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-rw-r--r--src/mesa/main/config.h57
1 files changed, 39 insertions, 18 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 114119006a..8a09efdb53 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -170,10 +170,48 @@
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
#define MAX_TEXTURE_LOD_BIAS 12.0
+/** For any program target/extension */
+/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
+
+/**
+ * Per-program constants (power of two)
+ *
+ * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader
+ * and GLSL shader names for the same thing. They should \b always have the
+ * same value. Each refers to the number of vec4 values supplied as
+ * per-program parameters.
+ */
+/*@{*/
+#define MAX_PROGRAM_LOCAL_PARAMS 1024
+#define MAX_UNIFORMS 1024
+/*@}*/
+
+/**
+ * Per-context constants (power of two)
+ *
+ * \note
+ * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
+ * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
+ * incorrect assumptions.
+ */
+#define MAX_PROGRAM_ENV_PARAMS 256
+
+#define MAX_PROGRAM_MATRICES 8
+#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 256
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_VARYING 16 /**< number of float[4] vectors */
+#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 32
+/*@}*/
+
/** For GL_ARB_vertex_program */
/*@{*/
#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_ATTRIBS 16
+#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
/*@}*/
/** For GL_ARB_fragment_program */
@@ -181,23 +219,6 @@
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
/*@}*/
-/** For any program target/extension */
-/*@{*/
-#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
-#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
-#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */
-#define MAX_PROGRAM_MATRICES 8
-#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
-#define MAX_PROGRAM_CALL_DEPTH 8
-#define MAX_PROGRAM_TEMPS 256
-#define MAX_PROGRAM_ADDRESS_REGS 2
-#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
-#define MAX_VARYING 16 /**< number of float[4] vectors */
-#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_PROGRAM_INPUTS 32
-#define MAX_PROGRAM_OUTPUTS 32
-/*@}*/
-
/** For GL_NV_vertex_program */
/*@{*/
#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128