diff options
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 91 |
1 files changed, 30 insertions, 61 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 91268b596d..076d8731f8 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -49,8 +49,11 @@ } +/** + * Helper to enable/disable client-side state. + */ static void -client_state( GLcontext *ctx, GLenum cap, GLboolean state ) +client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLuint flag; GLuint *var; @@ -134,17 +137,14 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Array.ArrayObj->_Enabled &= ~flag; if (ctx->Driver.Enable) { - (*ctx->Driver.Enable)( ctx, cap, state ); + ctx->Driver.Enable( ctx, cap, state ); } } /** * Enable GL capability. - * - * \param cap capability. - * - * \sa glEnable(). + * \param cap state to enable/disable. * * Get's the current context, assures that we're outside glBegin()/glEnd() and * calls client_state(). @@ -160,10 +160,7 @@ _mesa_EnableClientState( GLenum cap ) /** * Disable GL capability. - * - * \param cap capability. - * - * \sa glDisable(). + * \param cap state to enable/disable. * * Get's the current context, assures that we're outside glBegin()/glEnd() and * calls client_state(). @@ -195,10 +192,10 @@ _mesa_DisableClientState( GLenum cap ) /** - * Perform glEnable() and glDisable() calls. + * Helper function to enable or disable state. * * \param ctx GL context. - * \param cap capability. + * \param cap the state to enable/disable * \param state whether to enable or disable the specified capability. * * Updates the current context and flushes the vertices as needed. For @@ -206,7 +203,8 @@ _mesa_DisableClientState( GLenum cap ) * are effectivly present before updating. Notifies the driver via * dd_function_table::Enable. */ -void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) +void +_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) { if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "%s %s (newstate is %x)\n", @@ -285,7 +283,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.CullFlag = state; break; - case GL_CULL_VERTEX_EXT: CHECK_EXTENSION(EXT_cull_vertex, cap); if (ctx->Transform.CullVertexFlag == state) @@ -293,13 +290,12 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) FLUSH_VERTICES(ctx, _NEW_TRANSFORM); ctx->Transform.CullVertexFlag = state; break; - case GL_DEPTH_TEST: if (state && ctx->DrawBuffer->Visual.depthBits == 0) { _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); return; } - if (ctx->Depth.Test==state) + if (ctx->Depth.Test == state) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Test = state; @@ -308,13 +304,13 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->NoDither) { state = GL_FALSE; /* MESA_NO_DITHER env var */ } - if (ctx->Color.DitherFlag==state) + if (ctx->Color.DitherFlag == state) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.DitherFlag = state; break; case GL_FOG: - if (ctx->Fog.Enabled==state) + if (ctx->Fog.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_FOG); ctx->Fog.Enabled = state; @@ -351,26 +347,18 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Enabled = state; - - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - else - ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; break; case GL_LINE_STIPPLE: if (ctx->Line.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; break; case GL_INDEX_LOGIC_OP: if (ctx->Color.IndexLogicOpEnabled == state) @@ -505,41 +493,38 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Transform.Normalize = state; break; case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag==state) + if (ctx->Point.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; break; case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag==state) + if (ctx->Polygon.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; break; case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag==state) + if (ctx->Polygon.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; break; case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint==state) + if (ctx->Polygon.OffsetPoint == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetPoint = state; break; case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine==state) + if (ctx->Polygon.OffsetLine == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetLine = state; break; case GL_POLYGON_OFFSET_FILL: /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill==state) + if (ctx->Polygon.OffsetFill == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetFill = state; @@ -551,7 +536,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Transform.RescaleNormals = state; break; case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled==state) + if (ctx->Scissor.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_SCISSOR); ctx->Scissor.Enabled = state; @@ -568,7 +553,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) "glEnable(GL_STENCIL_TEST) but no stencil buffer"); return; } - if (ctx->Stencil.Enabled==state) + if (ctx->Stencil.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Enabled = state; @@ -916,11 +901,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.TestTwoSide = state; - if (state) { - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; - } else { - ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; - } break; #if FEATURE_ARB_fragment_program @@ -973,20 +953,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } if (ctx->Driver.Enable) { - (*ctx->Driver.Enable)( ctx, cap, state ); + ctx->Driver.Enable( ctx, cap, state ); } } /** - * Enable GL capability. - * - * \param cap capability. - * - * \sa glEnable(). - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls _mesa_set_enable(). + * Enable GL capability. Called by glEnable() + * \param cap state to enable. */ void GLAPIENTRY _mesa_Enable( GLenum cap ) @@ -999,14 +973,8 @@ _mesa_Enable( GLenum cap ) /** - * Disable GL capability. - * - * \param cap capability. - * - * \sa glDisable(). - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls _mesa_set_enable(). + * Disable GL capability. Called by glDisable() + * \param cap state to disable. */ void GLAPIENTRY _mesa_Disable( GLenum cap ) @@ -1032,10 +1000,11 @@ _mesa_Disable( GLenum cap ) return GL_FALSE; \ } + /** - * Test whether a capability is enabled. + * Return simple enable/disable state. * - * \param cap capability. + * \param cap state variable to query. * * Returns the state of the specified capability from the current GL context. * For the capabilities associated with extensions verifies that those |