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-rw-r--r--src/mesa/main/mtypes.h69
1 files changed, 50 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 84a082b253..e52278a7b2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -770,6 +770,7 @@ struct gl_light_attrib
GLboolean Enabled; /**< Lighting enabled flag */
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
@@ -1028,7 +1029,7 @@ struct gl_stencil_attrib
/**
* An index for each type of texture object. These correspond to the GL
- * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
* Note: the order is from highest priority to lowest priority.
*/
typedef enum
@@ -1498,14 +1499,17 @@ struct gl_buffer_object
{
GLint RefCount;
GLuint Name;
- GLenum Usage;
- GLenum Access;
- GLvoid *Pointer; /**< Only valid while buffer is mapped */
- GLintptr Offset; /**< mapped offset */
- GLsizeiptr Length; /**< mapped length */
- GLsizeiptrARB Size; /**< Size of storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
+ GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
+ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
+ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
+ /** Fields describing a mapped buffer */
+ /*@{*/
+ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
+ GLvoid *Pointer; /**< User-space address of mapping */
+ GLintptr Offset; /**< Mapped offset */
+ GLsizeiptr Length; /**< Mapped length */
+ /*@}*/
+ GLboolean Written; /**< Ever written to? (for debugging) */
};
@@ -1541,10 +1545,10 @@ struct gl_client_array
const GLubyte *Ptr; /**< Points to array data */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
+ GLuint _ElementSize; /**< size of each element in bytes */
- /**< GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *BufferObj;
- GLuint _MaxElement;
+ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLuint _MaxElement; /**< max element index into array buffer + 1 */
};
@@ -1559,10 +1563,12 @@ struct gl_array_object
GLint RefCount;
_glthread_Mutex Mutex;
+ GLboolean VBOonly; /**< require all arrays to live in VBOs? */
/** Conventional vertex arrays */
/*@{*/
struct gl_client_array Vertex;
+ struct gl_client_array Weight;
struct gl_client_array Normal;
struct gl_client_array Color;
struct gl_client_array SecondaryColor;
@@ -1573,11 +1579,22 @@ struct gl_array_object
struct gl_client_array PointSize;
/*@}*/
- /** Generic arrays for vertex programs/shaders */
- struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
+ /**
+ * Generic arrays for vertex programs/shaders.
+ * For NV vertex programs, these attributes alias and take priority
+ * over the conventional attribs above. For ARB vertex programs and
+ * GLSL vertex shaders, these attributes are separate.
+ */
+ struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
/** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
GLbitfield _Enabled;
+
+ /**
+ * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
+ * we can determine the max legal (in bounds) glDrawElements array index.
+ */
+ GLuint _MaxElement;
};
@@ -1586,9 +1603,15 @@ struct gl_array_object
*/
struct gl_array_attrib
{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
struct gl_array_object *DefaultArrayObj;
+ /** Array objects (GL_ARB/APPLE_vertex_array_object) */
+ struct _mesa_HashTable *Objects;
+
GLint ActiveTexture; /**< Client Active Texture */
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
@@ -1596,11 +1619,9 @@ struct gl_array_attrib
GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
struct gl_buffer_object *ArrayBufferObj;
struct gl_buffer_object *ElementArrayBufferObj;
#endif
- GLuint _MaxElement; /* Min of all enabled array's maxes */
};
@@ -2068,6 +2089,8 @@ struct gl_shared_state
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
/**
* \name Vertex/fragment programs
@@ -2101,9 +2124,6 @@ struct gl_shared_state
struct _mesa_HashTable *FrameBuffers;
#endif
- /** Objects associated with the GL_APPLE_vertex_array_object extension. */
- struct _mesa_HashTable *ArrayObjects;
-
void *DriverData; /**< Device driver shared state */
};
@@ -2407,6 +2427,9 @@ struct gl_constants
GLuint MaxVarying; /**< Number of float[4] varying parameters */
GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
+
+ /**< GL_EXT_provoking_vertex */
+ GLboolean QuadsFollowProvokingVertexConvention;
};
@@ -2417,6 +2440,7 @@ struct gl_constants
struct gl_extensions
{
GLboolean dummy; /* don't remove this! */
+ GLboolean ARB_copy_buffer;
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
@@ -2425,6 +2449,7 @@ struct gl_extensions
GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
+ GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
@@ -2444,6 +2469,7 @@ struct gl_extensions
GLboolean ARB_texture_mirrored_repeat;
GLboolean ARB_texture_non_power_of_two;
GLboolean ARB_transpose_matrix;
+ GLboolean ARB_vertex_array_object;
GLboolean ARB_vertex_buffer_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
@@ -2475,6 +2501,7 @@ struct gl_extensions
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_polygon_offset;
+ GLboolean EXT_provoking_vertex;
GLboolean EXT_rescale_normal;
GLboolean EXT_shadow_funcs;
GLboolean EXT_secondary_color;
@@ -2623,6 +2650,7 @@ struct gl_matrix_stack
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_PROGRAM_CONSTANTS 0x20000000
+#define _NEW_BUFFER_OBJECT 0x40000000
#define _NEW_ALL ~0
/*@}*/
@@ -2941,6 +2969,9 @@ struct __GLcontextRec
struct gl_shader_state Shader; /**< GLSL shader object state */
struct gl_query_state Query; /**< occlusion, timer queries */
+
+ struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
+ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
/*@}*/
#if FEATURE_EXT_framebuffer_object