ return;
+ }
+ switch(zfail) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOp(zfail=0x%x)", zfail);
+ return;
+ }
+ switch(zpass) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOp(zpass=0x%x)", zpass);
+ return;
+ }
+
+ _mesa_StencilOp(fail, zfail, zpass);
+}
+
+extern void GL_APIENTRY _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+static void GL_APIENTRY _es_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ switch(face) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOpSeparate(face=0x%x)", face);
+ return;
+ }
+ switch(fail) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOpSeparate(fail=0x%x)", fail);
+ return;
+ }
+ switch(zfail) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOpSeparate(zfail=0x%x)", zfail);
+ return;
+ }
+ switch(zpass) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glStencilOpSeparate(zpass=0x%x)", zpass);
+ return;
+ }
+
+ _mesa_StencilOpSeparate(face, fail, zfail, zpass);
+}
+
+extern void GL_APIENTRY _mesa_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+static void GL_APIENTRY _es_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexImage2D(target=0x%x)", target);
+ return;
+ }
+ switch(internalFormat) {
+ case GL_ALPHA:
+ if (format != GL_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (format != GL_RGB) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (format != GL_RGBA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (format != GL_LUMINANCE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ if (format != GL_LUMINANCE_ALPHA) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if (format != GL_DEPTH_COMPONENT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ if (format != GL_DEPTH_STENCIL_OES) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ case GL_BGRA_EXT:
+ if (format != GL_BGRA_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(internalFormat=%d)", internalFormat);
+ return;
+ }
+ switch(border) {
+ case 0:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glTexImage2D(border=%d)", border);
+ return;
+ }
+ switch(format) {
+ case GL_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_5_6_5) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if (type != GL_UNSIGNED_SHORT && type != GL_UNSIGNED_INT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ if (type != GL_UNSIGNED_INT_24_8_OES) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_BGRA_EXT:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage2D(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_TexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+}
+
+extern void GL_APIENTRY _mesa_TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+static void GL_APIENTRY _es_TexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ switch(target) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexImage3DOES(target=0x%x)", target);
+ return;
+ }
+ switch(internalFormat) {
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexImage3DOES(internalFormat=0x%x)", internalFormat);
+ return;
+ }
+ switch(format) {
+ case GL_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_5_6_5) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexImage3DOES(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_TexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+}
+
+extern void GL_APIENTRY _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param);
+static void GL_APIENTRY _es_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterf(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R_OES:
