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Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c241
1 files changed, 42 insertions, 199 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 087cc64c33..eb2f2e0c81 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -91,6 +91,7 @@
#include "eval.h"
#include "enums.h"
#include "extensions.h"
+#include "fbobject.h"
#include "feedback.h"
#include "fog.h"
#include "get.h"
@@ -492,13 +493,12 @@ _mesa_create_visual( GLboolean rgbFlag,
/**
* Makes some sanity checks and fills in the fields of the
- * GLvisual structure with the given parameters.
- *
+ * GLvisual object with the given parameters. If the caller needs
+ * to set additional fields, he should just probably init the whole GLvisual
+ * object himself.
* \return GL_TRUE on success, or GL_FALSE on failure.
*
* \sa _mesa_create_visual() above for the parameter description.
- *
- * \note Need to add params for level and numAuxBuffers (at least)
*/
GLboolean
_mesa_initialize_visual( GLvisual *vis,
@@ -520,28 +520,22 @@ _mesa_initialize_visual( GLvisual *vis,
{
assert(vis);
- /* This is to catch bad values from device drivers not updated for
- * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
- * bad value now (a 1-bit depth buffer!?!).
- */
- assert(depthBits == 0 || depthBits > 1);
-
if (depthBits < 0 || depthBits > 32) {
return GL_FALSE;
}
- if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
+ if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
return GL_FALSE;
}
- if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
+ if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) {
return GL_FALSE;
}
- if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
+ if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) {
return GL_FALSE;
}
- if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
+ if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) {
return GL_FALSE;
}
- if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
+ if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) {
return GL_FALSE;
}
@@ -553,14 +547,16 @@ _mesa_initialize_visual( GLvisual *vis,
vis->greenBits = greenBits;
vis->blueBits = blueBits;
vis->alphaBits = alphaBits;
+ vis->rgbBits = redBits + greenBits + blueBits;
vis->indexBits = indexBits;
vis->depthBits = depthBits;
- vis->accumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
- vis->accumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
- vis->accumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
- vis->accumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
- vis->stencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
+ vis->stencilBits = stencilBits;
+
+ vis->accumRedBits = accumRedBits;
+ vis->accumGreenBits = accumGreenBits;
+ vis->accumBlueBits = accumBlueBits;
+ vis->accumAlphaBits = accumAlphaBits;
vis->haveAccumBuffer = accumRedBits > 0;
vis->haveDepthBuffer = depthBits > 0;
@@ -569,6 +565,7 @@ _mesa_initialize_visual( GLvisual *vis,
vis->numAuxBuffers = 0;
vis->level = 0;
vis->pixmapMode = 0;
+ vis->sampleBuffers = numSamples > 0 ? 1 : 0;
vis->samples = numSamples;
return GL_TRUE;
@@ -592,160 +589,6 @@ _mesa_destroy_visual( GLvisual *vis )
/**********************************************************************/
-/** \name GL Framebuffer allocation/destruction */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Allocate a GLframebuffer structure and initializes it via
- * _mesa_initialize_framebuffer().
- *
- * A GLframebuffer is a structure which encapsulates the depth, stencil and
- * accum buffers and related parameters.
- *
- * Note that the actual depth/stencil/accum/etc buffers are not allocated
- * at this time. It's up to the device driver and/or swrast module to
- * allocate them as needed.
- *
- * \param visual a GLvisual pointer (we copy the struct contents)
- * \param softwareDepth create/use a software depth buffer?
- * \param softwareStencil create/use a software stencil buffer?
- * \param softwareAccum create/use a software accum buffer?
- * \param softwareAlpha create/use a software alpha buffer?
- *
- * \return pointer to new GLframebuffer struct or NULL if error.
- *
- * \note Need to add softwareAuxBuffers parameter.
- */
-GLframebuffer *
-_mesa_create_framebuffer( const GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha )
-{
- GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
- assert(visual);
- if (buffer) {
- _mesa_initialize_framebuffer(buffer, visual,
- softwareDepth, softwareStencil,
- softwareAccum, softwareAlpha );
- }
- return buffer;
-}
-
-
-/**
- * Makes some sanity checks and fills in the fields of the
- * GLframebuffer structure with the given parameters.
- *
- * \sa _mesa_create_framebuffer() above for the parameter description.
- */
-void
-_mesa_initialize_framebuffer( GLframebuffer *buffer,
- const GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha )
-{
- GLboolean softwareAux = GL_FALSE;
- assert(buffer);
- assert(visual);
-
- _mesa_bzero(buffer, sizeof(GLframebuffer));
-
- /* sanity checks */
- if (softwareDepth ) {
- assert(visual->depthBits > 0);
- }
- if (softwareStencil) {
- assert(visual->stencilBits > 0);
- }
- if (softwareAccum) {
- assert(visual->rgbMode);
- assert(visual->accumRedBits > 0);
- assert(visual->accumGreenBits > 0);
- assert(visual->accumBlueBits > 0);
- }
- if (softwareAlpha) {
- assert(visual->rgbMode);
- assert(visual->alphaBits > 0);
- }
-
- buffer->Visual = *visual;
- buffer->UseSoftwareDepthBuffer = softwareDepth;
- buffer->UseSoftwareStencilBuffer = softwareStencil;
- buffer->UseSoftwareAccumBuffer = softwareAccum;
- buffer->UseSoftwareAlphaBuffers = softwareAlpha;
- buffer->UseSoftwareAuxBuffers = softwareAux;
-}
-
-
-/**
- * Free a framebuffer struct and its buffers.
