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-rw-r--r--src/mesa/main/image.c894
1 files changed, 770 insertions, 124 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 4d86c54777..baecbab0a3 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -181,6 +182,8 @@ _mesa_sizeof_type( GLenum type )
return sizeof(GLint);
case GL_FLOAT:
return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
case GL_HALF_FLOAT_ARB:
return sizeof(GLhalfARB);
default:
@@ -293,6 +296,9 @@ _mesa_components_in_format( GLenum format )
return 2;
case GL_DEPTH_STENCIL_EXT:
return 2;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return 2;
default:
return -1;
}
@@ -503,6 +509,20 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
return GL_TRUE;
else
return GL_FALSE;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
default:
; /* fall-through */
}
@@ -511,6 +531,226 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ return GL_TRUE;
+ /* signed texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Return the address of a specific pixel in an image (1D, 2D or 3D).
*
* Pixel unpacking/packing parameters are observed according to \p packing.
@@ -738,12 +978,20 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
GLint width, GLint height,
GLenum format, GLenum type )
{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
ASSERT(packing);
- ASSERT(type != GL_BITMAP);
- {
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint bytesPerRow, bytesPerImage, remainder;
if (bytesPerPixel <= 0)
return -1; /* error */
@@ -753,17 +1001,18 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
else {
bytesPerRow = bytesPerPixel * packing->RowLength;
}
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
+ }
- if (packing->ImageHeight == 0)
- bytesPerImage = bytesPerRow * height;
- else
- bytesPerImage = bytesPerRow * packing->ImageHeight;
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
- return bytesPerImage;
- }
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
}
@@ -1010,6 +1259,91 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
}
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
/**********************************************************************/
/***** Pixel processing functions ******/
/**********************************************************************/
@@ -1660,7 +1994,6 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
* Used to pack an array [][4] of RGBA float colors as specified
* by the dstFormat, dstType and dstPacking. Used by glReadPixels,
* glGetConvolutionFilter(), etc.
- * Incoming colors will be clamped to [0,1] if needed.
* Note: the rgba values will be modified by this function when any pixel
* transfer ops are enabled.
*/
@@ -1675,6 +2008,10 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
const GLint comps = _mesa_components_in_format(dstFormat);
GLuint i;
+ /* XXX
+ * This test should probably go away. Have the caller set/clear the
+ * IMAGE_CLAMP_BIT as needed.
+ */
if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
/* need to clamp to [0, 1] */
transferOps |= IMAGE_CLAMP_BIT;
@@ -1774,6 +2111,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -1847,6 +2191,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -1920,6 +2271,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -1993,6 +2351,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -2066,6 +2431,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -2139,6 +2511,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -2212,6 +2591,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = rgba[i][RCOMP];
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = rgba[i][RCOMP];
+ dst[i*2+1] = rgba[i][GCOMP];
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -2285,6 +2671,13 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
}
break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ }
+ break;
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
@@ -2294,9 +2687,9 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGB) {
GLubyte *dst = (GLubyte *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
- | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
- | (((GLint) (rgba[i][BCOMP] * 3.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) );
}
}
break;
@@ -2304,9 +2697,9 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGB) {
GLubyte *dst = (GLubyte *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
- | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 6);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
}
}
break;
@@ -2314,9 +2707,9 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGB) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) );
}
}
break;
@@ -2324,9 +2717,9 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGB) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
}
}
break;
@@ -2334,28 +2727,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
}
}
else if (dstFormat == GL_BGRA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) );
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) );
}
}
break;
@@ -2363,28 +2756,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
}
}
else if (dstFormat == GL_BGRA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) )
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12);
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
}
}
break;
@@ -2392,28 +2785,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
}
}
else if (dstFormat == GL_BGRA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][RCOMP] * 1.0F)) );
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) );
}
}
break;
@@ -2421,28 +2814,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
}
}
else if (dstFormat == GL_BGRA) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLushort *dst = (GLushort *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) )
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][RCOMP] * 1.0F)) << 15);
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
}
}
break;
@@ -2450,28 +2843,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
}
}
else if (dstFormat == GL_BGRA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) );
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.F) );
}
}
break;
@@ -2479,28 +2872,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
}
}
else if (dstFormat == GL_BGRA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
}
}
break;
@@ -2508,28 +2901,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
}
}
else if (dstFormat == GL_BGRA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][RCOMP] * 3.0F)) );
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) );
}
}
break;
@@ -2537,28 +2930,28 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_RGBA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
}
}
else if (dstFormat == GL_BGRA) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
}
}
else if (dstFormat == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) dstAddr;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][RCOMP] * 3.0F)) << 30);
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
}
}
break;
@@ -2786,7 +3179,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
}
else {
for (i = 0; i < n; i++)
- indexes[i] = s[i] & 0xfff; /* lower 8 bits */
+ indexes[i] = s[i] & 0xff; /* lower 8 bits */
}
}
break;
@@ -2834,7 +3227,8 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
srcFormat == GL_BGR ||
srcFormat == GL_RGBA ||
srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT);
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DUDV_ATI);
ASSERT(srcType == GL_UNSIGNED_BYTE ||
srcType == GL_BYTE ||
@@ -2949,6 +3343,13 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
aComp = 0;
stride = 4;
break;
+ case GL_DUDV_ATI:
+ redIndex = 0;
+ greenIndex = 1;
+ blueIndex = -1;
+ alphaIndex = -1;
+ stride = 2;
+ break;
default:
_mesa_problem(NULL, "bad srcFormat in extract float data");
return;
@@ -3877,6 +4278,62 @@ _mesa_unpack_color_span_float( GLcontext *ctx,
}
}
+/**
+ * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
+ * directly return GLbyte data, no transfer ops apply.
+ */
+void
+_mesa_unpack_dudv_span_byte( GLcontext *ctx,
+ GLuint n, GLenum dstFormat, GLbyte dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_DUDV_ATI);
+ ASSERT(srcFormat == GL_DUDV_ATI);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ /* general solution */
+ {
+ GLint dstComponents;
+ GLfloat rgba[MAX_WIDTH][4];
+ GLbyte *dst = dest;
+ GLuint i;
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ assert(n <= MAX_WIDTH);
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+
+
+ /* Now determine which color channels we need to produce.
+ * And determine the dest index (offset) within each color tuple.
+ */
+
+ /* Now pack results in the requested dstFormat */
+ for (i = 0; i < n; i++) {
+ /* not sure - need clamp[-1,1] here? */
+ dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst += dstComponents;
+ }
+ }
+}
/*
* Unpack a row of color index data from a client buffer according to
@@ -4406,6 +4863,17 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
}
return;
}
+ if (srcType == GL_UNSIGNED_INT_24_8
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffff) {
+ const GLuint *src = (const GLuint *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ return;
+ }
/* XXX may want to add additional cases here someday */
}
@@ -5172,3 +5640,181 @@ _mesa_clip_to_region(GLint xmin, GLint ymin,
return GL_TRUE;
}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(GLcontext *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}