diff options
Diffstat (limited to 'src/mesa/main/mipmap.c')
-rw-r--r-- | src/mesa/main/mipmap.c | 84 |
1 files changed, 45 insertions, 39 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index a9260c847b..44357fbd6a 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -531,20 +531,19 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border, } -/** - * XXX need to use the tex image's row stride! - */ static void make_2d_mipmap(const struct gl_texture_format *format, GLint border, - GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, - GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) + GLint srcWidth, GLint srcHeight, + const GLubyte *srcPtr, GLint srcRowStride, + GLint dstWidth, GLint dstHeight, + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = format->TexelBytes; const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowStride = bpt * srcWidth; - const GLint dstRowStride = bpt * dstWidth; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint row; @@ -552,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) - srcB = srcA + srcRowStride; + srcB = srcA + srcRowBytes; else srcB = srcA; dst = dstPtr + border * ((dstWidth + 1) * bpt); @@ -560,9 +559,9 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(format, srcWidthNB, srcA, srcB, dstWidthNB, dst); - srcA += 2 * srcRowStride; - srcB += 2 * srcRowStride; - dst += dstRowStride; + srcA += 2 * srcRowBytes; + srcB += 2 * srcRowBytes; + dst += dstRowBytes; } /* This is ugly but probably won't be used much */ @@ -620,9 +619,9 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, static void make_3d_mipmap(const struct gl_texture_format *format, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcPtr, + const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr) + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = format->TexelBytes; const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ @@ -717,13 +716,13 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, /* Luckily we can leverage the make_2d_mipmap() function here! */ if (border > 0) { /* do front border image */ - make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr, - dstWidth, dstHeight, dstPtr); + make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr, srcRowStride, + dstWidth, dstHeight, dstPtr, dstRowStride); /* do back border image */ make_2d_mipmap(format, 1, srcWidth, srcHeight, - srcPtr + bytesPerSrcImage * (srcDepth - 1), + srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, dstWidth, dstHeight, - dstPtr + bytesPerDstImage * (dstDepth - 1)); + dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); /* do four remaining border edges that span the image slices */ if (srcDepth == dstDepth) { /* just copy border pixels from src to dst */ @@ -798,15 +797,16 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, static void make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, - GLint srcWidth, const GLubyte *srcPtr, - GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) + GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, + GLint dstWidth, GLint dstHeight, + GLubyte *dstPtr, GLuint dstRowStride ) { const GLint bpt = format->TexelBytes; const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowStride = bpt * srcWidth; - const GLint dstRowStride = bpt * dstWidth; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *src; GLubyte *dst; GLint row; @@ -818,8 +818,8 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(format, srcWidthNB, src, src, dstWidthNB, dst); - src += srcRowStride; - dst += dstRowStride; + src += srcRowBytes; + dst += dstRowBytes; } if (border) { @@ -840,17 +840,18 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, */ static void make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, - GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, + GLint srcWidth, GLint srcHeight, + const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr) + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = format->TexelBytes; const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLint dstDepthNB = dstDepth - 2 * border; - const GLint srcRowStride = bpt * srcWidth; - const GLint dstRowStride = bpt * dstWidth; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint layer; @@ -859,7 +860,7 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) - srcB = srcA + srcRowStride; + srcB = srcA + srcRowBytes; else srcB = srcA; dst = dstPtr + border * ((dstWidth + 1) * bpt); @@ -868,9 +869,9 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(format, srcWidthNB, srcA, srcB, dstWidthNB, dst); - srcA += 2 * srcRowStride; - srcB += 2 * srcRowStride; - dst += dstRowStride; + srcA += 2 * srcRowBytes; + srcB += 2 * srcRowBytes; + dst += dstRowBytes; } /* This is ugly but probably won't be used much */ @@ -1132,23 +1133,28 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: make_2d_mipmap(convertFormat, border, - srcWidth, srcHeight, srcData, - dstWidth, dstHeight, dstData); + srcWidth, srcHeight, srcData, srcImage->RowStride, + dstWidth, dstHeight, dstData, dstImage->RowStride); break; case GL_TEXTURE_3D: make_3d_mipmap(convertFormat, border, - srcWidth, srcHeight, srcDepth, srcData, - dstWidth, dstHeight, dstDepth, dstData); + srcWidth, srcHeight, srcDepth, + srcData, srcImage->RowStride, + dstWidth, dstHeight, dstDepth, + dstData, dstImage->RowStride); break; case GL_TEXTURE_1D_ARRAY_EXT: make_1d_stack_mipmap(convertFormat, border, - srcWidth, srcData, - dstWidth, dstHeight, dstData); + srcWidth, srcData, srcImage->RowStride, + dstWidth, dstHeight, + dstData, dstImage->RowStride); break; case GL_TEXTURE_2D_ARRAY_EXT: make_2d_stack_mipmap(convertFormat, border, - srcWidth, srcHeight, srcData, - dstWidth, dstHeight, dstDepth, dstData); + srcWidth, srcHeight, + srcData, srcImage->RowStride, + dstWidth, dstHeight, + dstDepth, dstData, dstImage->RowStride); break; case GL_TEXTURE_RECTANGLE_NV: /* no mipmaps, do nothing */ |