+ if (param != GL_CLAMP_TO_EDGE && param != GL_REPEAT && param != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterf(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if (param != GL_NEAREST && param != GL_LINEAR && param != GL_NEAREST_MIPMAP_NEAREST && param != GL_NEAREST_MIPMAP_LINEAR && param != GL_LINEAR_MIPMAP_NEAREST && param != GL_LINEAR_MIPMAP_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterf(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if (param != GL_NEAREST && param != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterf(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterf(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_TexParameterf(target, pname, param);
+}
+
+extern void GL_APIENTRY _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+static void GL_APIENTRY _es_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterfv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S: /* size 1 */
+ case GL_TEXTURE_WRAP_T: /* size 1 */
+ case GL_TEXTURE_WRAP_R_OES: /* size 1 */
+ if (params[0] != GL_CLAMP_TO_EDGE && params[0] != GL_REPEAT && params[0] != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterfv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER: /* size 1 */
+ if (params[0] != GL_NEAREST && params[0] != GL_LINEAR && params[0] != GL_NEAREST_MIPMAP_NEAREST && params[0] != GL_NEAREST_MIPMAP_LINEAR && params[0] != GL_LINEAR_MIPMAP_NEAREST && params[0] != GL_LINEAR_MIPMAP_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterfv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER: /* size 1 */
+ if (params[0] != GL_NEAREST && params[0] != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterfv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameterfv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_TexParameterfv(target, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_TexParameteri(GLenum target, GLenum pname, GLint param);
+static void GL_APIENTRY _es_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteri(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R_OES:
+ if (param != GL_CLAMP_TO_EDGE && param != GL_REPEAT && param != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteri(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if (param != GL_NEAREST && param != GL_LINEAR && param != GL_NEAREST_MIPMAP_NEAREST && param != GL_NEAREST_MIPMAP_LINEAR && param != GL_LINEAR_MIPMAP_NEAREST && param != GL_LINEAR_MIPMAP_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteri(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if (param != GL_NEAREST && param != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteri(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteri(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_TexParameteri(target, pname, param);
+}
+
+extern void GL_APIENTRY _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint * params);
+static void GL_APIENTRY _es_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteriv(target=0x%x)", target);
+ return;
+ }
+ switch(pname) {
+ case GL_TEXTURE_WRAP_S: /* size 1 */
+ case GL_TEXTURE_WRAP_T: /* size 1 */
+ case GL_TEXTURE_WRAP_R_OES: /* size 1 */
+ if (params[0] != GL_CLAMP_TO_EDGE && params[0] != GL_REPEAT && params[0] != GL_MIRRORED_REPEAT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteriv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER: /* size 1 */
+ if (params[0] != GL_NEAREST && params[0] != GL_LINEAR && params[0] != GL_NEAREST_MIPMAP_NEAREST && params[0] != GL_NEAREST_MIPMAP_LINEAR && params[0] != GL_LINEAR_MIPMAP_NEAREST && params[0] != GL_LINEAR_MIPMAP_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteriv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER: /* size 1 */
+ if (params[0] != GL_NEAREST && params[0] != GL_LINEAR) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteriv(pname=0x%x)", pname);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: /* size 1 */
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexParameteriv(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_TexParameteriv(target, pname, params);
