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-rw-r--r--src/mesa/main/light.c113
1 files changed, 22 insertions, 91 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index a1c58f8f3c..af274eabce 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.27 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: light.c,v 1.28 2000/11/24 10:25:05 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -122,7 +122,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
case GL_SPOT_DIRECTION:
/* transform direction by inverse modelview */
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- _math_matrix_analyze( &ctx->ModelView );
+ _math_matrix_analyse( &ctx->ModelView );
}
TRANSFORM_NORMAL( l->EyeDirection, params, ctx->ModelView.inv );
break;
@@ -568,58 +568,48 @@ void gl_update_material( GLcontext *ctx,
if (bitmask & (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT)) {
struct gl_material *mat = &ctx->Light.Material[0];
COPY_3V( ctx->Light._BaseColor[0], mat->Emission );
- ACC_SCALE_3V( ctx->Light._BaseColor[0], mat->Ambient, ctx->Light.Model.Ambient );
+ ACC_SCALE_3V( ctx->Light._BaseColor[0], mat->Ambient,
+ ctx->Light.Model.Ambient );
}
if (bitmask & (BACK_EMISSION_BIT | BACK_AMBIENT_BIT)) {
struct gl_material *mat = &ctx->Light.Material[1];
COPY_3V( ctx->Light._BaseColor[1], mat->Emission );
- ACC_SCALE_3V( ctx->Light._BaseColor[1], mat->Ambient, ctx->Light.Model.Ambient );
+ ACC_SCALE_3V( ctx->Light._BaseColor[1], mat->Ambient,
+ ctx->Light.Model.Ambient );
}
/* update material diffuse values */
if (bitmask & FRONT_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
- GLfloat tmp[4];
- SUB_3V( tmp, src[0].Diffuse, mat->Diffuse );
+ COPY_4FV( mat->Diffuse, src[0].Diffuse );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatDiffuse[0], light->Diffuse, tmp );
+ SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
}
- COPY_4FV( mat->Diffuse, src[0].Diffuse );
FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
}
if (bitmask & BACK_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
- GLfloat tmp[4];
- SUB_3V( tmp, src[1].Diffuse, mat->Diffuse );
+ COPY_4FV( mat->Diffuse, src[1].Diffuse );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatDiffuse[1], light->Diffuse, tmp );
+ SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
}
- COPY_4FV( mat->Diffuse, src[1].Diffuse );
FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
}
/* update material specular values */
if (bitmask & FRONT_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
- GLfloat tmp[4];
- SUB_3V( tmp, src[0].Specular, mat->Specular );
+ COPY_4FV( mat->Specular, src[0].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, tmp );
- light->_IsMatSpecular[0] =
- (LEN_SQUARED_3FV(light->_MatSpecular[0]) > 1e-16);
+ ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
}
- COPY_4FV( mat->Specular, src[0].Specular );
}
if (bitmask & BACK_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
- GLfloat tmp[4];
- SUB_3V( tmp, src[1].Specular, mat->Specular );
+ COPY_4FV( mat->Specular, src[1].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, tmp );
- light->_IsMatSpecular[1] =
- (LEN_SQUARED_3FV(light->_MatSpecular[1]) > 1e-16);
+ ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
}
- COPY_4FV( mat->Specular, src[1].Specular );
}
if (bitmask & FRONT_SHININESS_BIT) {
@@ -733,49 +723,37 @@ void gl_update_color_material( GLcontext *ctx,
/* update light->_MatDiffuse = light's diffuse * material's diffuse */
if (bitmask & FRONT_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
- GLfloat tmp[4];
- SUB_3V( tmp, color, mat->Diffuse );
+ COPY_4FV( mat->Diffuse, color );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatDiffuse[0], light->Diffuse, tmp );
+ SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
}
- COPY_4FV( mat->Diffuse, color );
FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
}
if (bitmask & BACK_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
- GLfloat tmp[4];
- SUB_3V( tmp, color, mat->Diffuse );
+ COPY_4FV( mat->Diffuse, color );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatDiffuse[1], light->Diffuse, tmp );
+ SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
}
- COPY_4FV( mat->Diffuse, color );
FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
}
/* update light->_MatSpecular = light's specular * material's specular */
if (bitmask & FRONT_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
- GLfloat tmp[4];
- SUB_3V( tmp, color, mat->Specular );
+ COPY_4FV( mat->Specular, color );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, tmp );
- light->_IsMatSpecular[0] =
- (LEN_SQUARED_3FV(light->_MatSpecular[0]) > 1e-16);
+ ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
}
- COPY_4FV( mat->Specular, color );
}
if (bitmask & BACK_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
- GLfloat tmp[4];
- SUB_3V( tmp, color, mat->Specular );
+ COPY_4FV( mat->Specular, color );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, tmp );
- light->_IsMatSpecular[1] =
- (LEN_SQUARED_3FV(light->_MatSpecular[1]) > 1e-16);
+ ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
}
- COPY_4FV( mat->Specular, color );
}
if (0)
@@ -839,51 +817,6 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
-void
-_mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
-{
- _mesa_Materialfv( face, pname, &param );
-}
-
-
-
-void
-_mesa_Materiali(GLenum face, GLenum pname, GLint param )
-{
- _mesa_Materialiv(face, pname, &param);
-}
-
-
-void
-_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_SHININESS:
- fparam[0] = (GLfloat) params[0];
- break;
- case GL_COLOR_INDEXES:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- default:
- /* Error will be caught later in gl_Materialfv */
- ;
- }
- _mesa_Materialfv(face, pname, fparam);
-}
-
void
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
@@ -1190,8 +1123,6 @@ gl_update_lighting( GLcontext *ctx )
SCALE_3V( light->_MatAmbient[side], light->Ambient, mat->Ambient );
SCALE_3V( light->_MatSpecular[side], light->Specular,
mat->Specular);
- light->_IsMatSpecular[side] =
- (LEN_SQUARED_3FV(light->_MatSpecular[side]) > 1e-16);
}
}
}