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-rw-r--r--src/mesa/main/mtypes.h164
1 files changed, 160 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8257d565b..f17529c6c7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -42,6 +42,13 @@
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */
+/**
+ * Internal token
+ * Must be simply different than GL_VERTEX_PROGRAM
+ * and GL_FRAGMENT_PROGRAM_ARB
+ * FIXME: this will have to be a real GL extension
+ */
+#define MESA_GEOMETRY_PROGRAM 0x9999
/**
* Color channel data type.
@@ -238,6 +245,78 @@ typedef enum
} gl_vert_result;
+/*********************************************/
+
+/**
+ * Indexes for geometry program attributes.
+ */
+typedef enum
+{
+ GEOM_ATTRIB_POSITION = 0,
+ GEOM_ATTRIB_COLOR0 = 1,
+ GEOM_ATTRIB_COLOR1 = 2,
+ GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
+ GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
+ GEOM_ATTRIB_FOG_FRAG_COORD = 5,
+ GEOM_ATTRIB_POINT_SIZE = 6,
+ GEOM_ATTRIB_CLIP_VERTEX = 7,
+ GEOM_ATTRIB_PRIMITIVE_ID = 8,
+ GEOM_ATTRIB_TEX_COORD = 9,
+
+ GEOM_ATTRIB_VAR0 = 16,
+ GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
+} gl_geom_attrib;
+
+/**
+ * Bitflags for geometry attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
+#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
+#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
+#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
+#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
+#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
+#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
+#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
+#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
+#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
+#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
+
+#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
+/*@}*/
+
+
+/**
+ * Indexes for geometry program result attributes
+ */
+/*@{*/
+typedef enum {
+ GEOM_RESULT_POS = 0,
+ GEOM_RESULT_COL0 = 1,
+ GEOM_RESULT_COL1 = 2,
+ GEOM_RESULT_SCOL0 = 3,
+ GEOM_RESULT_SCOL1 = 4,
+ GEOM_RESULT_FOGC = 5,
+ GEOM_RESULT_TEX0 = 6,
+ GEOM_RESULT_TEX1 = 7,
+ GEOM_RESULT_TEX2 = 8,
+ GEOM_RESULT_TEX3 = 9,
+ GEOM_RESULT_TEX4 = 10,
+ GEOM_RESULT_TEX5 = 11,
+ GEOM_RESULT_TEX6 = 12,
+ GEOM_RESULT_TEX7 = 13,
+ GEOM_RESULT_PSIZ = 14,
+ GEOM_RESULT_CLPV = 15,
+ GEOM_RESULT_PRID = 16,
+ GEOM_RESULT_LAYR = 17,
+ GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
+ /* ### we need to -2 because var0 is 18 instead 16 like in the others */
+ GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
+} gl_geom_result;
+/*@}*/
+
/**
* Indexes for fragment program input attributes.
*/
@@ -1763,6 +1842,18 @@ struct gl_vertex_program
};
+/** Geometry program object */
+struct gl_geometry_program
+{
+ struct gl_program Base; /**< base class */
+
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+};
+
+
/** Fragment program object */
struct gl_fragment_program
{
@@ -1821,6 +1912,26 @@ struct gl_vertex_program_state
/**
+ * Context state for geometry programs.
+ */
+struct gl_geometry_program_state
+{
+ GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
+ GLboolean _Enabled; /**< Enabled and valid program? */
+ struct gl_geometry_program *Current; /**< user-bound geometry program */
+
+ /** Currently enabled and valid program (including internal programs
+ * and compiled shader programs).
+ */
+ struct gl_geometry_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+};
+
+/**
* Context state for fragment programs.