+}
+
+extern void GL_APIENTRY _mesa_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+static void GL_APIENTRY _es_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ switch(target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexSubImage2D(target=0x%x)", target);
+ return;
+ }
+ switch(format) {
+ case GL_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_5_6_5) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if (type != GL_UNSIGNED_SHORT && type != GL_UNSIGNED_INT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ if (type != GL_UNSIGNED_INT_24_8_OES) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_BGRA_EXT:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage2D(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+extern void GL_APIENTRY _mesa_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+static void GL_APIENTRY _es_TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ switch(target) {
+ case GL_TEXTURE_3D_OES:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glTexSubImage3DOES(target=0x%x)", target);
+ return;
+ }
+ switch(format) {
+ case GL_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_5_6_5) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage3DOES(format=0x%x)", format);
+ return;
+ }
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_OPERATION, "glTexSubImage3DOES(format=0x%x)", format);
+ return;
+ }
+
+ _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+extern void GL_APIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0);
+#define _es_Uniform1f _mesa_Uniform1fARB
+
+extern void GL_APIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * values);
+#define _es_Uniform1fv _mesa_Uniform1fvARB
+
+extern void GL_APIENTRY _mesa_Uniform1iARB(GLint location, GLint v0);
+#define _es_Uniform1i _mesa_Uniform1iARB
+
+extern void GL_APIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * values);
+#define _es_Uniform1iv _mesa_Uniform1ivARB
+
+extern void GL_APIENTRY _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1);
+#define _es_Uniform2f _mesa_Uniform2fARB
+
+extern void GL_APIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * values);
+#define _es_Uniform2fv _mesa_Uniform2fvARB
+
+extern void GL_APIENTRY _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1);
+#define _es_Uniform2i _mesa_Uniform2iARB
+
+extern void GL_APIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * values);
+#define _es_Uniform2iv _mesa_Uniform2ivARB
+
+extern void GL_APIENTRY _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+#define _es_Uniform3f _mesa_Uniform3fARB
+
+extern void GL_APIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * values);
+#define _es_Uniform3fv _mesa_Uniform3fvARB
+
+extern void GL_APIENTRY _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
+#define _es_Uniform3i _mesa_Uniform3iARB
+
+extern void GL_APIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * values);
+#define _es_Uniform3iv _mesa_Uniform3ivARB
+
+extern void GL_APIENTRY _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+#define _es_Uniform4f _mesa_Uniform4fARB
+
+extern void GL_APIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * values);
+#define _es_Uniform4fv _mesa_Uniform4fvARB
+
+extern void GL_APIENTRY _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+#define _es_Uniform4i _mesa_Uniform4iARB
+
+extern void GL_APIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * values);
+#define _es_Uniform4iv _mesa_Uniform4ivARB
+
+extern void GL_APIENTRY _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define _es_UniformMatrix2fv _mesa_UniformMatrix2fvARB
+
+extern void GL_APIENTRY _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define _es_UniformMatrix3fv _mesa_UniformMatrix3fvARB
+
