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path: root/src/mesa/main/ffvertex_prog.c
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Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r--src/mesa/main/ffvertex_prog.c23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index dff4306322..64a4788aa4 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -180,12 +180,12 @@ static GLboolean check_active_shininess( GLcontext *ctx,
-static struct state_key *make_state_key( GLcontext *ctx )
+static void make_state_key( GLcontext *ctx, struct state_key *key )
{
const struct gl_fragment_program *fp;
- struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i;
+ memset(key, 0, sizeof(struct state_key));
fp = ctx->FragmentProgram._Current;
/* This now relies on texenvprogram.c being active:
@@ -304,8 +304,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
texUnit->GenModeQ );
}
}
-
- return key;
}
@@ -1308,14 +1306,13 @@ static void build_lighting( struct tnl_program *p )
}
else if (!p->state->material_shininess_is_zero) {
emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
else {
emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
@@ -1724,16 +1721,16 @@ struct gl_vertex_program *
_mesa_get_fixed_func_vertex_program(GLcontext *ctx)
{
struct gl_vertex_program *prog;
- struct state_key *key;
+ struct state_key key;
/* Grab all the relevent state and put it in a single structure:
*/
- key = make_state_key(ctx);
+ make_state_key(ctx, &key);
/* Look for an already-prepared program for this state:
*/
prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key));
+ _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
if (!prog) {
/* OK, we'll have to build a new one */
@@ -1745,7 +1742,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
if (!prog)
return NULL;
- create_new_program( key, prog,
+ create_new_program( &key, prog,
ctx->Const.VertexProgram.MaxTemps );
#if 0
@@ -1754,10 +1751,8 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
- key, sizeof(*key), &prog->Base);
+ &key, sizeof(key), &prog->Base);
}
- _mesa_free(key);
-
return prog;
}