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Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c60
1 files changed, 26 insertions, 34 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 59170716f1..255023c0fa 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -107,13 +107,13 @@
#include "lines.h"
#include "macros.h"
#include "matrix.h"
-#include "occlude.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "program.h"
#endif
+#include "queryobj.h"
#include "rastpos.h"
#include "simple_list.h"
#include "state.h"
@@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx )
if (!ss->DefaultRect)
goto cleanup;
+ ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
+ if (!ss->Default1DArray)
+ goto cleanup;
+
+ ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
+ if (!ss->Default2DArray)
+ goto cleanup;
+
/* Effectively bind the default textures to all texture units */
ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
@@ -629,7 +639,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM);
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
_mesa_free_shader_program(ctx, shProg);
}
}
@@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
@@ -805,10 +816,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.VertexProgram.MaxTexInstructions = 0;
ctx->Const.VertexProgram.MaxTexIndirections = 0;
ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
+ ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.VertexProgram);
@@ -820,10 +831,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
+ ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.FragmentProgram);
@@ -967,7 +978,7 @@ init_attrib_groups(GLcontext *ctx)
static int
generic_nop(void)
{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
return 0;
}
@@ -1346,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
- * XXX this may go away someday because we're moving toward more freedom
- * in binding contexts to drawables with different visual attributes.
- * The GL_EXT_f_b_o extension is prompting some of that.
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
@@ -1382,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
return GL_FALSE;
if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
return GL_FALSE;
+#endif
if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
return GL_FALSE;
@@ -1450,30 +1464,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
}
-#if 0 /** XXX enable this someday */
- if (oldCtx && oldCtx != newCtx) {
- /* unbind old context's draw/read buffers */
- if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) {
- oldCtx->DrawBuffer->RefCount--;
- oldCtx->DrawBuffer = NULL;
- }
- if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) {
- oldCtx->ReadBuffer->RefCount--;
- oldCtx->ReadBuffer = NULL;
- }
- if (oldCtx->WinSysDrawBuffer) {
- ASSERT(oldCtx->WinSysDrawBuffer->Name == 0);
- oldCtx->WinSysDrawBuffer->RefCount--;
- oldCtx->WinSysDrawBuffer = NULL;
- }
- if (oldCtx->WinSysReadBuffer) {
- ASSERT(oldCtx->WinSysReadBuffer->Name == 0);
- oldCtx->WinSysReadBuffer->RefCount--;
- oldCtx->WinSysReadBuffer = NULL;
- }
- }
-#endif
-
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
@@ -1481,6 +1471,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (oldCtx) {
_mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer);
_mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer);
+ _mesa_unreference_framebuffer(&oldCtx->DrawBuffer);
+ _mesa_unreference_framebuffer(&oldCtx->ReadBuffer);
}
if (!newCtx) {