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-rw-r--r--src/mesa/main/dlist.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index d66c0745a8..01f222caf7 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,21 +1,21 @@
-/* $Id: dlist.c,v 1.51 2000/11/16 21:05:34 keithw Exp $ */
+/* $Id: dlist.c,v 1.52 2000/11/22 07:32:16 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -67,7 +67,7 @@
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
-#include "types.h"
+#include "mtypes.h"
#include "varray.h"
#include "math/m_matrix.h"
@@ -109,7 +109,7 @@ Functions which cause errors if called while compiling a display list:
*/
-/* How many nodes to allocate at a time:
+/* How many nodes to allocate at a time:
* - reduced now that we hold vertices etc. elsewhere.
*/
#define BLOCK_SIZE 64
@@ -440,7 +440,7 @@ void gl_destroy_list( GLcontext *ctx, GLuint list )
}
}
}
-
+
_mesa_HashRemove(ctx->Shared->DisplayList, list);
}
@@ -695,7 +695,7 @@ _mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz )
*/
int
_mesa_alloc_opcode( GLcontext *ctx,
- GLuint sz,
+ GLuint sz,
void (*execute)( GLcontext *, void * ),
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) )
@@ -713,7 +713,7 @@ _mesa_alloc_opcode( GLcontext *ctx,
-/* Mimic the old behaviour of alloc_instruction:
+/* Mimic the old behaviour of alloc_instruction:
* - sz is in units of sizeof(Node)
* - return value a pointer to sizeof(Node) before the actual
* usable data area.
@@ -1681,7 +1681,7 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
}
-static void save_EvalMesh2(
+static void save_EvalMesh2(
GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
@@ -2883,7 +2883,7 @@ static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 )
{
save_Rectf(v1[0], v1[1], v2[0], v2[1]);
}
-
+
static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
save_Rectf(x1, y1, x2, y2);
@@ -3322,7 +3322,7 @@ static void save_TexImage3D( GLenum target,
n[3].i = internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
+ n[6].i = (GLint) depth;
n[7].i = border;
n[8].e = format;
n[9].e = type;
@@ -3989,10 +3989,10 @@ static void save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
}
-/* KW: Compile commands
- *
+/* KW: Compile commands
+ *
* Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
+ * command that provoked the error. I don't see this as a problem.
*/
void gl_save_error( GLcontext *ctx, GLenum error, const char *s )
{
@@ -4056,7 +4056,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
else {
switch (opcode) {
case OPCODE_ERROR:
- gl_error( ctx, n[1].e, (const char *) n[2].data );
+ gl_error( ctx, n[1].e, (const char *) n[2].data );
break;
case OPCODE_ACCUM:
(*ctx->Exec->Accum)( n[1].e, n[2].f );
@@ -4442,7 +4442,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
+ (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
@@ -4881,12 +4881,12 @@ _mesa_CallList( GLuint list )
if (MESA_VERBOSE&VERBOSE_API) {
fprintf(stderr, "glCallList %u\n", list);
- mesa_print_display_list( list );
+ mesa_print_display_list( list );
}
- save_compile_flag = ctx->CompileFlag;
+ save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
-
+
FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) );
execute_list( ctx, list );
ctx->CompileFlag = save_compile_flag;
@@ -5363,7 +5363,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->SeparableFilter2D = _mesa_SeparableFilter2D;
/* 2. GL_EXT_blend_color */
-#if 0
+#if 0
table->BlendColorEXT = save_BlendColorEXT;
#endif
@@ -5636,11 +5636,11 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_BIND_TEXTURE:
- fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
+ fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
n[2].ui);
break;
case OPCODE_SHADE_MODEL:
- fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
+ fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
break;
/*