diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 8299628218..9705fd8a98 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -151,10 +151,7 @@ #include "shader/atifragshader.h" #endif #if _HAVE_FULL_GL -#include "math/m_translate.h" #include "math/m_matrix.h" -#include "math/m_xform.h" -#include "math/mathmod.h" #endif #ifdef USE_SPARC_ASM @@ -186,6 +183,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; void _mesa_notifySwapBuffers(__GLcontext *ctx) { + FLUSH_VERTICES( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } @@ -387,13 +385,9 @@ one_time_init( GLcontext *ctx ) _mesa_init_sqrt_table(); -#if _HAVE_FULL_GL - _math_init(); - for (i = 0; i < 256; i++) { _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; } -#endif #ifdef USE_SPARC_ASM _mesa_init_sparc_glapi_relocs(); @@ -581,7 +575,7 @@ static void delete_displaylist_cb(GLuint id, void *data, void *userData) { #if FEATURE_dlist - struct mesa_display_list *list = (struct mesa_display_list *) data; + struct gl_display_list *list = (struct gl_display_list *) data; GLcontext *ctx = (GLcontext *) userData; _mesa_delete_list(ctx, list); #endif @@ -870,6 +864,9 @@ _mesa_init_constants(GLcontext *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + /* Max texture size should be <= max viewport size (render to texture) */ + assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); + /* Constants, may be overriden (usually only reduced) by device drivers */ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; @@ -932,6 +929,9 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.MaxVarying = MAX_VARYING; #endif + /* GL_ARB_framebuffer_object */ + ctx->Const.MaxSamples = 0; + /* sanity checks */ ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); @@ -963,13 +963,18 @@ check_context_limits(GLcontext *ctx) /* number of coord units cannot be greater than number of image units */ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); + assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); + assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); + assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); + assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels -1 )) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels -1 )) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels -1 )) <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); + + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); + assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); @@ -1302,10 +1307,10 @@ _mesa_free_context_data( GLcontext *ctx ) } /* unreference WinSysDraw/Read buffers */ - _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&ctx->DrawBuffer); - _mesa_unreference_framebuffer(&ctx->ReadBuffer); + _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); + _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); + _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); + _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); |