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-rw-r--r--src/mesa/main/debug.c195
1 files changed, 146 insertions, 49 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index b54e47919d..8492c8561d 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -24,12 +24,16 @@
*/
#include "mtypes.h"
+#include "attrib.h"
#include "colormac.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "debug.h"
#include "get.h"
+#include "pixelstore.h"
+#include "readpix.h"
+#include "texgetimage.h"
#include "texobj.h"
#include "texformat.h"
@@ -231,11 +235,11 @@ _mesa_init_debug( GLcontext *ctx )
*/
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
- int comps, int rcomp, int gcomp, int bcomp)
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
{
FILE *f = fopen( filename, "w" );
if (f) {
- int i, x, y;
+ int x, y;
const GLubyte *ptr = buffer;
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
@@ -243,10 +247,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * comps;
- fputc(ptr[i+rcomp], f); /* write red */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
fputc(ptr[i+gcomp], f); /* write green */
fputc(ptr[i+bcomp], f); /* write blue */
}
@@ -260,47 +265,34 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
* Write level[0] image to a ppm file.
*/
static void
-write_texture_image(struct gl_texture_object *texObj)
+write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level)
{
- const struct gl_texture_image *img = texObj->Image[0][0];
- if (img && img->Data) {
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
char s[100];
+ buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
/* make filename */
- sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
-
- switch (img->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGBA8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
- break;
- case MESA_FORMAT_ARGB8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB888:
- write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB565:
- {
- GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
- GLuint i;
- for (i = 0; i < img->Width * img->Height; i++) {
- GLint r, g, b;
- GLushort s = ((GLushort *) img->Data)[i];
- r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- buf2[i*3+1] = r;
- buf2[i*3+2] = g;
- buf2[i*3+3] = b;
- }
- write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
- _mesa_free(buf2);
- }
- break;
- default:
- printf("XXXX unsupported mesa tex format %d in %s\n",
- img->TexFormat->MesaFormat, __FUNCTION__);
- }
+ _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
+
+ _mesa_printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ _mesa_free(buffer);
}
}
@@ -313,17 +305,21 @@ dump_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
int i;
+ GLboolean written = GL_FALSE;
(void) userData;
- printf("Texture %u\n", texObj->Name);
- printf(" Target 0x%x\n", texObj->Target);
+ _mesa_printf("Texture %u\n", texObj->Name);
+ _mesa_printf(" Target 0x%x\n", texObj->Target);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
struct gl_texture_image *texImg = texObj->Image[0][i];
if (texImg) {
- printf(" Image %u: %d x %d x %d at %p\n", i,
- texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
- if (DumpImages && i == 0) {
- write_texture_image(texObj);
+ _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ texImg->TexFormat->MesaFormat, texImg->Data);
+ if (DumpImages && !written) {
+ GLuint face = 0;
+ write_texture_image(texObj, face, i);
+ written = GL_TRUE;
}
}
}
@@ -341,3 +337,104 @@ _mesa_dump_textures(GLboolean dumpImages)
DumpImages = dumpImages;
_mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
}
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) _mesa_malloc(w * h * 4);
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}