diff options
Diffstat (limited to 'src/mesa/main/get_gen_es.py')
-rw-r--r-- | src/mesa/main/get_gen_es.py | 823 |
1 files changed, 0 insertions, 823 deletions
diff --git a/src/mesa/main/get_gen_es.py b/src/mesa/main/get_gen_es.py deleted file mode 100644 index b12e2e66c3..0000000000 --- a/src/mesa/main/get_gen_es.py +++ /dev/null @@ -1,823 +0,0 @@ -#!/usr/bin/env python - -# Mesa 3-D graphics library -# -# Copyright (C) 1999-2006 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -# This script is used to generate the get.c file: -# python get_gen_es.py > get.c - - -import string -import sys - - -GLint = 1 -GLenum = 2 -GLfloat = 3 -GLdouble = 4 -GLboolean = 5 -GLfloatN = 6 # A normalized value, such as a color or depth range -GLfixed = 7 - - -TypeStrings = { - GLint : "GLint", - GLenum : "GLenum", - GLfloat : "GLfloat", - GLdouble : "GLdouble", - GLboolean : "GLboolean", - GLfixed : "GLfixed" -} - - -# Each entry is a tuple of: -# - the GL state name, such as GL_CURRENT_COLOR -# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum -# - list of code fragments to get the state, such as ["ctx->Foo.Bar"] -# - optional extra code or empty string -# - optional extensions to check, or None -# - -# Present in ES 1.x and 2.x: -StateVars_common = [ - ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], - "", None ), - ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), - ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), - ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), - ( "GL_COLOR_CLEAR_VALUE", GLfloatN, - [ "ctx->Color.ClearColor[0]", - "ctx->Color.ClearColor[1]", - "ctx->Color.ClearColor[2]", - "ctx->Color.ClearColor[3]" ], "", None ), - ( "GL_COLOR_WRITEMASK", GLint, - [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0", - "ctx->Color.ColorMask[GCOMP] ? 1 : 0", - "ctx->Color.ColorMask[BCOMP] ? 1 : 0", - "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ), - ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), - ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), - ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], - "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), - ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), - ( "GL_DEPTH_RANGE", GLfloatN, - [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), - ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), - ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), - ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), - ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), - ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], - "", None ), - ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), - ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, - ["ctx->Const.MinLineWidth", - "ctx->Const.MaxLineWidth"], "", None ), - ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), - ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), - - ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), - ( "GL_MAX_VIEWPORT_DIMS", GLint, - ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], - "", None ), - ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), - ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, - ["ctx->Const.MinPointSize", - "ctx->Const.MaxPointSize"], "", None ), - ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), - ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), - ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), - ( "GL_SCISSOR_BOX", GLint, - ["ctx->Scissor.X", - "ctx->Scissor.Y", - "ctx->Scissor.Width", - "ctx->Scissor.Height"], "", None ), - ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), - ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), - ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), - ( "GL_STENCIL_FAIL", GLenum, - ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_FUNC", GLenum, - ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, - ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, - ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_REF", GLint, - ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), - ( "GL_STENCIL_VALUE_MASK", GLint, - ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_WRITEMASK", GLint, - ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), - ( "GL_TEXTURE_BINDING_2D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), - ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), - ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", - "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), - - # GL_ARB_multitexture - ( "GL_ACTIVE_TEXTURE_ARB", GLint, - [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), - - # Note that all the OES_* extensions require that the Mesa - # "struct gl_extensions" include a member with the name of - # the extension. That structure does not yet include OES - # extensions (and we're not sure whether it will). If - # it does, all the OES_* extensions below should mark the - # dependency. - - # OES_texture_cube_map - ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], - "", None), - ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, - ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], - "", None), - - # OES_blend_subtract - ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None), - ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None), - ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None), - ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None), - - # GL_BLEND_EQUATION_RGB, which is what we're really after, - # is defined identically to GL_BLEND_EQUATION. - ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), - ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], - "", None), - - # GL_ARB_texture_compression */ -# ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, -# ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], -# "", ["ARB_texture_compression"] ), -# ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, -# [], -# """GLint formats[100]; -# GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); -# ASSERT(n <= 100); -# for (i = 0; i < n; i++) -# params[i] = ENUM_TO_INT(formats[i]);""", -# ["ARB_texture_compression"] ), - - # GL_ARB_multisample - ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), - ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), - ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, - ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), - ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, - ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), - ( "GL_SAMPLE_BUFFERS_ARB", GLint, - ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), - ( "GL_SAMPLES_ARB", GLint, - ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), - - - # GL_SGIS_generate_mipmap - ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], - "", ["SGIS_generate_mipmap"] ), - - # GL_ARB_vertex_buffer_object - ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), - # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported - ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ElementArrayBufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), - - # GL_OES_read_format - ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, - ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ), - ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, - ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ), - - # GL_OES_framebuffer_object - ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", - None), - ( "GL_RENDERBUFFER_BINDING_EXT", GLint, - ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", - None), - ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, - ["ctx->Const.MaxRenderbufferSize"], "", - None), - - # OpenGL ES 1/2 special: - ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, - [ "ARRAY_SIZE(compressed_formats)" ], - "", - None ), - - ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, - [], - """ - int i; - for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) { - params[i] = compressed_formats[i]; - }""", - None ), - - ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), - -] - -# Only present in ES 1.x: -StateVars_es1 = [ - ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), - ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), - ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), - ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), - ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), - ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), - ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), - ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), - ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), - ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), - ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, - ["ctx->Light.Model.Ambient[0]", - "ctx->Light.Model.Ambient[1]", - "ctx->Light.Model.Ambient[2]", - "ctx->Light.Model.Ambient[3]"], "", None ), - ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), - ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), - ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), - ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), - ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), - ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), - ( "GL_CLIP_PLANE0", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), - ( "GL_CLIP_PLANE1", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), - ( "GL_CLIP_PLANE2", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), - ( "GL_CLIP_PLANE3", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), - ( "GL_CLIP_PLANE4", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), - ( "GL_CLIP_PLANE5", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), - ( "GL_COLOR_MATERIAL", GLboolean, - ["ctx->Light.ColorMaterialEnabled"], "", None ), - ( "GL_CURRENT_COLOR", GLfloatN, - [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", - "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", - "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", - "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], - "FLUSH_CURRENT(ctx, 0);", None ), - ( "GL_CURRENT_NORMAL", GLfloatN, - [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", - "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", - "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], - "FLUSH_CURRENT(ctx, 0);", None ), - ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, - ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]", - "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]", - "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]", - "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], - "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), - ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, - ["ctx->Point.Params[0]", - "ctx->Point.Params[1]", - "ctx->Point.Params[2]"], "", None ), - ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), - ( "GL_FOG_COLOR", GLfloatN, - [ "ctx->Fog.Color[0]", - "ctx->Fog.Color[1]", - "ctx->Fog.Color[2]", - "ctx->Fog.Color[3]" ], "", None ), - ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), - ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), - ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), - ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), - ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), - ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), - ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), - ( "GL_LINE_WIDTH_RANGE", GLfloat, - ["ctx->Const.MinLineWidthAA", - "ctx->Const.MaxLineWidthAA"], "", None ), - ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), - ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), - ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), - - ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), - ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), - ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), - ( "GL_MODELVIEW_MATRIX", GLfloat, - [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", - "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", - "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", - "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), - ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), - ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), - ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), - ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, - ["ctx->Hint.PerspectiveCorrection"], "", None ), - ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), - ( "GL_POINT_SIZE_RANGE", GLfloat, - ["ctx->Const.MinPointSizeAA", - "ctx->Const.MaxPointSizeAA"], "", None ), - ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), - ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), - ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), - ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), - ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, - ["ctx->Point.Threshold"], "", None ), - ( "GL_PROJECTION_MATRIX", GLfloat, - [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", - "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", - "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", - "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), - ( "GL_PROJECTION_STACK_DEPTH", GLint, - ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), - ( "GL_RESCALE_NORMAL", GLboolean, - ["ctx->Transform.RescaleNormals"], "", None ), - ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), - ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), - ( "GL_TEXTURE_MATRIX", GLfloat, - ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", - "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", - "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", - "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), - ( "GL_TEXTURE_STACK_DEPTH", GLint, - ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ), - ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), - ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), - ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), - ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), - ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), - ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), - ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), - ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), - ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), - ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), - ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), - ( "GL_TEXTURE_COORD_ARRAY", GLboolean, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), - ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), - ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), - ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), - # GL_ARB_multitexture - ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, - ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), - ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, - ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), - # OES_texture_cube_map - ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None), - ( "GL_TEXTURE_GEN_STR_OES", GLboolean, - # S, T, and R are always set at the same time - ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None), - # ARB_multisample - ( "GL_MULTISAMPLE_ARB", GLboolean, - ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), - ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), - - ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), - ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), - ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), - ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], - "", ["ARB_vertex_buffer_object"] ), - - # OES_point_sprite - ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB - "", None), - - # GL_ARB_fragment_shader - ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, - ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", - ["ARB_fragment_shader"] ), - - # GL_ARB_vertex_shader - ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxUniformComponents"], "", - ["ARB_vertex_shader"] ), - ( "GL_MAX_VARYING_FLOATS_ARB", GLint, - ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), - - # OES_matrix_get - ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], - """ - /* See GL_OES_matrix_get */ - { - const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; - memcpy(params, matrix, 16 * sizeof(GLint)); - }""", - None), - - ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], - """ - /* See GL_OES_matrix_get */ - { - const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; - memcpy(params, matrix, 16 * sizeof(GLint)); - }""", - None), - - ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], - """ - /* See GL_OES_matrix_get */ - { - const GLfloat *matrix = - ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; - memcpy(params, matrix, 16 * sizeof(GLint)); - }""", - None), - - # OES_point_size_array - ("GL_POINT_SIZE_ARRAY_OES", GLboolean, - ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None), - ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum, - ["ctx->Array.ArrayObj->PointSize.Type"], "", None), - ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint, - ["ctx->Array.ArrayObj->PointSize.Stride"], "", None), - ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint, - ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None), - - # GL_EXT_texture_lod_bias - ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, - ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), - - # GL_EXT_texture_filter_anisotropic - ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, - ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), - -] - -# Only present in ES 2.x: -StateVars_es2 = [ - # XXX These entries are not spec'ed for GLES 2, but are - # needed for Mesa's GLSL: - ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), - ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), - ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV - ["ctx->Const.MaxTextureCoordUnits"], "", - ["ARB_fragment_program", "NV_fragment_program"] ), - ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, - ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), - ( "GL_BLEND_COLOR_EXT", GLfloatN, - [ "ctx->Color.BlendColor[0]", - "ctx->Color.BlendColor[1]", - "ctx->Color.BlendColor[2]", - "ctx->Color.BlendColor[3]"], "", None ), - - # This is required for GLES2, but also needed for GLSL: - ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI - ["ctx->Const.MaxTextureImageUnits"], "", - ["ARB_fragment_program", "NV_fragment_program"] ), - - ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, - ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), - ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, - ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), - - # GL_ARB_shader_objects - # Actually, this token isn't part of GL_ARB_shader_objects, but is - # close enough for now. - ( "GL_CURRENT_PROGRAM", GLint, - ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], - "", ["ARB_shader_objects"] ), - - # OpenGL 2.0 - ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), - ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), - ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), - ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), - ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), - ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), - ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), - - ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), - - # OES_texture_3D - ( "GL_TEXTURE_BINDING_3D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None), - ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None), - - # OES_standard_derivatives - ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, - ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), - - # Unique to ES 2 (not in full