diff options
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 3fbdba2b3f..92fb8d289d 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -56,7 +56,7 @@ #include "varray.h" #include "viewport.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** @@ -222,7 +222,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_ACCUM_BUFFER_BIT) { struct gl_accum_attrib *attr; attr = MALLOC_STRUCT( gl_accum_attrib ); - MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); + memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); } @@ -230,7 +230,7 @@ _mesa_PushAttrib(GLbitfield mask) GLuint i; struct gl_colorbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; @@ -241,14 +241,14 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_current_attrib *attr; FLUSH_CURRENT( ctx, 0 ); attr = MALLOC_STRUCT( gl_current_attrib ); - MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); + memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); save_attrib_data(&head, GL_CURRENT_BIT, attr); } if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_depthbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); + memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); } @@ -292,7 +292,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); + memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); attr->Map2Color4 = ctx->Eval.Map2Color4; attr->Map2Index = ctx->Eval.Map2Index; attr->Map2Normal = ctx->Eval.Map2Normal; @@ -302,7 +302,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); + memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); attr->Normalize = ctx->Transform.Normalize; attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; attr->PointSmooth = ctx->Point.SmoothFlag; @@ -336,21 +336,21 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_EVAL_BIT) { struct gl_eval_attrib *attr; attr = MALLOC_STRUCT( gl_eval_attrib ); - MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); + memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); save_attrib_data(&head, GL_EVAL_BIT, attr); } if (mask & GL_FOG_BIT) { struct gl_fog_attrib *attr; attr = MALLOC_STRUCT( gl_fog_attrib ); - MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); + memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); save_attrib_data(&head, GL_FOG_BIT, attr); } if (mask & GL_HINT_BIT) { struct gl_hint_attrib *attr; attr = MALLOC_STRUCT( gl_hint_attrib ); - MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); + memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); save_attrib_data(&head, GL_HINT_BIT, attr); } @@ -358,28 +358,28 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_light_attrib *attr; FLUSH_CURRENT(ctx, 0); /* flush material changes */ attr = MALLOC_STRUCT( gl_light_attrib ); - MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); + memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); save_attrib_data(&head, GL_LIGHTING_BIT, attr); } if (mask & GL_LINE_BIT) { struct gl_line_attrib *attr; attr = MALLOC_STRUCT( gl_line_attrib ); - MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); + memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); save_attrib_data(&head, GL_LINE_BIT, attr); } if (mask & GL_LIST_BIT) { struct gl_list_attrib *attr; attr = MALLOC_STRUCT( gl_list_attrib ); - MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); + memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); save_attrib_data(&head, GL_LIST_BIT, attr); } if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; attr = MALLOC_STRUCT( gl_pixel_attrib ); - MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); + memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); @@ -388,35 +388,35 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_POINT_BIT) { struct gl_point_attrib *attr; attr = MALLOC_STRUCT( gl_point_attrib ); - MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); + memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); save_attrib_data(&head, GL_POINT_BIT, attr); } if (mask & GL_POLYGON_BIT) { struct gl_polygon_attrib *attr; attr = MALLOC_STRUCT( gl_polygon_attrib ); - MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); + memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); save_attrib_data(&head, GL_POLYGON_BIT, attr); } if (mask & GL_POLYGON_STIPPLE_BIT) { GLuint *stipple; stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); + memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); } if (mask & GL_SCISSOR_BIT) { struct gl_scissor_attrib *attr; attr = MALLOC_STRUCT( gl_scissor_attrib ); - MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); + memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); save_attrib_data(&head, GL_SCISSOR_BIT, attr); } if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_stencil_attrib *attr; attr = MALLOC_STRUCT( gl_stencil_attrib ); - MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); + memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); } @@ -432,7 +432,7 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_lock_context_textures(ctx); /* copy/save the bulk of texture state here */ - _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); /* Save references to the currently bound texture objects so they don't * accidentally get deleted while referenced in the attribute stack. @@ -460,14 +460,14 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_TRANSFORM_BIT) { struct gl_transform_attrib *attr; attr = MALLOC_STRUCT( gl_transform_attrib ); - MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); + memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); save_attrib_data(&head, GL_TRANSFORM_BIT, attr); } if (mask & GL_VIEWPORT_BIT) { struct gl_viewport_attrib *attr; attr = MALLOC_STRUCT( gl_viewport_attrib ); - MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); + memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); save_attrib_data(&head, GL_VIEWPORT_BIT, attr); } @@ -475,7 +475,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_MULTISAMPLE_BIT_ARB) { struct gl_multisample_attrib *attr; attr = MALLOC_STRUCT( gl_multisample_attrib ); - MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); + memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); } @@ -1010,7 +1010,7 @@ _mesa_PopAttrib(void) break; case GL_CURRENT_BIT: FLUSH_CURRENT( ctx, 0 ); - MEMCPY( &ctx->Current, attr->data, + memcpy( &ctx->Current, attr->data, sizeof(struct gl_current_attrib) ); break; case GL_DEPTH_BUFFER_BIT: @@ -1032,7 +1032,7 @@ _mesa_PopAttrib(void) } break; case GL_EVAL_BIT: - MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); + memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); ctx->NewState |= _NEW_EVAL; break; case GL_FOG_BIT: @@ -1126,7 +1126,7 @@ _mesa_PopAttrib(void) _mesa_set_enable(ctx, GL_COLOR_MATERIAL, light->ColorMaterialEnabled); /* materials */ - MEMCPY(&ctx->Light.Material, &light->Material, + memcpy(&ctx->Light.Material, &light->Material, sizeof(struct gl_material)); } break; @@ -1141,10 +1141,10 @@ _mesa_PopAttrib(void) } break; case GL_LIST_BIT: - MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); break; case GL_PIXEL_MODE_BIT: - MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); /* XXX what other pixel state needs to be set by function calls? */ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); ctx->NewState |= _NEW_PIXEL; @@ -1203,7 +1203,7 @@ _mesa_PopAttrib(void) } break; case GL_POLYGON_STIPPLE_BIT: - MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); ctx->NewState |= _NEW_POLYGONSTIPPLE; if (ctx->Driver.PolygonStipple) ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); @@ -1417,8 +1417,8 @@ _mesa_PushClientAttrib(GLbitfield mask) ctx->Array.ElementArrayBufferObj->RefCount++; #endif - MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - MEMCPY( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); + memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); + memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); attr->ArrayObj = obj; @@ -1492,7 +1492,7 @@ _mesa_PopClientAttrib(void) data->ElementArrayBufferObj->Name); #endif - MEMCPY( ctx->Array.ArrayObj, data->ArrayObj, + memcpy( ctx->Array.ArrayObj, data->ArrayObj, sizeof( struct gl_array_object ) ); FREE( data->ArrayObj ); @@ -1559,8 +1559,8 @@ _mesa_free_attrib_data(GLcontext *ctx) } next = attr->next; - _mesa_free(attr->data); - _mesa_free(attr); + free(attr->data); + free(attr); attr = next; } } |