diff options
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 4a00440ab1..4383aed669 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -36,8 +36,8 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" -#include "math/m_matrix.h" #include "api_arrayelt.h" +#include "texstate.h" @@ -229,8 +229,7 @@ get_texcoord_unit(GLcontext *ctx) static GLboolean enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); const GLbitfield newenabled = state ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); @@ -942,6 +941,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Depth.BoundsTest = state; break; + case GL_DEPTH_CLAMP: + if (ctx->Transform.DepthClamp == state) + return; + CHECK_EXTENSION(ARB_depth_clamp, cap); + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.DepthClamp = state; + break; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader, cap); @@ -1390,6 +1397,11 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(EXT_depth_bounds_test); return ctx->Depth.BoundsTest; + /* GL_ARB_depth_clamp */ + case GL_DEPTH_CLAMP: + CHECK_EXTENSION(ARB_depth_clamp); + return ctx->Transform.DepthClamp; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader); |