diff options
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 70 |
1 files changed, 42 insertions, 28 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e5279e7f3e..9c8bd13e69 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -45,13 +45,14 @@ static const struct { int flag_offset; } default_extensions[] = { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, - { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, + { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, + { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, - { OFF, "GL_ARB_multisample", F(ARB_multisample) }, + { ON, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, @@ -61,9 +62,9 @@ static const struct { { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, - { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, + { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, - { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, + { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, @@ -74,7 +75,7 @@ static const struct { { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, - { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, + { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, @@ -98,7 +99,7 @@ static const struct { { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, - { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, + { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) }, { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, @@ -126,8 +127,10 @@ static const struct { { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) }, { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) }, + { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) }, { OFF, "GL_EXT_timer_query", F(EXT_timer_query) }, { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) }, + { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, @@ -138,7 +141,7 @@ static const struct { { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, - { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, + { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) }, @@ -153,6 +156,7 @@ static const struct { { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, + { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, @@ -165,10 +169,7 @@ static const struct { { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, - { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, - { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, - { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, - { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, + { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_S3_s3tc", F(S3_s3tc) }, }; @@ -182,7 +183,7 @@ void _mesa_enable_sw_extensions(GLcontext *ctx) { ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_draw_buffers = GL_TRUE; + /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; @@ -190,6 +191,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_ARB_fragment_shader ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif +#if FEATURE_ARB_framebuffer_object + ctx->Extensions.ARB_framebuffer_object = GL_TRUE; +#endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; @@ -207,6 +211,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_shading_language_120 = GL_TRUE; #endif ctx->Extensions.ARB_shadow = GL_TRUE; + ctx->Extensions.ARB_shadow_ambient = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; @@ -222,7 +227,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif #if FEATURE_ARB_vertex_buffer_object - ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ #endif ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; #if FEATURE_ATI_fragment_shader @@ -247,7 +252,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; #endif ctx->Extensions.EXT_histogram = GL_TRUE; - ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; + /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; ctx->Extensions.EXT_paletted_texture = GL_TRUE; #if FEATURE_EXT_pixel_buffer_object @@ -258,7 +263,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; @@ -267,7 +272,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_EXT_texture_sRGB ctx->Extensions.EXT_texture_sRGB = GL_TRUE; #endif - ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE; + ctx->Extensions.EXT_texture_swizzle = GL_TRUE; + ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ ctx->Extensions.MESA_pack_invert = GL_TRUE; #if FEATURE_MESA_program_debug ctx->Extensions.MESA_program_debug = GL_TRUE; @@ -278,6 +285,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.NV_blend_square = GL_TRUE; /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ ctx->Extensions.NV_point_sprite = GL_TRUE; + ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ #if FEATURE_NV_vertex_program @@ -292,12 +300,18 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.SGI_texture_color_table = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; - ctx->Extensions.SGIX_depth_texture = GL_TRUE; - ctx->Extensions.SGIX_shadow = GL_TRUE; - ctx->Extensions.SGIX_shadow_ambient = GL_TRUE; #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; #endif +#if FEATURE_texture_fxt1 + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); +#endif +#if FEATURE_texture_s3tc + if (ctx->Mesa_DXTn) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } +#endif } @@ -309,6 +323,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx) { ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; @@ -326,10 +341,10 @@ _mesa_enable_imaging_extensions(GLcontext *ctx) void _mesa_enable_1_3_extensions(GLcontext *ctx) { - ctx->Extensions.ARB_multisample = GL_TRUE; + /*ctx->Extensions.ARB_multisample = GL_TRUE;*/ ctx->Extensions.ARB_multitexture = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - ctx->Extensions.ARB_texture_compression = GL_TRUE; + /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/ ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; @@ -353,11 +368,10 @@ _mesa_enable_1_4_extensions(GLcontext *ctx) ctx->Extensions.ARB_window_pos = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; - ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; + /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; @@ -374,7 +388,7 @@ void _mesa_enable_1_5_extensions(GLcontext *ctx) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ ctx->Extensions.EXT_shadow_funcs = GL_TRUE; } @@ -386,7 +400,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx) void _mesa_enable_2_0_extensions(GLcontext *ctx) { - ctx->Extensions.ARB_draw_buffers = GL_TRUE; + /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ #if FEATURE_ARB_fragment_shader ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif @@ -398,7 +412,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) #if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif - ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; #if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif |