diff options
Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r-- | src/mesa/main/debug.c | 93 |
1 files changed, 66 insertions, 27 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 0e35617575..24ced0d6c9 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -58,6 +58,31 @@ const char *_mesa_prim_name[GL_POLYGON+4] = { "unknown state" }; + +static const char * +tex_target_name(GLenum tgt) +{ + static const struct { + GLenum target; + const char *name; + } tex_targets[] = { + { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, + { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, + { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, + { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, + { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, + { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, + { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } + }; + GLuint i; + for (i = 0; i < Elements(tex_targets); i++) { + if (tex_targets[i].target == tgt) + return tex_targets[i].name; + } + return "UNKNOWN TEX TARGET"; +} + + void _mesa_print_state( const char *msg, GLuint state ) { @@ -291,7 +316,7 @@ write_texture_image(struct gl_texture_object *texObj, buffer, texObj, img); /* make filename */ - _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); + _mesa_sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); _mesa_printf(" Writing image level %u to %s\n", level, s); write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); @@ -342,27 +367,36 @@ write_renderbuffer_image(const struct gl_renderbuffer *rb) } -static GLboolean DumpImages; +/** How many texture images (mipmap levels, faces) to write to files */ +#define WRITE_NONE 0 +#define WRITE_ONE 1 +#define WRITE_ALL 2 + +static GLuint WriteImages; static void -dump_texture(struct gl_texture_object *texObj) +dump_texture(struct gl_texture_object *texObj, GLuint writeImages) { - int i; + const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; GLboolean written = GL_FALSE; + GLuint i, j; _mesa_printf("Texture %u\n", texObj->Name); - _mesa_printf(" Target 0x%x\n", texObj->Target); + _mesa_printf(" Target %s\n", tex_target_name(texObj->Target)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - struct gl_texture_image *texImg = texObj->Image[0][i]; - if (texImg) { - _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i, - texImg->Width, texImg->Height, texImg->Depth, - texImg->TexFormat->MesaFormat, texImg->Data); - if (DumpImages && !written) { - GLuint face = 0; - write_texture_image(texObj, face, i); - written = GL_TRUE; + for (j = 0; j < numFaces; j++) { + struct gl_texture_image *texImg = texObj->Image[j][i]; + if (texImg) { + _mesa_printf(" Face %u level %u: %d x %d x %d, format %u at %p\n", + j, i, + texImg->Width, texImg->Height, texImg->Depth, + texImg->TexFormat->MesaFormat, texImg->Data); + if (writeImages == WRITE_ALL || + (writeImages == WRITE_ONE && !written)) { + write_texture_image(texObj, j, i); + written = GL_TRUE; + } } } } @@ -373,13 +407,12 @@ dump_texture(struct gl_texture_object *texObj) * Dump a single texture. */ void -_mesa_dump_texture(GLuint texture, GLboolean dumpImages) +_mesa_dump_texture(GLuint texture, GLuint writeImages) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); if (texObj) { - DumpImages = dumpImages; - dump_texture(texObj); + dump_texture(texObj, writeImages); } } @@ -389,7 +422,7 @@ dump_texture_cb(GLuint id, void *data, void *userData) { struct gl_texture_object *texObj = (struct gl_texture_object *) data; (void) userData; - dump_texture(texObj); + dump_texture(texObj, WriteImages); } @@ -398,38 +431,44 @@ dump_texture_cb(GLuint id, void *data, void *userData) * If dumpImages is true, write PPM of level[0] image to a file. */ void -_mesa_dump_textures(GLboolean dumpImages) +_mesa_dump_textures(GLuint writeImages) { GET_CURRENT_CONTEXT(ctx); - DumpImages = dumpImages; + WriteImages = writeImages; _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); } static void -dump_renderbuffer_cb(GLuint id, void *data, void *userData) +dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) { - const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; - (void) userData; - _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n", rb->Name, rb->Width, rb->Height, _mesa_lookup_enum_by_nr(rb->InternalFormat)); - if (DumpImages) { + if (writeImage) { write_renderbuffer_image(rb); } } +static void +dump_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; + (void) userData; + dump_renderbuffer(rb, WriteImages); +} + + /** * Print basic info about all renderbuffers to stdout. * If dumpImages is true, write PPM of level[0] image to a file. */ void -_mesa_dump_renderbuffers(GLboolean dumpImages) +_mesa_dump_renderbuffers(GLboolean writeImages) { GET_CURRENT_CONTEXT(ctx); - DumpImages = dumpImages; + WriteImages = writeImages; _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); } |