+extern void GL_APIENTRY _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+#define _es_UniformMatrix4fv _mesa_UniformMatrix4fvARB
+
+extern GLboolean GL_APIENTRY _mesa_UnmapBufferARB(GLenum target);
+static GLboolean GL_APIENTRY _es_UnmapBufferOES(GLenum target)
+{
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM, "glUnmapBufferOES(target=0x%x)", target);
+ return GL_FALSE;
+ }
+
+ return _mesa_UnmapBufferARB(target);
+}
+
+extern void GL_APIENTRY _mesa_UseProgramObjectARB(GLuint program);
+#define _es_UseProgram _mesa_UseProgramObjectARB
+
+extern void GL_APIENTRY _mesa_ValidateProgramARB(GLuint program);
+#define _es_ValidateProgram _mesa_ValidateProgramARB
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib1f(GLuint index, GLfloat x);
+#define _check_VertexAttrib1f _es_VertexAttrib1f
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib1fv(GLuint index, const GLfloat * v);
+#define _check_VertexAttrib1fv _es_VertexAttrib1fv
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+#define _check_VertexAttrib2f _es_VertexAttrib2f
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib2fv(GLuint index, const GLfloat * v);
+#define _check_VertexAttrib2fv _es_VertexAttrib2fv
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+#define _check_VertexAttrib3f _es_VertexAttrib3f
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib3fv(GLuint index, const GLfloat * v);
+#define _check_VertexAttrib3fv _es_VertexAttrib3fv
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#define _check_VertexAttrib4f _es_VertexAttrib4f
+
+/* this function is special and is defined elsewhere */
+extern void GL_APIENTRY _es_VertexAttrib4fv(GLuint index, const GLfloat * v);
+#define _check_VertexAttrib4fv _es_VertexAttrib4fv
+
+extern void GL_APIENTRY _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+static void GL_APIENTRY _es_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ switch(size) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glVertexAttribPointer(size=%d)", size);
+ return;
+ }
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FLOAT:
+ case GL_FIXED:
+ break;
+ default:
+ _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE, "glVertexAttribPointer(type=0x%x)", type);
+ return;
+ }
+
+ _mesa_VertexAttribPointerARB(index, size, type, normalized, stride, pointer);
+}
+
+extern void GL_APIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+#define _es_Viewport _mesa_Viewport
+
+
+#include "glapi/glapi.h"
+
+#if FEATURE_remap_table
+
+/* cannot include main/dispatch.h here */
+#define _GLAPI_USE_REMAP_TABLE
+#include "es2api/main/glapidispatch.h"
+
+#define need_MESA_remap_table
+#include "es2api/main/remap_helper.h"
+
+/* force SET_* macros to use the local remap table */
+#define driDispatchRemapTable remap_table
+static int remap_table[driDispatchRemapTable_size];
+
+static void
+init_remap_table(void)
+{
+ _glthread_DECLARE_STATIC_MUTEX(mutex);
+ static GLboolean initialized = GL_FALSE;
+ const struct gl_function_pool_remap *remap = MESA_remap_table_functions;
+ int i;
+
+ _glthread_LOCK_MUTEX(mutex);
+ if (initialized) {
+ _glthread_UNLOCK_MUTEX(mutex);
+ return;
+ }
+
+ for (i = 0; i < driDispatchRemapTable_size; i++) {
+ GLint offset;
+ const char *spec;
+
+ /* sanity check */
+ ASSERT(i == remap[i].remap_index);
+ spec = _mesa_function_pool + remap[i].pool_index;
+
+ offset = _mesa_map_function_spec(spec);
+ remap_table[i] = offset;
+ }
+ initialized = GL_TRUE;
+ _glthread_UNLOCK_MUTEX(mutex);
+}
+
+#else /* FEATURE_remap_table */
+
+/* cannot include main/dispatch.h here */
+#include "es2api/main/glapidispatch.h"
+
+static INLINE void
+init_remap_table(void)
+{
+}
+
+#endif /* FEATURE_remap_table */
+
+struct _glapi_table *
+_mesa_create_exec_table_es2(void)
+{
+ struct _glapi_table *exec;
+
