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Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c96
1 files changed, 15 insertions, 81 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 8ce9b0ae69..87a821b12d 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -460,7 +460,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
break;
case GL_LIST_INDEX:
- params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
+ params[0] = INT_TO_BOOLEAN((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
break;
case GL_LIST_MODE:
{
@@ -1078,15 +1078,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
@@ -1368,35 +1365,27 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.Enabled;
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleAlphaToCoverage;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleAlphaToOne;
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleCoverage;
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleCoverageInvert;
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
break;
case GL_SAMPLES_ARB:
- CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
@@ -1592,43 +1581,33 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
@@ -1753,15 +1732,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -1773,7 +1749,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -1785,7 +1760,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -1905,6 +1879,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
break;
+ case GL_MAX_SAMPLES:
+ CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -2308,7 +2286,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->List.ListBase);
break;
case GL_LIST_INDEX:
- params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
+ params[0] = (GLfloat)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
break;
case GL_LIST_MODE:
{
@@ -2926,15 +2904,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetFloatv");
params[0] = (GLfloat)(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetFloatv");
params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetFloatv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
@@ -3216,35 +3191,27 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ctx->Const.MaxTextureMaxAnisotropy;
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = ctx->Multisample.SampleCoverageValue;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
break;
case GL_SAMPLES_ARB:
- CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
@@ -3440,43 +3407,33 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ctx->Const.MaxSpotExponent;
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
@@ -3601,15 +3558,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -3621,7 +3575,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -3633,7 +3586,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -3753,6 +3705,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(ARB_shader_objects, "GetFloatv");
params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
break;
+ case GL_MAX_SAMPLES:
+ CHECK_EXT1(ARB_framebuffer_object, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Const.MaxSamples);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -4156,7 +4112,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ctx->List.ListBase;
break;
case GL_LIST_INDEX:
- params[0] = ctx->ListState.CurrentListNum;
+ params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
break;
case GL_LIST_MODE:
{
@@ -4774,15 +4730,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
params[0] = ctx->Hint.TextureCompression;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
@@ -5064,35 +5017,27 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
break;
case GL_SAMPLES_ARB:
- CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = ctx->DrawBuffer->Visual.samples;
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
@@ -5288,43 +5233,33 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = IROUND(ctx->Const.MaxSpotExponent);
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayBufferObj->Name;
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ElementArrayBufferObj->Name;
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
@@ -5449,15 +5384,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ctx->VertexProgram.CurrentPosition;
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
params[0] = ctx->Const.MaxDrawBuffers;
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -5469,7 +5401,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -5481,7 +5412,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
@@ -5601,6 +5531,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
break;
+ case GL_MAX_SAMPLES:
+ CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv");
+ params[0] = ctx->Const.MaxSamples;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}