*/
struct gl_fragment_program_state
@@ -1920,6 +2031,9 @@ struct gl_query_state
struct gl_query_object *PrimitivesGenerated;
struct gl_query_object *PrimitivesWritten;
+ /** GL_ARB_timer_query */
+ struct gl_query_object *TimeElapsed;
+
GLenum CondRenderMode;
};
@@ -1954,7 +2068,7 @@ struct gl_sl_pragmas
*/
struct gl_shader
{
- GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
+ GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
GLuint Name; /**< AKA the handle */
GLint RefCount; /**< Reference count */
GLboolean DeletePending;
@@ -2002,9 +2116,18 @@ struct gl_shader_program
GLchar **VaryingNames; /**< Array [NumVarying] of char * */
} TransformFeedback;
+ /** Geometry shader state - copied into gl_geometry_program at link time */
+ struct {
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+ } Geom;
+
/* post-link info: */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
+ struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
struct gl_uniform_list *Uniforms;
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
@@ -2133,7 +2256,7 @@ struct gl_shared_state
struct gl_buffer_object *NullBufferObj;
/**
- * \name Vertex/fragment programs
+ * \name Vertex/geometry/fragment programs
*/
/*@{*/
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
@@ -2143,6 +2266,9 @@ struct gl_shared_state
#if FEATURE_ARB_fragment_program
struct gl_fragment_program *DefaultFragmentProgram;
#endif
+#if FEATURE_ARB_geometry_shader4
+ struct gl_geometry_program *DefaultGeometryProgram;
+#endif
/*@}*/
#if FEATURE_ATI_fragment_shader
@@ -2401,6 +2527,14 @@ struct gl_program_constants
GLuint MaxNativeParameters;
/* For shaders */
GLuint MaxUniformComponents;
+#if FEATURE_ARB_geometry_shader4
+ GLuint MaxGeometryTextureImageUnits;
+ GLuint MaxGeometryVaryingComponents;
+ GLuint MaxVertexVaryingComponents;
+ GLuint MaxGeometryUniformComponents;
+ GLuint MaxGeometryOutputVertices;
+ GLuint MaxGeometryTotalOutputComponents;
+#endif
};
@@ -2447,6 +2581,7 @@ struct gl_constants
struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
+ struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
GLuint MaxProgramMatrices;
GLuint MaxProgramMatrixStackDepth;
@@ -2491,9 +2626,11 @@ struct gl_constants
struct gl_extensions
{
GLboolean dummy; /* don't remove this! */
+ GLboolean ARB_blend_func_extended;
GLboolean ARB_copy_buffer;
- GLboolean ARB_depth_texture;
+ GLboolean ARB_depth_buffer_float;
GLboolean ARB_depth_clamp;
+ GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_draw_elements_base_vertex;
GLboolean ARB_draw_instanced;
@@ -2502,22 +2639,28 @@ struct gl_extensions
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_framebuffer_object;
+ GLboolean ARB_explicit_attrib_location;
+ GLboolean ARB_geometry_shader4;
GLboolean ARB_half_float_pixel;
GLboolean ARB_half_float_vertex;
GLboolean ARB_imaging;
+ GLboolean ARB_instanced_arrays;
GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
+ GLboolean ARB_occlusion_query2;
GLboolean ARB_point_sprite;
+ GLboolean ARB_sampler_objects;
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_objects;
GLboolean ARB_shading_language_100;
GLboolean ARB_shading_language_120;
GLboolean ARB_shadow;
- GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
+ GLboolean ARB_shadow_ambient;
GLboolean ARB_sync;
GLboolean ARB_texture_border_clamp;
+ GLboolean ARB_texture_buffer_object;
GLboolean ARB_texture_compression;
GLboolean ARB_texture_cube_map;
GLboolean ARB_texture_env_combine;
@@ -2525,13 +2668,19 @@ struct gl_extensions
GLboolean ARB_texture_env_dot3;
GLboolean ARB_texture_float;
GLboolean ARB_texture_mirrored_repeat;
+ GLboolean ARB_texture_multisample;
GLboolean ARB_texture_non_power_of_two;
+ GLboolean ARB_texture_rg;
+ GLboolean ARB_texture_rgb10_a2ui;
+ GLboolean ARB_timer_query;
GLboolean ARB_transform_feedback2;
GLboolean ARB_transpose_matrix;
+ GLboolean ARB_uniform_buffer_object;
GLboolean ARB_vertex_array_object;
GLboolean ARB_vertex_buffer_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
+ GLboolean ARB_vertex_type_2_10_10_10_rev;
GLboolean ARB_window_pos;
GLboolean EXT_abgr;
GLboolean EXT_bgra;
@@ -2553,11 +2702,13 @@ struct gl_extensions
GLboolean EXT_framebuffer_blit;
GLboolean EXT_framebuffer_multisample;
GLboolean EXT_framebuffer_object;
+ GLboolean EXT_framebuffer_sRGB;
GLboolean EXT_gpu_program_parameters;
GLboolean EXT_histogram;
GLboolean EXT_multi_draw_arrays;
GLboolean EXT_paletted_texture;
GLboolean EXT_packed_depth_stencil;
+ GLboolean EXT_packed_float;
GLboolean EXT_packed_pixels;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
@@ -2576,12 +2727,15 @@ struct gl_extensions
GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_s3tc;
+ GLboolean EXT_texture_compression_rgtc;
GLboolean EXT_texture_env_add;
GLboolean EXT_texture_env_combine;
GLboolean EXT_texture_env_dot3;
GLboolean EXT_texture_filter_anisotropic;
+ GLboolean EXT_texture_integer;
GLboolean EXT_texture_lod_bias;
GLboolean EXT_texture_mirror_clamp;
+ GLboolean EXT_texture_shared_exponent;
GLboolean EXT_texture_sRGB;
GLboolean EXT_texture_swizzle;
GLboolean EXT_transform_feedback;
@@ -2613,6 +2767,7 @@ struct gl_extensions
GLboolean NV_fragment_program_option;
GLboolean NV_light_max_exponent;
GLboolean NV_point_sprite;
+ GLboolean NV_primitive_restart;
GLboolean NV_texgen_reflection;
GLboolean NV_texture_env_combine4;
GLboolean NV_texture_rectangle;
@@ -3058,6 +3213,7 @@ struct __GLcontextRec
struct gl_program_state Program; /**< general program state */
struct gl_vertex_program_state VertexProgram;
struct gl_fragment_program_state FragmentProgram;
+ struct gl_geometry_program_state GeometryProgram;
struct gl_ati_fragment_shader_state ATIFragmentShader;
struct gl_shader_state Shader; /**< GLSL shader object state */