diff options
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 135 |
1 files changed, 100 insertions, 35 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index ffe6dbfe08..d3aee196c7 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,7 +41,6 @@ #endif #include "arrayobj.h" #include "clip.h" -#include "colormac.h" #include "colortab.h" #include "context.h" #include "convolve.h" @@ -612,9 +611,9 @@ destroy_list(GLcontext *ctx, GLuint list) /* - * Translate the nth element of list from type to GLuint. + * Translate the nth element of list from <type> to GLint. */ -static GLuint +static GLint translate_id(GLsizei n, GLenum type, const GLvoid * list) { GLbyte *bptr; @@ -628,37 +627,40 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) switch (type) { case GL_BYTE: bptr = (GLbyte *) list; - return (GLuint) *(bptr + n); + return (GLint) bptr[n]; case GL_UNSIGNED_BYTE: ubptr = (GLubyte *) list; - return (GLuint) *(ubptr + n); + return (GLint) ubptr[n]; case GL_SHORT: sptr = (GLshort *) list; - return (GLuint) *(sptr + n); + return (GLint) sptr[n]; case GL_UNSIGNED_SHORT: usptr = (GLushort *) list; - return (GLuint) *(usptr + n); + return (GLint) usptr[n]; case GL_INT: iptr = (GLint *) list; - return (GLuint) *(iptr + n); + return iptr[n]; case GL_UNSIGNED_INT: uiptr = (GLuint *) list; - return (GLuint) *(uiptr + n); + return (GLint) uiptr[n]; case GL_FLOAT: fptr = (GLfloat *) list; - return (GLuint) *(fptr + n); + return (GLint) FLOORF(fptr[n]); case GL_2_BYTES: ubptr = ((GLubyte *) list) + 2 * n; - return (GLuint) *ubptr * 256 + (GLuint) * (ubptr + 1); + return (GLint) ubptr[0] * 256 + + (GLint) ubptr[1]; case GL_3_BYTES: ubptr = ((GLubyte *) list) + 3 * n; - return (GLuint) * ubptr * 65536 - + (GLuint) *(ubptr + 1) * 256 + (GLuint) * (ubptr + 2); + return (GLint) ubptr[0] * 65536 + + (GLint) ubptr[1] * 256 + + (GLint) ubptr[2]; case GL_4_BYTES: ubptr = ((GLubyte *) list) + 4 * n; - return (GLuint) *ubptr * 16777216 - + (GLuint) *(ubptr + 1) * 65536 - + (GLuint) *(ubptr + 2) * 256 + (GLuint) * (ubptr + 3); + return (GLint) ubptr[0] * 16777216 + + (GLint) ubptr[1] * 65536 + + (GLint) ubptr[2] * 256 + + (GLint) ubptr[3]; default: return 0; } @@ -1000,10 +1002,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) } for (i = 0; i < n; i++) { - GLuint list = translate_id(i, type, lists); + GLint list = translate_id(i, type, lists); Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2); if (n) { - n[1].ui = list; + n[1].i = list; n[2].b = typeErrorFlag; } } @@ -2002,7 +2004,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6); - if (OPCODE_LIGHT) { + if (n) { GLint i, nParams; n[1].e = light; n[2].e = pname; @@ -2723,21 +2725,20 @@ save_PolygonMode(GLenum face, GLenum mode) } -/* - * Polygon stipple must have been upacked already! - */ static void GLAPIENTRY save_PolygonStipple(const GLubyte * pattern) { GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { - void *data; - n[1].data = _mesa_malloc(32 * 4); - data = n[1].data; /* This needed for Acorn compiler */ - MEMCPY(data, pattern, 32 * 4); + n[1].data = image; + } + else if (image) { + _mesa_free(image); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -3254,6 +3255,36 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) static void GLAPIENTRY +save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* GL_FRONT */ + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_FRONT; + n[2].e = frontfunc; + n[3].i = ref; + n[4].ui = mask; + } + /* GL_BACK */ + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_BACK; + n[2].e = backfunc; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); + CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); + } +} + + +static void GLAPIENTRY save_StencilMaskSeparate(GLenum face, GLuint mask) { GET_CURRENT_CONTEXT(ctx); @@ -5587,6 +5618,27 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) } +/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + +static void GLAPIENTRY +exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); +} + +static GLint GLAPIENTRY +exec_GetAttribLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ + + + #if FEATURE_EXT_framebuffer_blit static void GLAPIENTRY save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, @@ -5695,7 +5747,7 @@ execute_list(GLcontext *ctx, GLuint list) if (!dlist) return; - ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist; + ctx->ListState.CallDepth++; if (ctx->Driver.BeginCallList) ctx->Driver.BeginCallList(ctx, dlist); @@ -5762,7 +5814,8 @@ execute_list(GLcontext *ctx, GLuint list) _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); } else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, ctx->List.ListBase + n[1].ui); + GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); + execute_list(ctx, list); } break; case OPCODE_CLEAR: @@ -6126,7 +6179,12 @@ execute_list(GLcontext *ctx, GLuint list) CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_POLYGON_STIPPLE: - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } break; case OPCODE_POLYGON_OFFSET: CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); @@ -6577,7 +6635,7 @@ execute_list(GLcontext *ctx, GLuint list) if (ctx->Driver.EndCallList) ctx->Driver.EndCallList(ctx); - ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL; + ctx->ListState.CallDepth--; } @@ -6808,7 +6866,6 @@ void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) { GET_CURRENT_CONTEXT(ctx); - GLuint list; GLint i; GLboolean save_compile_flag; @@ -6840,8 +6897,8 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) ctx->CompileFlag = GL_FALSE; for (i = 0; i < n; i++) { - list = translate_id(i, type, lists); - execute_list(ctx, ctx->List.ListBase + list); + GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); + execute_list(ctx, list); } ctx->CompileFlag = save_compile_flag; @@ -7821,6 +7878,9 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_StencilMaskSeparate(table, save_StencilMaskSeparate); SET_StencilOpSeparate(table, save_StencilOpSeparate); + /* ATI_separate_stencil */ + SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); + /* GL_ARB_imaging */ /* Not all are supported */ SET_BlendColor(table, save_BlendColor); @@ -8118,6 +8178,11 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); #endif + /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); + SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + /* XXX additional functions need to be implemented here! */ + /* 299. GL_EXT_blend_equation_separate */ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); |