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Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c45
1 files changed, 8 insertions, 37 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index e47a5dcb2c..710c90e0cd 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.21 2000/10/29 19:02:23 brianp Exp $ */
+/* $Id: light.c,v 1.22 2000/10/30 13:32:00 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,7 +66,9 @@ _mesa_ShadeModel( GLenum mode )
SET_BITS(ctx->TriangleCaps, DD_FLATSHADE);
else
CLEAR_BITS(ctx->TriangleCaps, DD_FLATSHADE);
- ctx->NewState |= NEW_RASTER_OPS;
+
+ ctx->NewState |= _NEW_LIGHT;
+
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)( ctx, mode );
}
@@ -185,7 +187,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
if (ctx->Driver.Lightfv)
ctx->Driver.Lightfv( ctx, light, pname, params, nParams );
- ctx->NewState |= NEW_LIGHTING;
+ ctx->NewState |= _NEW_LIGHT;
}
@@ -396,7 +398,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
else {
gl_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" );
}
- ctx->NewState |= NEW_RASTER_OPS;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLightModel" );
@@ -406,7 +407,7 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
if (ctx->Driver.LightModelfv)
ctx->Driver.LightModelfv( ctx, pname, params );
- ctx->NewState |= NEW_LIGHTING;
+ ctx->NewState |= _NEW_LIGHT;
}
@@ -845,6 +846,8 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
if (ctx->Light.ColorMaterialEnabled)
gl_update_color_material( ctx, ctx->Current.Color );
+
+ ctx->NewState |= _NEW_LIGHT;
}
@@ -1211,30 +1214,6 @@ gl_compute_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
-#if 0
-static void
-gl_reinit_light_attrib( GLcontext *ctx, struct gl_light_attrib *l )
-{
- GLuint i;
-
- if (ctx->ShineTable[0]->shininess != l->Material[0].Shininess) {
- gl_compute_shine_table( ctx, 0, l->Material[0].Shininess );
- gl_compute_shine_table( ctx, 2, l->Material[0].Shininess * .5 );
- }
-
- if (ctx->ShineTable[1]->shininess != l->Material[1].Shininess) {
- gl_compute_shine_table( ctx, 1, l->Material[1].Shininess );
- gl_compute_shine_table( ctx, 3, l->Material[1].Shininess * .5 );
- }
-
- make_empty_list( &l->EnabledList );
- for (i = 0 ; i < MAX_LIGHTS ; i++) {
- if (l->Light[i].Enabled)
- insert_at_tail( &l->EnabledList, &l->Light[i] );
- }
-}
-#endif
-
/*
* Examine current lighting parameters to determine if the optimized lighting
@@ -1394,9 +1373,6 @@ gl_compute_light_positions( GLcontext *ctx )
void
gl_update_normal_transform( GLcontext *ctx )
{
- GLuint new_flag = 0;
- normal_func *last = ctx->NormalTransform;
-
ctx->vb_rescale_factor = 1.0;
if (ctx->NeedEyeCoords) {
@@ -1408,9 +1384,7 @@ gl_update_normal_transform( GLcontext *ctx )
MAT_FLAG_GENERAL_3D |
MAT_FLAG_PERSPECTIVE))
transform = NORM_TRANSFORM;
-
- new_flag = ctx->NewState & NEW_MODELVIEW;
ctx->vb_rescale_factor = ctx->rescale_factor;
if (ctx->Transform.Normalize) {
@@ -1447,7 +1421,4 @@ gl_update_normal_transform( GLcontext *ctx )
ctx->NormalTransform = 0;
}
}
-
- if (last != ctx->NormalTransform || new_flag)
- ctx->NewState |= NEW_NORMAL_TRANSFORM;
}