summaryrefslogtreecommitdiff
path: root/src/mesa/main/framebuffer.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c108
1 files changed, 73 insertions, 35 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 465197401b..3136a950e0 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -78,7 +78,7 @@ set_depth_renderbuffer(struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
if (fb->_DepthBuffer) {
- _mesa_dereference_renderbuffer(&fb->_DepthBuffer);
+ _mesa_unreference_renderbuffer(&fb->_DepthBuffer);
}
fb->_DepthBuffer = rb;
if (rb) {
@@ -96,7 +96,7 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
if (fb->_StencilBuffer) {
- _mesa_dereference_renderbuffer(&fb->_StencilBuffer);
+ _mesa_unreference_renderbuffer(&fb->_StencilBuffer);
}
fb->_StencilBuffer = rb;
if (rb) {
@@ -166,6 +166,8 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
_glthread_INIT_MUTEX(fb->Mutex);
+ fb->RefCount = 1;
+
/* save the visual */
fb->Visual = *visual;
@@ -198,7 +200,6 @@ void
_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
{
if (fb) {
- _glthread_DESTROY_MUTEX(fb->Mutex);
_mesa_free_framebuffer_data(fb);
_mesa_free(fb);
}
@@ -215,20 +216,27 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
GLuint i;
assert(fb);
+ assert(fb->RefCount == 0);
+
+ _glthread_DESTROY_MUTEX(fb->Mutex);
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Renderbuffer) {
- struct gl_renderbuffer *rb = att->Renderbuffer;
- /* remove framebuffer's reference to renderbuffer */
- _mesa_dereference_renderbuffer(&rb);
- if (rb && rb->Name == 0) {
- /* delete window system renderbuffer */
- _mesa_dereference_renderbuffer(&rb);
+ _mesa_unreference_renderbuffer(&att->Renderbuffer);
+ }
+ if (att->Texture) {
+ /* render to texture */
+ att->Texture->RefCount--;
+ if (att->Texture->RefCount == 0) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx) {
+ ctx->Driver.DeleteTexture(ctx, att->Texture);
+ }
}
}
att->Type = GL_NONE;
- att->Renderbuffer = NULL;
+ att->Texture = NULL;
}
/* unbind depth/stencil to decr ref counts */
@@ -238,25 +246,51 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
/**
- * Decrement the reference count on a framebuffer and delete it when
+ * Set *ptr to point to fb, with refcounting and locking.
+ */
+void
+_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
+ struct gl_framebuffer *fb)
+{
+ assert(ptr);
+ if (*ptr == fb) {
+ /* no change */
+ return;
+ }
+ if (*ptr) {
+ _mesa_unreference_framebuffer(ptr);
+ }
+ assert(!*ptr);
+ assert(fb);
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ fb->RefCount++;
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+ *ptr = fb;
+}
+
+
+/**
+ * Undo/remove a reference to a framebuffer object.
+ * Decrement the framebuffer object's reference count and delete it when
* the refcount hits zero.
- * Note: we pass the address of a pointer and set it to NULL if we delete it.
+ * Note: we pass the address of a pointer and set it to NULL.
*/
void
-_mesa_dereference_framebuffer(struct gl_framebuffer **fb)
+_mesa_unreference_framebuffer(struct gl_framebuffer **fb)
{
- GLboolean deleteFlag = GL_FALSE;
+ assert(fb);
+ if (*fb) {
+ GLboolean deleteFlag = GL_FALSE;
- _glthread_LOCK_MUTEX((*fb)->Mutex);
- {
+ _glthread_LOCK_MUTEX((*fb)->Mutex);
ASSERT((*fb)->RefCount > 0);
(*fb)->RefCount--;
deleteFlag = ((*fb)->RefCount == 0);
- }
- _glthread_UNLOCK_MUTEX((*fb)->Mutex);
+ _glthread_UNLOCK_MUTEX((*fb)->Mutex);
+
+ if (deleteFlag)
+ (*fb)->Delete(*fb);
- if (deleteFlag) {
- (*fb)->Delete(*fb);
*fb = NULL;
}
}
@@ -605,21 +639,25 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
GLuint count = 0;
GLuint i;
- /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK)
- * can specify writing to two or four color buffers (for example).
- */
- for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
- const GLuint bufferBit = 1 << i;
- if (bufferBit & bufferMask) {
- struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- if (rb) {
- fb->_ColorDrawBuffers[output][count] = rb;
- count++;
- }
- else {
- /*_mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");*/
+ if (!fb->DeletePending) {
+ /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK)
+ * can specify writing to two or four color buffers (for example).
+ */
+ for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
+ const GLuint bufferBit = 1 << i;
+ if (bufferBit & bufferMask) {
+ struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
+ if (rb) {
+ fb->_ColorDrawBuffers[output][count] = rb;
+ count++;
+ }
+ else {
+ /*
+ _mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");
+ */
+ }
+ bufferMask &= ~bufferBit;
}
- bufferMask &= ~bufferBit;
}
}
fb->_NumColorDrawBuffers[output] = count;
@@ -635,7 +673,7 @@ static void
update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
(void) ctx;
- if (fb->_ColorReadBufferIndex == -1) {
+ if (fb->_ColorReadBufferIndex == -1 || fb->DeletePending) {
fb->_ColorReadBuffer = NULL; /* legal! */
}
else {