diff options
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 133 |
1 files changed, 87 insertions, 46 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index a191b045d3..364d8c55c4 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -35,6 +35,7 @@ GLfloat = 3 GLdouble = 4 GLboolean = 5 GLfloatN = 6 # A normalized value, such as a color or depth range +GLint64 = 7 TypeStrings = { @@ -42,7 +43,8 @@ TypeStrings = { GLenum : "GLenum", GLfloat : "GLfloat", GLdouble : "GLdouble", - GLboolean : "GLboolean" + GLboolean : "GLboolean", + GLint64 : "GLint64" } @@ -176,7 +178,8 @@ StateVars = [ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], - "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), + """const GLuint texUnit = ctx->Texture.CurrentUnit; + FLUSH_CURRENT(ctx, 0);""", None ), ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), @@ -254,7 +257,7 @@ StateVars = [ ["ctx->Const.MinLineWidth", "ctx->Const.MaxLineWidth"], "", None ), ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ), - ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ), + ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ), ( "GL_LIST_MODE", GLenum, ["mode"], """GLenum mode; if (!ctx->CompileFlag) @@ -432,15 +435,15 @@ StateVars = [ ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ), ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_GEN_S", GLboolean, ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), ( "GL_TEXTURE_GEN_T", GLboolean, @@ -515,7 +518,7 @@ StateVars = [ ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"], + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], "", ["ARB_texture_cube_map"] ), ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], @@ -523,10 +526,10 @@ StateVars = [ # GL_ARB_texture_compression */ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, - ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ), + ["ctx->Hint.TextureCompression"], "", None ), ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], - "", ["ARB_texture_compression"] ), + "", None ), ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, [], """GLint formats[100]; @@ -534,7 +537,7 @@ StateVars = [ ASSERT(n <= 100); for (i = 0; i < n; i++) params[i] = CONVERSION(formats[i]);""", - ["ARB_texture_compression"] ), + None ), # GL_EXT_compiled_vertex_array ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], @@ -681,21 +684,21 @@ StateVars = [ # GL_ARB_multisample ( "GL_MULTISAMPLE_ARB", GLboolean, - ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), + ["ctx->Multisample.Enabled"], "", None ), ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), + ["ctx->Multisample.SampleAlphaToCoverage"], "", None ), ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), + ["ctx->Multisample.SampleAlphaToOne"], "", None ), ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), + ["ctx->Multisample.SampleCoverage"], "", None ), ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, - ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), + ["ctx->Multisample.SampleCoverageValue"], "", None ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, - ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), + ["ctx->Multisample.SampleCoverageInvert"], "", None ), ( "GL_SAMPLE_BUFFERS_ARB", GLint, - ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ), ( "GL_SAMPLES_ARB", GLint, - ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), + ["ctx->DrawBuffer->Visual.samples"], "", None ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, @@ -795,7 +798,7 @@ StateVars = [ ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"], + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"], "", ["NV_texture_rectangle"] ), ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), @@ -815,30 +818,30 @@ StateVars = [ # GL_ARB_vertex_buffer_object ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayBufferObj->Name"], "", None ), ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ), ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ), ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ), ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ), ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), + "", None ), ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ), ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), + "", None ), ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), + "", None ), # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ElementArrayBufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), + "", None ), # GL_EXT_pixel_buffer_object ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, @@ -902,21 +905,15 @@ StateVars = [ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], "", ["EXT_depth_bounds_test"] ), - # GL_MESA_program_debug - ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), - ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), - ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint, - ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ), - ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint, - ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ), + # GL_ARB_depth_clamp + ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "", + ["ARB_depth_clamp"] ), # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, - ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), + ["ctx->Const.MaxDrawBuffers"], "", None ), ( "GL_DRAW_BUFFER0_ARB", GLenum, - ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ), + ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), ( "GL_DRAW_BUFFER1_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -924,7 +921,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ), ( "GL_DRAW_BUFFER2_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -932,7 +929,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ), ( "GL_DRAW_BUFFER3_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -940,7 +937,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ), # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future # GL_OES_read_format @@ -986,6 +983,13 @@ StateVars = [ ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", ["EXT_framebuffer_blit"] ), + # GL_EXT_provoking_vertex + ( "GL_PROVOKING_VERTEX_EXT", GLboolean, + ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ), + ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean, + ["ctx->Const.QuadsFollowProvokingVertexConvention"], "", + ["EXT_provoking_vertex"] ), + # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", @@ -1009,7 +1013,23 @@ StateVars = [ # close enough for now. ( "GL_CURRENT_PROGRAM", GLint, ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], - "", ["ARB_shader_objects"] ) + "", ["ARB_shader_objects"] ), + + # GL_ARB_framebuffer_object + ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "", + ["ARB_framebuffer_object"] ), + + # GL_APPLE_vertex_array_object + ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", + ["APPLE_vertex_array_object"] ), + + # GL_ARB_seamless_cube_map + ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", + ["ARB_seamless_cube_map"] ), + + # GL_ARB_sync + ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", + ["ARB_sync"] ), ] @@ -1019,10 +1039,16 @@ def ConversionFunc(fromType, toType): return "" elif fromType == GLfloat and toType == GLint: return "IROUND" + elif fromType == GLfloat and toType == GLint64: + return "IROUND64" elif fromType == GLfloatN and toType == GLfloat: return "" elif fromType == GLint and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" + elif fromType == GLint and toType == GLint64: + return "" + elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN! + return "(GLfloat)" else: if fromType == GLfloatN: fromType = GLfloat @@ -1037,6 +1063,7 @@ def EmitGetFunction(stateVars, returnType): """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" assert (returnType == GLboolean or returnType == GLint or + returnType == GLint64 or returnType == GLfloat) strType = TypeStrings[returnType] @@ -1047,9 +1074,14 @@ def EmitGetFunction(stateVars, returnType): function = "GetBooleanv" elif returnType == GLfloat: function = "GetFloatv" + elif returnType == GLint64: + function = "GetInteger64v" else: abort() + if returnType == GLint64: + print "#if FEATURE_ARB_sync" + print "void GLAPIENTRY" print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" @@ -1103,6 +1135,8 @@ def EmitGetFunction(stateVars, returnType): print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function print " }" print "}" + if returnType == GLint64: + print "#endif /* FEATURE_ARB_sync */" print "" return @@ -1131,9 +1165,15 @@ def EmitHeader(): #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) + /* * Check if named extension is enabled, if not generate error and return. @@ -1211,5 +1251,6 @@ EmitHeader() EmitGetFunction(StateVars, GLboolean) EmitGetFunction(StateVars, GLfloat) EmitGetFunction(StateVars, GLint) +EmitGetFunction(StateVars, GLint64) EmitGetDoublev() |