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (exec == NULL)
+ return NULL;
+
+ init_remap_table();
+
+ SET_ActiveTexture(exec, _es_ActiveTexture);
+ SET_AttachShader(exec, _es_AttachShader);
+ SET_BindAttribLocation(exec, _es_BindAttribLocation);
+ SET_BindBuffer(exec, _es_BindBuffer);
+ SET_BindFramebuffer(exec, _es_BindFramebuffer);
+ SET_BindRenderbuffer(exec, _es_BindRenderbuffer);
+ SET_BindTexture(exec, _es_BindTexture);
+ SET_BlendColor(exec, _es_BlendColor);
+ SET_BlendEquation(exec, _es_BlendEquation);
+ SET_BlendEquationSeparate(exec, _es_BlendEquationSeparate);
+ SET_BlendFunc(exec, _es_BlendFunc);
+ SET_BlendFuncSeparate(exec, _es_BlendFuncSeparate);
+ SET_BufferData(exec, _es_BufferData);
+ SET_BufferSubData(exec, _es_BufferSubData);
+ SET_CheckFramebufferStatus(exec, _es_CheckFramebufferStatus);
+ SET_Clear(exec, _es_Clear);
+ SET_ClearColor(exec, _es_ClearColor);
+ SET_ClearDepthf(exec, _es_ClearDepthf);
+ SET_ClearStencil(exec, _es_ClearStencil);
+ SET_ColorMask(exec, _es_ColorMask);
+ SET_CompileShader(exec, _es_CompileShader);
+ SET_CompressedTexImage2D(exec, _es_CompressedTexImage2D);
+ SET_CompressedTexImage3DOES(exec, _es_CompressedTexImage3DOES);
+ SET_CompressedTexSubImage2D(exec, _es_CompressedTexSubImage2D);
+ SET_CompressedTexSubImage3DOES(exec, _es_CompressedTexSubImage3DOES);
+ SET_CopyTexImage2D(exec, _es_CopyTexImage2D);
+ SET_CopyTexSubImage2D(exec, _es_CopyTexSubImage2D);
+ SET_CopyTexSubImage3DOES(exec, _es_CopyTexSubImage3DOES);
+ SET_CreateProgram(exec, _es_CreateProgram);
+ SET_CreateShader(exec, _es_CreateShader);
+ SET_CullFace(exec, _es_CullFace);
+ SET_DeleteBuffers(exec, _es_DeleteBuffers);
+ SET_DeleteFramebuffers(exec, _es_DeleteFramebuffers);
+ SET_DeleteProgram(exec, _es_DeleteProgram);
+ SET_DeleteRenderbuffers(exec, _es_DeleteRenderbuffers);
+ SET_DeleteShader(exec, _es_DeleteShader);
+ SET_DeleteTextures(exec, _es_DeleteTextures);
+ SET_DepthFunc(exec, _es_DepthFunc);
+ SET_DepthMask(exec, _es_DepthMask);
+ SET_DepthRangef(exec, _es_DepthRangef);
+ SET_DetachShader(exec, _es_DetachShader);
+ SET_Disable(exec, _es_Disable);
+ SET_DisableVertexAttribArray(exec, _es_DisableVertexAttribArray);
+ SET_DrawArrays(exec, _es_DrawArrays);
+ SET_DrawElements(exec, _es_DrawElements);
+ SET_EGLImageTargetRenderbufferStorageOES(exec, _es_EGLImageTargetRenderbufferStorageOES);
+ SET_EGLImageTargetTexture2DOES(exec, _es_EGLImageTargetTexture2DOES);
+ SET_Enable(exec, _es_Enable);
+ SET_EnableVertexAttribArray(exec, _es_EnableVertexAttribArray);
+ SET_Finish(exec, _es_Finish);
+ SET_Flush(exec, _es_Flush);
+ SET_FramebufferRenderbuffer(exec, _es_FramebufferRenderbuffer);
+ SET_FramebufferTexture2D(exec, _es_FramebufferTexture2D);
+ SET_FramebufferTexture3DOES(exec, _es_FramebufferTexture3DOES);
+ SET_FrontFace(exec, _es_FrontFace);
+ SET_GenBuffers(exec, _es_GenBuffers);
+ SET_GenFramebuffers(exec, _es_GenFramebuffers);
+ SET_GenRenderbuffers(exec, _es_GenRenderbuffers);
+ SET_GenTextures(exec, _es_GenTextures);
+ SET_GenerateMipmap(exec, _es_GenerateMipmap);
+ SET_GetActiveAttrib(exec, _es_GetActiveAttrib);
+ SET_GetActiveUniform(exec, _es_GetActiveUniform);
+ SET_GetAttachedShaders(exec, _es_GetAttachedShaders);
+ SET_GetAttribLocation(exec, _es_GetAttribLocation);
+ SET_GetBooleanv(exec, _es_GetBooleanv);
+ SET_GetBufferParameteriv(exec, _es_GetBufferParameteriv);
+ SET_GetBufferPointervOES(exec, _es_GetBufferPointervOES);
+ SET_GetError(exec, _es_GetError);
+ SET_GetFloatv(exec, _es_GetFloatv);
+ SET_GetFramebufferAttachmentParameteriv(exec, _es_GetFramebufferAttachmentParameteriv);
+ SET_GetIntegerv(exec, _es_GetIntegerv);
+ SET_GetProgramInfoLog(exec, _es_GetProgramInfoLog);
+ SET_GetProgramiv(exec, _es_GetProgramiv);
+ SET_GetRenderbufferParameteriv(exec, _es_GetRenderbufferParameteriv);