- *
- * Calls _mesa_free_framebuffer_data() and frees the structure.
- */
-void
-_mesa_destroy_framebuffer( GLframebuffer *buffer )
-{
- if (buffer) {
- _mesa_free_framebuffer_data(buffer);
- FREE(buffer);
- }
-}
-
-
-/**
- * Free the data hanging off of \p buffer, but not \p buffer itself.
- *
- * \param buffer framebuffer.
- *
- * Frees all the buffers associated with the structure.
- */
-void
-_mesa_free_framebuffer_data( GLframebuffer *buffer )
-{
- if (!buffer)
- return;
-
- if (buffer->UseSoftwareDepthBuffer && buffer->DepthBuffer) {
- MESA_PBUFFER_FREE( buffer->DepthBuffer );
- buffer->DepthBuffer = NULL;
- }
- if (buffer->UseSoftwareAccumBuffer && buffer->Accum) {
- MESA_PBUFFER_FREE( buffer->Accum );
- buffer->Accum = NULL;
- }
- if (buffer->UseSoftwareStencilBuffer && buffer->Stencil) {
- MESA_PBUFFER_FREE( buffer->Stencil );
- buffer->Stencil = NULL;
- }
- if (buffer->UseSoftwareAlphaBuffers){
- if (buffer->FrontLeftAlpha) {
- MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
- buffer->FrontLeftAlpha = NULL;
- }
- if (buffer->BackLeftAlpha) {
- MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
- buffer->BackLeftAlpha = NULL;
- }
- if (buffer->FrontRightAlpha) {
- MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
- buffer->FrontRightAlpha = NULL;
- }
- if (buffer->BackRightAlpha) {
- MESA_PBUFFER_FREE( buffer->BackRightAlpha );
- buffer->BackRightAlpha = NULL;
- }
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
/** \name Context allocation, initialization, destroying
*
* The purpose of the most initialization functions here is to provide the
@@ -1552,6 +1395,8 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->Visual = *visual;
ctx->DrawBuffer = NULL;
ctx->ReadBuffer = NULL;
+ ctx->WinSysDrawBuffer = NULL;
+ ctx->WinSysReadBuffer = NULL;
/* Plug in driver functions and context pointer here.
* This is important because when we call alloc_shared_state() below
@@ -1662,7 +1507,7 @@ _mesa_free_context_data( GLcontext *ctx )
{
/* if we're destroying the current context, unbind it first */
if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL);
+ _mesa_make_current(NULL, NULL, NULL);
}
_mesa_free_lighting_data( ctx );
@@ -1878,20 +1723,6 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
/**
- * Set the current context, binding the given frame buffer to the context.
- *
- * \param newCtx new GL context.
- * \param buffer framebuffer.
- *
- * Calls _mesa_make_current2() with \p buffer as read and write framebuffer.
- */
-void
-_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
-{
- _mesa_make_current2( newCtx, buffer, buffer );
-}
-
-/**
* Bind the given context to the given draw-buffer and read-buffer and
* make it the current context for this thread.
*
@@ -1911,11 +1742,11 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
* troubleshooting.
*/
void
-_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
+_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer )
{
if (MESA_VERBOSE)
- _mesa_debug(newCtx, "_mesa_make_current2()\n");
+ _mesa_debug(newCtx, "_mesa_make_current()\n");
/* Check that the context's and framebuffer's visuals are compatible.
*/
@@ -1936,7 +1767,6 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
-
if (!newCtx) {
_glapi_set_dispatch(NULL); /* none current */
}
@@ -1945,8 +1775,21 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (drawBuffer && readBuffer) {
/* TODO: check if newCtx and buffer's visual match??? */
+
+#if NEW_RENDERBUFFER
+ ASSERT(drawBuffer->Name == 0);
+ ASSERT(readBuffer->Name == 0);
+ newCtx->WinSysDrawBuffer = drawBuffer;
+ newCtx->WinSysReadBuffer = readBuffer;
+ /* don't replace user-buffer bindings with window system buffer */
+ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ newCtx->DrawBuffer = drawBuffer;
+ newCtx->ReadBuffer = readBuffer;
+ }
+#else
newCtx->DrawBuffer = drawBuffer;
newCtx->ReadBuffer = readBuffer;
+#endif
newCtx->NewState |= _NEW_BUFFERS;
#if _HAVE_FULL_GL
@@ -1956,9 +1799,9 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
/* ask device driver for size of the buffer */
(*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight);
/* set initial buffer size */
- drawBuffer->Width = bufWidth;
- drawBuffer->Height = bufHeight;
- newCtx->Driver.ResizeBuffers( drawBuffer );
+ if (newCtx->Driver.ResizeBuffers)
+ newCtx->Driver.ResizeBuffers(newCtx, drawBuffer,
+ bufWidth, bufHeight);
drawBuffer->Initialized = GL_TRUE;
}
@@ -1968,9 +1811,9 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
/* ask device driver for size of the buffer */
(*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight);
/* set initial buffer size */
- readBuffer->Width = bufWidth;
- readBuffer->Height = bufHeight;
- newCtx->Driver.ResizeBuffers( readBuffer );
+ if (newCtx->Driver.ResizeBuffers)
+ newCtx->Driver.ResizeBuffers(newCtx, readBuffer,
+ bufWidth, bufHeight);
readBuffer->Initialized = GL_TRUE;
}
#endif