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-rw-r--r--src/mesa/main/fbobject.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 1a191cd288..eec8f1564b 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1469,6 +1469,15 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
if (texObj) {
_mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
level, zoffset);
+ /* Set the render-to-texture flag. We'll check this flag in
+ * glTexImage() and friends to determine if we need to revalidate
+ * any FBOs that might be rendering into this texture.
+ * This flag never gets cleared since it's non-trivial to determine
+ * when all FBOs might be done rendering to this texture. That's OK
+ * though since it's uncommon to render to a texture then repeatedly
+ * call glTexImage() to change images in the texture.
+ */
+ texObj->_RenderToTexture = GL_TRUE;
}
else {
_mesa_remove_attachment(ctx, att);