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Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index c67c8e865e..410524e335 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,10 +1,10 @@
-/* $Id: buffers.c,v 1.22 2001/01/05 02:26:48 keithw Exp $ */
+/* $Id: buffers.c,v 1.23 2001/01/23 23:39:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -58,7 +58,7 @@ _mesa_ClearIndex( GLfloat c )
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
- if (!ctx->Visual.RGBAflag) {
+ if (!ctx->Visual.rgbMode) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
@@ -85,7 +85,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green,
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4FV( ctx->Color.ClearColor, tmp );
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF);
GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF);
@@ -175,63 +175,63 @@ _mesa_DrawBuffer( GLenum mode )
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
- if (!ctx->Visual.StereoFlag) {
+ if (!ctx->Visual.stereoMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;}
- if (ctx->Visual.DBflag)
+ if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
- if (!ctx->Visual.StereoFlag) {
+ if (!ctx->Visual.stereoMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual.StereoFlag) {
+ if (!ctx->Visual.stereoMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (!ctx->Visual.DBflag) {
+ if (!ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
- if (!ctx->Visual.DBflag) {
+ if (!ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
- if (!ctx->Visual.DBflag) {
+ if (!ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual.StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
- if (!ctx->Visual.DBflag) {
+ if (!ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual.StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
- if (ctx->Visual.DBflag)
+ if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@@ -242,7 +242,7 @@ _mesa_DrawBuffer( GLenum mode )
break;
case GL_FRONT:
/* never an error */
- if (ctx->Visual.StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@@ -259,13 +259,13 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Make the dest buffer mode more precise if possible
*/
- if (mode == GL_LEFT && !ctx->Visual.DBflag)
+ if (mode == GL_LEFT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_RIGHT && !ctx->Visual.DBflag)
+ else if (mode == GL_RIGHT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
- else if (mode == GL_FRONT && !ctx->Visual.StereoFlag)
+ else if (mode == GL_FRONT && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_BACK && !ctx->Visual.StereoFlag)
+ else if (mode == GL_BACK && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
@@ -335,7 +335,7 @@ _mesa_ReadBuffer( GLenum mode )
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
- if (!ctx->Visual.DBflag) {
+ if (!ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
@@ -343,14 +343,14 @@ _mesa_ReadBuffer( GLenum mode )
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
- if (!ctx->Visual.StereoFlag) {
+ if (!ctx->Visual.stereoMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) {
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}