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Diffstat (limited to 'src/mesa/main/depth.h')
-rw-r--r--src/mesa/main/depth.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h
index f31909ad7b..39064a653b 100644
--- a/src/mesa/main/depth.h
+++ b/src/mesa/main/depth.h
@@ -1,4 +1,4 @@
-/* $Id: depth.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */
+/* $Id: depth.h,v 1.6 2000/02/02 22:16:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -60,26 +60,26 @@ _mesa_DepthMask( GLboolean flag );
extern GLuint
-gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
+_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], GLubyte mask[] );
extern void
-gl_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+_mesa_depth_test_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLdepth z[], GLubyte mask[] );
extern void
-gl_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLfloat depth[] );
+_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLfloat depth[] );
extern void
-gl_alloc_depth_buffer( GLcontext* ctx );
+_mesa_alloc_depth_buffer( GLcontext* ctx );
extern void
-gl_clear_depth_buffer( GLcontext* ctx );
+_mesa_clear_depth_buffer( GLcontext* ctx );