diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 74c6ac4990..fccce51e85 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -835,7 +835,7 @@ _mesa_initialize_context(GLcontext *ctx, _glthread_UNLOCK_MUTEX(shared->Mutex); if (!init_attrib_groups( ctx )) { - _mesa_free_shared_state(ctx, ctx->Shared); + _mesa_release_shared_state(ctx, ctx->Shared); return GL_FALSE; } @@ -843,7 +843,7 @@ _mesa_initialize_context(GLcontext *ctx, ctx->Exec = alloc_dispatch_table(); ctx->Save = alloc_dispatch_table(); if (!ctx->Exec || !ctx->Save) { - _mesa_free_shared_state(ctx, ctx->Shared); + _mesa_release_shared_state(ctx, ctx->Shared); if (ctx->Exec) _mesa_free(ctx->Exec); return GL_FALSE; @@ -933,8 +933,6 @@ _mesa_create_context(const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - GLint RefCount; - if (!_mesa_get_current_context()){ /* No current context, but we may need one in order to delete * texture objs, etc. So temporarily bind the context now. @@ -988,14 +986,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free(ctx->Save); /* Shared context state (display lists, textures, etc) */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - RefCount = --ctx->Shared->RefCount; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - assert(RefCount >= 0); - if (RefCount == 0) { - /* free shared state */ - _mesa_free_shared_state( ctx, ctx->Shared ); - } + _mesa_release_shared_state( ctx, ctx->Shared ); /* needs to be after freeing shared state */ _mesa_free_display_list_data(ctx); @@ -1397,7 +1388,6 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { struct gl_shared_state *oldSharedState = ctx->Shared; - GLint RefCount; ctx->Shared = ctxToShare->Shared; @@ -1407,13 +1397,7 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) update_default_objects(ctx); - _glthread_LOCK_MUTEX(oldSharedState->Mutex); - RefCount = --oldSharedState->RefCount; - _glthread_UNLOCK_MUTEX(oldSharedState->Mutex); - - if (RefCount == 0) { - _mesa_free_shared_state(ctx, oldSharedState); - } + _mesa_release_shared_state(ctx, oldSharedState); return GL_TRUE; } |