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Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c46
1 files changed, 40 insertions, 6 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index c3cdc11037..151e29053a 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -303,6 +303,20 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
/**
+ * For debug only.
+ */
+static void
+att_incomplete(const char *msg)
+{
+#if 0
+ _mesa_printf("attachment incomplete: %s\n", msg);
+#else
+ (void) msg;
+#endif
+}
+
+
+/**
* Test if an attachment point is complete and update its Complete field.
* \param format if GL_COLOR, this is a color attachment point,
* if GL_DEPTH, this is a depth component attachment point,
@@ -323,20 +337,26 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
struct gl_texture_image *texImage;
if (!texObj) {
+ att_incomplete("no texobj");
att->Complete = GL_FALSE;
return;
}
texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
if (!texImage) {
+ att_incomplete("no teximage");
att->Complete = GL_FALSE;
return;
}
if (texImage->Width < 1 || texImage->Height < 1) {
+ att_incomplete("teximage width/height=0");
+ _mesa_printf("texobj = %u\n", texObj->Name);
+ _mesa_printf("level = %d\n", att->TextureLevel);
att->Complete = GL_FALSE;
return;
}
if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
att->Complete = GL_FALSE;
return;
}
@@ -344,6 +364,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (format == GL_COLOR) {
if (texImage->TexFormat->BaseFormat != GL_RGB &&
texImage->TexFormat->BaseFormat != GL_RGBA) {
+ att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
}
@@ -358,11 +379,13 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
else {
att->Complete = GL_FALSE;
+ att_incomplete("bad depth format");
return;
}
}
else {
/* no such thing as stencil textures */
+ att_incomplete("illegal stencil texture");
att->Complete = GL_FALSE;
return;
}
@@ -372,6 +395,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (!att->Renderbuffer->InternalFormat ||
att->Renderbuffer->Width < 1 ||
att->Renderbuffer->Height < 1) {
+ att_incomplete("0x0 renderbuffer");
att->Complete = GL_FALSE;
return;
}
@@ -381,6 +405,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
ASSERT(att->Renderbuffer->RedBits);
ASSERT(att->Renderbuffer->GreenBits);
ASSERT(att->Renderbuffer->BlueBits);
+ att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;
}
@@ -395,6 +420,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
/* OK */
}
else {
+ att_incomplete("bad renderbuffer depth format");
att->Complete = GL_FALSE;
return;
}
@@ -411,6 +437,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
else {
att->Complete = GL_FALSE;
+ att_incomplete("bad renderbuffer stencil format");
return;
}
}
@@ -1202,19 +1229,26 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
ASSERT(newFb != &DummyFramebuffer);
/*
- * XXX check if re-binding same buffer and skip some of this code.
+ * OK, now bind the new Draw/Read framebuffers, if they're changing.
*/
if (bindReadBuf) {
- _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
+ if (ctx->ReadBuffer == newFbread)
+ bindReadBuf = GL_FALSE; /* no change */
+ else
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
}
if (bindDrawBuf) {
/* check if old FB had any texture attachments */
- check_end_texture_render(ctx, ctx->DrawBuffer);
+ if (ctx->DrawBuffer->Name != 0) {
+ check_end_texture_render(ctx, ctx->DrawBuffer);
+ }
- /* check if time to delete this framebuffer */
- _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
+ if (ctx->DrawBuffer == newFb)
+ bindDrawBuf = GL_FALSE; /* no change */
+ else
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
if (newFb->Name != 0) {
/* check if newly bound framebuffer has any texture attachments */
@@ -1222,7 +1256,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
}
- if (ctx->Driver.BindFramebuffer) {
+ if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
}
}