GL) - ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint, - ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None), - ( "GL_MAX_VARYING_VECTORS", GLint, - ["ctx->Const.MaxVarying"], "", None), - ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint, - ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None), - ( "GL_SHADER_COMPILER", GLint, ["1"], "", None), - # OES_get_program_binary - ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None), - ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None), -] - - - -def ConversionFunc(fromType, toType): - """Return the name of the macro to convert between two data types.""" - if fromType == toType: - return "" - elif fromType == GLfloat and toType == GLint: - return "IROUND" - elif fromType == GLfloatN and toType == GLfloat: - return "" - elif fromType == GLint and toType == GLfloat: # but not GLfloatN! - return "(GLfloat)" - else: - if fromType == GLfloatN: - fromType = GLfloat - fromStr = TypeStrings[fromType] - fromStr = string.upper(fromStr[2:]) - toStr = TypeStrings[toType] - toStr = string.upper(toStr[2:]) - return fromStr + "_TO_" + toStr - - -def EmitGetFunction(stateVars, returnType, API): - """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" - assert (returnType == GLboolean or - returnType == GLint or - returnType == GLfloat or - returnType == GLfixed) - - strType = TypeStrings[returnType] - # Capitalize first letter of return type - if returnType == GLint: - function = "_es%d_GetIntegerv" % API - elif returnType == GLboolean: - function = "_es%d_GetBooleanv" % API - elif returnType == GLfloat: - function = "_es%d_GetFloatv" % API - elif returnType == GLfixed: - function = "_es%d_GetFixedv" % API - else: - abort() - mesa_function = "_mesa_" + function[5:] - - print "void GLAPIENTRY" - print "%s( GLenum pname, %s *params )" % (function, strType) - print "{" - print " GET_CURRENT_CONTEXT(ctx);" - print " ASSERT_OUTSIDE_BEGIN_END(ctx);" - print "" - print " if (!params)" - print " return;" - print "" - print " if (ctx->NewState)" - print " _mesa_update_state(ctx);" - print "" - print " switch (pname) {" - - for (name, varType, state, optionalCode, extensions) in stateVars: - print " case " + name + ":" - if extensions: - if len(extensions) == 1: - print (' CHECK_EXT1(%s, "%s");' % - (extensions[0], function)) - elif len(extensions) == 2: - print (' CHECK_EXT2(%s, %s, "%s");' % - (extensions[0], extensions[1], function)) - elif len(extensions) == 3: - print (' CHECK_EXT3(%s, %s, %s, "%s");' % - (extensions[0], extensions[1], extensions[2], function)) - else: - assert len(extensions) == 4 - print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % - (extensions[0], extensions[1], extensions[2], extensions[3], function)) - if optionalCode: - print " {" - print " " + optionalCode - conversion = ConversionFunc(varType, returnType) - n = len(state) - for i in range(n): - if conversion: - print " params[%d] = %s(%s);" % (i, conversion, state[i]) - else: - print " params[%d] = %s;" % (i, state[i]) - if optionalCode: - print " }" - print " break;" - - print " default:" - print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function - print " }" - print "}" - print "" - - print "#if !FEATURE_GL" - print "/* define _mesa_ version for internal use */" - print "void GLAPIENTRY" - print "%s( GLenum pname, %s *params )" % (mesa_function, strType) - print "{" - print " %s(pname, params);" % (function) - print "}" - print "#endif /* !FEATURE_GL */" - return - - - -def EmitHeader(API): - """Print the get.c file header.""" - print """ -/*** - *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen_es.py - ***/ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/enable.h" -#include "main/extensions.h" -#include "main/fbobject.h" -#include "main/get.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/state.h" -#include "main/texcompress.h" -#include "main/framebuffer.h" -""" - - print "#if FEATURE_ES%d" % (API) - - print """ -/* ES1 tokens that should be in gl.h but aren't */ -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 - - -/* ES2 special tokens */ -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_SHADER_COMPILER 0x8DFA -#define GL_PLATFORM_BINARY 0x8D63 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - - -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_texture_cube_map */ -#ifndef GL_OES_texture_cube_map -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) -#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\ - ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\ - (GLint) ((F) * 65536.0f) ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \\ - ((I) < SHRT_MIN) ? INT_MIN : \\ - (GLint) ((I) * 65536) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) - -#define ENUM_TO_FIXED(E) (E) - - -/* - * Check if named extension is enabled, if not generate error and return. - */ -#define CHECK_EXT1(EXT1, FUNC) \\ - if (!ctx->Extensions.EXT1) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ - } - -/* - * Check if either of two extensions is enabled. - */ -#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ - } - -/* - * Check if either of three extensions is enabled. - */ -#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ - !ctx->Extensions.EXT3) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ - } - -/* - * Check if either of four extensions is enabled. - */ -#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ - !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ - } - - - -/** - * List of compressed texture formats supported by ES. - */ -static GLenum compressed_formats[] = { - GL_PALETTE4_RGB8_OES, - GL_PALETTE4_RGBA8_OES, - GL_PALETTE4_R5_G6_B5_OES, - GL_PALETTE4_RGBA4_OES, - GL_PALETTE4_RGB5_A1_OES, - GL_PALETTE8_RGB8_OES, - GL_PALETTE8_RGBA8_OES, - GL_PALETTE8_R5_G6_B5_OES, - GL_PALETTE8_RGBA4_OES, - GL_PALETTE8_RGB5_A1_OES -}; - -#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) - -""" - return - - -def EmitAll(stateVars, API): - EmitHeader(API) - EmitGetFunction(stateVars, GLboolean, API) - EmitGetFunction(stateVars, GLfloat, API) - EmitGetFunction(stateVars, GLint, API) - if API == 1: - EmitGetFunction(stateVars, GLfixed, API) - - # close the #if emitted in EmitHeader - print "#endif /* FEATURE_ES%d */" % (API) - - -def main(args): - # Determine whether to generate ES1 or ES2 queries - if len(args) > 1 and args[1] == "1": - API = 1 - elif len(args) > 1 and args[1] == "2": - API = 2 - else: - API = 1 - #print "len args = %d API = %d" % (len(args), API) - - if API == 1: - vars = StateVars_common + StateVars_es1 - else: - vars = StateVars_common + StateVars_es2 - - EmitAll(vars, API) - - -main(sys.argv) |