+ SET_GetShaderInfoLog(exec, _es_GetShaderInfoLog);
+ SET_GetShaderPrecisionFormat(exec, _es_GetShaderPrecisionFormat);
+ SET_GetShaderSource(exec, _es_GetShaderSource);
+ SET_GetShaderiv(exec, _es_GetShaderiv);
+ SET_GetString(exec, _es_GetString);
+ SET_GetTexParameterfv(exec, _es_GetTexParameterfv);
+ SET_GetTexParameteriv(exec, _es_GetTexParameteriv);
+ SET_GetUniformLocation(exec, _es_GetUniformLocation);
+ SET_GetUniformfv(exec, _es_GetUniformfv);
+ SET_GetUniformiv(exec, _es_GetUniformiv);
+ SET_GetVertexAttribPointerv(exec, _es_GetVertexAttribPointerv);
+ SET_GetVertexAttribfv(exec, _es_GetVertexAttribfv);
+ SET_GetVertexAttribiv(exec, _es_GetVertexAttribiv);
+ SET_Hint(exec, _es_Hint);
+ SET_IsBuffer(exec, _es_IsBuffer);
+ SET_IsEnabled(exec, _es_IsEnabled);
+ SET_IsFramebuffer(exec, _es_IsFramebuffer);
+ SET_IsProgram(exec, _es_IsProgram);
+ SET_IsRenderbuffer(exec, _es_IsRenderbuffer);
+ SET_IsShader(exec, _es_IsShader);
+ SET_IsTexture(exec, _es_IsTexture);
+ SET_LineWidth(exec, _es_LineWidth);
+ SET_LinkProgram(exec, _es_LinkProgram);
+ SET_MapBufferOES(exec, _es_MapBufferOES);
+ SET_MultiDrawArraysEXT(exec, _es_MultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(exec, _es_MultiDrawElementsEXT);
+ SET_PixelStorei(exec, _es_PixelStorei);
+ SET_PolygonOffset(exec, _es_PolygonOffset);
+ SET_ReadPixels(exec, _es_ReadPixels);
+ SET_ReleaseShaderCompiler(exec, _es_ReleaseShaderCompiler);
+ SET_RenderbufferStorage(exec, _check_RenderbufferStorage);
+ SET_SampleCoverage(exec, _es_SampleCoverage);
+ SET_Scissor(exec, _es_Scissor);
+ SET_ShaderBinary(exec, _es_ShaderBinary);
+ SET_ShaderSource(exec, _es_ShaderSource);
+ SET_StencilFunc(exec, _es_StencilFunc);
+ SET_StencilFuncSeparate(exec, _es_StencilFuncSeparate);
+ SET_StencilMask(exec, _es_StencilMask);
+ SET_StencilMaskSeparate(exec, _es_StencilMaskSeparate);
+ SET_StencilOp(exec, _es_StencilOp);
+ SET_StencilOpSeparate(exec, _es_StencilOpSeparate);
+ SET_TexImage2D(exec, _es_TexImage2D);
+ SET_TexImage3DOES(exec, _es_TexImage3DOES);
+ SET_TexParameterf(exec, _es_TexParameterf);
+ SET_TexParameterfv(exec, _es_TexParameterfv);
+ SET_TexParameteri(exec, _es_TexParameteri);
+ SET_TexParameteriv(exec, _es_TexParameteriv);
+ SET_TexSubImage2D(exec, _es_TexSubImage2D);
+ SET_TexSubImage3DOES(exec, _es_TexSubImage3DOES);
+ SET_Uniform1f(exec, _es_Uniform1f);
+ SET_Uniform1fv(exec, _es_Uniform1fv);
+ SET_Uniform1i(exec, _es_Uniform1i);
+ SET_Uniform1iv(exec, _es_Uniform1iv);
+ SET_Uniform2f(exec, _es_Uniform2f);
+ SET_Uniform2fv(exec, _es_Uniform2fv);
+ SET_Uniform2i(exec, _es_Uniform2i);
+ SET_Uniform2iv(exec, _es_Uniform2iv);
+ SET_Uniform3f(exec, _es_Uniform3f);
+ SET_Uniform3fv(exec, _es_Uniform3fv);
+ SET_Uniform3i(exec, _es_Uniform3i);
+ SET_Uniform3iv(exec, _es_Uniform3iv);
+ SET_Uniform4f(exec, _es_Uniform4f);
+ SET_Uniform4fv(exec, _es_Uniform4fv);
+ SET_Uniform4i(exec, _es_Uniform4i);
+ SET_Uniform4iv(exec, _es_Uniform4iv);
+ SET_UniformMatrix2fv(exec, _es_UniformMatrix2fv);
+ SET_UniformMatrix3fv(exec, _es_UniformMatrix3fv);
+ SET_UniformMatrix4fv(exec, _es_UniformMatrix4fv);
+ SET_UnmapBufferOES(exec, _es_UnmapBufferOES);
+ SET_UseProgram(exec, _es_UseProgram);
+ SET_ValidateProgram(exec, _es_ValidateProgram);
+ SET_VertexAttrib1f(exec, _check_VertexAttrib1f);
+ SET_VertexAttrib1fv(exec, _check_VertexAttrib1fv);
+ SET_VertexAttrib2f(exec, _check_VertexAttrib2f);
+ SET_VertexAttrib2fv(exec, _check_VertexAttrib2fv);
+ SET_VertexAttrib3f(exec, _check_VertexAttrib3f);
+ SET_VertexAttrib3fv(exec, _check_VertexAttrib3fv);
+ SET_VertexAttrib4f(exec, _check_VertexAttrib4f);
+ SET_VertexAttrib4fv(exec, _check_VertexAttrib4fv);
+ SET_VertexAttribPointer(exec, _es_VertexAttribPointer);
+ SET_Viewport(exec, _es_Viewport);
+
+ return exec;
+}
+
+#endif /* FEATURE_ES2 */